As a kid I was obsessed with how good the hoplites and toxotes looked in the cinematics and wished so much that they looked the same in game and now, 20+ years later it has finally come true.
I was the same and always felt disappointed that I couldn't get them to look the same, until I realised you just need to give them the Heavy upgrades from the blacksmith, including the heavy shield upgrade
yup, as a child i always played with greek in order to make a big hoplite army and fully upgrade them, just because they looked amazing, im really excited now
You can manually replace the Hoplite and Toxotes in the game files with the cinematic model so it is actually possible to add those, I remember doing it during multiple playthroughs as a kid because I was obsessed as well😅
@@artamir6605 Age 1 and 4 not even comparable imo, age 4 could have been so much worse (look at games like Dawn of War 3), honestly 4 was a blessing. Age one being...aged, was gonna be the worst of the 3 definitives. Its a shame but not entirely suprising.
@@flamefox6236 i didn't mention it because he didn't, aoe3 was probably the best of the lot (albeit I'm biased here), it's gotten a ton of new content, visually improved by a lot, better pathing, meta shake-ups, better UI etc etc. Aoe2 was def the most financially successful tho I imagine, it's always been the biggest favourite for age fans.
@@paulosergioribeiro7200 you're thinking in english, Petsuchos is a mistranslation from Greek of the Egyptian term of Pady-Sebek, which roughly tranlates to children of Sobek which is metal a heck name
Hersirs also did get names instead of the unit's name. Every single one you made had a different name. It's a shame Greeks didn't get some version of this.
@@gambetamaster9804 Best Hersir name I ever got - Magnus Manbeard. DM friend of mine literally ended up using it in his custom D&D setting for his pantheon's Dwarven God.
I think it will happen the same that happened with the original AOM and AOE2. The game will be popular but AOE2 DE will remain to be the most popular aoe video game. AOE 3 has less than half the players as AOE 2 DE and the player base will be even more divided now but the most popular aoe game will remain AOE2 DE followed by AOM retold and in last place AOE3 DE.
@@124akshat AoE2 dont have them the way AoM later did, AoE2 did it by changing the entire unit and blacksmith upgrades dont affect them visually, while AoM improve unit visuals per upgrade basis while still retaining the same basic look
Exactly Alsonliked how redcoats got more equipment per uograde and went from looking like early line infantry to proper shock troops just like it was during 19th century
The Pharaohs always had randomly generated names. And after they died, when you got a new one it would be '[name of first pharoah] II' or whichever number they were on.
Age of Prostagma: Nostalgia edition! It looks the same and better as I remember playing AoM as a kid (also few weeks ago). Thank you AoM developers, you have awakened a love and passion for ancient mythology in the entire generation of 90's kids and I can proudly say that AoM unist design has influenced me in my art and character designs. I am sharing this video on my channel.
The Pharaoes had a random name attached to them when you started a match in the original game. One of the names on that list was 'Larry'. And thanks for the video, good watch🙂
they should have some cool one liners when picked. With drums and lightnings. Like zeus commanding you not to disappoint him. Or even when advancing to next age. or units would have touch of minor god on their armor.
The cow-headed goddess of love and revelry will be on, what I can predict, the Khnum package, along with Neith (hunting), moon god Khonsu and Bes/Bisu (fortune and humour).
I like when the axemen gets his weapons upgraded, he goes from a square-shaped head to the signature Egyptian epsilon axe head. Really nice touch. The Norse infantry upgrade icon is a Spangenhelm. It's a type of helmet used in various parts of the world in the early Middle Ages; like Scandinavia and Persia. The blank bit around the mouth would normally be covered in chainmail. And it looks like the Godi is wearing one.
Lots of other small changes. Like how naval myth units are detached from minor gods now, and unlock for everyone as you age up (only exception seems to be Oceanus's Servant cuz they're in the classical age). How the Egyptian major gods give their monuments different effects. That building a Wonder powers up your god powers and makes it easier to re-use them, helping you with that final push for end-game. A bunch of techs and god powers got updated too, like how Loki's tech Eyes in the Forest now gives you some lingering line of sight whenever one of your units passes trees or animals, or how Heimdall's Undermine and Sobek's Locust Swarm now travel in a line that you direct. Overall I'm loving the game, aside from the occasional crashes and pathfinding issues. My only real gripe is the voice acting in the campaign... most of the voice acting from the first 5 scenarios feels so flat and dull. Krios has no personality, Arkantos's snark and arrogance are gone, Agamemnon sounds bored with himself; Ajax is the only one who sounds fine imo. And not just in the cutscenes, but the voice lines that play as the narrative in the scenarios sounds bad too. All the lines from the first mission about "Black sails!" have no urgency, no gravitas. I hope these aren't the final voice lines (I fear they are)
Changing the voice acting is such a dumb decision for a remake, as it was for AOE 2 DE The main reason a remake gets any traction at all is nostalgia and changing the voices totally breaks that sentiment It's the same reasoning as why you shouls not change the "Skipas, Metalef" etc.
Didn't that happen already in the original AoM? Pretty sure the original AOE3 already had that system too, I remember as a kid the thing that shocked me the most was a tree falling over a precipice, then hitting the water below and making a big splash
@@Baddaby It's possible it was already in original AOE3, it indeed had some neat physics, especially in projectiles. I wrote "DE", because I am 100% sure it's a thing there, but could be in the original as well.
16:08 "they're not falling into their historical inspirations as much" - meanwhile the hoplite: "am i a joke to you? I don't even get a shield without an upgrade" :D
I like that unit upgrades are so much easier to read visually. Units bouncing off buildings is also cool. Better fleshed out Major God bonuses is also good. Couple things that should get improved: Egyptian Titan animations Pathfinding UI doesn't really fit, looks like AoE4 Some god portraits don't look good Let's see if they stick to september 4th or if it gets delayed. I'd prefer a smooth launch a bit later than a messy launch earlier.
Absolutely. Of those, I think pathfinding (+ideally improvements to enemy AI) are the biggest things I'm hoping for, because they're things under the hood that make or break a strategy game.
Agreed on the god portraits. Maybe I'd need time to get used to them but at the same time some of the portraits like Zeus (some parts of which for some reason looks AI generated) or Hades just isn't good enough or needs more. I would appreciate if there was an option to use the old classical portraits as well in the final build (and though I like Sobek, we would just have to use Hathor again for completeness' sake).
I really hope they offer multiple UIs like Age 3: DE. The only way I can even play Age 3: DE is with a classic Age 2-style UI. Their modern stuff is horrid.
@@ChillyEmpire Have you seen some of the cool naval stuff that the Rome at War mod added to AoE 2: DE? Spirit of the Law has made a couple videos on it. It’s insane what they’ve been able to add. They turned naval combat into much more than just “rock, paper, scissors”.
Good review, since i played the beta and still play today on Sunday i say its 10/10 but they really need to do several things: 1. bring back the OG voices for campaign heroes 2. improve the pathfinding of certain units 3. add to human units the visual minor god given tech upgrades as well ( sword of deimos, sarrissa, axe of vengeance, apedemak's tusks etc ) for more in depth visual enhancement 4. make the AI have more personalities like in EE and be even more dynamic and stronger ( current AI attacker is good but it can be improved ) 5. add maybe lower population cost for human ordinary soldiers than 2/3 and give us the ability to select more than 100 troops and make us choose formations like in AOE 4 or Total War games where you can drag them and select how long or short the unit line can be
@@hirvielain9013 in vedge [we trust]! I used to make fun with the priest, catching his phrases in order: "Taiyu, taiyu, you ai er!" It resembles some song pattern.
You may remember I decided to drop AoE4 for now, but just wanted to stop by and say that I will 100% be playing AoM Retold, and I am very happy you are making content on this game. I look forward to all your videos on it :) Thank you for always keeping us up to date on all the hype discussions around these games.
So you asked about Godis, I think those are the replacer units for a norse archer that came with tale of the dragon, and the Jarl, I just hope they are still effect as a "I am generally good against several things" like how in the OG, the Jarl was decent against myth units, pretty good against archers, and generally good against mounted non anti cav. Though I find it very interesting the Norse roster is being reworked and expanded, the Ulfserks which were refered to as berserkers in the OG, are now a "I am generally ok against anything" rather than Anti cav.
the generic AI looking artwork is the biggest deal breaker for me, some of the god portraits look like something out of a moba. The artwork of the different gods in the 1st one is so iconic.
I can't wait for this to land this game is incredible and if it gets the same love as Age of Empires 2 it's going to be even better than it was originally.
The models are beautiful, but the Vikings disappointed, for some reason they added horns to their helmet, although there were no horns in the original... And they made a berserker girl, which is just as strange.
@@VITAS874 Shield maidens are historically accurate and even if not, then heavily depicted in myths which is the aim of this game. I would have preferred female warriors to be named shield maidens, but I understand why they would not change a unit's name sorely based off their sex. That only serves to confuse the player. The alternative is to add a shield maiden as its own unit, and when turning female gatherers into military units, they become shield maidens instead of berserks, but then we have a balance issue at hand, as they would be 2 different units based on the sex of the gatherer. But maybe that's something worth looking into. Until then, having female berserks seems fine to me.
I have been playing this game since it first came out as a kid. And still play this game till this day. Nice to see this game "Retold" look slightly better and more color in it. Im looking forward to playing it. Its all fun to see a new person to see how the game works. When they think something new, but the veterans know the trips and stuff. Im interest in the new favor system they will do.
As someone who has played AoM since the beginning and growing up playing it and even getting 1.3k+ hours just on the steam version (only single player) I have to say that the changes look great and make sense, visually the game look amazing, my only complaint so far is the new voice actor for the campaign it feel like there isn't any passion behind their lines. Looks good so far, I hope it ends up playing as good as it looks, I'm sure there will be plenty of necessary balance changes in the future but it looks great so far!
Age of Mythology was my childhood aside from Star Wars Forces of Corruption, so this remastery is beautifully done in my opinion. i'm looking forward to buying it or maybe i'll pre-order it later on.
I'm mixed about the Norse units. Not sure the Ulfsark needed to turn into "Berserk", and didn't feel like there needed to be a new spearman unit when the Ulfsark already filled the anti-cav role. That being said, I kind of like there's female Ulfsarks, and those Frost Giants look so much better -- much leaner, but way meaner.
I am still kinda missing alternative hero units for the greeks. Especially if Titans end up being more common (which I doubt) the Norse new Javelin thrower heroes, Atlanteans with on demand heroes and especially the egyptians with priests have a much easier time dispatching them, than the greeks with a max of 4 heroes
he pointed out that titans seemed weaker now by comparison, even if I saw 42k hp instead of the old 7k. I'm guessing some numbers have been tweaked. With Greek I remember hero + collosi to do well vs titans tho.
@@alinstoian4393 But most greek heroes are melee, making it very hard to attack a titan with ranged support, especially since you only have 4 heroes at any given time. And good luck getting cavalry into the archers with a titan on the field Egyptians and Norse can just spam ranged heroes now, to deal with that and kite it
I think my favorite aspect is that each unit gets such a detailed visual upgrade for each individual research. I also like that the units are bigger. Something about have small units made them feel weak to me. Also, fun fact, the only helmet that they are 100% was Viking (it was buried with) did have the neck guard like that.
Having God powers with cooldown, being able to rebuild the Titan, and have the Titan able to walk through water? That's awesome! Not having those things were almost the only complaints I had about the original game. It was a bit funny that even back then, the developers realized that having the god powers to be only one time deals was too limiting, so... for the Atlanteans, they gave to some of their powers additional charges. But only to Atlanteans, they didn't add the to the original factions. And even back then, I was like - did they not hear about cooldowns? I mean, some powers were so pathetic, they barely did anything, so it would be in no way overpowered to use them repeatedly.
What calls my attention is that the Units that were added in the Chinese DLC are now missing which nerfs some of the factions quite badly The Greeks lose Hippocrates, which means that healing wounded troops would be more difficult to do now and is now almost Impossible to the Infantry Units of Poseidon (which have no access to Athena and Apollo and thus, no access to Restoration or Temple of Healing). Of course this is partially compesated by the fact that Restoration can now be casted more than once (but that will cost extra per use as well as having the units positioned correctly to benefit from the God Power) and Thracian Horses now regenerates hitpoints of Calvary Units when they attack (but that's the thing, it only affects Calvary and, since we don't have an actual Calvary Archer with the Greeks (you can access the Centaur with Poseidon. But that unit does not count for Thracian Horses since it's a Myth Unit and not always you want to advance with Hermes), then we actually have no Anti-Infantry Unit that benefits of this tech. And that's not to mention you don't always want to advance with Dionysius). So. Poseidon is recieving a major nerf to its durability by losing Hippocrates that can only be trully compesated by either giving the Greeks a Calvary Archer or by moving the Minor Gods around so they give Apollo for Poseidon (and with that, giving us the Temple of Healing) and Aphrodite to Zeus The Egyptians lose the Khopesh Warrior and, with this loss, the Civilization, once again, loses its Ability to actually raid opponent camps in Classical Age since the best option after it (the Camel Rider) is locked behind Heroic Age The Norse lose the Bogsveigir which could've be a major issue since if they didn't give us the Godi since, otherwise, we would be having a lot of Trouble dealing with Flying Units (specially the Styphalan Birds and the Phoenixes)
Now this is the incentive to upgrade your units, to have the top drip first. Or just having the most epic looking units. God this lines up with my childhood imagination of this.
this is such a great showcase! i wish there were more videos like this instead of people casting games … before this video my impression of the game was that the graphic fidelity wasn’t that much of an improvement to AOM remastered and that it was a cashgrab. But this video changed my mind.
praying this game becomes a major success. Hopefully the team would work on the identified major bugs and acknowledge the most concerned items of the community .
Never played AoM before but this beta is amazing, the units are so pretty and unique, the powers, graphics, the gameplay... I feel this is gonna be big.
What I like most about the new Norse units is that with the Godi as a ranged anti-myth unit, there would be no need for bogsveigir to return. Norse are back to being the civ with no archers, having to rely on throwing axes and ballistae as their ranged options. That would also imply that physicians, onagers and khopesh won't be coming back.
As a kid I was obsessed with how good the hoplites and toxotes looked in the cinematics and wished so much that they looked the same in game and now, 20+ years later it has finally come true.
Bro exactly my thinking !! so hype
I was the same and always felt disappointed that I couldn't get them to look the same, until I realised you just need to give them the Heavy upgrades from the blacksmith, including the heavy shield upgrade
yup, as a child i always played with greek in order to make a big hoplite army and fully upgrade them, just because they looked amazing, im really excited now
You can manually replace the Hoplite and Toxotes in the game files with the cinematic model so it is actually possible to add those, I remember doing it during multiple playthroughs as a kid because I was obsessed as well😅
@@Bugrid I had no idea you could do that. Would have come in handy at the time 😅
age of empire fans be eating good this past 5 years
Mostly, yes. Age 1 and Age 4 fans have it the worst, i'd say.
@@artamir6605 Age 1 and 4 not even comparable imo, age 4 could have been so much worse (look at games like Dawn of War 3), honestly 4 was a blessing. Age one being...aged, was gonna be the worst of the 3 definitives. Its a shame but not entirely suprising.
Nothing changes in retold
@@alekzgavriel-russo7453 the fact that you didnt mention Age 3 really shows who has it the worst
@@flamefox6236 i didn't mention it because he didn't, aoe3 was probably the best of the lot (albeit I'm biased here), it's gotten a ton of new content, visually improved by a lot, better pathing, meta shake-ups, better UI etc etc.
Aoe2 was def the most financially successful tho I imagine, it's always been the biggest favourite for age fans.
When I heard Prostagma and Skipan Samfig, I licked my phone's screen
LOL
Go seek help
Metalos
vulome!
Izvoli!
The most important change of all: the crocodiles are built by the crocodile god.
We didn't get to see the other kind of important change, if the unfortunqte named egyptian godess, the wife of Osiris, got her name changed
you also watched that 3 hour video didnt cha
@@ionutbadea7915 sad that they're still called Petsuchos
@@CRSB00 Well, they're domesticated crocodiles, so Pet-Suchos makes sense. 🤣
@@paulosergioribeiro7200 you're thinking in english, Petsuchos is a mistranslation from Greek of the Egyptian term of Pady-Sebek, which roughly tranlates to children of Sobek which is metal a heck name
The pharaohs always had personal names.
and when they resurrect, they get a regal number. Akhenaten II and so on.
Hersirs also did get names instead of the unit's name. Every single one you made had a different name. It's a shame Greeks didn't get some version of this.
@@accessthemainframe4475 Isn't it more like they got replaced by their heir who claimed up their original name?
@@gambetamaster9804 Best Hersir name I ever got - Magnus Manbeard. DM friend of mine literally ended up using it in his custom D&D setting for his pantheon's Dwarven God.
Yeah, pretty sure Chilly never played age of mythology. Keeps saying stuff like "they have this now" when they always did. lmao.
The dwarfs now look like miniature mountain giants with their thick beards.
LOL yeah - they're baby mountain giants!
@@ChillyEmpire much to analyse and delve deep into . . . Wish me luck
like... Dinklage in Infinity War... he's literally a giant Dwarf...
The timeline is healing itself, i truly believe this game will rightly take its place among the greatest RTS systems to be ever designed
I think it will happen the same that happened with the original AOM and AOE2. The game will be popular but AOE2 DE will remain to be the most popular aoe video game. AOE 3 has less than half the players as AOE 2 DE and the player base will be even more divided now but the most popular aoe game will remain AOE2 DE followed by AOM retold and in last place AOE3 DE.
I get all the people that like aoe but growing up with age of mythology I could never get into aoe it just doesn’t compare for me
Unit upgrades having an actual visual change is definitely one of the best small edition AoM brought to the series, so good that even AoE3 got them
AOE 2 had them as well.
@@124akshat AoE2 dont have them the way AoM later did, AoE2 did it by changing the entire unit and blacksmith upgrades dont affect them visually, while AoM improve unit visuals per upgrade basis while still retaining the same basic look
Exactly
Alsonliked how redcoats got more equipment per uograde and went from looking like early line infantry to proper shock troops just like it was during 19th century
@@Bleilock1 Broo the late musket upgrades are my favorite, peak drip, Hussars too
Next we need a Remake of Empire Earth
The Pharaohs always had randomly generated names. And after they died, when you got a new one it would be '[name of first pharoah] II' or whichever number they were on.
Age of Prostagma: Nostalgia edition!
It looks the same and better as I remember playing AoM as a kid (also few weeks ago).
Thank you AoM developers, you have awakened a love and passion for ancient mythology in the entire generation of 90's kids and I can proudly say that AoM unist design has influenced me in my art and character designs.
I am sharing this video on my channel.
He is looking at a PINK, WINGED, FLYING HIPPO WITH A HAT and he thinks the blonde hair is strange 😂😂😂😂😂
True, but that's because it didn't have hair back in the original game!
I still remember the cheat code: wuvwoo. XD
Don't forget the rainbow trail. That's important
@@ParkerBurt I just checked, and it actually did have the blonde hair! It just wasn't as noticeable before
That mercenary died of excitement.
That elephant is a chonky boi
ITS SO WIDE lol
thiccc
ass PHAT
Your enthusiasm is refreshing.
Pharoahs always had name. If they die, they get numbers, like Thutmosis II
And the Titan upgrade looks the same to me, though faster
That's such cool detail I had no idea!
The portrait arts of many the gods and goddesses look like Ai-generated. Uncanny
Yeah exactly, I hope they're not but they still look pretty bad anyway
There's a lot of discussion on Reddit about how many of them clearly show remnants of AI - sixth fingers, nonsense text, etc.
The Pharaoes had a random name attached to them when you started a match in the original game. One of the names on that list was 'Larry'. And thanks for the video, good watch🙂
Don't forget Pharaoh 'Bubba Joe'! My favorite random name.
norse titan used to brush off the ice off his shoulders when he came out
"such an high definiton alligator..."
Crocodile, there is no alligators in egypt.
4:45 the titan has abilities where it jumps and everything unit or building can blown away
His point of suprise was that the unit got reflected by the building
I wish they had some unique abilities though. Like Cerberus passively sets buildings on fire, or the Norse Titan freezes damaged units.
God portraits should be animated i think. Would be dope as fuck.
they should have some cool one liners when picked. With drums and lightnings. Like zeus commanding you not to disappoint him. Or even when advancing to next age. or units would have touch of minor god on their armor.
Fuck yes!
Register the term Live2D.
first and foremost they should be drawn
Yeah, the animated portraits were cool in the StarCraft series.
I miss Hathor. She was an important deity in Egypt and I hope they re-add her back in with new units and techs. Like how Frey will be added.
The cow-headed goddess of love and revelry will be on, what I can predict, the Khnum package, along with Neith (hunting), moon god Khonsu and Bes/Bisu (fortune and humour).
hoplite helmet looks like a shining bald 1:54
I like when the axemen gets his weapons upgraded, he goes from a square-shaped head to the signature Egyptian epsilon axe head. Really nice touch.
The Norse infantry upgrade icon is a Spangenhelm. It's a type of helmet used in various parts of the world in the early Middle Ages; like Scandinavia and Persia. The blank bit around the mouth would normally be covered in chainmail. And it looks like the Godi is wearing one.
Lots of other small changes. Like how naval myth units are detached from minor gods now, and unlock for everyone as you age up (only exception seems to be Oceanus's Servant cuz they're in the classical age). How the Egyptian major gods give their monuments different effects. That building a Wonder powers up your god powers and makes it easier to re-use them, helping you with that final push for end-game. A bunch of techs and god powers got updated too, like how Loki's tech Eyes in the Forest now gives you some lingering line of sight whenever one of your units passes trees or animals, or how Heimdall's Undermine and Sobek's Locust Swarm now travel in a line that you direct. Overall I'm loving the game, aside from the occasional crashes and pathfinding issues.
My only real gripe is the voice acting in the campaign... most of the voice acting from the first 5 scenarios feels so flat and dull. Krios has no personality, Arkantos's snark and arrogance are gone, Agamemnon sounds bored with himself; Ajax is the only one who sounds fine imo. And not just in the cutscenes, but the voice lines that play as the narrative in the scenarios sounds bad too. All the lines from the first mission about "Black sails!" have no urgency, no gravitas. I hope these aren't the final voice lines (I fear they are)
Changing the voice acting is such a dumb decision for a remake, as it was for AOE 2 DE
The main reason a remake gets any traction at all is nostalgia and changing the voices totally breaks that sentiment
It's the same reasoning as why you shouls not change the "Skipas, Metalef" etc.
Best commercial for the game yet. Thanks! :D I used to look at the units more than actually playing the game.
This is the content about rts games I need
Croc not gator
best summary i have seen so far!
Great show case of all graphical features - they are superb - as well of the new features
Looks pretty good but Titan nerfs would be a giant (one might say titanic...) turnoff for me. Those Titans were sooo much fun in the old game :)
4:49 They use AOE3 DE engine here, where in AOE3 DE if a tree is cut down and falls on a building it stops instead of going through the texture.
Didn't that happen already in the original AoM?
Pretty sure the original AOE3 already had that system too, I remember as a kid the thing that shocked me the most was a tree falling over a precipice, then hitting the water below and making a big splash
@@Baddaby It's possible it was already in original AOE3, it indeed had some neat physics, especially in projectiles. I wrote "DE", because I am 100% sure it's a thing there, but could be in the original as well.
16:08 "they're not falling into their historical inspirations as much" - meanwhile the hoplite: "am i a joke to you? I don't even get a shield without an upgrade" :D
I like that unit upgrades are so much easier to read visually. Units bouncing off buildings is also cool. Better fleshed out Major God bonuses is also good.
Couple things that should get improved:
Egyptian Titan animations
Pathfinding
UI doesn't really fit, looks like AoE4
Some god portraits don't look good
Let's see if they stick to september 4th or if it gets delayed. I'd prefer a smooth launch a bit later than a messy launch earlier.
Absolutely. Of those, I think pathfinding (+ideally improvements to enemy AI) are the biggest things I'm hoping for, because they're things under the hood that make or break a strategy game.
Personally, the UI felt fine. I didn't "feel" it when I was playing which is a good sign if you ask me!
Agreed on the god portraits. Maybe I'd need time to get used to them but at the same time some of the portraits like Zeus (some parts of which for some reason looks AI generated) or Hades just isn't good enough or needs more. I would appreciate if there was an option to use the old classical portraits as well in the final build (and though I like Sobek, we would just have to use Hathor again for completeness' sake).
I really hope they offer multiple UIs like Age 3: DE. The only way I can even play Age 3: DE is with a classic Age 2-style UI.
Their modern stuff is horrid.
holy shit the norse is a FUCKING vibe
The God art is giving AI art, not sure why
because it is AI art, Osiris has 6 fingers in 8:51
The Change to the Heteroi is so good instead of andi building they do aoe damage
That's awesome. I haven't even read the Hetairoi changes.
*PTSD to Legacy Aoe3 Currasiers*
@@lettuceman9439 nah they deal like no damage
I grew up with age of mythology no new game compares it was its own and I’ve been waiting my whole life for this revamp
they should add the Aztec civilization, they have interesting mythos
I was hoping to get a look at naval units, really looking forward to island and sea games now that titans can cross water
My god I completely forgot about naval LOL. Too used to ignoring it in AOEIV.
@@ChillyEmpire Have you seen some of the cool naval stuff that the Rome at War mod added to AoE 2: DE? Spirit of the Law has made a couple videos on it.
It’s insane what they’ve been able to add. They turned naval combat into much more than just “rock, paper, scissors”.
Good review, since i played the beta and still play today on Sunday i say its 10/10 but they really need to do several things:
1. bring back the OG voices for campaign heroes
2. improve the pathfinding of certain units
3. add to human units the visual minor god given tech upgrades as well ( sword of deimos, sarrissa, axe of vengeance, apedemak's tusks etc ) for more in depth visual enhancement
4. make the AI have more personalities like in EE and be even more dynamic and stronger ( current AI attacker is good but it can be improved )
5. add maybe lower population cost for human ordinary soldiers than 2/3 and give us the ability to select more than 100 troops and make us choose formations like in AOE 4 or Total War games where you can drag them and select how long or short the unit line can be
Second the point 5. Such game requires more crowded battles. 1 for foot soldier, 2 for cavalry. (Maybe 2 and 3 for elite analogs)
3:50 Hercules is wearing Nemean Lion skin, which is by the myth, impenetrable by arrows or swords or spears
He should have a better Pierce damage resistance for historical accuracy
18:51 the dedication of the villager to keep praying to their gods after getting knocked from the titan is on another level
hirdmen look SO GOOD!
“into you” “into you” “you E air” “Into you” “E you rephair”
In which.
@@hirvielain9013 in vedge [we trust]!
I used to make fun with the priest, catching his phrases in order: "Taiyu, taiyu, you ai er!" It resembles some song pattern.
You may remember I decided to drop AoE4 for now, but just wanted to stop by and say that I will 100% be playing AoM Retold, and I am very happy you are making content on this game. I look forward to all your videos on it :) Thank you for always keeping us up to date on all the hype discussions around these games.
So you asked about Godis, I think those are the replacer units for a norse archer that came with tale of the dragon, and the Jarl, I just hope they are still effect as a "I am generally good against several things" like how in the OG, the Jarl was decent against myth units, pretty good against archers, and generally good against mounted non anti cav.
Though I find it very interesting the Norse roster is being reworked and expanded, the Ulfserks which were refered to as berserkers in the OG, are now a "I am generally ok against anything" rather than Anti cav.
You said "Saxon helmet" : You got me involved on Norse for at least the following 5 years
the generic AI looking artwork is the biggest deal breaker for me, some of the god portraits look like something out of a moba. The artwork of the different gods in the 1st one is so iconic.
This game looks so incredible, I am beyond hyped.
I can't wait for this to land this game is incredible and if it gets the same love as Age of Empires 2 it's going to be even better than it was originally.
1:07 When I heard "all the cheats work" I immediately think OH CANADA
Hoplite carrying a buckler is crazy
Man what a GREAT review, every unit in detail with the weapons upgrade, thank you!
The models are beautiful, but the Vikings disappointed, for some reason they added horns to their helmet, although there were no horns in the original... And they made a berserker girl, which is just as strange.
Yeah, I'd prefer more historical authenticity myself personally but...it's not a big deal. The horns fit in with the "popular mythology" aesthetic.
That is because you can turn gatherers into beserks. Changing female villagers into male berserks is stranger to me.
@@qwerty222999 its should be only when you turn gatherers in ulfsark, not in TC , dang.
They ruined Norse
@@VITAS874 Shield maidens are historically accurate and even if not, then heavily depicted in myths which is the aim of this game. I would have preferred female warriors to be named shield maidens, but I understand why they would not change a unit's name sorely based off their sex. That only serves to confuse the player.
The alternative is to add a shield maiden as its own unit, and when turning female gatherers into military units, they become shield maidens instead of berserks, but then we have a balance issue at hand, as they would be 2 different units based on the sex of the gatherer. But maybe that's something worth looking into. Until then, having female berserks seems fine to me.
I don't have a pc now, i'm so glad i'll be playing this game on my Xbox. I love AOM so much!
These are the best reviews. So to the point and entertaining. Thank you!
I'm not a fan of the new illustrations for the gods but damn, the models are nice and still in the spirt of the base game. Love it !
Tbh some of them seem like they were made by AI. Look at Oranos left hand especially the position of the index finger.
@@danpower7416 It's exactly my thought, it looks too AI or the guy they engaged for it has a too generic art style
I have been playing this game since it first came out as a kid. And still play this game till this day. Nice to see this game "Retold" look slightly better and more color in it. Im looking forward to playing it. Its all fun to see a new person to see how the game works. When they think something new, but the veterans know the trips and stuff. Im interest in the new favor system they will do.
11:51 ah yes I love me some Calvary with my bread. But great video, it was a really nice showcase.
I still play the OG to this day. Can't wait for the full release 🎉
My Childhood looking like the way i remember it in my head
As someone who has played AoM since the beginning and growing up playing it and even getting 1.3k+ hours just on the steam version (only single player) I have to say that the changes look great and make sense, visually the game look amazing, my only complaint so far is the new voice actor for the campaign it feel like there isn't any passion behind their lines. Looks good so far, I hope it ends up playing as good as it looks, I'm sure there will be plenty of necessary balance changes in the future but it looks great so far!
10:47 the dwarves look like tiny Mountain Giants
Looks unbelievably good for a beta! I really hope this game becomes a popular competitive game, it would be ultra fun to watch and play!
Age of Mythology was my childhood aside from Star Wars Forces of Corruption, so this remastery is beautifully done in my opinion. i'm looking forward to buying it or maybe i'll pre-order it later on.
Maybe Empire at War and Forces of Corruption will get a DE too!
@@aniruddhbhatkal1834 i think its great as is. plus the modding community is keeping it very active.
Age of Empires 2, Age of Mythology, LotR: The Battle for Middle Earth 1 & 2, Company of Heroes, Dawn of War: Dark Crusade.
We were so spoiled.
@@tiestofalljays agreed
I'm mixed about the Norse units. Not sure the Ulfsark needed to turn into "Berserk", and didn't feel like there needed to be a new spearman unit when the Ulfsark already filled the anti-cav role. That being said, I kind of like there's female Ulfsarks, and those Frost Giants look so much better -- much leaner, but way meaner.
Frost giant is majestic af... the scorpion bouncing around off multiple buildings was cool, but weird af, i think better in theory...
HOW COME I HAVEN'T HEARD OF THIS?
I am beyond happy oh my god!!
Finally a command and conquer style game. Mythology is a genius idea. Can't freaking wait. Playing day 1
As if you never heard of the age of empire serie...
Dreams do come true, and it´s crazy to think that the AOM remaster did what "WC3:Reforged" failed to do...
Everything looks great except they need to work on recovery animations for the titans as well as add in the bones when unites die.
5:57 the Pharaohs always had names
I want my Ulfsarks back!!!
Same.
Such a bizarre and unneeded change
I am still kinda missing alternative hero units for the greeks. Especially if Titans end up being more common (which I doubt) the Norse new Javelin thrower heroes, Atlanteans with on demand heroes and especially the egyptians with priests have a much easier time dispatching them, than the greeks with a max of 4 heroes
he pointed out that titans seemed weaker now by comparison, even if I saw 42k hp instead of the old 7k. I'm guessing some numbers have been tweaked. With Greek I remember hero + collosi to do well vs titans tho.
@@alinstoian4393 But most greek heroes are melee, making it very hard to attack a titan with ranged support, especially since you only have 4 heroes at any given time. And good luck getting cavalry into the archers with a titan on the field
Egyptians and Norse can just spam ranged heroes now, to deal with that and kite it
@@silvershine2261 that;s true. And from what I see, titans will move units away by walking, so you can't truly surround / body block them
AOM with Japanese and Indian gods would be cool to see
Why they renamed the ulfsarks?
Just finished the OG Age of Mythology on Titan mode, im so ready
I think my favorite aspect is that each unit gets such a detailed visual upgrade for each individual research. I also like that the units are bigger. Something about have small units made them feel weak to me. Also, fun fact, the only helmet that they are 100% was Viking (it was buried with) did have the neck guard like that.
Having God powers with cooldown, being able to rebuild the Titan, and have the Titan able to walk through water? That's awesome! Not having those things were almost the only complaints I had about the original game.
It was a bit funny that even back then, the developers realized that having the god powers to be only one time deals was too limiting, so... for the Atlanteans, they gave to some of their powers additional charges. But only to Atlanteans, they didn't add the to the original factions.
And even back then, I was like - did they not hear about cooldowns? I mean, some powers were so pathetic, they barely did anything, so it would be in no way overpowered to use them repeatedly.
so glad they re did this game ! WAS A GAME I PLAYED FOR YEARS!!!!!
I wasn't even aware of that someone is making an Age of Mythology remake... I'm actually happy I can play the campaign again! 💯
that music is pure Nostalgia!
Norse without the round shields .... whhy???
Yeah the heater shields were a bit weird. But I think it's consistent with how the original looked so *shrug*
looks pretty good so far, i am still not a fan of the ai drawn looking new god portraits but that's what the preorder bonus is for i guess
I remember completing the campaign when I first played it as a kid. The journey of Arkantos from Atlantis, Troy, Egypt and Norseland.
The Greek archer looks like a living springald 😂
C3P0: They *bounce* now!?
Finn: They bounce now!?
Poe: They bounce now!
Gaia... is... GROOOOOOT!
THIS IS AMAZING, I'VE WAITED LONG ENOUGH TO WITNESS THIS.
What calls my attention is that the Units that were added in the Chinese DLC are now missing which nerfs some of the factions quite badly
The Greeks lose Hippocrates, which means that healing wounded troops would be more difficult to do now and is now almost Impossible to the Infantry Units of Poseidon (which have no access to Athena and Apollo and thus, no access to Restoration or Temple of Healing). Of course this is partially compesated by the fact that Restoration can now be casted more than once (but that will cost extra per use as well as having the units positioned correctly to benefit from the God Power) and Thracian Horses now regenerates hitpoints of Calvary Units when they attack (but that's the thing, it only affects Calvary and, since we don't have an actual Calvary Archer with the Greeks (you can access the Centaur with Poseidon. But that unit does not count for Thracian Horses since it's a Myth Unit and not always you want to advance with Hermes), then we actually have no Anti-Infantry Unit that benefits of this tech. And that's not to mention you don't always want to advance with Dionysius). So. Poseidon is recieving a major nerf to its durability by losing Hippocrates that can only be trully compesated by either giving the Greeks a Calvary Archer or by moving the Minor Gods around so they give Apollo for Poseidon (and with that, giving us the Temple of Healing) and Aphrodite to Zeus
The Egyptians lose the Khopesh Warrior and, with this loss, the Civilization, once again, loses its Ability to actually raid opponent camps in Classical Age since the best option after it (the Camel Rider) is locked behind Heroic Age
The Norse lose the Bogsveigir which could've be a major issue since if they didn't give us the Godi since, otherwise, we would be having a lot of Trouble dealing with Flying Units (specially the Styphalan Birds and the Phoenixes)
Blizzard take a note. this is how you reforge!!!
For Ubisoft too
How nostalgic, i used to play this after school...
Norse mythology was great with Nidhogg and cheats like "O canada " .
If you know ,you know 😂
Now this is the incentive to upgrade your units, to have the top drip first. Or just having the most epic looking units. God this lines up with my childhood imagination of this.
Let's hope the balance is better this time
I'm extremely happy that they kept the cheats in. It just makes me even more excited for release 😆
this is such a great showcase!
i wish there were more videos like this instead of people casting games …
before this video my impression of the game was that the graphic fidelity wasn’t that much of an improvement to AOM remastered and that it was a cashgrab.
But this video changed my mind.
I didnt like all these norse changes unfortunately
Same
praying this game becomes a major success. Hopefully the team would work on the identified major bugs and acknowledge the most concerned items of the community .
Never played AoM before but this beta is amazing, the units are so pretty and unique, the powers, graphics, the gameplay... I feel this is gonna be big.
My childhood will soon be back once more on my computer.
What I like most about the new Norse units is that with the Godi as a ranged anti-myth unit, there would be no need for bogsveigir to return. Norse are back to being the civ with no archers, having to rely on throwing axes and ballistae as their ranged options. That would also imply that physicians, onagers and khopesh won't be coming back.