No games today can do what Resident Evil done during the 90s or the 00s regarding 4 and even 5. today's games are epic crap especially the recent remakes
If you read the Itchy Tasty book by Alex Aniel, you'd know that the whole thing of RE2 having two discs was pretty much a miscalculation on Capcom's part, which could've instead been combined into one disc had they've been more careful with what to keep and what to take out with the unnecessary duplicated data on both discs. Why do you think they were able to keep it all in one disc for the GameCube and one cartridge for the N64?
@@paradisealivegames2403 What information was false here? As I mentioned in the video, it indeed was a miscalculation. There is no false information here
I really enjoy these videos. Like even if some of it is stuff i've heard before, i still learn cool new facts too. The videos are always well done. I can't wait for RE3: Nemesis. Assuming you are planning to do one on 3 next.
I wish they'd release a Resident Evil Classic Collection for current consoles, composed of the original versions of Resident Evil 1,2,3 and Code Veronica all on the same card and DisK.
I want to point out the gun that hunk. And his team used as well as the officer in that B Scenario cut scene when it get up to the Helicopter pad.. Are shown using MP 5. Not hk51. The mp5 Uses a more narrow and curved. The 30 or 15 round mag that holds 9 mm. The HK51 Use The standard G3 mag That can hold 20 rounds of 762 x 51mm. The HK51 is like an MP5 on steroids. Or a g3 that got cut down into a commando carbine. Depending on how you look at it..
The youtube algorithm has blessed me with this video, here's a like, a subscribe, and I'm looking forward for the history of Resident Evil 3 and Code Veronica, great video dude!
5:53 Actually, the hole in the wall is in some versions of the game. I forget which ones precisely, but for some reason they got rid of it in later revisions.
While the game has the iconic museum-police station which we remembered so fondly, it always made me feel how unrealistic the police station is. Even as a museum the path is so small that it doesn't felt like one. The car park is so narrow that you can't even park a car properly. So many police, yet so small the police station is.
I agree. RE2 is my favorite (along with C:V), but I remember playing it for the first time and thinking the police station felt odd at best. Also, it is a mashup of different designs and some of them are actually taken from real (or "film-real") police stations: the conference room is lifted from the Detroit PD conference room from "Robocop 3" (which was shot in Atlanta - I think they built the DPD in a fire station). I still think the RPD would've worked as a more realistic location: the one in 1.5 was sterile and pristine, but a more lived-in and semi-destroyed police station would've fit in. My two cents is that they were a bit more conservatives after 1.5's botched development.
A great series yet again. Many facts even I didn't know, despite being an RE geek since 98. I've watched so many videos here and kinda forgot if you already covered the history of RE 3.5. Have to refresh my memory later. If it wasn't for Sugimura, Resident Evil might not exist these days and most likely Kamiya would have ended the series prematurely. He unfortunately passed away in 2005 and I think one of his final works ever was a draft for Resident Evil 4 which tunred to Haunting Grounds. I miss his style and it is most unfortunate he didn't live long enough to see how Resident Evil died and came back from the dead, making one of the greatest comebacks in the gaming landscape. Think he would be proud of the RE2 Remake.
Originally Ada was going to follow Leon throughout most of RE2, joining Leon and Ada(Linda) was Marvin who was going to originally be a second supporting character for Leon, originally Leon's name was also going to be Grant Bitmen, but they later changed it to Leon towards the 60%/70% build of RE1.5. Elza Walker(Claire Redfield) was going to be supported by Sherry and Kendo(Kendo was originally going to be named John) Also in the 1.5 Build of RE2 Leon was going to have shorter more slicked back hair. And additionally Roy who was in the 1.5 build is the character model they later used for Leon in the final build of RE2 with some minor alterations, mostly that Roy's glasses were removed when the model was turned into Leon.
@@geminirebirth ...Linda did exist. She's the character that developed into Ada. In Story concepts Linda was debatably the one that started the T-Virus Outbreak in Raccoon City, with other drafts from my understanding being that it was switched to Annette as it went on.
@@edward18517 she might have existed, but script drafts have her unnamed or directly as Aida. So if she was Linda, that would have been just in a bunch of sketches.
The original RE2 is sooo much better then the remake. I really am pissed off capcom wont port it to PS+. There are sooo many of us who keep asking for it
I love both versions. They both have their merits for what they offer. I am glad it came to GOG now though as we can do the HD Mod for it now and pretty it up
@@TheObsessiveGamer I agree I do definitely love RE2R they just cut wayy too much but they definitely didn't do a RE3R on it, that broke my heart man RE3 has been my favorite game ever made since 1999 when I was 9 playing it lol. The HD mod man is so beautiful, it is the whole reason I want to switch from ps5 to PC I agree it's super cool
Yeah they just cut way too much content. REmake for GameCube didn’t cut anything and added a bunch of really cool stuff. Resident evil 2 remake cut B scenario to bits and so much other stuff. Really frustrating because 2 is my favorite game, but I still love 3. What they did to 3 is criminal.
Agreed. Way too many people who'd never even played any of the OG RE1-3 praise the DEmake 2 to high heavens, not realizing how much was cut. IMO, they also totally butchered the story and characters, the gameplay and especially the OST.
Cant overlook that FF7 was the reason the PSX had a massive user base by the time RE2 released. I didn't know anyone who had FF7 and didn't also have RE2 back in those days. The timing for RE2's release couldn't have been more perfect.
I played re2 just yesterday and glad to see people still making videos on this masterpiece, sad that i think the franchise now struggle to recreate the same success this game did.
One thing I loved about the RE2 remake was the fact that they brought back a lot of concepts from 1.5 From outfits like the Mr Fedora, Ada's brown coat, Leon starting with normal clothes before switching to his uniform.
@@unknownuser494 "Parasite Eve 2" was directed by RE1 writer Kenichi Iwao, who left Capcom because of his continuous frictions with Shinji Mikami. He was joined by several, former Capcom employees.
@@chuckweber542 Apparently, Leon’s VA had stage 3 throat cancer, and surgery altered his voice, and he died in 2020 (according to wikipedia on Paul Haddad) so, you’re right.
Paul Haddad did perform as Leon (to an unofficial capacity) years after but I do not know if this was before or after surgery. His voice was certainly course, a little rough, but he could still play Leon with the help of good direction. Just a shame he only worked on the one game.
Some of these dropped ideas I swear were in the final game, such as the big bloody hole in the wall by the green herbs. I swear I remember always leaving them there, being scared something was gonna jump out when I went for the herbs.
The game that put the series into their feet, one of the best psx games ever made too, crazy how they fit a 2 CDs game into a cartridge, such a great feat
Although I'm glad the fan community has been tirelessly trying to fill in the pieces of 1.5 I just wish Capcom gave us the end product so we would've seen what RE2 could've been.. Yeah we got references to it but just outfit references like Elza Walker isn't enough. The remake should've included some of the beta content like the man-spiders and whatnot seeing as it cut the spider enemies entirely for whatever reason. I even wish they kept in some of the cut OST, the save theme in 1.5 was more ominous than what we got.
You can see the importance of SEGA back then, cause is more than obvious that they based their designs in Virtua Cop and virtua fighter, i mean, Jill and Cris look like virtua cop characters and Leon looks like Lion from virtua fighter 2, Capcom did support heavily the Saturn, and was a big console in japan at the time so it isn´t a surprise if they took inspiration on those games, also in the movie Terminator 2, mister X is the terminator and Lion is a mix between a cop and John Connor
I always thought that Capcom was simply doing what they had always done: character design in the early games felt similar to their arcade beat-me-ups, like "Street Fighter" and "Final Fight".
You can definitely tell me and sister are related by our matching, similarly branded leather jackets and matching initials. Because families have themes in real life
I really like those areas from 1.5. Some part of me wishes RE 3 1999 had reused then as explorable optional places you could visit in the game in the city section.
Even when i love Re 1.5 and it has some designs that i was expecting at the time, like the jail zone and other stuff, must admit that Re 1.5 looks like an average game from the time, there were some games that looked and felt like that, but Re2 has STYLE, lots of style, the aesthetic feels more dynamic, it´s a game that makes you feel in action, the first game was more slow and mysterious the second one is more gory and action based, besides the graphics are far superior, so they really knew their stuff back then to notice that, if Re 1.5 came like that it would have felt like "just one more game" like Martian Gothic or Deep Fear on Saturn, Re2 really feels ,looks and plays far superior to it´s clones, you can tell that they really work on that game
Agreed! RE2 was one of few entries in any media where the sequel actually overtook the original in terms of pretty much everything. Truly glad they went with this design instead in the end.
@@TheObsessiveGamer I really don´t know if it is better, is different, re 1 and 2 are both great but with different styles, 1 was mystery and horror, slower paced, 2 was more gory and "on the run", in the 90s i was dissapointed cause i thought it was too based in the first game with the puzzles and the police station looking like a mansion again, it wasn´t the game promoted, but after years i notice it was one of the most impressive games on the ps1 and ever for sure
I would not at all call the story of the original idea "boring". It's still essentially the same story but with various details reworked for the final. For Leon, him starting out in another outfit is not speculation. It's confirmed in The PlayStation Magazine in the 1998 June issue in an interview with Hideki Kamiya and Noboru Sugimura that he was going to change outfits but that they didn't end up having that due to an issue with the CG (IMAGICA, the company that did the CG cutscenes, from my understanding ended up not wanting to make more stuff for as production dragged on so various things from 1.5's CG cutscenes were put into the final version, so they likely didn't want to make a whole new model for Leon in civilian clothes if I had to guess (and it's likely also why Ada has no model for the CG scenes as they didn't have a model in 1.5 for her final design)). For Elza, she actually started as Rachel Speyer in early concepts and Claire herself came in more in the transitioning into 2 period instead of wholey made for the final version of 2 itself. Whether or not Ada is intended to work for Umbrella in the final version of 2 isn't exactly clear as they just call it The Agency, which could very well be Umbrella being the ones that were intended to send her in, but with the material made up after 2 it solidified more as her being sent in by The Agency/The Organization (The World Xenobiology Company if we're going by the name from the concepts of Code Veronica). They actually had ideas to have John as part of the story for 2, though he and Ada would never have met. For the hole in the wall in the labs I have wondered if maybe that would've been caused by Birkin's arm. In beta ideas they had for later forms of Birkin (I think the third or fourth form) his arm would have come off and become a creature of its own that you would have had to deal with separately. I'd wondered if maybe it'd have been tunneling through the area creating that hole as an entrance into or exit from the wall. The Tyrant of the game, while the serial number on the canister in T-00, its actual type is T-103. And though it became known as "Mr. X" overseas due to marketing overseas, it is not called Mr. X in the universe of the game itself. It's just a T-103 Tyrant. For 1.5 I wouldn't say that it's a "failure" as, firstly, it didn't come out so we don't know how reception would have been, and secondly, from what I've seen, though more dull, it certainly looks like a stable entry of the series to me.
Very insightful video - Thank you so much! I learned about that Silicon Graphics Machine here and how they achieved that. I really love that old tech and pre rendered backgrounds. My hope is to support indie game devs who are utilizing old techniques like this - And eventually make my own games with this. So Inspiring 🔥👍
I would love to see indies make use of stuff like prerendered backgrounds. Even if not using Silicon Graphics to make them, they could always do the Sakaguchi approach with Fantasian where he used dioramas to make them.
@@TheObsessiveGamer Yes! Very fascinating - I've taken notice lately that indie developers (and even content creators) are embracing the PS1 aesthetic and graphical style. I'm really inspired by that and aim to make custom music that supports that and is reminiscent of that time - by using hardware synths - Seeing your video today really inspired me to get more vocal about it and start a conversation 👍😊
The 1.5 prototype would have equally benefited from Sugimura's plot revisions. A modern RPD built by Umbrella with a corrupt police chief would have made for newer, more interesting traps and arrangements than trying to fall back on "if it ain't broke don't fix it" with mansions and dated architecture. The factory could have been as equally interesting. 1.5 had the makings of a good sequel but the decision to scrap everything for an RE1 mansion and older elements in place of newer ones squashed its potential.
Played yesterday through it with Claire on the N64, pretty good Version overall, very impressive and one of the best looking Games on the Console (Rad2X, no RGB Mod). I think i'll get a Save Game somewhere and make the B Run on the Gog Version. The Sourcenext Fanpatch has Rumble though.
@@TheObsessiveGamer Those machines guns would have been interesting to see in the remake, But what I don’t like about the remake was there was only 2 scenarios but unfortunately the same william birkin boss fights. 😕
Angel Studios would go on to become Rockstar LA, so them turning out as great as it did isn't really a surprise in hindsight. The USS soldiers also use the MP-5, a 9mm SMG; the MC51 is an American-produced modification of the G3, its 7.62mm battle rifle older brother. The weapon was designed for the British Special Air Service as a compact automatic weapon in a large caliber, capable of stopping most targets in a few shots. It taking up two item slots is likely for balance reasons, and its in-world model seems to have been reskinned in part for the MAC-11, which in real life is substantially smaller.
Yeah I absolutely love that fact of how they became Rockstar San Diego. Shows you gotta start somewhere and REALLY show your talents before you can make things as crazy as Red Dead
I think RE2 was and still is amazing but it took a step back with boss designs. I like the giant mutated animals of RE1. Also from what I understand the sequel to RE2 was originally going to be Code Veronica with Nemesis being a side story to RE2, but somewhere down the line a decision was made to switch them around. I think it was either to do with RE3 getting bigger and having more in it to the point it was sequel quality or release schedules but don't quote me on those.
You are correct; Code veronica is the original Resident evil 3, and the true trilogy. What transpired was that Sony was angry because Capcom wouldn't finish the trilogy on PS1 by placing Re3: Code veronica on Sega Dreamcast - and since Capcom didn't want to piss Sony off, they decided to label RE: Nemesis as part 3. At the time, Capcom wasn't the powerhouse it is today, so they couldn't risk pissing Sony off. Resident evil Nemesis didn't move the story forward, the game was mainly about Jill's escape from Racoon City. Thus, it doesn't deserve to be part of the trilogy. Code Veronica progressed the story forward and in my opinion, concluded the initial plans Spencer, Marcus and Edward had: improvement of human DNA becoming a God while still maintaining a regular human body, which is what Alexia perfected! After CV, there is no boss better or more interesting than Alexia. I love Resident evil: Nemesis (I never call it "part 3"), it was my first RE game ever and the first time a video game scared me! I see why people think its part of the trilogy; it highlights the destruction of Raccoon City, and that's usally the conclusion to every zombie movie. However, the game doesn't conclude the story regarding Umbrella. In CV, we see the destruction of the Ashford family, co-founders of Umbrella, and they even brought Wesker back, the main antagonist of the series. I actually often consider CV to be a sequel to Re1.
@@differentsame9402The basic story is that Capcom was under a contractural obligation to Sony to have three numbered titles on the PlayStation. With the console's reign on the market about to end with the PlayStation 2's approach, Capcom decided that "Resident Evil 3", a game in development for the Dreamcast, would be renamed "Resident Evil CODE:Veronica" and a smaller game in development for the PlayStation be renamed with the '3'. The misunderstanding: The belief is the result of a few of misunderstandings about the series: There was no Sony deal. People are mistaking it for Shinji Mikami's deal with Nintendo in 2001 over GameCube exclusivity of the remake and numbered titles. Hideki Kamiya has been cited before talking about working on a "BIOHAZARD 3", but he's talking about Devil May Cry and not CODE:Veronica, which he wasn't involved in. The truth There was indeed a name change, but it isn't what a lot of people think. Hideki Kamiya's "BIOHAZARD 3" title (starring HUNK on a cruise liner) was predicted to be released after the PlayStation 2, so in mid-1998 Capcom ordered him to move the project to a PS2 SDK to avoid losing serious money (this was the era where SEGA could have all games for a console cancelled the day the replacement is released - developers were very worrisome about outdated hardware). This meant re-starting the project on an unfamiliar software, so Capcom was left without any big titles for the older PlayStation console. The reason for the name change, therefore, was all about money. Knowing that numbered sequels are very attractive to customers (who see it as being superior to numberless titles), Capcom decided that Kazuhiro Aoyama's Resident Evil 2 side-story "BIOHAZARD 1.9" should have the '3' number instead. This was a very controversial decision, as 1.9's small budget nature risked it looking rushed in comparison to Resident Evil 2 - Shinji Mikami threatened to quit Capcom over it and Hideki Kamiya to this day calls the game "a piece of shit" due to its unworthy number. In brief: Capcom wanted to end the PlayStation with a '3' game so it would have a profitable ending on the console, and knew "Resident Evil Survivor" wouldn't do it. CODE:Veronica was always CODE:Veronica, however.
@@White927 there's no source that confirms Capcom having contractual obligation with Sony to finish the trilogy on PS1. However, they did have contractual obligation to give Sony 3 numbered titles, not necessarily a trilogy. Shinji Mikami wanted to title RE Nemesis as "Resident evil 1.9," and that would have finalized their contractual obligation to give Sony 3 numbered titles with RE1, RE2 and RE1.9. Then, Re0 was going to N64 and I personally believe RE3CV was going to Sega Dreamcast (the most powerful console at that time). That would have given each console a numbered title(s). There is no source that states "Code veronica was always suppose to be code veronica". That was something you copy and pasted from a Reddit thread board, my friend. Again, if Mikami and Okamoto discussed that RE games will sell better and make more money with numbered titles, then what makes you think they didn't consider numbering CV as well? Either way, Mikami and Okamoto made a huge mistake in not numbering Code veronica. It literally concludes the destruction of Umbrella and this game accomplished umbrella's original goal: to create a virus that turned man into a God while retaining the human form, which was what Alexia accomplished! For this reason, you can't expect me to believe Okamoto and Mikami didn't consider titling it RE3 (or a different number). There's no way "code veronica was always just going to be code veronica." After CV, the series took a whole different turn. Thus, CV represents the end of old school style resident evil games.
@@differentsame9402 Sony wasn't involved. There was no contractual obligation on CAPCOM's part to release a trilogy on the Playstation. CAPCOM's Yoshiki Okamoto insisted on a trilogy for sales reasons, as it was simply the most popular console. BIOHAZARD 3 was directed by Masaaki Yamada on the Playstation featuring HUNK on a cruise ship taking the G-Virus to Umbrella. When news of the Playstation 2 reached CAPCOM after the release of BIO2, they needed their top team working on the flagship third game. BIO2's success showed this top team should be headed by Hideki Kamiya. The BIO3 project was rebooted on the PS2 as BIOHAZARD 4 directed by Kamiya with a "full model change" being the goal. This became Devil May Cry, and the BIO4 project was rebooted on the Gamecube with Hiroshi Shibata as director. That was rebooted as the BIO4 directed by Mikami, due to technical limitations. BIOHAZARD 1.9 was a side-story directed by The 4th Survivor designer Kazuhiro Aoyama with an indie style for hardcore fans of BIO1. However, when BIO3 was rebooted on the PS2, Okamoto was adamant about having a trilogy on the PS1 and promoted BIO1.9 to main game status to the chagrin of Mikami and others who threatened to resign, as it would force the game to be caught in-between two things (indie game or main game). BIO1.9 became BIOHAZARD 3 LAST ESCAPE. CODE:Veronica began as and always was CODE:Veronica, it was conceived as an apology to SEGA fans for aborting the Saturn port of BIOHAZARD 2 since the console's technical limitations made them unsatisfied with the port's quality. CAPCOM expected the Dreamcast to sell a million units in Japan and were hoping that would translate to CV's sales. This failed, so they made the Complete/X version and ported it to the more popular Playstation 2.
@@differentsame9402 Sony wasn't involved. There was no contractual obligation on Capcom's part to release a trilogy on the Playstation. Capcom's Yoshiki Okamoto insisted on a trilogy for sales reasons, as it was simply the most popular console. Biohazard 3 was directed by Masaaki Yamada on the Playstation featuring HUNK on a cruise ship taking the G-Virus to Umbrella. When news of the Playstation 2 reached Capcom after the release of Bio2, they needed their top team working on the flagship third game. Bio2's success showed this top team should be headed by Hideki Kamiya. The Bio3 project was rebooted on the PS2 as Bio 4 directed by Kamiya with a "full model change" being the goal. This became Devil May Cry, and the Bio4 project was rebooted on the Gamecube with Hiroshi Shibata as director. That was rebooted as the Bio4 directed by Mikami, due to technical limitations. Biohazard 1.9 was a side-story directed by The 4th Survivor designer Kazuhiro Aoyama with an indie style for hardcore fans of Bio1. However, when Bio 3 was rebooted on the PS2, Okamoto was adamant about having a trilogy on the Ps1 and promoted Bio 1.9 to main game status to the chagrin of Mikami and others who threatened to resign, as it would force the game to be caught in-between two things (indie game or main game). Bio 1.9 became Biohazard 3 last escape. Code:Veronica began as and always was Code:Veronica, it was conceived as an apology to Sega fans for aborting the Saturn port of Biohazard 2 since the console's technical limitations made them unsatisfied with the port's quality. Capcom expected the Dreamcast to sell a million units in Japan and were hoping that would translate to CV's sales. This failed, so they made the Complete/X version and ported it to the more popular Playstation 2.
Omg this video just taken me back to be 15. Wasn't aloud to pay RE1.. my grandparents was dead against it 🤣 Then at 17 and RE2 came to England well... I've Forgot how many months i put into RE2&3 but definitely one if the best games of the late 90s
@@TheObsessiveGamer Like hell it is. It's just as bad as the DEmake 3. TONS of cut content, absolutely butchered gameplay, ruined OST and art-style, and story / cast is a pure downgrade.
The remake did not stay true to the original, the lack of a zapping system was very disappointing and the way they changed character personalities is just unforgivable, the OG will always be the better version
Yeah but everyone else wants to defend it as definitive..but its not! Everything about it is wrong ... its just for modern audiences and not for the fans from the 90s.. its a middle finger to us real fans who what know resident evil ... but call us too hooked nostalgia which doesn't make any sense.. since that's what it's supposed to be
@@TheObsessiveGamer I don’t know what version you got but the one I got back in 2019 when it came out and played multiple times, there is no zapping system, even the developers have said that there is no zapping system, nothing that happens in scenario A affects what happens in scenario B, the only difference with the B scenario is that you start out at the police station, you don’t even get to make your way to the police station from the other side of the truck you start out there and you get the “true ending” by facing Berkins final blob like form, besides that both scenarios play out the exact same way, you face Berlin in the exact same areas, Leon will always face the tyrant for his final boss and Claire will always face berkin as her final boss, there was no zapping system
@@Superman72185 everyone’s favorite buzz word “nostalgia” most don’t even use it in the proper context, I completely agree with you, I was really excited for the remake but was greatly disappointed, it’s still better than the RE3 remake but not by much
@@TheObsessiveGamerthe idea that you need time to program a good game is bullcrap Nintendo legit stopped making good games because of this lazy mind set bro they are paid to program the game they are supposed to be fast an good at it.
@@TheObsessiveGamerbefore it was a expection to have a good game made every few years now it's "nah bro I need 20 years to release breath of the wild have fun" like nah bro this isn't it I want twilight princess back.
@@TheObsessiveGamerlike the whole new way of programming is lazy an just a bunch of over paid nerds playing victim "ohh the long hours of programming nonstop" LIKE BRO THAT'S YOUR JOB WHAT IF YOU CAME TO MY BURGER KING AN I WAS LIKE "ID MAKE YOUR HAMBURGER BUT IT JUST IS SO HARD I NEED 6 YEARS BRO" YOU WOULD GET ME FIRED AN OR BITCHED AT. SO THE FACT THAT THEY PUT THIS HALF ASS LAZY SHIT INTO THEIR WORK ETHIC THEN TURN AROUND AN MOST DEFINITELY EXPECT PEOPLE TO SERVE THEM WITH SPEED AN DIGNITY IS WILD. ITS ONE THING IF YOU ARE A SMALL STUDIO BUT THESE LAZY MOTHER FUCKERS HAVE WHOLE OFFICES FULL OF PROGRAMMERS THEY LEGIT JUS DON'T WANT TO DO THEIR JOB.
@@TheObsessiveGamerlike bro programming isn't hard an never has been hard they try an act like "nah bro it's harder then it's ever been I promise" how? The computers in the 90s could barely render a image you couldn't even do half the shit a computer nowadays dose without even breaking a sweat. So how is it so hard. "Oh the technology bro it's just more advanced" again how dose that make it harder you're telling me that because it's more innovated on an more known about more generally easy especially if you have the source code how is the fact that it's running in hd make anything harder even the crap about it making textures harder to make is completely bullcrap you legit make a texture in Photoshop it's not hard it's easy. I can see why the older senior programmers were always seen as overbearing an working people to death because these people legit go to college to become a programmer an then when they get the job they honestly think that they will just get to sit around an do nothing not program not make story boards just sit around an steal company time an money an when you call them out they treat you like you're asking them for to much because you want them to do their job. It's a wild situation an it's the reason everything that comes out is completely ass unless it's made by hardcore studios willing to take the back lash like from software for instant if you look at their work history they have constant soft ass programmers trying to always "whistle blow" about them being forced to work. Like wot even.
@@Sam_T2000 I don't mind another remake of RE1 (but okay if not done either), but I feel RE0 desperately needs it to fix its issues (and maybe give it proper co-op gameplay)
@@TheObsessiveGamer - yeah… as they are now, the first _Resident Evil_ remake is the better of the two, but given how great the modern _RE 2_ remake turned out, think they all deserve that treatment… and _Code: Veronica,_ while they’re at it 👍
...Just fucking WHY? Just because you get filtered by cinematic camera angles and tank controls? No thank you. Every single RE-Engine game and demake has been terrible.
@@GugureSux As someone who does enjoy classic RE as well, I get why some just don't find that classic style appealing. It's really in the end a tank control issue to some and we know Capcom won't go back to that style anymore.
If you wish to support the channel, join as a channel member :) th-cam.com/channels/_pIxrVI5ZOSM3cpVQvECFw.htmljoin
TheObsessiveGamer, may I ask if you could make a SILENT HILL video? I love the franchise dearly and to see you make SH1 would be a dream for me.
@@CapnAnime I do plan to actually. It won a poll here actually so look forward:)
Leon’s Name Was Originally Grant Bitman In Early Build’s Of Resident Evil 1.5
@@jeffreybokhari6472 glad they changed it, Leon fits him so well and then Grant is just, ok cool doesn't look like a Grant at all.
yessir, re2 and re3 og just have that atmosphere that fills anyone with dread and despair, very few games can do this nowadays...
No games today can do what Resident Evil done during the 90s or the 00s regarding 4 and even 5. today's games are epic crap especially the recent remakes
The irony is the fact it was on 2 disc's was good for marketing, it felt like we'll were getting more game than any other games at the time.
I mean...that really wasn't sooooo much a lie since 4 scenarios did really make it quite a bit beefier than the first game
If you read the Itchy Tasty book by Alex Aniel, you'd know that the whole thing of RE2 having two discs was pretty much a miscalculation on Capcom's part, which could've instead been combined into one disc had they've been more careful with what to keep and what to take out with the unnecessary duplicated data on both discs. Why do you think they were able to keep it all in one disc for the GameCube and one cartridge for the N64?
@@EpsilonChurchRVB Obsessive Gamer not researching again LMAO bro come on
@@TheObsessiveGamer you gotta stop using false information dude
@@paradisealivegames2403 What information was false here? As I mentioned in the video, it indeed was a miscalculation. There is no false information here
I really enjoy these videos. Like even if some of it is stuff i've heard before, i still learn cool new facts too. The videos are always well done.
I can't wait for RE3: Nemesis. Assuming you are planning to do one on 3 next.
Thank you very much! Yep I got Resident Evil 3 in the works currently. Look forward:)
I wish they'd release a Resident Evil Classic Collection for current consoles, composed of the original versions of Resident Evil 1,2,3 and Code Veronica all on the same card and DisK.
That would be awesome. I still love the originals
@davidturney2975 The only real changes they would need is some updated visuals and textures.
Well, take the Gog Version, it should run on every Potato :)
I want to point out the gun that hunk. And his team used as well as the officer in that B Scenario cut scene when it get up to the Helicopter pad.. Are shown using MP 5. Not hk51. The mp5 Uses a more narrow and curved. The 30 or 15 round mag that holds 9 mm. The HK51 Use The standard G3 mag That can hold 20 rounds of 762 x 51mm. The HK51 is like an MP5 on steroids. Or a g3 that got cut down into a commando carbine. Depending on how you look at it..
Even though they took away Zombie Gorilla and Elsa Walker, I'm happy with the game that came out, but 3 is still my favorite.
I like how the Zombie Gorilla's were mentioned as a big loss here xP Also good thing we're working on a RE3 video now :)
@@TheObsessiveGamer It was a good idea for enemies in the game 🥺, and how great, 3 is next 🥳.
I remember an oneyplays bit where they joked about a t virus infected apes being shot at and they burst into bees, it was hilarious
They didn’t take away Elsa she just became Claire
The youtube algorithm has blessed me with this video, here's a like, a subscribe, and I'm looking forward for the history of Resident Evil 3 and Code Veronica, great video dude!
8:48 just to clarify, the umbrella troops were using MP5s not HK51s, they had 9mm mags in them not 7.62mm mags lol. Keep up the content though 🤙
5:53
Actually, the hole in the wall is in some versions of the game. I forget which ones precisely, but for some reason they got rid of it in later revisions.
There was a hole here.
It’s gone now.
I always look forward to your videos. Keep up the good work!
There’s two reasons why RE 2 is my favorite, the plot and the zapping system. I was so disappointed the remake didn’t have that.
It’s great that they used some of the scrapped concept art outfit designs in the remake and added the stuffed animals in irons’s office.
It's still crap 💩 ...
While the game has the iconic museum-police station which we remembered so fondly, it always made me feel how unrealistic the police station is. Even as a museum the path is so small that it doesn't felt like one. The car park is so narrow that you can't even park a car properly. So many police, yet so small the police station is.
I agree. RE2 is my favorite (along with C:V), but I remember playing it for the first time and thinking the police station felt odd at best. Also, it is a mashup of different designs and some of them are actually taken from real (or "film-real") police stations: the conference room is lifted from the Detroit PD conference room from "Robocop 3" (which was shot in Atlanta - I think they built the DPD in a fire station). I still think the RPD would've worked as a more realistic location: the one in 1.5 was sterile and pristine, but a more lived-in and semi-destroyed police station would've fit in. My two cents is that they were a bit more conservatives after 1.5's botched development.
Finding this channel has been a godsend, I adore these types of deep dives
8:21 Parasite Eve 2 veteran be like "wait a minute...."
A great series yet again. Many facts even I didn't know, despite being an RE geek since 98. I've watched so many videos here and kinda forgot if you already covered the history of RE 3.5. Have to refresh my memory later. If it wasn't for Sugimura, Resident Evil might not exist these days and most likely Kamiya would have ended the series prematurely. He unfortunately passed away in 2005 and I think one of his final works ever was a draft for Resident Evil 4 which tunred to Haunting Grounds. I miss his style and it is most unfortunate he didn't live long enough to see how Resident Evil died and came back from the dead, making one of the greatest comebacks in the gaming landscape. Think he would be proud of the RE2 Remake.
Didn't know that Ada was originally named Linda
Yep! I further elaborate on that actually in the 1.5 video
Cause she wasn't. The name Linda, if it ever existed, was barely used in 1.5. She was either unnamed or just Ada.
Originally Ada was going to follow Leon throughout most of RE2, joining Leon and Ada(Linda) was Marvin who was going to originally be a second supporting character for Leon, originally Leon's name was also going to be Grant Bitmen, but they later changed it to Leon towards the 60%/70% build of RE1.5.
Elza Walker(Claire Redfield) was going to be supported by Sherry and Kendo(Kendo was originally going to be named John)
Also in the 1.5 Build of RE2 Leon was going to have shorter more slicked back hair. And additionally Roy who was in the 1.5 build is the character model they later used for Leon in the final build of RE2 with some minor alterations, mostly that Roy's glasses were removed when the model was turned into Leon.
@@geminirebirth ...Linda did exist. She's the character that developed into Ada. In Story concepts Linda was debatably the one that started the T-Virus Outbreak in Raccoon City, with other drafts from my understanding being that it was switched to Annette as it went on.
@@edward18517 she might have existed, but script drafts have her unnamed or directly as Aida. So if she was Linda, that would have been just in a bunch of sketches.
The original RE2 is sooo much better then the remake. I really am pissed off capcom wont port it to PS+. There are sooo many of us who keep asking for it
I love both versions. They both have their merits for what they offer. I am glad it came to GOG now though as we can do the HD Mod for it now and pretty it up
@@TheObsessiveGamer I agree I do definitely love RE2R they just cut wayy too much but they definitely didn't do a RE3R on it, that broke my heart man RE3 has been my favorite game ever made since 1999 when I was 9 playing it lol. The HD mod man is so beautiful, it is the whole reason I want to switch from ps5 to PC I agree it's super cool
Yeah they just cut way too much content. REmake for GameCube didn’t cut anything and added a bunch of really cool stuff. Resident evil 2 remake cut B scenario to bits and so much other stuff. Really frustrating because 2 is my favorite game, but I still love 3. What they did to 3 is criminal.
Agreed. Way too many people who'd never even played any of the OG RE1-3 praise the DEmake 2 to high heavens, not realizing how much was cut.
IMO, they also totally butchered the story and characters, the gameplay and especially the OST.
No
Cant overlook that FF7 was the reason the PSX had a massive user base by the time RE2 released. I didn't know anyone who had FF7 and didn't also have RE2 back in those days. The timing for RE2's release couldn't have been more perfect.
I played re2 just yesterday and glad to see people still making videos on this masterpiece, sad that i think the franchise now struggle to recreate the same success this game did.
Okay, Chris's dumptruck @ 2:40
Clearly runs in the family :P
I mean, I was scoping out Claire's but whatever floats your boat. No judgement.
@@CMDR_Vile why not both 🤷♂️ a beautiful butt is a beautiful butt
One thing I loved about the RE2 remake was the fact that they brought back a lot of concepts from 1.5 From outfits like the Mr Fedora, Ada's brown coat, Leon starting with normal clothes before switching to his uniform.
M950 appears in Parasite Eve 2 instead. such a cool trivia.
The calico did aper in cod Veronica. But for some reason, they use the .22lr m-100 instead of the m950 in 9mm luger for some reason.
Pe2 is made up by RE1 team as well.
@@unknownuser494 holdup wait, are you sure about this? checking
@@unknownuser494 omg you are right, TIL xD
@@unknownuser494 "Parasite Eve 2" was directed by RE1 writer Kenichi Iwao, who left Capcom because of his continuous frictions with Shinji Mikami. He was joined by several, former Capcom employees.
Alyson should of been back for Claire in remake 2,such a let down
Yep they went non union to save money and the voice actor for leon passed away but that was after the remake came out I'm pretty sure.
@@chuckweber542 Apparently, Leon’s VA had stage 3 throat cancer, and surgery altered his voice, and he died in 2020 (according to wikipedia on Paul Haddad) so, you’re right.
@@Richardwells3 rip to him.
Paul Haddad did perform as Leon (to an unofficial capacity) years after but I do not know if this was before or after surgery. His voice was certainly course, a little rough, but he could still play Leon with the help of good direction. Just a shame he only worked on the one game.
@@JBalmoreS actually he did one more game role, 'the cleaner' in Daymare 1998 - not long before his passing
Some of these dropped ideas I swear were in the final game, such as the big bloody hole in the wall by the green herbs. I swear I remember always leaving them there, being scared something was gonna jump out when I went for the herbs.
great video dude 😊
It sucks that it costs them extra money but the dual disc made this game that much more memorable. A collectors item at this point now.
i played this game since new- I can't help but think Aliens 1986 had a huge inspiration on RE2 its something I only realized today.
10:02 Leon joins the Boulder Punching Club to punch boulders with Chris and Mr. X.
The game that put the series into their feet, one of the best psx games ever made too, crazy how they fit a 2 CDs game into a cartridge, such a great feat
Although I'm glad the fan community has been tirelessly trying to fill in the pieces of 1.5 I just wish Capcom gave us the end product so we would've seen what RE2 could've been..
Yeah we got references to it but just outfit references like Elza Walker isn't enough. The remake should've included some of the beta content like the man-spiders and whatnot seeing as it cut the spider enemies entirely for whatever reason. I even wish they kept in some of the cut OST, the save theme in 1.5 was more ominous than what we got.
You can see the importance of SEGA back then, cause is more than obvious that they based their designs in Virtua Cop and virtua fighter, i mean, Jill and Cris look like virtua cop characters and Leon looks like Lion from virtua fighter 2, Capcom did support heavily the Saturn, and was a big console in japan at the time so it isn´t a surprise if they took inspiration on those games, also in the movie Terminator 2, mister X is the terminator and Lion is a mix between a cop and John Connor
Fun fact: T-1000 actually was confirmed to inspire Nemesis (which I do talk about in the next video :3 )
I always thought that Capcom was simply doing what they had always done: character design in the early games felt similar to their arcade beat-me-ups, like "Street Fighter" and "Final Fight".
You can definitely tell me and sister are related by our matching, similarly branded leather jackets and matching initials. Because families have themes in real life
I really like those areas from 1.5.
Some part of me wishes RE 3 1999 had reused then as explorable optional places you could visit in the game in the city section.
Even when i love Re 1.5 and it has some designs that i was expecting at the time, like the jail zone and other stuff, must admit that Re 1.5 looks like an average game from the time, there were some games that looked and felt like that, but Re2 has STYLE, lots of style, the aesthetic feels more dynamic, it´s a game that makes you feel in action, the first game was more slow and mysterious the second one is more gory and action based, besides the graphics are far superior, so they really knew their stuff back then to notice that, if Re 1.5 came like that it would have felt like "just one more game" like Martian Gothic or Deep Fear on Saturn, Re2 really feels ,looks and plays far superior to it´s clones, you can tell that they really work on that game
Agreed! RE2 was one of few entries in any media where the sequel actually overtook the original in terms of pretty much everything. Truly glad they went with this design instead in the end.
@@TheObsessiveGamer I really don´t know if it is better, is different, re 1 and 2 are both great but with different styles, 1 was mystery and horror, slower paced, 2 was more gory and "on the run", in the 90s i was dissapointed cause i thought it was too based in the first game with the puzzles and the police station looking like a mansion again, it wasn´t the game promoted, but after years i notice it was one of the most impressive games on the ps1 and ever for sure
Nice video like the other one, but maybe you should show more of the rooms that Capcom left than the ones I made for the patches lol
I would not at all call the story of the original idea "boring". It's still essentially the same story but with various details reworked for the final.
For Leon, him starting out in another outfit is not speculation. It's confirmed in The PlayStation Magazine in the 1998 June issue in an interview with Hideki Kamiya and Noboru Sugimura that he was going to change outfits but that they didn't end up having that due to an issue with the CG (IMAGICA, the company that did the CG cutscenes, from my understanding ended up not wanting to make more stuff for as production dragged on so various things from 1.5's CG cutscenes were put into the final version, so they likely didn't want to make a whole new model for Leon in civilian clothes if I had to guess (and it's likely also why Ada has no model for the CG scenes as they didn't have a model in 1.5 for her final design)). For Elza, she actually started as Rachel Speyer in early concepts and Claire herself came in more in the transitioning into 2 period instead of wholey made for the final version of 2 itself.
Whether or not Ada is intended to work for Umbrella in the final version of 2 isn't exactly clear as they just call it The Agency, which could very well be Umbrella being the ones that were intended to send her in, but with the material made up after 2 it solidified more as her being sent in by The Agency/The Organization (The World Xenobiology Company if we're going by the name from the concepts of Code Veronica). They actually had ideas to have John as part of the story for 2, though he and Ada would never have met.
For the hole in the wall in the labs I have wondered if maybe that would've been caused by Birkin's arm. In beta ideas they had for later forms of Birkin (I think the third or fourth form) his arm would have come off and become a creature of its own that you would have had to deal with separately. I'd wondered if maybe it'd have been tunneling through the area creating that hole as an entrance into or exit from the wall.
The Tyrant of the game, while the serial number on the canister in T-00, its actual type is T-103. And though it became known as "Mr. X" overseas due to marketing overseas, it is not called Mr. X in the universe of the game itself. It's just a T-103 Tyrant.
For 1.5 I wouldn't say that it's a "failure" as, firstly, it didn't come out so we don't know how reception would have been, and secondly, from what I've seen, though more dull, it certainly looks like a stable entry of the series to me.
I'm an RE fan, but a Pajero fan too. I hope in not the only one that noticed that gen 1 sitting there 😅
How’d they have extra time for 4th survivor, but had no time to finish the fmv version of Ada?
One of the greatest video game of all time. Thanks for the video!
Thank you! and indeed one of the best!
Very insightful video - Thank you so much! I learned about that Silicon Graphics Machine here and how they achieved that. I really love that old tech and pre rendered backgrounds. My hope is to support indie game devs who are utilizing old techniques like this - And eventually make my own games with this. So Inspiring 🔥👍
I would love to see indies make use of stuff like prerendered backgrounds. Even if not using Silicon Graphics to make them, they could always do the Sakaguchi approach with Fantasian where he used dioramas to make them.
@@TheObsessiveGamer Yes! Very fascinating - I've taken notice lately that indie developers (and even content creators) are embracing the PS1 aesthetic and graphical style. I'm really inspired by that and aim to make custom music that supports that and is reminiscent of that time - by using hardware synths - Seeing your video today really inspired me to get more vocal about it and start a conversation 👍😊
The 1.5 prototype would have equally benefited from Sugimura's plot revisions. A modern RPD built by Umbrella with a corrupt police chief would have made for newer, more interesting traps and arrangements than trying to fall back on "if it ain't broke don't fix it" with mansions and dated architecture. The factory could have been as equally interesting.
1.5 had the makings of a good sequel but the decision to scrap everything for an RE1 mansion and older elements in place of newer ones squashed its potential.
Played yesterday through it with Claire on the N64, pretty good Version overall, very impressive and one of the best looking Games on the Console (Rad2X, no RGB Mod).
I think i'll get a Save Game somewhere and make the B Run on the Gog Version.
The Sourcenext Fanpatch has Rumble though.
I've played before the release, a beta version leaked and in Brazil the paracy cenario was strong, so i got one copie of this beta version.
ahh 😯 those removed weapons would have appeared in the RE2 remake. What a waste.
Some did technically. The Flamethrower Fuel and Sparkshot ammo did appear.
@@TheObsessiveGamer Those machines guns would have been interesting to see in the remake, But what I don’t like about the remake was there was only 2 scenarios but unfortunately the same william birkin boss fights. 😕
Video release day, hear RE2 is coming out on GOG, goes there and its already available.
Heh yeah I wrote this/was being edited just before it released, so apologies for the anomoly there haha
Unfortunelately Capcom still don't make extended game for hunk & to-fu until today
That's odd. The RE2 game I have has that giant bloody hole left in the wall on the way to the train. Do I have a special type of RE2?
Angel Studios would go on to become Rockstar LA, so them turning out as great as it did isn't really a surprise in hindsight.
The USS soldiers also use the MP-5, a 9mm SMG; the MC51 is an American-produced modification of the G3, its 7.62mm battle rifle older brother. The weapon was designed for the British Special Air Service as a compact automatic weapon in a large caliber, capable of stopping most targets in a few shots. It taking up two item slots is likely for balance reasons, and its in-world model seems to have been reskinned in part for the MAC-11, which in real life is substantially smaller.
Yeah I absolutely love that fact of how they became Rockstar San Diego. Shows you gotta start somewhere and REALLY show your talents before you can make things as crazy as Red Dead
@@TheObsessiveGamer It was San Diego, you're right. I can't edit it now though or it deletes your heart which is dumb.
@@AJadedLizard haha no worry, I knew what you meant :)
I played and loved OG RE2, but why are people hating on RE2 Remake which was really good.
the elsa outfit should have been the alternative custome for claire and not that thing we got...
I think RE2 was and still is amazing but it took a step back with boss designs. I like the giant mutated animals of RE1. Also from what I understand the sequel to RE2 was originally going to be Code Veronica with Nemesis being a side story to RE2, but somewhere down the line a decision was made to switch them around. I think it was either to do with RE3 getting bigger and having more in it to the point it was sequel quality or release schedules but don't quote me on those.
You are correct; Code veronica is the original Resident evil 3, and the true trilogy. What transpired was that Sony was angry because Capcom wouldn't finish the trilogy on PS1 by placing Re3: Code veronica on Sega Dreamcast - and since Capcom didn't want to piss Sony off, they decided to label RE: Nemesis as part 3. At the time, Capcom wasn't the powerhouse it is today, so they couldn't risk pissing Sony off.
Resident evil Nemesis didn't move the story forward, the game was mainly about Jill's escape from Racoon City. Thus, it doesn't deserve to be part of the trilogy. Code Veronica progressed the story forward and in my opinion, concluded the initial plans Spencer, Marcus and Edward had: improvement of human DNA becoming a God while still maintaining a regular human body, which is what Alexia perfected! After CV, there is no boss better or more interesting than Alexia.
I love Resident evil: Nemesis (I never call it "part 3"), it was my first RE game ever and the first time a video game scared me! I see why people think its part of the trilogy; it highlights the destruction of Raccoon City, and that's usally the conclusion to every zombie movie. However, the game doesn't conclude the story regarding Umbrella. In CV, we see the destruction of the Ashford family, co-founders of Umbrella, and they even brought Wesker back, the main antagonist of the series. I actually often consider CV to be a sequel to Re1.
@@differentsame9402The basic story is that Capcom was under a contractural obligation to Sony to have three numbered titles on the PlayStation. With the console's reign on the market about to end with the PlayStation 2's approach, Capcom decided that "Resident Evil 3", a game in development for the Dreamcast, would be renamed "Resident Evil CODE:Veronica" and a smaller game in development for the PlayStation be renamed with the '3'.
The misunderstanding:
The belief is the result of a few of misunderstandings about the series:
There was no Sony deal. People are mistaking it for Shinji Mikami's deal with Nintendo in 2001 over GameCube exclusivity of the remake and numbered titles.
Hideki Kamiya has been cited before talking about working on a "BIOHAZARD 3", but he's talking about Devil May Cry and not CODE:Veronica, which he wasn't involved in.
The truth
There was indeed a name change, but it isn't what a lot of people think. Hideki Kamiya's "BIOHAZARD 3" title (starring HUNK on a cruise liner) was predicted to be released after the PlayStation 2, so in mid-1998 Capcom ordered him to move the project to a PS2 SDK to avoid losing serious money (this was the era where SEGA could have all games for a console cancelled the day the replacement is released - developers were very worrisome about outdated hardware). This meant re-starting the project on an unfamiliar software, so Capcom was left without any big titles for the older PlayStation console.
The reason for the name change, therefore, was all about money. Knowing that numbered sequels are very attractive to customers (who see it as being superior to numberless titles), Capcom decided that Kazuhiro Aoyama's Resident Evil 2 side-story "BIOHAZARD 1.9" should have the '3' number instead. This was a very controversial decision, as 1.9's small budget nature risked it looking rushed in comparison to Resident Evil 2 - Shinji Mikami threatened to quit Capcom over it and Hideki Kamiya to this day calls the game "a piece of shit" due to its unworthy number.
In brief:
Capcom wanted to end the PlayStation with a '3' game so it would have a profitable ending on the console, and knew "Resident Evil Survivor" wouldn't do it. CODE:Veronica was always CODE:Veronica, however.
@@White927 there's no source that confirms Capcom having contractual obligation with Sony to finish the trilogy on PS1. However, they did have contractual obligation to give Sony 3 numbered titles, not necessarily a trilogy. Shinji Mikami wanted to title RE Nemesis as "Resident evil 1.9," and that would have finalized their contractual obligation to give Sony 3 numbered titles with RE1, RE2 and RE1.9. Then, Re0 was going to N64 and I personally believe RE3CV was going to Sega Dreamcast (the most powerful console at that time). That would have given each console a numbered title(s).
There is no source that states "Code veronica was always suppose to be code veronica". That was something you copy and pasted from a Reddit thread board, my friend. Again, if Mikami and Okamoto discussed that RE games will sell better and make more money with numbered titles, then what makes you think they didn't consider numbering CV as well?
Either way, Mikami and Okamoto made a huge mistake in not numbering Code veronica. It literally concludes the destruction of Umbrella and this game accomplished umbrella's original goal: to create a virus that turned man into a God while retaining the human form, which was what Alexia accomplished! For this reason, you can't expect me to believe Okamoto and Mikami didn't consider titling it RE3 (or a different number). There's no way "code veronica was always just going to be code veronica." After CV, the series took a whole different turn. Thus, CV represents the end of old school style resident evil games.
@@differentsame9402 Sony wasn't involved. There was no contractual obligation on CAPCOM's part to release a trilogy on the Playstation. CAPCOM's Yoshiki Okamoto insisted on a trilogy for sales reasons, as it was simply the most popular console.
BIOHAZARD 3 was directed by Masaaki Yamada on the Playstation featuring HUNK on a cruise ship taking the G-Virus to Umbrella. When news of the Playstation 2 reached CAPCOM after the release of BIO2, they needed their top team working on the flagship third game. BIO2's success showed this top team should be headed by Hideki Kamiya. The BIO3 project was rebooted on the PS2 as BIOHAZARD 4 directed by Kamiya with a "full model change" being the goal. This became Devil May Cry, and the BIO4 project was rebooted on the Gamecube with Hiroshi Shibata as director. That was rebooted as the BIO4 directed by Mikami, due to technical limitations.
BIOHAZARD 1.9 was a side-story directed by The 4th Survivor designer Kazuhiro Aoyama with an indie style for hardcore fans of BIO1. However, when BIO3 was rebooted on the PS2, Okamoto was adamant about having a trilogy on the PS1 and promoted BIO1.9 to main game status to the chagrin of Mikami and others who threatened to resign, as it would force the game to be caught in-between two things (indie game or main game). BIO1.9 became BIOHAZARD 3 LAST ESCAPE.
CODE:Veronica began as and always was CODE:Veronica, it was conceived as an apology to SEGA fans for aborting the Saturn port of BIOHAZARD 2 since the console's technical limitations made them unsatisfied with the port's quality. CAPCOM expected the Dreamcast to sell a million units in Japan and were hoping that would translate to CV's sales. This failed, so they made the Complete/X version and ported it to the more popular Playstation 2.
@@differentsame9402 Sony wasn't involved. There was no contractual obligation on Capcom's part to release a trilogy on the Playstation. Capcom's Yoshiki Okamoto insisted on a trilogy for sales reasons, as it was simply the most popular console.
Biohazard 3 was directed by Masaaki Yamada on the Playstation featuring HUNK on a cruise ship taking the G-Virus to Umbrella. When news of the Playstation 2 reached Capcom after the release of Bio2, they needed their top team working on the flagship third game. Bio2's success showed this top team should be headed by Hideki Kamiya. The Bio3 project was rebooted on the PS2 as Bio 4 directed by Kamiya with a "full model change" being the goal. This became Devil May Cry, and the Bio4 project was rebooted on the Gamecube with Hiroshi Shibata as director. That was rebooted as the Bio4 directed by Mikami, due to technical limitations.
Biohazard 1.9 was a side-story directed by The 4th Survivor designer Kazuhiro Aoyama with an indie style for hardcore fans of Bio1. However, when Bio 3 was rebooted on the PS2, Okamoto was adamant about having a trilogy on the Ps1 and promoted Bio 1.9 to main game status to the chagrin of Mikami and others who threatened to resign, as it would force the game to be caught in-between two things (indie game or main game). Bio 1.9 became Biohazard 3 last escape.
Code:Veronica began as and always was Code:Veronica, it was conceived as an apology to Sega fans for aborting the Saturn port of Biohazard 2 since the console's technical limitations made them unsatisfied with the port's quality. Capcom expected the Dreamcast to sell a million units in Japan and were hoping that would translate to CV's sales. This failed, so they made the Complete/X version and ported it to the more popular Playstation 2.
They could make a mod and add in a few areas from 1.5. As well as The Man Spider.
Thanks man
No problem!
I've been trying to string together re 1.5 with re2 to make a alternative reality but it's hard working off a tablet lol
Omg this video just taken me back to be 15.
Wasn't aloud to pay RE1.. my grandparents was dead against it 🤣
Then at 17 and RE2 came to England well... I've Forgot how many months i put into RE2&3 but definitely one if the best games of the late 90s
The hype for RE2 was real.
the GOG release has been out since the 27th of august! go ape
@@MrSomaArikado yep! But this video was actually made before that released, so as of writing that it clearly passed the date 😅
2:39 MAIDO IN HEABUN
Kurisu Reddofirudo and Kurea Reddofirudo
The Resident Evil series really likes to use STINGER missiles as anything but what they actually are. 😅
It’s amazing they forgot to add a bathroom in the original resident evil 2 police station 😂
When the sewers are right next to it, guess they go directly to the source :P
Nice finds
Thank you! :)
@@TheObsessiveGamer 👍🤘
I wish they update re 2 ramake with new content
@@Lior__plays I mean I feel it is pretty perfect as is ngl I rather they do that for RE3 Remake and fix the problems of that lol
@@TheObsessiveGamer just the zapping system and it will be complete
@@TheObsessiveGamer Like hell it is. It's just as bad as the DEmake 3. TONS of cut content, absolutely butchered gameplay, ruined OST and art-style, and story / cast is a pure downgrade.
Resident Evil 2 is a masterpiece unlike the remake which is a pile of crap
Personally I like both for what they offer :) (still wish the zapping system was better in the Remake)
The remake did not stay true to the original, the lack of a zapping system was very disappointing and the way they changed character personalities is just unforgivable, the OG will always be the better version
@@213chewy what do you mean? The zapping system is definitely there. I went Leon A to Claire B and vice versa. Not sure what you mean
Yeah but everyone else wants to defend it as definitive..but its not! Everything about it is wrong ... its just for modern audiences and not for the fans from the 90s.. its a middle finger to us real fans who what know resident evil ... but call us too hooked nostalgia which doesn't make any sense.. since that's what it's supposed to be
I personally like both iterations for what they were nothing. They both are fantastic and worth playing
@@TheObsessiveGamer I don’t know what version you got but the one I got back in 2019 when it came out and played multiple times, there is no zapping system, even the developers have said that there is no zapping system, nothing that happens in scenario A affects what happens in scenario B, the only difference with the B scenario is that you start out at the police station, you don’t even get to make your way to the police station from the other side of the truck you start out there and you get the “true ending” by facing Berkins final blob like form, besides that both scenarios play out the exact same way, you face Berlin in the exact same areas, Leon will always face the tyrant for his final boss and Claire will always face berkin as her final boss, there was no zapping system
@@Superman72185 everyone’s favorite buzz word “nostalgia” most don’t even use it in the proper context, I completely agree with you, I was really excited for the remake but was greatly disappointed, it’s still better than the RE3 remake but not by much
If your dog eats or pees on your homework the rewrite is always better.
So long as they give you the time for the rewrite lol
@@TheObsessiveGamerthe idea that you need time to program a good game is bullcrap Nintendo legit stopped making good games because of this lazy mind set bro they are paid to program the game they are supposed to be fast an good at it.
@@TheObsessiveGamerbefore it was a expection to have a good game made every few years now it's "nah bro I need 20 years to release breath of the wild have fun" like nah bro this isn't it I want twilight princess back.
@@TheObsessiveGamerlike the whole new way of programming is lazy an just a bunch of over paid nerds playing victim "ohh the long hours of programming nonstop" LIKE BRO THAT'S YOUR JOB WHAT IF YOU CAME TO MY BURGER KING AN I WAS LIKE "ID MAKE YOUR HAMBURGER BUT IT JUST IS SO HARD I NEED 6 YEARS BRO" YOU WOULD GET ME FIRED AN OR BITCHED AT. SO THE FACT THAT THEY PUT THIS HALF ASS LAZY SHIT INTO THEIR WORK ETHIC THEN TURN AROUND AN MOST DEFINITELY EXPECT PEOPLE TO SERVE THEM WITH SPEED AN DIGNITY IS WILD. ITS ONE THING IF YOU ARE A SMALL STUDIO BUT THESE LAZY MOTHER FUCKERS HAVE WHOLE OFFICES FULL OF PROGRAMMERS THEY LEGIT JUS DON'T WANT TO DO THEIR JOB.
@@TheObsessiveGamerlike bro programming isn't hard an never has been hard they try an act like "nah bro it's harder then it's ever been I promise" how? The computers in the 90s could barely render a image you couldn't even do half the shit a computer nowadays dose without even breaking a sweat. So how is it so hard. "Oh the technology bro it's just more advanced" again how dose that make it harder you're telling me that because it's more innovated on an more known about more generally easy especially if you have the source code how is the fact that it's running in hd make anything harder even the crap about it making textures harder to make is completely bullcrap you legit make a texture in Photoshop it's not hard it's easy. I can see why the older senior programmers were always seen as overbearing an working people to death because these people legit go to college to become a programmer an then when they get the job they honestly think that they will just get to sit around an do nothing not program not make story boards just sit around an steal company time an money an when you call them out they treat you like you're asking them for to much because you want them to do their job. It's a wild situation an it's the reason everything that comes out is completely ass unless it's made by hardcore studios willing to take the back lash like from software for instant if you look at their work history they have constant soft ass programmers trying to always "whistle blow" about them being forced to work. Like wot even.
I really liked re 1.5
I have both discs but I can’t do anything with them I guess I can toss them
It's a wonderful game, the reimagining/remake, not so much
.
Resident evil 2 2019 is not a remake 😑 sorry buddy!
I wish they’d re-remake _RE 1,_ and remake _RE 0_ 🤙
@@Sam_T2000 I don't mind another remake of RE1 (but okay if not done either), but I feel RE0 desperately needs it to fix its issues (and maybe give it proper co-op gameplay)
@@TheObsessiveGamer - yeah… as they are now, the first _Resident Evil_ remake is the better of the two, but given how great the modern _RE 2_ remake turned out, think they all deserve that treatment… and _Code: Veronica,_ while they’re at it 👍
...Just fucking WHY? Just because you get filtered by cinematic camera angles and tank controls? No thank you. Every single RE-Engine game and demake has been terrible.
@@GugureSux - no.
@@GugureSux As someone who does enjoy classic RE as well, I get why some just don't find that classic style appealing. It's really in the end a tank control issue to some and we know Capcom won't go back to that style anymore.
Splendid episode, as usual. RE2 is still a great game. Cannot wait for RE3 on here. :D
Glad you enjoyed it! Yep RE3 planned to come soon! :)