Amongst the coterie of AoC You Tubers that I follow on a regular basis, there have always been doubts and questions about the announced scope of the game. I don't think any of the veterans with experience in many other games had taken it for granted that every announced feature or mechanic will appear in the final game, at least not by launch. Also, one important thing to remember is that many of the more complex game features are by design restricted to limited segments of the playerbase (the ruling elites), so many casual players will never be engaged in them.
I personally feel that once the "core" features are implemented, then Intrepid should set up a priority list of the other game features and do a series of staged releases so they can get the game into players hands sooner and have other features to look forward to in later released stages.
I don't think it will be over complicated. Two months in and evryone (non alpha2 peeps) will have a good basic understanding of the game. Because everyone and their mother will be streaming it. Im glad for the complexity. We dont want a cookie cutter that is understood in two weeks....then people get bored. I believe the crafting system and potion making proffessions will be the true gem of this game. When you throw in the ability to get bonuses by uncluding rare elements into your formula...great things will happen...and those people that make these things and stuff will be HIGHLY sought after, and they will make a ton of money. I havent seen one ounce of so called scope creep yet. They have a design bible and based off what Steven has said they're not adding to it or taking away from it. Also, Steven is hard headed enough to make this work. He is an avid gamer after all. Good video! Keep them coming!
The node system is as "complicated" as sovereing space is in Eve online. For 99% of the players it will be i do stuff and the node progresses. Only those officers in charge for attacking / defending nodes will have to know the inside out of the system. The same analogy can be drawn for most of the systems. eg Story line events. People see the popup and do the quest for the rewards they pick what seems intresting etc. Only the people intrested in specific benefits of a storyline will want to know how to trigger certain stuff in the storyline, or the storyline itself. So no i don't think Ashes will become over complicated. The only concern i have is that there is so much to do, that some people might quit before they found a thing that they love to do in Ashes.
The problem is that MMO players crave complexity, but most of our current MMO's built up that complexity over years of expansions. Getting into any of those games now is daunting because you have to catch up with all of that content. AoC actually looks far less complicated than WOW or FF14. But we all understand those games because the complexity was layered onto our base knowledge over time.
I think the most important thing that, to me, is lacking is an environment that wants you to stay in. I see realism but not a real soul, and there isnt going to be a steadfast heart like Ogrimmar (i dont play wow) where people hang out and do nothing productive. Thats what will keep people playing... and I dont see it.
they want a competitive launch most mmos right now have 20 expansions behind them. if the game doesnt have enough content at launch it will die in a month
@@hggpi for this game you need first 1,5 month for lvling character so HC leveling system like aion,wow,L2,second this game have more content than any mmorpg on market if we look features and map size and last in this mmo game dont have typical end game system!
Amongst the coterie of AoC You Tubers that I follow on a regular basis, there have always been doubts and questions about the announced scope of the game. I don't think any of the veterans with experience in many other games had taken it for granted that every announced feature or mechanic will appear in the final game, at least not by launch. Also, one important thing to remember is that many of the more complex game features are by design restricted to limited segments of the playerbase (the ruling elites), so many casual players will never be engaged in them.
I personally feel that once the "core" features are implemented, then Intrepid should set up a priority list of the other game features and do a series of staged releases so they can get the game into players hands sooner and have other features to look forward to in later released stages.
I absolutely HATE that you felt the need to brand yourself as 'ashes of creation'.....
I don't think it will be over complicated. Two months in and evryone (non alpha2 peeps) will have a good basic understanding of the game. Because everyone and their mother will be streaming it.
Im glad for the complexity. We dont want a cookie cutter that is understood in two weeks....then people get bored.
I believe the crafting system and potion making proffessions will be the true gem of this game. When you throw in the ability to get bonuses by uncluding rare elements into your formula...great things will happen...and those people that make these things and stuff will be HIGHLY sought after, and they will make a ton of money.
I havent seen one ounce of so called scope creep yet. They have a design bible and based off what Steven has said they're not adding to it or taking away from it.
Also, Steven is hard headed enough to make this work. He is an avid gamer after all. Good video! Keep them coming!
Everything is complicated, but you won’t see the complicated. You won’t notice the complexity when playing.
The node system is as "complicated" as sovereing space is in Eve online. For 99% of the players it will be i do stuff and the node progresses. Only those officers in charge for attacking / defending nodes will have to know the inside out of the system.
The same analogy can be drawn for most of the systems. eg Story line events. People see the popup and do the quest for the rewards they pick what seems intresting etc. Only the people intrested in specific benefits of a storyline will want to know how to trigger certain stuff in the storyline, or the storyline itself.
So no i don't think Ashes will become over complicated. The only concern i have is that there is so much to do, that some people might quit before they found a thing that they love to do in Ashes.
The problem is that MMO players crave complexity, but most of our current MMO's built up that complexity over years of expansions. Getting into any of those games now is daunting because you have to catch up with all of that content.
AoC actually looks far less complicated than WOW or FF14. But we all understand those games because the complexity was layered onto our base knowledge over time.
Video resume from 1:55 to 2:03. Mr Sharif, please address this issue, thank you. Instead of Tank, may I suggest the Ironclad.
I think the most important thing that, to me, is lacking is an environment that wants you to stay in. I see realism but not a real soul, and there isnt going to be a steadfast heart like Ogrimmar (i dont play wow) where people hang out and do nothing productive. Thats what will keep people playing... and I dont see it.
Overly complicated means lots of bugs
Yes
Indeed.
skill issue
i am worrried it will be crushed under its own weight. its taking too long to come out.
is this rich evans doppelganger?
Yes. Yes it is.
Its a nothing burger, not too complicated
i dont wanna insult or anything but are you balding? really important question considering the mmo playerbase
I always had a bad hairline but I am deffo thinning. Using Regaine for men to see if it helps but not going with the other drugs as I like my dong
Def over complicated.
They should keep the naval content for the first expantion to release the game quickier.
they want a competitive launch
most mmos right now have 20 expansions behind them.
if the game doesnt have enough content at launch it will die in a month
@@hggpi for this game you need first 1,5 month for lvling character so HC leveling system like aion,wow,L2,second this game have more content than any mmorpg on market if we look features and map size and last in this mmo game dont have typical end game system!
@@Vujkan yeah but no lifers usually get trough content like 10x times faster
Scam of Creation
*No. People are just used to being fed dogshit games.*