Dude that Gordrang buff tho, he now heals 1 per enemy unit, that's a lot of value for 2 energy that shit is OP, they need to figure out what to do with Gordrang he can't keep oscillating between broken and useless Anyway another patch another day of Neurothrope being neglected
Thank you for highlighting Beacon of Faith, for 2 energy the amount of wideboard permabuffs it gives is utterly ridiculous... I feel unfair giving my warlord buff to range and melee essentially for free and you can do it again. Junith is given, her talents need change. In general EG needs to give a balance deeper look this time around.
Tomb World might be broken, but it's the only one out of all these that you might not see very often. Some Necron control decks play reactive, of which many answers are vehicles (Tomb Blade & Doom Scythe) while other options tend to revive themselves, lasting enough so you won't need to play another troop. I have never reached 9 mana with a 5/5 ready tomb world. Overtime though...
To the Ultramarines they should add secondary effects to those that have codex abilities, they are difficult to use in certain numbers of turns or redefine them, many cards are very simple or have no effects, pure power and nothing else or very little power.
They nerfed Ultramarines into the ground, I barely play them anymore they should get a redesign for the warlords the power creep left them in the dust, except the bike chaplin he is the most relivent.
For me the most hated card is Genestealer Familiar. Giving flank to anyone, for one cost + melee boost + being able to make more with magus. Giving flank is such a strong mechanic in this game and genestealer is probably the faction that benefits most from it and has by far the best option to do so.
In lower ranks vs newer players I agree, unfortunately nowadays in high legendary the games too fast to rely on a card that's only useful once you've established a board against the flank heavy meta
Reiver is fine in the context of UM Agree on venomcrawler, card is busted. Long due for a nerf, which would in turn allow buffs to other chaos cards Imo neuroloid should have 1 hp, otherwise fine Infinite is not busted at all - it’s very strong on turn 2 but is a dead draw in most scenarios. I really dislike the design because I see how it feels OP when played on 2e and hits a good buff. I do not run it bc it’s not consistent and the floor is too low Ravenous hunter is so strong that it is holding the faction back in the same way as venomcrawler. It’s a finisher and should cost more Encircle has been busted from the start Tomb world is okay imo, it’s 9e Agree on the sisters cards, reworks are needed. Beacon is bullshit Turn 1 makari is insane, orks will always be relevant with their kit. I think power creep has pushed them out of OP status Emergency disp is very powerful but it feels like tau need it? GSC…. My god. The quality of almost every card they have is high and the curve is brutal. Saboteur is obscene Hate wailing doom, eldar seem like they’re in a strong enough spot to warrant a nerf to it. How many games end in “congrats on drawing doom” Agree on all the AM cards. The early troops are gushing with value and enable a smooth transition into the strongest high cost troops in the game Nice vid
Amazing bro and I know it’s a lot to ask but can you make an updated ghallaron video? He got a nice little tweak on him wouldn’t say it’s the best but it will keep him in the fight a little longer thank you 🙏🏻
I dislike the design of permanent uninteractable buffs like hollowed martyrs or cadia stands, they are bad when played late game but playing them on T3 is often just devastating, especially if you go first. Dance of death is more of less fine but e.g. Hollowed Martyrs is absolutely insane since it can trigger multiple times during BOTH your and opponents turn.
Hey BJ, love the video! Have you had a chance to test out the Swooping Hawk Exarch? I’m curious if you think it can be meta or at least viable in certain eldar decks. I just think it has a super fun rally mechanic so I hope it’s at least playable haha
No Ursula? With 1 cost reduction she is as abusable as Magus, particularly with combos like Full Throttle costing 0 and stacking multiple of those, you can drop big vehicle very early. She and Magus shouldn't reduce cost of cards, it's already very valuable to create them outside of your deck, additionally cheating the value is too much. Also Chimera from AM often can feel broken if you have vanguard on board or can drop them. And i know you aren't including defense card, but that free Shock Trooper shouldn't cost 0 energy, 1 or better 2 and it still will be picked.
Tbh magus value is much better because its troops. Ursula since legendary nerf has so much bad cards to pull. I agree about full throtle, but then its just stun and 2 damage for 1 Energy, rest is mediocre.
Reclaim the stars doesn't feel too OP... unless you play Anvir. The fact that nowadays for mere 1 energy he gets guaranteed spirit stone and swap cards (that can be used same turn, meanwhile Orikan should wait for next turn). Too much value and uninteractive, his talent should have increased cost of 2 or replacing spirit stone part for something else, like I dunno, heal.
Dude that Gordrang buff tho, he now heals 1 per enemy unit, that's a lot of value for 2 energy that shit is OP, they need to figure out what to do with Gordrang he can't keep oscillating between broken and useless
Anyway another patch another day of Neurothrope being neglected
Thank you for highlighting Beacon of Faith, for 2 energy the amount of wideboard permabuffs it gives is utterly ridiculous... I feel unfair giving my warlord buff to range and melee essentially for free and you can do it again. Junith is given, her talents need change. In general EG needs to give a balance deeper look this time around.
Tomb World might be broken, but it's the only one out of all these that you might not see very often. Some Necron control decks play reactive, of which many answers are vehicles (Tomb Blade & Doom Scythe) while other options tend to revive themselves, lasting enough so you won't need to play another troop. I have never reached 9 mana with a 5/5 ready tomb world. Overtime though...
To the Ultramarines they should add secondary effects to those that have codex abilities, they are difficult to use in certain numbers of turns or redefine them, many cards are very simple or have no effects, pure power and nothing else or very little power.
They nerfed Ultramarines into the ground, I barely play them anymore they should get a redesign for the warlords the power creep left them in the dust, except the bike chaplin he is the most relivent.
Considering how many new flyers cards for Eldar are there, would be nice to hear your thoughts how viable such decks can be- heavy fly oriented ?
I think ultramarine need a buff xD
They just did!
They absolutely do, they're terrible. They need a new big buff
Btw new patchnotes are already up
For me the most hated card is Genestealer Familiar. Giving flank to anyone, for one cost + melee boost + being able to make more with magus. Giving flank is such a strong mechanic in this game and genestealer is probably the faction that benefits most from it and has by far the best option to do so.
Yep, and made worse by the fact that magus can fetch more familiars
Thought it only works on infantry?
@@lenniesmall8286 yeah but all the best targets are infantry anyways. Synergy with ambush as well
I think hardened biology is absurd
True, the buff is too strong.
In lower ranks vs newer players I agree, unfortunately nowadays in high legendary the games too fast to rely on a card that's only useful once you've established a board against the flank heavy meta
Reiver is fine in the context of UM
Agree on venomcrawler, card is busted. Long due for a nerf, which would in turn allow buffs to other chaos cards
Imo neuroloid should have 1 hp, otherwise fine
Infinite is not busted at all - it’s very strong on turn 2 but is a dead draw in most scenarios. I really dislike the design because I see how it feels OP when played on 2e and hits a good buff. I do not run it bc it’s not consistent and the floor is too low
Ravenous hunter is so strong that it is holding the faction back in the same way as venomcrawler. It’s a finisher and should cost more
Encircle has been busted from the start
Tomb world is okay imo, it’s 9e
Agree on the sisters cards, reworks are needed. Beacon is bullshit
Turn 1 makari is insane, orks will always be relevant with their kit. I think power creep has pushed them out of OP status
Emergency disp is very powerful but it feels like tau need it?
GSC…. My god. The quality of almost every card they have is high and the curve is brutal. Saboteur is obscene
Hate wailing doom, eldar seem like they’re in a strong enough spot to warrant a nerf to it. How many games end in “congrats on drawing doom”
Agree on all the AM cards. The early troops are gushing with value and enable a smooth transition into the strongest high cost troops in the game
Nice vid
Amazing bro and I know it’s a lot to ask but can you make an updated ghallaron video? He got a nice little tweak on him wouldn’t say it’s the best but it will keep him in the fight a little longer thank you 🙏🏻
Where can I find high resolution cards so I can print them? Thanks!
On the website. They have all the card art but you have to click on each individual one for the his Res pop up
maybe you should wait fro the new balance patch and then do this video?
I dislike the design of permanent uninteractable buffs like hollowed martyrs or cadia stands, they are bad when played late game but playing them on T3 is often just devastating, especially if you go first. Dance of death is more of less fine but e.g. Hollowed Martyrs is absolutely insane since it can trigger multiple times during BOTH your and opponents turn.
Nids keep getn nerfs. Poor lictor amd leaper. Never did nothing to nobody. =/
REVERT DARK SKIES
Hey BJ, love the video! Have you had a chance to test out the Swooping Hawk Exarch? I’m curious if you think it can be meta or at least viable in certain eldar decks. I just think it has a super fun rally mechanic so I hope it’s at least playable haha
No Ursula? With 1 cost reduction she is as abusable as Magus, particularly with combos like Full Throttle costing 0 and stacking multiple of those, you can drop big vehicle very early. She and Magus shouldn't reduce cost of cards, it's already very valuable to create them outside of your deck, additionally cheating the value is too much. Also Chimera from AM often can feel broken if you have vanguard on board or can drop them. And i know you aren't including defense card, but that free Shock Trooper shouldn't cost 0 energy, 1 or better 2 and it still will be picked.
Tbh magus value is much better because its troops. Ursula since legendary nerf has so much bad cards to pull. I agree about full throtle, but then its just stun and 2 damage for 1 Energy, rest is mediocre.
@gratka8301 Magus is more valuable, but patch notes agree with my suggestion, 1-cost reduction got removed for both of them
@@ruslanhoncharenko2179 well, Ursula is dead now. Denklers time
Reclaim the stars doesn't feel too OP... unless you play Anvir. The fact that nowadays for mere 1 energy he gets guaranteed spirit stone and swap cards (that can be used same turn, meanwhile Orikan should wait for next turn). Too much value and uninteractive, his talent should have increased cost of 2 or replacing spirit stone part for something else, like I dunno, heal.
Reclaim is still very rng, you can wiff your draws especially with the newer low to the ground builds with cheap irrelevant cards
Why they buff her
They just upped the cost of the Neuroloid from 0 to 1 and increased its health.
Yep, I'd now remove it from this list
@bjthebrave they must have seen your video lol.
Damn RIP Neuroloid