Dr Robotnik's Mean Bean Machine's legacy continues to live on in the Sonic movie franchise, as a humble cafe/secret hideout run by Agent Stone, named The Mean Bean Coffee Cafe.
I had a dumb smile on my face when I first saw that upon watching the movie in theaters. Apparently there was supposed to be a MBM reference in the first film but it got cut.
Since I actively dislike the Sonic movies, i'm gonna say the game's most recent actual contribution was as the boss of Chemical Plant Zone in Sonic Mania
fun fact: in the puyo puyo crossover event for sonic runners, eggman interacts with satan and drops the iconic line "mwahaha! i'm very grateful for your help, satan"
Well at least it's the PuyoPuyo Satan and not the MegaTen Satan.
10 หลายเดือนก่อน +108
The fact that you called the in-fight portraits 'live reaction" and "facecam" just makes me realize the meme potential That said, definitely an underrated video, talking way better about the subject than certain other videos I've seen It's visible that you're a Puyo fan, or that you at least like the games
The main reason for the hate on mean bean. The only one I played as a kid did not even know there was a Kirby avalanche. Or the fact that puyo puyo existed.
@kellymountain Not just a fishnet shirt, but black leather pants and platform sneakers. You can't tell me someone at an arcade in Japan didn't have a gay panic for him in that moment.
Something that's kind of interesting for me to think about is the fact that Sakura Wars, which had a crossover spinoff with Columns, the SEGA falling-block colour-matching game that _isn't_ Puyo Puyo, had its own Satan, which was one of the major bosses from the first two games. I'm now imagining a Sakura Wars crossover with Puyo Puyo that lets these two devils meet and interact in some way.
Well made video. You deserve more views. I do wanna say that Puyo Puyo wasn't made cute from Madoi Monogatari. Long story short: - Jun 15 1990: Madou Monogatari 1-2-3 [MSX2] - Oct 25 1991: Puyo Puyo (1991) [MSX2] - Nov 23 1991: Madou Monogatari 1-2-3 [PC98] - Oct 1992: Puyo Puyo (1992) [Hey it's the subject of the video.] So the basic gist is that the MSX2 Madou 1-2-3 has a cute artstyle like Puyo Puyo, and the PC98 one that came later it was dolled-up to be needlessly gory and grotesque. But because these two versions share the same name, the PC98 version is often mistaken for the very first Madou Monogatari. But in reality the series always looked cute from day 1 on MSX2 and they all look like they were from Puyo Puyo from the start (in fairness cutscenes everyone's closer to our proportions but aside from Arle's hands bleeding from frostbite nothing out of the ordinary visually). PC98 is the outlier. It's an understandable misconception but nothing was actually sanitized. Quite the opposite actually. An easy short hand for how the PC98 version is needlessly gory is that in the MSX2 version Arle doesn't kill, she explicitly knocks people out this becomes a plot point in Madou 3 and is how she's allowed to escape a forest that hates humans. In PC98 Arle does stuff all the time to kill, and yet the creature that lets her go still says she doesn't kill. So safe to say PC98 wasn't the original vision in the slightest. Some other things of note: - Dark Prince is an actual title he has in the Japanese version as well. This goes as far back as the manual for MSX2 MM123. Nowadays I think it's partially kept because Satan doesn't have the same connotations to Japanese people as it does in the west, yet they know what it means. And in that sense "Dark Prince" sticking is a great localization. - I do think SEGA owns the rights to AoSTH. I don't think concepts for it would be allowed in the Archie Comics if they weren't. Good work though. It shows you've done your research everywhere else. Like with MegaDrive/SNES aspect ratios. Don't take all these paragraphs as an insult. I don't expect most people to know all of that (even if I wish Madou not being dark originally was more known.) You deserve more views for the work you put into here. I'll give your vid a bump later.
Kind of weird how they changed so much of the game's tone for the PC98 version. Looks like I got that completely backwards in the video. And as for Sonic, I think SEGA does own the characters and concepts introduced in AOSTH, but I was talking about the actual distribution rights to the show, because in any release of those cartoons, Sega themselves are pretty much never involved. This also goes for a lot of other video game cartoons from the time, like Sony Pictures having the rights to the DKC cartoon. I guess with the way the original agreements went, the studios themselves became the owner of the cartoons, while the license holders still get to use the original concepts introduced, which is how we got stuff like Mean Bean Machine or the Super Mario Bros Super Show rap in the Illumination Mario movie.
@@ToastyMann Oh yeah, forgot to link it. But all of this had me make a video on clearing this misconception up as concise and precise as I could: th-cam.com/video/B9-rL0tIOn4/w-d-xo.html
Came here from Mamono’s recommendation and I just have to say what an absolutely incredible job you did with this video! Very well researched, very entertaining and informative script and just overall great production value. Even as a veteran of the series I still learned a couple of neat tid bits. Thoroughly enjoyed the full 44 minute watch!
@@HarmonyBunny If you were a kid in the 90s, you would think it's cool but it has aged like milk. SatAM and early Archie Comics was created by people who didn't even want to play the games. One of the best aspects was how the world of Archie / SatAM was a Post-apocalyptic society.
Is it weird that Mean Bean Machine is my favorite version of the first Puyo Puyo? I absolutely adore that reskin to death. That story you said about how that guy first got exposed to puyo puyo through a plug n play is exactly how it was for me then I got puyo fever a while later. Was hooked on the series since. But yeah I love this franchise. It's one of Sega's best. This was a fascinating video I loved seeing all the different weird translations and ports
I liked the direct talking to the player from mean bean machine. Made it feel like i was the main character and on my way to destroy all the cocky badniks. The conversations between characters is always better of course. Puyo puyo tetris was fun just to see the silly characters interact.
yeah i couldn't even understand any english at the time, but the robots talking to my eyes along with the menacing music made them super intimidating at the time. specially from stage 9 onwards. i respected and feared those robots.
@@KeithLittle-e7e Glad to know I wasn't the only one thinking that! From the description in the compilations (Mega Collections, Genesis Collection), I was expecting it to say Tails... until it says you. Still unique though, especially the time it came out!
The title screen on the arcade even pronounces Puyo Puyo correctly. Toasty is not the only one to mispronounce it as Poyo but it's so frustrating to hear it pronounced Poyo instead of Puyo
America did this with Panel de Pon as well, reskinning it with Yoshi's Island characters because they thought a game with a bunch of cute magical girls wouldn't sell well here.
@@pyrotempestwing They straight up canceled the N64 Panel de Pon game in Japan and reskined it as Pokémon. It luckily saw the light of day... in the Japan exclusive Nintendo Puzzle Collection game for Gamecube
@@pyrotempestwing Is that a bad thing? Pokemon was at it's peak, putting Pokemon on just about anything made it fly off the shelves, so of course that was a great idea. Heck, the GBC game being Pokemon-themed is the only reason it ever saw my GBC in the first place as a kid, and I'm not the only one that applied to.
Never knew these existed. (Except for that one time i played Mean Bean Machine through Sonic Mega Collection on my Gamecube but we don't talk about that anymore). I mean, at least i saw who carbuncle was..
32:31 the super famicom's sound chip actually had a massive problem, it's sample ram miserable 64kb, and on top of that, note and driver data occupied that said RAM leaving barely any room for samples it didn't help that devs didn't know how to optimize it, cartridge space was still limited, BRR compression didn't exist, and they didn't know about the gaussian bypass trick that consists on adding hard pass on the samples before importing And when it comes to fm -> pcm conversions, messing with the fm sound chip in itself is essential
👍The FM stuff was always so much richer than the SNES samples; I know the fights are mostly over but everyone who said the SNES sounded better than the Genesis on average must've only played on terrible emulators. I feel like the only companies that got the SNES sound right was limited to just Nintendo, Square, and Enix, who figured out how to compose around the muddy low-res samples, perhaps through the trick you mentioned here.
@@Pepperly tbh I think the correct contenders would be stuff made nowadays since tools are more advanced now compare BlueEletric SPC700's stuff with Abstract64's YM2612 Stuff
@@Pepperly And tbh the reason why people argued that the spc700 was better because there would be certain sounds you can get there at higher extents, vocal voices were an example, however it was still held back by the RAM As for the YM2612, 4 operators with Sine Waveform might not be enough to replicate every sound possible, but generally sounds cleaner than SPC700
@@ssg-eggunner Yeah, that's basically what I was trying to say, you just worded it better. I have a handful of Deflemask/Furnace/Genny instruments that do a pretty good job running a gamut of orchestral sounds; it's no Square/Enix sound library but it's still pretty impressive what the little chip can do.
In an alternate universe, I would have had Arle Nadja in my childhood instead of Kirby. I still find it hard to believe Kirby’s Avalanche was Puyo Puyo all along. It’s like I came across her so many times and yet I never saw her.
Apparently there is another localisation that was licensed from Compile, for PC, known as Qwirks, which used its own characters, instead of being based off another set of characters It still reused Carbuncle though, renamed to Cosmo.
The funniest thing about Kirby's Avalanche is some of the minor details which seem to suggest the sound engine in the game is taken from Super Puyo Puyo Tsu, rather than the first game. - The sound of Puyos popping are identical to Tsu's, which is different from Super Puyo Puyo's. - The game has a full set of voices, all the way up to 7 chain. That's a Tsu thing, not an OPP thing. - The Warning music's instruments matches Super Puyo Puyo Tsu's version much more than Super Puyo Puyo's version. - Super Puyo Puyo already released later than the other ports, to the point that some hidden options (accessible through Game Genie codes) actually has some Tsu changes that exist, most notably the Offsetting feature.
Quirks was also an official reskin using the source code from compile for windows and Mac, and it's the most bizzarre of them all ... I'd love to see it covered
Well, that's my fault. I assumed it was another rebuild from scratch like Timon & Pumbaa's Jungle games. Maybe I'll consider a follow-up video sometime down the line to cover that and a few other translations like Puyo Puyo Fever.
It is actually good. Not perfect, but decent. OP is also misinformed in assuming it was made as a localized cash grab, when in reality, SEGA gave the west nothing to work with for the cartoons and comics at the time.
I remember there’s a theory in Dr. R’s mean bean machine of you playing as Carbuncle rather than it being a self insert story. The game’s page on Puyo Nexus says that Carbuncle is the protagonist of the story. Until there’s an official source claiming that Carbuncle is not the protagonist that’s what I am going to believe because I like Carbuncle.
Fun fact: Popful Mail almost never happened because SEGA was still in the mindset that all we ever wanted was more Sonic. Thanks to enough American fan outcry, its reskin in progress, Sister Sonic was thrown to the wayside.
Ever since i first played mean bean machine in sonic mega collection plus, i've been a big fan of Puyo puyo. Thanks for making a great video for a great franchise.
Sir we don’t need you lie and say the adventures of sonic the hedgehog is bad because it was actually PEAK animation 😑
27 วันที่ผ่านมา +3
*No censorship of swearing *No stupid sponsorships *No begging to buy merch *No overly exaggerated title *Just about Puyo Puyo all the way through Very many props to you
this was a pretty good video, and even if I have already known all of the info in this video for over 10 years, it's pretty nice to recap some of it after a long time, I'm a long time Puyo Puyo fan, but I gotta admit when it comes to the first Puyo Puyo, I preffer to play the Mean Bean Machine version, my favourite entry in the franchise being Puyo Pop Fever (yes, with the english voice cast and everything) because it has a certain feel that I think the games thate came after it couldn't replicate
I'm surprised you didn't bring up the Danger!!! music from Mean Bean Machine, not only is it very fitting for a Sonic title and goes incredibly hard, I believe it's also somewhat of a remix of another track from Puyo Puyo itself if I recall correctly
Hey, awesome video, I really liked it. What you said about the English arcade version is actually totally true. In 2022 I saw a working board of this being sold on eBay Italy with the Sega official sticker as usually seen on cabinets so it likely was a test launch in countries like Italy, Spain, Portugal etc. What I’m still unsure on though is how the actual cabinet looks but I guess time will tell. (I also appreciate how you mentioned Super Puyo Puyo Tsu because that game has one of the best tracks in any snes game I’ve ever heard)
I have the Sega Genesis cart from when I was a kid that had Sonic The Hedgehog 1 & 2 with Dr. Robotnic's Mean Bean Machine, and that's how I was introduced to Puyo Puyo. I still have that cart and my Sega Genesis Model 3 from ToysRus. I love Puyo Puyo! My brother and I used to VS each other in the muliplayer mode all the time. As an adult, I showed the series to my husband since he had no clue what it was. He calls it "The one game like Tetris" 😂. Excellent video!!
An English translation you forgot to bring up are two for the PC: Qwirks and Timon ans Pumbaa's Bug Drop. They are both Puyo Puyo done under license from COMPILE themselves. Interestingly, Qwirks was introduced by the creator of Tetris, which Puyo and Tetris won't crossover until decades later.
I avoided Bug Drop because it was technically a rebuild from scratch and wasn't actually based on Puyo Puyo's source code like Avalanche and Mean Bean Machine were. I initially ignored Qwirks since I assumed it was the same story, but later found out that it's actually a reskin. If I ever revisit the topic, I'll be sure to include Qwirks.
Even the Japanese version of Mean Bean Machine includes a sound test which has another version of stages 1-4's music, and it sounds closer to the Puyo Puyo original than the one you hear in the credits.
The fish man is based on a obscure european legend. That foot thing is based on a romanian/english monster known as sciapod which if your a fan of harry potter you might know of.
When talking about the makeover, the one with the makeover is Madou Monogatari for the PC-98, the guys seen in Puyo Puyo are identically similar to their MSX2 versions.
When I was a teenager, I started learning about how game console emulators worked on Windows PC OS, and one of the Sega video games I randomly started was "Dr. Robotnik's Mean Bean Machine". At the time, I didn't think there was a version of the similar type game released in Japan with different characters. So much good music was composed for that puzzle game featuring the robot characters of the "Adventures of Sonic The Hedgehog" cartoon series, especially the music for the two-player competition mode is awesome even today. 🙂
I don't remember the avengers of Sonic the Hedgehog having gross stuff I just remember it being like the Looney tunes but with better plots. Not like the pots really mattered in the Looney tunes I'm just saying.
Y'know, now that you put it that way, it's really baffling that it's _Kirby_ who had snarky back-and-forth cutscenes and _Sonic_ who had first-person cutscenes.
the Game Gear translation being on the JP cart could mean they wanted to release it in the USA too (having the same ROM for both regions for cost cutting measures, this game is definitely not unique here) but instead decided to MeanBeanise it.
Only ~8 minutes in but I just want to comment (yay algo) to say I am SO glad Mean Bean Machine kept Sparkle and the final boss theme in its localization. Especially the final boss theme. No reason for it to go that hard, but hard it went. ETA I wouldn't have gotten into Puyo if it weren't for Robotnik, too. I ended up grabbing one of the Puyo games on Dreamcast and later DS in Japanese because I wanted (then) modern versions. Also Pokemon Puzzle Challenge got me into the Puzzle League/Panel de Pon series (as short lived as it was; RIP). Nothing wrong with reskins for the fans if it helps them get introduced into something that wouldn't be on their radar otherwise.
I think you should do a similar video involving the American translations of "Panel De Pon", which became released as "Tetris Attack" for the SNES and "Pokemon Puzzle League" for the Nintendo 64.
10:31 More like Pyo Pyong 12:12 Why does this female voice fit Classic Arle/Silvana 12:57 GAOOOOOO!!! 14:33 Fire! *Snooping as usual?!* 27:13 What even is this Sonic commercial
Could we use Kirby's Avalanche and Sonic in Puyo Puyo Tetris 2 and Sonic Mania (And Mean Bean Machine I guess) to argue that Puyo Puyo, Sonic and Kirby share the same universe?
33:54, Naww, who let this "Super Mario Sunshine" ahh sound in a Puyo Puyo game!? Jokes aside, great video! Nice learning about the many localizations this series went through. Here's to more Puyo Puyo in the future! (Also, I suggest you look more into the modern history ever since Sonic Team took over!)
i really loved the video, the scripting and the pacing was good (but didn't liked the ear rape tho) really reminded me like old avgn or smthn. liked and subscribed
Idk if anyone has done this but I have two ideas for a good fix for MBM. 1. Add back the tutorial stage and have Sonic be the instructor? Improve character dialogue and change the AI to fit each character either by design or traits as seen in the show. 2. Make Sonic the protag as said in this video, make some good dialogue that fits characters and or makes references to the show (maybe even some memes) Did my best 😭 hope the ideas are good, feel free to use em, just tell me if you do!
The ending theme that plays before the credits is also the ending theme from Puyo Puyo. It sounds really good in Mean Bean Machine. The one with the flute sounding instrument. I think it might actually play during the staff roll when the scene goes from day to night. I don't know how true it is, but, it sounded like they were almost done doing Mean Bean Machine and Compile had just released Puyo Puyo 2. Makes you wonder what could have been if Mean Bean Machine was based on that engine instead. Also I would say it isn't a good show, but Adventures wasn't that bad. It has its charms and some really bizarre choices, but, I find it hard to really get mad over considering we got it along side the other Sonic cartoon everyone loves. It didn't take away anything and provided tons of memes. Underground on the other hand...
The Arcade Bootleg, as called here, is actually a legit Localization that never got released until Sega Ages Puyo Puyo came out on Nintendo Switch. Just set the Region to US in-game.
Even the designer of them "Nicholas Rodrigo" pronounces them like that but he often calls them the jellies and the squishies which was the name of them in the west.
@@frannielmartinez Also nicholas is the designer of carbuncle but his design gives him big shiny teeth and cartoony eyes though he can still have those beebee eyes.
Puyo Puyo basically got the same treatment as Panel de Pon, where for the US and other territories they rebranded Panel de Pon as Tetris Attack or as other Nintendo Puzzle franchises, just because Pokemon and stuff was way more popular, and they wanted to sell more copies by just borrowing those other names.
@@ninjacat230 I think its because most people compare it to Sonic SATAM which was also made by DIC and it came out a little after AOSTH with a much better story, animation and jst everything is better due to it being on ABC.
Bug Drop from Timon and Pumba's Jungle Arcade was certainly inspired by Puyo Puyo. I only found out about the origins of this game thanks to Dr Robotnik's Mean Bean machine and researched where it originally came from during the internet's pre-youtube era.
Pretty sure the reskins were to make the games sell better, not a middle finger to the Japanese original characters and such. Be honest with yourself, what will sell more units on the Genesis? Unknown, new Japanese characters and game series, or the same game with Sonic painted on top of it during the height of that franchise? I saw another comment below complaining about the Pokemon reskin of Panel de Pon on GBC. That one's a no-brainer, Pokemon was taking over the world during that time period, of course making the game Pokemon-themed would sell a ton more units. If it didn't have the Pokemon skin slapped on it, it never would've ended up in my house as a kid, simple as that, and I know I'm not the only kid that applied to, and same goes for the Puyo reskins. It just feels like so much of the video is negative towards those reskins, when that's basically why so many played them and why the fan following grew big enough to get the newer games over here.
Yeah, it was a business decision, I'm not denying that. I'm just the purist type who thinks they should've just let Puyo Puyo do its thing first, THEN try the reskin gimmick if plans went south. It's always a good idea to take risks, hell that's how we got the franchises that would end up serving as the basis for those western makeovers in the first place. The way they handled the reskins just reeks of an all too common "corpo knows best" attitude, and I think they should've let the series grow organically over here instead of resorting to key-jingling with other franchises.
Sonic satam wasn't a bad show and the redesigns weren't done cause it was just to anime for the sonic characters it was done simply to fit 90s standards of cool they just wanted robotnik to look more threatening which in the context of satam actually pays off he is genuinely a threatening villian throughout the show I like the American dic cartoons like super show they aren't outright offensive or heartless either and yeah it sucks they changed box arts alot in America but it was mainly done because back than video games were marketed to young boys and anime was generally considered to cutesy which is dumb in hindsight but yeah I don't know every country is guilty of taking foreign media and changing it to their "standards" so you can't be to harsh about it
Dr Robotnik's Mean Bean Machine's legacy continues to live on in the Sonic movie franchise, as a humble cafe/secret hideout run by Agent Stone, named The Mean Bean Coffee Cafe.
Hmmmm i wonder if stone makes the coffee with poyos 🤔
I had a dumb smile on my face when I first saw that upon watching the movie in theaters. Apparently there was supposed to be a MBM reference in the first film but it got cut.
Since I actively dislike the Sonic movies, i'm gonna say the game's most recent actual contribution was as the boss of Chemical Plant Zone in Sonic Mania
@@the-NightStarHeavily confused
Average Sonic fan
fun fact: in the puyo puyo crossover event for sonic runners, eggman interacts with satan and drops the iconic line "mwahaha! i'm very grateful for your help, satan"
Runners was a fever dream. It's also better than any of the other Sonic mobile games yet it's the only one to get shut down.
Thank God they didn't translate Satan to Dark Prince because if they do, we wouldn't get the greatest line of dialogue ever spoken by Eggman.
@@ToastyMann what did gameloft do to my fucking mobile game
Runners Adventure is the different game@@KeithLittle-e7e
Well at least it's the PuyoPuyo Satan and not the MegaTen Satan.
The fact that you called the in-fight portraits 'live reaction" and "facecam" just makes me realize the meme potential
That said, definitely an underrated video, talking way better about the subject than certain other videos I've seen
It's visible that you're a Puyo fan, or that you at least like the games
The main reason for the hate on mean bean. The only one I played as a kid did not even know there was a Kirby avalanche. Or the fact that puyo puyo existed.
look up 'the king's mean beans'.
Live Fish Reaction
Ah, Satan, the Dark Prince of Puyo Hell. That guy REALLY let himself go in the later entries...
Satan with a fishnet shirt
@kellymountain Not just a fishnet shirt, but black leather pants and platform sneakers.
You can't tell me someone at an arcade in Japan didn't have a gay panic for him in that moment.
Something that's kind of interesting for me to think about is the fact that Sakura Wars, which had a crossover spinoff with Columns, the SEGA falling-block colour-matching game that _isn't_ Puyo Puyo, had its own Satan, which was one of the major bosses from the first two games.
I'm now imagining a Sakura Wars crossover with Puyo Puyo that lets these two devils meet and interact in some way.
Well made video. You deserve more views.
I do wanna say that Puyo Puyo wasn't made cute from Madoi Monogatari. Long story short:
- Jun 15 1990: Madou Monogatari 1-2-3 [MSX2]
- Oct 25 1991: Puyo Puyo (1991) [MSX2]
- Nov 23 1991: Madou Monogatari 1-2-3 [PC98]
- Oct 1992: Puyo Puyo (1992) [Hey it's the subject of the video.]
So the basic gist is that the MSX2 Madou 1-2-3 has a cute artstyle like Puyo Puyo, and the PC98 one that came later it was dolled-up to be needlessly gory and grotesque. But because these two versions share the same name, the PC98 version is often mistaken for the very first Madou Monogatari.
But in reality the series always looked cute from day 1 on MSX2 and they all look like they were from Puyo Puyo from the start (in fairness cutscenes everyone's closer to our proportions but aside from Arle's hands bleeding from frostbite nothing out of the ordinary visually). PC98 is the outlier. It's an understandable misconception but nothing was actually sanitized. Quite the opposite actually.
An easy short hand for how the PC98 version is needlessly gory is that in the MSX2 version Arle doesn't kill, she explicitly knocks people out this becomes a plot point in Madou 3 and is how she's allowed to escape a forest that hates humans. In PC98 Arle does stuff all the time to kill, and yet the creature that lets her go still says she doesn't kill.
So safe to say PC98 wasn't the original vision in the slightest.
Some other things of note:
- Dark Prince is an actual title he has in the Japanese version as well. This goes as far back as the manual for MSX2 MM123. Nowadays I think it's partially kept because Satan doesn't have the same connotations to Japanese people as it does in the west, yet they know what it means. And in that sense "Dark Prince" sticking is a great localization.
- I do think SEGA owns the rights to AoSTH. I don't think concepts for it would be allowed in the Archie Comics if they weren't.
Good work though. It shows you've done your research everywhere else. Like with MegaDrive/SNES aspect ratios. Don't take all these paragraphs as an insult. I don't expect most people to know all of that (even if I wish Madou not being dark originally was more known.)
You deserve more views for the work you put into here. I'll give your vid a bump later.
Kind of weird how they changed so much of the game's tone for the PC98 version. Looks like I got that completely backwards in the video. And as for Sonic, I think SEGA does own the characters and concepts introduced in AOSTH, but I was talking about the actual distribution rights to the show, because in any release of those cartoons, Sega themselves are pretty much never involved. This also goes for a lot of other video game cartoons from the time, like Sony Pictures having the rights to the DKC cartoon. I guess with the way the original agreements went, the studios themselves became the owner of the cartoons, while the license holders still get to use the original concepts introduced, which is how we got stuff like Mean Bean Machine or the Super Mario Bros Super Show rap in the Illumination Mario movie.
@@ToastyMann Ah, that makes sense.
@@ToastyMann Oh yeah, forgot to link it. But all of this had me make a video on clearing this misconception up as concise and precise as I could: th-cam.com/video/B9-rL0tIOn4/w-d-xo.html
Do you appear every Puyo video fact checking everything
Only the two times and only if TH-cam randomly recommends a video like this to me.
I take no pleasure in it.@@TheStarBot
Oh... that's a cartoon rant against the Adventures of Sonic...
Not gonna lie, when I first saw that Sonic Mania boss I actually soyed out and exclaimed "MEAN BEAN!?"
22:22 coconuts looks like he just saw the stock market crash and he lost all his money
I'm glad you mentioned the "BRUNTO BURT" part of Kirby's avalanche
That part always made my bro and I laugh when we were kids
Came here from Mamono’s recommendation and I just have to say what an absolutely incredible job you did with this video!
Very well researched, very entertaining and informative script and just overall great production value. Even as a veteran of the series I still learned a couple of neat tid bits. Thoroughly enjoyed the full 44 minute watch!
Yeppers - Carbuncle 1987
oh hi schoell
This guy went full Mr. Enter mode on Adventures of Sonic the Hedgehog.
Tbf Doug Walker (Nostalgia Critic) shat on Adventures of Sonic The Hedgehog back then
@@PipeGuy64Bit Honestly SatAM wasn't even that great anyway.
@@HarmonyBunny If you were a kid in the 90s, you would think it's cool but it has aged like milk. SatAM and early Archie Comics was created by people who didn't even want to play the games. One of the best aspects was how the world of Archie / SatAM was a Post-apocalyptic society.
@@HarmonyBunny I think it's neat and I had fun watching it, but it's definitely no Holy Grail.
The versus music in Dr. R goes so hard it's one of the best multiplayer music in a puzzle game. Prove me wrong.
18:33 How dare you, Robotnik is fantastically animated.
What does have to do with anything, is everything bad to you?
@@DominckSwakon
I commented two weeks ago, I don't remember the context for this.
But yes, _everything_ is bad to me.
@@theonlybilge Oh
Is it weird that Mean Bean Machine is my favorite version of the first Puyo Puyo? I absolutely adore that reskin to death. That story you said about how that guy first got exposed to puyo puyo through a plug n play is exactly how it was for me then I got puyo fever a while later. Was hooked on the series since.
But yeah I love this franchise. It's one of Sega's best. This was a fascinating video I loved seeing all the different weird translations and ports
Actually, Mean Bean has you playing as Carb- sorry, *Has Bean.*
Puyo lore is wild, it's a series I really need to step into a bit more.
I liked the direct talking to the player from mean bean machine. Made it feel like i was the main character and on my way to destroy all the cocky badniks. The conversations between characters is always better of course. Puyo puyo tetris was fun just to see the silly characters interact.
yeah i couldn't even understand any english at the time, but the robots talking to my eyes along with the menacing music made them super intimidating at the time. specially from stage 9 onwards. i respected and feared those robots.
i totally thought you were tails playing it
@@KeithLittle-e7e Glad to know I wasn't the only one thinking that! From the description in the compilations (Mega Collections, Genesis Collection), I was expecting it to say Tails... until it says you.
Still unique though, especially the time it came out!
@@MastGamr22 i just dont see the robots underestimating you as much, calling you little squirt definitely sold it for me
The aosth designs aren't that bad tough
every time you say poyo i die a little inside and kirby gets a little bit stronger.
The title screen on the arcade even pronounces Puyo Puyo correctly. Toasty is not the only one to mispronounce it as Poyo but it's so frustrating to hear it pronounced Poyo instead of Puyo
He's roleplaying as Kirby.
poo yoh poo yoh
The three-chain followed by the "oh no our table" crashing sound perfectly describes my Puyo Puyo experience.
America did this with Panel de Pon as well, reskinning it with Yoshi's Island characters because they thought a game with a bunch of cute magical girls wouldn't sell well here.
And we can’t forget the Pokémon reskins for N64 and GBC.
Thats not the reason with puyo tho
The game is a collab between compile and sega
@@pyrotempestwing They straight up canceled the N64 Panel de Pon game in Japan and reskined it as Pokémon. It luckily saw the light of day... in the Japan exclusive Nintendo Puzzle Collection game for Gamecube
TETRIS ATTACK!
@@pyrotempestwing Is that a bad thing? Pokemon was at it's peak, putting Pokemon on just about anything made it fly off the shelves, so of course that was a great idea. Heck, the GBC game being Pokemon-themed is the only reason it ever saw my GBC in the first place as a kid, and I'm not the only one that applied to.
Never knew these existed.
(Except for that one time i played Mean Bean Machine through Sonic Mega Collection on my Gamecube but we don't talk about that anymore).
I mean, at least i saw who carbuncle was..
Have you ever heard of squishy splat?
@@JaxCoolKartunes nah..
@@SlyHikari03 It was a western release that replaced the characters with the ones from the Kitsy Cat cartoons.
@@JaxCoolKartunes interesting
32:31 the super famicom's sound chip actually had a massive problem, it's sample ram
miserable 64kb, and on top of that, note and driver data occupied that said RAM leaving barely any room for samples
it didn't help that devs didn't know how to optimize it, cartridge space was still limited, BRR compression didn't exist, and they didn't know about the gaussian bypass trick that consists on adding hard pass on the samples before importing
And when it comes to fm -> pcm conversions, messing with the fm sound chip in itself is essential
👍The FM stuff was always so much richer than the SNES samples; I know the fights are mostly over but everyone who said the SNES sounded better than the Genesis on average must've only played on terrible emulators. I feel like the only companies that got the SNES sound right was limited to just Nintendo, Square, and Enix, who figured out how to compose around the muddy low-res samples, perhaps through the trick you mentioned here.
@@Pepperly tbh I think the correct contenders would be stuff made nowadays since tools are more advanced now
compare BlueEletric SPC700's stuff with Abstract64's YM2612 Stuff
@@Pepperly And tbh the reason why people argued that the spc700 was better because there would be certain sounds you can get there at higher extents, vocal voices were an example, however it was still held back by the RAM
As for the YM2612, 4 operators with Sine Waveform might not be enough to replicate every sound possible, but generally sounds cleaner than SPC700
@@ssg-eggunner Yeah, that's basically what I was trying to say, you just worded it better.
I have a handful of Deflemask/Furnace/Genny instruments that do a pretty good job running a gamut of orchestral sounds; it's no Square/Enix sound library but it's still pretty impressive what the little chip can do.
In an alternate universe, I would have had Arle Nadja in my childhood instead of Kirby. I still find it hard to believe Kirby’s Avalanche was Puyo Puyo all along. It’s like I came across her so many times and yet I never saw her.
Apparently there is another localisation that was licensed from Compile, for PC, known as Qwirks, which used its own characters, instead of being based off another set of characters
It still reused Carbuncle though, renamed to Cosmo.
The funniest thing about Kirby's Avalanche is some of the minor details which seem to suggest the sound engine in the game is taken from Super Puyo Puyo Tsu, rather than the first game.
- The sound of Puyos popping are identical to Tsu's, which is different from Super Puyo Puyo's.
- The game has a full set of voices, all the way up to 7 chain. That's a Tsu thing, not an OPP thing.
- The Warning music's instruments matches Super Puyo Puyo Tsu's version much more than Super Puyo Puyo's version.
- Super Puyo Puyo already released later than the other ports, to the point that some hidden options (accessible through Game Genie codes) actually has some Tsu changes that exist, most notably the Offsetting feature.
At that point I'm surprised they didn't just reskin Tsu into Avalanche considering the gameplay improvements introduced.
Quirks was also an official reskin using the source code from compile for windows and Mac, and it's the most bizzarre of them all ... I'd love to see it covered
Well, that's my fault. I assumed it was another rebuild from scratch like Timon & Pumbaa's Jungle games. Maybe I'll consider a follow-up video sometime down the line to cover that and a few other translations like Puyo Puyo Fever.
Qwirks had nothing to do with compile west at all.
@@ToastyMann Would that follow-up video also talk about squishy splat????
@@JaxCoolKartunes That's the same story with Quirks
But hey, it has some weird Sci-Fi lore... And a new gimmick... And it was introduced by the guy behind Tetris! Apparently...
I actually really like The Adventures Of Sonic The Hedgehog...
*Puts hand on your shoulder*
Me too buddy, me too…
It’s certainly entertaining, I’ll give it that lol
Ditto.
same in my opinion it isn't as bad as people say it is
It is actually good. Not perfect, but decent. OP is also misinformed in assuming it was made as a localized cash grab, when in reality, SEGA gave the west nothing to work with for the cartoons and comics at the time.
The thumbnail is incredible. You deserve a PRRRRRRRRRRRRRRROMOTION
I remember there’s a theory in Dr. R’s mean bean machine of you playing as Carbuncle rather than it being a self insert story. The game’s page on Puyo Nexus says that Carbuncle is the protagonist of the story. Until there’s an official source claiming that Carbuncle is not the protagonist that’s what I am going to believe because I like Carbuncle.
"Ahhht I'm sorry coach🥺"
"SNOOPING AS USUAL, I SEE?!"
Finally, someone talks about these insane translations. Puyo Puyo was a pretty big part of my middle and high school years, too.
Fun fact: Popful Mail almost never happened because SEGA was still in the mindset that all we ever wanted was more Sonic. Thanks to enough American fan outcry, its reskin in progress, Sister Sonic was thrown to the wayside.
Ever since i first played mean bean machine in sonic mega collection plus, i've been a big fan of Puyo puyo. Thanks for making a great video for a great franchise.
AOSTH is actually pretty good I don't get the hate. It's supposed to be stupid and it does it well.
I like the Thumbnail. The look on Kirby's confused face at Dr. Robotnik's ranting. But TBH, I like AOSTH. I find it hilarious. XD
Sir we don’t need you lie and say the adventures of sonic the hedgehog is bad because it was actually PEAK animation 😑
*No censorship of swearing
*No stupid sponsorships
*No begging to buy merch
*No overly exaggerated title
*Just about Puyo Puyo all the way through
Very many props to you
Nice video, hope to see your progress little by little
14:36 PINGAS & SNOW BROS = SNOW PINGAS BROS
this was a pretty good video, and even if I have already known all of the info in this video for over 10 years, it's pretty nice to recap some of it after a long time, I'm a long time Puyo Puyo fan, but I gotta admit when it comes to the first Puyo Puyo, I preffer to play the Mean Bean Machine version, my favourite entry in the franchise being Puyo Pop Fever (yes, with the english voice cast and everything) because it has a certain feel that I think the games thate came after it couldn't replicate
i have just noticed you have only 561 subs and this video only has 284 views?? what the hell!! you deserve much more
I love the thumbnail dr.robotnik looks so outta place for it 🤣
I know this is like 9 months later, but you're literally a walking manifestation of my childhood, and I couldn't be more about it.
I'm surprised you didn't bring up the Danger!!! music from Mean Bean Machine, not only is it very fitting for a Sonic title and goes incredibly hard, I believe it's also somewhat of a remix of another track from Puyo Puyo itself if I recall correctly
Right you are. It's a variation on the final boss theme
Hey, awesome video, I really liked it. What you said about the English arcade version is actually totally true. In 2022 I saw a working board of this being sold on eBay Italy with the Sega official sticker as usually seen on cabinets so it likely was a test launch in countries like Italy, Spain, Portugal etc.
What I’m still unsure on though is how the actual cabinet looks but I guess time will tell.
(I also appreciate how you mentioned Super Puyo Puyo Tsu because that game has one of the best tracks in any snes game I’ve ever heard)
I have the Sega Genesis cart from when I was a kid that had Sonic The Hedgehog 1 & 2 with Dr. Robotnic's Mean Bean Machine, and that's how I was introduced to Puyo Puyo. I still have that cart and my Sega Genesis Model 3 from ToysRus. I love Puyo Puyo! My brother and I used to VS each other in the muliplayer mode all the time. As an adult, I showed the series to my husband since he had no clue what it was. He calls it "The one game like Tetris" 😂. Excellent video!!
13:05 "im just saying" 😏
33:54 IM SQUIDWARD
An English translation you forgot to bring up are two for the PC: Qwirks and Timon ans Pumbaa's Bug Drop. They are both Puyo Puyo done under license from COMPILE themselves. Interestingly, Qwirks was introduced by the creator of Tetris, which Puyo and Tetris won't crossover until decades later.
I avoided Bug Drop because it was technically a rebuild from scratch and wasn't actually based on Puyo Puyo's source code like Avalanche and Mean Bean Machine were. I initially ignored Qwirks since I assumed it was the same story, but later found out that it's actually a reskin.
If I ever revisit the topic, I'll be sure to include Qwirks.
7:29 I'd say time trax & streets or rage are better representations of the capabilities of the ym2612 during the mega drive's lifespan
Even the Japanese version of Mean Bean Machine includes a sound test which has another version of stages 1-4's music, and it sounds closer to the Puyo Puyo original than the one you hear in the credits.
Mean Bean Machine start as an infamous Puyo Puyo localizaion after that Sonic was official cross over with Puyo Puyo
The fish man is based on a obscure european legend.
That foot thing is based on a romanian/english monster known as sciapod which if your a fan of harry potter you might know of.
Same as that eggplant also known as QUICKESY
Also panotty was changed to johnny due to some flute singer from the medieval times who vaguely resembles a elf
@@JaxCoolKartunes Similar to that, Panotty's name is derived from a mythical race of people that have large ears, called "Panotti".
When talking about the makeover, the one with the makeover is Madou Monogatari for the PC-98, the guys seen in Puyo Puyo are identically similar to their MSX2 versions.
Which was the original.
When I was a teenager, I started learning about how game console emulators worked on Windows PC OS, and one of the Sega video games I randomly started was "Dr. Robotnik's Mean Bean Machine".
At the time, I didn't think there was a version of the similar type game released in Japan with different characters.
So much good music was composed for that puzzle game featuring the robot characters of the "Adventures of Sonic The Hedgehog" cartoon series, especially the music for the two-player competition mode is awesome even today. 🙂
32:53 earthworm Jim mentioned, hell yeagh
oh you forgot qwirks... yeah qwirks the windows puyo puyo
"Buckle in, because it's going to be a strange journey" Considering that Sega currently owns both this series and Atlus... SMT Puyo game when?!
Gotta love how when you talked about the games Tanabe worked on, you ignored Paper Mario!
We don't talk about what happened with Paper Mario!
Now we have to teach this guy about Qwirks, otherwise known as the most bizarre attempt to localise Puyo Puyo...
the mean bean machine music haunts my dreams and life
I don't remember the avengers of Sonic the Hedgehog having gross stuff I just remember it being like the Looney tunes but with better plots. Not like the pots really mattered in the Looney tunes I'm just saying.
Y'know, now that you put it that way, it's really baffling that it's _Kirby_ who had snarky back-and-forth cutscenes and _Sonic_ who had first-person cutscenes.
the Game Gear translation being on the JP cart could mean they wanted to release it in the USA too (having the same ROM for both regions for cost cutting measures, this game is definitely not unique here) but instead decided to MeanBeanise it.
Bro, you're planning to fish out Suketoudara
THREE HUNDRED POUNDS
OF
BEANS
YESSSS!
Only ~8 minutes in but I just want to comment (yay algo) to say I am SO glad Mean Bean Machine kept Sparkle and the final boss theme in its localization. Especially the final boss theme. No reason for it to go that hard, but hard it went.
ETA I wouldn't have gotten into Puyo if it weren't for Robotnik, too. I ended up grabbing one of the Puyo games on Dreamcast and later DS in Japanese because I wanted (then) modern versions. Also Pokemon Puzzle Challenge got me into the Puzzle League/Panel de Pon series (as short lived as it was; RIP). Nothing wrong with reskins for the fans if it helps them get introduced into something that wouldn't be on their radar otherwise.
me and the boys looking for Dr. Robotnik to play some BEANS
Very entertaining and informative video! Keep it up, dude.
Wait, Adventures of Sonic the Hedgehog wasn't good?
I think you should do a similar video involving the American translations of "Panel De Pon", which became released as "Tetris Attack" for the SNES and "Pokemon Puzzle League" for the Nintendo 64.
10:31
More like Pyo Pyong
12:12
Why does this female voice fit Classic Arle/Silvana
12:57
GAOOOOOO!!!
14:33
Fire!
*Snooping as usual?!*
27:13
What even is this Sonic commercial
Could we use Kirby's Avalanche and Sonic in Puyo Puyo Tetris 2 and Sonic Mania (And Mean Bean Machine I guess) to argue that Puyo Puyo, Sonic and Kirby share the same universe?
While I don't think they share the same universe, I headcanon Eggman traveled to a different universe and stole some puyos that he calls "beans".
Dude, these games made me crave candy...
33:54, Naww, who let this "Super Mario Sunshine" ahh sound in a Puyo Puyo game!?
Jokes aside, great video! Nice learning about the many localizations this series went through.
Here's to more Puyo Puyo in the future! (Also, I suggest you look more into the modern history ever since Sonic Team took over!)
My brother in Christ
It’s super Mario workd
The best version of satans battle theme is mean bean machine from sonic mania
i really loved the video, the scripting and the pacing was good (but didn't liked the ear rape tho) really reminded me like old avgn or smthn.
liked and subscribed
Correction: Kirby's Avalanche wasn't released on the Wii U as a Virtual Console game.
I heard there was another version for computer. The enemy portraits were 3d pre-rendered aliens you were fighting off.
Do you have a link to a high quality scan of the magazine cover at 9:51? Looks awesome
There’s a bunch of them available on the Puyo Nexus wiki.
puyonexus.com/wiki/File:CC65.jpeg
One cool thing is the sprites of kirby are liftedd from adventure, not the Superstar sprites.
Idk if anyone has done this but I have two ideas for a good fix for MBM.
1. Add back the tutorial stage and have Sonic be the instructor? Improve character dialogue and change the AI to fit each character either by design or traits as seen in the show.
2. Make Sonic the protag as said in this video, make some good dialogue that fits characters and or makes references to the show (maybe even some memes)
Did my best 😭 hope the ideas are good, feel free to use em, just tell me if you do!
Oh yeah, and we gotta keep the puyos in tact, changing the plot a bit no matter which idea I would use
22:22 been thinking about this scream the past few days😂 i love this so much
The ending theme that plays before the credits is also the ending theme from Puyo Puyo. It sounds really good in Mean Bean Machine. The one with the flute sounding instrument. I think it might actually play during the staff roll when the scene goes from day to night.
I don't know how true it is, but, it sounded like they were almost done doing Mean Bean Machine and Compile had just released Puyo Puyo 2. Makes you wonder what could have been if Mean Bean Machine was based on that engine instead.
Also I would say it isn't a good show, but Adventures wasn't that bad. It has its charms and some really bizarre choices, but, I find it hard to really get mad over considering we got it along side the other Sonic cartoon everyone loves. It didn't take away anything and provided tons of memes. Underground on the other hand...
Y'know what was also strange about Puyo Puyo?
Puyo Puyo!
The Arcade Bootleg, as called here, is actually a legit Localization that never got released until Sega Ages Puyo Puyo came out on Nintendo Switch. Just set the Region to US in-game.
I literally say this in the video at 13:48 lol
I dunno why so many people pronounce Puyos as "Poyos"
Even the designer of them "Nicholas Rodrigo" pronounces them like that but he often calls them the jellies and the squishies which was the name of them in the west.
@@JaxCoolKartunes I was also expecting Qwirks to come into place
@@frannielmartinez Also nicholas is the designer of carbuncle but his design gives him big shiny teeth and cartoony eyes though he can still have those beebee eyes.
OMG IT'S YOU!
@@SalvadoreJQ865 Yes it's me, Mr. "Puyo Puyo Spanish Translation" Guy
Basically, its a sonix x puyo crossover game, The game is a collab between compile and sega
18:40 I got instant shiver just from hearing that and I don't feel safe now. Also I found it funny that you called NSO a scam. 😂
Sooty I don’t want to be mean but this feels like rage bait I’m not mad just disappointed also it might be recycled but is sounds better
Puyo Puyo basically got the same treatment as Panel de Pon, where for the US and other territories they rebranded Panel de Pon as Tetris Attack or as other Nintendo Puzzle franchises, just because Pokemon and stuff was way more popular, and they wanted to sell more copies by just borrowing those other names.
What the hell is your problem with AOSTH?
I mean would you rather watch this over the other Sonic cartoons? (Over Prime and the Knuckles Tv Show would be understandable tho)
@@nelsongood3480 Actually, I would! This is probably my favorite of the bunch. It just has such a unique style.
@@ninjacat230 I think its because most people compare it to Sonic SATAM which was also made by DIC and it came out a little after AOSTH with a much better story, animation and jst everything is better due to it being on ABC.
He had a boring and empty childhood, so he tears down everything in an attempt to feel something
Dr. Kirby Robotnik's Mean Puyo Puyo Bean Avalanche Machine.
Bug Drop from Timon and Pumba's Jungle Arcade was certainly inspired by Puyo Puyo.
I only found out about the origins of this game thanks to Dr Robotnik's Mean Bean machine and researched where it originally came from during the internet's pre-youtube era.
Pretty sure the reskins were to make the games sell better, not a middle finger to the Japanese original characters and such. Be honest with yourself, what will sell more units on the Genesis? Unknown, new Japanese characters and game series, or the same game with Sonic painted on top of it during the height of that franchise? I saw another comment below complaining about the Pokemon reskin of Panel de Pon on GBC. That one's a no-brainer, Pokemon was taking over the world during that time period, of course making the game Pokemon-themed would sell a ton more units. If it didn't have the Pokemon skin slapped on it, it never would've ended up in my house as a kid, simple as that, and I know I'm not the only kid that applied to, and same goes for the Puyo reskins.
It just feels like so much of the video is negative towards those reskins, when that's basically why so many played them and why the fan following grew big enough to get the newer games over here.
Yeah, it was a business decision, I'm not denying that. I'm just the purist type who thinks they should've just let Puyo Puyo do its thing first, THEN try the reskin gimmick if plans went south. It's always a good idea to take risks, hell that's how we got the franchises that would end up serving as the basis for those western makeovers in the first place.
The way they handled the reskins just reeks of an all too common "corpo knows best" attitude, and I think they should've let the series grow organically over here instead of resorting to key-jingling with other franchises.
Sonic satam wasn't a bad show and the redesigns weren't done cause it was just to anime for the sonic characters it was done simply to fit 90s standards of cool they just wanted robotnik to look more threatening which in the context of satam actually pays off he is genuinely a threatening villian throughout the show I like the American dic cartoons like super show they aren't outright offensive or heartless either and yeah it sucks they changed box arts alot in America but it was mainly done because back than video games were marketed to young boys and anime was generally considered to cutesy which is dumb in hindsight but yeah I don't know every country is guilty of taking foreign media and changing it to their "standards" so you can't be to harsh about it
Now where have I heard Satan’s boss music before…
…something something Sonic Mania
I am very excited whenever you do Tsu
26:30 AND I BUY I IT EVERY TIME! :D I have the wiiware, plug and play, xbox, switch, steam etc.
The eternal debt to Dr. Robotnik.
that bass boosted bronto burt activated a sleeper cell with in me