platform physics based vehicle in construct 3

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 15

  • @ricky-marcelpitcher8584
    @ricky-marcelpitcher8584 2 ปีที่แล้ว +2

    Re flipping the car while it is still on the ground. What about a couple of boolean GVs, "Is_left_wheel_down" and "Is_right_wheel_down", which are set to true or false, depending on whether or not the wheel is touching the floor object. Then the event for spinning the car has the additional conditions of those booleans are set to false, to operate?

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +1

      Hi Ricky. I had the same thought in my same build but you could still flip the vechile when on its back. Maybe checking if the vechile is on the ground as well.

  • @twizzygod858
    @twizzygod858 ปีที่แล้ว +1

    This was perfect thank you but how do you make it so the head stays on and dosent move because it hangs there and looks broken

  • @kavienkavi_official
    @kavienkavi_official ปีที่แล้ว +1

    HOw to create endless

    • @gamedesignwithreilly
      @gamedesignwithreilly  ปีที่แล้ว +1

      Easy method
      ==============
      Create a very large level and add the wrap behaviour to the vehicle. When reaching the end of the level, you will automatically go back to the start
      Hard method
      ==============
      Procedurally generate a level. This is something I have not done with a platformer before and is very trick (but possible)

  • @Tytops_official
    @Tytops_official 2 ปีที่แล้ว +1

    How can you do zoom in and zoom out in construc?

  • @redrocker6151
    @redrocker6151 2 ปีที่แล้ว +1

    Hi. Interesting video. How do I add suspension to the wheels? When colliding with the surface , the wheels moved up and down .

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Instead of welding wheels to the body. Create a spring and wield the wheel to the spring and the spring to the body.

  • @FoxboElEnchufe
    @FoxboElEnchufe 2 ปีที่แล้ว +1

    podrias enseñar a tambien generar un escenario aleatoreamente con eso? (como el pou
    )

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว

      Randomly level generation is something that I want to get better at. Will look into it!

  • @spidertec_games
    @spidertec_games 2 ปีที่แล้ว +1

    Thank you. I made a couple of these games before, but I was missing the steps to attach the wheels and tracks (they had a cool up and down movement, but your way is better)

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +1

      Thanks. We all help each other in this community ☺️

  • @KoshNaranick
    @KoshNaranick 2 ปีที่แล้ว +1

    when youre making your graphics, what do you use? are you primarily pixel based or vector? or a mix?

    • @gamedesignwithreilly
      @gamedesignwithreilly  2 ปีที่แล้ว +1

      I Mainly use pixel although I have experience in vector (I'm just not very good at it) however 95% of my videos are just from Google images with some tweets here and there.