There's far too many textures on screen at any time fit in the n64's texture cache. The game would need to be severly modified. But it owuld bei nteresting to see how that twilight bird riding minigame would function on an n64, would probably end looking like a bootleg panzer dragoon, lmao
Like an OoT Extended Edition. Could add some of the extended interactions between Link and Sheik from MajorLink's videos, the Triforce Percent sequence, Ice Cavern as a full dungeon etc.
This is already amazing but now we need the TP Darknut Theme with OoT/MM instruments because that's the only mini-boss song that is true to the Darknut
Hot damn, this was excellently put together. That Darknut moved EXACTLY like how he would have in TP, despite it being the OoT/MM engine. How'd you do it?
Well to be fair, that was just the Spaceworld 2000 demo. As for why they stopped using it, the OG Hylian Shield was that bit more iconic even though the Hero's Shield is a class act. Plus the Falcon imagery of the Hylian Shield was kept as the crest of the Royal Family, so it makes sense for Hyrule's signature shield to use that rather than the closed wing Falcon of MM.
That's so cool! Thanks for showing! Super glad Ocarina of Time could have housed Iron Knuckles and Darknuts each with their own different attack patterns.
This is incredible and I don't even fathom how someone could make this. This is what youtube is for. Also, good choice sticking with the Majoras Mask mini boss theme 👌🏼
The jankiness in the N64 Zelda games gave the combat so much weight to me. The newer combat is obviously deeper, but I miss moments like this sometimes. Great work!
@@triple-d2640 Great point! In the new games, the different classes of weapons have their own attacks, but it's always just either pressing or holding the attack button. Hope they can add more combat freedom to future games.
@@mr.awesome6011 I think all of that is owed to them completely and totally forgetting 100% of what the combat feels like. It does not age well because there is zero depth to the encounters at absolute peak, you use the puzzle item of that enemy and then you attack but most times, you just attack. Shield is zero depth invincibility not that it matters because you can face tank anything in these games.
I was watching this and was like "I don't remember the dark nut in OoT like this." So well done, I had to question my memory! Awesomeness! Kudos to you.
Because there weren’t any. For some reason, Nintendo decided to go with Iron Knuckles instead despite the Giga Leak showing that they were at least considering having a Darknut enemy as well given how there’s an early beta model of one that modders got working again.
@@Jolis_Parsec It'll probably be that Iron Knuckles had easier AI to do. The Darknut here is obviously closer to the one in Twilight Princess. Both in model and AI. But it would've been cool to see what they wound up doing with a Darknut in OOT.
I apologize if you already know this and you may just mean Darknuts in this incarnation, but did you know they were in the original Zelda game as well? This is awesome to see here!
@@yellowgamers5996 And to be honest, that's my favorite incarnation of them. Such a cool enemy. Darknuts and Iron Knuckles have always felt so epic to fight.
An enemy that can take out 2 to 4 FULL HEARTS in a single attack? Thank you for keeping the difficulty of N64 Zelda games, unlike later games where bosses take out half a heart or less!
@velfaern1716 I don't wanna take less damage I wanna take more damage I want it to be Dark Souls level difficult or at least close to it. My recent Windwaker playthrough was too easy even on Hero mode
Now we definitely need a sword wielding phase of Ganondorf into the mix. Maybe before he starts flying, or during that phase after we knock him down with light arrows.
In an alternate universe this is a MM rom hack and the story behind the darknut is about a baby stolen from its parents and lobotomized so it never learns right from wrong, only how to fight. After the fight there’d be a secret cutscene if you play the song of healing that reverts it back to a baby to be raised by Anju and Kafei. Wow, I just came up with that on the spot.
Oh man, I knew what the end result was going to be, but that was awesome! Had me on the edge of my seat litterally. Def subbing, can’t wait to see more
Just an idea, for the first phase maybe you could make the Darknut invulnerable to sword attacks and force Link to use the magaton hammer since the Darknut is wearing armor, and for the second phase use the sword because he's too fast for the hammer ?
I just realized with Navi over the enemy- there really isn’t a need for the targeting arrows anymore. I know that was the original way to lock on an enemy - but it is so distracting in what could be an even more epic battle.
This is great. Tbh this would of been what the Darknut would be like in Ocarina of Time which would of been a lot harder as Link can’t back slice in game
The battle ainneeds to be more complex , 1st phase should have a low percentage of damage from a sword, force link to use other items to fight, then make them useless on the 2nd phase
Super cool! It’d be cool if you also remixed in the Link’s Crossbow training version of this fight by combining this fight with the Gomess fight from Majora’s Mask. I don’t know how to code at all so it may not be feasible. It just sounded cool in my head.
This is so cool! The darknut knights were my favorite mini bosses in twilight Princess and you’ve captured the animations pretty much exactly how they were in tp. How you managed to do that on an older game engine I have no idea, but phenomenal work!
romhackers be like: Now what if there were three of them? And a bunch of boulders were randomly falling from the ceiling and 6 redeads for good measure?
Honestly, fights like these would add a lot more thought into OoT's combat. I feel like they were so passionate about converting combat to the Z-axis, but I can't think of a single fight in any of the 3D games until Skyward Sword that actually incorporates the manner in which Link swings his sword. Maybe the Thrust against certain enemy types, but that's the only one I can think of.
It would be awesome if we got a custom boss of Ganondorf where he uses the same sword that he uses in Smash Ultimate only it’s more difficult than the Twilight Princess swordfight, also a custom boss of Sephiroth as a secret optional boss would be pretty cool as well and it’d be cool if his moveset was inspired by either of the two Kingdom Hearts games that he appears in, and it’d cool if you use the theme songs for both characters in the background to go along with the fight.
I feel like second-phase Darknut's attacks are a bit inconsistent. Some attacks deal 2 damage while others deal _4,_ same as the greatsword. That being said, however... *holy **_shit._* DId _not_ expect the darknut to hit as hard as an Iron Knuckle. Probably should have seeing as the two were basically one and the same in Zelda 2, but compared to the single heart a darknut does in Twilight Princess, that's a *_hell_* of a difference.
The stab with the thin sword does the same amount of damage as the greatsword strikes. I know in TP all the thin sword attacks do the same amount of damage, but the stab is the only attack with the thin sword that staggers Link if he's shielding.
@devonm042690 The swing at 1:42 did 2 hearts. Whether or not it was cut short because of some in-game mechanic that stops damage from carrying over between rows of health is beyond me, but I do know what I saw.
That’s just odwalla
Odolwa
You're just Odwolla
This is my favorite comment
Owalda
Oswalda
Darknut: "You have the physique of Atlas!"
Iron Knuckle: "Thanks. I work out."
Darknut: "Make poses with me"
From where were these lines from?
@@giornogiostar3214 Bobsponge
Ayayayayaiiii
The way I'd play the absolute fuck out of an OOT style Twilight Princess de-make... This is amazing
This sounds sexual 😭
That sounds interesting.
A temple of Time dungeon?? I can't wait to download this!
Hey this would go good with the twilight princess link mod for oot as it has the right sound effects and item textures to be like twilight princess
There's far too many textures on screen at any time fit in the n64's texture cache. The game would need to be severly modified. But it owuld bei nteresting to see how that twilight bird riding minigame would function on an n64, would probably end looking like a bootleg panzer dragoon, lmao
The animations are so well done! You captured the essence of the darknut so well! An incredible mashup of both games!
They are the original TP model and animation
@@grandlovania8454exactly the 64 has nothing to do with that model that’s all game cube engine right there mofo lol 😂
Ending TBAG was perfect👹
If the Light Temple hadn't been cut from OOT.
all because OOT link would meet TP link during his traveling back into the past :p
Beautifully done! would absolutely love to see a longer version of OoT with new assets like this one
Like an OoT Extended Edition. Could add some of the extended interactions between Link and Sheik from MajorLink's videos, the Triforce Percent sequence, Ice Cavern as a full dungeon etc.
I agree . I want a true master quest. More deadly enemies. And such
@@chiffmonkey A True Ura Zelda. . . .
Truera Zelda
@@CadDriftarus ura zelda and ima zelda too
@@SideQuestStories Werall Zelda
This is already amazing but now we need the TP Darknut Theme with OoT/MM instruments because that's the only mini-boss song that is true to the Darknut
*TP Darknut theme is shared with:
Dangoro
Darkhammer
Aeralfos
@@MrSailing101 True doesn't mean exclusive from a musical taste.
The sound of landing a strike on an enemy is OOT is one of the most satisfying sounds there is.
"Do they know that you can't hit the Darknut through their shield? Hmm, better hit it 3-9 more times just to be sure they get it" - GrandLovania
Now we need a remix of the Twilight Princess Darknut theme in the OOT soundfont.
Genuinely one of the coolest things I've ever seen in this community. Makes me nostalgic for when I first encountered him in TP.
Hot damn, this was excellently put together. That Darknut moved EXACTLY like how he would have in TP, despite it being the OoT/MM engine. How'd you do it?
Z64Rom and C
Probably helps that OoT has been completely decompiled.
why does this lowkey go so hard you deserve more views
Amazing, truly.
It just feels whack seeing Adult Link with the hero's shield and apparently a bigger master sword lol.
Ur whack
The heros shield is str8 tho don't know why they didn't keep using it with improvements
Well to be fair, that was just the Spaceworld 2000 demo.
As for why they stopped using it, the OG Hylian Shield was that bit more iconic even though the Hero's Shield is a class act. Plus the Falcon imagery of the Hylian Shield was kept as the crest of the Royal Family, so it makes sense for Hyrule's signature shield to use that rather than the closed wing Falcon of MM.
Someone should make an entire Temple of Light
That's so cool! Thanks for showing! Super glad Ocarina of Time could have housed Iron Knuckles and Darknuts each with their own different attack patterns.
The looks amazing! Feels professionally ported!
This is incredible and I don't even fathom how someone could make this. This is what youtube is for. Also, good choice sticking with the Majoras Mask mini boss theme 👌🏼
This is amazing! I was JUST thinking about making some N64 Twilight Princess yesterday!
Man, I wish something like this existed in OoT.
I mean we have the gold and silver ones, even if they aren't as cool
@@ShadowEclipse777 the Iron Knuckles are their own type of cool but still wish Darknuts were in it
The jankiness in the N64 Zelda games gave the combat so much weight to me. The newer combat is obviously deeper, but I miss moments like this sometimes. Great work!
Newer combat feels simpler. Can't change up between Link's vertical and horizontal swings. Or manual stabs
@@triple-d2640 Great point! In the new games, the different classes of weapons have their own attacks, but it's always just either pressing or holding the attack button. Hope they can add more combat freedom to future games.
right? I feel like even simple actions like running had more oomph to it. and I miss the rolling lmao.
I think some of that is also owed to the game running at 20fps
@@mr.awesome6011 I think all of that is owed to them completely and totally forgetting 100% of what the combat feels like. It does not age well because there is zero depth to the encounters at absolute peak, you use the puzzle item of that enemy and then you attack but most times, you just attack. Shield is zero depth invincibility not that it matters because you can face tank anything in these games.
Wow, this was really well done! Even had the Majora's Mask mini-boss theme to highlight how hard it is!
I was watching this and was like "I don't remember the dark nut in OoT like this." So well done, I had to question my memory! Awesomeness! Kudos to you.
Because there weren’t any. For some reason, Nintendo decided to go with Iron Knuckles instead despite the Giga Leak showing that they were at least considering having a Darknut enemy as well given how there’s an early beta model of one that modders got working again.
@@Jolis_Parsec It'll probably be that Iron Knuckles had easier AI to do.
The Darknut here is obviously closer to the one in Twilight Princess. Both in model and AI. But it would've been cool to see what they wound up doing with a Darknut in OOT.
one of my favorite enemies from future zelda games finally made it as a mod hack in OOT! amazing!!
I apologize if you already know this and you may just mean Darknuts in this incarnation, but did you know they were in the original Zelda game as well? This is awesome to see here!
@@eyrioscoast I didn't, i only know them for their appearance in Twilight Princess, and their looks in that game.
@@yellowgamers5996 And to be honest, that's my favorite incarnation of them. Such a cool enemy. Darknuts and Iron Knuckles have always felt so epic to fight.
@@eyrioscoast Heck yeah those 2 are the most badass enemies, and they're also my favorite designs as well
Hell yeah! Darknuts were always my favorite fight! So glad to see them in the style of TP's spiritual predecessor.
Beautifully done! I wasn't sure if you were going to make anymore mods.
An enemy that can take out 2 to 4 FULL HEARTS in a single attack? Thank you for keeping the difficulty of N64 Zelda games, unlike later games where bosses take out half a heart or less!
I think Darknuts in TP even on normal difficulty took at least 2 per hit (Darknuts weren't a joke in TP)
@@gokublack8342 sadly like every enemy in TP Darknuts are also a Joke. A Armored Darknut does 1 Heart and an Unarmored one does half a heart.
Link’s Awakening DX lets you permanently take half damage
@shadowsayan3454 Aw Disappointing maybe my memory is from a x2 or x4 damage playthrough.
@velfaern1716 I don't wanna take less damage I wanna take more damage I want it to be Dark Souls level difficult or at least close to it. My recent Windwaker playthrough was too easy even on Hero mode
Now we definitely need a sword wielding phase of Ganondorf into the mix. Maybe before he starts flying, or during that phase after we knock him down with light arrows.
That would be pretty cool, and Ganondorf should use the same sword that he uses in Smash Ultimate.
Well done mod for an old game like this! The animations, sound & design... great work. 🙂
In an alternate universe this is a MM rom hack and the story behind the darknut is about a baby stolen from its parents and lobotomized so it never learns right from wrong, only how to fight. After the fight there’d be a secret cutscene if you play the song of healing that reverts it back to a baby to be raised by Anju and Kafei.
Wow, I just came up with that on the spot.
This looks brutal without the back slice
Oh man, I knew what the end result was going to be, but that was awesome! Had me on the edge of my seat litterally. Def subbing, can’t wait to see more
If Twilight Princess was made for the N64.
The aesthetics of the N64 Zelda Games calls for at least a third one to make a trilogy. Great work.
The fact that they used the Pantheon's ceiling structure for the darknut chamber.
I've been blessed by YTs recommendation. This is really amazing stuff.
I just love the weight of the animation. Really captures how heavy the sword they weild reallly is.
This is absolutely amazing in every single aspect. *-*
Loved the T-bag at the end XD
Those things were a pain in Twilight Princess. I remember at the end of the cave of ordeals there was 3 of them. This is really well done 👏.
OoT Link battling TP Darknut with a MM ost.
This gave me a stroke.
THIS IS FREAKING AMAZING!!!
Somebody PLEASE put this into a romhack!
...also holy crap, 4 hearts. Ouch.
I always loved the OOT look, amazing work
i was constantly thinking "bro why aren't you shield bashing and using back slice" despite obviously seeing and hearing OoT. great job!!
Now those were some high quality animations. You made it look like this enemy was in the vanilla game.
although Darknuts are a classic.. I still love the name: "Iron Knuckle" - Brutish, Intimidating, and the monsters that maim you live up to the name!
This is amazing! It doesn't feel like a mod looking at it.
Just an idea, for the first phase maybe you could make the Darknut invulnerable to sword attacks and force Link to use the magaton hammer since the Darknut is wearing armor, and for the second phase use the sword because he's too fast for the hammer ?
Excellent idea
I agree. My first time watching the video, my intuition was to use the Megaton Hammer to break past his shield blocking.
gay idea
@@antonperes8213 who says gay like that in 2023 lol
@@Dougdimmadingleling its made a huge comeback actually, youd know about it if you werent a fuckin nerd
I see the computer scientist are doing the Lord's work!
Oh wow! Its TP dark nut!! In OOT!
This is amazing+
Seeing a TP enemy moving in a OOT game is crazy
the tbagging at the end is so relatable, i cant count the number of times ive done that
I just realized with Navi over the enemy- there really isn’t a need for the targeting arrows anymore. I know that was the original way to lock on an enemy - but it is so distracting in what could be an even more epic battle.
This is great. Tbh this would of been what the Darknut would be like in Ocarina of Time which would of been a lot harder as Link can’t back slice in game
The master sword sure looks happy to see the darknut
Darknut: I think I took a wrong turn and time traveled. 💀
Ocarina of Time combat is so good. So simple but so amazing
Mate awesome work!!! You should do a MM and OOT remake
Honestly, with all the modders/hackers that OoT seems to be getting, im suprised nobody has done a demake of Zelda TP yet.
Imagine a full female of wind waker, ocean and all.
The 2nd phase would've been a great Ganondorf fight
The fact that this modded boss drops you 4 hearts per hit is crazy, but also rad. Wish this were official back then.
It would be really nice if you provided context in the description beyond vague credits
so much attention to detail, they even made the master sword so long it reaches down to links legs just like in twilight princess
This is masterfully created.
Is that the elusive Temple of Light that never came to OoT's release?
The battle ainneeds to be more complex , 1st phase should have a low percentage of damage from a sword, force link to use other items to fight, then make them useless on the 2nd phase
A new game with the Hero of Time being a sequel to MM and a prequel to TP?
The slayer of clouds is impressed 👏
Awesome, would love to see encorperated into romhacks
Link uses Navi's trick and information.
Darknut
Beware of his sword swings, attack him when he lets his guard down!
Super cool! It’d be cool if you also remixed in the Link’s Crossbow training version of this fight by combining this fight with the Gomess fight from Majora’s Mask. I don’t know how to code at all so it may not be feasible. It just sounded cool in my head.
I genuinely believe this could fit in the game! If I'd never played this before I definitely would have thought this was real! 😂
1:18 that side step tho
oot link tried to do a flurry rush during the end haha
L'ultime a crée Atilon qui a entrainer les darknut
I didn’t think he was gonna lunge himself forward so fast 😂💨1:18
Beating a Twilight Princess Dark Nut with Ocarina of Time combat must be harsh without the hidden skills.
Man! Compared to Iron Knuckles, the gloves are really off! I would never beat this guy when I was a child!
This is so cool! The darknut knights were my favorite mini bosses in twilight Princess and you’ve captured the animations pretty much exactly how they were in tp. How you managed to do that on an older game engine I have no idea, but phenomenal work!
This would be brutal fighting multiple without any of the TP hidden skills
Great. You turned him into Dark Souls.
romhackers be like: Now what if there were three of them? And a bunch of boulders were randomly falling from the ceiling and 6 redeads for good measure?
This makes me wonder what the Darknut enemy would actually look like if it were in OoT
Honestly, fights like these would add a lot more thought into OoT's combat. I feel like they were so passionate about converting combat to the Z-axis, but I can't think of a single fight in any of the 3D games until Skyward Sword that actually incorporates the manner in which Link swings his sword. Maybe the Thrust against certain enemy types, but that's the only one I can think of.
It would be awesome if we got a custom boss of Ganondorf where he uses the same sword that he uses in Smash Ultimate only it’s more difficult than the Twilight Princess swordfight, also a custom boss of Sephiroth as a secret optional boss would be pretty cool as well and it’d be cool if his moveset was inspired by either of the two Kingdom Hearts games that he appears in, and it’d cool if you use the theme songs for both characters in the background to go along with the fight.
Dark nut makes me think of legend of neil every time
I'm so happy he threw the sword.
I sense Beavis and Butthead laughing in the distance
Hmm this would have made a great mini boss fight for when link gets the fairy bow in OOT I think.
finally we saw the heros shade in action
I feel like second-phase Darknut's attacks are a bit inconsistent. Some attacks deal 2 damage while others deal _4,_ same as the greatsword. That being said, however...
*holy **_shit._* DId _not_ expect the darknut to hit as hard as an Iron Knuckle. Probably should have seeing as the two were basically one and the same in Zelda 2, but compared to the single heart a darknut does in Twilight Princess, that's a *_hell_* of a difference.
The stab with the thin sword does the same amount of damage as the greatsword strikes. I know in TP all the thin sword attacks do the same amount of damage, but the stab is the only attack with the thin sword that staggers Link if he's shielding.
@devonm042690 The swing at 1:42 did 2 hearts. Whether or not it was cut short because of some in-game mechanic that stops damage from carrying over between rows of health is beyond me, but I do know what I saw.
can we have Link Vs The Ironknuckle and The Darknut?
OOT and MM bosses should have big life, damage and speed like this, or even higher. Awesome mod.
i like the bonus length modded onto the master sword
i really like the broken heart look
You mean from the hit video game, “The Legend of Zelda Twilight Princess”? Very cool indeed.
I like how the master sword is long like in the promo art I was always annoyed that the master sword was always short like a dagger
Wow. Amazing work!!!
I like how you used the animations from odwala. Works well.
Smoother than Sir Alonne animations and hitboxes