I think that levels should be rated if they have good gameplay as long as they have some kind of decoration, but feature, epic and above should be decided based entirely on deco
Wholeheartedly agree, I believe any level with decent gameplay and a passable amount of effort put into naking it look good should be rated, and then levels with really good deco (and even gameplay) can get a higher rating.
Entirely basing features on deco even if the level terrible to play sounds weird imo, and if a level gets epic and high up on the featured page cause it looks great even if everyone hates how it plays and half of the comments are "this is really unfun" it doesn't seem like it really deserves it to me. Star rates always work though
While at the beginning I was watching the gameplay and thought, "Wow, what a neat looking level!" Then when I saw "Biden Circles" I bursted out laughing because that was NOT expect
First take is already really agreeable imo, I don't want to see every featured level rated entirely based on how good it looks even when it's the most annoying level ever
As a member of the staff team in the GDDL, I would like to thank you for the mention. As you said, the GDDL isn't meant to help people progress in the first place - but it really does that very good. I've been a member of it since my hardest was some easy demon, and with its help I've worked myself up to IDL levels and I'm soon going for my first extreme. As some others have pointed out, the GDDL has recently added skillsets too, which makes it even easier to search for levels to help you get better - and the staff team does everything to try to make the ladder better
on the take about the gddl, they recently added a feature allowing for players to tag what skillset applies to a demon the most (similar to the gddp except non-curated) which definitely makes it generally much more useful in my eyes
12:27 An important thing about the GDDP is that the plus ranks (getting all 25 demons) is purely a completionist thing. To get the rank and be ready to move on to the next tier of levels, you only need to beat a certain amount of levels (12 I think for bronze) so if people really don’t like the levels they can move up the tiers, pick levels they like, and if they want to they can come back once they’re better at the game and can just brute force it for the plus rank. The GDDP is not a map pack. While I absolutely love it (amber tier ❤) I can acknowledge the fact that it’s flawed in terms of specific level choices, and I would replace and move around some levels, but conceptually I prefer it over the GDDL, I think the GDDL is far better served as a way for people to give their opinions on difficulty and categorise levels.
Most of your opinions are actually pretty valid and have actually made me rethink on how everything is in gd, you are actually one of the better gd youtubers that talk straight for minutes
Happy to see someone appreciating the gddl, I dont ever use the gddp and especially with the beta gddl feature of skillsets I dont see myself ever using it over the gddl
For the bad replacement song section, I had an experience with this thing. The level is Circles by TNC, the nong song is Circles by KDrew and the replacement is Beast Mode (if I remember it correctly), also the level's song's offset is so off
6:43 I definitely agree with this opinion! The GDDP is so limiting on what levels you’re given to improve at the game & that’s not how I like to play GD. I like playing whatever levels I want & the GDDL is so much more open on what choices you have to pick from. It’s definitely more centered around easier levels than the GDDP which is more centered around Extreme Demons. As someone who only plays Easy & Medium demons I prefer the GDDL A LOT MORE.
Regarding the price tag take: Absolutely not. As someone from a developing country, I never would've bought GD when I was younger if it had been any more expensive, and I can tell for many young players, even 4 dollars can be a big deal, depending on where you came from. I am absolutely grateful for Robtop's making this game, but I feel he is more than rich enough, and even if he wanted to increase the price tag, at least localise it so that us poor players don't have to pirate the game.
2:00 "Unless the level is an extreme" The problem I have with this part is that if we go back 7+ years, levels like cataclysm were literally impossible back then. So this rule probably wouldn't apply back then (ignoring the fact that cataclysm is good deco wise.) In the next say 10 years if gd is still alive then, would levels like slaughterhouse even be considered extreme? That's the problem I have with this part because it changes over time, for example tidal wave is usually seen to have better gameplay than avernus. So would this rule apply to those levels less as time goes on?
I actually agreed with all of your takes except the rating situation. I think gp can't be pushed far enough to where it can be the sole reason (except in rare cases like in xo where it bangs) and good deco is *necessary* for a something like a legendary or mythic but it *definitely* is what every level needs or atleast to that it is baseline fun.
well i have to say, robot in platformer absolutely bangs. variable jump height is not that big of a deal in normal levels, but in platforming stuff its basically a must. cube is much more awkward imo, as the fixed jump height and auto jumping restricts your movement quite a bit. every time i play a cube section in platformer i just keep thinking to myself "this would be way better with robot instead", ironically enough i wont pretend robot is not a bit overused in platformer, but theres definitely a reason for that. its definitely the gamemode that feels the best to play, and ive been in love with it since 2.2 came out meanwhile ufo still sucks in platformer
I agree that avernus mostly has better deco than tidal wave but in terms of gameplay tidal wave is unfathomable amounts better than avernus and i think that makes tidal wave overall a WAY better level.
Video intro: "TRIGGER WARNING: This video contains HOT TAKES!!! NOT for the faint-hearted!!! You WILL DISAGREE!!!! Please TRY TO RESPECT my UNPOPULAR opinions, even though you WILL HATE them!!! The hot takes in question: Bad gameplay = bad We should reward the most popular levels more (but not too much, so people won't get angry :D ) I prefer third party website A more than third party website B (although I think both are good) I like levels from a very popular category (as long as they're good) I dislike one of the gamemodes the most I don't like it when I can't listen to the levels song easily Popular effect = good (when done well) Hated level A is better than hated level B There is no need to use a mod that doesn't do much
Outside of platformer mode, one could perhaps do a click pattern similar to a wave section, sync it, and actually make something good. It’s just that nobody does that.
deadlock's waves and the ship section with the portals are the only hard parts of deadlocked, everything else is on the level of like, ToE1 or Clutterfunk
my main issue with the avernus and tidal wave thing is that tidal wave was made by 1 person who doesnt have a lot of creating experience whereas multiple experienced creators worked on avernus. Also, tidal wave is more than double the length of avernus, so each part in avernus is obviously going to have more time spent on it.
I agree with all your takes but I still feel Megahack has useful features that don't exist in 2.2. For me those are mainly text length bypass and speedhacks. The issue with platformer levels is that if your level is really complex and trigger heavy, especially if a lot of it takes place in the same area. Placing Start Positions can be almost impossible at times. Since my level takes place in a single room and it uses a ton of touch triggers that activate other triggers that activate other triggers and so forth. The only plausible way for me to playtest the level, is by playing from start to finish. And speed hacks help a lot with that, saving me SO MUCH time.
I love the GDDL, the only problem I have with it is that I feel like having 5 tiers each for easy, medium, hard demons is a bit much? Like when I’m playing a bunch of easy demons I don’t really notice any huge gaps in difficulty between them, it’s just kinda “really easy demon” vs “easy demon” sometimes
"before we get into the video, you are going to disagree with me" it took me 6 years to beat back on track i dont think i know enough about this game to form opinions on it
In regard to number 1, as someone who uses practice mode a lot, but isn’t very good at the game, practice music is unaffordable for me. Diamonds can only be obtained in a few limited ways, with the only way that isn’t limited to x diamonds per day being demon keys. I guess that theoretically you could run out of chests to open, but by that time you will have enough diamonds to buy out the entire shop. This is a big issue because for most player practice music is hard to get or completely unfeasible There needs to be a better way of earning diamonds introduced in 2.3 (Maybe some kind of orb to diamond converter (must work both ways) or infinitely refilling quests with higher rewards).
I think what the biggest problem with Avernus that puts it way below Tidal Wave is cohesion. Like you're supposed to traverse a volcano in search of gates to hell but it doesn't progress to that at all, it is just a weird mishmash of hell and volcano style and you only really get the "gates to hell" right at the end. In the end it's just everything we've already seen, and it really seems to me like there could've been more effort put into hosting and explaining the theme, or the level could've just been a solo or a duo between Bo and Kyhros. It isn't really just Avernus that suffers from this weird state of a megacollab where it should've just been a solo or a small collab, there are kocmoc (and actually most cherry levels), swi and cosmic cyclone etc. that just don't utilize the fact that they have 10 billion people in any way and they end up sacrificing cohesion as well. Kinda sad that so far the only competent mc host is Mindcap, megacollabs can be great and we just don't see that.
I think the extreme demon gameplay vs deco argument really fails to capture why people actually like extreme demons. Top players want good gameplay but have radically different opinions on what that is. Most viewers claim to like good deco but then radically disagree on what that is. What I think is clear is that what viewers actually like - what's shared in common by ALL of the most popular extremes - is a level that is fun and exciting to watch, and especially to watch someone play when you don't know if they're going to beat it that attempt. Gameplay goes into this for sure, as is obvious from levels like Limbo or Slaughterhouse (the latter of which I am convinced is only popular because you can more easily see how hard it is than smth like Acheron due to the high CPS gameplay). Deco also enters into it; fantastically decorated levels like Edge of Destiny are more fun to watch. The quality of the song and how the level uses it to create a climactic feeling is massively under-discussed; levels like Yatagarasu, Firework and even Zodiac are hard carried by this factor IMO. And then people enjoy watching levels when they KNOW the levels are historically significant; Cata, BB and BL were so massively popular because even then everyone knew how important they would be for the game's future. There are tons of other factors too; but I think people need to realize that *what makes a level popular is how exciting it is to watch.*
Honestly these takes aren't as hot as I thought: #10 I think that's a fair point, but I feel like that could also be applied to insane demons, as a really small portion of people is gonna touch insane demons as well, so having a flashy nice video could be fun. This IMO also is important for easy levels, like 2-3*, since the gameplay is often very barebones, and you have to make it up with cool aesthetics. #9 I think a lot of people would actually agree with that on you, and plenty of players have mentioned that very influential levels (eg. Nine Circles, Death Moon, Bloodbath) should get legendary for how they have changed the game forever. In general I feel like the additional ratings are a mess, because they are meant to imply the quality of levels, but old levels are often left behind with lower ratings, because things like epic or legendary haven't existed at that point. Now imagine some new players not realizing how revolutionary FunnyGame's 1.9 levels were, because they're only featured, and some levels are epic or legendary. That's my main gripe with the new ratings #8 I actually do agree with this one, and GDDL generally has a better difficulty ranking system, since many community members do vote what tier those levels should be. GDDP is good, but I've noticed some really wack difficulty ratings, such as... Diffuse being in silver tier...? What? This level is borderline insane demon and it should absolutely be in gold. There's a few more instances of that, but that was probably the one I remember the most. #7 I think hell is just a concept that's overdone in a poor way to make demons, especially extreme demons feel more menacing, and it really only worked with levels like Bloodlust that already were based off of a previously very influential hell-esque(?) level. Hell can be done really well, and something like Death Moon feels somewhat hellish, while having some of the most unique decoration in the game. Triple Six is also another decent example of an unique take on a hell theme. #6 I agree with robot being mostly pretty pointless for classic mode, but it actually is a lot more useful in platformer levels. Since you have more control, robot has more potential for precise or quirky platforming, as you can jump in various arcs. #5 This is why RobTop since always has been lowering the ratings for levels that have bad replacement songs, as only PC players can easily download NONGs. If it's epic, it will get a feature, if it's feature worthy, it will be rated only. He only doesn't do that if the replacement song does sync with the level pretty well. #4 I think Nine Circles just suffers with the same issue hell levels do, with people just not trying enough cool things with them. I do actually like some of the modern circles effects more, as the 1.9 could sometimes be an eyesore with bad color combinations. Back when I played on 60 FPS, I couldn't play Fairydust because the purple flashing was hurting my eyes. #3 Honestly I'm kinda meh about both levels, but I think Avernus generally had the potential of being a great level, but it was ruined because it was forced to be a top 1. If it was left around the same difficulty as Tartarus/The Golden, I think way more people would like it. Tidal Wave has an unique aesthetic for an extreme demon, but it's definitely pretty rough around the edges, and it needed some background variety. #2 I agree that the amount of content would give RobTop more than enough of an excuse to rise the price, but iirc he gains the largest amount of profit from the free versions, so it's possible that he doesn't find it worth the effort to increase the price of the full version. The cheap price also makes it so more people can play it, and GD needs a high playerbase to survive. Maybe RobTop does have a good reason to keep it cheap #1 In 2.1 I used FPS bypass and practice hack a lot, but now both of these options are in-game, so I don't need Megahack anymore. I think it's a very handy tool, and in 2.1 it was a necessity, especially as a 60hz player back then, because god, the 2.1 60hz physics were dogshit. I don't know how people legit can play extreme demons with these. The only thing I miss is some editor QoL from Megahack that I wish GD adapted, but maybe it will eventually. There's a few things in the editor that I wish RobTop changed to make it a little more convenient to use.
i’m just gonna say something very minor here, about #3, a point that nothingisscary made about tidal wave is that if the level is getting praised BECAUSE it’s not hell themed then maybe it’s not really that good..?
I agree with all of your opinions in here lol. Also your voice is very comforting to listen to while lying down with headphones! Keep making great content like this.
Avernus objectively looks better than tidal wave, but Tidal wave just got the vibe really well. Also i think robot gamemode obtains it actual place in platformer mode especially for the precise platformer kind
About the robot being the worst gamemode, I think the spider is worse. All the bad things about the robot are also the case for the spider. A lot of spider parts could be ball parts, they're really boring, you can't do much with it, and because of the spider pad and orb, you have almost NO REASON to use it. Yes, it's really cool in duals, but I think every gamemode can be cool in duals, so it doesn't get any bonus points. The spider has no purpose anymore.
22:39 now is $4.99 (5 dollars) and considering that we have NG, an audio library that RobTop has paid a lot of copyright for it existing (applies both for Sound effects and songs) and Rob needs to keep the servers in manteniance so we can still download online levels and see other's profiles (and other things) so it should have a price of $9.99 (10 dollars) on Steam. Considering that mobile devices have the free versions, the full version would probably cost $4.99 (5 dollars)
i think normal and platformer demons should be seperated on the profile page. Normal mode is such a gd specific skill that no other games really translate to while platformer mode is immediately 100 times easier when you're like me and played a f*ckton of celeste. A platformer hard demon takes me about an hour to beat even though platformer mode just came out while learning to beat normal hard demons that quickly took me years to learn. Ofc knowing the physics of all the gamemodes also strongly translates to platformer mode but i think anyone that's played a bunch of hard platformers can now just download gd and go beat a platformer demon. GD is now basically 2 different games, which is f*cking amazing but they're being treated as the same which f*cking sucks :/
Never even heard of the GDDL before this, as the GDDP kinda overshadows everything like it. Now that I know about it, I completely agree with your opinion (GDDL > GDDP). It provides a much wider scope and streamlines the process of looking for levels to beat more than the GDDP can.
I still find the replacement songs thing weird because it’s not that hard to find a bad song/really short song (around 15s) to replace. NG is full of them.
Kind of relating to the first one: In my opinion, decoration can only be complementary to a level’s quality. What I mean is that it can make a level that’s already fun better, but good deco on a bad level will result in it being just as bad. I think that you’d think otherwise if you were better at the game. Having extreme demons not need to be fun would just result in inconveniencing people that want to get good at the game. I totally agree with you on the hell level one. For example, an actually bad hell level is slaughterhouse. The only “theming” in it is really just it directly telling you that it’s trying to be hell themed, like the text, art, and overwhelming amount of red. Pretty much same thing with grief. (Please don’t get me started on how grief shouldn’t really exist. Since he wanted to make his reputation not “the bad impossible level guy”, then he should have made something original instead of trying to redirect the popularity of old SH into just another generic hell level) For the last one, nah. The only way to make MH unnecessary would be to add almost everything into the vanilla game with a few adjustments and to get Absolute onto the dev team, which would be totally deserved. (Slightly unrelated, but GD colon and Stormfly too.)
@@MelodyLumina Stormfly is the guy that made the 312 bugs video. Unfortunately, it’s likely impossible because he also made a video about the rating system being bad, so Robtop probably hates him now.
For literally every single one I found myself saying "holy shit that's what I've been saying" (maybe other than the megahack one but I can understand it. I just can't live without it anymore it's cocaine)
I COMPLETELY agree with you on the NONG songs, legendary rates, and GD's price increase!!!! The nong songs piss me off. Creators will literally use popular/good songs as a replacement and I dont want to replace songs I want to listen to in levels, it is bad for the original artist. For example I wanted to use the original replacement song in Slaughterhouse but everyone would now replace that, with the slaughterhouse nong song.
I actually agree with most of this. Prioritizing Decoration over gameplay especially (though I do think there are levels like "How" by Spu7nix, which clearly are just meant as a viewing experience, more than gameplay, shouldn't count for this argument). One I would disagree with would be nine circles levels. I feel they rely on flashing lights far too much, and the challenge comes mostly from trying to see the screen at all, which I get is the point, but that just isn't fun in my opinion, though that's a personal preference, the original is still pretty good on this front. Also, I'm pretty unbiased with Avernus and Tidal Wave, but I do think you make a good case for Avernus, and it's another example of effort spent on levels being prioritized when rating over the actual final level. Another one I disagree on is price. While yes, it probably is WORTH more, a lower price means more people will get to play the game, and most players will likely just play the first few official levels anyway, so it may be hard to justify spending much more. Besides, it seems Robtop is pretty alright with the amount of money he makes, and cares more about showing his game to more people.
I think it would be cool to have a layout rating system (This doesnt have an effect on your stats). Then we can have levels that focus on gameplay only. I mean i dont think it would do well but some players may play layout levels when theyre bored
I agree with all of these. I use the GDDL a lot and stopped using the GDDP, I’ve always said gameplay > deco, never liked Robot (platformer is a different story) I think very good old levels that really pushed the update should get legendary, (Death Moon, WHAT, etc) I’ve always disliked Tidal Wave and though Avernus was overrated, I hate bad replacement songs because I’m an iOS player, and I do like a lot of hell levels, even if the style is overused, as long as it’s done right. I don’t really have an opinion on the megahack take because I can’t use it, and price increase doesn’t really matter to me, as long as it isn’t stupidly expensive then it’s fine, since the game is super good and I would definitely pay $20 for a game like this.
The thing you said about gds price getting increased is something I agree with for the most part. My one issue with it is that it might make other people who don’t realize the potential, like my real life friends (just kidding I don’t have friends), not want to buy the game as much because everybody only downloads the lite version because nobody on the internet bothers to spend any money except on expensive shoes or necklaces or stuff just so they can look cool. But great video 👍
Used to be a big fan of deco, then played Aleph 0, it became a level I really enjoy and while I still value deco, I now wholey understand that gameplay is insanely more important.
For the first point, I think the problem with making the rating system primarily based on only gameplay is that good gameplay is way more subjective than deco, which would make the system way more inconsistent than it already is
I honestly just prefer deco more, I would spend hours playing a gorgeous level but loose interest in 3 attempts on a layout. I think I like to use the game as an art form, and I like playing levels by people who use it the same way.
The first one i completely agree with and i think its the reason why i think rage quit doesn't deserve to be the "best level in the game" like yes it looks amazing but at the end of the day its just stereo madness with different decoration
i didnt expect you to agree with me both on hell levels being good and circles levels being good, but where we differ is that i cant get enough of slaughterhouse and slh inspired levels as well as i perfer older more simple nine circles levels except for rated sakupen circles that level is so raw and one of my fav circles levels as well as just the og level
i’m gonna be honest i didn’t really know about the gddl until this video,,, and i totally agree with your point… idk why it would be controversial at all when it’s literally just true
I think levels that have changed the game should get a special rating, one only for those levels, and on avernus, just remove the fixed hitboxes and it would be fine but fixed hitboxes are bad.
I also hate the robot. Also one of the worse things about it: Whenever you play a 4x speedsection and you have to do a full hight jump, you can't even see, where you're going to land that jump. This makes some easy demons really frustrating for me to play. Well I'd say most 4x speed gameplay is just too fast for me to see anything, especially if it is more heavily decorated
"Nine Circles levels can be unique" was obvious as soon as I first practiced Ring Trick. Gameplay over deco also felt super obvious to me, just look at Dancing Moonman for example. I disagree with your opinions on the robot gamemode and Avernus though.
I have an unpopular opinion of my own: I think there is a clear distinction between a layout level and a 1.0 style level, like if I go in the level editor and just place some random blocks for the bare-bones gameplay I want my level to have, sure it is a layout, but once I fill in the gaps, fix potential secret ways and bugs, and make the level feel solid and not just random blocks them it is not a layout anymore. That's why I don't mind level like dear nostalgists and xo being rated, they are not layouts imo, and judging from gameplay alone, they are awesome.
NothingIsScary, what is your opinion on jumping (for example, beating an easy demon as your hardest and then going straight for an insane demon)? I’m a huge fan of jumping but I know that basically everyone else hates it so I wanna hear what you think
Ive never seen the gddl before and this video actually really helped because now i can progress as a player Edit: i also agree with the hell level take
"Gameplay matters more than decoration" is not unpopular in the slightest. In fact, I have NEVER heard anyone say otherwise. I'm starting to get very annoyed at how many people seem to think they're unique for agreeing with that.
4:16 but xo has decoration (seriously, why a lot of people think that levels without deco have deco just for having 1 or 2 default chains but say that xo has 0 decoration)
Personally i think the robot is a really good gamemode but no one knows how to use it ... I like the gameplay of that one part in fingerdash for the dash orbs. I really enjoy robot also in platformer. Either than that i agree with every single statment
The reason the price for the game is as low as it is is because RobTop makes so much more money from ad revenue in the free spin-offs than people purchasing the full game.
My even hotter take is that red and black levels like Kenos and Athanatos are good as well as the well made hell levels. From what I’ve played (obviously not Kenos more like Athanatos lol) a lot of them are easy to read and have fun gameplay, and I just overall like the vibe because most of them come from 1.9 or 2.0 (I personally like the techy aesthetics of 1.9 and gothic aesthetics of 2.0), without using a bunch of crazy decoration or effects, and I guess I feel a vicarious feeling of enjoyment from watching or playing these because they looked like they were fun and easy to make. I got love for levels that push the boundaries of their update and we need more people that do that, but I’m just usually more inclined to play levels like Athanatos. Edit: After watching the video all the way through I didn’t hear one take that I disagreed with. I think there’s something wrong with me
6:00 i dont keep up with the community much. I loved death moon but I thought it was just a good level with good music and gameplay that everyone loved. Is there something about it that made it revolutionary like Nine Circles?
Personally, I think that gameplay and decoration are not the most important thing, but it's the idea. I prefer a level like Sakupen Circles or Tidal Wave because the ideas are so much cooler compared to a more generic level that might even have better GP/deco. Of course, you might find the latter more fun to play, but I'm in love with the concept and how unique and cool it is, more than I am with how polished it is and how "alike" it is to other levels.
@@yunovaaa It's a mix of Sakupen Hell and Nine Circles. It starts off hard and slow, then it turns impossible, with weird and unique gameplay to fit the great intensity. I think it's really cool
@ytac-ss7vz it's not really part sakupen hell it just has the same song and that's where the similarities end imo But if you find it cool I won't hold it against you ofc that's just my opinion :)
Very hot take: B is not a fun level, the first 60% is fun, the the boss fight is well telegraphed and pretty enjoyable but after that it basically becomes a memory level because you have a 4x speed ball section where you cant see ahead because theres a glow and then you have a 3x speed wave section where the gameplay literally forms as you go and then you have a 3x speed spider section where the big bee covers up where you can see ahead so for these 3 bits you have to memorise the click patterns instead of reacting to whats up ahead.
I personally believe that instead of just getting rated by gameplay, i think there should be a balance. With good gameplay, and good deco. If a level has great gameplay but poor deco, it should just get a rate, same with levels with great deco but horrible gameplay.
6:31 for this one I kinda agrees, but I think it is not needed to like make it legendary since if the level was released in any point of the game, that level will keep its rating. It is probably the best to add like a bagde to shows revolutionary levels that changes the game.
Yeah I don’t understand why so many really amazing looking levels have shit gameplay. Making good gameplay isn’t THAT difficult imo, and making passable gameplay is even easier. If you are gonna put THAT much effort into the deco… at least spend a bit of time making the gameplay fun. But even then I do think as I said, deco is MUCH harder to make than gameplay tenfold. I personally don’t think a really good level gameplay wise but shitty or boring deco should get much past featured, but I do think gameplay should be considered more for rating levels as it is usually completely forgotten about when rating levels nowadays. So yeah, I half agree. We need a middle ground between how it is now and how you considered it in your hot take.
Honestly, I feel like the fact that Tidal Wave having the same background for 60% of the level is considered bad just shows how ridiculous the rating standards are. Levels shouldn't be required to have a custom background at all to get a rate.
Honestly I agree with every point you've said. I guess I have terrible takes as well. Plus, I've honestly tried making levels, and it's super hard to male a good level, and it takes way too long.
I think that levels should be rated if they have good gameplay as long as they have some kind of decoration, but feature, epic and above should be decided based entirely on deco
Wholeheartedly agree, I believe any level with decent gameplay and a passable amount of effort put into naking it look good should be rated, and then levels with really good deco (and even gameplay) can get a higher rating.
i agree, creating levels you want should not be as stressful as it is
Yeah
If it could be rated back then it should be rated now
Entirely basing features on deco even if the level terrible to play sounds weird imo, and if a level gets epic and high up on the featured page cause it looks great even if everyone hates how it plays and half of the comments are "this is really unfun" it doesn't seem like it really deserves it to me. Star rates always work though
With that logic, my unfinished layout Eternal/Theory of Everything 3 would be rated lol.
While at the beginning I was watching the gameplay and thought, "Wow, what a neat looking level!" Then when I saw "Biden Circles" I bursted out laughing because that was NOT expect
The song is even better
its not just neat. its the best
@@totally_no_hakss3332I GOT HAIRY LEGS
HAIRY LEGS THAT
TURN
BLOND
IN THE
SUN
IN THE
SUUN
@@TYsdrawkcaB now this, this is true.
@@TYsdrawkcaBthats a campaign slogan i havent heard from any politician. truly unique and something i could vote for.
First take is already really agreeable imo, I don't want to see every featured level rated entirely based on how good it looks even when it's the most annoying level ever
As a member of the staff team in the GDDL, I would like to thank you for the mention. As you said, the GDDL isn't meant to help people progress in the first place - but it really does that very good. I've been a member of it since my hardest was some easy demon, and with its help I've worked myself up to IDL levels and I'm soon going for my first extreme.
As some others have pointed out, the GDDL has recently added skillsets too, which makes it even easier to search for levels to help you get better - and the staff team does everything to try to make the ladder better
LOL i checked out the GDDL and I saw you immediately that's cool to see!
on the take about the gddl, they recently added a feature allowing for players to tag what skillset applies to a demon the most (similar to the gddp except non-curated) which definitely makes it generally much more useful in my eyes
add a review system and now you literally just have the rym for demongrinding 😭
@@natu_ure PLEASE the last thing gd needs is a rym both are already toxic enough
12:27 An important thing about the GDDP is that the plus ranks (getting all 25 demons) is purely a completionist thing. To get the rank and be ready to move on to the next tier of levels, you only need to beat a certain amount of levels (12 I think for bronze) so if people really don’t like the levels they can move up the tiers, pick levels they like, and if they want to they can come back once they’re better at the game and can just brute force it for the plus rank. The GDDP is not a map pack. While I absolutely love it (amber tier ❤) I can acknowledge the fact that it’s flawed in terms of specific level choices, and I would replace and move around some levels, but conceptually I prefer it over the GDDL, I think the GDDL is far better served as a way for people to give their opinions on difficulty and categorise levels.
Most of your opinions are actually pretty valid and have actually made me rethink on how everything is in gd, you are actually one of the better gd youtubers that talk straight for minutes
I agree
Happy to see someone appreciating the gddl, I dont ever use the gddp and especially with the beta gddl feature of skillsets I dont see myself ever using it over the gddl
Blahag
Lowkey i miss hell deco, i love parts like gboy in bloodbath, river in slaughterhouse, the kenos pre drop. Hell deco is fire.
i love hell deco but i also like this new tech themed deco (e.g congregation drop, limbo) a lot
"hell deco is fire" i see what you did there :)
honestly gboy in bloodbath was ahead of its time and no one talks about it.
Hell deco like R3D ROOM is incredible
Damn this comment got popular
For the bad replacement song section, I had an experience with this thing. The level is Circles by TNC, the nong song is Circles by KDrew and the replacement is Beast Mode (if I remember it correctly), also the level's song's offset is so off
6:43 I definitely agree with this opinion! The GDDP is so limiting on what levels you’re given to improve at the game & that’s not how I like to play GD. I like playing whatever levels I want & the GDDL is so much more open on what choices you have to pick from. It’s definitely more centered around easier levels than the GDDP which is more centered around Extreme Demons. As someone who only plays Easy & Medium demons I prefer the GDDL A LOT MORE.
i agree too. but i think nlw is better than gddl if u are beating extreme demons. i personaly use nlw but i agree with that gddl is better than gddp
Regarding the price tag take: Absolutely not. As someone from a developing country, I never would've bought GD when I was younger if it had been any more expensive, and I can tell for many young players, even 4 dollars can be a big deal, depending on where you came from. I am absolutely grateful for Robtop's making this game, but I feel he is more than rich enough, and even if he wanted to increase the price tag, at least localise it so that us poor players don't have to pirate the game.
He said he makes much more money on the free version anyway
The Avernus being better than tidal wave take made me physically recoil. Great video.
Edit: thanks for the likes lol this is wild
Honestly I agree with that one
@@xnopytt lalallalalalalala i cant hear you llalalalalalal
Both levels are carried by songs lol
@@dreamsdicc1817 based
Avernus > Tidal Wave, I agree. Tidal Wave mid
2:00
"Unless the level is an extreme"
The problem I have with this part is that if we go back 7+ years, levels like cataclysm were literally impossible back then. So this rule probably wouldn't apply back then (ignoring the fact that cataclysm is good deco wise.)
In the next say 10 years if gd is still alive then, would levels like slaughterhouse even be considered extreme?
That's the problem I have with this part because it changes over time, for example tidal wave is usually seen to have better gameplay than avernus. So would this rule apply to those levels less as time goes on?
if "I'm not like other girls" but also "don't worry you can enjoy whatever you like" was a person
The Geometry Dash Rev says desu
@@blackcupp6727this guy isn’t a fucking weirdo
I actually agreed with all of your takes except the rating situation. I think gp can't be pushed far enough to where it can be the sole reason (except in rare cases like in xo where it bangs) and good deco is *necessary* for a something like a legendary or mythic but it *definitely* is what every level needs or atleast to that it is baseline fun.
well i have to say, robot in platformer absolutely bangs. variable jump height is not that big of a deal in normal levels, but in platforming stuff its basically a must. cube is much more awkward imo, as the fixed jump height and auto jumping restricts your movement quite a bit. every time i play a cube section in platformer i just keep thinking to myself "this would be way better with robot instead", ironically enough
i wont pretend robot is not a bit overused in platformer, but theres definitely a reason for that. its definitely the gamemode that feels the best to play, and ive been in love with it since 2.2 came out
meanwhile ufo still sucks in platformer
I agree that avernus mostly has better deco than tidal wave but in terms of gameplay tidal wave is unfathomable amounts better than avernus and i think that makes tidal wave overall a WAY better level.
17:49 is honestly a really fair point, like when tidal wave came out and the replacement song was incendiary… like… why..?
Also Slaughterhouse has tennobyte, fly away which DOES NOT fit the level at all.
Video intro:
"TRIGGER WARNING: This video contains HOT TAKES!!! NOT for the faint-hearted!!! You WILL DISAGREE!!!! Please TRY TO RESPECT my UNPOPULAR opinions, even though you WILL HATE them!!!
The hot takes in question:
Bad gameplay = bad
We should reward the most popular levels more (but not too much, so people won't get angry :D )
I prefer third party website A more than third party website B (although I think both are good)
I like levels from a very popular category (as long as they're good)
I dislike one of the gamemodes the most
I don't like it when I can't listen to the levels song easily
Popular effect = good (when done well)
Hated level A is better than hated level B
There is no need to use a mod that doesn't do much
so true this is like the coldest takes ever 😭
The take that flabbergasted me the most was the flawless being a good entry extreme
1:50 him saying “Thats probably why” as the letter Y appears on the screen is so funny for me
i was just seeing that
I agree with everything you said here. all I can really say
I don’t get how these are hot takes you’re just spitting facts with every video
Robot is probably the best gamemode in platformer, though
Outside of platformer mode, one could perhaps do a click pattern similar to a wave section, sync it, and actually make something good. It’s just that nobody does that.
The issue with Nine Circles isn't that they aren't unique, it's that unique levels are labeled as "nine circles" for no reason
Never knew about GDDL thanks for actually explaining both terms
5:28 I think HOW and WHAT should be concerned too
my man really mentioned xo like it isn't a hard extreme demon
A hot take I have is that Deadlocked is easier than TOE 2
Bruh deadlocked is actually easy. ELECTRODYNAMIX is harder than deadlocked. You CANNOT change my mind.
You are just very wave carried both of you
@@Firedgoose69nah I’m a 30hz player (wave and ship are my worst game mode lol) but I still believe every main level is easier than electrodynamix
deadlock's waves and the ship section with the portals are the only hard parts of deadlocked, everything else is on the level of like, ToE1 or Clutterfunk
Heavily agreed(although that might just be because I enjoyed deadlocked way more(
my main issue with the avernus and tidal wave thing is that tidal wave was made by 1 person who doesnt have a lot of creating experience whereas multiple experienced creators worked on avernus. Also, tidal wave is more than double the length of avernus, so each part in avernus is obviously going to have more time spent on it.
I agree with all your takes but I still feel Megahack has useful features that don't exist in 2.2. For me those are mainly text length bypass and speedhacks. The issue with platformer levels is that if your level is really complex and trigger heavy, especially if a lot of it takes place in the same area. Placing Start Positions can be almost impossible at times. Since my level takes place in a single room and it uses a ton of touch triggers that activate other triggers that activate other triggers and so forth. The only plausible way for me to playtest the level, is by playing from start to finish. And speed hacks help a lot with that, saving me SO MUCH time.
I love the GDDL, the only problem I have with it is that I feel like having 5 tiers each for easy, medium, hard demons is a bit much? Like when I’m playing a bunch of easy demons I don’t really notice any huge gaps in difficulty between them, it’s just kinda “really easy demon” vs “easy demon” sometimes
agree with number 10 WITH MY LIFE (but extremes should still have good gameplay), number 9 i agree with, number 8 sounds cool
"before we get into the video, you are going to disagree with me" it took me 6 years to beat back on track i dont think i know enough about this game to form opinions on it
In regard to number 1, as someone who uses practice mode a lot, but isn’t very good at the game, practice music is unaffordable for me.
Diamonds can only be obtained in a few limited ways, with the only way that isn’t limited to x diamonds per day being demon keys.
I guess that theoretically you could run out of chests to open, but by that time you will have enough diamonds to buy out the entire shop.
This is a big issue because for most player practice music is hard to get or completely unfeasible
There needs to be a better way of earning diamonds introduced in 2.3
(Maybe some kind of orb to diamond converter (must work both ways) or infinitely refilling quests with higher rewards).
21:20 not gonna lie I used to agree with this until i found out about how much it sucks to play
I actually agree with number 8! It shows the rough spot of each demon and tells you if a level is easy or hard for their demon difficulty!
UFO one of my favorite gamemode, cause the parts are really fun do to and you learn them so easily, due to the muscle memory.
I think what the biggest problem with Avernus that puts it way below Tidal Wave is cohesion. Like you're supposed to traverse a volcano in search of gates to hell but it doesn't progress to that at all, it is just a weird mishmash of hell and volcano style and you only really get the "gates to hell" right at the end. In the end it's just everything we've already seen, and it really seems to me like there could've been more effort put into hosting and explaining the theme, or the level could've just been a solo or a duo between Bo and Kyhros.
It isn't really just Avernus that suffers from this weird state of a megacollab where it should've just been a solo or a small collab, there are kocmoc (and actually most cherry levels), swi and cosmic cyclone etc. that just don't utilize the fact that they have 10 billion people in any way and they end up sacrificing cohesion as well. Kinda sad that so far the only competent mc host is Mindcap, megacollabs can be great and we just don't see that.
I think the extreme demon gameplay vs deco argument really fails to capture why people actually like extreme demons. Top players want good gameplay but have radically different opinions on what that is. Most viewers claim to like good deco but then radically disagree on what that is. What I think is clear is that what viewers actually like - what's shared in common by ALL of the most popular extremes - is a level that is fun and exciting to watch, and especially to watch someone play when you don't know if they're going to beat it that attempt. Gameplay goes into this for sure, as is obvious from levels like Limbo or Slaughterhouse (the latter of which I am convinced is only popular because you can more easily see how hard it is than smth like Acheron due to the high CPS gameplay). Deco also enters into it; fantastically decorated levels like Edge of Destiny are more fun to watch. The quality of the song and how the level uses it to create a climactic feeling is massively under-discussed; levels like Yatagarasu, Firework and even Zodiac are hard carried by this factor IMO. And then people enjoy watching levels when they KNOW the levels are historically significant; Cata, BB and BL were so massively popular because even then everyone knew how important they would be for the game's future. There are tons of other factors too; but I think people need to realize that *what makes a level popular is how exciting it is to watch.*
Avernus decoration is 8/10
Tidal Wave decoration is 9/10 and should be rated.
I’d say it’s more like Avernus 5/10 deco Tidal Wave 2/10
I honestly can't find nothing wrong with the decoration of these levels no matter how hard I try.
Honestly these takes aren't as hot as I thought:
#10 I think that's a fair point, but I feel like that could also be applied to insane demons, as a really small portion of people is gonna touch insane demons as well, so having a flashy nice video could be fun. This IMO also is important for easy levels, like 2-3*, since the gameplay is often very barebones, and you have to make it up with cool aesthetics.
#9 I think a lot of people would actually agree with that on you, and plenty of players have mentioned that very influential levels (eg. Nine Circles, Death Moon, Bloodbath) should get legendary for how they have changed the game forever. In general I feel like the additional ratings are a mess, because they are meant to imply the quality of levels, but old levels are often left behind with lower ratings, because things like epic or legendary haven't existed at that point. Now imagine some new players not realizing how revolutionary FunnyGame's 1.9 levels were, because they're only featured, and some levels are epic or legendary. That's my main gripe with the new ratings
#8 I actually do agree with this one, and GDDL generally has a better difficulty ranking system, since many community members do vote what tier those levels should be. GDDP is good, but I've noticed some really wack difficulty ratings, such as... Diffuse being in silver tier...? What? This level is borderline insane demon and it should absolutely be in gold. There's a few more instances of that, but that was probably the one I remember the most.
#7 I think hell is just a concept that's overdone in a poor way to make demons, especially extreme demons feel more menacing, and it really only worked with levels like Bloodlust that already were based off of a previously very influential hell-esque(?) level. Hell can be done really well, and something like Death Moon feels somewhat hellish, while having some of the most unique decoration in the game. Triple Six is also another decent example of an unique take on a hell theme.
#6 I agree with robot being mostly pretty pointless for classic mode, but it actually is a lot more useful in platformer levels. Since you have more control, robot has more potential for precise or quirky platforming, as you can jump in various arcs.
#5 This is why RobTop since always has been lowering the ratings for levels that have bad replacement songs, as only PC players can easily download NONGs. If it's epic, it will get a feature, if it's feature worthy, it will be rated only. He only doesn't do that if the replacement song does sync with the level pretty well.
#4 I think Nine Circles just suffers with the same issue hell levels do, with people just not trying enough cool things with them. I do actually like some of the modern circles effects more, as the 1.9 could sometimes be an eyesore with bad color combinations. Back when I played on 60 FPS, I couldn't play Fairydust because the purple flashing was hurting my eyes.
#3 Honestly I'm kinda meh about both levels, but I think Avernus generally had the potential of being a great level, but it was ruined because it was forced to be a top 1. If it was left around the same difficulty as Tartarus/The Golden, I think way more people would like it. Tidal Wave has an unique aesthetic for an extreme demon, but it's definitely pretty rough around the edges, and it needed some background variety.
#2 I agree that the amount of content would give RobTop more than enough of an excuse to rise the price, but iirc he gains the largest amount of profit from the free versions, so it's possible that he doesn't find it worth the effort to increase the price of the full version. The cheap price also makes it so more people can play it, and GD needs a high playerbase to survive. Maybe RobTop does have a good reason to keep it cheap
#1 In 2.1 I used FPS bypass and practice hack a lot, but now both of these options are in-game, so I don't need Megahack anymore. I think it's a very handy tool, and in 2.1 it was a necessity, especially as a 60hz player back then, because god, the 2.1 60hz physics were dogshit. I don't know how people legit can play extreme demons with these. The only thing I miss is some editor QoL from Megahack that I wish GD adapted, but maybe it will eventually. There's a few things in the editor that I wish RobTop changed to make it a little more convenient to use.
i’m just gonna say something very minor here, about #3, a point that nothingisscary made about tidal wave is that if the level is getting praised BECAUSE it’s not hell themed then maybe it’s not really that good..?
I agree with all of your opinions in here lol. Also your voice is very comforting to listen to while lying down with headphones! Keep making great content like this.
i agree with quite a few of these. i like the way you explain all your takes (unlike some other people) instead of flat out complaining. nice video
Avernus objectively looks better than tidal wave, but Tidal wave just got the vibe really well.
Also i think robot gamemode obtains it actual place in platformer mode especially for the precise platformer kind
About the robot being the worst gamemode, I think the spider is worse.
All the bad things about the robot are also the case for the spider. A lot of spider parts could be ball parts, they're really boring, you can't do much with it, and because of the spider pad and orb, you have almost NO REASON to use it.
Yes, it's really cool in duals, but I think every gamemode can be cool in duals, so it doesn't get any bonus points.
The spider has no purpose anymore.
22:39 now is $4.99 (5 dollars) and considering that we have NG, an audio library that RobTop has paid a lot of copyright for it existing (applies both for Sound effects and songs) and Rob needs to keep the servers in manteniance so we can still download online levels and see other's profiles (and other things) so it should have a price of $9.99 (10 dollars) on Steam. Considering that mobile devices have the free versions, the full version would probably cost $4.99 (5 dollars)
i think normal and platformer demons should be seperated on the profile page. Normal mode is such a gd specific skill that no other games really translate to while platformer mode is immediately 100 times easier when you're like me and played a f*ckton of celeste. A platformer hard demon takes me about an hour to beat even though platformer mode just came out while learning to beat normal hard demons that quickly took me years to learn. Ofc knowing the physics of all the gamemodes also strongly translates to platformer mode but i think anyone that's played a bunch of hard platformers can now just download gd and go beat a platformer demon. GD is now basically 2 different games, which is f*cking amazing but they're being treated as the same which f*cking sucks :/
I agree
Never even heard of the GDDL before this, as the GDDP kinda overshadows everything like it. Now that I know about it, I completely agree with your opinion (GDDL > GDDP). It provides a much wider scope and streamlines the process of looking for levels to beat more than the GDDP can.
I still find the replacement songs thing weird because it’s not that hard to find a bad song/really short song (around 15s) to replace. NG is full of them.
Or at least a song that has around the same bpm
Kind of relating to the first one: In my opinion, decoration can only be complementary to a level’s quality. What I mean is that it can make a level that’s already fun better, but good deco on a bad level will result in it being just as bad. I think that you’d think otherwise if you were better at the game. Having extreme demons not need to be fun would just result in inconveniencing people that want to get good at the game.
I totally agree with you on the hell level one. For example, an actually bad hell level is slaughterhouse. The only “theming” in it is really just it directly telling you that it’s trying to be hell themed, like the text, art, and overwhelming amount of red. Pretty much same thing with grief. (Please don’t get me started on how grief shouldn’t really exist. Since he wanted to make his reputation not “the bad impossible level guy”, then he should have made something original instead of trying to redirect the popularity of old SH into just another generic hell level)
For the last one, nah. The only way to make MH unnecessary would be to add almost everything into the vanilla game with a few adjustments and to get Absolute onto the dev team, which would be totally deserved. (Slightly unrelated, but GD colon and Stormfly too.)
idk who stormfly is but yea get absolute and cologne on the team
@@MelodyLumina Stormfly is the guy that made the 312 bugs video. Unfortunately, it’s likely impossible because he also made a video about the rating system being bad, so Robtop probably hates him now.
@@Periwinkleaccount i don't think rob's the kinda guy to hate over criticism tbh
@@MelodyLuminaRob literally said “Thanks :)” on his video
@@exiled_shadegd He commented that before Stormfly uploaded the rating system video. Also, a lot of the bugs in that video still aren’t fixed.
For literally every single one I found myself saying "holy shit that's what I've been saying" (maybe other than the megahack one but I can understand it. I just can't live without it anymore it's cocaine)
I like hell themed top 1 levels because the hell theme fits its position you feel like you are playing a top 1
Also the ultimate phase is good
I COMPLETELY agree with you on the NONG songs, legendary rates, and GD's price increase!!!! The nong songs piss me off. Creators will literally use popular/good songs as a replacement and I dont want to replace songs I want to listen to in levels, it is bad for the original artist. For example I wanted to use the original replacement song in Slaughterhouse but everyone would now replace that, with the slaughterhouse nong song.
I actually agree with most of this. Prioritizing Decoration over gameplay especially (though I do think there are levels like "How" by Spu7nix, which clearly are just meant as a viewing experience, more than gameplay, shouldn't count for this argument). One I would disagree with would be nine circles levels. I feel they rely on flashing lights far too much, and the challenge comes mostly from trying to see the screen at all, which I get is the point, but that just isn't fun in my opinion, though that's a personal preference, the original is still pretty good on this front. Also, I'm pretty unbiased with Avernus and Tidal Wave, but I do think you make a good case for Avernus, and it's another example of effort spent on levels being prioritized when rating over the actual final level. Another one I disagree on is price. While yes, it probably is WORTH more, a lower price means more people will get to play the game, and most players will likely just play the first few official levels anyway, so it may be hard to justify spending much more. Besides, it seems Robtop is pretty alright with the amount of money he makes, and cares more about showing his game to more people.
I think it would be cool to have a layout rating system (This doesnt have an effect on your stats). Then we can have levels that focus on gameplay only. I mean i dont think it would do well but some players may play layout levels when theyre bored
I agree with all of these. I use the GDDL a lot and stopped using the GDDP, I’ve always said gameplay > deco, never liked Robot (platformer is a different story) I think very good old levels that really pushed the update should get legendary, (Death Moon, WHAT, etc) I’ve always disliked Tidal Wave and though Avernus was overrated, I hate bad replacement songs because I’m an iOS player, and I do like a lot of hell levels, even if the style is overused, as long as it’s done right. I don’t really have an opinion on the megahack take because I can’t use it, and price increase doesn’t really matter to me, as long as it isn’t stupidly expensive then it’s fine, since the game is super good and I would definitely pay $20 for a game like this.
The thing you said about gds price getting increased is something I agree with for the most part. My one issue with it is that it might make other people who don’t realize the potential, like my real life friends (just kidding I don’t have friends), not want to buy the game as much because everybody only downloads the lite version because nobody on the internet bothers to spend any money except on expensive shoes or necklaces or stuff just so they can look cool. But great video 👍
Used to be a big fan of deco, then played Aleph 0, it became a level I really enjoy and while I still value deco, I now wholey understand that gameplay is insanely more important.
For the first point, I think the problem with making the rating system primarily based on only gameplay is that good gameplay is way more subjective than deco, which would make the system way more inconsistent than it already is
I honestly just prefer deco more, I would spend hours playing a gorgeous level but loose interest in 3 attempts on a layout. I think I like to use the game as an art form, and I like playing levels by people who use it the same way.
2:00, yes look at coaster mountain
i also didn't know they made gddl a website and i though it was just a document/table
I actually agreed with most of what you said, when I clicked on the video I was expecting you to say that Deadlocked is a Hard Demon or something.
The first one i completely agree with and i think its the reason why i think rage quit doesn't deserve to be the "best level in the game" like yes it looks amazing but at the end of the day its just stereo madness with different decoration
you can jump a lot higher than the ccube with the robot without it being a max jump. theres a pretty big window between cube height and max height
i didnt expect you to agree with me both on hell levels being good and circles levels being good, but where we differ is that i cant get enough of slaughterhouse and slh inspired levels as well as i perfer older more simple nine circles levels except for rated sakupen circles that level is so raw and one of my fav circles levels as well as just the og level
i’m gonna be honest i didn’t really know about the gddl until this video,,, and i totally agree with your point… idk why it would be controversial at all when it’s literally just true
I think levels that have changed the game should get a special rating, one only for those levels, and on avernus, just remove the fixed hitboxes and it would be fine but fixed hitboxes are bad.
I also hate the robot. Also one of the worse things about it: Whenever you play a 4x speedsection and you have to do a full hight jump, you can't even see, where you're going to land that jump. This makes some easy demons really frustrating for me to play. Well I'd say most 4x speed gameplay is just too fast for me to see anything, especially if it is more heavily decorated
"Nine Circles levels can be unique" was obvious as soon as I first practiced Ring Trick. Gameplay over deco also felt super obvious to me, just look at Dancing Moonman for example. I disagree with your opinions on the robot gamemode and Avernus though.
Honestly, the more I disagree with someone’s opinion, the more interested I am in _why_ they have that opinion. Great video.
I have an unpopular opinion of my own: I think there is a clear distinction between a layout level and a 1.0 style level, like if I go in the level editor and just place some random blocks for the bare-bones gameplay I want my level to have, sure it is a layout, but once I fill in the gaps, fix potential secret ways and bugs, and make the level feel solid and not just random blocks them it is not a layout anymore.
That's why I don't mind level like dear nostalgists and xo being rated, they are not layouts imo, and judging from gameplay alone, they are awesome.
NothingIsScary, what is your opinion on jumping (for example, beating an easy demon as your hardest and then going straight for an insane demon)? I’m a huge fan of jumping but I know that basically everyone else hates it so I wanna hear what you think
2:00 is a pretty cold take, I think I’ve seen people express the same opinions in the past and I also agree
Ive never seen the gddl before and this video actually really helped because now i can progress as a player
Edit: i also agree with the hell level take
I agree with most but the Robot being bad and Gameplay being not important if it's an extreme demon
"Gameplay matters more than decoration" is not unpopular in the slightest. In fact, I have NEVER heard anyone say otherwise. I'm starting to get very annoyed at how many people seem to think they're unique for agreeing with that.
you can replace songs on android but its a big hassle that requires you to redownload the game every time you need to replace a song
4:16 but xo has decoration (seriously, why a lot of people think that levels without deco have deco just for having 1 or 2 default chains but say that xo has 0 decoration)
Personally i think the robot is a really good gamemode but no one knows how to use it ... I like the gameplay of that one part in fingerdash for the dash orbs. I really enjoy robot also in platformer. Either than that i agree with every single statment
The reason the price for the game is as low as it is is because RobTop makes so much more money from ad revenue in the free spin-offs than people purchasing the full game.
first one should not be in this video that is just obviously correct
My even hotter take is that red and black levels like Kenos and Athanatos are good as well as the well made hell levels. From what I’ve played (obviously not Kenos more like Athanatos lol) a lot of them are easy to read and have fun gameplay, and I just overall like the vibe because most of them come from 1.9 or 2.0 (I personally like the techy aesthetics of 1.9 and gothic aesthetics of 2.0), without using a bunch of crazy decoration or effects, and I guess I feel a vicarious feeling of enjoyment from watching or playing these because they looked like they were fun and easy to make. I got love for levels that push the boundaries of their update and we need more people that do that, but I’m just usually more inclined to play levels like Athanatos.
Edit: After watching the video all the way through I didn’t hear one take that I disagreed with. I think there’s something wrong with me
6:00 i dont keep up with the community much. I loved death moon but I thought it was just a good level with good music and gameplay that everyone loved. Is there something about it that made it revolutionary like Nine Circles?
It was extremely good for the time, it definitely didn’t start a big trend but it’s an amazing level nonetheless
@@RobertTheDasher I can see how
Personally, I think that gameplay and decoration are not the most important thing, but it's the idea. I prefer a level like Sakupen Circles or Tidal Wave because the ideas are so much cooler compared to a more generic level that might even have better GP/deco. Of course, you might find the latter more fun to play, but I'm in love with the concept and how unique and cool it is, more than I am with how polished it is and how "alike" it is to other levels.
This is the reason why I honestly kinda like Silent Clubstep
How is sakupen circles a cool idea it's literally nine circles like it's not even a different colour it's just nine circles
@@yunovaaa It's a mix of Sakupen Hell and Nine Circles. It starts off hard and slow, then it turns impossible, with weird and unique gameplay to fit the great intensity. I think it's really cool
@ytac-ss7vz it's not really part sakupen hell it just has the same song and that's where the similarities end imo
But if you find it cool I won't hold it against you ofc that's just my opinion :)
@@yunovaaa Oh, the ship parts and dark colors always reminded me of Sakupen Hell, that's why. Thank you!
deadlocked wave parts are some of the easiest part in the level, the hardest part is probably the memory ship
nothingisscary learning his alphabets at 1:51
my hot takes:
- Flamewall sucks
- Change of scene and Ispy are really cool even though they are overrated
- UFO best gamemode
- 1.9-style deco sucks
Very hot take: B is not a fun level, the first 60% is fun, the the boss fight is well telegraphed and pretty enjoyable but after that it basically becomes a memory level because you have a 4x speed ball section where you cant see ahead because theres a glow and then you have a 3x speed wave section where the gameplay literally forms as you go and then you have a 3x speed spider section where the big bee covers up where you can see ahead so for these 3 bits you have to memorise the click patterns instead of reacting to whats up ahead.
I personally believe that instead of just getting rated by gameplay, i think there should be a balance. With good gameplay, and good deco. If a level has great gameplay but poor deco, it should just get a rate, same with levels with great deco but horrible gameplay.
6:31 for this one I kinda agrees, but I think it is not needed to like make it legendary since if the level was released in any point of the game, that level will keep its rating. It is probably the best to add like a bagde to shows revolutionary levels that changes the game.
I'm not the only one who despises Robot gamemode? Thank god.
put the gddl and the gddp in the description for the viewers to compare between sites
other than that, cool video
I really like how your videos feel like a podcast lol
Yeah I don’t understand why so many really amazing looking levels have shit gameplay. Making good gameplay isn’t THAT difficult imo, and making passable gameplay is even easier. If you are gonna put THAT much effort into the deco… at least spend a bit of time making the gameplay fun. But even then I do think as I said, deco is MUCH harder to make than gameplay tenfold. I personally don’t think a really good level gameplay wise but shitty or boring deco should get much past featured, but I do think gameplay should be considered more for rating levels as it is usually completely forgotten about when rating levels nowadays. So yeah, I half agree. We need a middle ground between how it is now and how you considered it in your hot take.
The GDDL is unironically looking so good and I’m switching, I hate the GDDP
I personally think that avernus's deco is ok its just the colors makes it hell themed but has nothing to it
Honestly, I feel like the fact that Tidal Wave having the same background for 60% of the level is considered bad just shows how ridiculous the rating standards are. Levels shouldn't be required to have a custom background at all to get a rate.
U brought up the bg in tidal wave but avernus literally has a black screen ad the bg
Honestly I agree with every point you've said. I guess I have terrible takes as well.
Plus, I've honestly tried making levels, and it's super hard to male a good level, and it takes way too long.
terrible takes and unpopular takes are very different things, not following the majority doesn’t mean your opinion is bad.
@@RobertTheDasher good point