Control - Ray Tracing ON vs OFF Comparison

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 150

  • @higanbana_red1772
    @higanbana_red1772 2 ปีที่แล้ว +73

    Lmao that zoom in on the eye to see the reflection was legendary

  • @RayTracingRevolution
    @RayTracingRevolution  2 ปีที่แล้ว +26

    Reworked this comparison as I only used still screenshots in my original video, hope you like the video!

  • @asdfjklo234
    @asdfjklo234 2 ปีที่แล้ว +95

    I've always found the interplay between technology and art interesting. The technological limits of each era result in a specific style, which I think gets only fully appreciated once we have left it completely behind. There may come a day when the "rasterization look" will make people nostalgic. It gets even more interesting when you consider that the people (and their brains) experiencing these games change with the times as well, which explains why you cannot go back and play an old game and re-experience it the same way you did when you first played it. I've noticed myself how with each subsequent graphical generation my visual intelligence has increased, making me more discerning towards early 3D graphics. When you played Half-Life in 1998 (I did in 2000 or so), part of the magic was that it was (almost) cutting edge graphics, stimulating you visually more than it would do nowadays, and what the graphics didn't deliver you would complete in your mind. I remember this aspect being mentioned by an indie developer doing pixel art. This imagination part is vital in creating a sort of transcendent depth to an experience in my opinion, and it is a danger afflicting newer games as they become more and more lifelike, leaving less and less space for imagination.

    • @RayTracingRevolution
      @RayTracingRevolution  2 ปีที่แล้ว +15

      I wonder how much of that is ones own imagination filling in the blanks at the time, and how much is rose tinted glasses and nostalgia, but I get what you mean.

    • @asdfjklo234
      @asdfjklo234 2 ปีที่แล้ว +1

      @Sodium Chloride I agree regarding the plateau! I don't think I claimed anything to the contrary. There's no going back to early 2000s levels of graphical / hardware advancement, but it also means you don't have to buy a new GPU every two years.

    • @asdfjklo234
      @asdfjklo234 2 ปีที่แล้ว

      @Sodium Chloride I also agree 😂 I do think however that games look too alike nowadays across developers and across genres, one reason presumably being Unreal and Unity proliferation and people using the same assets and settings. Also there are some persistent design choices such as strong bloom, god rays where none should exist, heavy ambient occlusion and other odd design choices which makes games look very 'gamey'. The (ever-)upcoming Witchfire shows what a unique style can bring to the table. Also any Source games have a unique style to them as well.

    • @asdfjklo234
      @asdfjklo234 2 ปีที่แล้ว

      @Sodium Chloride I agree ;-)

  • @ragnarlothbrok6191
    @ragnarlothbrok6191 2 ปีที่แล้ว +112

    Still probably one of the best ray tracing showcase so far

    • @Tee_B
      @Tee_B 2 ปีที่แล้ว +1

      Nope. Just the most in your face.

    • @vividas
      @vividas ปีที่แล้ว +13

      @@Tee_B what's the point of ray tracing if it's subtle, with the same performance impact? that doesn't make sense lmao.

    • @Tee_B
      @Tee_B ปีที่แล้ว +1

      @@vividas To make stuff like more photo realistic? You're telling me ray traced shadows are better than full HDR?

    • @vividas
      @vividas ปีที่แล้ว +2

      @@Tee_B literally who mentioned hdr

    • @Tee_B
      @Tee_B ปีที่แล้ว

      @@vividas Are you actually this dense?

  • @AdiusOmega
    @AdiusOmega 2 ปีที่แล้ว +43

    I always thought that the only raytracing in Control was reflections. Consider me impressed, the reflections still a clear game changer, the other additional effects really help to seal the whole image together coherently.

    • @oiltycoonbillionaire
      @oiltycoonbillionaire 2 ปีที่แล้ว +2

      It’s a whole lotta shit like diffuse lighting and contact shadows that’s not usually seen in other titles

  • @thebigcj517
    @thebigcj517 2 หลายเดือนก่อน +2

    ‏‪1:09‬‏ It's really crazy, even the smallest details have ray tracing.

  • @jonathanryan9946
    @jonathanryan9946 หลายเดือนก่อน +1

    I can still remember the exact moment this game sold me that Ray-tracing could be beneficial. I was looking in a glass room, when in the reflection I saw enemies spawn behind me. I whipped around and dropped 2 of them before they could even get a shot off. In decades of gaming prior, I would have always been shot in the back.
    I was like, holy cow, that's what I've been wanting in a shooter since Goldeneye. The rest of that game I was using glass reflections to peak around corners and such. It was mind-blowingly fun to do to.

  • @RayVa0
    @RayVa0 2 ปีที่แล้ว +34

    Truly a revolutionary title in terms of RT actually being implemented in games

  • @Shadowed007
    @Shadowed007 2 ปีที่แล้ว +39

    Waiting for Control 2, can't believe how good Control + RT really is.
    The bar is set high for Control 2

    • @RayTracingRevolution
      @RayTracingRevolution  2 ปีที่แล้ว +15

      Loved the setting, basically a high production value SCP game!

    • @oiltycoonbillionaire
      @oiltycoonbillionaire 2 ปีที่แล้ว

      @@RayTracingRevolution could you give tell me what the game basically is? I’m tryna find stuff about it but I can’t look anywhere without being spoiled

    • @fzz6716
      @fzz6716 2 ปีที่แล้ว +4

      Aren't these the same team that made quantum break? I remember it running really badly on my GTX 970.

    • @angelomarzocchi4202
      @angelomarzocchi4202 2 ปีที่แล้ว

      Remedy announced Alan Wake 2 and they said it's gonna be their best looking game ever

    • @Shadowed007
      @Shadowed007 2 ปีที่แล้ว

      @@angelomarzocchi4202 Great to hear!!!

  • @sermerlin1
    @sermerlin1 2 ปีที่แล้ว +4

    Man, I would love if rockstar released full RT suite for red dead redemption 2. God how killer the game would look with RT shadows, local shadows, contact shadows, reflections, infinite bounce light...
    How exilirating saint denis would look at night with moonlight casting over the city mixing in blending with the local street lights.

  • @2wcp
    @2wcp ปีที่แล้ว +2

    5:38-5:42 impressed me the most

  • @asdfjklo234
    @asdfjklo234 2 ปีที่แล้ว +5

    0:53 ambient occlusion messing with the basket there

    • @ClarkWasHere1
      @ClarkWasHere1 2 ปีที่แล้ว +3

      and then raytracing does it right 😊🙏

    • @asdfjklo234
      @asdfjklo234 2 ปีที่แล้ว +1

      @@ClarkWasHere1 God bless raytracing!!

  • @PedroMoraisPortnoy
    @PedroMoraisPortnoy 2 ปีที่แล้ว +8

    People saying RayTracing doesn't make much of a difference are blind... Not only more specular reflections are amazing, but diffuse reflections are the game changer here: like having a red object next to a white wall lightly tinting it red. And don't get me started on ambient occlusion limitations that RT just absolutly solves.
    It's not only about reflections, it has a lot to do with blending the hole lighting together in a scene that makes it look so much natural.
    We really are in a golden age of graphics in games, and with the upcoming UE5 games with Nanite, boy are we going to have a blast (as long as devs use the time they'll save with these technologies to polish games and be creative).

    • @onofriopiccolino5166
      @onofriopiccolino5166 8 หลายเดือนก่อน +1

      If you have a GPU that can run the game at 4k with ray tracing it would be nice but I would rather play at 4k without ray tracing than 1440p with ray tracing

    • @Amber_Valentine
      @Amber_Valentine 2 หลายเดือนก่อน

      ​@@onofriopiccolino5166its okay if you can't run it with RT

  • @abdsalam7122
    @abdsalam7122 2 ปีที่แล้ว +2

    Late to the game. I've noticed that turning on RT while ssr set to high or medium don't actually turn off ssr. Its just prevents you from adjusting ssr. I turned off RT, then manually turned off ssr, then turned on RT back. You'll get very different result. So kinda like there's 2 mode to this. One is RT on with SSR on, the other is RT on with SSR off.

  • @pigydog123
    @pigydog123 2 ปีที่แล้ว +14

    I feel like your videos would be great to show to people that say the ray tracing makes no difference

  • @NBWDOUGHBOY
    @NBWDOUGHBOY 2 ปีที่แล้ว +6

    Control is the ultimate RT benchmark also, Not a Bad game in itself. I put about 5 hours into it. But then my pc crashed and i lost all my Progress. Sad. But hopefully I can play with All the RT on when I upgrade.

    • @Ilestun
      @Ilestun ปีที่แล้ว +2

      A crash should not make you lose game progress. Thats what happens 20 years ago, should never happen again today with cloud and even with latest storage which don't "die" like old HDDs.

  • @frazho4eg
    @frazho4eg ปีที่แล้ว +1

    now here i see the difference!
    great music btw

  • @FateReaper5
    @FateReaper5 ปีที่แล้ว

    Thanks for the video. I really enjoy these side by sides and your editing was pretty awesome. Keep up the good job.

  • @gabrielnoah4517
    @gabrielnoah4517 2 ปีที่แล้ว +1

    Wow. This video was really well made

  • @warnacokelat
    @warnacokelat 2 ปีที่แล้ว +4

    I hate how the floor reflection looked in this game. And some surface, like a metal elevator door looks fuzzy.

  • @kyle9431oilers
    @kyle9431oilers 2 ปีที่แล้ว +2

    0:40 like people would ever notice that while playing lmao

  • @andrewmontague9682
    @andrewmontague9682 5 หลายเดือนก่อน

    So good. If only I hadn't played this through twice already...

  • @berkertaskiran
    @berkertaskiran ปีที่แล้ว

    4:06 What the heck is that at the wall? How is that reflecting that way? There's something wrong there.

  • @GrubKiller436
    @GrubKiller436 ปีที่แล้ว +8

    So basically you get reflections and slightly better lighting.

    • @GameOver-nm2us
      @GameOver-nm2us ปีที่แล้ว

      yes but these reflections are spicy

    • @gpgc4406
      @gpgc4406 10 หลายเดือนก่อน +2

      @@GameOver-nm2us not worth the half fps decrease tho

    • @GameOver-nm2us
      @GameOver-nm2us 10 หลายเดือนก่อน

      @@gpgc4406 kinda is, the game is old, you can probably run it with Ray tracing with a 1070 or something similar

    • @gpgc4406
      @gpgc4406 10 หลายเดือนก่อน +1

      @@GameOver-nm2us yeah, at 30 fps

    • @GameOver-nm2us
      @GameOver-nm2us 10 หลายเดือนก่อน

      @gpgc4406 dude, the weekest RTX card (2050m) can do way more than 30 fps, you have no idea what you're talking about

  • @eternalmiasma5586
    @eternalmiasma5586 2 ปีที่แล้ว +5

    Control is still up there with some of my favorite games of all time, next to death stranding, Witcher 3 and fallout 4

    • @denu1879
      @denu1879 2 ปีที่แล้ว

      Are you actually being serious? I've played Control and Death Stranding and i thought they was absolute garbage. It was painful to force myself to play them i lost interest so quickly.

    • @ibzmav
      @ibzmav ปีที่แล้ว

      @@denu1879 i haven't played both, but I'd agree that most modern games now are overhyped from what I noticed. Could you recommend some good ones recently?

    • @riccco20
      @riccco20 ปีที่แล้ว

      @@denu1879 i actually love that 2 games, my recomendation is you should play it without rushing but play it with slow pace . for control you should read the document, journal ect. and for death stranding just enjoy the music and scenery

    • @KunaiKrazy
      @KunaiKrazy 11 หลายเดือนก่อน

      I loved Control. Gameplay is varied, the story is great but the atmosphere is what sells the game for me. It's quirky, anachronistic, and the scenery and exploration? Yes. I love looking at the architecture and the industrial workings of the Oldest House. Dr Darling's videos are hilarious.

  • @V3ntilator
    @V3ntilator 2 ปีที่แล้ว +2

    What kind of software are you using for the "sweeping effect"?

  • @DZCOSENTRY
    @DZCOSENTRY 2 หลายเดือนก่อน

    This game was definitely made with raytracing in mind. With it's sleek, clean, blocky environments.

  • @randomrandom7724
    @randomrandom7724 หลายเดือนก่อน

    One of the few games where RT is actually well implemented, both technically and artistically.

  • @LeandroMartinscg
    @LeandroMartinscg 2 ปีที่แล้ว +3

    It's sad the fact that they neglected the rasterized reflections on this game, they are just terrible, completely noisy, the glasses are basically invisible without the raytracing

  • @jassenjj
    @jassenjj ปีที่แล้ว +3

    The ray-traced images look wet/oily... I find it unpleasant, playing on DX12 with no raytracing.

  • @WaitButHow
    @WaitButHow 2 ปีที่แล้ว +9

    The visual difference is so subtle, but the FPS hit is so big. And the gameplay is just as awesome as without RT.

  • @kingx1180
    @kingx1180 2 ปีที่แล้ว +3

    it looks like in the hotline room the glass is limited to 1 reflection
    instead of a mirror room effect
    kinda disappointing
    i wish it was like minecraft rtx tho

    • @RayVa0
      @RayVa0 2 ปีที่แล้ว +1

      I imagine that effect was too demanding even for a 2080ti (best RTX hardware at the time)

    • @kingx1180
      @kingx1180 2 ปีที่แล้ว

      @@RayVa0 uhm
      I think you are too outdated
      Rtx 3090 exists you know
      Also Minecraft did it (Minecraft is path traced that means its heavier) and yet runs on rtx 2060 60 fps with dlss

    • @existentialselkath1264
      @existentialselkath1264 2 ปีที่แล้ว +8

      @@kingx1180 'best RTX hardware at the time' key words being 'at the time'

    • @kingx1180
      @kingx1180 2 ปีที่แล้ว +1

      @@existentialselkath1264 oh i didnt notice you typed that sorry

    • @sheikhrayan9538
      @sheikhrayan9538 2 ปีที่แล้ว +1

      @@kingx1180 he did not type it, it was Key who typed it

  • @poonakanwanaeloh7858
    @poonakanwanaeloh7858 ปีที่แล้ว

    The subtle reflections in this game make more sense than those in cyberpunk 2077

  • @ragnaros170
    @ragnaros170 2 ปีที่แล้ว +4

    The more I watch, the more I am convinced that devs took some stuff away from the game which is mandatory, and said "hey, if you want those back, just open ray tracing fella!". Like, how tf can you explain a light, a white light not having it's reflection on a relatively wet surface? Even with ssr, it should be there. It should be there even before i enable ray tracing.
    Second example is these horrendous windows. They are absolutely dogshit and don't even look like glass without ray tracing. Glasses need to be transparent whether if rt enabled or not.
    This whole ray tracing showcase was nothing more than a manipulation simulator and people fell for that. Before you jump up to the comments and start blabbering, I can handle this game with RT high settings with a little bit of tweaking. I merely speak the truth.

    • @michaeltownley4046
      @michaeltownley4046 3 หลายเดือนก่อน

      I thought I was the only one who thought sometimes it looked a little too off with no ray tracing.

  • @219SilverChoc
    @219SilverChoc ปีที่แล้ว +1

    Great video, while Il probably only be able to use 1 or 2 effects on my new PC, it's still a Huge improvement on an already stunning game!
    One thing that strikes me as weird is the choice to have additive RT shadows instead of full on RT shadows, like they only cover things that could be covered by screen space shadows for much cheaper? Of course it's a great option for high end users, but it is abit sad that they chose a weird middle ground of having a limited RT effect without a screen space alternative for lower end ones?

  • @pablo3558
    @pablo3558 2 ปีที่แล้ว +1

    @ray tracing revolution raytracing in games is truly rt ? I mean yeah they look better with rt but they dont look much better in some games, i expected more difference with rt, is rasterization so good or gpu doesnt have enough power to render proper rt, for example how many samples games are using with RT GI, rays per pixel, and how raytracing is compared to the raytracing they use in offline rendering?

    • @RayTracingRevolution
      @RayTracingRevolution  2 ปีที่แล้ว +1

      Ray tracing in games is proper ray tracing, but with often just 1 ray per pixel or less, which is very low (somewhat redeemed with AI denoising) Often, rays for RTGI only bounce once, while in proper offline rendering rays can have plenty of bounces. Examples for games with more than one bounce are Metro Exodus, Minecraft RTX and Quake 2 RTX. But yeah, it's not on the level of a ray traced scene you get in something like blender.

    • @pablo3558
      @pablo3558 2 ปีที่แล้ว

      @@RayTracingRevolution dying light 2 uses infinite bounce too? and how many power do u think we need to do path tracing, one nvidia developer said we will see it in games about 2035

    • @NiceGuyShaders
      @NiceGuyShaders 2 ปีที่แล้ว +1

      It's usually a "rasterized ray tracing" if you go too technically deep. It is something very difficult for me to explain how it's different from a normal ray tracer. But the difference in result is that in a rasterized ray tracer, you can fall back to rasterized lighting after the first bounce. But an actual ray tracer should continue bouncing until finds a light or becomes dark enough. Or it will make unnaturally dark scenes if you limit it to one bounce. Besides, games these days use one sample per pixel or even less, but then they accumulate them through different frames. So the effective amount of samples can be way more(~64). Then a filter will remove the remaining noise.
      Comparing it to an offline renderer... They usually use path tracing which is way way more complex. For example, a diffuse ray can turn into a specular ray at anytime... And it samples a lot more so it has way more detail in the result. Also as it's not combining ray tracing with rasterized image, it's way more ray tracingish looking. 👀

    • @sermerlin1
      @sermerlin1 2 ปีที่แล้ว

      If you compare still shots and non moving shots then there won't be much obvious difference. We have reached a point where you can mimic ray tracing/path tracing if looked from correct angles.
      The real difference is actually in motion where raster based techniques just break apart and all illusions become obvious like reflective surfaces not reflecting correctly by missing objects that are suppose to be reflected due to screen space problem, ambient occlusion not correctly shading, shadows not in the correct casted location, looking too sharp, Light bleeding through surfaces, etc etc...
      That's where ray tracing comes in. Motion. The games will be looking from here on more and more coherent just like you can see in this video. Where there aren't glowy parts, dislocated reflections, unnaturally looking reflections/shadows etc...
      Basically moving from fake, mimicing illusion to the real grounded look.
      If you played game with ray traced features enabled for an hour or two and suddenly switched to raster based, you'd see how fake the whole thing looks and unatural compared to ray traced even though if you compared it shot for shot there's not much difference.

  • @NBWDOUGHBOY
    @NBWDOUGHBOY 2 ปีที่แล้ว

    What resolution is this gameplay at? My reflections didn't look this good at 1080p.

  • @samchongjingxian2811
    @samchongjingxian2811 21 ชั่วโมงที่ผ่านมา

    The most important in RT is definitely the reflection, 2nd goes to lighting, and then 3rd goes to illumination...the rest are kinda bullshit
    Before I was talk shit about Ray Tracing too, but once I tried it...I cant really go back to before...and I only discovered Ray Tracing has many effects in our real life too

  • @sane7527
    @sane7527 ปีที่แล้ว

    Along with cyberpunk one of the best Ray tracing games on the market

  • @EbonySeraphim
    @EbonySeraphim 2 ปีที่แล้ว +4

    Yup. Ray tracing is a waste of hardware on a GPU. Most of the visual differences do not need ray tracing to be accomplished. The devs just used it to make improvements, and are intentionally leaving the non-RT version unpolished to make the RT visuals stand out. I see a lot more color and contrast improvements, along with dusting off of scenes than actual visual reflection behavior going on.

    • @od1sseas663
      @od1sseas663 ปีที่แล้ว +2

      Thanks for letting us know that you don't know anything about real time graphics.

  • @ek2who
    @ek2who ปีที่แล้ว

    I remember when i enabled first time diffused lighting in 2019. It was like a miracle. 2070 Super suffered at 1440p, now 4090 chilling at 4K. I am RT addicted and can't wait for 5090 already. Future tech is always inspiring.

  • @gonzalobellido7643
    @gonzalobellido7643 ปีที่แล้ว

    i used to play control with an RTX 2060 without ray tracing, but since i have bought an RTX 3070 i can play it with full ray tracing ultra settings at an enjoyable 140 FPS

  • @incuboy5939
    @incuboy5939 5 วันที่ผ่านมา

    i have rtx graphic but i can't turn on rtx ,

  • @Berzeger
    @Berzeger 9 หลายเดือนก่อน

    Control looks absolutely amazing with RTX on, but to me personally it looks like the floors are extremely wet. Does anyone else feel that way or am I the only one?

    • @SeanMichael1992
      @SeanMichael1992 หลายเดือนก่อน

      Not just you, everything even the carpets and doors look like they were lathered in vegetable oil, it doesn’t look good, so I’m constantly fighting between turning SSR on and off cuz that’s what’s causing it combined with ray tracing.

  • @ec_cen_tric9535
    @ec_cen_tric9535 7 หลายเดือนก่อน

    Tbh, I'm a little bit disappointed that ray tracing is all focused on reflections, not actual lighting on many games.. Among all those games, Cyberpunk's path tracing only stands out by showing how ray tracing should be and I hope I'd see this case from other games too.

  • @C0SSTY
    @C0SSTY 7 หลายเดือนก่อน

    Cool for being one of the first rtx games, but not that impressive, mostly because this implementation is focused on reflections. Lighting and shadows are more important imo.

  • @Liamx-00
    @Liamx-00 ปีที่แล้ว +1

    Really wish the RTX was 60fps

    • @mrcactuar8515
      @mrcactuar8515 ปีที่แล้ว

      I play with RTX enabled, ultra setting, more than +120 fps easy

  • @apexsosapex1014
    @apexsosapex1014 2 ปีที่แล้ว +2

    I don't like rt implementation in control, lots of light leaking

  • @annoying_sandwich
    @annoying_sandwich 2 ปีที่แล้ว

    0:46 yeah I'm absolutely going to notice these reflections every time I'm playing a game. Another unnecessary bullshit invented to release even more expensive gpus and consoles

    • @markfarkas1817
      @markfarkas1817 ปีที่แล้ว

      Yea what a bull shit a technologie that makes games look more realitic what a shitty thing ha 🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻🤦🏻

    • @annoying_sandwich
      @annoying_sandwich ปีที่แล้ว

      @@markfarkas1817 so you telling me you noticing a difference when playing a fast paced game like control or cyberpunk? RT maybe have a chance to be visible in some walking simulator games but there's no way most people are going to care about reflections and shadows in action games when they're driving a car for example. The only thing they will see is they fps count lower by half

  • @ItsMrChristmas
    @ItsMrChristmas ปีที่แล้ว

    Ahh Ray Tracing. For when you want your game to look better than the real actual world does.

  • @DenkyManner
    @DenkyManner ปีที่แล้ว

    Much of a muchness. It feels the same either way.

  • @mohammedalawthan5626
    @mohammedalawthan5626 2 ปีที่แล้ว

    Soooo magnificent 😍💛💛💛

  • @jc008titan
    @jc008titan 2 ปีที่แล้ว +1

    it just halves my fps

  • @liki8674
    @liki8674 ปีที่แล้ว +1

    El Ray Tracing la mentira mas grande de Nvidia

  • @B16B0SS
    @B16B0SS 2 ปีที่แล้ว +1

    while I think this is a technological advance, I feel like RT on is overdone and surfances are too perfect, shiny, and its distracting. I'm playing control now (without RT) and watched this video to see what I am missing. I feel like thre are improvements but they are "jacked up"

  • @nicobenji0248
    @nicobenji0248 2 ปีที่แล้ว +1

    10 years from now Rtx reflections won't be as big of a deal or noticeable to most gamers lol

    • @nier409
      @nier409 2 ปีที่แล้ว +5

      Probably because every big game will be ray traced by then lol

    • @gaborszabo7765
      @gaborszabo7765 ปีที่แล้ว

      ​@@nier409no because ray tracing in not a big deal. Almost meanjngless

  • @cxvxcbcxn
    @cxvxcbcxn 2 หลายเดือนก่อน

    Am I the only one who just doesn't see the appeal of RT? Performance takes a massive hit and the result doesn't look that much better...maybe in 10 years the GPU's will be powerfull enough but today I just don't see it...

    • @randomrandom7724
      @randomrandom7724 หลายเดือนก่อน

      Indeed. And this is one of the best examples of it. Usually it is just a performance handicap without visual compensation.

  • @eldiestro1990
    @eldiestro1990 2 ปีที่แล้ว +1

    "*light bounces*"
    Emmm..... Yeah!! That's the essence of REFLETIONS 🙄

    • @od1sseas663
      @od1sseas663 ปีที่แล้ว

      It's not a reflection. It's a light bounce

  • @gaborszabo7765
    @gaborszabo7765 ปีที่แล้ว

    Gimmick

  • @goregejones7248
    @goregejones7248 2 ปีที่แล้ว

    People who say ray tracing is a waste , they don't have RTX cards , they do show off outside , crying inside . 😎

  • @denu1879
    @denu1879 2 ปีที่แล้ว +1

    I preffer ray tracing turned off, its hardly worth the huge cost in performance when rasterization technology works so well.

    • @gedeon_teuzemany
      @gedeon_teuzemany ปีที่แล้ว

      LOL
      You are in the past. It runs perfectly smoth 1440P with a 4070...

    • @mrcactuar8515
      @mrcactuar8515 ปีที่แล้ว

      @@gedeon_teuzemany I have a 4070 ti and, unlike you, i dont need to be a jerk with others. If it works well for him, its good

  • @TheFalco708
    @TheFalco708 2 ปีที่แล้ว +1

    I prefer the game with RT Off
    the ambiant light is darker and more coherent with the direction artistic
    the ground is also too wet with RT On

    • @existentialselkath1264
      @existentialselkath1264 2 ปีที่แล้ว +17

      If you prefer it then that's fine, it's all about what looks best for the player, but I'd just like to point out something.
      Raytracing never makes anything more shiny or more 'wet', it just more accurately portrays the material properties that the artists had already chosen.
      Without raytracing the floors can only reflect an extremely blurry approximation of the surrounding room, raytracing on is what it 'should' look like.
      The great thing with control is that you have a ton of options, so if you don't like the overall look of the ambient lighting you can still enable reflections and I think contact shadows and stuff individually

    • @asdfjklo234
      @asdfjklo234 2 ปีที่แล้ว

      Two possible reasons, firstly, once you commit raytracing to shading a surface, then highly specular (glossy) surfaces will be quicker to render, and secondly there may be an expectation to "show off" what raytracing does to a scene, both factors may lead designers to go glossier than otherwise. I think one can generally judge the maturity of a graphical effect by the degree of subtlety and nuance witih which it's implemented, and RT is in the first phase of "bling bling" and "you better impress me for the colossal framerate drop" coming dangerously close to tackiness in some instances - it's fairly well done in Control imo, Doom Eternal has some polished chrome surfaces on RT that will age rather poorly I suspect.

    • @XXXLaurel
      @XXXLaurel 2 ปีที่แล้ว +1

      But the reflectiveness of the rooms is completely lost, its meant to make them look, well... big, kinda like any office complex, they put a lot of mirrors to make everything seem bigger, without the reflections everything looks claustrophobic, which is not at all the artistic intent, if it was they would not have chosen an office complex.
      Also how is an office complex with big skylines supposed to be dark? Are you certain that's the artistic direction?...
      Just because it has scary elements it doesn't mean it's supposed to be dark, kinda like Left 4 Dead 2.

  • @groovesan
    @groovesan 2 ปีที่แล้ว +2

    90% of those aren't even noticable if you don't compare them side by side. But yeahh, it's TOTALLY worth the price lmao

    • @gedeon_teuzemany
      @gedeon_teuzemany ปีที่แล้ว +1

      " aren't even noticable"
      Just test by yourself lol

  • @tesityr6722
    @tesityr6722 2 ปีที่แล้ว

    puddles and windows....
    things people don't pay attention to anyway lol
    Not worth it for the performance hit.
    Enjoy the gimmick if you want though

    • @gedeon_teuzemany
      @gedeon_teuzemany ปีที่แล้ว +1

      You can say that for all improements with 3D and go play pac man...

    • @LfunkeyA
      @LfunkeyA ปีที่แล้ว

      @@gedeon_teuzemany no

  • @Manganization
    @Manganization 2 ปีที่แล้ว +1

    Raytracing in this game isn't worth it. It's barely noticeable. That's how good the direction for the game was originally.

    • @gedeon_teuzemany
      @gedeon_teuzemany ปีที่แล้ว +1

      Just test by yourself and stfo lol

    • @LfunkeyA
      @LfunkeyA ปีที่แล้ว +1

      @@gedeon_teuzemany stop being a bully and mind your own business

    • @mrcactuar8515
      @mrcactuar8515 ปีที่แล้ว

      Raytracing is WORTH and the difference is huge. Its ok if you play without it, but telling other that RT is barely noticieable its a huge lie.

    • @Ieokk
      @Ieokk 11 หลายเดือนก่อน

      "barely noticeable"
      you need glasses, jeez

    • @Manganization
      @Manganization 11 หลายเดือนก่อน

      @@mrcactuar8515 is it really a huge lie?

  • @GoMarkz
    @GoMarkz 8 หลายเดือนก่อน +1

    Not impressed