Metahuman Hand Animation With Leap Motion - Unreal 5

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 61

  • @wywarren
    @wywarren 8 หลายเดือนก่อน +1

    Thanks for this tutorial! It helped me get started a lot quicker. Note that at 10:25, the positioning of the child actor doesn't matter. It actually loops for an instance of a PlayerStart class to snap the position to, I had removed mine in a test so it was just sticking to origin and once I added one back it was able to move the starting position.

  • @xl965
    @xl965 2 ปีที่แล้ว +2

    I carefully watched your gesture binging tutorial ,so i tried to bing with the arms of the first person ,and found that the binding cound not be done .Could you please give me some suggestions

  • @Red_Gambit
    @Red_Gambit ปีที่แล้ว +1

    This is actually a great tutorial BUT with one caveat: As mentioned in the comments, you need to try this on a specific build of Unreal (5.0.3 is what I used) as more recent builds will get you a crash error when you try to view the project.

    • @Manjyoti_Medhi_
      @Manjyoti_Medhi_ ปีที่แล้ว

      i have got this error" Infinite loop detected. Blueprint: IEButtonStyled Function: Set Collision Enabled Call Stack: Show" how you correct it

    • @Red_Gambit
      @Red_Gambit ปีที่แล้ว

      Sorry, no clue. I just posted what worked for me.

    • @Manjyoti_Medhi_
      @Manjyoti_Medhi_ ปีที่แล้ว

      have you done everything accordingly or did you change anything other than that
      @@Red_Gambit

    • @Manjyoti_Medhi_
      @Manjyoti_Medhi_ ปีที่แล้ว

      which procesor you have used

    • @Red_Gambit
      @Red_Gambit ปีที่แล้ว

      @@Manjyoti_Medhi_ I did everything in the tutorial except I used Unreal 5.0.3 and used the ue5_3-4.11.0 build of the Ultraleap tracking plugin.

  • @DarkBarBarian
    @DarkBarBarian 2 ปีที่แล้ว

    hey I only went finger movement is that possible with that because I'm using xsens suit, I don't want to conflict with xsens suit

    • @DarkBarBarian
      @DarkBarBarian 2 ปีที่แล้ว +1

      make video on this with finger movement only. Thanks

  • @RyansMashup
    @RyansMashup ปีที่แล้ว

    Is there a way to get movement starting from the shoulder, not the elbow? My guy looks like he has worked out too much and can't lift his arms.

  • @stereochips
    @stereochips ปีที่แล้ว +1

    Clock noise makes video better

  • @serenama6402
    @serenama6402 2 ปีที่แล้ว +5

    Hi! My UE5 crashed every time when I put the play button. The reason is "Assertion failed: Pose.IsValidIndex(BoneIndex)". Can you resolve this problem? thax!

    • @EveSaika
      @EveSaika ปีที่แล้ว

      I faced the same problem. Did you find a solution?

    • @benjavides
      @benjavides ปีที่แล้ว

      Having the same problem

    • @higon99
      @higon99 ปีที่แล้ว

      Oh, ya. It crashes everytime on me as well >.>

    • @benjavides
      @benjavides ปีที่แล้ว

      I remember I worked around the crashing problem by setting the pawn as the default one in the game mode or by avoiding that and manually placing it in the scene setting it to auto posses the player 0. Don't remember which was the solution, I tried both

    • @higon99
      @higon99 ปีที่แล้ว +2

      @@benjavides I got it working somehow by getting a specific version set. Soooo this video's installation instruction is a trap. Don't use any Github zip. Below is my result:
      1. Using UE5.1 + UnrealPlugin (Github current 4.6.0) -> CRASH
      2. Using UE5.0.3 + UnrealPlugin (Github current 4.6.0) -> CRASH
      3. Using UE5.0.3 + UnrealPlugin (Github previous 4.5.0) -> CRASH
      4. Using UE5.1 + UnrealPlugin (Github 20221222 compiled) -> CRASH
      5. Using UE5.0.3 + UnrealPlugin (Github 20221222 compiled) -> CRASH
      6. Using UE5.0.3 + UnrealPlugin (Unreal Marketplace) -> WORKS!!!!
      7. Using UE5.1 + UnrealPlugin (Unreal Marketplace) -> Not compatible
      Thanks you so much for giving me your workaround. I uninstalled 5.1 so right now I can't try it but I'll keep it in my mind when I revisit UE5.1. I found that the crash happens only when I use MetaHuman_Template so I think there should be a workaround like that.

  • @Manjyoti_Medhi_
    @Manjyoti_Medhi_ ปีที่แล้ว

    i have got this error" Infinite loop detected. Blueprint: IEButtonStyled Function: Set Collision Enabled Call Stack: Show" how you correct it

  • @psychoticgiraffe
    @psychoticgiraffe ปีที่แล้ว

    for me the examples do not exist in the folder, and i checked my download and its just not there even with show plugin content on

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      th-cam.com/video/i7UvjXG6-4w/w-d-xo.html - You need to enable "Show Plugin Content" to see that folder

  • @xl965
    @xl965 2 ปีที่แล้ว

    amazing,i like it

  • @habibmensch7368
    @habibmensch7368 ปีที่แล้ว

    when I try to add the eventgraph content into my animbp, I am getting the prompt: 'Fix Self Context Function References'. It gives me the option for DebugEffectors 'Do nothing', 'Create Matching Function in Blueprint' and 'Remove Node(s)'. Which one do I have to pick?

    • @BrotherL0VE
      @BrotherL0VE ปีที่แล้ว

      Hey, did you find a solution for this? I'm dealing with this same problem. I tried both "Do Nothing" and "Create Matching Function" and got errors.

    • @habibmensch7368
      @habibmensch7368 ปีที่แล้ว

      @@BrotherL0VE no solution yet unfortunately

    • @BrotherL0VE
      @BrotherL0VE ปีที่แล้ว

      @@habibmensch7368 Damn. What's crazy about it is that after I typed that to you, I was deleting and recopying/pasting the nodes into both over and over while ranting to someone about it. I was half-paying attention and then suddenly the option didn't come up and it just worked. Unfortunately, I messed up on another step and had to delete everything and start over. Now I can't get past the same option again.

  • @saeedzamani1503
    @saeedzamani1503 หลายเดือนก่อน

    only 5.1 plugin works now.

  • @MrReliablerod
    @MrReliablerod ปีที่แล้ว

    the face doesn't show up on my what may i be missing ? also can you do a tutorial to include live link for face movement?

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      I don't understand what you mean by not showing face? Can you share any picture. For live link for face you required iPhone/iPad Pro. Using leap motion only can track hand.

    • @MrReliablerod
      @MrReliablerod ปีที่แล้ว

      @@ThePravenpjose drive.google.com/file/d/1ujNyAuBjEWSYSCUDtVjCEom0SpcIHWal/view?usp=share_link

    • @MrReliablerod
      @MrReliablerod ปีที่แล้ว

      hair doesn't show up and head follows mouse how can i add something to the blueprint so that live link controls the head

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      @@MrReliablerod th-cam.com/video/eRjOjDHvEts/w-d-xo.html - Hair fix, Head follow the mouse need to check.

  • @xl965
    @xl965 2 ปีที่แล้ว

    How can i see the content in the plugins in the ue5 ? I cannot find the Metahuman Template. Please

    • @ThePravenpjose
      @ThePravenpjose  2 ปีที่แล้ว +1

      th-cam.com/video/i7UvjXG6-4w/w-d-xo.html , You need to enable setting->show plugin content

    • @xl965
      @xl965 2 ปีที่แล้ว +1

      @@ThePravenpjose Oh, i found it,thank you very much。

  • @habibmensch7368
    @habibmensch7368 ปีที่แล้ว

    I am getting a compile error when I add the desktop actor into the level. What might cause this?

    • @habibmensch7368
      @habibmensch7368 ปีที่แล้ว

      the blueprint has a huge error list:Node Get Leap Options . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Call Function.
      Can't parse default value 'LEAP_MODE_DESKTOP' for Default Mode . Property: DefaultMode.
      No structure in SubCategoryObject in pin Out Options
      In use pin no longer exists on node Get Leap Options . Please refresh node or break links to remove pin.
      In use pin no longer exists on node Get Leap Options . Please refresh node or break links to remove pin.
      In use pin Out Options Mode no longer exists on node Get Leap Options . Please refresh node or break links to remove pin.
      Could not find a function named "GetLeapOptions" in 'LeapDesktopActor'.
      Make sure 'LeapDesktopActor' has been compiled for Get Leap Options
      In use pin no longer exists on node Set Leap Mode . Please refresh node or break links to remove pin.
      In use pin Mode no longer exists on node Set Leap Mode . Please refresh node or break links to remove pin.
      Could not find a function named "SetLeapMode" in 'LeapDesktopActor'.
      Make sure 'LeapDesktopActor' has been compiled for Set Leap Mode
      In use pin no longer exists on node Set Leap Mode . Please refresh node or break links to remove pin.
      In use pin Mode no longer exists on node Set Leap Mode . Please refresh node or break links to remove pin.
      Could not find a function named "SetLeapMode" in 'LeapDesktopActor'.
      Make sure 'LeapDesktopActor' has been compiled for Set Leap Mode
      Could not find a function named "None" in 'LeapDesktopActor'.
      Make sure 'LeapDesktopActor' has been compiled for Get Leap Options

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      @@habibmensch7368 Which UE and Leap sdk version are you using?

    • @habibmensch7368
      @habibmensch7368 ปีที่แล้ว

      @@ThePravenpjose 5.1 on both

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      ​@@habibmensch7368 What problem are you facing? I haven't had leap motion for the past few weeks. I tried today and it works fine for me.
      I used Version: 5.1.1-23901901

  • @SimulatedSavage
    @SimulatedSavage ปีที่แล้ว

    Would you be willing to take the time to help me set this up for a non-conventional avatar in UE? I wouldn't mind paying for your time.

  • @BrotherL0VE
    @BrotherL0VE ปีที่แล้ว

    Praven, could you walk me through copying the nodes to the Animgraph and Event blueprints and until the end? I will give Paypal for your time.

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      What problem are you facing? I haven't had leap motion for the past few weeks. I tried today and it works fine for me.
      I used Version: 5.1.1-23901901

    • @BrotherL0VE
      @BrotherL0VE ปีที่แล้ว

      @@ThePravenpjose When copying the event graph from the Metahuman template, there is a node called "debug effectors" that is basically empty. The engine asks what to do with it and gives the options "Do Nothing", "Create Matching Function", or "Remove". I couldn't get past that until I double clicked within that node on the Metahuman template and found it had even more data within it. So I copied the data within the template to the node in Anim_BP_MyPlayer. Everything compiled fine, so I *THINK* that fixed it.
      HOWEVER, whenever I drag the BP_MyPlayer on the map and press play, EVERYTHING crashes. I have tried this on 5.1 and 5.0. There's several other people it's happened to as well.

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      @@BrotherL0VE Ok, I will check. Give me some time

    • @BrotherL0VE
      @BrotherL0VE ปีที่แล้ว

      @@ThePravenpjose Ok, thank you very much

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      ​@@BrotherL0VE I tried with the latest SDK and I am getting the same problem you are facing. I tried with the old Leap Motion SDK and that plugin works fine in UE 5.1.1. I am attaching the link, try it once and let me know
      we.tl/t-KeNSCu73Xm

  • @cassidycash8805
    @cassidycash8805 2 ปีที่แล้ว

    p̷r̷o̷m̷o̷s̷m̷ 🤩

  • @sukebanichigo7331
    @sukebanichigo7331 ปีที่แล้ว

    Would you be willing to help me in real time learn about how to do this? Yes, if you have a paypal I would be happy to pay you for your time!

    • @ThePravenpjose
      @ThePravenpjose  ปีที่แล้ว

      Do you have discord? If yes please join discord.gg/WvaQ4y53

    • @sukebanichigo7331
      @sukebanichigo7331 ปีที่แล้ว

      @@ThePravenpjose Yes. Sorry for the late reply. I did join the discord