Unreal Engine Hand Tracking Plugin - New Features | Ultraleap

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 8

  • @yuhengchen241
    @yuhengchen241 2 ปีที่แล้ว +1

    is it working on the PC-VR(Oculus quest2) windows package?

  • @visualdrip.official
    @visualdrip.official ปีที่แล้ว

    where can i download the plugin for Character creator 4?

  • @mikem-zz4ui
    @mikem-zz4ui 2 ปีที่แล้ว

    Are you supporting the oculus quest 2?

  • @abesto4576
    @abesto4576 2 ปีที่แล้ว

    Impressive

  • @OriginRow
    @OriginRow 2 ปีที่แล้ว

    will it work for Android package builds?

  • @lemon3335
    @lemon3335 2 ปีที่แล้ว

    There is no latest version of the replacement custom character hands can drive tutorial.This tutorial is too few

  • @Osama-Dev-
    @Osama-Dev- ปีที่แล้ว

    Can it work for mobile ?

  • @MitrichDX
    @MitrichDX 2 ปีที่แล้ว +4

    And you still show me how to move sliders, push buttons, and roll dice. That was impressive in the first versions. Now you can do the same thing in oculus, but you can also use it in games. I have your device, and for the last two or three years it has been lying "bricked", first you made the software, for it enthusiasts have made both applications and games. You update the software all the old versions fall off. Somebody somehow managed to upgrade their programs to that version, they more or less work, but you can count them on the fingers. Now, once again you change the software making renaming from Leap Motion to Ultraleap and the device is again lying "brick" in the table, because the previous versions of games do not run because of another incompatibility with the new software. Why make a device, roll updates recognition accuracy, and so on, if the device itself in real life is simply nowhere to use. By the way the device itself, for what reason in the mode "on the table" works incomprehensibly as? Although I took it just for this purpose. More or less recognizes only if you set yourself on the forehead in helmet mode, and why do I need it if I use the Oculus Quest 2 without wires, from your device goes cable. At least make some kind of wireless receiver so it's powered by a powerbank or something. All in all, far more questions than answers and useful purpose.