Worth noting that Nightdive’s overseer from Id for the remaster project was Kevin Cloud himself, who built and animated all of the original models. It’s probably not unreasonable to say that these new ones look exactly the way he always intended them to look.
Don't forget that originally in '96 every frame of animation had to be done by hand, that's why original enemy models have that jittery effect on them.
Yeah, I remember trying vertices animation, was super painful to do back in the day.
3 ปีที่แล้ว +31
They used skeleton for animation but the end result is vertex animation. The mdl format only store 1 texture and model poses frame by frame. Since there wasn't interpolation between frames, it was very jittery. And animation are played at 10 frames / seconds. The new models actually use md5 format. Skeletal models.
@ Yeah I think you are right, pretty sure they used PowerAnimator. Guessing it had bones/skeletal animation by that time? I remember messing with the very primitive Q2Modeler back in the day, which only offered vertex animation. Wish their was a record of how the original models were made.
The reason the models in Quake 1 and Quake2 wobble like that is actually because the vertice precision on MDL and MD2 model formats are quite low. So when they convert the models to the game's model format, they get "downscaled" the same way a texture or sprite would be downscaled from a higher resolution to fit into the game.
3 ปีที่แล้ว +6
@@DoombringerFPS True... MD3 fixed that. It still uses vertex animation, but with much higher precision and interpolation for animations .
faithful? you blind? zombies didn't have a full skull. they were throwing their own brains at you. not to mention models are now tied to a skeleton and not floating animations like the original.
@@tiefensucht Ogre looks dumb with big tusks and stupid hooves. Knights look like Raid Shadowlegends. Impalers are too big. In general it looks like a mod someone made that Bethesda just forced upon everyone. Fuck Bethesda. Quakespasm is the best.
@@ivoivic2448 I think zombies did have a full skull back then. Due to the low polygon count of the original models it kind of looks like they have the top of the skull missing but I think it wasn't intended.
@@AnttiJarvi isn't the point of a faithful recreation to keep the original perception? many games have bugs and design shortcomings that are considered features.
Brilliant, this really highlights the chances cos some of them are hard to spot. But you forgot the Spawn (though I usually forget they exist too until you replay episode 4) Cthon and Shub-Niggurath.
Easily one of the best remasters I've ever seen. Takes the original and adds detail and polish, while completely retaining the original look and feel. I especially love the improved mouths and teeth of the Fiends, Shamblers and Vores!
Ok, first of all, great comparison video! :D It showed the models with time and several animation. That beaing said… I love the old models much more than the new ones. It isn’t nostalgia as I’ve never played Q1 myself but those low poly just … *chef’s kiss*
Probably due to changing their bounding box. I made a mod in 1998 that would let you clip an ogre corpse halfway through the ceiling if you have it step on a pile of grenades.
Not only is it great that you have the option to revert back to the original graphics, but the remastered stuff also stays very close to the classic to the point where there’s barely any difference. (Besides the animation interpolation of course, but you can revert that too) I of course still like the more blocky looking models more because of how retro and nostalgic they look, but the alternative models aren’t that far off either since they look to come from the 6th generation console era. (PlayStation 2, GameCube, original Xbox, Dreamcast) It’s certainly an improvement for those who want to play it on high quality TV screens too. A very worthy addition. :)
That seems to be because of bad texture mapping though... So the eyes got all streached out to the point where it looks like they don't have eyes. Scary, but not intentional.
Looks good. Only thing i didnt like that much were the dogs. They look more normal in the remastered, compared to the OG where they look more like monster dogs.
I like the art direction, but I have to admit I am a little sad to lose the warpy models. Though I guess it's worth noting that the warpy models wasn't _really_ a thing in the OG release, as the animations were not interpolated (AKA frame-by-frame animated and a bit stuttery)
@@ivoivic2448 And I'm sure you parents expected no less than a failure but they still kept you around, no remaster necessary. I don't see your argument.
Just finished the new remaster game its amazing well worth 10.00 to spend I still play with the original art and full HUD I am just Happy that now pc and console gamers can now play this great game 10/10
I'd and Bethesda I don't know if its possible but could you guys update doom 64 to where you can aim up and down in the options menu I think a lot of gamers would like that . since its a lot like quake's game play
@@journey4109I look at the gaming community as a Whole PC Console or Whatever I have A Strong gaming Lap top and an Xbox Series X and PS5 I play Quake on Xbox Series x with a CORSAIR Key board and Mouse.
I dont understand how the quake series transitioned from fighting Lovecraftian horrors in the first game to fighting strogg in the second. Whats the lore that connects the games!? it doesn't make any sense!
Quake 2 was supposed to be separate game called Wor, but last minute they renamed it. Interesting history you can read about some it in here: www.pcgamer.com/the-making-of-quake-2/
I've always thought that the sharpness of Quake's enemies was as much a design choice as it was a technical limit of the engine and hardware back in the day. Case in point: the fiend's jaw line and general shape language look much better in the original. The redesign looks too soft in a few areas, especially the face--giving him a bit of a dopey impression from the side and 3/4 angles. That said, most of the other enemies look great texture work is solid for the most part. Love the Knights and Shalrath(vore) most of all.
You forgot to compare the upgrades to Scourge of Armagon and Dissolution of Eternity, but then you will realize those weapon and enemy models didn't get upgraded
yeah, polygon counts were so low back then that even lowpoly style of today is remarkably better. Quake is from PS1/N64 era, these reworked enemies look like early PS2.
Metal Videos there is no sin in comparing a FPS with another FPS. There's a lot of people that always compare "Silent Hill" with "Resident Evil" regarding playability, atmosphere, plot, etc. for example. Actually, a TH-camr Gamer reviewed Serious Sam franchise and compared graphically SS3 BFE (2011) with Crysis (2007).
I got to say the new ones are no good. They mess with the silhouettes entirely, the Shambler being the worst offender with those shoulders. Good thing that they can be disabled on the options menu, though. Quake always got points with me for being the most low poly FPS of them all. There's some sinergy with those flat face models and the oddness they convey. It's genuinely like I entered some nightmare reality when I went through the slipgate.
This and Red Alert are the first games I've played on PC...Although this is good, I would still want to see a reimagining of Quake 1 with today's graphics or a new Quake that focus on single player without being a Doom clone (not a fan of the high speed combat).
You are one of the few who played the original game and prefer the modern slower paced shooters over this. What kind of game should it rather be though? Something akin to Quake 4 with lovecraftian monsters? Maybe a modernized Doom 3 perhaps?
@@Tpoleful I don't mind the game to be fast but not as ridiculous as Doom Eternal where your character is OP. I prefer the setting to be similar to Quake 1 since Quake 2 and Quake 4 are more on aliens/cyborgs rather than medieval fantasy with demons. I would also like to see a new Hexen game since I like the concept of sorcery and swords.
2 things I don't like is animation interpolation (though it can be turned off so whatever) and new model of ogre. New ogre doesn't have cruel spark in his eyes
New models look significantly better imo and I've been playing since it launched in the 90's. One thing that always bothered me about quake is why the humanoid soldider models look so damn small. They look like munchkins, munchkin marines maybe? 🤔
wtf you comparing game from 1996 to game from 2021 why you don't comparing with HD MOD with darkplaces engine its 20x times better this remake it so low retro low upgrejd casg grab in 2021 its shame what studio slightly better then game vanilla from 1996 its so sad technically moders did 100x times better job and its free guys download Qauke QHD v1.44 mod and update its 100x times better and free and they downgraded hard difficulty ogre has small range and shots a lot less frequent granates :X
The animation interpolation looks pretty bad / unnatural. I guess the original choppy (non interpolated) animations looked more natural. But the enhanced models and animations are incredible
I like what they did. It's VERY subtle. Like they said, "What would Quake look like if it came out in 2001 instead of 1996?" lol
Its basically how you remember it
@@Wylie288 it really is. i probably wouldn't have noticed the difference if i couldn't toggle between the two.
1998
@@mrburns366 Im gonna show my uncle and see even if he even notices
@@kevinm.gonzalezd.1168 actually it was 1996, quake 2 came out in 1997
Worth noting that Nightdive’s overseer from Id for the remaster project was Kevin Cloud himself, who built and animated all of the original models. It’s probably not unreasonable to say that these new ones look exactly the way he always intended them to look.
On point. That's how you do a remaster... improved while staying very close to the original artwork.
WRONG
@@warlockofbluecheesesmither2517 Yes YOU are :)
@@warlockofbluecheesesmither2517 Remastered models were done by the same guy who made the originals: Kevin Cloud
Eat dirt.
Don't forget that originally in '96 every frame of animation had to be done by hand, that's why original enemy models have that jittery effect on them.
Yeah, I remember trying vertices animation, was super painful to do back in the day.
They used skeleton for animation but the end result is vertex animation. The mdl format only store 1 texture and model poses frame by frame. Since there wasn't interpolation between frames, it was very jittery. And animation are played at 10 frames / seconds.
The new models actually use md5 format. Skeletal models.
@ Yeah I think you are right, pretty sure they used PowerAnimator. Guessing it had bones/skeletal animation by that time? I remember messing with the very primitive Q2Modeler back in the day, which only offered vertex animation. Wish their was a record of how the original models were made.
The reason the models in Quake 1 and Quake2 wobble like that is actually because the vertice precision on MDL and MD2 model formats are quite low. So when they convert the models to the game's model format, they get "downscaled" the same way a texture or sprite would be downscaled from a higher resolution to fit into the game.
@@DoombringerFPS True... MD3 fixed that. It still uses vertex animation, but with much higher precision and interpolation for animations
.
Faithful, subtle and not overdone.
Perfectly balanced as all things should be
bad, shit and not good
@@warlockofbluecheesesmither2517 well that’s your opinion
@@onemaximusred8692 wrong
@@warlockofbluecheesesmither2517 why am I wrong?
Not bad. Not bad at all.
I usually don't like so-called "enhanced" models, but these are very faithful to the originals.
faithful? you blind? zombies didn't have a full skull. they were throwing their own brains at you. not to mention models are now tied to a skeleton and not floating animations like the original.
@@ivoivic2448 yeah true, zombie model needs a bit of refinement, but the rest looks kinda nice.
@@tiefensucht Ogre looks dumb with big tusks and stupid hooves. Knights look like Raid Shadowlegends. Impalers are too big. In general it looks like a mod someone made that Bethesda just forced upon everyone. Fuck Bethesda. Quakespasm is the best.
@@ivoivic2448 I think zombies did have a full skull back then. Due to the low polygon count of the original models it kind of looks like they have the top of the skull missing but I think it wasn't intended.
@@AnttiJarvi isn't the point of a faithful recreation to keep the original perception? many games have bugs and design shortcomings that are considered features.
I'm playing Quake for the first time this way and I'm loving the enemy design. Very unique for its time with the melee/ranged combo enemies
Yeah it just came to game pass so I thought I’d give it a try and it’s very addicting.
@@tonyboloni8702 yea im loving it also. Im already on the last mission pack! Excited to see the modern levels
Very cool. I didn't even notice that they changed the models. They felt so natural.
The Shambler is the scariest thing in the universe. They made it scarier.
I love its death sound. So iconic.
Brilliant, this really highlights the chances cos some of them are hard to spot. But you forgot the Spawn (though I usually forget they exist too until you replay episode 4) Cthon and Shub-Niggurath.
Yeah I known, I also didn't do the fish.
I really didn't even noticed that they were remastered.... They did great job
I only noticed when i saw that the shambler's model had some dept in his mouth
I would've been able to notice the hound's changes if they hadn't been trying to remove my eyeballs with their teeth
0:48 note the little quake symbol on the ogre's chest
Truly a beautiful difference between these models. I plan on making a video that gets more in-depth about the changes.
Please do! I'd love to know if they remodelled the grenades and the individual gibs for each enemy
Easily one of the best remasters I've ever seen. Takes the original and adds detail and polish, while completely retaining the original look and feel. I especially love the improved mouths and teeth of the Fiends, Shamblers and Vores!
4:45
"Here comes the boy"
Thank you for this video. I literally could not tell what the difference was from some trailer videos.
I play mostly deathmatch and was hoping to find the player model shown, but could not find it in this vid or any other video out there yet :(
The lower resolution of the originals is somehow more terrifying
‘phew’ So it wasn’t just me who thought that them Shambler’s teeth look a bit more detailed than they used to 😅
After so many years learned that idle ogre sounds are not lava xD
I hope one day Nightdive will remaster Soldier of Fortune
Do they own the rights ?
That goddang wobbling in the Quake Engine, reminds me of Kingpin where the wobbly gangsters wobbled all the time.
Finally, a good remastered version.
Ok, first of all, great comparison video! :D
It showed the models with time and several animation. That beaing said… I love the old models much more than the new ones. It isn’t nostalgia as I’ve never played Q1 myself but those low poly just … *chef’s kiss*
The only thing that bothers me is that the monsters clip through the floor when they are dead.
Probably due to changing their bounding box. I made a mod in 1998 that would let you clip an ogre corpse halfway through the ceiling if you have it step on a pile of grenades.
Watching that Shambler beat on you gave me anxiety, lol
Remember Shamblers are not furry
Not only is it great that you have the option to revert back to the original graphics, but the remastered stuff also stays very close to the classic to the point where there’s barely any difference. (Besides the animation interpolation of course, but you can revert that too) I of course still like the more blocky looking models more because of how retro and nostalgic they look, but the alternative models aren’t that far off either since they look to come from the 6th generation console era. (PlayStation 2, GameCube, original Xbox, Dreamcast) It’s certainly an improvement for those who want to play it on high quality TV screens too. A very worthy addition. :)
1:35 i love the breathing sound
Ngl the hound looks way more horrifying in the original.
Yeah. That's pretty much the only enemy I prefer in classic mode
That seems to be because of bad texture mapping though... So the eyes got all streached out to the point where it looks like they don't have eyes. Scary, but not intentional.
they're called rottweiler in the manual
@@FlynnTaggart never played Q1, so I didn't know what the name was. Thx dude
@@elcobra98 ohh didn't mean it like that. i just said it bc i was thinking it. i never call them rottweilers lol
Looks good. Only thing i didnt like that much were the dogs. They look more normal in the remastered, compared to the OG where they look more like monster dogs.
Reminds me how devs improve models in HL Blue Shift, and I like old models more. Cuz they are more authentic to age when game come out.
what about THE SPAWN ????
something about that original zombie model instantly reminded me of quake 2
Nice comparison. Now, what we need is a fully path traced remake!
I like the art direction, but I have to admit I am a little sad to lose the warpy models. Though I guess it's worth noting that the warpy models wasn't _really_ a thing in the OG release, as the animations were not interpolated (AKA frame-by-frame animated and a bit stuttery)
OG dogs: Demonic imps
New dogs: angry pups.
Dogs are the biggest improvement.
ive never played quake and ive missed out for sure but these games look fucking terrifying
3:45 i always thought those were kleers with skin from serious sam
I prefer the original models but the new ones are subtle enough to not look over the top.
I noticed with high polygons enabled models, if you gib the monsters, their heads become low polygons again.
Test it please.
I noticed it on the weapons first, and then when I checked the graphics options it hit me lmao.
Great videos!
They made the models to be similar to what we have in our memories, instead of the real thing :)
The original models versus the models how I remembered they looked.
Very interesting, thank you
I KNEW the monsters were different!
good vid, could have shown the Voreballs
but the zombies didn't have half the skull... that was the point of their attack animation. they were throwing their own brains at you.
You can clearly see their heads complete though.
@@papayer so a model optimization trumps how everyone perceives them?
@@ivoivic2448 They work off what they see, not what you know.
@@papayer expected no less than more mental gymnastics. good remasters usually keep iconic bugs.
@@ivoivic2448 And I'm sure you parents expected no less than a failure but they still kept you around, no remaster necessary. I don't see your argument.
Just finished the new remaster game its amazing well worth 10.00 to spend I still play with the original art and full HUD I am just Happy that now pc and console gamers can now play this great game 10/10
I'd and Bethesda I don't know if its possible but could you guys update doom 64 to where you can aim up and down in the options menu I think a lot of gamers would like that . since its a lot like quake's game play
@@journey4109I look at the gaming community as a Whole PC Console or Whatever I have A Strong gaming Lap top and an Xbox Series X and PS5 I play Quake on Xbox Series x with a CORSAIR Key board and Mouse.
This is how you do a remaster right
Ого. Они отлично потрудились
What happened to the Spawns? 😢
I dont understand how the quake series transitioned from fighting Lovecraftian horrors in the first game to fighting strogg in the second. Whats the lore that connects the games!? it doesn't make any sense!
Quake 2 was supposed to be separate game called Wor, but last minute they renamed it. Interesting history you can read about some it in here: www.pcgamer.com/the-making-of-quake-2/
I've always thought that the sharpness of Quake's enemies was as much a design choice as it was a technical limit of the engine and hardware back in the day. Case in point: the fiend's jaw line and general shape language look much better in the original. The redesign looks too soft in a few areas, especially the face--giving him a bit of a dopey impression from the side and 3/4 angles. That said, most of the other enemies look great texture work is solid for the most part. Love the Knights and Shalrath(vore) most of all.
its beautiful
No comparison for Chthon?
or the spawn
May I ask what's the hotkey bind command you used to swap between the models?
Switch between 2 keys, I used j & k.
bind j "r_md5models 1"
bind k "r_md5models 0"
@@Protoxic ID console is a technical marvel of itself
@@Protoxic Alternatively: bind [key] "toggle r_md5models 1 0".
@@papayer cool, didn't know they supported toggle
You forgot to compare the upgrades to Scourge of Armagon and Dissolution of Eternity, but then you will realize those weapon and enemy models didn't get upgraded
I thought the enemies did get updated while the weapons didn’t?
yeah, polygon counts were so low back then that even lowpoly style of today is remarkably better. Quake is from PS1/N64 era, these reworked enemies look like early PS2.
Remastered is how i remember quake when it was new.
Originals look more hardcore and raged, the new ones are good too.
I'm torn on whether the actual reboot should go Lovecraftian or Strogg, I truly can't decide..
Tbh I would like a return to the Lovecraftian direction. The Strogg ran their course with Quake 4 and Enemy Territory: Quake Wars
Why not both
I believe Doom Remake 4 (made by fans) looks much better than this Remaster but I promise to give it a chance and play it one day.
Metal Videos there is no sin in comparing a FPS with another FPS.
There's a lot of people that always compare "Silent Hill" with "Resident Evil" regarding playability, atmosphere, plot, etc. for example.
Actually, a TH-camr Gamer reviewed Serious Sam franchise and compared graphically SS3 BFE (2011) with Crysis (2007).
honestly shocked they didn't fix the Vore's lack of an idle animation.
I got to say the new ones are no good. They mess with the silhouettes entirely, the Shambler being the worst offender with those shoulders. Good thing that they can be disabled on the options menu, though. Quake always got points with me for being the most low poly FPS of them all. There's some sinergy with those flat face models and the oddness they convey. It's genuinely like I entered some nightmare reality when I went through the slipgate.
3Dfx on, 3Dfx off, good old days
I didnt even notice they changed anything when i played it first xD wow
This and Red Alert are the first games I've played on PC...Although this is good, I would still want to see a reimagining of Quake 1 with today's graphics or a new Quake that focus on single player without being a Doom clone (not a fan of the high speed combat).
You are one of the few who played the original game and prefer the modern slower paced shooters over this. What kind of game should it rather be though? Something akin to Quake 4 with lovecraftian monsters? Maybe a modernized Doom 3 perhaps?
@@Tpoleful I don't mind the game to be fast but not as ridiculous as Doom Eternal where your character is OP. I prefer the setting to be similar to Quake 1 since Quake 2 and Quake 4 are more on aliens/cyborgs rather than medieval fantasy with demons. I would also like to see a new Hexen game since I like the concept of sorcery and swords.
@@f0ul0u something like Amid Evil? Yes I know, it's more of a Heretic homage, but still.....
@@f0ul0u yeah, a new Hexen.... loved Hexex 1 so much! But no a remake, just a new entry please!
quake is about high speed combat, what?
I still like the models in quake Darkplaces more.
wibbly wobbly
I like the chonkyness
2 things I don't like is animation interpolation (though it can be turned off so whatever) and new model of ogre. New ogre doesn't have cruel spark in his eyes
They didn't upscale the texture
Yes they did, just not immensely
Reminds me Half-Life 1. HD vs Original.
Unlike HL1 HD models, this is true to the original. Which is cool!
@ exactly
This is class. Subb
The models look good in their own right but they break the spell of the game.
why didn’t you compare the bosses or The SPAWN?!! i love spawns!! those bouncy crazy moist fish slappy ‘splodey fuckers.
You're the only person I've ever heard say they like the spawns. There're rotfish and the Cthon and Shubby and the expansion stuff too but whatevs...
the vore looks great
The ogre's arms clip through the floor. Pretty sloppy. Shambler's teeth look a little weird. Other than that, they're alright.
Ogre's legs also clip through the floor in most places for the new model. I agree fixes are needed.
Shambler's mouth is a bit too large imo. Mostly these are very good otherwise.
New models look significantly better imo and I've been playing since it launched in the 90's. One thing that always bothered me about quake is why the humanoid soldider models look so damn small. They look like munchkins, munchkin marines maybe? 🤔
Import the models in Blender > apply subdivision surface x1 > done
I wish I had a pc to play this mod but I’m stuck with the modern console rerelease (XONE) but still cool nonetheless
Some of the originals looks better tbh
Half of them I prefer originals. But overall it's satisfying and barely noticeable if not comparing directly.
Spawn?
Reminds me of Ati TruForm
Ogre update is not good the arms look less imposing and more like noodles. Gross.
wtf you comparing game from 1996 to game from 2021 why you don't comparing with HD MOD with darkplaces engine its 20x times better this remake it so low retro low upgrejd casg grab in 2021 its shame what studio slightly better then game vanilla from 1996 its so sad technically moders did 100x times better job and its free guys download Qauke QHD v1.44 mod and update its 100x times better and free and they downgraded hard difficulty ogre has small range and shots a lot less frequent granates :X
OG Ogre is still more beautiful! Change my mind!
Old still fits better IMO. Ogre especially.
When dis game first came out in '96 people were little disappointed to it...
Kex-Engine is always better.
HHHHMMMMGGGG
The animation interpolation looks pretty bad / unnatural. I guess the original choppy (non interpolated) animations looked more natural. But the enhanced models and animations are incredible
Задавлю гада!)))
BETHESDA, STOP FUCKING AROUND WITH CLASSIC ID GAMES!!!!!
original looks better -_-
thanks for video
You have a choice to enable old ones or not in the menu. Still benefit with the better lighting and shadows.
@@Protoxic its great!
No it doesn't.
Thanks for the comment.