1. take small asteroid to a eve/jool close aproch 2. take surface sample 3 enjoy your surface sample of the surface of jool or eve, without ever landing there
There's a Class E asteroid heading toward my incarnation of Kerbin, and haven't a clue on how to even encounter it, let alone redirect it. Bill Kerman tends to run around the vehicle assembly building yelling, 'We're Doomed!' as well, which doesn't help....
lol good luck moving a class E asteroid out of it's trajectory. Unless you're using the mods that are in the Interstellar quest (beamed power in particular), it will be quite difficult to move an asteroid that is that large
***** I had a very vunny situation - I re-entered kerbin's atmosphere with my ARV, but I forgot the parachutes. and you know what? I landed with my 8 nuclear engines, without any parachute... I mean it has llost some of it's engines and fliped over, but Jeb was still alive. Taht's when I decided to turn It into Interplanetary lnder, by putting few legs and parachutes on it.
There's an additional danger to consider when using explosives to alter an asteroid's trajectory: they could cause it to break apart and exponentially increase the complexity of the problem.
ForeverTheSickestGamer That's a neat idea. Perhaps you just blow the asteroid up with a nuclear bomb and all the little bits will burn up in the atmosphere.
You should redirect an asteroid into a circular orbit around kerbin and build a space station and for docking ports make a little probe satellite like you tried to attach on the asteroid but use the advanced grabber and docking ports on the back.
I mostly come here to learn about science! Whilst playing KSP my self I'll turn this on and just listen to that magnificent voice that pours magnificent science!
Kerbal Attachment System and Infernal Robotics should clearly be a part of the finished game. Adding Infernal Robotics to the game is like stumbling around awkwardly for years and then suddenly realizing that you have knees and that those really simplifies the business of walking.
I had the same sort of issue with grappling hooks not wanting to grab stuff. I managed to fix this issue by attaching it to a winch and ejecting it into whatever I needed to hook on to. Works like a charm for asteroids.
Scott, I have a request. Actually, it's more of a challenge really. I've seen it done before, and I've done it myself, but what I want to see is how you would do it. I have a mission for you, Scott. I don't know if you'll see this in the comments so I'll send it as a message as well, but I'd really love to see you, instead of redirecting an asteroid, bring one back to Kerbin for study. FYI, they do float. Might help with your landing.
Good to see you streamlined the process of encountering and grabbing the asteroid compared to your first foray a month or so ago. Well done as always. Enjoy the extra info regarding solutions for one of my greatest childhood fears: asteroid/comet impact. Well, this is no comet. I imagine Kerbin would be a little more screwed if that were the case.
Rusty Griswold: Hey, ya' got Pac Man? Cousin Dale: No. Rusty Griswold: Ya' got Space Invaders? Cousin Dale: Nope. Rusty Griswold: Ya' got Asteroids? Cousin Dale: Naw, but my dad does. Can't even sit on the toilet some days.
I had the same trouble while trying to tow an asteroid 50m behind my tug. It took lots of tries to get both grapples attached, and even then it was unstable. I probably needed a third hook at least to make it perfectly stable. Pushing seems easier.
It took me two hours to get an encounter that was 500m with an asteroid, only to find out I had no idea what I was doing. It was impossible to get anywhere close to it. as soon as i got near it, it just zipped off and i had no clue what direction i needed to fire to match it's orbit. and you do it in less than five mins.
Genius idea: Make a "space station" out of an asteroid. i.e. clamp science labs and docking modules to the asteroid and use the asteroid as a uhm... environmental module or something.
+ccaagg I read somewhere that with enough warning and the right asteroid thats a real possibility. i may be wrong but someone better informed could tell you
Scott connect a bunch of asteroids together in orbit around Kerbin and build a big space station. If you remember in Eve-Online the structure that were built from asteroids it would be like that. Plus would be a cool challenge/achievement for you to do.
Claws work like docking ports, you simply had to get some distance before you could redock to the asteroid. You might try disarming-rearming the claw as well.
Heh, would have been really surprised if you didnt knew that one Scott. So, when are you going to drill a hole in one asteriod to blow it up with nuclear weapons ;)
I have an asteroid orbiting Kerbin without any action on my part. The Mun or Minmus must have altered its path while I was time-accelerating a mission to Duna. That was a pleasant surprise for me.
2:29 I don't get what does he mean by "Back the way we came", when I hear this I imagine filling all your horizontal velocity and orbit in the opposite diection but I doubt that's the case.
I successful diverted a Class D asteroid that was headed straight for the space center!!! and as an added bonus, I managed to push it into a orbit around kerbin before I ran out of fuel (I highly elliptical orbit... but an orbit all the same LoL). Jed definitely earned his stars on this mission!
Hi Scott, did you suffer from the terrain height offset BA seems to create? Its the main thing thats stopping me using the mod at this time. There are fixes (of sorts) by relocating cloud altitudes, did you have to make any special adjustments? Looking forward to the new versions of both BA and EVE, the combination just makes the game look so fantastic without hogging too much memory.
Well I fucked that up, astrophobia is basically the fear of space or stars. AstrAphobia is the fear of lighting.....but still your comment doesn't make sense.
I found a decent enough way to rendezvous with Asteroids, but the issue for me becomes orientation with the CoM; Even when lined up with it, the rock spins with any thrust. I suppose the NavBall is possibly not the greatest tool for this venture, so maybe NavyFish will alter his Docking Alignment for Ast. capturing.
I've been attempting to pull a couple class E asteroids into a 250KM orbit around kerbin to make a space base (LLL gives some awesome parts to do this with.) Battling nullref exceptions though.
Cant wait till he researches the warp drive thing, he will be zipping around the kerbin solar system builibg space stations and landing more kerbsls on all the planets.
With your mention of asteroid redirection using nuclear explosives, I wonder if using Orion-style shaped nuclear pulse units might not be a better idea than just planting a bomb on or near an asteroid.
About the gravity tractor thing, how fast does exhaust disperse into space? Meaning, if you hover very near an asteroid, the exhaust (or part of it) will hit it and negate the effect of the gravitational pull your spacecraft is applying. So you need to be at high enough altitude that the exhaust disperses far enough that most of it goes past the asteroid... which obviously reduces the effect of gravity and limits the acceleration you can apply to spacecraft (and asteroid). How would you determine an optimal distance for the gravity tractor?
You dont have to be constantly burning. You just have to correct every now and then to make sure you stay at a distance to the asteroid. A very trivial possibility would be to have 2 thrusters at 90 degree angle, and the asteroid right inbetween. The exhausts would both miss by 45° thus not affecting the asteroid. Of course this would reduce fuel efficienty, but you don't care, you're trying to save a planet here. The other thing is total impulse. If we assume that the sum of velocities of all particles that have finished touching asteroid/spaceship/other particles goes in one direction, the rest of the system will go the other direction. In other words, if only PART of the exhaust hits the asteroid, this effect will not FULLY negate the gravitational assist. Again it would just reduce fuel efficiency. The distance would be now dependant on what angle you use, and how to minimise interaction between particles and asteroid for that angle.
Scott, just out of curiosity, how many times does your game crash during one recording session? Or do you have some sort of fix that keeps it from running out of memory as often? I would appreciate any help any of you can provide, because I've been trying to do a little recording myself but with my game crashing every 30 mins to an hour it's tough to keep it smooth.
it'd be annoying if the asteroid you're studying wasn't going to hit the earth until you pushed it with the landing probe that was sent there to see if it would hit the earth.
Great Scott Manley , Thats 0.01 Gigawhatts short of a power influx great enough to utilize a well place flux capacitor; and we all know 88 MPH is more than reasonable to get to with spacecraft. ;) *Edit, and then you made a 1.21 GW ref in the video :D Sorry to bother you Scotty
Another idea for changing an asteroids trajectory that I have heard about is to 'paint/cover' one side of the asteroid with a black colour so that one half absorbs more heat from the Sun and therefore push it slightly off course. Obviously this is limited to asteroids that don't have irregular and fast rotational spins. And it's not as fantastical as it first may seem.
Not to say you're crazy or anything but how would you apply the paint without it simply floating off? The only image in my head is one of dumping a huge load of paint buckets and hoping enough splatters onto it to affect it.
There's many more factors as to why this is implausible besides the rotation of the asteroid. Landing on the object would first be quite difficult, but then again even coming close to the asteroid would be difficult. To put paint on something you need to touching it or you could splatter it from a distance, on Earth that is. But in space, the lack of gravity would make the splattering option completely impossible as liquids don't really stick to anything. They just bounce in one shape. So painting an asteroid black isn't going to do much besides make it look pretty goth.
Entrely possible, why wouldn't it be? not sure if it was scott or not, but i remember someone going interplanetary on a orbit like you say, and colliding with kerbin at some ridiculous speed.
It's a mod called Environmental Visual Enhancements. forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds! -The Mod www.reddit.com/r/KerbalSpaceProgram/comments/1upc6g/scott_manleys_interstellar_quest_modlist/ -All the mods Scott uses in this series.
You should've attached the small cubic strut to the asteroid, and then used the probe's grappling hook to grapple it... Or is it spacecraft-phobic as well?
Hey Scott, nice episode, I really like the ship design! Would it be possible to use the claw or the Kerbal Attachment System to build a permanent base off of the asteroid? For story purposes and general coolness of course!
Pretty sure the KAS grappling hook works differently from the NASA attatchment thingy. You have to press the hotkey to launch the grappling hook before it'll attach to anything.
Bartosz Kruszona but u have to harvest it... and they eat a lot of antimatter, u can't really upkeep any of em. the 1.25 is really the maximum u can upkeep reasonably. Really, Fusion is a lot more efficient, as it really only needs the reactor and the electric generator, oh and some fuel for it, which is much easier to get. the amount of collectors u need make the antimatter reactors weigh a lot more, not counting the lag that amount of parts would make.
I use the 3.75 Fusion Reactors, They are a lot more bang for their buck, almost 30 GW per Reactor, way easier, try it, its way better then the fission reactors.
How do you get mods off ksp if you have put it in the wrong folder and don't know which are the original parts and which are the moded parts?!? I got the game on steam if that helps!
Scotts galaxy map is looking more like a result from a particle accelerator test in the large hadron collider as this series progresses o_o
Rewatching the series and this episode came up right after the DART impact, nice!
*Takes a few balls, and starts juggling in front of the asteroid*
That's how you divert an asteroid !
Soooooo hypnotic
@@scottmanley
asteroid: rusty, what are you doing?
rusty: I'm causing a diversion, dummy!
1. take small asteroid to a eve/jool close aproch
2. take surface sample
3 enjoy your surface sample of the surface of jool or eve, without ever landing there
There's a Class E asteroid heading toward my incarnation of Kerbin, and haven't a clue on how to even encounter it, let alone redirect it.
Bill Kerman tends to run around the vehicle assembly building yelling, 'We're Doomed!' as well, which doesn't help....
lol good luck moving a class E asteroid out of it's trajectory. Unless you're using the mods that are in the Interstellar quest (beamed power in particular), it will be quite difficult to move an asteroid that is that large
Well I've called Bruce Willis and Ben Affleck to help me out, but Aerosmith aren't returning my calls...
To redirect class E you only need good vehicle my ARV has 8 nuclear engines,. now my asteroid is on the stable orbit (Ap 60,000km and Pe 40,000km)
*****
I had a very vunny situation - I re-entered kerbin's atmosphere with my ARV, but I forgot the parachutes. and you know what? I landed with my 8 nuclear engines, without any parachute... I mean it has llost some of it's engines and fliped over, but Jeb was still alive. Taht's when I decided to turn It into Interplanetary lnder, by putting few legs and parachutes on it.
Attach a shite ton of parachutes on it and land it on your kirbin
There's an additional danger to consider when using explosives to alter an asteroid's trajectory: they could cause it to break apart and exponentially increase the complexity of the problem.
But wouldn't smaller bits be more likely to just burn up in the atmosphere?
ForeverTheSickestGamer That's a neat idea. Perhaps you just blow the asteroid up with a nuclear bomb and all the little bits will burn up in the atmosphere.
ForeverTheSickestGamer Possibly, but not necessarily, especially with a larger asteroid.
Andrew Hansen When they burn up they deposit all that energy in the atmosphere, it can be even worse.
Scott Manley I'd also add that while I'm no astrophysicists I believe it could create lots of space debris that might demolish our satellites.
You should redirect an asteroid into a circular orbit around kerbin and build a space station and for docking ports make a little probe satellite like you tried to attach on the asteroid but use the advanced grabber and docking ports on the back.
Man, with the hull cam mod installed i got some awesome pictures of Jool! 17 of em'!
I think this was one of the coolest episodes of the series up to this point.
I mostly come here to learn about science! Whilst playing KSP my self I'll turn this on and just listen to that magnificent voice that pours magnificent science!
Kerbal Attachment System and Infernal Robotics should clearly be a part of the finished game. Adding Infernal Robotics to the game is like stumbling around awkwardly for years and then suddenly realizing that you have knees and that those really simplifies the business of walking.
This craft is beautiful. I love building things that are so specialized.
I know what you mean :D
Hurray! New episode!
Thank you very much for using that ambient light plugin. It is much easier to watch.
I love this series, Scott!
I am watching this in 2018, I love how youtube keeps reccomending this series
I had the same sort of issue with grappling hooks not wanting to grab stuff. I managed to fix this issue by attaching it to a winch and ejecting it into whatever I needed to hook on to. Works like a charm for asteroids.
Scott, I have a request. Actually, it's more of a challenge really. I've seen it done before, and I've done it myself, but what I want to see is how you would do it.
I have a mission for you, Scott. I don't know if you'll see this in the comments so I'll send it as a message as well, but I'd really love to see you, instead of redirecting an asteroid, bring one back to Kerbin for study. FYI, they do float. Might help with your landing.
i saw a backlog of videos (about 2 hours worth) screw all that! i'm watching interstellar quest! favorite TH-cam series, don't stop!
Oh, when he said "Little Prince" I thought he was gonna name the rock Katamari.
Good to see you streamlined the process of encountering and grabbing the asteroid compared to your first foray a month or so ago. Well done as always. Enjoy the extra info regarding solutions for one of my greatest childhood fears: asteroid/comet impact. Well, this is no comet. I imagine Kerbin would be a little more screwed if that were the case.
Rusty Griswold: Hey, ya' got Pac Man?
Cousin Dale: No.
Rusty Griswold: Ya' got Space Invaders?
Cousin Dale: Nope.
Rusty Griswold: Ya' got Asteroids?
Cousin Dale: Naw, but my dad does. Can't even sit on the toilet some days.
You should have kept the Asteroid in orbit and had something awesome to start a space station on!!
I had the same trouble while trying to tow an asteroid 50m behind my tug. It took lots of tries to get both grapples attached, and even then it was unstable. I probably needed a third hook at least to make it perfectly stable. Pushing seems easier.
It took me two hours to get an encounter that was 500m with an asteroid, only to find out I had no idea what I was doing. It was impossible to get anywhere close to it. as soon as i got near it, it just zipped off and i had no clue what direction i needed to fire to match it's orbit. and you do it in less than five mins.
Don't lie, *you* put that asteroid on course for Kerbin, you, you... *BEAST!!*
:D
scot you should put the asteroid on a kerbin orbit and build a space station around it
Also, this episode was great for learning. My asteroid missions will go much better now
"Flying by the target" Thats me every time I try
i love this series, keep up the great vids!
I'm reading the little prince in school right now! What a nice little reference scott!
If you have never seen or read "The Little Prince" the movie is available now on Netflix
There's a *movie*?
Does it suck?
It was pretty good. I gave it 5 stars on netflix.
Scott, if you check the vessel information from the map mode while you're docked, it will show you the total mass of the ship and asteroid.
Genius idea: Make a "space station" out of an asteroid.
i.e. clamp science labs and docking modules to the asteroid and use the asteroid as a uhm... environmental module or something.
*****
Well, he is a scientist after all...
Jeb's the best pilot KSC has, but I doubt he knows what an asteroid is actually made of.
volksdude1970 Jeb's like the machine that gets the work done; he doesn't actually have any clue what he's doing :p
+ccaagg I read somewhere that with enough warning and the right asteroid thats a real possibility. i may be wrong but someone better informed could tell you
All asteroids underestimate the power of Jeb. Even class E asteroids.
Well u could use the asteroid as fuelstation with drills to mine ore and transform that ore into fuel
just wondering, what's the shortcut to switch between kerbals when you're in IVA mode? Scott did it at about 17:35 or so
Press V.
Einherjar Viking thanks!
Einherjar Viking I learn new things every day.
Scott connect a bunch of asteroids together in orbit around Kerbin and build a big space station.
If you remember in Eve-Online the structure that were built from asteroids it would be like that.
Plus would be a cool challenge/achievement for you to do.
Claws work like docking ports, you simply had to get some distance before you could redock to the asteroid. You might try disarming-rearming the claw as well.
Great episode! I cant wait for you to turn the asteroid into a spaceship :D
At 7:06 you talk about gravity tracker. Would that be possible in KSP if the game had a N-body physics model?
"Asteroids do not concern me, Admiral"
I want that ship, not excuses.
Heh, would have been really surprised if you didnt knew that one Scott. So, when are you going to drill a hole in one asteriod to blow it up with nuclear weapons ;)
I have an asteroid orbiting Kerbin without any action on my part. The Mun or Minmus must have altered its path while I was time-accelerating a mission to Duna. That was a pleasant surprise for me.
i must admit that ship is amazing looking
It wasnt the fault of the probe!
The grapplinghook needs i think 25m/s impactspeed to grab or so
2:29 I don't get what does he mean by "Back the way we came", when I hear this I imagine filling all your horizontal velocity and orbit in the opposite diection but I doubt that's the case.
14:44 Af corse it won't attatch! That grappling hook thing doesn't "close" his arms like the "Grab-an-Asteroid" thingy
I successful diverted a Class D asteroid that was headed straight for the space center!!!
and as an added bonus, I managed to push it into a orbit around kerbin before I ran out of fuel (I highly elliptical orbit... but an orbit all the same LoL). Jed definitely earned his stars on this mission!
no, when I say it was heading there, I mean even accounting for the rotation it still would have hit the space centre, give or take a few meters :P
Hi Scott, did you suffer from the terrain height offset BA seems to create? Its the main thing thats stopping me using the mod at this time.
There are fixes (of sorts) by relocating cloud altitudes, did you have to make any special adjustments?
Looking forward to the new versions of both BA and EVE, the combination just makes the game look so fantastic without hogging too much memory.
Astrophobic? You mean like the majority of the U.S. congress?
Uh astrophobia is the fear of lightning. So no, not like the majority of the U.S. Congress.
velvetthunder8 That definition is terrible. Amazing that would be it. O_o
velvetthunder8 They may be corrupt and possibly stupid, but surely they are smart enough to fear lightning
Best. Comment. EVER!!!
Well I fucked that up, astrophobia is basically the fear of space or stars. AstrAphobia is the fear of lighting.....but still your comment doesn't make sense.
I found a decent enough way to rendezvous with Asteroids, but the issue for me becomes orientation with the CoM; Even when lined up with it, the rock spins with any thrust. I suppose the NavBall is possibly not the greatest tool for this venture, so maybe NavyFish will alter his Docking Alignment for Ast. capturing.
Most of the Asteroids that come near just get caught in a hyper bollic or a ellictptcal mod
No, this isn't like arcade claw machines; it's far easier!
LOL!!!
Adam Mullarkey and it's not rigged
meathead595 Exactly.
It's easier to catch an asteroid than winning the claw machine.
It's actually young (younger) Scott playing the game and old (older) Scott narrating.
Asteroid B612!
I would love to see scott handle an economy in ksp, maybe in the next patch they will add one making it harder for him to make the amazing spacecraft.
I've been attempting to pull a couple class E asteroids into a 250KM orbit around kerbin to make a space base (LLL gives some awesome parts to do this with.) Battling nullref exceptions though.
Cant wait till he researches the warp drive thing, he will be zipping around the kerbin solar system builibg space stations and landing more kerbsls on all the planets.
11:53 are those dots next to the sun planets?
1.21 gigawatts. when this baby hits 88 miles per hour, your gonna see some serious shit
I'm surprised you didnt try attaching the radio probe to the cubic strut thing after that got hooked to the asteroid.
FINALLY! ASTEROIDS!
The grapling hook from KAS only works on ground (planets/moons), not on objects including parts and asteroids.
Dr. Evil had mini-me. Scott Manley has old-me and new-me
With your mention of asteroid redirection using nuclear explosives, I wonder if using Orion-style shaped nuclear pulse units might not be a better idea than just planting a bomb on or near an asteroid.
Still pretty dangerous, especially if it's one of those "bag of rocks" asteroids.
5:20 beast mode activated :D
I think it the kas grappling hook only works if you hit it hard enough
08:40 1.21 GIGAWATT, 1.12 GIGAWATT! Doc WHATS A GIGAWATT?
Hey Scott, If i remember right the magnet work with the asteroid. I saw it in Robbaz's videos
this video was on the news
About the gravity tractor thing, how fast does exhaust disperse into space?
Meaning, if you hover very near an asteroid, the exhaust (or part of it) will hit it and negate the effect of the gravitational pull your spacecraft is applying.
So you need to be at high enough altitude that the exhaust disperses far enough that most of it goes past the asteroid... which obviously reduces the effect of gravity and limits the acceleration you can apply to spacecraft (and asteroid).
How would you determine an optimal distance for the gravity tractor?
You dont have to be constantly burning. You just have to correct every now and then to make sure you stay at a distance to the asteroid.
A very trivial possibility would be to have 2 thrusters at 90 degree angle, and the asteroid right inbetween. The exhausts would both miss by 45° thus not affecting the asteroid. Of course this would reduce fuel efficienty, but you don't care, you're trying to save a planet here.
The other thing is total impulse. If we assume that the sum of velocities of all particles that have finished touching asteroid/spaceship/other particles goes in one direction, the rest of the system will go the other direction. In other words, if only PART of the exhaust hits the asteroid, this effect will not FULLY negate the gravitational assist. Again it would just reduce fuel efficiency.
The distance would be now dependant on what angle you use, and how to minimise interaction between particles and asteroid for that angle.
Scott, just out of curiosity, how many times does your game crash during one recording session? Or do you have some sort of fix that keeps it from running out of memory as often?
I would appreciate any help any of you can provide, because I've been trying to do a little recording myself but with my game crashing every 30 mins to an hour it's tough to keep it smooth.
forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs!
Hey, thanks! that helped a lot
My Infernal Robotics Mods wasn't working really well with the 0.23.5 , did they made an update? Or what robotics mod are you using?
Scott, what mods do you have in this series and what version you're playing?
it'd be annoying if the asteroid you're studying wasn't going to hit the earth until you pushed it with the landing probe that was sent there to see if it would hit the earth.
Great Scott Manley , Thats 0.01 Gigawhatts short of a power influx great enough to utilize a well place flux capacitor; and we all know 88 MPH is more than reasonable to get to with spacecraft. ;)
*Edit, and then you made a 1.21 GW ref in the video :D Sorry to bother you Scotty
Scott, what mod did you use for the cockpit? I don't think I saw that in the video you made with all the mods you used.
"I want my 1.21 gigawats!" - Scott Manley 2014
Yeah he won 2014 already, as early as May.
1.2 Gw... Damn. If he was only going 88.8 miles per hour too...
nearby missed that back to the future reference
Lol, I've never seen back to the future and I caught it instantly.
Another idea for changing an asteroids trajectory that I have heard about is to 'paint/cover' one side of the asteroid with a black colour so that one half absorbs more heat from the Sun and therefore push it slightly off course. Obviously this is limited to asteroids that don't have irregular and fast rotational spins. And it's not as fantastical as it first may seem.
Not to say you're crazy or anything but how would you apply the paint without it simply floating off? The only image in my head is one of dumping a huge load of paint buckets and hoping enough splatters onto it to affect it.
There's many more factors as to why this is implausible besides the rotation of the asteroid. Landing on the object would first be quite difficult, but then again even coming close to the asteroid would be difficult. To put paint on something you need to touching it or you could splatter it from a distance, on Earth that is. But in space, the lack of gravity would make the splattering option completely impossible as liquids don't really stick to anything. They just bounce in one shape. So painting an asteroid black isn't going to do much besides make it look pretty goth.
I wonder if it is possible to put a space craft in a counter clockwise orbit. Or a clock wise depending on your view of it.
Entrely possible, why wouldn't it be? not sure if it was scott or not, but i remember someone going interplanetary on a orbit like you say, and colliding with kerbin at some ridiculous speed.
Try Landing one onto Kerbin, probably using KAS and Parashutes.
Capture a D or E class asteroid around Kerbin and build a base on it!
How did you add clouds at kerbal?
A mod. He made a video about them.
If you scroll down Nate M gave the link or you could gooogle clouds in KSP.
It's a mod called Environmental Visual Enhancements.
forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!
-The Mod
www.reddit.com/r/KerbalSpaceProgram/comments/1upc6g/scott_manleys_interstellar_quest_modlist/
-All the mods Scott uses in this series.
And the mod Nate M gave is a different one, specifically for better looking atmospheres, not just clouds.
no one? no one at all?...ok. it's KERBIN not kerbal.
We also have clouds here at "human"...
Hey, Scott, whatever happened to Deep Space Hangout? I may have missed the news, but I really liked them whenever they showed up...
how did you install infernal/dmaned robotics on 0.23.5? with me it only works in 0.23 because the keys dont work in 0.23.5..
Outro theme is cool...
You should've attached the small cubic strut to the asteroid, and then used the probe's grappling hook to grapple it... Or is it spacecraft-phobic as well?
Hey Scott, nice episode, I really like the ship design! Would it be possible to use the claw or the Kerbal Attachment System to build a permanent base off of the asteroid? For story purposes and general coolness of course!
When you named the ship little prince I thought you were going to name the asteroid katamari.
Hey Scott. I recently got the b9 aerospace pack installed some of the engines don't work. Help!!
I'm just so saddened that there weren't Armageddon references in this movie.
Although to be fair Rusty Kerman sounds kind of like a roughneck.
Armageddon was less realistic than this.
And yet we still reference Zardoz...
find the biggest rock you can and pull it into orbit and make it the core of a station
Pretty sure the KAS grappling hook works differently from the NASA attatchment thingy. You have to press the hotkey to launch the grappling hook before it'll attach to anything.
I used it to capture a space probe in a previous episode.
Scott Manley You possibly could have attached a girder section to the asteroid first and then grappled the probe to that!
Okay that's odd then. They must have jsut overlooked asteroids when updating the mod...
cant wait until scott gets fusion, I currently have a power station in orbit around kerbin and my plasma thrusters get 50-70 GW of power.
I originally wanted this to have a fusion power plant but I couldn't make it fit inside the fairing when I considered all the support hardware.
What about antimatter reactors? You can have about 700 kN of thrust with them.
Bartosz Kruszona
but u have to harvest it... and they eat a lot of antimatter, u can't really upkeep any of em. the 1.25 is really the maximum u can upkeep reasonably. Really, Fusion is a lot more efficient, as it really only needs the reactor and the electric generator, oh and some fuel for it, which is much easier to get. the amount of collectors u need make the antimatter reactors weigh a lot more, not counting the lag that amount of parts would make.
I use the 3.75 Fusion Reactors, They are a lot more bang for their buck, almost 30 GW per Reactor, way easier, try it, its way better then the fission reactors.
How do you get mods off ksp if you have put it in the wrong folder and don't know which are the original parts and which are the moded parts?!? I got the game on steam if that helps!
Isn't 1.21 gw the amount of power needed to power the time machine in Back to the Future?
KAS Hooks will latch onto Asteroids, but they have to be fired at it. You can't attach it the way you attach the claw.
true an asteroid is very solid space rock
For the hot rockets mod do you need to delete the other rocket textures
Why didn't you areobrake the asteroid? Very risky, but super impressive if you pull it off.
i dont think the grappling hook works on the hook dock does it?