Thank you, Dr Jebus, for your time and effort in creating this fantastic video! I truly appreciate the dedication and energy you put into it. I understand that the manual isn’t as complete or clear as I’d like it to be, so I can see how some misunderstandings about the systems might arise. To clarify and add a bit more information: 1. Friendly zones connected by road access can share power with each other through the interconnected network. 2. The mission list is sorted based on proximity to your current location, mission on top of the list are most closest to you. 3. The personnel count reflects the number of barracks and tents the enemy has, not their fighting units. Personnel boost build times for that zone, simulating ground crew and workers involved in the resistance effort. 4. Zones with power, high morale, and more personnel not only have faster build times but also higher production rates for any factories present. Thank you again for all the hard work you’ve put into showcasing my server-it means a lot!
@@ShadowReapersSquadron Ahhh, cheers! That makes sense and answers some questions. I'll do a another video in the future explaining the background systems and include these corrections. For now, I'll pin your post! Thanks for putting together such an awesome set of servers!
Hell yeah. Me in 5 years time, "Welcome to my guide for Bob's Private Server Don't Join. So the first trick is that the password is bob1, so that's easy. The hard part is there's a special rule that if the server admin finds you he starts swearing and banning you. Very hardcore."
I have been looking at this server for a while, but got a bit scared about going on there. Seeing this video has pushed me to join in now. I mostly fly solo in the Hornet but happy to join with people if they are around. Great video, thank you. Subscribed
Nice and concise info. One of the most important mentioned is probably to not do things that are not your mission. Something I would be interested in is what does "having power/electricity" mean? Where do the objectives get their power from and how can you cut this off?
Zones send power through roads, power boosts morale recovery and production, to cut it off you can neutralize zones in between zones that have power generator factories to isolate a part of enemy zones or accept deep strike mission and destroy those factories and basically cut the power from the source, it is important to destroy resources/factories if you have mission for it, sometimes system counts on capturing resources and factories of enemy to boost capturing speed. deep strike missions are usually at the end of the list as they are far away from front line.
@@ShadowReapersSquadron It would be ace if in the case someone else does complete a mission that was assigned to you, you still got the XP. I've had long helo flights to bases, to be literally pipped at the post by someone else dropping off troops, while I had the "deliver troops" mission. I get a big "nope" noise, and have to start again on a new mission :-(
@@michaelpavling4131 I understand your point Michael but it encourages players to take missions without completing them, which is against what I have in mind for SR. Player should learn not to attack other players objectives.
@@ShadowReapersSquadron obvs, I actually love your servers; and have played them relentlessly since Enigma brought attention to them. Though I see the point you're making, what I'm failing to say is the risk of having someone destroy or capture a target while I'm on my way to it (when I've taken the mission), and I get nothing in XP for it - that does dissuade me from taking missions at all (so it ends up like a 4ya campaign... just loads of people blasting away 😞 I don't envy you for having to make the decisions, _and_ implement the solutions. Whatever you decide, I'll play it 👍
There are tankers, though I've not used them myself. If you type /freq into chat, it will give you a list of all 'dynamic assets' including tanker's communication and Tacan frequencies that you can tune to. Then I believe it's a case of using the coms menu as normal to refuel
Can you take more than one mission in the same location at the same time? Never mind, If had waited 5 more seconds, you gave the answer in the VOD. LoL Thank you for the VOD. Great Info. 🥃🥃
I really like this server, one constructive criticism is that every time I take off im immediately set upon by legions of CAP and its extremely difficult to break through as a ground pounder
You need to be strategic about it; spawn from a base a little away from the front line, and target zones to the edges of the action (especially if you're flying without CAP of your own) I've been on both sides of the situation - same as you, getting taken out by fleets of attackers upon launch, and have puppy-guarded airfields to take out planes as they launch (or even while still on the ground); it's kindof the point of the game to capture and lower morale - so if being set upon is demoralizing, it's working ;-)
Hey thanks for your feedback, I designed SR in a way that you have to join team and cooperate, it is really hard to survive on SR without team mates. If you don't have anyone to fly with simply ask in chat for CAP players, they can join you and receive same xp for all your missions while they are fighting aerial target and you are doing the mission objectives. Also michael point is valid.
@@RelaxSimmer the weapon restrictions change from server to server. Some are set earlier so have quite a lot of limitations. Some are modern so have more options. Generally the aim-120s are only on modern settings
I have tried numerous times to get on the Shadow Reapers Servers. I fly the A4-E Skyhawk, but I can never find any flights available. It looks like they only allow one Skyhawk at a time. This not good.
@@ExploringSitkaAlaskausin-wj4wu I'm pretty sure it runs dynamic spawns now. After selecting your coalitions, just click on the airfield you want to spawn at and the dynamic spawn menu will open. Pick A-4 from the drop down and set your loadout
@@ExploringSitkaAlaskausin-wj4wu Strange, I just checked on 1970s Hardcore Syria, went to dynamuc spawns, selected random airfield (Rayak) and it was there in the drop down list. I know some of the servers don't run the A-4 mod, but some definitely do. I was able to select without issue. Maybe check the mod version is all I can think of?
So why is the Mistral not allowed for the Blue team ? Makes no sense , Reds have ‘24 and Ka50 with air to air missiles and blues have Kiowa and that’s it .
I think playing on a really big map like this is incredibly fun. Campaigns like this can take a month or two to complete, during which you get to explore and interact with many different countries. Keep in mind, in real war zones, there aren’t 1,000 active aircraft either-just a few fighters can make a significant impact by pushing the line for friendly forces. My goal is to simulate a large-scale battlefield within a game-like environment. The Syria Grand Campaign is my most complex project, featuring 140+ zones. It serves as a benchmark for what the SR campaign system can achieve and handle. If it’s not your favorite, the Caucasus server is an excellent alternative, but personally, I prefer the Sinai and Syria PvE servers. One thing I find really exciting is how completing a campaign becomes a 24/7 effort by players from different nationalities and time zones. It feels like we’re all contributing to a shared goal, working and playing together-even while some of us are asleep or at work.
@@ShadowReapersSquadron is it possible to lower the spawn of the enemy flights for CAS planes / helos? Stopped playing as it gets tedious of evading / being killed by SUs/ Migs constantly, even if I'm scraping the ground in Mi-24 / A-10C / Su-25.
@@ShadowReapersSquadron yeah, absolutely agree with SR here. I love the big maps, long campaigns. There's something so fun about logging in a day later and seeing where the front has moved. Or knowing your little 30 minute SEAD operation has impacts on a campaign lasting days or weeks.
@@w00pseg Hey w00pseg SR is designed around cooperation, ask on chat for escort CAP f16s, I guarantee you will receive many responses, people can join you provide you cap and receive same xp for your mission. there are also some zones that are less protected, it is always fun to sneak in and attack those zones with less capable cas and helos.
Thank you, Dr Jebus, for your time and effort in creating this fantastic video! I truly appreciate the dedication and energy you put into it.
I understand that the manual isn’t as complete or clear as I’d like it to be, so I can see how some misunderstandings about the systems might arise. To clarify and add a bit more information:
1. Friendly zones connected by road access can share power with each other through the interconnected network.
2. The mission list is sorted based on proximity to your current location, mission on top of the list are most closest to you.
3. The personnel count reflects the number of barracks and tents the enemy has, not their fighting units. Personnel boost build times for that zone, simulating ground crew and workers involved in the resistance effort.
4. Zones with power, high morale, and more personnel not only have faster build times but also higher production rates for any factories present.
Thank you again for all the hard work you’ve put into showcasing my server-it means a lot!
@@ShadowReapersSquadron Ahhh, cheers! That makes sense and answers some questions. I'll do a another video in the future explaining the background systems and include these corrections. For now, I'll pin your post! Thanks for putting together such an awesome set of servers!
Dr J not stopping until he explained every single DCS server XD
Hell yeah. Me in 5 years time, "Welcome to my guide for Bob's Private Server Don't Join. So the first trick is that the password is bob1, so that's easy. The hard part is there's a special rule that if the server admin finds you he starts swearing and banning you. Very hardcore."
Please keep The guides coming!!!
I really love these server beginner videos
Very helpful information.
Please keep these guides coming.
Thank you, Cheers.
I have been looking at this server for a while, but got a bit scared about going on there. Seeing this video has pushed me to join in now. I mostly fly solo in the Hornet but happy to join with people if they are around. Great video, thank you. Subscribed
god vid.. i always wondered how to choose plane and hot start since it slightly different from other multiplayer servers
Nice and concise info.
One of the most important mentioned is probably to not do things that are not your mission.
Something I would be interested in is what does "having power/electricity" mean? Where do the objectives get their power from and how can you cut this off?
Zones send power through roads, power boosts morale recovery and production, to cut it off you can neutralize zones in between zones that have power generator factories to isolate a part of enemy zones or accept deep strike mission and destroy those factories and basically cut the power from the source, it is important to destroy resources/factories if you have mission for it, sometimes system counts on capturing resources and factories of enemy to boost capturing speed. deep strike missions are usually at the end of the list as they are far away from front line.
@ShadowReapersSquadron thank you for clearing this up! Amazing server you got running there. Great job!
@@ShadowReapersSquadron It would be ace if in the case someone else does complete a mission that was assigned to you, you still got the XP. I've had long helo flights to bases, to be literally pipped at the post by someone else dropping off troops, while I had the "deliver troops" mission. I get a big "nope" noise, and have to start again on a new mission :-(
@@michaelpavling4131 I understand your point Michael but it encourages players to take missions without completing them, which is against what I have in mind for SR. Player should learn not to attack other players objectives.
@@ShadowReapersSquadron obvs, I actually love your servers; and have played them relentlessly since Enigma brought attention to them. Though I see the point you're making, what I'm failing to say is the risk of having someone destroy or capture a target while I'm on my way to it (when I've taken the mission), and I get nothing in XP for it - that does dissuade me from taking missions at all (so it ends up like a 4ya campaign... just loads of people blasting away 😞
I don't envy you for having to make the decisions, _and_ implement the solutions. Whatever you decide, I'll play it 👍
Best server on DCS at the moment . Xerxes has made this game making for DCS
Thanks for your kind comment mate.
Thanks this is very helpful. I don’t like taking up a server slot on a campaign that I’ve no idea how to contribute to 👍
This seems awesome, are there any provisions for tankers?
There are tankers, though I've not used them myself. If you type /freq into chat, it will give you a list of all 'dynamic assets' including tanker's communication and Tacan frequencies that you can tune to. Then I believe it's a case of using the coms menu as normal to refuel
I say keep the guides coming.
these guides are great!
Can you take more than one mission in the same location at the same time? Never mind, If had waited 5 more seconds, you gave the answer in the VOD. LoL
Thank you for the VOD. Great Info. 🥃🥃
I really like this server, one constructive criticism is that every time I take off im immediately set upon by legions of CAP and its extremely difficult to break through as a ground pounder
You need to be strategic about it; spawn from a base a little away from the front line, and target zones to the edges of the action (especially if you're flying without CAP of your own)
I've been on both sides of the situation - same as you, getting taken out by fleets of attackers upon launch, and have puppy-guarded airfields to take out planes as they launch (or even while still on the ground); it's kindof the point of the game to capture and lower morale - so if being set upon is demoralizing, it's working ;-)
Hey thanks for your feedback, I designed SR in a way that you have to join team and cooperate, it is really hard to survive on SR without team mates. If you don't have anyone to fly with simply ask in chat for CAP players, they can join you and receive same xp for all your missions while they are fighting aerial target and you are doing the mission objectives. Also michael point is valid.
How are weapons managed?
I tried spawning in an f-16 and I could only take aim 9m
@@RelaxSimmer the weapon restrictions change from server to server. Some are set earlier so have quite a lot of limitations. Some are modern so have more options. Generally the aim-120s are only on modern settings
I have tried numerous times to get on the Shadow Reapers Servers. I fly the A4-E Skyhawk, but I can never find any flights available. It looks like they only allow one Skyhawk at a time. This not good.
@@ExploringSitkaAlaskausin-wj4wu I'm pretty sure it runs dynamic spawns now. After selecting your coalitions, just click on the airfield you want to spawn at and the dynamic spawn menu will open. Pick A-4 from the drop down and set your loadout
@@Dr_Jebus I tried on the 1970's Syria. Nothing happened. No A-4E-c Skyhawk.
@@ExploringSitkaAlaskausin-wj4wu Strange, I just checked on 1970s Hardcore Syria, went to dynamuc spawns, selected random airfield (Rayak) and it was there in the drop down list. I know some of the servers don't run the A-4 mod, but some definitely do. I was able to select without issue. Maybe check the mod version is all I can think of?
@@Dr_Jebus I got it. Thanks!
Can someone clarify how the mission code is typed into the chat?
@@cotz2 "/j 1234" without the quotation marks
@ thank you sir.
So why is the Mistral not allowed for the Blue team ? Makes no sense , Reds have ‘24 and Ka50 with air to air missiles and blues have Kiowa and that’s it .
@@ozark6454 I'm not involved in any balance decisions but at a guess it's because the mistral is such a powerful weapon it would upset server balance
I think its great but everyone weather settings are bad...
Mission makers act like the servers have 1000 players. I don't see a need to utilize a whole map for 30 players.
I think playing on a really big map like this is incredibly fun. Campaigns like this can take a month or two to complete, during which you get to explore and interact with many different countries. Keep in mind, in real war zones, there aren’t 1,000 active aircraft either-just a few fighters can make a significant impact by pushing the line for friendly forces. My goal is to simulate a large-scale battlefield within a game-like environment.
The Syria Grand Campaign is my most complex project, featuring 140+ zones. It serves as a benchmark for what the SR campaign system can achieve and handle. If it’s not your favorite, the Caucasus server is an excellent alternative, but personally, I prefer the Sinai and Syria PvE servers.
One thing I find really exciting is how completing a campaign becomes a 24/7 effort by players from different nationalities and time zones. It feels like we’re all contributing to a shared goal, working and playing together-even while some of us are asleep or at work.
@@ShadowReapersSquadron is it possible to lower the spawn of the enemy flights for CAS planes / helos? Stopped playing as it gets tedious of evading / being killed by SUs/ Migs constantly, even if I'm scraping the ground in Mi-24 / A-10C / Su-25.
@@ShadowReapersSquadron yeah, absolutely agree with SR here. I love the big maps, long campaigns. There's something so fun about logging in a day later and seeing where the front has moved. Or knowing your little 30 minute SEAD operation has impacts on a campaign lasting days or weeks.
@@w00pseg Agree with this
@@w00pseg Hey w00pseg SR is designed around cooperation, ask on chat for escort CAP f16s, I guarantee you will receive many responses, people can join you provide you cap and receive same xp for your mission. there are also some zones that are less protected, it is always fun to sneak in and attack those zones with less capable cas and helos.