Check out Store in description 👆 Subscribe before flight: bit.ly/495OQkb DCS World: www.digitalcombatsimulator.com/en/ Buy a Super Thanks and become a Member. This way you will be helping the channel to continue growing. Thank you very much folks!
I almost left without thumbs up and a comment. great video man. Love the simple commentary , cant wait to try this server looks awesome and well put together
@@nazguldcs for sure, i love dcs. im not a pilot at all by any means. lol i just like to learn and love planes. i do alot of AI battles and test real life events. i did a balistic missile simulation on israel and achieved the same results the irans did. dcs really is so awesome
Nice! 👏That's exactly what the FA-18 is. We have to keep practicing and training all the time because there are so many things he can do. We end up forgetting one thing or another over time 😅 The only thing I always keep in mind is how to take off, land and launch the missiles. Now, when I come to air-to-ground, I have to review before going into combat 😬 😉😎
Hi man, whats up? Good question. Yes you have to keep the lock with Fox1. In the fights where I shoot Fox1 and Fox2 and switched targets, I got the kill with Fox2. My technique, most of the time when I have two enemies in front of me, is to shoot a Fox1 at the first one so that he turns cold. If he stays hot, he has the risk of being hit by my Fox1. When he enters the zone where I can shoot my Fox2, I shoot and then I unlock and start attacking the second target. In this case, the first target will probably be hit by my Fox2 and not by Fox1 because I unlocked it. Thanks for the question. Feel free to ask. 🍻😉🙂
@@pjbunnyru What I don't have maxed out or turned on: Res. of Cockpit Displays - 1024 SSAO - OFF SSLF - OFF Heat Blur - OFF Motion Blur - OFF The rest is at max. 😉🍻🙂
Your energy management is very good. Plenty of M1.3 action. Only problem is at the lower altitudes, all you will get out of the Hornet is M1.3. In a no FOX-3 server, your launch speed of your FOX-1 will decide both his Fate and yours. The Hornet's design is not for outright speed. It's a draggy airframe and its intakes are fixed. When the Hornet first entered service around 1982, there was SERIOUS concern about its lack of speed in the air to air arena. It was difficult to, and took a lot of effort to, get the Hornet out to M1.2 for a Sparrow launch. This meant trading altitude for speed thus, decreasing the AIM-7's performance envelope. The Hornet was stuck in transonic and this meant the Sparrow was also transonic. Transonic means LOTS OF DRAG to overcome for both the Hornet and all its Sparrows, severely inhibiting the Sparrow's performance. By comparison, the F-15 will see M2.35 at 30,000ft with 8 missiles and a centerline tank. No push over either... just light the burner and sail through transonic with ease, giving the Sparrow an incredible amount of speed/energy to work with. Not so with the Hornet. M1.2 was a serious wall to run up against. You will see once through M1.3 at 30,000ft+, the Hornet will get out to M1.7 without too much trouble. A M1.7 FOX-1 launched at 35,000ft will see you dominate the arena but to get out to M1.7, you first need to get past M1.3, and this means managing transonic. Sparrows on the intake stations and wingtip Sidewinders should allow M1.7. Nice content. Thank you.
Hey, man, how are you? That's all great! You gave a lesson here. I remember learning this in practice at DCS. I really notice this behavior in the Hornet (and also in the Viper). After they break the M1.3 barrier, their performance increases a lot. In both fighters, I usually manage by choosing an airbase that is at a certain distance that allows me to be at M1.3 and above 40,000 feet (which is to, in addition to being economical, avoid the condensation trail) when I arrive in the combat scenario, precisely to give performance to the missiles. I'm still gaining experience with the Fox1, but with the Fox3 this is the strongest strategy for the F-18 and F-16 that I use. The Viper has less drag, but like you said putting just 2 Fox3 missiles on the body and 2 Fox2 missiles on the wingtips on the Hornet, it gains practically the same acceleration as the Viper before and after M1.3. The main management is to find the climb angle that allows us to keep the acceleration increasing while at the same time not taking too long to climb. Usually after takeoff, I climb strongly up to 20k feet. From there on the Hornet I maintain 5° degrees. On the Viper I can maintain 7°. That way they continue to increase the acceleration while climbing reasonably fast. This way I can usually get to 40k feet plus M1.3. Thank you very much for your comment, my friend. Much appreciated. Now I will use your explanation to increase my effectiveness 👏😁 Many thanks 🍻😎
@@nazguldcs Hi Hi. My father flew the CF-104. Although just the opposite in most way to the Hornet, the climb strategy is relevant. For maximum energy and high Mach flight, he would climb at M1.1. Now, the F/CF-104 was a whole other beast when it came to climb and supersonic flight but climbing supersonic gave the best supersonic acceleration once at altitude, usually 36,000ft for Mach 2.0. Now, I did notice you climb at M1.15-ish slightly nose up... perhaps 5-7 degrees - AND YOU MAINTAINED THIS SPEED/MACH. Review your mission (its called a De-Brief). You are already there and don't even know it my friend. By comparison, the best supersonic climb profile to squeeze maximum performance out of the MIG-23 Flogger was a supersonic climb at M1.6 with its top speed of M2.35. Cheers!
@@knightonwarbeck1969 😁Awesome. You must have heard many stories from your father and you must have shared many experiences each other. Very nice.😁 Oh yes. Making this videos has been a debriefing for me. I've been able to make some analyses and corrections to my flights just by creating them. It's really productive. And with the help of you and others, it gets even better. It's good to know I'm headed in the right direction to use my Hornet the right way. Many thanks again man. Have a good weekend👏🍻😎
Whats up man. Oh yes, just the voice. What it says is me writing and it speaking. But it's just the voice. It hasn't learned to fly like me yet kkkkkk 😂
Hi man, how are you? I also don't like only PvE server, but this is PvP and PvE at the same time. I think it's good because it creates the doubt whether we're fighting another player or the computer. Another advantage is that even if the server doesn't have many players when we enter , there will be some resistance when we go to execute an air-to-ground mission. But of course. It's a personal opinion 🙂 Thanks for share your opinion and comments. Many thanks 😉🍻😎
Check out Store in description 👆
Subscribe before flight: bit.ly/495OQkb
DCS World: www.digitalcombatsimulator.com/en/
Buy a Super Thanks and become a Member. This way you will be helping the channel to continue growing. Thank you very much folks!
I almost left without thumbs up and a comment. great video man. Love the simple commentary , cant wait to try this server looks awesome and well put together
Many thanks man! 😁 Oh yes, this server is great and fun. Appreciated man, seeya! 🍻👏👏😎
@@nazguldcs for sure, i love dcs. im not a pilot at all by any means. lol i just like to learn and love planes. i do alot of AI battles and test real life events. i did a balistic missile simulation on israel and achieved the same results the irans did. dcs really is so awesome
Nice man 😮👏. Oh yeah, DCS is awesome. Its physics are really good
Nice set up for your server.
Thanks man. Appreciated 🍻😉😎
I just got introduced to this MP server a few weeks ago, I really need to play it more as I need to practice my ( Everything ) with the Hornet. ^^
Nice! 👏That's exactly what the FA-18 is. We have to keep practicing and training all the time because there are so many things he can do. We end up forgetting one thing or another over time 😅 The only thing I always keep in mind is how to take off, land and launch the missiles. Now, when I come to air-to-ground, I have to review before going into combat 😬 😉😎
Thx for video. I am a new player in DCS and search interesting server. Is it possible to play on this server as the red team?
Thank you 😉 Well come abord pilot to DCS world 👏👏👏 Oh yes, its possible 👍
How do you fire fox 1, then fox 2 at another target without your fox 1 going stupid? Doesn't it need to maintain lock till splash?
Hi man, whats up? Good question. Yes you have to keep the lock with Fox1. In the fights where I shoot Fox1 and Fox2 and switched targets, I got the kill with Fox2. My technique, most of the time when I have two enemies in front of me, is to shoot a Fox1 at the first one so that he turns cold. If he stays hot, he has the risk of being hit by my Fox1. When he enters the zone where I can shoot my Fox2, I shoot and then I unlock and start attacking the second target. In this case, the first target will probably be hit by my Fox2 and not by Fox1 because I unlocked it. Thanks for the question. Feel free to ask. 🍻😉🙂
@@nazguldcs ah OK, thanks for the explanation that makes sense. Nice tactics. I play on the shadow reapers server as the M2K mostly.
Nice. So see you there then... My nickname is "Nazgûl". 🤜🤛🍻
Which hotas do you use?
Whats up man. I use a VKB Gladiator Pro base (metal gimbal) + Kosmosima grip with twist (I dont use pedals). The theottle its a CH Pro. 🍻😉
@@nazguldcs thanks for the reply, I’m trying to figure out which controls to buy. Great vids by the way
@@Connor-pt9om Thank you man. You're welcome 🤜🤛🍻
reshade ??
No, no. Just DCS. Also no video filters in editing. DLSS quality, 0.8 sharpness, 2.0 gamma.
@@nazguldcs other settings at max? for dlss is very good quality
@@pjbunnyru What I don't have maxed out or turned on:
Res. of Cockpit Displays - 1024
SSAO - OFF
SSLF - OFF
Heat Blur - OFF
Motion Blur - OFF
The rest is at max. 😉🍻🙂
Your energy management is very good. Plenty of M1.3 action. Only problem is at the lower altitudes, all you will get out of the Hornet is M1.3. In a no FOX-3 server, your launch speed of your FOX-1 will decide both his Fate and yours. The Hornet's design is not for outright speed. It's a draggy airframe and its intakes are fixed. When the Hornet first entered service around 1982, there was SERIOUS concern about its lack of speed in the air to air arena. It was difficult to, and took a lot of effort to, get the Hornet out to M1.2 for a Sparrow launch. This meant trading altitude for speed thus, decreasing the AIM-7's performance envelope. The Hornet was stuck in transonic and this meant the Sparrow was also transonic. Transonic means LOTS OF DRAG to overcome for both the Hornet and all its Sparrows, severely inhibiting the Sparrow's performance. By comparison, the F-15 will see M2.35 at 30,000ft with 8 missiles and a centerline tank. No push over either... just light the burner and sail through transonic with ease, giving the Sparrow an incredible amount of speed/energy to work with. Not so with the Hornet. M1.2 was a serious wall to run up against. You will see once through M1.3 at 30,000ft+, the Hornet will get out to M1.7 without too much trouble. A M1.7 FOX-1 launched at 35,000ft will see you dominate the arena but to get out to M1.7, you first need to get past M1.3, and this means managing transonic. Sparrows on the intake stations and wingtip Sidewinders should allow M1.7. Nice content. Thank you.
Hey, man, how are you? That's all great! You gave a lesson here. I remember learning this in practice at DCS. I really notice this behavior in the Hornet (and also in the Viper). After they break the M1.3 barrier, their performance increases a lot. In both fighters, I usually manage by choosing an airbase that is at a certain distance that allows me to be at M1.3 and above 40,000 feet (which is to, in addition to being economical, avoid the condensation trail) when I arrive in the combat scenario, precisely to give performance to the missiles. I'm still gaining experience with the Fox1, but with the Fox3 this is the strongest strategy for the F-18 and F-16 that I use. The Viper has less drag, but like you said putting just 2 Fox3 missiles on the body and 2 Fox2 missiles on the wingtips on the Hornet, it gains practically the same acceleration as the Viper before and after M1.3. The main management is to find the climb angle that allows us to keep the acceleration increasing while at the same time not taking too long to climb. Usually after takeoff, I climb strongly up to 20k feet. From there on the Hornet I maintain 5° degrees. On the Viper I can maintain 7°. That way they continue to increase the acceleration while climbing reasonably fast. This way I can usually get to 40k feet plus M1.3.
Thank you very much for your comment, my friend. Much appreciated. Now I will use your explanation to increase my effectiveness 👏😁
Many thanks 🍻😎
@@nazguldcs Hi Hi. My father flew the CF-104. Although just the opposite in most way to the Hornet, the climb strategy is relevant. For maximum energy and high Mach flight, he would climb at M1.1. Now, the F/CF-104 was a whole other beast when it came to climb and supersonic flight but climbing supersonic gave the best supersonic acceleration once at altitude, usually 36,000ft for Mach 2.0. Now, I did notice you climb at M1.15-ish slightly nose up... perhaps 5-7 degrees - AND YOU MAINTAINED THIS SPEED/MACH. Review your mission (its called a De-Brief). You are already there and don't even know it my friend.
By comparison, the best supersonic climb profile to squeeze maximum performance out of the MIG-23 Flogger was a supersonic climb at M1.6 with its top speed of M2.35. Cheers!
@@knightonwarbeck1969 😁Awesome. You must have heard many stories from your father and you must have shared many experiences each other. Very nice.😁 Oh yes. Making this videos has been a debriefing for me. I've been able to make some analyses and corrections to my flights just by creating them. It's really productive. And with the help of you and others, it gets even better. It's good to know I'm headed in the right direction to use my Hornet the right way. Many thanks again man. Have a good weekend👏🍻😎
You kind of sound like AI.
Whats up man. Oh yes, just the voice. What it says is me writing and it speaking. But it's just the voice. It hasn't learned to fly like me yet kkkkkk 😂
PVE :( fly around killing bots,not fun :(
Hi man, how are you? I also don't like only PvE server, but this is PvP and PvE at the same time. I think it's good because it creates the doubt whether we're fighting another player or the computer. Another advantage is that even if the server doesn't have many players when we enter , there will be some resistance when we go to execute an air-to-ground mission. But of course. It's a personal opinion 🙂 Thanks for share your opinion and comments. Many thanks 😉🍻😎