Organic Unwrapping in Blender | Full Class + Free Gift

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 191

  • @sebbosebbo9794
    @sebbosebbo9794 2 ปีที่แล้ว +31

    So gentle smooth long focus tut..thx..
    ...you can hide parts of the mesh when using the option called selection hide.
    select what you want to hide in the edit mode try shift H, and
    go back with alt H.
    work even in the Object Mode after you select the parts in Edit Mode ...
    (safe as vertex groups can help to).
    that can help to get not lost in the mesh mess or select a wrong part while
    your view stuck or zoom deep into
    the mesh...
    Lokal view option is onother fast option to hide onother objects so you have less clutter in the viewport .
    save important often used functions or menue options with a right click and save it in the key Q menue ..
    that helps with fast acess for beginners without endless menue clicking.
    there is a x ray add on could even help
    to deal with view of the meshes🌐
    so users can see what is really
    important not only in the remesh phase, maybe..
    or another tip is the Forgotten Tools add on.
    with that tool you have options to
    select & save face, edge ,
    vertex groups..
    glad you produce such a great helping content. ...happy blending ...
    p.s. my tip for all please have a look at the blender conference 2022 talks...
    there are great talks not only 2022
    ..the spirit of the people is amazing...
    ☯️🆒️🆓️

    • @Outgang
      @Outgang  2 ปีที่แล้ว +6

      Thanks for all the tips Sebbo!

    • @sebbosebbo9794
      @sebbosebbo9794 2 ปีที่แล้ว +5

      @@Outgang
      you helped not only me I think, ..
      its a pleasure to find such a great content & Infos and have a deep look inside blender .
      its the minimum I can do...thx

  • @LaSerpentDEden
    @LaSerpentDEden 2 ปีที่แล้ว +69

    OKAAAAAAAY, this is absolutely crazy. This type of content is unfathomably amazing. It's professional, it's easy to follow, IT'S FREE, it's taught by someone who knows the area. Woweee this I gives many studios a run for their money when it comes to tutoring 😵‍💫

  • @exp-noise
    @exp-noise ปีที่แล้ว +6

    in 3 years of using blender it's the first time I deeply understand how uv editing works, thank you for your truly professional contribution 🥰

  • @betternamechosen5678
    @betternamechosen5678 2 หลายเดือนก่อน +1

    I'm only 33 minutes in and I've learnt more on this tutorial than any of the others combined. Thank you 🙏

  • @maximumdinosaur
    @maximumdinosaur ปีที่แล้ว +4

    The blender community is so kind when it comes to teaching new people. Thank you

  • @Isoshi-47
    @Isoshi-47 2 ปีที่แล้ว +8

    can't believe you decided to give all that for free ! i really appreciate your efforts thanks a lot !

  • @Stillenacht3D
    @Stillenacht3D 2 ปีที่แล้ว +13

    Thank you so much for doing a tutorial on this in Blender. There are millions of UV unwrap tutorials in Blender but they almost always involve unwrapping a hard surface model and hardly any on organic models. This has been so helpful, thanks again!

  • @michelleyu
    @michelleyu 2 ปีที่แล้ว +8

    you're amazing can't believe you're giving away such valuable resources for free. the world needs more people like you Laura! thank you so much

  • @codefly11
    @codefly11 2 ปีที่แล้ว +4

    This is one of the most professional, useful and comprehensive tutorials I've seen for Blender, paid or not. Thank you so much.

  • @StanleyKubick1
    @StanleyKubick1 ปีที่แล้ว +1

    Probably the best blender UV tutorial on TH-cam. Thank you.

  • @mathiascosta8197
    @mathiascosta8197 2 ปีที่แล้ว +6

    This is just incredible. As a 3d hobbist that's constantly trying to learn and become more professional with the tools out there (also having limited time, resources and money) , I must say I really appreciate and value what Outgang (and specially Laura does for this community), I really can't thank you enough.
    The amount of professional, well presented content this channel has (and for FREE), is invaluable. I'll be definitely considering subscribing to Outgang's program to look at the rest, hopefully soon.

  • @ManBro25
    @ManBro25 ปีที่แล้ว

    As a begginer Ill have to come back and back and back again to this tutorial to greasp all this knowladge, Christ ! Awesome tutorial, thank you so much for giving us such a gift !

  • @noelcastillo3829
    @noelcastillo3829 2 ปีที่แล้ว +11

    Thank you so much for making this available for everyone, it truly is a gift!

  • @PanewsONE
    @PanewsONE ปีที่แล้ว

    Now THAT is what I call Quality Content! I've rarely seen anything this professional both on free or even paid platforms. Thank you so much!

  • @sinaosmani730
    @sinaosmani730 2 ปีที่แล้ว +3

    ok why you don't have more subscribes than you deserve?!
    i am mostly into hardsurface but recently wanted to try out organic kind like creatures ...and i saw your chanel and it's been awsome...loving your work and kind heart to share you're knowledge with us...thank you and keep it up!❤

  • @axelst-cyr8569
    @axelst-cyr8569 2 ปีที่แล้ว +5

    Bonjour Laura, Great video! I suggest you look into the live unwrap + pinning interaction, it's very powerful for straightening UVs. Before I used the unwrap selected like you do but now I pretty much only use pinned vertices. Just a note, the align operators in textools don't automatically update the uvs with live unwrap but the default blender aligns do.

  • @unsearchable4060
    @unsearchable4060 2 ปีที่แล้ว +4

    Incredible. Looking forward to coming back to this over and over.

  • @root0062
    @root0062 ปีที่แล้ว

    Honestly, Thank you so much. I learned more here, than I did from my prof. I'm ashamed I didn't know if this channel earlier, and the fact that you worked/created one of my favorite VG characters Adam Jenson is just the cherry on top.
    This is hands down the coolest thing on TH-cam !!

  • @tomoyaogawa4485
    @tomoyaogawa4485 2 ปีที่แล้ว +3

    You are just amazing human being and artist I look up to and learning so much from you. I’ve been spreading my word and telling my friends to support you as well for being awesome teacher!

  • @antiquedepths
    @antiquedepths 2 ปีที่แล้ว +3

    Maybe someone mentioned this already, but there is a shortcut to slide vertices/edges in Blender (which came up in the prior video). G for grab, then G again; GG. The second press of g will slide an already selected vertex or edge in line with the faces around it. Really great work. This was very informative!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thanks for pointing that out Antique!

  • @grayfox8904
    @grayfox8904 2 ปีที่แล้ว +3

    Congrats Laura! This is top tier content!

  • @chrisgreenwell3404
    @chrisgreenwell3404 ปีที่แล้ว +1

    That was probably the best tutorial I have ever seen for UV unwrapping in Blender , thank you :)

    • @Outgang
      @Outgang  ปีที่แล้ว

      Thank you Chris!

  • @lycanlegion920
    @lycanlegion920 2 ปีที่แล้ว +1

    Outgang thank so much for the gift. This is totally awesome of you! Christmas came early! Ty.

  • @artemreu
    @artemreu 2 ปีที่แล้ว +3

    Ctrl+Shift+M and Extend - mirroring selection across symmetrical topology

  • @SadBoyRenatus
    @SadBoyRenatus 2 ปีที่แล้ว +2

    Yess! Happy to see a new video. Love your content.

  • @PDD555
    @PDD555 ปีที่แล้ว +2

    This is an awesome master class! You are definitely one of the best Blender teachers there are out there, thanks for all the videos!

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Thanks Pro!

  • @aymanfatani
    @aymanfatani 2 ปีที่แล้ว +3

    Wow !! .. What an EPIC premium contents you are sharing here .. Hats off and All Respects ♥♥♥

  • @Pixel_FX
    @Pixel_FX ปีที่แล้ว

    Glad to see more Pro artists using blender and contributing the community with these kinds of tutorials.

  • @FilmSpook
    @FilmSpook 2 ปีที่แล้ว +2

    You are one of the Best, Luv. Much appreciation for you!! 😉

  • @ViewportPlaythrough
    @ViewportPlaythrough 2 ปีที่แล้ว +1

    thankyou for these and other lessons.
    for now, i cant afford joining any paid lessons.
    but outgang studio is one on the top of the list that i want to join in the future when im already able to.

  • @sf4603
    @sf4603 2 ปีที่แล้ว +4

    Laura you are amaaaazing thank you so much for sharing your talent and expertise with us! :D

  • @Nexxorcist
    @Nexxorcist ปีที่แล้ว

    that was amazing, and dense with information, in the best possible way. holy cow. phew. thank you for creating and uploading such a thorough course!

  • @carlosbernal4629
    @carlosbernal4629 2 ปีที่แล้ว +5

    love your content, thanks for sharing your knowledge 🔥🔥🔥🔥🙌🙌🙌

  • @kebrus
    @kebrus 2 ปีที่แล้ว +2

    About the mipmap gap that you mentioned, there is actually a way to approximate a proper solution to soften the issue, the issues will happen depending on the final resolution of the texture, and you'll need to find which mip level do you care about, for instancing, usually anything beyond mip level 3 or 4 you wont be able to notice, so assuming a mip level of 4 you can simply do 2^4 which is 16, this is the space in pixels for the issue to not be visible. In blender you can set a texture in uv editor at the resolution of the final result and gauge the distance between island/shells until you have a spacing of 16 pixel, or use the packing with a padding of 16. But yeah, eye balling it also works XD

  • @bryanharrison3889
    @bryanharrison3889 2 ปีที่แล้ว +5

    I was JUST IN BLENDER about a week ago trying to unwrap a mesh, due to the fact that I am trying to phase out my use of autodesk products for these types of tasks (who wants thousands of dollars a year in licenses when blender literally has the whole toolset in one lightweight option). Blender IS easy to use, but there still is a learning curve and some features are certainly obfuscated if you're coming from 3ds max and mudbox, motionbuilder, etc, etc...

    • @Outgang
      @Outgang  2 ปีที่แล้ว +4

      Yeah it takes some time to get over the hump so to speak eh? I hope it works out for you Bryan, it took me a few weeks but now I feel really good when using Blender. It's wonderful software.

  • @shoshaka
    @shoshaka 2 ปีที่แล้ว +3

    That's an extremely important subject and I'm very thankful for lending so many hours of your time to realize this material for free. It helps greatly people who are on a very tight bugget especially in these weird times.

  • @mathiasaxelsson
    @mathiasaxelsson 2 ปีที่แล้ว +2

    Can’t wait to watch this!!! Coming from Maya, Blender’s UV editor seems very lack luster to say the least. Been looking for a good tutorial👍👍👍👍

  • @janvollgod7221
    @janvollgod7221 2 ปีที่แล้ว +2

    Thank you very much for this tutorial. So far i avoided doing UV's in blender because i mostly worked with rizum and was never force trying how things work in my fav 3d software. But now there are no excuses anymore, thanks to your tutorial :-) Even though i use zbrush for sculpting, i want to reduce the external software stack as much as possible, so i can stay in blender and don't need to import export my models to other software, if not necessary

  • @mastjappa
    @mastjappa 2 ปีที่แล้ว +2

    Clean and focused knowledge, thank you so much for making it available.

  • @Moridagnir.G.P
    @Moridagnir.G.P 7 หลายเดือนก่อน

    I haven't even watched the full video... But I am favouriting this and subscribing. You are so clear and exceptional at explaining. Instantly subbed!
    I cannot wait to finally not hate Organic unwrapping

  • @AnatomyAcademy
    @AnatomyAcademy ปีที่แล้ว +1

    Wow wow wow this is amazing, I am signing up for the rest!

  • @Igoreshkin
    @Igoreshkin ปีที่แล้ว +1

    This is so generouse. Thank You very much for this gift.

  • @Liberosis3D
    @Liberosis3D 2 ปีที่แล้ว +2

    Quick tip for you, Go to preferences open the navigation page enable the Atuo Depth option. Its gonna fix your camera navigation problems 🤟

    • @Outgang
      @Outgang  2 ปีที่แล้ว +3

      Thanks for the tip but I really can't stand that. Different strokes for different folks.

  • @mattwhitehead32
    @mattwhitehead32 2 ปีที่แล้ว +1

    Thanks for making the effort with Blender and teaching others what you learn!
    I managed to catch the tertiary details class Nov 1. Curiosity killed the cat. Had to know what a Zbrush was doing that blender supposedly "couldn't" since I have yet to be stopped doing anything I wanted to. On that note...
    There are a few ways to do those procedural passes with seamless 3D noise in blender 3.3. The noises you discovered thus far are ancient and slated to be removed, I believe.
    You can do the more modern versions either in geometry nodes or in the shader editor which is approximately like substance designer with nodes. You can use various mask options and vector mapping nodes to manipulate the noise the way you did in Zbrush. If you pass them to normal or displacement, you can even keep them in textures so you don't actually need 30M+ points. (since finals are all baked textures anyway, what's the difference?)

  • @The3EyedTiger
    @The3EyedTiger 9 หลายเดือนก่อน

    This is incredibly useful and interesting, thank you for recording this and sharing for free

    • @Outgang
      @Outgang  9 หลายเดือนก่อน

      My pleasure :)

  • @mr-maschi
    @mr-maschi ปีที่แล้ว

    KUDOS to you! What a valuable lesson. You're explaining stuff really good and its a joy to follow you !

  • @ismayilkismu906
    @ismayilkismu906 2 ปีที่แล้ว +1

    cant believe this is free, tho i wish the skin detail part is the free one instead of uv unwrap, thanks alot for this learnt a lot

  • @artemreu
    @artemreu 2 ปีที่แล้ว +2

    Magic! Awesome class! Thx!

  • @khalatelomara
    @khalatelomara 2 ปีที่แล้ว +1

    very generous ! that's the spirit !

  • @MyMrThais
    @MyMrThais 2 หลายเดือนก่อน

    Thank you so much for sharing this! Awesome Class! 🤩

  • @easytiger3302
    @easytiger3302 2 หลายเดือนก่อน

    Very Good Tutorial I'm trying to add PBR textures or skin textures to my sculpt and your Tutorial gave me alot of clarity and information to complete my project. Thank you ❤

  • @Totorus
    @Totorus 2 ปีที่แล้ว +1

    Thanks for sharing Laura!... Greetings.

  • @aminon1468
    @aminon1468 6 หลายเดือนก่อน

    i love your thumbnail design.

  • @romaingauthier8648
    @romaingauthier8648 2 ปีที่แล้ว +1

    thanks for your gift! and your time!

  • @gabe687
    @gabe687 2 ปีที่แล้ว

    Nice demo, I picked up a couple tricks from it. The best way to move the UVs in UV Sync mode without breaking them is with the Grab Brush, or enable soft selection. For masking UVs, you have to hide what you don't want to mess with. Select the UVs, or Faces in the 3D viewport, then use the shortcuts, H, or Shift+H, or Alt+H. You may have to grow your selection with Ctr+ or Ctrl- an extra edge and enable lock borders on the Brush settings to not rip the UV edges while tweaking them. For selecting islands in UV Sync mode and in the 3D viewport, I set my preferences to allow island selection by double clicking, instead of pressing the L key.

  • @trovr
    @trovr 2 ปีที่แล้ว +1

    💯 perfect! Couldnt be elsewhere. Outgang!

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Thanks R!

  • @Farline182
    @Farline182 2 ปีที่แล้ว +1

    what a perfect timing, i just want to start learning uv character 😆

  • @dharlith7495
    @dharlith7495 2 ปีที่แล้ว +1

    praise the Laura our new Blender waifu queen 🙌🙌🙌

  • @RDD87z
    @RDD87z 2 ปีที่แล้ว +1

    Laura, this is amazing, thank you so much.

  • @LongKestrel
    @LongKestrel 2 ปีที่แล้ว +1

    Thank you for this! 😊Wish you all the best!

  • @wallarious1605
    @wallarious1605 ปีที่แล้ว

    It's just treasure! Thank you thaaaaaaat much dor sharing this!

  • @3dyasya677
    @3dyasya677 ปีที่แล้ว

    You are unbelievable. Thank you so much. I finally understood how it works.

  • @ulolphtoxic402
    @ulolphtoxic402 2 ปีที่แล้ว +1

    Thanks for your hardwork making this vid👍

  • @juniortufanoD3
    @juniortufanoD3 2 ปีที่แล้ว +1

    Thanks a lot for sharing this amazing class!

  • @RealBurtles
    @RealBurtles 7 หลายเดือนก่อน

    Amazing tutorial w/ lots of pro-tips -- thnx for sharing!!!

  • @pslong9907
    @pslong9907 2 ปีที่แล้ว +1

    Amazing stuff
    Thanks Laura.

  • @artemreu
    @artemreu 2 ปีที่แล้ว +1

    In some island it is useful to Minimize Stretch via in-build function in Blender in UV menu

  • @painxd
    @painxd ปีที่แล้ว

    HOW ARE ALL YOUR VIDEOS SO AMAZING.. HELP 😭💖

  • @chaunceypierce8803
    @chaunceypierce8803 2 ปีที่แล้ว +1

    Thank you so so much for making this & sharing!

  • @cv321cv
    @cv321cv 4 หลายเดือนก่อน

    Tutorial definitivo, muchas gracias.

  • @neilwilson2747
    @neilwilson2747 6 หลายเดือนก่อน

    Loved it. Will be joining the gang.

  • @marcovbitt
    @marcovbitt 2 ปีที่แล้ว

    Really amazing, thanks for sharing with us for free!

  • @MNorbert89
    @MNorbert89 3 หลายเดือนก่อน

    It's awsome that there is like 3 hours of content!!! Cool!
    btw it's hard to believe she has a voice like that lol...

  • @racka4299
    @racka4299 2 ปีที่แล้ว

    I missed this channel

  • @guillaumedeschamps4566
    @guillaumedeschamps4566 7 หลายเดือนก่อน

    An another great GREAT video ! thank you so much

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว

    Thank you for this info we noobs appreciate you a Ton!🙏🏽

  • @komarloop
    @komarloop ปีที่แล้ว +1

    Hello Laura!
    Thank you for the amazing opportunity to understand Blender essentials.
    I have a question - which version of Blender you've been used in this tutorial?

    • @Outgang
      @Outgang  ปีที่แล้ว

      Hey El! It was recorded using 3.3. You can see in the bottom right corner of Blender's window what is the version used.

  • @OldRaspy
    @OldRaspy 2 ปีที่แล้ว +2

    what the heck! Thank you so much!

  • @racheleprojects
    @racheleprojects ปีที่แล้ว +1

    I'm learning a lot from this course, thank you for providing it free! I was just curious to know why closing the eye at 1:50:16 is suggested? Wouldn't that cause some bleed/overlap when baking textures?

    • @harrisonsnatt901
      @harrisonsnatt901 ปีที่แล้ว

      i think its all in pursuit of maximizing space. the negative space isnt being used so by closing the eyes and mouth you are gaining those pixels on the texture AND you are creating straight edges which mean that pixels will follow the flow of the topology on the model and jagged 'staircasing' of pixels is avoided.

    • @racheleprojects
      @racheleprojects ปีที่แล้ว +1

      @@harrisonsnatt901 thank you for clarifying this for me!

  • @abeeiz9019
    @abeeiz9019 ปีที่แล้ว

    Thank youu so much for all of this perfection of a video, i love you ma'am❤

  • @SomethingMoreThen
    @SomethingMoreThen ปีที่แล้ว +1

    this is awesome! You are Awesome!

  • @yudayayuda4408
    @yudayayuda4408 ปีที่แล้ว

    Great tutorial, I have learned loads

  • @cokayacik
    @cokayacik 2 ปีที่แล้ว +1

    THHAAANNNKKK UUUUUU!!!!!!!!!! 😭😭😭😭

  • @art.leosilva
    @art.leosilva ปีที่แล้ว

    Awesome tutorial, insanely didactic.

  • @slightlyevil.
    @slightlyevil. ปีที่แล้ว

    Really good tut. Learned lots. Thank you so much. I've only just found your channel, while looking for organic uv unwrapping, and so glad I did. I'm here for the Blender tuts but see you have tuts for various other things I'd need to know that apply in general. Anyhow, I'm off to look at more of your vids...oh! And of course I've subbed...I'd be stupid not to.

    • @Outgang
      @Outgang  ปีที่แล้ว

      Thanks Slightly!

  • @tonyemenike
    @tonyemenike ปีที่แล้ว

    I can’t believe this is all free, My God you are a blessing. Does the model come with the eyes?

    • @Outgang
      @Outgang  ปีที่แล้ว

      Hey Tony! It does. I had to take it down from the website temporarly to make room for a new givewaway. Shoot me an email at info@outgang.studio and I'll send you the head directly.

  • @mastjappa
    @mastjappa 2 ปีที่แล้ว +1

    I have a question you might be able to clear up for me. What is the reason that Blender flips the head island on the side after a unwrap? Has it to do with axis setup in Blender? Where z is up... Just throwing it out there.

  • @WhiteRabbitAnya
    @WhiteRabbitAnya 2 ปีที่แล้ว +1

    You are best Laura :3

  • @kacperlewczyk
    @kacperlewczyk ปีที่แล้ว

    Thank you soooo much! A lot of knowledge! I love it ❤

  • @mjstew4453
    @mjstew4453 ปีที่แล้ว +1

    When ever I try to do the copy and paste UVs, the faces that i pasted on to have weird edges and verts. Like I'll click on one vert and three seemingly random verts get select. I was wondering if I missed something.

  • @deoclicianookssipinvieira5858
    @deoclicianookssipinvieira5858 2 ปีที่แล้ว +1

    Thank you VERY much!

  • @davidrjrc1812
    @davidrjrc1812 ปีที่แล้ว

    Thank you to share your knoweldge! that's great!

  • @pelatho
    @pelatho ปีที่แล้ว

    Tremendously good tutorial :)

  • @emirhandemir2076
    @emirhandemir2076 2 ปีที่แล้ว +1

    Mrs. Laura, please make another UV class in maya..

  • @flying_katekitty2177
    @flying_katekitty2177 8 หลายเดือนก่อน

    Thank you so much for making this

  • @ItsBaffledd
    @ItsBaffledd ปีที่แล้ว

    Such a great video, thank you so much

  • @Gabriel-or1gv
    @Gabriel-or1gv ปีที่แล้ว +1

    Thanks!

  • @rodrigobarbosa5803
    @rodrigobarbosa5803 ปีที่แล้ว

    Incredible, Thanks a lot!

  • @memnok9980
    @memnok9980 2 ปีที่แล้ว +1

    You are the best.

  • @mariomorales3841
    @mariomorales3841 2 ปีที่แล้ว +2

    The thing that I dislike more of the UVs in Blender is the Orange color, it sounds dumb, but it really messes up with my eyes, thank God I found out where to change the colors. Also that I cant select geometry from the UVs like in Maya, I need to change my way of thinking, but Blender is really getting there.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      My first few weeks with Blender were pretty frustrating but it gets better.