Pro Zbrush artist sculpts in Blender for the first time

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Hey everyone, I'm Laura Gallagher and this video documents my first steps learning how to sculpt in Blender. If you're looking to learn character art, check out my classes at: outgang.studio
    Join Outgang's Discord server:
    / discord
    Follow us on social media:
    / outgang.studio
    / outgang3d

ความคิดเห็น • 451

  • @Stillenacht3D
    @Stillenacht3D 2 ปีที่แล้ว +188

    I really like how the sculping feels in Blender and I think you'll like the multires modifier since you have subdivision levels to step up and down towards. The only thing missing for me at this point is sculpt layers. There's a paid addon but I would prefer it be native in Blender. One tip that I might suggest is setting up your brush hotkeys the same way you have them set up in Zbrush. Just right click on the brush and "assign shortcut" That sped up my workflow big time. Great video!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +26

      Thanks for the tips Anastasios. I'll give Multires a spin next time and that's a much faster way to set my shortcuts. Cheers!

    • @samdavepollard
      @samdavepollard 2 ปีที่แล้ว +2

      thanks - i've never used the 'assign shortcut' feature in blender but it's super useful for sculpting brushes; i've been putting my brushes in my Quick Favorites list, but your way is much quicker; thanks again for the tip

    • @Stillenacht3D
      @Stillenacht3D 2 ปีที่แล้ว +1

      @@samdavepollard Of course! :)

    • @MondyTS
      @MondyTS 2 ปีที่แล้ว

      Can you tell me how is that addon called?

    • @samdavepollard
      @samdavepollard 2 ปีที่แล้ว +1

      @@MondyTS i can't be sure but i think it may be a reference to Sculpt Layers, available on the Blender Market

  • @awesomeniac
    @awesomeniac 2 ปีที่แล้ว +67

    Regarding poly paint equivalent make sure to use the new Sculpt Painting in 3.2 release they rework the vertex painting system

    • @Outgang
      @Outgang  2 ปีที่แล้ว +11

      I'll do that, thanks!

    • @birianination7097
      @birianination7097 2 ปีที่แล้ว +5

      @@Outgang then make a new update video of your experience

  • @michaelorlev9925
    @michaelorlev9925 2 ปีที่แล้ว +91

    OK, I'll be totally honest. I try to watch every artist who moves from other software to Blender. I am emotional, not objective. I love Blender on a moral, philosophical level... So here's the truth, I've subscribed and liked the video (cause it's great, and you're great! Good job!) but I'm really here only to follow your Blender journey... Looking forward to the next installment!

  • @djpcradock
    @djpcradock 2 ปีที่แล้ว +38

    What I hate about Z brush is that I'm from England and I say it "zed" whereas everyone everywhere else says it "zee" brush. and EVERYTIME I hear "zee" I have to repeat "zed" in my head :D

    • @Outgang
      @Outgang  2 ปีที่แล้ว +5

      th-cam.com/video/y7Yp2L6c2KM/w-d-xo.html

  • @cory99998
    @cory99998 2 ปีที่แล้ว +45

    "Ultimately its up to ZBrush to justify its price"
    Well said. ZBrush is losing out on hobby devs like myself. What happens over the next 5+ years as blender adds more functionality? Even if it's missing some of the polish, a price tag of free is hard to argue with. Especially in non-professional environments.

    • @spydergs07
      @spydergs07 ปีที่แล้ว +3

      I switched from ZBrush and Maya to Blender after Blender 2.8 launched.
      I couldn't stand Blender 2.79. The interface was terrible.
      After like 2 months of using Blender 2.8 I cancelled my subscriptions and have worked solely in Blender.
      Being it's free too is a MAJOR plus.

    • @bbrother92
      @bbrother92 8 หลายเดือนก่อน

      @@spydergs07 show your works then

  • @joanhailey8969
    @joanhailey8969 2 ปีที่แล้ว +76

    It's probably because this is your first Blender post and I tend to mainly watch Blender-centric 3D videos, but WOW, how have I not come across your channel before?! You're so incredibly talented and your insight is fantastic. Can't wait to see more of your work (as I work my way through your existing channel content, lol). Subscription added! 💜

    • @keithkirby7376
      @keithkirby7376 2 ปีที่แล้ว +2

      Uea outgang is top tier stuff about all programs. One of my favorite content creators for 3d knowledge.

    • @blackjam2683
      @blackjam2683 2 ปีที่แล้ว +4

      Searching for new artist on TH-cam is a pain, its usually, they feed you the same artist you had looked at and you happen to only find a new artist by scrolling on the related videos on the side bar, or some artist links in the description.

  • @KobanWanko
    @KobanWanko 2 ปีที่แล้ว +22

    I've personally found that blender works better with mid to high res sculpting using the multi-resolution modifier instead of the subdivision modifier when using a low resolution, poly modeled base mesh. Multires is also easier to get more detail with less verts than subsurf while sculpting, can be easily removed if you wish to restart your sculpt from the base mesh, and will maintain your sculpting detail as best it can when turning down the subdivision settings of the multires.
    The only thing to keep in mind when using multires modifier is that you can no longer reliably poly model your base mesh without permanently applying the modifier or removing it, whereas sub-surf can modify the base mesh at any time without error. So it's more of a matter of what stage of development the project is in that determines which to use.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +3

      Thanks for sharing your thoughts Firro, yeah it seems multires is what's preferred by others too.

    • @MondyTS
      @MondyTS 2 ปีที่แล้ว +6

      If you use subsurf then you are still sculpting the base resolution and a subdivision is applied to it after. With multires you are actually sculpting more geometry

  • @vivishii_
    @vivishii_ 2 ปีที่แล้ว +17

    You have such a different sculpting style from what I’m used to seeing and it’s so refreshing! Definitely picked up some tricks hehe thank you Laura!

  • @Mocorn
    @Mocorn 2 ปีที่แล้ว +10

    What a distinct and cool head you came up with here. I love the angular planes! I'm tired of seeing the same female anime head in sculpting videos so this was refreshing to see :)

  • @nickjohnson02
    @nickjohnson02 2 ปีที่แล้ว +2

    no offense, but im so confuse with that face and voice, its like the viral beyonce voice in tiktok but the one who sing it was a fat dude

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      I understand my voice confuses some people. It's all good.

  • @BryantNaro
    @BryantNaro 2 ปีที่แล้ว +11

    So cool to see a professional sculpt something in Blender! What a beautiful sculpt. I really appreciate your take on being agnostic with software, and the perspective of ZBrush being in competition given the price point.

    • @0780-b1r
      @0780-b1r ปีที่แล้ว +1

      Agnostic with software..ha ha that's good. But what you say is true because according to what I read from people's opinions about their favorite software, many behave as if they were part of a cult.

  • @etdle7
    @etdle7 2 ปีที่แล้ว +9

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      Thanks Etdle!

  • @KeyFrame11Media
    @KeyFrame11Media 2 ปีที่แล้ว +10

    Because of this video I was able to reach a level of comfort inside Blenders sculpting that I hadn't quite found. Thank you!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Nice haha! Hopefully I'll get there soon too.

  • @dasaen
    @dasaen 2 ปีที่แล้ว +12

    I think the power of blender is the weakness of blender 😂 you have to think in performance and efficiency as if you were box modeling, and that’s not easy if you got used to how analog to clay zbrush is. But if you retopo early on, use instances, use the modifiers, I believe it has more potential than zbrush in stylized work. I’ve never seen someone professional finish a project in it and I believe is just that at the highest level of sculpting complex realist figures, blender just doesn’t have enough performance to remesh, make complex booleans and weird ass trims on the fly on any cpu as zbrush does 😅 good luck though, excited to see someone try and bring attention to potential issues so they get addressed 🎉

    • @Outgang
      @Outgang  2 ปีที่แล้ว +5

      Cheers David, I'm definitely looking forward to the point where Blender "breaks" haha.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling 2 ปีที่แล้ว +1

      @@Outgang braking blender is fun because your doing it on purpose and it's not just randomly crashing with out a clear cause

    • @RaphaelBraun
      @RaphaelBraun 2 ปีที่แล้ว +1

      I once talked to Ton Rosendahl about this. He said something along the way of: With Blender we don't try to be the best at any one thing - instead we try to be good enough at all things.
      That is also what I get from most people in YT about sculpting. Blender might not be the best, but it is good enough.

    • @dasaen
      @dasaen 2 ปีที่แล้ว

      @@RaphaelBraun I think that’s why I love it so much, it just works for most cases at least 90% of the way. I’m very grateful for that piece of software, still can’t believe it’s free.

  • @sidar87
    @sidar87 2 ปีที่แล้ว +6

    By default the camera focal length is at 50mm, I would recommend putting it between 80mm and 100mm so that the mesh doesn't warp as much and you have a bit more of an accurate reading of your model.
    You can find it in the 3d view on the right side ( if it's collapsed you can click the small arrow top right or hit 'n' to make it show up) then in the view tab the focal length option can be set.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      Thanks for the tips once again Disar. The default focal length really isnt too bad. The perspective flattens when zooming out of a model.

  • @Zaptruder
    @Zaptruder 2 ปีที่แล้ว +31

    Blender continues to improve since 2.8 faster than I've seen other 3D packages.
    Also some good plugins available from the community that is able to make up for the out of the box shortcomings - in both sculpting (remeshing tools) and texturing (a few good layer based PBR painting tools around), and many others.

    • @phralma1000BC
      @phralma1000BC 2 ปีที่แล้ว +1

      100+% agreed

    • @redfruit1993z
      @redfruit1993z 2 ปีที่แล้ว +5

      I see good future for blender. Since 2.8 they really started to be on par with pro software. I don't know if they received money to hire more industry pro dev.

    • @Zaptruder
      @Zaptruder 2 ปีที่แล้ว +9

      @@redfruit1993z They definitely have received funding from big industry players like Nvidia and Epic to the tune of a few million for development... it's recognized as a tool of growing importance - a free, high quality and complete 3D package is a fantastic way to light fire under paid tools that need to justify their pretty high costs against free - especially to a growing cadre of new users. Ultimately, the industry will benefit hugely, far more than the few million spent (and that money is being used exceedingly efficiently based on the output), as more people are able to hone 3D skills to high levels as afforded by a free and complete software package.
      Previously a lot of skill development would've been gated behind expensive software, in turn requiring access to education, or just flat out piracy to get them - which in turn fractures the sort of information available to users. The free nature of Blender tends to beget more free tutorial content as well, so with just TH-cam and Blender, you can go from scratch to a pretty high quality standard if the will is also there.

    • @keithkirby7376
      @keithkirby7376 2 ปีที่แล้ว +1

      Blenders development cycle is not on a semester type thing like other programs. So it just looks like they develop faster because the community is involved in the testing phase. When a new major release of zbrush or houdini comes out. You get like a million new tools. And you realize blender isn't really faster. Just different

    • @stratos2
      @stratos2 2 ปีที่แล้ว

      What would those layer based PBR painting tools be? Could you give some names for useful tools?

  • @apu55555
    @apu55555 2 ปีที่แล้ว +1

    dont try subdev on high res meshes, go with multiresolution modifier for smooth sculpting experience.

  • @MrBolioman
    @MrBolioman 2 ปีที่แล้ว +6

    As of yesterday I´ve started my journey on blender. I love how accesible it is. Even thoug I started my carrer in 3DMax and Maya. Blender is slowly but surelly winning over me. And watching this type of artwork only motivates me more. Thanks a lot! Amazing work!!

  • @arthritic
    @arthritic ปีที่แล้ว +2

    Welcome aboard. Zbrush is on it's way out. Maxon screwed everything. You decide. $900 or Free?

  • @rektifyr...
    @rektifyr... 2 ปีที่แล้ว +17

    The fact that Blender is even being talked about as a competitor to ZBrush when it comes to sculpting work is insane, especially taking into account that it's only been a main focus of the project for the last few years. Having said that, Blender's main strength (and weakness) is that it's a jack of all trades (did you know it's also a video editor? why is it a video editor!?).
    I don't think I would encourage sculptors to change from ZBrush to Blender, but instead to explore the non-sculpting features and incorporate Blender into their workflow.

    • @Arjjacks
      @Arjjacks 2 ปีที่แล้ว +5

      The video sequence editor is really just poorly named, in my opinion. Its primary function is actually not to edit videos, it's just incidental to its actual purpose: sequencing the scene strips for a film. The idea is that an entire film can exist inside a blend file all broken up into however many individual scenes, all of which can then be sequenced in the "video" editor. But the editor needs to then be able to also splice in audio and render it all out to video, hence its ability to handle those things as well. It should be the scene sequence editor, really, but I imagine that stacking everything into one blend file led to serious bloat and instead the Blender studio just rendered from separate files and imported the image sequences or videos all into one master, making it more of a video sequencer than a scene sequencer in the end.

    • @chaosordeal294
      @chaosordeal294 2 ปีที่แล้ว +2

      @@Arjjacks I believe it was originally for animating renders (flythroughs) for archviz and similar.

    • @Arjjacks
      @Arjjacks 2 ปีที่แล้ว

      @@chaosordeal294 Ah righto, that's quite interesting.

  • @hakaiyou4532
    @hakaiyou4532 ปีที่แล้ว +2

    your a male or female?

  • @Metarig
    @Metarig ปีที่แล้ว +1

    what do you mean that zbrush has not a real 3d camera I know what is 2.5 canvas but as I know there's no difference between what you see in zbrush and other software when it comes to 3d

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      I made a video entitled "Why Blender 3.3 belongs in your toolbox" that shows examples of Zbrush's vs Blender's camera.

  • @MrSanson
    @MrSanson 2 ปีที่แล้ว +6

    Thank you so much for this demo and PRO P.O.V of Blender .
    Looking forward for more Blender sculpting videos.
    Blender NEEDS to have a native "zremesher. IMO.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +3

      Haha yeah that sounds like an oversight. Even Maya has it now.

    • @xalener
      @xalener 2 ปีที่แล้ว +3

      The issue there is securing licenses for those geo simplifying algorithms for use in a free open source software. There's stuff out there, but that's the big hurdle right now.

    • @TheDanielConsole
      @TheDanielConsole 2 ปีที่แล้ว

      ​@@Outgang Hey Laura, glad you gave Blender such an honest review! About Zremesher, unfortunately there's nothing in blender that compares to it natively, but you can get a copy of Exoside's QuadRemesher for 60 bucks that's really close to Zremesher, as it's actually developed by the same guy. If you'd like to check it out, there's a 2 week free trial too I think. Again, a bummer that's a paid extra, but considering it's a one time purchase for an otherwise free software, I found it to be well worth it. Cheers :)

    • @TheDanielConsole
      @TheDanielConsole 2 ปีที่แล้ว

      Also, hijacking this thread but you can place lights in object mode by pressing Shift + A. And Z brings up the rendering pie with Eevee render view by default :)

    • @xalener
      @xalener 2 ปีที่แล้ว

      That being said there's a ton of alternatives in the form of add-ons. They're all paid but you're straight up paying for the license to use the standard algorithm, which is rolled into the price of any other software you'd buy that has it.

  • @AtoomikDzn
    @AtoomikDzn 2 ปีที่แล้ว +3

    Hello, you're in the middle of a new update that has a huge focus on sculpt and polypaint in Blneder. You should try 3.2 :)

    • @Outgang
      @Outgang  2 ปีที่แล้ว +3

      Will do! Thanks!

  • @FaithFalkner
    @FaithFalkner 2 ปีที่แล้ว +3

    Welcome to the dark side. Which is now the light side, since Maxon bought ZBrush.

    • @MrGATOR1980
      @MrGATOR1980 2 ปีที่แล้ว +1

      If i were guys at Maxon i would strip zbrush apart, integrate it into cinema and make their version of multi combine Blender _ pro :). Then we would have very interesting situation.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      I've just joined a cult!

    • @awesomeniac
      @awesomeniac 2 ปีที่แล้ว +1

      @@MrGATOR1980 That is what they do with BodyPaint. . . .a 3d texturing app. it used to be a standalone app, but then it got integrated to C4D

    • @MrGATOR1980
      @MrGATOR1980 2 ปีที่แล้ว

      @@awesomeniac egzactly i think Is a plan that can be possibile but zbrush Is so crazy that IT will take them some time that's why we dont have big revolution yet sińce buyout

    • @tlilmiztli
      @tlilmiztli 2 ปีที่แล้ว

      @@MrGATOR1980 If you were "guys at Maxon" you wouldnt think thats a good idea. For many reasons - technological to start with. ZBrush is operating on Pixols which are nothing like rest of the 3D software uses. You cant just "take" part of zbrush and throw it into Cinema4D.

  • @leothomeart
    @leothomeart 2 ปีที่แล้ว +4

    I started to sculpt using Blender but after i try Zbrush that is no doubt that Blender has a lot to improve to be in the same level as Zbrush but i like to use both.

    • @user-on6uf6om7s
      @user-on6uf6om7s 2 ปีที่แล้ว +1

      I started in Zbrush and moved to Blender. Not because Blender is better for sculpting, there just wasn't anything I felt I really needed in Zbrush that I couldn't get in Blender and I can do so much other stuff in Blender so why use more programs than I need to? But I also keep things pretty simple in terms of brushes so I use only maybe 1/4 of the brushes available in Blender.

    • @Tertion
      @Tertion 2 ปีที่แล้ว

      @@user-on6uf6om7s yeah going back and forth between Maya and Zbrush was killing me.... so happy to be back with Blender....

  • @legolasgleaf
    @legolasgleaf 13 วันที่ผ่านมา

    Hello Laura, have you tried th elast version of blender? It is supposed to be a game changer. Do you have any insights if the sculpting tool changed so Blender could replace ZBrush entirely for professional work? Now that Maxon killed the perpetual zbrush licenses in favor of suscriptions, a lot of artist are desitisfied with the business model, so people are looking for real alternatives. A new video talking about the latest capabilities of blender (for sculpting) and if still has some drawbacks would be great. Missing your fantastic videos. Thank you.

  • @alexvalkyrie.6487
    @alexvalkyrie.6487 2 ปีที่แล้ว +1

    Ty bro. Really the fastest install what i see.

  • @theotries
    @theotries 2 ปีที่แล้ว +3

    Hi Laura, yeah Blender based Tutorials would be so great! I will start with sculpting in the next week, so learning from you would be really nice!

  • @ernestolara3280
    @ernestolara3280 2 ปีที่แล้ว +2

    No donut? That's brave

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Nah I don't do sugar anymore

  • @noblesse6785
    @noblesse6785 2 ปีที่แล้ว +2

    Hello I'm a student in university doing games art and from the pass years I have been working with both programs but mainly with blender (my teachers all think I'm the weird one), I think both are great tools and when I jump from one to the other I always find myself missing something that one has and the other doesn't so my 3 tips I found are:
    1. the amazing Zremesher tool is not exclusive to Zbrush and the developer made a addon for other programs so their is a way to have these amazing tool in blender as well
    2. another addon that really helped me is a addon that lets me send my projects from blender to zbrush with incredible ease, idk the name but flipnormals has a amazing video on how to use it
    3. im not a 100% sure but I think Zbrush brushes work in blender, I downloaded a pack of brushes ones that were named orb brush's for ZBrush and they opened fine in blender, I have not tried in other brushes dou to not needing but at the time I found it amazing, hopefully im not wrong since it would be amazing but if I am apologies.

  • @sameditch9499
    @sameditch9499 2 ปีที่แล้ว +2

    If I heard you right, you mentioned that all software is controlled by some company. This is not the case for software like Blender, that uses an open source licence, in Blender's case GNU Public Licence aka GPL. Those licences have been created specifically to ensure that nobody can control how the software is used or developed. For some people this is one of the reasons to use Blender, since it ensures Blender can never disappear -- anybody is free to continue its development.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +3

      I generalized a bit too much there yeah, it's really nice that Blender is open source.

  • @GamingwithCasss
    @GamingwithCasss 2 ปีที่แล้ว +1

    Does blender have a move brush. Thats often the brush i use the most in zbrush.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      It does, it's called the Grab brush.

  • @RedG25
    @RedG25 2 ปีที่แล้ว +2

    Your views and subscribe will increase massively when you create a tutorial how to sculpt in blender
    No joke...

  • @nnatsios
    @nnatsios 2 ปีที่แล้ว +2

    Been using Zbrush since 2007. Although there are things zBrush does better and maybe faster than blender I switched without looking back. Most people think it's the price. It's not. The reason is that blender will never be bought by another entity and be killed/maimed. It is also FOSS, which means that anyone can make any change/addon they need, and even if for some reason development stagnated, chances are someone else in the community will pick up the slack. I am still using zBrush when a client requires it, and I love that too, but not going back.

    • @Tertion
      @Tertion 2 ปีที่แล้ว

      its the same reason why I'll be switching from Zbrush to Blender for sculpting too !
      Maxxon does'nt have a good track reccord regarding buisness practices .....

  • @askvic611
    @askvic611 2 ปีที่แล้ว +1

    Lol, for some reason i thought this video is "dubbed" 😂🤣😂

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      Nah I just have a weird voice ;)

  • @HanSolocambo
    @HanSolocambo 8 หลายเดือนก่อน

    The biggest thing missing is the Transpose Tool. No way to move an unmasked selection in Sculpt Mode. But except that, it's so great that it didn't take me even a week to forget 5 years of ZBrush once an for all. Blender rocks. (Huge thing also is the vertex painting, It felt great and smooth in Zbrush, was constantly using it... and sadly I abandonned polypainting in ZBrush and, do that instead later Texture Painting the retopo.

  • @makitakitukutuku586
    @makitakitukutuku586 2 ปีที่แล้ว +3

    If you look on the road map, there's actually plan in Blender to achieve as high polycounts as in Zbrush done in similiar way of rendering as Zbrush does (withing 3.x.x version). It was also pointed out that it would be separate program connected with blender. But atm it actually can achieve very high polycounts, most poeple just remember 2.8 performance and didn't look at it now really or dont know the subdivision(multi-resolution) workflow. I'm glad u're looking into it, looking forward to more content from Blender

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      Cool to know that 3.2 is out, let's hope that high polycount workflow happens soon. I'll give multires a spin next!

    • @makitakitukutuku586
      @makitakitukutuku586 2 ปีที่แล้ว

      @@Outgang Looking forward to that!

    • @tlilmiztli
      @tlilmiztli 2 ปีที่แล้ว

      Can you point to source? Because last time I checked all they were planning was making sculpt work well in eevee. ZBrush is using propiertary, patented "pixol" technology. So saying they will do something similar is... doubtful at best.

    • @Arjjacks
      @Arjjacks 2 ปีที่แล้ว +1

      @@tlilmiztli I think he's talking about a fairly old roadmap now where there were plans to have more modes for handling different workflows (like a dedicated CAD mode, for instance) and one of those was a high poly mode for sculpting insanely high densities that would only exist in that mode, and have to be baked or retopoed "down" for use in any other mode, or something like that. But this was all contingent on Pablo Dobarro being lead developer for the sculpting module. Now that he's left, those plans have entirely fallen through. Pablo Vasquez was actually asked about this in a recent Blender Today livestream.

  • @deqa
    @deqa ปีที่แล้ว +1

    Also, do you like Blender's camera? Sculpting in ZBrush for 4 years and then going to Blender for me was definitely weird. I have to experiment more with the sculpting, but I feel like I like the camera more after doing more hard surface work in Blender and not using ZBrush as much? ZBrush has that "fake 2D to 3D" look... but is it really that bad? Did you like the camera when you sculpted in Blender?
    I think what stopped me from being a Max or Maya cuck was the in viewport rendering of Blender, HardOps (HOPS), how powerful that is, in addition to its live booleans, the sculpting stuff, Blender is just incredible. I got over my obsession with Max's navigation. Also, check out the RetopoFlow plugin in Blender to retopo your meshes if you haven't (although you can also retopo with planes snapping to the surface either way but the plugin does a lot more and is more fluid).

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      I love Blender's camera! It works like it's supposed to. I really don't miss the zbrush fakery. I do miss layers and morph targets from Zbrush though, not gonna lie, not having those in Blender makes changes to the model feel dangerous.

    • @deqa
      @deqa ปีที่แล้ว

      @@Outgang True, Blender has shape keys but they don't affect the Multires modifier if you're doing pore passes, whereas ZBrush can go back and forth with MorphTargets to undo pore passes on your geometry.
      AFAIK I know the shape keys in Blender ONLY modify the base mesh on Multires modifier... I could be wrong though. If it doesn't, then it's like MorphTarget in ZBrush!

    • @mr.j7899
      @mr.j7899 ปีที่แล้ว

      ​@@Outgangdon't forget Layers! ZBrush really is amazing, but only in sculpting. (i'm looking at you, ZModeler)
      Blender can also sculpt good, but MORE! 12:31

  • @CyanHusky
    @CyanHusky 2 ปีที่แล้ว +2

    Glad you touched on the camera. ZBrush's camera has been pretty frustrating at times while learning likeness sculpting. The camera is the only reason I've considered trying Blender.

    • @cractor6307
      @cractor6307 2 ปีที่แล้ว

      The camera is the reason I don't try zbrush

  • @owenrichards1418
    @owenrichards1418 2 ปีที่แล้ว +2

    Thanks for this. I sculpt in ZB and model/render in Blender and I've been wanting to get into sculpting in Blender just because I'd like to not keep dinking from one app to the other. Thanks for the non-biased overview.

  • @Badlynamedchannel
    @Badlynamedchannel 2 ปีที่แล้ว +2

    At the retail level, Z-Brush holds the torch of being the standard for character sculpting, however I would argue that Blender can pull ahead because how scalable it is. For example, the ability to bake high-res details onto low-res models in very few steps is extremely useful, and all the addons needed to create an almost 1-to-1 replica of Z-Brush would cost less than the program itself. By trade I'm a Generalist who's getting into the sculpting side of things and because of the nature of the jobs I'm interested in, people such as YanSculpts have extremely valuable workflows to look at and adapt.
    *The option to add individual functions to a favourites menu (Q) is an absolute life-saver.*

  • @CoryDeVore
    @CoryDeVore 2 ปีที่แล้ว +2

    When you work with Voxel remeshing, make sure to try hitting "Shift+R." This gives you a voxel size preview. Coming from Zbrush I found that to me AMAZING as I got sick of trying to find a resolution sweet spot. Love this video!

    • @CoryDeVore
      @CoryDeVore 2 ปีที่แล้ว

      Only gotcha is that voxel remesh depends on your object scale so if you have an object you scaled in object mode and isn't 1x1x1 percent scaled, just remember to Ctrl+A and apply scale if you want to commit your local scale edits. Scaling in Edit mode or Sculpt Mode affects points and not the Object scale so this won't be needed in those cases.

  • @Area_GnC
    @Area_GnC ปีที่แล้ว

    Well, blender does have bad performance but it really depends on your pc specs. My laptop has an Intel i3 6006 U, 12 GB RAM, an SSD and HDD. The max polygons I have ever gone to without lagging is 1M (I think), this was with Multiresolution modifier. With Remeshing I have gone pretty close to 1M polygons, but then, whenever I would Remesh the model again, it would take way too long, so I just use the decimate modifier and retry. With Dyntopo, the maximum polygons I have had is around 250K, after that it started lagging bad as it was doing a lot of recalculations, as you have already mentioned.

  • @sanketvaria9734
    @sanketvaria9734 10 หลายเดือนก่อน

    So in your opinion, what is best software for creating characters professionally? I know zbrush has more features while blender not but, Blender is easier than Zbrush. So I am divided.

  • @dc37009
    @dc37009 ปีที่แล้ว

    Sometimes it's the Software Company's that are the Tool !
    The Blender Community will earn your Loyalty...Plus, The Tool speaks for itself !
    ...and 3 upgrades a year !

  • @Meteotrance
    @Meteotrance ปีที่แล้ว

    im a zbrush user for a long time, also same for Blender and the sculpting tool on Blender is ain't no joke, it's a power house, maybe not as powerfull on high polycount for surfacing finish work, but it's almost equal to Zbrush, with less custom brush and probably not as fast, that make Zbrush still usefull. In fact i started the skeleton of my work as low poly as i could, in Blender, i add more on Zbrush, finish on Substance, and animated and finish render on Cycle or Eevee on blender; as a Layout setup it's realy a cool one.

  • @henrylazaga
    @henrylazaga ปีที่แล้ว

    blender is not as efficient as zbrush in terms of scultping but it does the job well enough. but the main reason why a lot of zbrush users prefer to switch to blender is because of the convenience from switching from modeling to scultpting and vice versa one can easily mix the sculpting and modeling workflow. i even think that my personal workflow is a hybrid of modelling and sculpting.

  • @etdle7
    @etdle7 2 ปีที่แล้ว +2

    Now we need the video where Laura sculpts with real clay

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      I don't think I'd enjoy having sticky hands.

  • @jazzdirt
    @jazzdirt 2 ปีที่แล้ว +1

    Subdivisions make my pc cry...
    I love Blender, I love the design and business philosophy behind it.. Used PovRay (back in the '90 on an Atari) Later: Autodesk 3DStudioMax and Maya, Cinema 4d. And some others.. Used Blender (20-ish) years ago, didn't like it that much back then, but boy has it grown since. It now does everything I want it to (and then some) and it has a wealth in free and super useful pluggins, and it's way more intuitive than for instance Maya... As you might have guessed, sculpting is not something I used to do.. But since Blender offers it..
    Probably Blender will later on have ways for you to design your own brushes. Like with tweakable modules. Then you can save it as a brush and get it from the brushes pulldown... I've got a feeling that Blender will be more versatile then Z-brush in the future. The feeling I get with Blender every update is: "Wow it's just getting better and better" Also things from 3rd party devs. Things like Keentools. Blew my mind..

  • @KaiVN0001
    @KaiVN0001 2 ปีที่แล้ว

    EXACTLYYY im learning tNice tutorials tNice tutorialng when im stressed out becuz of exams xD

  • @FesterThanLight
    @FesterThanLight 2 ปีที่แล้ว +8

    CTRL+R to retopo and Shift+R to shape the voxel grid in a visual manner

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      I'll give that a try next time, Thanks Fester!

    • @FesterThanLight
      @FesterThanLight 2 ปีที่แล้ว

      @@Outgang ☺

  • @RobertChambers1522
    @RobertChambers1522 11 หลายเดือนก่อน

    I was so used to Blender sculpting that I hated Zbrush at first. Espicially the inability to navigate through or inside a mesh. But the ability to have 10 million polygons on even a potato PC and still have it run smooth, that's what sold me on Zbrush. Quite a few of the Blender equivalents lag (on my particular PC, anyway) whereas Zbrush it's almost instant.

  • @kendarr
    @kendarr ปีที่แล้ว +1

    I've been using blender for past 5 years, I wish I could give tips in sculpting, try the muktires modifier, and I noticed you're not using a matcap, there are some you can use, they come with blender

  • @ismahilinumbganva3767
    @ismahilinumbganva3767 2 ปีที่แล้ว +1

    Blender has this Multi resolution modifier which on paper allows to scupt with really high poly count - up to 32m. I would really like to see your perspective on it, as someone who's doing sculpts professionally.
    I'm still not sure which software to start with

  • @FarukAkad902
    @FarukAkad902 ปีที่แล้ว

    No Remesh 👎 DynaTopology=Subdive Edge and Brush Details 👍 Realistic Human Face Modeling.

  • @racingindie2168
    @racingindie2168 ปีที่แล้ว

    I tried my best to like scultping in ZBrush but ZBrush has the most unfriendly interface i ever saw.
    That software is a scam and i can't belive it is still the industry standard. They put zero effort into improving the interface, it such a overrated piece of software garbage.

  • @Rellbot
    @Rellbot ปีที่แล้ว

    I was crazy about starting to sculpt on zbrush until i found out it was paid and VERY expensive for me, who has no experience in the field and is young and on a budget, then i found out about blender and boom, now not only im learning 3d sculpting but also finally getting on 3d animation and mixing my 2d art with my 3d models, yes zbrush is the standard but blender is perfect for people without money for that and for people who wish to explore other areas of 3d!

  • @user-4hgfhjjiyt0gk
    @user-4hgfhjjiyt0gk ปีที่แล้ว

    I always say that blender is a terrible sculpting application. I swear to God, sculpting with an ordinary stone is better than the blender program.

  • @vast634
    @vast634 2 ปีที่แล้ว +1

    So when sculpting you actually apply the muscles after a basic skull shape. Interesting. I see some artists who directly model that out.

  • @furrball
    @furrball 2 ปีที่แล้ว

    Well, the untold good about Blender is how it's a swiss knife flr character creation: you go from basic modeling to sculpting, to shading and rigging, to posing and animation. All for free.

  • @janvollgod7221
    @janvollgod7221 ปีที่แล้ว

    i do more and more sculpting in Blender. What i miss from zbrush is a simple custom toolbar, where i can put my fav brushes into, and get it on the screen with a hotkey. Another thing what i miss is the Field where i can see and switch the alpha. In Blender this process is more trial and error.

  • @mastjappa
    @mastjappa 2 ปีที่แล้ว +2

    Awesome and fair deduction! The way I work with lights in Blender is as follows; In Layout add a light by pressing Shift+a, pick the light type you want from the menu. Once added and selected in the outliner, type N to get the right sidepanel open and go to "View" tick Camera to view. Then press CTRL+0 (numpad) this way the light becomes the Camera and you use this technique to light your objects. Once happy or want to see through the camera, click the camera icon next to the camera object in the outliner. There are better ways I guess but it works for me.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thanks for the camera/light tips, I'll give them a try next time.

  • @SculptEon
    @SculptEon 2 หลายเดือนก่อน

    I felt Blender sculpting is like little brother to ZBrush

  • @321357w
    @321357w 2 ปีที่แล้ว +1

    Blender is an excellent program but it is very reliant on high end video cards where ZBrush is not hampered with this requirement.

  • @khalatelomara
    @khalatelomara 2 ปีที่แล้ว +1

    and this is only the tip of the iceberg , blender has surprisingly became a beast ! I am an architect and for me bender sculpting is giving me more than I need , I used zbrush for like 8 years in architecture and .... it was painful with 3ds max yet the interface of zbrush is so weird that my industry standard muscle memory can handle 😀it has impressive hard surface modeling , yet sketching , compositing and incredibly fast renderers (Cycles and EEVEE)
    I really like the cloths anatomy video on this channel as this was the first video I watched , but I would really like to see more blender content as you have impressive talent and yet nice presentation

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thanks for the insights and the compliments Bassem. There's more Blender content coming :)

  • @brunocastro4558
    @brunocastro4558 ปีที่แล้ว +1

    8:51 - dudes, just hear this... crystal clear comment !! 👏👏👏👏👏👏👏👏👏👏👏👏

  • @mouserr
    @mouserr 2 ปีที่แล้ว

    the single best part of blender is no hassle with assigned textures staying assigned. in zbrush i was never able to figure that out. i tried everything everyone said on the topic and not once was i able to get consistent results. in blender i always got what i was after but it didnt have the sculpting tools. well now it does, its free and it has all the other awesome features .... never again zbrush

  • @MrYoung-ve1ud
    @MrYoung-ve1ud ปีที่แล้ว

    Do you need a Wacom cintiq to sculpt. What do you recommend for beginners?

  • @0cards0
    @0cards0 ปีที่แล้ว

    hey, do you do sculpting orders? just a file, no printing, i would like one, if its not expansive :)

  • @quinoah_
    @quinoah_ 2 ปีที่แล้ว +1

    I would highly recommend checking out Yudit 1999 on TH-cam. He has amazing Blender sculpting time lapse videos that are oh so fun to watch.

  • @straightcheeks4756
    @straightcheeks4756 ปีที่แล้ว +3

    why does she have a manly voice?

    • @pushinskiy70
      @pushinskiy70 3 หลายเดือนก่อน

      shes a man

  • @The3Dsmash
    @The3Dsmash 2 ปีที่แล้ว +1

    I really enjoy sculpting in Blender but the main frustration is the lack of a proper hPolish equivalent. You got some lovely hPolish-y effects using Blender's scrape brush. Did you have to tweak the settings a bunch or do you just have the magic touch, haha? Thanks for this fun, well narrated video, Laura! If you're up for it, I'd love to see you do hand brushed cloth wrinkle effects in Blender like you do in zBrush. I'm still blown away at how realistic your wrinkles/crinkles are.

  • @unicornhuntercg
    @unicornhuntercg 2 ปีที่แล้ว +1

    If you want to change the viewport camera settings while sculpting, you can press N and a tab will open up from the right side (or you can press the tiny arrow next to the Gizmo top right). There in the View tab you can play with stuff like the camera settings like FOV

  • @joshua42777
    @joshua42777 7 หลายเดือนก่อน

    dumb question how do I avoid hitting blende's poly limit?

  • @redfruit1993z
    @redfruit1993z 2 ปีที่แล้ว +2

    Blender for a long time was sobbed by professional for good reasons. But in the last 6 years they made TONS of improvements. Especially in the user interface, pre 2017 it was horrible. And since 2020 they started to have a lot of new tools. The roadmap for the next years seems even more exciting. I think most of the cons have been addressed. It still lack in retopology tools, but there is good plugins for that.
    Apparently Apple, Adobe, Microsoft and Amazon Web Service joined the funding. I guess they will hire even more pro developers and we'll see more improvements.

    • @KarriKoivusalo
      @KarriKoivusalo 2 ปีที่แล้ว

      Even the 2.50-2.79 period user interface was super slick compared to the absolute clunkfest UI of 2.49 and prior which made Blender infamous back in the day.

    • @noxagonal
      @noxagonal 2 ปีที่แล้ว

      Haha. You really had to know where everything was. XD
      Seriously, Blender was really my only option for 3D modelling some 15+ years ago (somewhere between 1.8x and 2.2x). It took forever to learn, though I still think it was pretty efficient to use... Mostly because of the keyboard shortcuts. Memorizing some 50 keyboard shortcuts was easier than dealing with the menus and the most common operations didn't have any UI buttons so you were forced to learn them.

  • @umay369
    @umay369 หลายเดือนก่อน

    I've been trying to find a tutorial for sculpting like this in blender since i have no experience in it, i have so much trouble with topology and using things right... i want to make characters that can be used in games or animations. can anyone recommend me some youtube tutorials?

    • @umay369
      @umay369 หลายเดือนก่อน

      or can you make a tutorial about it?

  • @Tiniuc
    @Tiniuc 2 ปีที่แล้ว +2

    Hugs, girl!~ 🏳️‍⚧️
    Never tried z-brush, and ever since I've picked up blender two months ago, I've fallen in love with sculpting. I prefer to use Dyntopo with Constant Detail and the Simplify brush instead of remesh. But, I'm probably weird!

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      How's the performance with Dyntopo? I really like the idea of it but it would slow down Blender when sculpting at a high resolution when I was using it.

  • @Skyliner_369
    @Skyliner_369 2 ปีที่แล้ว

    also... why did you export to make a render? One of the goals of blender is to be a complete studio package. you can go from 0 to film so

  • @blancostudio3d
    @blancostudio3d 2 ปีที่แล้ว

    Welcome to the blender community, I use Z-Brush since 1998 right after release and I must say the developers of ZBrush have their brains backwards, ZBrush has the WORST and more AWFUL to use UI in computing history, actually I would like to issue in court the developers for systematic mental torture for over 2 decades, believe me after I start using Blender my workflow speedup exponentially, let's be honest and realistic Blender give us much more advantages than ZBrush and stop speaking no sense saying that ZBrush can work with millions of polygons because is not truth ZBrush doesn't create geometry only fake and simulate it, and NO IS A BIG LIE pro artist will go for ZBrush because I am a 3d modeler sculptor and animator for over 2 decades making a living doing it and I trow in the trashcan already ZBrush because they are shameless asking for money when Blender is free and 10x better, AND NO ACTUALLY BLENDER HAS MORE BRUSHES AND BETTER WAYS TO SCULPT, ZBrush ony can use alphas while Blender can use ANY IMAGE as brush, ZBrush by now with the blender 3.x series is outdated and soon will be totally displaced as maya is stopping to be consider as an industry standard, maya and ZBrush gave us of course great value in the past and was the only tools we had back then, but now, sorry but is just advertisement and ignorance, keep using ZBrush now is just a waste of money and time, mostly because in this post pandemic era, we do not go to the studios anymore we work from home, then instead of work for one studio I work now for 5 studios at the same time, they don't care what I use to create the models, they only care of the results, work in ZBrush is tiring and slow in comparison with blender, Zbrush awful almost nonexistent navigation system remains the same as 20 years ago is unacceptable they cant improve it after 20

  • @Glowbox3D
    @Glowbox3D 2 ปีที่แล้ว +1

    So incredible watching timelapse sculpting. I'm not a sculptor, but watching this kind of stuff makes me want to get in to it. I enjoy Blender quite a bit, and never have used Zbrush.

  • @carmelo1968
    @carmelo1968 ปีที่แล้ว

    blender will lag after a few million polys though unlike zbrush

  • @AnewDayWillCome
    @AnewDayWillCome 2 ปีที่แล้ว +1

    If you need any brush that's not in the toolbar you can take any brush and apply a texture (simple black and white alpha image)to it to achieve the results you desire.

  • @TheTomimt
    @TheTomimt 2 ปีที่แล้ว +1

    I started using Blender back in the day when it originally became open source. It has evolved insanely much from those early days, not only by features but also by performance and the interface. Back when it originally got the sculpting features, I did give Zbrush a spin as well, just to compare them, and nothing about Zbrush really convinced me, that even "a serious hobbyist" like me would ever really need a paid application for it. I'm certain if you do sculpting professionally, then yes, a specialized application like Zbrush is going to justify its price tag, but for everyone else, it's a harder call.

  • @nathan4438
    @nathan4438 2 ปีที่แล้ว +1

    I think the main thing ZBrush has over Blender are the brushes. It used to be a lot more things but no other software can keep up with the speed Blender releases features.

  • @thegiantguy
    @thegiantguy 2 ปีที่แล้ว +1

    Great video, you can create your own brushes using alpha maps etc. And there's alot of good tutorials on lighting and sculpting in blender from Yan sculpts and flipped normals

  • @ShaunMeechan
    @ShaunMeechan 2 ปีที่แล้ว +1

    The snake tool with constant detail setting ticked within Dyntopo and a resolution around 15+ is so good for creating stuff really quickly with nice feedback! Great vid!

  • @artffan5413
    @artffan5413 2 ปีที่แล้ว +1

    omg youre so prettyy

  • @smartduck904
    @smartduck904 2 ปีที่แล้ว +1

    I really like that in blender everything just gets really pixelated when I try to do anything in it

  • @gracefulPainter
    @gracefulPainter ปีที่แล้ว +1

    Well, if your lack of attachment comes from them being corporate products, then Blender being a free, opensource software should be a massive plus.

    • @Outgang
      @Outgang  ปีที่แล้ว

      It is :)

  • @naseh446
    @naseh446 2 ปีที่แล้ว +1

    Most animation studios in my country use blender, they are really successful with the result and the series is showing on our television

    • @ernesthader1109
      @ernesthader1109 2 ปีที่แล้ว

      I wish the blender foundation would notice this and feature these series for the world to know how blender is used on production in other parts of the world.

  • @commanderdante3185
    @commanderdante3185 2 ปีที่แล้ว +1

    Blender is very strong for establishing quick designs.

  • @hakfox9142
    @hakfox9142 2 ปีที่แล้ว +1

    8:15 *nerd alert* Blender is licenced under the MIT licence, so simply put it's owned by everyone. That the free and open source(FOSS) is so awesome. (I use arch btw)

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Right on!

  • @Bordie3D
    @Bordie3D 2 ปีที่แล้ว +1

    you're really good at defining the shape of the skull.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      Thanks Bordie!

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว +1

    Nice work. I agree that Blender and ZBrush are not competitors in sculpting. Just tools you can use. Sure ZBrush is far far better in all ways in terms of sculpting.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Thanks Karel!

  • @1zymn1
    @1zymn1 ปีที่แล้ว

    You can add Zbrush brushes into Blender!

  • @seragx99
    @seragx99 2 ปีที่แล้ว +2

    Hey! It always feel good when some experienced artist has so much to say about blender! You can see a small preview resolution of the dyntopo remesh with shift+r, a grid will appear and you can drag the mouse in or out to change the voxel size, once you're happy press ctrl+r to actually remesh. To add lights simply go to the first tab (I think it's layout) and change to object mode, shift+a will bring the add mesh menu and you can pick the lights there, position them with G (as in grab) and press x, y or z to toggle the axis, left click confirms the motion, right click cancels, a new tab will appear with light properties in the right side panel with the light properties, you can manipulate the camera in the same way with G, press R to rotate and again x, y or z to toggle axis (scale works the same way but you won't be need them with lights or camera), you can also press 0 on the numeric pad to change to camera view, split the viewport to manipulate the camera on one viewport and see your shot on another! You can easily switch modes (sculpt, object, edit, etc) with ctrl+tab, but I modify the shortcut to simply tab to access all modes, actually you don't have to modify the shortcut, using tab to view all modes is an option in the shortcuts section of the preferences, I also enable a pie menu add on to turn all contextual menus into pie menus! It's included with blender but you have to enable it on the add on menu on the preferences. 😅 Hope I could help and thank you so much for bringing awareness to the Blender community!

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Haha that's a mini crash course on Blender right there! Thanks for the tips they'll definitely come in handy.

    • @seragx99
      @seragx99 2 ปีที่แล้ว

      @@Outgang it came too long sorry 😅 I thought a lot more 😅 I already subscribed! I learned to be software agnostic a long time ago and you're right, I got zbrush (beginner's version, don't recall the name) but I haven't touched it since blenders fits my needs right now plus I'm a hobbyist who has got a couple commissions, and no one asks what software you use, although I know it's different when you're trying to land a studio job, I learned a lot from artists like you so thanks for that and you got a subscriber. Again a long comment, sorry. 😅

    • @dannyfranco199
      @dannyfranco199 2 ปีที่แล้ว

      Just a heads up, you can’t use voxel remesh when dyntopo is active :P

  • @WallyMahar
    @WallyMahar 2 ปีที่แล้ว +1

    I am so glad to hear you were able to use Blender Laura!!
    There was an individual who was in charge of the sculpting area and blender and it still goes unsung about what an impact he had. I didn't realize until now someone with a focus on function and UI, was finally at the helm on a small part of blender.
    Blender, It is the only tool I can afford that I constantly am screaming and pulling my hair out ..how I have to look up on the internet for the most basic simplest of tasks ..with hidden keystrokes and all the other madness that is the blender interface & manual.
    To hear from a pro coming from a well laid out & designed program, who was able to easily understand with minimal fuse what they wanted to accomplish in blender sculpt...it is heartening.
    I hope someday , there is someone who will be able to redesign the rest of blender akin to the sculpt section.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      UI/UX is sooo important right? It's often overlooked, as you say. It's a shame. I'm also experiencing like you those moments of... "Of course function X is in Blender...." and then looking for it and being like, Oh! This basic feature isn't there. It's a quirky software.

  • @bakedbeings
    @bakedbeings 11 หลายเดือนก่อน

    Zbrush was a lot harder to get started with before they added the starter dynamesh project to the lightbox. Just open zbrush, double click the dynamesh sphere project and start sculpting.

    • @bbrother92
      @bbrother92 8 หลายเดือนก่อน

      What is dynamesh is for

  • @laeianimation
    @laeianimation 2 ปีที่แล้ว +2

    Oh yes! Please, do more content about sculpting in Blender. I've been scared out of my mind to start sculpting in ZBrush. I used to use Mudbox a bit, because it was more intuitive for me, I'd love to see how it goes with your skills as a sculpting artist. So thanks for that, looking forward to the next video!

    • @keithkirby7376
      @keithkirby7376 2 ปีที่แล้ว +1

      Don't be afraid of zbrush it's not scary. It's like trying to learn roler skates when you have only roller bladed your whole life; a bit different but very similar and you will pick it up fast.

    • @laeianimation
      @laeianimation 2 ปีที่แล้ว

      @@keithkirby7376 So I'm a generalist, I tend to have to do everything, from modeling to animation. I am truly terrified by Zbrush's interface. I know it makes sens to people, and it would probably end up making sens to me, but for now, even the workflow going from sculpt (in any soft) to offline render is so opaque and cumbersome, especially for animation. I see how fast it is to concept, but how massively complex everything else is. At least in Blender, it feels like you learn one interface and everything clicks. From real-time lighting to compositing and rigging... this is why if I go to sculpting, I'd rather go the Blender route, I reckon, rather than Z-Brush + Substance + 3DS Max (or Maya) + Marmoset - and probably some other baking solution.

    • @keithkirby7376
      @keithkirby7376 2 ปีที่แล้ว

      @@laeianimation so am I...zbrushes benefits far outweigh having to deal with tools that just aren't as good in blender. And it only takes a couple nights of practice to get down. And you will be several orders of magnitude more efficient