@Erhan Burger Nodes are easy once you start breaking them down and using them one by one. Took me like 2 weeks of creating random things until I started to understood what each one does.
@@spydergs07 Enabling the *Node Wrangler* addon is sooo helpful for this. Just *Ctrl-Shift-click* on any node to view its output on its own, and you can really see what it does & play around with the sliders. From there, it's mostly learning how textures can be combined in the MixRGB node, and the basics of shading in general - with or without nodes. ^^ Oh, and *Ctrl-T* adds a coordinate input, which again helped me to understand those better by letting me play around with them.
Wow oh wow. It's a real joy to see one of my creations come alive. Hardest part wasn't the modelling, but the rigging. Took me over a month to get the cogs and pistons rotating like gimbals. I wasn't even sure you could put in a new armature for BVH motion capture stuff. But somehow you did it. Awesome stuff man.
Hey Steve you are very cool for showing all these different things in Blender, you helped me a lot in my Blender journey and you inspired me to start making tutorials too! :D
If a tracker is lost and you manually reposition it, hitting "refine" forward or backward will put it pretty much exactly where it's supposed to go. It reads the previous frame and takes the guess work out of matching. Great tutorial also!
Okay for anyone confused on how he moved layers and kept influence: 1: on that layer don't uncheck said collection. 2: top right of collection tab there is a button with a weird funnel shape, click that 3: under restriction toggles, allow indirect only 4: select that for said collection and you should be set!
Nice job on the tutorials, I've learned a lot from you. I wanted to mention, if you only need it for the reflections, you can also make a 3d version of your room with simple boxed out shapes and lights, and use blenders camera to make an hdri.
The shadows don’t match, look at the shadows from the table and light stands. The point backwards and are far longer. This is something that is an issue with hdri’s as they don’t really match the intensity of the real lights well. This is why we always add CG lights too. Also the black and white values are off. You should measure the darkest value of the neck ground, and match the darkest of your CG using color correct or curves. Then match the lights value with a second curves (when you use curves). Then you’ll match a color values and saturation. Then it’ll really blend nicely.
If you look at the table leg in the foreground the shadow goes the opposite of the other tables it depends on which side of the window above the monitor object is on.
The intro is always my favourite part, Steve I love how you are always so good at grabbing my attention and always make high quality, highly enthusiastic vids!
To the untrained eye perhaps, but the robot is casting a very faint shadow while the guy is casting a much stronger one. And the robot is very reflective but is not even reflecting the room. And black levels don't match. If this guy skills were so great then he would be working with the professionals you just put down, not recording tutorials on youtube with a mediocre software.
The part that I need the most work on is the advanced compositing beyond getting the right layers integrated. I have more trouble with the color correction, gamma, brightness, contrast, saturation, etc, to get the CG actually to look like its truly in the scene. Part of my current issue is probably that I'm working on a project with a wine glass and its hard to do any light wrapping or softening of the edges with a transparent object.
I think this is the best I'm going to be able to do. The unfractured glass and fractured glass Beauty layers each took 3.5 days to render in 4k 425 frames. The composite is Unfractured glass, Fractured glass, mask layer, bullet is in both glass layers, shadow glass, liquid sim beauty, liquid sim shadow, counter top color spill, and background plate. There might be more. th-cam.com/video/CDAPPtdt0Ow/w-d-xo.html
Great tut. Thank you. One question. I bought the camera but cant get it to save as a .hdr extension file. Any advice on how to do this? Thanks in advance!!
One trick that can help in compositing is add a light wrap effect. It's a blurred copy of the background that's blended over the cgi with a kind of gradient Halo matte. It helps blend the edges and color a lot.
Plz help, how can i export that 3d model only (transparent) without the background room video so i can assemble and edit both (the 3d model and room video) in premiere pro. When i render image or render animation, the background video also renders with 3d model. Please help me to get rid of that background video. Thanks in advance.
Hey! This is a late response but I might as well. You can export as a png image sequence WITH ALPHA! The alpha part is the most important part in getting a transparent background
Separate the render passes. Each 'layer' of the scene, background, robot, etc are actually rendered apart, then combined for the final. Turn off the elements you don't want. Robert is your parents sibling.
Doing this whole process in Cinema 4D is way easier BUT achieving photorealism is way harder. The filmic colour space is so much better than anything in Cinema 4D.
Ps why not use vector pass to add motion blur, that way it renders faster and you can add motion blur in post. Ps isn't it better to use object for the dof, you can than select a part on the robot and the focus will be updated each frame
Quick and easy in just 912 steps and 6289293 nodes. No, really. Thanks a bunch. I will have to watch especially the node parts a couple of times to fully get what you did there. I am not sure whether or not I like the way you extracted the shadows from the white plane. Seems a bit crude and messy and like it might not work with different lighting scenarios. Then again I have no clue about all of this. xD So thanks again, you are making great tutorials!
Alright, my ultimate goal of my learning Blender will be 1) Scult the most beautiful woman I can imagine 2) Shade and texture her 3) Put her in the live footage of my room
Better yet, learn Blender and have a successful career as a 3d artist and then you can find a real woman who will love you for who you are and your awesome 3d skills.
Hey guys, I'm running the latest version of Blender (2.82a) and I'm running into a problem when I go to add the roughness texture to my background floor plane. When I add a new material, the plane appears transparent in all views except solid view. Even when I UV unwrap, it doesn't allow me to see what I'm doing. I'm following your steps exactly and this is the point where our viewports differ. Would appreciate some advice on this and thanks a mill for the tutorial, Steve :)
Thats awesome! Next step would be having the reflections of the red guy in the real world, for example on the laptop. Is that possible? And maybe match the saturation and blur with the real footage.
Amazing tutorial! Question: when removing the tracking markers and transforming the image to the left by -20 along the x-axis, I'm left with a transparent edge along the right side of my rendered frame. Is there a way to fix that?
Did not know Blender could turn a video into image sequence! Not sure if you covered this before but, would it be possible to 3D scan an object by recording a video around it instead of taking individual pictures? Import video into Blender to get image sequence then export/import into Meshroom.
This is a great tutorial...but i have a problem. I rendered my animation using concierge render farm and now i have no idea how to continue. Since I'll now be using image sequences in the compositor rather than render layers. How do i achieve similar results using image sequences?
I followed the tutorial the whole way through (exculding the HDRI and the floor reflection) still cant figure out how to export my final work out from the .blend
I want to make a scene where there is water, but the water is showing the shadow/reflection catcher. How do I have a material that only shows through transparency or reflections?
Hi Steve, great tutorial. I would be great if you could make a motion tracking tutorial with more advanced footage, that is where the camera is panned and a dolly shot?
Sorry to go off topic , but there may be a two-fer here. Can everything from 14:15 to 29:00 be used for greenscreening? I ask bc some greenscreens have terrible bleed around the edges; but some better greenscreens seem to have gradients moving from green (the unseen part) to black (the seen part) to correct this. In your video, a similar kind of graduated transparency is formed with the shadows. Hoping that makes sense.
Here is an example of a "graded greenscreen", particualry with the smoke: www.videvo.net/video/bomb-explosion-on-green/3439/ I'm wondering if some of or all the node editing techniques you described for the shadows could be used to get separate the green (unwanted to be seen) from the smoke (wanted to be seen).
So quick question, why did you choose LOC track versus LOCROT, Perspective or one of the others? Curious as to the advantages/disadvantages. Great stuff!
When I go into my 3D viewport, the video doesn’t show up in the background like it does in the tutorial, even though I’ve set it as the background and the floor has appeared. Does anyone know the reason for this?
Hi would you be so kind to do one of these but underwater? I am having a hard time doing underwater tracking. Really easy tutorial to follow, thank you so much
Finally, everyone else can see my friends too
true story😂
xDDD
🤣🤣 definitely
*_oh shit_*
thats a good one xD
My brain just exploded. Information Overload.
@Erhan Burger Shading node is crazy part confusing me lots of ,even the tutorial can not understood.
@Erhan Burger Nodes are easy once you start breaking them down and using them one by one.
Took me like 2 weeks of creating random things until I started to understood what each one does.
@@spydergs07 Enabling the *Node Wrangler* addon is sooo helpful for this. Just *Ctrl-Shift-click* on any node to view its output on its own, and you can really see what it does & play around with the sliders. From there, it's mostly learning how textures can be combined in the MixRGB node, and the basics of shading in general - with or without nodes. ^^
Oh, and *Ctrl-T* adds a coordinate input, which again helped me to understand those better by letting me play around with them.
Playback speed 0.75
Roger Garrett , start with Blender Guru’s doughnut for 2.8 🙌
Wow oh wow. It's a real joy to see one of my creations come alive.
Hardest part wasn't the modelling, but the rigging. Took me over a month to get the cogs and pistons rotating like gimbals. I wasn't even sure you could put in a new armature for BVH motion capture stuff. But somehow you did it. Awesome stuff man.
GREAT model!
The default cube lived for 11 minutes, 28 seconds!
Maybe there will be a button for matte reflection next to shadow catcher for the next blender version. I hope so
Very nice tutorial man, subbed.
im the 69 like nice
@AAC dream like your videos man
You are here 😂 noice
nope
CG Geek : * puts dancing robot in room *
Me : Hee Hoo grey square real now.
Well, at least YOU figurd out how to download it...
@@cobnut6662 well thats an rare insult
@@BrianGaming365 a*
Hey Steve you are very cool for showing all these different things in Blender, you helped me a lot in my Blender journey and you inspired me to start making tutorials too! :D
wait, really? dang, 2.8k subs? and CG geek was your inspiration? thats really cool
If a tracker is lost and you manually reposition it, hitting "refine" forward or backward will put it pretty much exactly where it's supposed to go. It reads the previous frame and takes the guess work out of matching. Great tutorial also!
You've always produced great content, but lately you are kicking it up a few notches and you're killing it man, fantastic tutorial.
Okay for anyone confused on how he moved layers and kept influence:
1: on that layer don't uncheck said collection.
2: top right of collection tab there is a button with a weird funnel shape, click that
3: under restriction toggles, allow indirect only
4: select that for said collection and you should be set!
thank you
Nice job on the tutorials, I've learned a lot from you. I wanted to mention, if you only need it for the reflections, you can also make a 3d version of your room with simple boxed out shapes and lights, and use blenders camera to make an hdri.
“You can see we‘re not really seeing anything“
*seeception*
I see.
@@NeilRoy so do I
😂😂
This is one of the best tutorials I have seen on this topic. Superb, thanks!
You’re so good at blender that all of your videos get sponsored by skillshare. You should just say that you thank them for sponsoring your channel lol
The shadows don’t match, look at the shadows from the table and light stands. The point backwards and are far longer. This is something that is an issue with hdri’s as they don’t really match the intensity of the real lights well. This is why we always add CG lights too.
Also the black and white values are off. You should measure the darkest value of the neck ground, and match the darkest of your CG using color correct or curves. Then match the lights value with a second curves (when you use curves). Then you’ll match a color values and saturation. Then it’ll really blend nicely.
If you look at the table leg in the foreground the shadow goes the opposite of the other tables it depends on which side of the window above the monitor object is on.
never mind the shadows. 0:29 The rhythm doesn't match the dance moves!
If you have a tutorial, I would love to learn how to do this as well!
@@SebBrosig 😂😂
First tutorial that covers all I have been looking for my next video (and it took me quite some time to find you) big thanks ❤
Very very very very very NICE JOB BRO 😃🙏🏾🙏🏾🙏🏾🙏🏾🙏🏾🙏🏾🙏🏾🙏🏾🙏🏾Thank you #keepfilming
That intro tho! Clean and professional. Props
Now these are what you call Detailed tutorials, Noice👍🏼
The intro is always my favourite part, Steve I love how you are always so good at grabbing my attention and always make high quality, highly enthusiastic vids!
It's incredible how realistic it looks. Actually it looks more real than 99% of Hollywood movies models. Light rendering is just fantastic.
To the untrained eye perhaps, but the robot is casting a very faint shadow while the guy is casting a much stronger one. And the robot is very reflective but is not even reflecting the room. And black levels don't match. If this guy skills were so great then he would be working with the professionals you just put down, not recording tutorials on youtube with a mediocre software.
Fantastic tutorial, very nice and fun to watch and inspiring too. Thank you for making it and sharing it
By far the best channel for blender tutorials!!! Easy to follow (although a little fast). Thanks so much for making these!
The part that I need the most work on is the advanced compositing beyond getting the right layers integrated. I have more trouble with the color correction, gamma, brightness, contrast, saturation, etc, to get the CG actually to look like its truly in the scene. Part of my current issue is probably that I'm working on a project with a wine glass and its hard to do any light wrapping or softening of the edges with a transparent object.
I feel you compositing glass or water into anything gets a little difficult :/
I think this is the best I'm going to be able to do. The unfractured glass and fractured glass Beauty layers each took 3.5 days to render in 4k 425 frames. The composite is Unfractured glass, Fractured glass, mask layer, bullet is in both glass layers, shadow glass, liquid sim beauty, liquid sim shadow, counter top color spill, and background plate. There might be more.
th-cam.com/video/CDAPPtdt0Ow/w-d-xo.html
Not a simple procedure, not for beginners, but well laid out.
lol that intro song is Miriam Makeba - Pata Pata, never thought id hear it on here
Why?
Thanks man!! Been looking for it
Amazing tutorial! THanks for sharing the complete workflow in such a good detail. Awesome!
Damn, that robot dance was lit
It looks better than most older movie effects like Men In Black for example.
Best intro ever! XD
Great tut. Thank you. One question. I bought the camera but cant get it to save as a .hdr extension file. Any advice on how to do this? Thanks in advance!!
One trick that can help in compositing is add a light wrap effect. It's a blurred copy of the background that's blended over the cgi with a kind of gradient Halo matte. It helps blend the edges and color a lot.
You're comment got me looking and found this free node from CGVirus th-cam.com/video/i8KloR37K8o/w-d-xo.html
Plz help,
how can i export that 3d model only (transparent) without the background room video so i can assemble and edit both (the 3d model and room video) in premiere pro.
When i render image or render animation, the background video also renders with 3d model.
Please help me to get rid of that background video.
Thanks in advance.
Hey! This is a late response but I might as well. You can export as a png image sequence WITH ALPHA! The alpha part is the most important part in getting a transparent background
change the room video with the robo to a green screen back ground and add the video into adobe premiere pro
@@mrleel Hi
Separate the render passes.
Each 'layer' of the scene, background, robot, etc are actually rendered apart, then combined for the final.
Turn off the elements you don't want.
Robert is your parents sibling.
Make sure all the models in the top right are NOT under a collection and go to render properties --> film --> uncheck transparency
This is a really great tutorial! I got almost everything down but when I try rendering it only renders the things I added to the scene
Yesss me too
Same here
Same only renders robot not the background
hello, I am from Colombia......I send you greetings and thanks for sharing your work with us
Compositing: *exists*
Me: Beginning Blender: Lost in Nodes
Doing this whole process in Cinema 4D is way easier BUT achieving photorealism is way harder. The filmic colour space is so much better than anything in Cinema 4D.
Great tutorial Steve as always. And the song choice is great too. Jerry from South Africa.
Very nice, I´m new in the use of nodes, so it´s still a whole new thing for me, but it´s not as difficult as I though.
The compositing part is 💯💯❤️❤️❤️❤️❤️❤️
I'm always waiting to listen, hey ! Everyone it's Steve here. And again a wonderful tutorial. Thanks a lot.
WoW Amazing job young bro I like you and your work Keep it on
Bro,you are amazing...you make learning so easy. Thanks for the videos
Ps why not use vector pass to add motion blur, that way it renders faster and you can add motion blur in post. Ps isn't it better to use object for the dof, you can than select a part on the robot and the focus will be updated each frame
Quick and easy in just 912 steps and 6289293 nodes. No, really. Thanks a bunch. I will have to watch especially the node parts a couple of times to fully get what you did there. I am not sure whether or not I like the way you extracted the shadows from the white plane. Seems a bit crude and messy and like it might not work with different lighting scenarios. Then again I have no clue about all of this. xD So thanks again, you are making great tutorials!
That compositing part, where my brain just not responding..
lol
Alright, my ultimate goal of my learning Blender will be
1) Scult the most beautiful woman I can imagine
2) Shade and texture her
3) Put her in the live footage of my room
Better yet, learn Blender and have a successful career as a 3d artist and then you can find a real woman who will love you for who you are and your awesome 3d skills.
@@oisiaa Hahahahaah....spot on..But, still, Mr Jeong won't receive that satisfaction what he may acquire bringing her virtual love in his room.
@ you're watching too much anime bro you're letting yourself down
Wow this just turned into a life discussion…
Don’t mind me, I’m just passing through-
😂
Thanks I have been searching it for long
So good, very detailed. Anyone know how to import vertical footage into blender? it just ends up importing rotated 90° for me.
Hey can you please make a tutorial on how to simulate cloths with body in blender and how to connect eyes to head
Thank you for paying tribute to Myriam Makeba a.k.a Mama Africa . Love your videos btw., Good job!
Hey guys, I'm running the latest version of Blender (2.82a) and I'm running into a problem when I go to add the roughness texture to my background floor plane. When I add a new material, the plane appears transparent in all views except solid view. Even when I UV unwrap, it doesn't allow me to see what I'm doing. I'm following your steps exactly and this is the point where our viewports differ. Would appreciate some advice on this and thanks a mill for the tutorial, Steve :)
check your background /foreground view layers you should only have 2 and also make sure you are on proper scene. i had same problem.
that marker removal was nice very nice
😂😂yo dude im from SA and your intro song just made my day😂🙌thanks for the tutorial👊👊👊
Im not the only SA guy who was thrilled by that huh? 😁
Marvelous! Siggraph!
Thats awesome! Next step would be having the reflections of the red guy in the real world, for example on the laptop. Is that possible? And maybe match the saturation and blur with the real footage.
Amazing tutorial! Question: when removing the tracking markers and transforming the image to the left by -20 along the x-axis, I'm left with a transparent edge along the right side of my rendered frame. Is there a way to fix that?
0:08 I did not expect to see a robot dancing to Miriam Makeba at all today ..and yet somehow , here I am , watching it do just that 😂😂
and the last LITLE BOY IS LIFEEE.
Great tutorial! You are a big help to the community! Keep it up! 👍🙂
Did not know Blender could turn a video into image sequence! Not sure if you covered this before but, would it be possible to 3D scan an object by recording a video around it instead of taking individual pictures? Import video into Blender to get image sequence then export/import into Meshroom.
Broooo I’m so proud you used a South African sound
your on fire bro... lovein this
AWESOME! These past few vids have been great!
This is one serious piece of FREE software !
This is a great tutorial...but i have a problem. I rendered my animation using concierge render farm and now i have no idea how to continue. Since I'll now be using image sequences in the compositor rather than render layers. How do i achieve similar results using image sequences?
U do amazing things and deserve billions followers ❤️❤️❤️❤️❤️❤️👍👍👍👍👍👍
Thank you for this awesome tutorial! It was just what I needed to learn how to include a robot in my latest youtube video 👍
I followed the tutorial the whole way through (exculding the HDRI and the floor reflection) still cant figure out how to export my final work out from the .blend
Have you found out yet?
@@torgervestgard3686 nope
You have improved alot!
Not that you where bad before
A lot is TWO WORDS?
@@bouncycow3010 ok bud
@@bouncycow3010 Bet you're popular.
Fascinating! An extremely valuable tutorial. Thanks
Arsenal. It's been 4 years...I know
Just simple question, did you rendered foreground and background both layers separately for final rendering?
4:06 When I open my frames, I only get 1 png. How do I resolve this?
I've been wanting to do something like this in a music video. Thanks so much for the informative tutorial!
I'm gonna have so much fun with this... XD
Hi CG Geek,how to make multiple reflections in different places and then insert it into the video?
I want to make a scene where there is water, but the water is showing the shadow/reflection catcher. How do I have a material that only shows through transparency or reflections?
now that is what i call a good teacher.
Can you post a tutorial on mixing cgi with a preshot video to make a more realistic affect? If that's possible.
there was no animation in the blender animated Tutorial robot EEVEE when I appended or when I open the actual blend file.
But did you get the robot? I'm not even seeing the little fkr
CG Geek: Delete the default cube
Default Cube: Sad default cube noises*
I loaded the robot from the Animated Tutorial Robot EEVEE link in the description but the animation doesn't work
Did you find a fix for this?
me too
@@my5560 no can u help?
Hi Steve, great tutorial. I would be great if you could make a motion tracking tutorial with more advanced footage, that is where the camera is panned and a dolly shot?
Finally some good VFX shots!
Sorry to go off topic , but there may be a two-fer here. Can everything from 14:15 to 29:00 be used for greenscreening? I ask bc some greenscreens have terrible bleed around the edges; but some better greenscreens seem to have gradients moving from green (the unseen part) to black (the seen part) to correct this. In your video, a similar kind of graduated transparency is formed with the shadows. Hoping that makes sense.
Here is an example of a "graded greenscreen", particualry with the smoke:
www.videvo.net/video/bomb-explosion-on-green/3439/
I'm wondering if some of or all the node editing techniques you described for the shadows could be used to get separate the green (unwanted to be seen) from the smoke (wanted to be seen).
thumbs up for Miriam Makeba "Pata Pata" usage.
wouldnt it be a great idea to include him in your every video? hes adorable! im subscribe
hey man love your videos, can you please teach us how to export the tracking data to maya ?
Great! Now I can make it look like I have friends!
best turytil yet
I LOVE THIS GUY
So quick question, why did you choose LOC track versus LOCROT, Perspective or one of the others? Curious as to the advantages/disadvantages. Great stuff!
Best Intro, Phatha phatha
I love the way your hair looks :)
Hes actually bald. Thats all particle editing.
Great video! I just had one question, can you keep the audio after you do the motion track?
This is SUCH a professional work! (y)
Steve, have you been told, that you are Andrew Kramer of Blender?))
When I go into my 3D viewport, the video doesn’t show up in the background like it does in the tutorial, even though I’ve set it as the background and the floor has appeared. Does anyone know the reason for this?
you might not have transparent on. if you go under film in the render tab, you might have to check the box.
Make sure your camera is visible in viewport, check the eye icon in outliner next to your camera.
Hi would you be so kind to do one of these but underwater? I am having a hard time doing underwater tracking. Really easy tutorial to follow, thank you so much
very nice explanation ....pls make tutorial on footage use in 3d animation ....like flying dove in any 3d scene
Plot twist: the robot was the live action footage and everything else was the blender composite.