Let's start a list of what tools we want to see next in Valence3D app. There are some important ones for me as a character/creature modeller that I need but I'd love to build up a priority list: PRIORITY 1 -Tweak mode -Clipping to 0 on X (Locking the axis for mirroring) -Knife tool -Merge verts to first, second or centre. -Easier select loop -Move the pivot by hand, snapping and -Scene graph more control. Gets out of hand NICE TO HAVE -Rounded bevels -Array function -Include radial array -Curve tool for lofting along a spline -More export options including GLTF. GLB -Extrude points -Extrude along different axis (already can from right side menu KT) -More robust mirror modifier with the ability to mirror around either object or world axis not just object axis LOVE TO HAVE EVENTUALLY -UVs -Rigging -Retop as per Cozy Blanket or better.
@@Valence3DI will pay extra to have UV unwrapping🤔
6 หลายเดือนก่อน +3
Big +1 for UV mapping. Rigging feels a little off-track, but I guess it depends if Valence is aiming to be an all-in-one package. As a hard surface modeller, I’d love to see boolean operations as well. Booleans in Blender are so powerful! EDIT: oh, and keyboard support 😅 let me hotkey all the things!
@@Valence3D we will give feedback if you're willing to listen! i already bought your app and i'm eager to see it grow. it's filling an important role for many of us and we'll stay loyal if you help us out!
Thanks for the heads up Glen! I was not aware of this tool. Well worth the $30 as is to create great starting geometry for Nomad or Procreate sketches, etc without the need for a PC in the workflow when it isn't convenient. I agree with your thoughts on additions as well, especially the fillets. Keith mentioned an array function. That would be nice as well!
Yeah its a good price and no subs so I love it already. I can wait for the tools. The pinned PRIORITY 1 list is the stuff that's stopping me using it for character work,
Cheers Glen! Nice overview, glad to see you picking this up. I bought it a few weeks back and have many of the same features on my wishlist. Not sure if these are already in or not as I haven't done a deep dive but here are some observations so far. - warning, :-) I am a Blender user so I can't help comparing/equating features below... Would like to see: - a way to 'link' select an element in the 3 edit modes (similar to L in Blender) - a way to 'separate selections' in the 3 edit modes (similar to P in Blender) - a way to 'isolate' a selection (similar to the forward slash numpad key in Blender) - a way to control the sensitivity of some of the operations for more subtle controls (similar to using the shift key in Blender) I'm looking forward to seeing more Valence 3D videos from you down the road. Cheers!
For 3d animation try Naomi Animation, it is currently growing and getting new features constantly. The only main fault is to create a rigging system, but it is in development.
@@3dart_es409 In Naomi, you can't even rig anything. What's the point of having an Animation-App, if you can't even do basic rigging? If you have to go with Blender, Unity or Unreal to create a rig, you may as well use the better Animation Tools that come with them. Import and export options are also very limited. You can't go straight from Nomand to Naomi for example. Also a few things, that still hold true to this day. - Viewport Navigation becomes slow and buggy, as soon as you zoom in or out too much. - The overall app looks nice in screenshots, but is very tedious to use. - It becomes unresponsive as soon as to much is going on. Requiring often 2 or 3 taps with the pencil before anything registers. Despite that, Naomi charges a hefty subscription fee. What is limited through their subscription also seems to change constantly. I also find their behavior shady. Last time I checked the store, they had definitely more than one text review. I know for sure, that my review is no longer on there.
Now that is exciting. For all you European viewers, the App is 35€ over here. There seem to be some issues, but the devs are clearly working on it. I'm not going to get it yet, but thanks for putting this on my Radar.
Agree. I’ve found some things I’ve found limiting me while using Valence 3D. So here is my wishlist: -I would love the ability to move the pivot to any point so we can transform or even extrude the model to our needs. -ability to extrude points as in blender -ability to extrude to different axis so we can not only extrude to the axis so we can model extrude even horizontally. -it would be nice to don’t the the ability to select background vertices,lines,faces while in solid mode. Sometimes is painful trying to select the front ones as the app choose the background ones. -After reading on the website it gave me the impression the design philosophy is easy of use and I think that might be the limitation for the tools we are asking. So I think it would be ok for a lot of us if we sacrifice a little the intuitive for a wider and more robust and powerful app. We can always learn some shortcuts or open submenus to choose the tools we need along the process.
thank you for the feedback! extruding points is a hard one, but the other features will come to valence in a future update. The design & ux is super important, so we'll make it work and beautiful :)
I’m really happy to get behind this developer. I would have loved to pay the blender foundation the same money to have developed this- so they could put the money into blender development. Anyway this is awesome, I’m excited for it.
Imagine if Z Brush devs werent trying to get their fingers inside everyone. iPad version of that would have been mint and something i would have paid at least a hundred for a lifetime license. Shortsighted. Gives me warm fuzzys busting out the pirated copy when im on my PC
@@Darkhorse77777I never upgraded my ZBrush since the Maxon ass-rap_sts bought it. Is there an easy to install crack on Pirate bay? I’ll look into it further, but I’m glad we got Nomad rather, because ZBrush is a mess- awful workflow and UI/UX, and they just kept piling more ‘crap’ on top. Nomad are fresh-eyes on the business. This app may be fresh-eyes too. I hope it does as well as Procreate.
Merci beaucoup pour cette video. Thank you very much for this video. I was looking for a 3D software for my iPad because I work on Blender on PC at home, but as I draw the historic buildings, churches and castles of my city, I often have to travel on site with my ipad. I finally found software for the iPad thanks to you.
Im beyond excited that a: we get two polygonal editing apps on the ipad soon (the makers of cozy blanket are also developing one) and b: this isnt subscription based
The scene graph is actually pretty good for grouping meshes, but it needs to not expand the entire tree when you open it as its a nightmare when you have literally hundreds of meshes in nice tidy groups. Oh and an isolate single mesh would be extremely nice to have for big scenes.
At this point in history, I’m pretty nervous about taking on new software unless Glen has already bushwhacked the path ahead. Based solely on this yet again superb video, I’m dropping the very reasonable sum to help this developer get some bank to keep going with bringing this along.
Thanks for making video it was super informative. Are you JUST using this with the iPad itself? Or are you using some kind of an hotkey device? I've been using Valence for 3 days now, it just feels clunky... i am using it with the iPad Pro by itself... wondering if the lack of physical hotkeys is my issue. Just wondering what your set up with this software is. Thanks again for the video.
Thank you for your video- your contributions are amazing! I am looking forward for this program to evolve. We are missing an app like this that pairs with nomad sculpt.
I’ve got a PC, with Zbrush, Marvelous Designer, Keyshot, etc. I used to have a Cintique, and swapped to a Mobile Studio Pro and gave that to my daughter and went back to just a Wacom tablet. But I’ve found I more often use my iPad with Procreate for my 2D digital painting etc. I’ve been looking at Nomad Sculpt, and now Valence, as I’d like to get into a more 3D process flow. Still trying to decide what application to start with. Seems like this better for hard surfacing, and Nomad for organic?
The lack of knife tool has been the issue with modeling tools for mobile platforms for years. I've tried a bunch of them over the last decade. They all lacked the ability to break geometry so you can make the polygons flow the way you want. Hopefully they get past this seemingly very difficult aspect of polygon modeling.
Thanks Glen, this was great! You showed a number of things I hadn't found on my own yet. One thing I'd like is "fill hole". Another I've used a lot in Blender is move vertex along an edge.
I make medical task trainers which means digital sculpting and then making hard molds via 3D printing. Going between Nomad and Shapr3D file wise is a big PITA as the mesh of Nomad doesn’t translate to Shapr. Anyway, maybe this will solve those issues?
Is there a double geometry search function? Is there a scale and rotation reset function? In the experience of other programs, this affects beveling and other actions with geometry. Thanks.
I wonder if you were on an m4 ipad would. You have to turn off that twist of the pro pencil to prevent or rather reduce chances of skewing or extruding mistakes.
For selecting different edges you have to do 2 taps on one face then quickly hit the last tap in the next face, either vertically or horizontally. It’s a really fast thing too, so I find it pretty tough to do. I’d prefer something like maybe a swipe in the direction, then two taps. Overall I’m enjoying the software tho. It’s nice to jump into for some quick editing in bed
Cool, it's so hard sometimes to explain why nomad lacks functionality in modeling and is strictly sculpting to people who aren't familiar with modeling software. This is great look at a polygon based editing tool and I look forward to seeing it evolve. Thanks Glen great tutorial as always. BTW no disrespect to Nomad, it's a very intuitive and clean app for sculpting and I love it.
@@Chekzy-Official I use nomad quite frequently and its excellent software... But if you ask even its developer it doesngt have features for polygon modeling which is used for fine control over how the actual mesh moves. Its a sculpting program. What I am saying (and even the developer of nomad will say) is its not a good go to option for accurate hard surface modeling. But I do love nomad as it is hands down the best SCULPTING program on the go.
Is cage modeling possible? Like when the low poly cage wire is visible over the subdivided mesh and you can edit the low poly cage and see the smoothed results in real time?
Thanks so much for making this video! I hadn't heard about Valence. I've been using Nomad for a while, but to be honest I feel the developer has dropped the ball a bit by not adding even basic polygon modelling. Valence looks really promising.
Priority #1. -Show the number of verts/memory being used in the scene. -The ability to control the number of undo/redo history. -Booleans -Extrude verts -Extrude plane edges on Y when the plane is on the X/Z.
I've been using this for a few hours now. It's a great start, but there are a couple of showstoppers for me: 1. Mirroring doesn't work. It creates a copy flipped across an axis and then does some sort of weird mix of the two models with stray edges and faces. 2. Selection highlighting is unfathomable! For example you triple-click an edge to select an edge loop, and you get some of the edge loop highlighted, plus a random set of other edges highlighted. It does seem to select the correct loop, but highlights the wrong edges. Very confusing. Great start though. Glad I bought it, and I look forward to it being improved. ps. Loop selection could be handled way better. Just do it the way Maya does it. This triple-click malarky is unnecessarily flaffy.
Ignore my comment about loop selection. Valence's way of doing it is actually pretty good now I've got used to it. Found another showstopper though: There's no way to remove an edge without leaving the stray verts, and there's no way to remove verts without removing the edge they're on. So if you get any stray verts (which you will) then you're stuck with them. I hope things like this are fixed before new features are added 🤞🏻
more robust mirror modifier with the ability to mirror around either object or world axis not just object axis and/or perhaps mirror arouund a parent object. Also mutiple mirror modifiers so you could stack axis mirrors, x, z, y
While I love Nomad Sculpt for my characters, I can't wait to try Valence 3D to create low poly style characters. ..... I also want to try importing a Nomad Sculpt character into Valence, just to export it directly to USDZ.
omg, it looks like Plasticity on PC, wich is a fckng amazing software. having a Plasticity-like on ipad is incredible ! I'll wait for more tools, like rounded bevels and arrays, and I think I'll buy this gem
Yeah multiple loop cuts. But I’ll quite rapidly want if unwrap - happy to texture in procreate. But sure probably plenty of other polygon modelling tools missing. I need to check it out…
purtroppo ho dovuto richiedere subito il rimborso perché appena ho provato ad esportare si è bloccata, l'ho chiusa e ora non si riapre più. Sono sicuro che ci vuole un po' di tempo prima di riuscire in qualcosa che ancora nessuno è riuscito a fare e mi riservo di riacquistarla quando sarà più matura. Per ora se ho bisogno apro il Mac e uso Blender
This thing kept crashing on me and forced me to delete it redownload it every time, so bye, bye, Valence you piece of crap. Plus nothing is labeled correctly; why does clicking on something modifier turn a rectangular construct into an unexpectedly, uncontrollably curvilinear object. Unuseable!!!
This is crap. Nonstandard tools, poorly organized contextual, no fillet tools, hidden basic tools, might as well use Blender on a Mac or PC. Useless for sculpting, just import models from stinker, er, tinker cad.
PSYCHED. 🍷 Nomad’s date has arrived. 💋🍷🎩🎩🎩 (a most useful tool would be Mark Seam for UV unwrap. Then paint in Procreate without leaving the iPad….PATIENCE!)
I’ve actually used Nomad to create soft models to drag over to Shapr3D, something this excellent software is not designed to do; with tired old OBJ had fantastic results. So I’d say Nomad was at least flirting.
Have to take issue with you on this loud mouthed, ignorant and uninformed opinion. Shapr3D is superb, proven and getting better with a constant stream of development. Nomad is fantastic. Procreate takes modelling to new heights. SketchUp for iPad is powerful and I make a good living in film and tv with them all.
Let's start a list of what tools we want to see next in Valence3D app. There are some important ones for me as a character/creature modeller that I need but I'd love to build up a priority list:
PRIORITY 1
-Tweak mode
-Clipping to 0 on X (Locking the axis for mirroring)
-Knife tool
-Merge verts to first, second or centre.
-Easier select loop
-Move the pivot by hand, snapping and
-Scene graph more control. Gets out of hand
NICE TO HAVE
-Rounded bevels
-Array function
-Include radial array
-Curve tool for lofting along a spline
-More export options including GLTF. GLB
-Extrude points
-Extrude along different axis (already can from right side menu KT)
-More robust mirror modifier with the ability to mirror around either object or world axis not just object axis
LOVE TO HAVE EVENTUALLY
-UVs
-Rigging
-Retop as per Cozy Blanket or better.
You can already extrude along any axis if you use the extrude tool from the right menu rather than the left menu extrude function
@@KeithTalbotArt great win!!! I’ll knock that one off. Sharing is caring!!! I’d forgotten about that one.
Noted! Thank you for breaking it down like that. Helps me plan the roadmap for the next couple app updates!
@@Valence3DI will pay extra to have UV unwrapping🤔
Big +1 for UV mapping. Rigging feels a little off-track, but I guess it depends if Valence is aiming to be an all-in-one package. As a hard surface modeller, I’d love to see boolean operations as well. Booleans in Blender are so powerful!
EDIT: oh, and keyboard support 😅 let me hotkey all the things!
My wish list:
* Vector curves (in app + import option for apps like affinity designer and illustrator)
* Knife Tool
* Auto merge vertices
Valence developer in the live chat. That says a lot for how dedicated he is to improving the app I think.
Trying to make Valence 3D the best. I'm listening and taking notes! More features will come as soon as I finish the user manual!
@@Valence3D we will give feedback if you're willing to listen! i already bought your app and i'm eager to see it grow. it's filling an important role for many of us and we'll stay loyal if you help us out!
@@Valence3D Hello, will Valance 3d be available on Android in the future?
Thanks for the heads up Glen! I was not aware of this tool. Well worth the $30 as is to create great starting geometry for Nomad or Procreate sketches, etc without the need for a PC in the workflow when it isn't convenient. I agree with your thoughts on additions as well, especially the fillets. Keith mentioned an array function. That would be nice as well!
Yes yes yes…Nomad’s other half. ✊🍷🎩🎩🎩
Yeah its a good price and no subs so I love it already. I can wait for the tools. The pinned PRIORITY 1 list is the stuff that's stopping me using it for character work,
I will be following this development with great interest! So far I am very impressed!
You and me both!
Cheers Glen! Nice overview, glad to see you picking this up. I bought it a few weeks back and have many of the same features on my wishlist. Not sure if these are already in or not as I haven't done a deep dive but here are some observations so far. - warning, :-) I am a Blender user so I can't help comparing/equating features below...
Would like to see:
- a way to 'link' select an element in the 3 edit modes (similar to L in Blender)
- a way to 'separate selections' in the 3 edit modes (similar to P in Blender)
- a way to 'isolate' a selection (similar to the forward slash numpad key in Blender)
- a way to control the sensitivity of some of the operations for more subtle controls (similar to using the shift key in Blender)
I'm looking forward to seeing more Valence 3D videos from you down the road. Cheers!
As someone who doesn’t really want to get a desktop, I just need 3D rigging and some rudimentary 3D animation on the iPad, especially as a beginner.
For 3d animation try Naomi Animation, it is currently growing and getting new features constantly. The only main fault is to create a rigging system, but it is in development.
Looks interesting, thanks.
@@3dart_es409 In Naomi, you can't even rig anything. What's the point of having an Animation-App, if you can't even do basic rigging?
If you have to go with Blender, Unity or Unreal to create a rig, you may as well use the better Animation Tools that come with them.
Import and export options are also very limited. You can't go straight from Nomand to Naomi for example.
Also a few things, that still hold true to this day.
- Viewport Navigation becomes slow and buggy, as soon as you zoom in or out too much.
- The overall app looks nice in screenshots, but is very tedious to use.
- It becomes unresponsive as soon as to much is going on. Requiring often 2 or 3 taps with the pencil before anything registers.
Despite that, Naomi charges a hefty subscription fee.
What is limited through their subscription also seems to change constantly.
I also find their behavior shady.
Last time I checked the store, they had definitely more than one text review. I know for sure, that my review is no longer on there.
Yesss😊
why would you do 3d animation on ipad? What's the point if it's inconvenient as hell and you will have to switch in the future anyway
Now that is exciting. For all you European viewers, the App is 35€ over here.
There seem to be some issues, but the devs are clearly working on it. I'm not going to get it yet, but thanks for putting this on my Radar.
Agree. I’ve found some things I’ve found limiting me while using Valence 3D. So here is my wishlist:
-I would love the ability to move the pivot to any point so we can transform or even extrude the model to our needs.
-ability to extrude points as in blender
-ability to extrude to different axis so we can not only extrude to the axis so we can model extrude even horizontally.
-it would be nice to don’t the the ability to select background vertices,lines,faces while in solid mode. Sometimes is painful trying to select the front ones as the app choose the background ones.
-After reading on the website it gave me the impression the design philosophy is easy of use and I think that might be the limitation for the tools we are asking. So I think it would be ok for a lot of us if we sacrifice a little the intuitive for a wider and more robust and powerful app. We can always learn some shortcuts or open submenus to choose the tools we need along the process.
Great list. Added them all to the pinned list. Pivot move is massive for me.
Keith just pointed out that if you extrude from the right hand COMMAND menu you can extrude along all axis.
thank you for the feedback! extruding points is a hard one, but the other features will come to valence in a future update. The design & ux is super important, so we'll make it work and beautiful :)
@@SouthernGFX awesome!! That’s huge!!
I’m really happy to get behind this developer. I would have loved to pay the blender foundation the same money to have developed this- so they could put the money into blender development. Anyway this is awesome, I’m excited for it.
Exactly. I’ve been waiting for Blender to come out with a “simplified” version for the iPad. Guess that’s never going to happen.
Imagine if Z Brush devs werent trying to get their fingers inside everyone. iPad version of that would have been mint and something i would have paid at least a hundred for a lifetime license. Shortsighted. Gives me warm fuzzys busting out the pirated copy when im on my PC
@@Darkhorse77777I never upgraded my ZBrush since the Maxon ass-rap_sts bought it. Is there an easy to install crack on Pirate bay? I’ll look into it further, but I’m glad we got Nomad rather, because ZBrush is a mess- awful workflow and UI/UX, and they just kept piling more ‘crap’ on top. Nomad are fresh-eyes on the business. This app may be fresh-eyes too. I hope it does as well as Procreate.
Merci beaucoup pour cette video. Thank you very much for this video. I was looking for a 3D software for my iPad because I work on Blender on PC at home, but as I draw the historic buildings, churches and castles of my city, I often have to travel on site with my ipad. I finally found software for the iPad thanks to you.
I just purchased it and find your tutorials really helpful. I also have Nomad and Procreate to make things a lot easier. Thanks for the great work!
Im beyond excited that a: we get two polygonal editing apps on the ipad soon (the makers of cozy blanket are also developing one)
and b: this isnt subscription based
The scene graph is actually pretty good for grouping meshes, but it needs to not expand the entire tree when you open it as its a nightmare when you have literally hundreds of meshes in nice tidy groups. Oh and an isolate single mesh would be extremely nice to have for big scenes.
Noted!
Been looking for an in depth dive on valence, I love it so far! Hoping it gets rounded bevels though
Thats a tough feature get right for all cases, so its in development.
Hi, can you make UV mapping to export the model (e.g. in Procreate to paint it?)
added to the 'love to have' list.
At this point in history, I’m pretty nervous about taking on new software unless Glen has already bushwhacked the path ahead. Based solely on this yet again superb video, I’m dropping the very reasonable sum to help this developer get some bank to keep going with bringing this along.
Thanks for making video it was super informative. Are you JUST using this with the iPad itself? Or are you using some kind of an hotkey device? I've been using Valence for 3 days now, it just feels clunky... i am using it with the iPad Pro by itself... wondering if the lack of physical hotkeys is my issue. Just wondering what your set up with this software is. Thanks again for the video.
Thank you for your video- your contributions are amazing! I am looking forward for this program to evolve. We are missing an app like this that pairs with nomad sculpt.
Is there a way to use units like if i want it to be in millimeters?
I’ve got a PC, with Zbrush, Marvelous Designer, Keyshot, etc. I used to have a Cintique, and swapped to a Mobile Studio Pro and gave that to my daughter and went back to just a Wacom tablet. But I’ve found I more often use my iPad with Procreate for my 2D digital painting etc. I’ve been looking at Nomad Sculpt, and now Valence, as I’d like to get into a more 3D process flow. Still trying to decide what application to start with. Seems like this better for hard surfacing, and Nomad for organic?
Can we do dimensional based modeling? I make a lot of parts and would need to be able to create parts that have accurate dimensions
The lack of knife tool has been the issue with modeling tools for mobile platforms for years. I've tried a bunch of them over the last decade. They all lacked the ability to break geometry so you can make the polygons flow the way you want. Hopefully they get past this seemingly very difficult aspect of polygon modeling.
Thanks Glen, this was great! You showed a number of things I hadn't found on my own yet. One thing I'd like is "fill hole". Another I've used a lot in Blender is move vertex along an edge.
There is a fill hole tool, but it just fills it with one face, and because you can’t make cuts it’s not that useful yet.
What ipad stand are you using? It looks good to work with, would you recommend it?
I hope they will add vertex groups to allow import in nomad or future zbrush for ipad as facegroups
an array function both simple x,y and radial
a curve tool even just a basic one that can create simple pipe meshes
noted
I make medical task trainers which means digital sculpting and then making hard molds via 3D printing. Going between Nomad and Shapr3D file wise is a big PITA as the mesh of Nomad doesn’t translate to Shapr. Anyway, maybe this will solve those issues?
Looks great, been waiting for a box modeller on ipad. I'm a bit sad the path tracer doesn't support pre-m1 ipad pro - I'd like a nice renderer on ios.
Great! Wish there's a discord or somewhere we can interact with dev for feedback. It has potential, but it's still a bit rough around the edges.
Is there a double geometry search function? Is there a scale and rotation reset function? In the experience of other programs, this affects beveling and other actions with geometry. Thanks.
I wonder if you were on an m4 ipad would. You have to turn off that twist of the pro pencil to prevent or rather reduce chances of skewing or extruding mistakes.
Are there any things such as repeaters, radials, FollowMe, or tube coming, do you know?
For selecting different edges you have to do 2 taps on one face then quickly hit the last tap in the next face, either vertically or horizontally. It’s a really fast thing too, so I find it pretty tough to do. I’d prefer something like maybe a swipe in the direction, then two taps. Overall I’m enjoying the software tho. It’s nice to jump into for some quick editing in bed
Cool, it's so hard sometimes to explain why nomad lacks functionality in modeling and is strictly sculpting to people who aren't familiar with modeling software. This is great look at a polygon based editing tool and I look forward to seeing it evolve. Thanks Glen great tutorial as always. BTW no disrespect to Nomad, it's a very intuitive and clean app for sculpting and I love it.
Bro nomad is literally better it has a lot of features better shading graphics tools filters and settings. Valence is Loki just a ripoff
@@Chekzy-Official I use nomad quite frequently and its excellent software... But if you ask even its developer it doesngt have features for polygon modeling which is used for fine control over how the actual mesh moves. Its a sculpting program. What I am saying (and even the developer of nomad will say) is its not a good go to option for accurate hard surface modeling. But I do love nomad as it is hands down the best SCULPTING program on the go.
@@jackiewatkins1830 ture but nomad doesn't really need that feature
can you try the new uniform 3d modeling texturing apps for ipad?
Looks very promising, a trial mode would be great.
Is cage modeling possible? Like when the low poly cage wire is visible over the subdivided mesh and you can edit the low poly cage and see the smoothed results in real time?
I found it. X-Ray Rendering which is a viewport rendering.
Thanks so much for making this video! I hadn't heard about Valence. I've been using Nomad for a while, but to be honest I feel the developer has dropped the ball a bit by not adding even basic polygon modelling. Valence looks really promising.
Priority #1.
-Show the number of verts/memory being used in the scene.
-The ability to control the number of undo/redo history.
-Booleans
-Extrude verts
-Extrude plane edges on Y when the plane is on the X/Z.
I've been using this for a few hours now. It's a great start, but there are a couple of showstoppers for me:
1. Mirroring doesn't work. It creates a copy flipped across an axis and then does some sort of weird mix of the two models with stray edges and faces.
2. Selection highlighting is unfathomable! For example you triple-click an edge to select an edge loop, and you get some of the edge loop highlighted, plus a random set of other edges highlighted. It does seem to select the correct loop, but highlights the wrong edges. Very confusing.
Great start though. Glad I bought it, and I look forward to it being improved.
ps. Loop selection could be handled way better. Just do it the way Maya does it. This triple-click malarky is unnecessarily flaffy.
Ignore my comment about loop selection. Valence's way of doing it is actually pretty good now I've got used to it.
Found another showstopper though:
There's no way to remove an edge without leaving the stray verts, and there's no way to remove verts without removing the edge they're on. So if you get any stray verts (which you will) then you're stuck with them.
I hope things like this are fixed before new features are added 🤞🏻
more robust mirror modifier with the ability to mirror around either object or world axis not just object axis and/or perhaps mirror arouund a parent object. Also mutiple mirror modifiers so you could stack axis mirrors, x, z, y
noted, great ideas!
While I love Nomad Sculpt for my characters, I can't wait to try Valence 3D to create low poly style characters. ..... I also want to try importing a Nomad Sculpt character into Valence, just to export it directly to USDZ.
Measuring, measure units MM/CM etc. texturing and alphas.
Is it a subscription or one time purchase?
It's a one time purchase.
100% percent it needs an array-type function to create a grid and an option to orient a shape onto a mesh
added to the wish list thanks.
Have you tried to compare Forger modeling and this app? Forger modeling getting better with updates
Which one is better
Does anyone know if you can do face bridging with this? If not, I’d like to see that on the wish list.
How would you align two objects
omg,thanks
How can I measure the model to real life size in millimeter?
Didn’t see it in the vid, but choice of local axes/ falloffs and user defined workplane like Modo would be amazing
omg, it looks like Plasticity on PC, wich is a fckng amazing software. having a Plasticity-like on ipad is incredible ! I'll wait for more tools, like rounded bevels and arrays, and I think I'll buy this gem
👍
Its all about intuitive UI
Is there a Boolean option? If not, it’s a major omission
Yeah multiple loop cuts. But I’ll quite rapidly want if unwrap - happy to texture in procreate. But sure probably plenty of other polygon modelling tools missing. I need to check it out…
🙂👍🙋🏻♂️
purtroppo ho dovuto richiedere subito il rimborso perché appena ho provato ad esportare si è bloccata, l'ho chiusa e ora non si riapre più. Sono sicuro che ci vuole un po' di tempo prima di riuscire in qualcosa che ancora nessuno è riuscito a fare e mi riservo di riacquistarla quando sarà più matura. Per ora se ho bisogno apro il Mac e uso Blender
Sounds to me it will need some time
Make a lite version PLEASE IM BROKE
IOS only. I'll catch you on the other side. 😊
At end of the day, the android users are left out as usual..
39 backs for mobile app? Omg
Android users keep getting screwed over 😢
It’s not ideal for hard surface modeling… period…
Does nobody know Forger has polygon modeling?
This thing kept crashing on me and forced me to delete it redownload it every time, so bye, bye, Valence you piece of crap. Plus nothing is labeled correctly; why does clicking on something modifier turn a rectangular construct into an unexpectedly, uncontrollably curvilinear object. Unuseable!!!
This is crap. Nonstandard tools, poorly organized contextual, no fillet tools, hidden basic tools, might as well use Blender on a Mac or PC. Useless for sculpting, just import models from stinker, er, tinker cad.
PSYCHED. 🍷 Nomad’s date has arrived. 💋🍷🎩🎩🎩 (a most useful tool would be Mark Seam for UV unwrap. Then paint in Procreate without leaving the iPad….PATIENCE!)
hahahaha good way to put it....Nomads First Date.
I’ve actually used Nomad to create soft models to drag over to Shapr3D, something this excellent software is not designed to do; with tired old OBJ had fantastic results. So I’d say Nomad was at least flirting.
Finally!!! A modeling app for iPad that isn’t trash!
Have to take issue with you on this loud mouthed, ignorant and uninformed opinion. Shapr3D is superb, proven and getting better with a constant stream of development. Nomad is fantastic. Procreate takes modelling to new heights. SketchUp for iPad is powerful and I make a good living in film and tv with them all.
Absolutley!
Could this app be used to build furniture and architectural designs? Looking for an alternative to shapr3D
Is it a one time payment?
Yes it is
why do you bother with these crap applications ? is it because they are on tablet ?