FaceIt Tutorial 1: Facial Mocap & ShapeKeys addon [Blender]

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 389

  • @CGDive
    @CGDive  ปีที่แล้ว +10

    ❖Get FaceIt:
    blendermarket.com/products/faceit/?ref=356
    RELATED RESOURCES:
    ❖Get the start blend file for free:
    gum.co/cgdive_free
    ❖Get additional bonuses related to this video:
    gum.co/faceit_tutorials
    ❖Apple ARKit guide
    developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation
    ❖FaceIt Official Docs:
    faceit-doc.readthedocs.io/en/latest/support/
    ❖The original 3d Model used in this video, created by Nadiia Plaunova:
    sketchfab.com/3d-models/barbarian-real-time-game-character-5bfda9b6193c434db40b4435b822b8c3

  • @rsunghun
    @rsunghun ปีที่แล้ว +16

    The one and only blender rig channel.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      haha, thank you!

  • @TungVinhLong89
    @TungVinhLong89 ปีที่แล้ว +13

    you are a great teacher. I love your teaching style: slow, clear and complete. All the necessary knowledge found in 1 video. It's a huge time saver, great convenience for learning from your videos. Wish you health !
    1 thanks from Vietnam !😍🥰

  • @Generic_mann
    @Generic_mann ปีที่แล้ว +3

    This has to be God sent😭😂.. been looking for a tutorial that explains the face it pipeline properly and this was it. Thanks a lot bro💯

    • @CGDive
      @CGDive  ปีที่แล้ว

      Awesome! And we are just getting started here: )

  • @binyaminbass
    @binyaminbass ปีที่แล้ว +25

    This has been a long time coming. It's crazy how much you do for us. Thank you.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      You bet! There is more to come.

  • @djwhitepeople
    @djwhitepeople ปีที่แล้ว +10

    Glad I discovered your channel recently. Your tutorials are all excellent, and it's super appreciated how you point out pitfalls that people might fall into.

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      Thanks! Yeah, pitfalls are important to keep in mind haha

  • @gabocavallaro
    @gabocavallaro 5 หลายเดือนก่อน +1

    Thank you very much!! I was needing a quik face rig and I was trying Rigify but was crashing when binding (w automatic weights) since I´ve got some vertex really close (and I cant merge them) and this bind the mesh without any complain summatory is an anamazing addon with a lot of features, thank for sharing the entire process!

  • @KobanWanko
    @KobanWanko ปีที่แล้ว +1

    Thank you greatly for this tutorial series, cant wait for the non-realistic characters part.
    After buying this addon last year, I was sorely disappointed in the documentation and it's inability to work with non-realistic characters at that time. So very glad to see the addon has made great strives and improvements and cant wait to incorporate it into my pipeline.

  • @toapyandfriends
    @toapyandfriends ปีที่แล้ว +2

    Thank you so much!!! for this awesome tutorial, I'm adding it as a button above my awesome facecap performance editing features On my MOCAP panel in my biggest add on in the world(codewise)... Best chapter design I've ever seen

  • @DanielPartzsch
    @DanielPartzsch ปีที่แล้ว +2

    Great overview for an awesome addon. I also love how Fynn, the developer, handles the support on discord - very helpful and professional. One important feature you've skipped (so far) is the ability to retarget/remap existing blendshapes to the ARKit blendshapes in the "Target Shape" section of the "Shapes" tab. For example, I have a character that was equipped with Rod237 blendshapes that do not follow the official ARKit naming conventions and where occasionally multiple combined blendshapes are corresponding to a single ARKit blendshapes. With this add-on, I was able to easily remap them and thus create the facial control rig for my character using the existing blendshapes.

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      Yeah, Fynn is awesome.
      And yes, I am just discovering the real power of the retargeting features. Will try to cover it for sure.
      What's Rod237? :)

    • @the_idiot_animation
      @the_idiot_animation ปีที่แล้ว

      How can I find the discord?

  • @njs-tv6565
    @njs-tv6565 10 หลายเดือนก่อน

    i hope this series continues, itd be nice to see how you handle stylized models with faceit , especially stylized face shapes for toony characters where eyes arnt perfectly round or oval

  • @alvarosuperman
    @alvarosuperman ปีที่แล้ว +1

    can't wait for the more cartoony one. i want to see how you rig an anime face with this addon. keep it up man!

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      Coming soon. I am waiting for the addon dev to make some updates to the toolset ;)

  • @alexkuangyee5630
    @alexkuangyee5630 ปีที่แล้ว

    The most detailed and comprehensive explanation, I was so shocked ,

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you!

  • @organicspline
    @organicspline ปีที่แล้ว +1

    Thank you so much you are a real life saver. And what you do very well is that you consciously problems that can arise when what does not run perfectly, which is almost always so, and show and offer solutions for it. Really mega !!! keep it up!

  • @kodiakbluefox6643
    @kodiakbluefox6643 ปีที่แล้ว +1

    Thank you very much! Your tutorials are very long, but that's a good thing, because the topic isn't exactly easy either. All these addons are not easy to use :)

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Glad you appreciate the tuts. Not everything can be covered in one minute :)

  • @MagicSwordFilms
    @MagicSwordFilms ปีที่แล้ว

    wow your results from FaceCap are way better than what I've gotten from Rokoko! Rokoko's face cap has so much shakiness in it and takes tons of cleanup

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hmmm, they should use the exact same Apple tech so the results should be the same.
      I think what makes the main difference is how you shoot. E.g. if you are using a home made helmet, it might be shaky.
      For now I record myself in front of a static phone.
      Also the video in the very beginning is slightly cleaned up. Not a lot but still I did some additional work on it.

  • @Tenchinu
    @Tenchinu ปีที่แล้ว +1

    grabbed tons of little tips!!! thnk u so much. Wish this add on was more popular so they would reduce the price… but completely recommend!!!! Also, can confirm that they work in UE exactly as they do in blender. Insanely useful :)
    doing the 52 shapes by hand now feels like traveling by donkey

    • @CGDive
      @CGDive  ปีที่แล้ว

      " traveling by donkey" haha well put.
      Yeah, the addon is not cheap but it's well worth the price if you need the functionality and speed it provides.

  • @9b8ll
    @9b8ll ปีที่แล้ว +3

    Yes! Finally a tutorial on faceit! Thank you so much 💓

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hope you like it!

  • @sherzoderkinov4498
    @sherzoderkinov4498 ปีที่แล้ว

    Damn, that's the best channel on TH-cam regarding blender tuts. Never seen such in detail videos, thank you very much 💪😉

    • @CGDive
      @CGDive  ปีที่แล้ว

      Awesome! And thanks :)
      Go football hah

    • @sherzoderkinov4498
      @sherzoderkinov4498 ปีที่แล้ว +1

      @@CGDive 🤣 heh

  • @nahlene1973
    @nahlene1973 ปีที่แล้ว

    Thank you so much for making this series of Faceit tutorials, i've been struggling so much to find a face rig solution.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Happy to help! Part 2 is coming in the next few days :)

    • @nahlene1973
      @nahlene1973 ปีที่แล้ว

      @@CGDive can’t wait:)

  • @Goofy_Toons
    @Goofy_Toons ปีที่แล้ว

    This is the best tutorial for this add on! Should be on their documentation now lol

    • @Goofy_Toons
      @Goofy_Toons ปีที่แล้ว

      look up 3utools for transferring files between iphone and windows, life saver.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thanks, mate! Glad you liked it. Took a while to make.

  • @TalhaGoldfinch
    @TalhaGoldfinch 28 วันที่ผ่านมา

    My man....! Thanks you for your videos.. You channel always be my first priority for rigging tutorials....

    • @CGDive
      @CGDive  27 วันที่ผ่านมา +1

      I appreciate the kind words!

  • @Supergamefreak999999
    @Supergamefreak999999 ปีที่แล้ว +1

    I'm super excited. Thank you so much for this and all future vids.

  • @albiceleste101
    @albiceleste101 ปีที่แล้ว +1

    Triple A quality right there

  • @valleybrook
    @valleybrook ปีที่แล้ว

    Thank you for pointing out the Mouth close expression, that it is how it should!

  • @vladign1110
    @vladign1110 ปีที่แล้ว +1

    thank you so much for this course of faceit lessons

  • @hopelightandpath2549
    @hopelightandpath2549 ปีที่แล้ว +1

    Really really appreciate your hard work. I have it but didn’t use it a lot. But your tutorial makes me this add on so comfortable! Thank you again!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Super happy to hear that! :)

  • @rillaaa5740
    @rillaaa5740 ปีที่แล้ว +1

    thank god you did this add on

  • @SenorArbol
    @SenorArbol ปีที่แล้ว +1

    Appreciate your comprehensive guide here! Looking forward to future faceit videos ✌

    • @CGDive
      @CGDive  ปีที่แล้ว

      Coming soon!

  • @jeffg4686
    @jeffg4686 ปีที่แล้ว

    This one looks sick.
    A little bit of setup, but once done, have a lot done for you.

  • @c0nsumption
    @c0nsumption ปีที่แล้ว

    I’m hype that you are doing this. Hopefully it will keep the dev motivated!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      The dev seems highly motivated anyway. But yeah, hope it helps him and people interested in the addon!

    • @c0nsumption
      @c0nsumption ปีที่แล้ว

      @@CGDive I meant no disrespect to the dev 😳 Just meant money helps

    • @CGDive
      @CGDive  ปีที่แล้ว

      @@c0nsumption yeah, I didn't mean that you meant disrespect. Sorry if it sounded like that 😃

  • @Juanmcz
    @Juanmcz 9 หลายเดือนก่อน

    Do you have any tutorial that shows how to connect Faceit to link live face app to live action mocap? Really thx for your tutorials! You’re great!

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      I don't think so. What is "live action mocap"?

  • @vladign1110
    @vladign1110 ปีที่แล้ว

    you have a very detailed description of the actions. thanks

  • @labito6492
    @labito6492 ปีที่แล้ว +1

    It's a very helpful video and I can't wait to watch Chapter 3

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Coming soon :)

  • @SergioBarello18
    @SergioBarello18 10 หลายเดือนก่อน

    Greetings, my Great Teacher! Your lesson, as always, is amazing! Thank you so much for sharing your knowledge with us! They are very important to us! Question - after I attach FaceIT to the bone of the head, the eyes begin to repeat the movement of the head, they only look straight, how do I fix this?

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      hmmm, I am not sure about that, sorry.

  • @Generic_mann
    @Generic_mann ปีที่แล้ว +1

    Can't wait of the next tutorials

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Coming soon :)

  • @lllacefield
    @lllacefield ปีที่แล้ว

    I’ve been waiting for a video like this, thank you!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Hope you enjoyed it! Thoughts are welcome.

  • @asciikat2571
    @asciikat2571 ปีที่แล้ว +1

    Thanks! cant wait tll the next ones, you are such a brilliant tutor!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thanks so much! What are you looking forward to in the next videos?

  • @bibbinator
    @bibbinator 9 หลายเดือนก่อน

    Fantastic video, thanks for this. If I don't want shape keys, but actually want the expressions as an animation keyframe, can I just not bake and export the pose instead?

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      I guess so.

  • @BME.studio
    @BME.studio 11 หลายเดือนก่อน

    I want to say, you are a great instructor...love your work. I would like to ask- once you set up your facial rig and you APPEND your character to another file for the scene, my facial rig degrades such as- the syncing (the video and audio lengths are way off) and the face-it controls won't stay with rig. Is this common?

  • @MJ12GRAVITON
    @MJ12GRAVITON 8 หลายเดือนก่อน

    Thanks very much! Everything is concisely explained.

  • @bbkorp
    @bbkorp ปีที่แล้ว

    Thanks so much !! That's great! Is the second part about the body is coming soon? Very good work by the way. Bravo

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad you liked it. Yes, I am finalizing part 2. Should be out early next week, probably Monday :)

  • @zhehengqu
    @zhehengqu ปีที่แล้ว

    awesome tutorial, I was always wanted to get deep into face mocap, thank you for this tutorial, hoping to see more。

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Glad it was helpful!

  • @punkyproductions5153
    @punkyproductions5153 ปีที่แล้ว

    One of my best investments. What a big help ! Thank you for your tutorial as it really good to follow and prevents me from making beginner mistakes using faceit. Great stuff 😁😋🎩

    • @CGDive
      @CGDive  ปีที่แล้ว

      You're welcome!

  • @faceit-b3d
    @faceit-b3d ปีที่แล้ว +1

    Thank you so much for creating this Todor! I love it! :)

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you for creating this awesome addon! :)

  • @faisalahmadkhan1181
    @faisalahmadkhan1181 10 หลายเดือนก่อน

    Thanks for these Incredibly Great Tutorials.😍

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +1

      My pleasure!

  • @AndroidReplica
    @AndroidReplica ปีที่แล้ว +1

    Hey, this is fantastic, thanks so much. I've been using faceit with human generator v4 (beta) and skipping some steps (probably explained in your next video) I've been able to get OK results - I believe your next video will explain this, as it's using rigify, but it's also very easy to break the HG rig when binding etc (maybe not supposed to?) anyhow, I just define the mesh group, align, and create the control rig which has worked (ignoring some middle steps and fine tuning) - of course I am probably losing some functionality! Would be super cool if you can touch upon HG in your next video's coverage/rigify applications, would very much appreciate it! Anyhow with this video, I feel like I'll already get better results to start with. Cheers!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Oh, I have HG but haven't worked with it much yet.
      With Rigify, the main questions is if you already have a working face rig or not. If you do you can skip the rigging process. Otherwise you have to go through it.
      Anyway, I'll try to demonstrate in the next video.

    • @kat74809
      @kat74809 ปีที่แล้ว

      Does it work with HG?

    • @CGDive
      @CGDive  ปีที่แล้ว

      @@kat74809 Yes, it does! HG can generate the ARKit expressions so the setup in FaceIt is very simple. I'll have info on that in the next video :)

  • @vladign1110
    @vladign1110 ปีที่แล้ว +1

    your lessons are excellent!!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you! 😃

  • @bsbggg
    @bsbggg ปีที่แล้ว

    Thank you, Todor. Love your tutorials. I was looking foward for this one.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Enjoy! Let me know if you have any thoughts, requests, etc.

  • @John.Animation-nx4dy
    @John.Animation-nx4dy 11 หลายเดือนก่อน

    Wow this makes things a lot easier now, thank you for this tutorial! I have a question: after having the control rig (which controls the shape keys with drivers) how can I export these shape keys changes?

    • @CGDive
      @CGDive  11 หลายเดือนก่อน

      Hi. Shape keys can be exported through fbx without too much trouble.

    • @John.Animation-nx4dy
      @John.Animation-nx4dy 11 หลายเดือนก่อน

      @CGDive That's right, but what about shape keys animated? like for example animating Faceit controllers and linking them to the main body rig somehow, I tried exporting both rigs, it works but you'll have 2 separate animations for the face and for the body. I understand that for shape keys animation you need drivers linked to the main rig but in this case, drivers are linked to the Faceit control rig which is not part of the body rig. Any idea how the workflow should be in order to export one action containing body animation and face it controllers animation?

  • @crippsverse
    @crippsverse ปีที่แล้ว +1

    Absolutely brilliant. Thank you for your hard work 🙂

    • @CGDive
      @CGDive  ปีที่แล้ว

      Many thanks!

  • @NERDILUMINADO
    @NERDILUMINADO ปีที่แล้ว

    I was waiting for this tutorial thanks to use with autorig pro

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Auto-Rig Pro example is coming soon!

  • @ayanpailan6448
    @ayanpailan6448 ปีที่แล้ว

    Thanks a lot bro..I searched on TH-cam to know details about faceit addon for a couple of weeks. but I couldn't find... thanks for this....
    And please tell me how to join faceit addon with mixamo rig in the next video...

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad I could help! Audio2Face is not going to be in the next video but it's coming!

    • @ayanpailan6448
      @ayanpailan6448 ปีที่แล้ว

      @@CGDive okk tell me how to join faceit to mixamo rig..in next video..

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      @@ayanpailan6448 Yes, that will be done. Although, if you watch this video carefully you can do it yourself ;)

    • @ayanpailan6448
      @ayanpailan6448 ปีที่แล้ว

      @@CGDive thanks bro...I am your new subscriber...❤️❤️❤️❤️❤️

  • @eugenioperez3573
    @eugenioperez3573 ปีที่แล้ว

    Fantastic tutorial! Thank you so much. I ran into a problem at the bake stage. Everything looks great when at the Expressions tab, all the movements look great on every part of the face, but when I bake, the eyelashes, teeth, tongue don't move. But if I go ahead and create a control rig after baking, all parts of the face do move with the control rig, but if I disconnect that rig, and try using the Shape Keys, the eyelashes, etc, don't move. All the parts that don't move after baking are listed in the Objects section of the bake tab by the way. Any idea what I did wrong. Many thanks.

    • @CGDive
      @CGDive  ปีที่แล้ว

      I always use the control rig so I am not sure. If you only change the shapekey on the face, the ones on the eyelashes etc. won't move automatically. That's normal. You have to connect them using drivers or something like that. Again, I am not sure what tool FaceIt offers for that since I personally prefer the face rig,

  • @matthewsinclair8751
    @matthewsinclair8751 9 หลายเดือนก่อน

    This is fabulous, would this setup work with Nutcracker Jaw mechanics?

    • @CGDive
      @CGDive  9 หลายเดือนก่อน +1

      It should but you may have to do something creative in the rigging/weight paint portion of the process.

  • @sajjadabouei6721
    @sajjadabouei6721 ปีที่แล้ว

    Perfect Tutorial
    man you nailed it 🔥🔥🔥

    • @CGDive
      @CGDive  ปีที่แล้ว

      Awesome. Thank you!

  • @valleybrook
    @valleybrook ปีที่แล้ว

    I found out that the best way to tweak the shapes in Expression view is to correct the Faceit rig bone weights with weight painting

  • @timlaukai
    @timlaukai ปีที่แล้ว

    Best tutorial for this amazing addon!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Glad it was helpful!

    • @HampsterGirl
      @HampsterGirl ปีที่แล้ว +1

      It sure is 😀

  • @eviehartman2895
    @eviehartman2895 3 หลายเดือนก่อน

    At 4:56 - I was really confused why sculpting a shape key didn't seem to be working. I found a tip from 2017 that cleared it up: you have to have the shape key value set to 1. It doesn't automatically turn the shape key "on" when you try to sculpt it.

  • @degibocu
    @degibocu ปีที่แล้ว

    thankyou, i will looking for this, its no much information about

  • @vivektyagi6848
    @vivektyagi6848 4 หลายเดือนก่อน

    There is so much information to learn from. Can the ControlRig be used to modify the ShapeKeys ? Many Thanks.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      The ControlRig is used to animate the ShapeKeys. I am not sure what you mean by "modify", sorry.

    • @vivektyagi6848
      @vivektyagi6848 4 หลายเดือนก่อน

      @@CGDive What I meant to ask was can I Enhance A Facial Expression Existing on ShapeKey (Say From A Regular Smile to an Exaggerated Smile) using the ControlRig ?

  • @nongdanlamchu
    @nongdanlamchu ปีที่แล้ว

    Thank you so much , you teaching verry eassy to understand, Im usesing rokoko mocap iPhone, do this good working with that mocap

    • @CGDive
      @CGDive  ปีที่แล้ว

      Yeah, it should.

  • @Animatable
    @Animatable ปีที่แล้ว

    Awesome video!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad you enjoyed it!

  • @miniMasud
    @miniMasud ปีที่แล้ว

    amazing tutorial as always

  • @raphaelguitarx5931
    @raphaelguitarx5931 ปีที่แล้ว

    Hey can you pleas cover how to use multiple target shapes on specific bones and not as just another custom controler in Face it 2.3.1 please?

  • @gesh_talt
    @gesh_talt ปีที่แล้ว

    Helpful! Thank you CGDIVE!

    • @CGDive
      @CGDive  ปีที่แล้ว

      My pleasure!

  • @DIES3L.10
    @DIES3L.10 ปีที่แล้ว +1

    THX for tutorial! But i would like to ask you something. 16:45 Why the field with this option is not there for me? Where can i find it to put here? I serached the internet for more information on this subject, and i have not found this option there, others had the same shown as me. I only saw it in your tutorial.

    • @CGDive
      @CGDive  ปีที่แล้ว

      The Facial Hair button? It should be there if you have the latest version of the addon. It's currently in Beta but it is quite stable and will be released officially soon.

  • @nickfai9301
    @nickfai9301 ปีที่แล้ว

    Thanks.... I hope it won't take too long for next video....

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      I was planning to relase it the next days but the addon developer started working on improvements.
      So you will get videos and addon improvements. Hopefully within two weeks from now :)

    • @nickfai9301
      @nickfai9301 ปีที่แล้ว

      @@CGDive That's agood news...

  • @jorari71
    @jorari71 11 หลายเดือนก่อน

    Works really well. Thank you very much.

    • @CGDive
      @CGDive  11 หลายเดือนก่อน

      Noice :)

  • @dandylion-evn7w2
    @dandylion-evn7w2 9 หลายเดือนก่อน

    Can you teach us how to bake the animation after recording and importing the Live Link Face mocap? Then can you teach us how to save it and how to open the baked animation to append it onto another new Blend file character? Right now I am using Human Generator rig + Faceit rig. I am not using the Human Generation facial rig (52 arkit shapekeys). I did the setup of objects, landmarks, rig, and expressions from scratch as if I didn't have any prior existing facial rigs or shapekeys. I then use the Join to Body Armature function to connect the Facial and body rig. The Blender Info Log shows that it was joined successfully however I ran into an issue when retargeting body animations using ARP and Rokoko addon. The mesh stretches throughout specific parts of the animation (For example the inner mouthbag, nooks and crevices, and tongue mesh breaks through the face mesh, or the eyelashes stretch and look like spider legs, etc. Do you know why that is and how can I fix it?

  • @vladign1110
    @vladign1110 ปีที่แล้ว

    I'm waiting for the continuation!!!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Coming soo! :)

  • @ruslan6435
    @ruslan6435 ปีที่แล้ว

    Your videos are platinum. I can't wait for the next video.
    Baking to a Control Rig allows you to have very good control over the face animation. I wonder if it's possible to rebake a third party mocap animation from shape keys (eg rokoko) into a Control Rig animation. Maybe "Shape Key Retargeter FBX" can help with that.?
    This question is similar to RainSoxx and you answered it, but if Faceit can convert data from FaceCap to rig keys, Maybe there will be a tool that can transfer Shape Key animation to rig keys.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      I have some ideas about this sort of retargeting but nothing that has materialized so far. For now we can only work with shapekeys. "Shape Key Retargeter FBX" also retargets an FBX file that contains shapekeys. :)

  • @byondent
    @byondent ปีที่แล้ว

    Hello thank you for all if your helpful tutorials. I was wondering is it possible to still add shape keys to the characters face after the faceit rigging process? I want to add visemes from daz as a shape key to the face for clean up purposes on my mocap performance

    • @CGDive
      @CGDive  ปีที่แล้ว

      I think you can. What is stopping you?

  • @alex.artechtattoo
    @alex.artechtattoo ปีที่แล้ว

    Great! Absolutely amazing channel!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you very much!

  • @yaroslavmaslennikov1082
    @yaroslavmaslennikov1082 ปีที่แล้ว

    Thank you for the video, very valuable information.
    What settings did you set for the beard hair cards (Blend Mode, Shadow Mode) ?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Throughout the video it's alpha blend/opaque. For the render in the very beginning, both are alpha hashed because it looked a bit better :)

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 ปีที่แล้ว

    Huge thank. You're really greatt teacher.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Cheers!

  • @PiononoMatic
    @PiononoMatic 10 หลายเดือนก่อน

    sos un genio muchisimas graciaaasssss!

  • @QuantayPeoples
    @QuantayPeoples ปีที่แล้ว

    I needed this video. Thank you.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad it was helpful!

  • @mertoncu740
    @mertoncu740 11 หลายเดือนก่อน

    great tutorial! But at 43:15 set child of is not woring for me. I first select main rig in object mode, then select pose mode I click on set child of but it doesn't work.

  • @David_Kelly_SF
    @David_Kelly_SF ปีที่แล้ว

    Another great video. Thanks! 😀

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad you enjoyed it, David!

  • @kithsaragunarathna7574
    @kithsaragunarathna7574 10 หลายเดือนก่อน

    Your videos are very interesting and thank you very much. I have a question. Even if everything is correct in the order you have presented, head bone and face it addon cannot be combined (Set Child of) (43.11) If you can please solve this for me.

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      I can't say for sure. Give it one more try.

  • @bilosofie
    @bilosofie ปีที่แล้ว

    super nice .. yo T can this auto rig pro mixed with faceit be imported to ue?! i tried it but the face goes craaazzyyy .. 😢

    • @CGDive
      @CGDive  ปีที่แล้ว

      I haven't tried it but I would definitely bake the face animation to shapekeys before export if you are using the FaceIt control rig.

  • @4DSmith
    @4DSmith ปีที่แล้ว

    Hi Todor, thanks for your great tutorial.
    Just wondering why I have been getting Python errors when assigning Face Main? Would that be the versions I use?

    • @CGDive
      @CGDive  ปีที่แล้ว

      I can't help with Python errors. Please report them to the addon developer on Blender Market

  • @emmyshinarts
    @emmyshinarts ปีที่แล้ว

    Hi @CGDive,
    I don't know if you'll even get to see this but I have to try,
    I need a tutorial or at least a dumb down level on how to properly rig and weight painting the eye lids with Auto rig pro, I have been stuck with this for months, I tried following following your auto rig full body tutorial but yo didn't dell much on the eyelids, and you used a realistic character, mine is stylised so the proportions are a bit different, I will really appreciate your Assistance on this, thank you

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      I do see it but I don't have a tut like that at the moment. Generally my stuff is a bit on the realistic side.
      Maybe this? It's rigify but the process is similar
      th-cam.com/video/wVISTf93uTA/w-d-xo.html

    • @emmyshinarts
      @emmyshinarts ปีที่แล้ว

      @@CGDive okay, then, thank you very, I really appreciate you

  • @WWEMaster
    @WWEMaster ปีที่แล้ว

    how to export? tongue, mouthclose shapekeys fail. Also eyes and teeth don't move only face moves

  • @GinoZump
    @GinoZump 5 วันที่ผ่านมา

    hi. In the new version of FaceIt there is no option for Eye AND Iris. How can I seperate them like you did?

  • @vivektyagi6848
    @vivektyagi6848 4 หลายเดือนก่อน

    Also at the Time of Baking there is an Armature which is unchecked and that of Faceit which is checked. Consider that My Character has its own Face Rig. And this face rig is what it will be imported back with along with the Faceit shapekeys. Should I bake with both? Or Should I bake only the Faceit and the Bone from the Original Rig will adjust to the Faceit mesh changes?

  • @Dave102693
    @Dave102693 8 หลายเดือนก่อน

    I swear I heard your voice on another 3D animation TH-cam channel before.

    • @CGDive
      @CGDive  8 หลายเดือนก่อน

      Oh, I would love to meet my voice doppelganger. :)

  • @bridge1444
    @bridge1444 ปีที่แล้ว

    The iphone face capture is nice, but it is jittery. Is there a way to remove this jitter afterwards and make it as smooth as metahuman for instance?

  • @AJCreative3D
    @AJCreative3D ปีที่แล้ว

    Wow. This is the most epic support to share a super detailed tutorial about a tool wow. Man you're really awesome doing this content. Just one vídeo helping us, the author this tool you're channel in other Words everybody. You're so smarth as a content creator. God bless You for this. I Will Share this vídeo with all artist friend for sure. Have should make un this list a view of reverig that Tool have not this kind of content and facit a reverig can be in the same Workflow.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you for the awesomely supportive comment :)

  • @quiethealing9777
    @quiethealing9777 ปีที่แล้ว

    hey ! I'm a beginner, when i'm at the rigging stage, my characters mouth is not opening... do you know why? thanks so much for your wonderful tutorial!

  • @badger4888
    @badger4888 ปีที่แล้ว

    Thank you very much for this beautiful video. but i have a problem.
    In my character, eyebrows and beard are separate objects and they do not move. Please help.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Did you follow the setup process from 11:09 ?
      Brows need to be marked as Facial Hair just as I did 16:40

  • @Dr_Wolflow
    @Dr_Wolflow ปีที่แล้ว

    Thanks for the tuto, but i had a problem with shape keys unfortunately, when i try to slide the eye blink, the eyelash mesh doesn't follow for some reason !! any fix for that ?

    • @CGDive
      @CGDive  ปีที่แล้ว

      You have to go back to the creation of the shapekeys and make sure they work well. If you only go with the automatic poses they may not look perfect.

  • @zenosyeetgalvus
    @zenosyeetgalvus 4 หลายเดือนก่อน

    man i can get the head to move with mocap but the shapekeys, despite existing, don't reflect the recorded performance rip. theres like no motion for them

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      I can only guess what went wrong and I don't have any great guesses right now, sorry :/

  • @optimus6858
    @optimus6858 4 หลายเดือนก่อน

    superb

  • @crazacts
    @crazacts ปีที่แล้ว

    please upload 2nd part

    • @CGDive
      @CGDive  ปีที่แล้ว

      Working on it right now :)

  • @ChristianHohlfeld
    @ChristianHohlfeld 7 หลายเดือนก่อน

    very good!

  • @JL-dq1xh
    @JL-dq1xh ปีที่แล้ว

    Thank you very much for the tutorial, I followed the process of your tutorial, I loaded audio and text in mocap, clicked import, the shape key to control the face c_jaw_target disappeared, probably what is the possible reason, I hope to get your help

    • @CGDive
      @CGDive  ปีที่แล้ว

      "shape key to control the face c_jaw_target" > I am actually not sure what shapekey that is and why you need it.

  • @eviehartman2895
    @eviehartman2895 3 หลายเดือนก่อน

    43:17 I couldn't switch between the two modes even after following the video exactly. It turns out you have to go to the Viewport Overlays menu (top right, looks like an eclipse) and turn off uncheckmark "Fade Geometry", otherwise it won't work.

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +1

      I did not know that. You may want to report it to the developer.

  • @raphaelguitarx5931
    @raphaelguitarx5931 ปีที่แล้ว +1

    For Anime Eyes create the sphere like an actual Eye and select each sphere to their respective eyes
    Actual anime eye should be put as Other Right and Other left depending on their case
    FOLLOW TUTORIAL UNTIL THE STEP HE MENTIONS THE LOCATORS AND PAUSE
    Create locators WITHOUT THE SNAP ENABLE, REPEAT, SNAP MUST NOT BE ENABLED
    If you created the sphere of each eye = CONGRATULATIONS! each eye locator should be inside and at the middle of each sphere.
    IF NOT! Well... now ya know what to do :p XD
    AFTER DOING THIS
    Continue with the tutorial and then hide the spheres when the rig is bind
    AND VIOLÁ!!! you got your anime eyes rigged as a normal eye ;)
    (This has been tested on 2.1.2 and beta version of this video, both works)
    Last tip if you are not using beta (but so far beta has been better) as this colleague, join the eyebrows on the mesh with control + J and then procced to select ti as Main the whole head with the Eyebrows joined, that will make the eyebrows to have the baked keys

    • @raphaelguitarx5931
      @raphaelguitarx5931 ปีที่แล้ว

      @CGDive

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Awesome, thanks for the mini-tutorial! :)
      I would pin it but I have already pinned the resources related to this video.

    • @raphaelguitarx5931
      @raphaelguitarx5931 ปีที่แล้ว

      @@CGDive Anytime, I'm coming back from stopping in 2018 my personal project and the fact that you and others in youtube can make our lifes easier is something I shall support