17:04 umbrella man: Hello? Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh,
fun fact: all the animations in the type 5 demos (umbrella man, vr character, etc.) all have a special animation named "capture" which plays when the demo begins, such as walking, running, shaking, falling through the floor and all that good stuff
This could be interpreted a few ways, but my favorite is defining capture in this context as "animation capture", i.e body tracking. Not sure if it works with the leading theories for DMNPCs, tho.
The css office map if I can recall the name made my biggest childhood fear come true because whenever I went on that map and walked in that hallway that elevator scared me because of the abyss above it
@@ectro7585 theory: the umbrella man can turn/corrupt captured DMNpcs The spookycoast demo has a part where a citizen with a dark head and glowing eyes pushes the DMNpc into the water
38:40 Wow I never thought there would be actual textures associated with some of the brushes in some tf2 data maps. Probably because other TH-camrs didn't import the map to Garry's Mod.
How do you do this? I have done as the Tuesday Manifest.zip's readme.txt file has said, as in I have placed the files in my directory. However every time I try and load a demo, it gives me an invalid id header error.
Hey, can you make a tutorial on how to upload F̶N̶a̶F̶ ragdolls into GMod? And also textures? And bodygroups? *And make them with no glitchy physics whatsoever?*
if you're talking anomidae, it's a webseries, of course it's not real, using vr mod or using sfm, but it's here to entertain us (well more of an arg now than a webseries but you get what i mean)
17:04 umbrella man: Hello? Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh,
fun fact: all the animations in the type 5 demos (umbrella man, vr character, etc.) all have a special animation named "capture" which plays when the demo begins, such as walking, running, shaking, falling through the floor and all that good stuff
This could be interpreted a few ways, but my favorite is defining capture in this context as "animation capture", i.e body tracking. Not sure if it works with the leading theories for DMNPCs, tho.
wait a minute it does mean "CSGO interloper"
@@platypusoo7958 beg pardon? Im sorry but could you elaborate what you mean please?
@@tophatjoe5042 the game full name Counter-Strike: Global Offensive
Video game
@@platypusoo7958 what????
17:37 is hilarious, almost like a gmod idiot box skit
The css office map if I can recall the name made my biggest childhood fear come true because whenever I went on that map and walked in that hallway that elevator scared me because of the abyss above it
That fucking head is one of the most terrifying things to come out of this series
imo its a bit cliche
It's more scarier when you find out it's Leet's head,
Leet was the guy in the first type 5 of the interloper series: the css one
@@NoobwithaBaseballBatyeah i did notice that
@@ectro7585 theory: the umbrella man can turn/corrupt captured DMNpcs
The spookycoast demo has a part where a citizen with a dark head and glowing eyes pushes the DMNpc into the water
@@ThatSmartTH-camUser yeah it may be cliche but it's whatever
the csgo ones are the most interesting for me
38:40 Wow I never thought there would be actual textures associated with some of the brushes in some tf2 data maps. Probably because other TH-camrs didn't import the map to Garry's Mod.
28:12 28:57
“and then skeletons popped out.”
a wild papyrus had appeared
43:23 heavy labyrinth
Biblically accurate Heavy
no its the heavy donut
heavy update if it was real
This is the best Source ARG ever made. The dedication, the coding, the...EVERYTHING!
20:25 Interloper dancing :D
15:22 this looks like a 3d version of the scary maze game
how did you get the models construct for the thumbnail?
20:20 bro did the default dance
19:57
How were you able to move around while the animations were playing?
the garrys mod
huh??@@mostfinnishperson
@@ladybubblegumz2834Garry
How do you do this? I have done as the Tuesday Manifest.zip's readme.txt file has said, as in I have placed the files in my directory. However every time I try and load a demo, it gives me an invalid id header error.
what about day of defeat maps?
the one at 15:22 is a DoD map
umbrella in window 14:36
Nice
1 once did the same with sfm and got all scred when in the tf2 type 5 map
It said the error failed conexcting thingy
interloper tuesday incident maps is not here on workshop
Hey, can you make a tutorial on how to upload F̶N̶a̶F̶ ragdolls into GMod?
And also textures?
And bodygroups?
*And make them with no glitchy physics whatsoever?*
anomi, please logout and post from your main channel
Bro uses vr mod, calls dm editor a hoax, then Resurrects it and calls vr mod dm npc
what?
what
if you're talking anomidae, it's a webseries, of course it's not real, using vr mod or using sfm, but it's here to entertain us (well more of an arg now than a webseries but you get what i mean)