@@edyslavico3761any map that is being redecorated or remade from groud up is meant to show the Source 2 engine capabilities. Maps like Mirage or Dust 2 are perfect as the way they are so no need to change them
Just tried out the nade lineup crosshair, and the cool thing about it is, it's not just a fixed image that's always painted the same across your screen, it's actually properly measuring out angles, and it stays consistent across resolutions, aspect ratios and fov settings. The grid marks seem to go in 10 degree increments, and they even account for distortion due to the camera projection. Basically it means if one person figures out a lineup, everyone will be able to use the exact same marks to repeat it, that makes things a whole lot simpler.
More often than not their long term thinking is far better than the community's though. Take for an example the weapon sound update the caused a huge outcry from the community calling valve devs clueless and incompetent. The dumbest and loudest valve critics don't understand how or why valve operates the way they do.
@@qBeYcarpet Yeah but that's because valve had created a very crappy sound engine in cs:go to begin with at that time. So they had to mess with the weapon sounds to try to "fix" the problem because of their own, well, incompetence . So yeah the complaint was valid. People often don't understand Valves operations because Valves own developer mantra is to "not say anything" about what they are working on or their goals for doing so; ironically to avoid outcry. People speculate, when you don't communicate.
@@TubeOfLaughes the thing is , they aware of the issue but they never even bother to tell the community what they are doing behind the curtain wall the whole time until an update is drop., what worse is that it took such a long time for them to do something about it case and point: -krieg meta -m4a1s meta -jump peek bug and more
As someone who rarely plays premier or competitive, most of my playtime in CSGO was just me fooling around with my friends in workshop maps. I'm really glad they added that back, and i've always felt that they needed to do that before fixing the cheating problem as it would most likely be a lot easier as well.
i am more annoyed about the simplification of the map. I don't mind removing some annoying things that can phisicly block you, but i loved the amount of vegetaion the map had.
@@BalliSkate he said it as a joke lol. He obviously knows there are cheaters. Legit played a game yesterday and 4 people on the other team were cheating. App they've been going for a couple of months on their main accounts. Crazy. Valve plz fix
when i played CS:GO, I bound scroll wheel to swap view model sides for this exact reason, so having it as a built in game mechanic now is quite the neat change.
It doesn't surprise me that Overpass was swapped. Sure it was just redesigned but valve ran it through a major now so the redesign is proven to be functional, so they've now put it in their back pocket for future map pool changes. Remember - they are going to be changing 1 new map every major now. After next major we will see the addition of Train and probably the removal of a map like inferno or maybe even dust again, whos to say. But yeah overpass has probably been the oldest map in the pool that gets played the least by far. Just questionable that we got Dust back in the pool, but possibly there just isn't another map ready at the moment. My biggest gripe with dust was that you cant do executes because of the old restrictive skyboxes. But now that there are no skyboxes i guess it IS time to see how it plays now.
I personally think it is also the fastest possible change. After all, most other maps either need to be ported or overworked and in some cases (i.e. Tuscan and some others) even trivial things like skin collections need to be made.
One of the sightline changes on Vertigo was they slightly shifted the box at the bottom of A ramp so there isn't an awkward double angle when you're holding from yellow
They're just removing useless junk that shouldn't have been there in the first place. No one plays that game to look at some tables that are blocking the movement routes for no reason.
@@Wimbold path blockade should be considered in any strategy, unless it's a bug. otherwise just play on a flat plain map with no walls or any other object.
Well, before that in the early times there were two different almost identical maps available, one with more details and one with less (called decluttered, I think) for competition. Years ago Valve made the change to standardise across the playing field.
Some bugs become features. I remember that, in csgo, if you switched hands while holding a stattrak weapon the display would just show mirrored numbers. They could probably fix that in cs2, but they implemented hand switch this way as a reference.
Valve has the community by the balls already, it's gonna be a cycle of minor stuff that should be in the base game and a new case every once in a while and every time the community will say the game is saved, meanwhile Valve will be too busy swimming in the pool of money that they made from skins lmao
Always wanted to see players using left handed viewmodels actually be left handed in third person, a hot key to swap mid game was not the feature I expected but nice. I guess we'll never get left handed third person models.
3kliks im edg- ok that shouldn't become a meme. I'll edit the comment after watching the video. Edit: I love Valve's approach with this update. Leveling the field with many helpful additions, making the game more user friendly for everyone. Helping players line up grenades with better precision, mitigating the jarring problems we face in the buytime, making viewmodel changes easier and more universal. I can't wait to see how many users replicate the Tweeday viewmodel style. And I love the addition of queuing up for workshop maps, Lilykyu's Minecraft map and the 1.6 map ports are so fun and I wanted to experience all of those with my friends. No hosting needed. But the biggest problem remains and Valve just showed that they... care. If overwatch is near, then the anticheat update is near... I've been on copium for almost 8 months
Addendum: Kill rewards... Zeus having a kill reward is wild, CZ kill reward has caused a minor change in my loadout, XM1014 kill reward nerf is bummer but expected. It's a $2000 shotgun, the kill reward reduced to $600 is going to have quite the effect on the meta.
None of this matters when the game is still a cheater's paradise. I can't play matchmaking because of cheaters, and I can't play FaceIt because I'm not good enough and don't have the time to get good enough, so I just quit playing.
Mr. 3kliks, my friend was an avid Zeus enjoyer but after this update it seems like even the easiest shots are not hitting. He has shadowplayed some of them and it looks like he is aiming perfectly but then the enemy doesn't die. We believe this might be something to do with the "adjusted attack cone" mentioned in the patch notes, but no one we could find has made a video on it yet.
Well... They were not joking when they said: "-What you see is what you get." Bulletholes in the smoke for lefthand is crazy. No wonder it took time. Wow.
"making" - it had been a feature for over 20 years... The change only levels the playing field as previously people just bound switching sides in the console.
overpass is still in the game, it's just not active duty map pool anymore, meaning it's not available for Premier or esports anymore. you can still play it in competitive, casual and deathmatch
Interesting, I thought they'd reflect it on the world character models It's also not reflected in TF2 but it makes more sense there as they are established characters which are just right-handed
Oh wow, they readed stuff they took out of the game, made some minor adjustments, and added a nade crosshair that the Valve janitor coded in 30 min. Such a great update after 6 months of nothing. They made a new Overpass to replace it with Dust, incredible changes. Thx Valve.
It would be really funny if Valve added a killfeed icon to indicate a long distance kill, cause that would make the longest kill icon way more difficult to achieve
It's still weird seeing the gun get "tossed" from one side to the other while the model itself gets mirrored in the process. "The bolt is on the left? Well now it's on the right!"
playing on a potato pc can confirm the performance fixes on nuke are a godsend its very playable now, same with inferno after they removed all the clutter
imagine if they make this to a brand new feature that makes the characters switch guns hands to hands that everybody around can see them doing it and with shadows, others players perspective.... instead of just a gun model being mirrored
The change with the Uber Crosshair for grenades is really nice. Idk how to phrase it, but it feels like valve is 'paying attention' so to speak, or taking notice of what players are doing. feels refreshing
in pc gamer interview , they said they do pay attention to the community except that they dont do thing whatever they wanted because if they did it pretty much backfired them for example.. the revolver update
Not including map changes... Dust II out of ALL maps such as Cobble remake, Train or Cache remake they decided to take OP away, no one asked for Dust II ffs :(
In the early CS games, playing with the right hand makes an inconsistency with the models. CS:GO and CS2's left handed viewmodels are the inconsistencies this time around.
A valve's smart move: "to celebrate overwatch feature, we have all the logs from everyone and you can choose who you want to check by the premier list, enjoy!"
now all they need to do is add map factions, i’ve already lost hope about improved VAC, so now i’d be happy if they at least add map factions comes back.
They made $1B in cases just last year - I'm looking forward to regulatory bodies finally doing something about that. A video on that topic is what we need.
There's nothing to be said. Since it isn't a gameplay mechanic there are no regulations to be made. You're supposed to be 18 to play counter strike anyway so it isn't "targeting minors" as legally, they shouldn't be playing anyway.
1 billion is really not much in the global economy for anything to be done. and cases have been brought up in european cases, and they still exist there and people still open them. what exactly do you want them to do?
on topic, this has always been this way there are years of articles videos and discussion on the topic, acting like Kliksphilip can do anything about it lmao.
As a right hand player, I feel like I can`t control the spray if Im using left hand. I wonder how left handed people felt until now (maybe they adapted)
It'd be cool if you had to pick your dominant hand and were able to switch hands at a cost (animation + aim penalty) and with a visible change to your model.
About camera movement in demos: I'm pretty sure you were able to move the camera when paused(for certain you could click thru players, which I used often and got really annoyed by it when cs2 rolled about), not sure about thr camera speed, maybe thats what you meant
Here's hoping they call it Overwatch 2
The only difference is one is a great feature, the other one is a TF2 rip off
Because Overwatch 2 is Overwatch, too!
Valve should call it overwatch 3 just to get one up on blizzard
@@Yobleck But Valve can't count to 3. Remember, CS2 is the 5th CS.
@@stevep6317 lol true
imagine making a whole new inferno just so it turns back into the old one
counter strike moment
imagine making a whole new overpass just to remove it after 6 months
The old one was just better
No idea why they didn't port the old one like mirage. Genuinely no idea
@@edyslavico3761any map that is being redecorated or remade from groud up is meant to show the Source 2 engine capabilities. Maps like Mirage or Dust 2 are perfect as the way they are so no need to change them
Just tried out the nade lineup crosshair, and the cool thing about it is, it's not just a fixed image that's always painted the same across your screen, it's actually properly measuring out angles, and it stays consistent across resolutions, aspect ratios and fov settings. The grid marks seem to go in 10 degree increments, and they even account for distortion due to the camera projection.
Basically it means if one person figures out a lineup, everyone will be able to use the exact same marks to repeat it, that makes things a whole lot simpler.
A proper quality of life feature!
>in a move that has confused some and angered others
The entire history of Valve developing CS in a single sentence
Also known as a demonstration of Valve's incompetence for half a decade before improving at balancing the game
More often than not their long term thinking is far better than the community's though. Take for an example the weapon sound update the caused a huge outcry from the community calling valve devs clueless and incompetent. The dumbest and loudest valve critics don't understand how or why valve operates the way they do.
@@qBeYcarpet Yeah but that's because valve had created a very crappy sound engine in cs:go to begin with at that time. So they had to mess with the weapon sounds to try to "fix" the problem because of their own, well, incompetence . So yeah the complaint was valid. People often don't understand Valves operations because Valves own developer mantra is to "not say anything" about what they are working on or their goals for doing so; ironically to avoid outcry. People speculate, when you don't communicate.
@@TubeOfLaughes the thing is , they aware of the issue but they never even bother to tell the community what they are doing behind the curtain wall the whole time until an update is drop., what worse is that it took such a long time for them to do something about it
case and point:
-krieg meta
-m4a1s meta
-jump peek bug
and more
@@Nazara50000 oh hey, looks like we found the latter in the quote
didnt expect the fridge gif
Unexpected. But appreciated.
it has also been upscaled. nice.
The wrong hand? You just declared war against us left handed folks!
All 5 of us!
6*
7@@cynicalia
As someone who rarely plays premier or competitive, most of my playtime in CSGO was just me fooling around with my friends in workshop maps. I'm really glad they added that back, and i've always felt that they needed to do that before fixing the cheating problem as it would most likely be a lot easier as well.
i can now 1v1 my friends and lose
for real, I'm quite surprised it took them this long but I'm not gonna complain, time to tell my friends about it!
Are you smoking meth? There are maybe 5-10 active servers that offer other maps and features, 90% of the server browser is bloated with bot servers
@@maruftim well its because less than 4 devs work on the game
Are you an undercover dev??? Seems like it, obviously the cheating problem is more then major It’s meta 😮
FINALLY customs with friends is Back! Ngl jumped up when I read that in the notes
im gonna jump and have them read my notes
loved how someone replied to this with, "Was this addressed in the video?" I love it here.
Inferno's archways looked really nice. Its a shame they are gone.
Yeah, they did look great, but they were also a giant pain for utility. I’m excited for new line-ups now that top mid has been opened up
i hated them since rework, made mid feel so cramped
you'll get used to the new map eventually ! much like how most people are well used to Dust 2's arch
it's also good for optimization i see valve made a lot of optimization on inferno which is nice
i am more annoyed about the simplification of the map. I don't mind removing some annoying things that can phisicly block you, but i loved the amount of vegetaion the map had.
a little sad about the archways in inferno, they were a cool new addition that made a space feel more unique and tighter. oh well
yeah, I mean I guess playability is improved but the map feels a bit more lifeless now
oh what do I care, I don't play the game
Should've played a very loud Caboosing when discussing Dust 2
Better not to overuse it
Caboosing only appears when you least expect it
CABOOSING!!
I very much appreciate the long long man reference
Thank god inferno arch was opened up. every time i pushed it from mid as T two nades flew into my face. the enemys and my own.
lol
I understand the changes, but Inferno definitely lost a good chunk of it's beauty with some of the removals. Again, understandable but still a shame.
"very slight, very minor issue" 💀💀💀
Right?? This guy obviously doesn’t play premier, id say 50% of players are cheating.
@@BalliSkate he said it as a joke lol. He obviously knows there are cheaters. Legit played a game yesterday and 4 people on the other team were cheating. App they've been going for a couple of months on their main accounts. Crazy. Valve plz fix
Finally! OSHA compliant stairs
CZ buff 🗣️🔥
cz pre nerf ptsd in coming
even view model position is now synced with all your teammates
when i played CS:GO, I bound scroll wheel to swap view model sides for this exact reason, so having it as a built in game mechanic now is quite the neat change.
0:03 it feels more like openning the fridge while you're starving and finding one pudding and nothing else....
It doesn't surprise me that Overpass was swapped. Sure it was just redesigned but valve ran it through a major now so the redesign is proven to be functional, so they've now put it in their back pocket for future map pool changes. Remember - they are going to be changing 1 new map every major now. After next major we will see the addition of Train and probably the removal of a map like inferno or maybe even dust again, whos to say.
But yeah overpass has probably been the oldest map in the pool that gets played the least by far. Just questionable that we got Dust back in the pool, but possibly there just isn't another map ready at the moment. My biggest gripe with dust was that you cant do executes because of the old restrictive skyboxes. But now that there are no skyboxes i guess it IS time to see how it plays now.
I personally think it is also the fastest possible change. After all, most other maps either need to be ported or overworked and in some cases (i.e. Tuscan and some others) even trivial things like skin collections need to be made.
you are actually my favorite way to learn about csgo updates, I don't play often and wouldn't know any of this otherwise
One of the sightline changes on Vertigo was they slightly shifted the box at the bottom of A ramp so there isn't an awkward double angle when you're holding from yellow
I read the post that valve made, you'd think they mention workshop peer to peer in the main post.
My day is so much better
Is in the vlog post less then 10 seconds after him explaining it
@@Pes._ Yeah I just re-read it and I found it now. Just happy I can do the thing I could do before again.
i appreciate the nice and concise summary video
This was implemented in Escape from Tarkov in January. It's a game changer.
For more features that were perfectly working in csgo stay tuned
I just want more freaking maps. I mostly play wingman, why can't they just give us more maps...
changes to inferno looks straight up shallow and less lively than it did before
And note that u can now change axis for your weapon again. Y Z and X axis
You have been able to do that since launch wdym?
1:16 You could say they removed clutter and added a helluva lot of swag to Inferno
Wings of Jumping
I love that Counter strike maps start off beautiful then get progressively worse as they update them to be more cOmpEtItivE
Yeah, competitive side of CS is rather picky on the map.
They're just removing useless junk that shouldn't have been there in the first place. No one plays that game to look at some tables that are blocking the movement routes for no reason.
@@Wimbold path blockade should be considered in any strategy, unless it's a bug. otherwise just play on a flat plain map with no walls or any other object.
@@varthshenon real
Well, before that in the early times there were two different almost identical maps available, one with more details and one with less (called decluttered, I think) for competition. Years ago Valve made the change to standardise across the playing field.
I love how the thumbnail called it the wrong hand
Some bugs become features. I remember that, in csgo, if you switched hands while holding a stattrak weapon the display would just show mirrored numbers. They could probably fix that in cs2, but they implemented hand switch this way as a reference.
Cs2 is now celebrating features standard to 1.6, who knows what’s in store for us next, maybe even better support for community servers!
Next best thing for casual.
Valve has the community by the balls already, it's gonna be a cycle of minor stuff that should be in the base game and a new case every once in a while and every time the community will say the game is saved, meanwhile Valve will be too busy swimming in the pool of money that they made from skins lmao
Anymore viewmodel positions will be hands-down the best update!
they are added in aswell
And you can change it midgame too, providing slightly more utility with smoke grenade.
idk if its just me but your videos are a lot funnier now haha
keep it up! 👍
Thanks! Got to keep dry content fun some how
Always wanted to see players using left handed viewmodels actually be left handed in third person, a hot key to swap mid game was not the feature I expected but nice. I guess we'll never get left handed third person models.
now...my friend we need the longest killfeed part 2
3kliks im edg-
ok that shouldn't become a meme. I'll edit the comment after watching the video.
Edit: I love Valve's approach with this update. Leveling the field with many helpful additions, making the game more user friendly for everyone. Helping players line up grenades with better precision, mitigating the jarring problems we face in the buytime, making viewmodel changes easier and more universal. I can't wait to see how many users replicate the Tweeday viewmodel style.
And I love the addition of queuing up for workshop maps, Lilykyu's Minecraft map and the 1.6 map ports are so fun and I wanted to experience all of those with my friends. No hosting needed.
But the biggest problem remains and Valve just showed that they... care. If overwatch is near, then the anticheat update is near... I've been on copium for almost 8 months
Addendum: Kill rewards... Zeus having a kill reward is wild, CZ kill reward has caused a minor change in my loadout, XM1014 kill reward nerf is bummer but expected. It's a $2000 shotgun, the kill reward reduced to $600 is going to have quite the effect on the meta.
None of this matters when the game is still a cheater's paradise. I can't play matchmaking because of cheaters, and I can't play FaceIt because I'm not good enough and don't have the time to get good enough, so I just quit playing.
@@qu1253 Not even Overwatch being added back?
Didn’t notice the update, pressed h by accident. Was pissed
LETS GOOOOOO
THE BARE MINIMUM
FINALLY!
thank u 4 captions phelps
Mr. 3kliks, my friend was an avid Zeus enjoyer but after this update it seems like even the easiest shots are not hitting. He has shadowplayed some of them and it looks like he is aiming perfectly but then the enemy doesn't die. We believe this might be something to do with the "adjusted attack cone" mentioned in the patch notes, but no one we could find has made a video on it yet.
I wish we could just have a casual and competitive inferno if they’re going to strip it like this :(
I haven't played much csgo, not at all cs2, but this update made me happy :^)
0:09 I see what you did, Philip. Nice wordplay. As always. Just gotta hand it to you.
Well... They were not joking when they said: "-What you see is what you get."
Bulletholes in the smoke for lefthand is crazy. No wonder it took time. Wow.
I wish more games let you shoot left handedly. Irl i mainly shoot left handedly, so it's great that games are making this a feature.
technically this is mirrored right handed
"making" - it had been a feature for over 20 years...
The change only levels the playing field as previously people just bound switching sides in the console.
@Unknown_Genius not to many games have this feature
What's the point of spraying with the left hand and pulling it down and right?
@randy89555 Dam, good point
they have to implement the shoulder switch also to the player model. it would finally remove the disadvantage from left-peeking.
All of my favorite maps from csgo have been taken away 😢
First cobble
then cache
and now Overpass
😭😭😭
overpass is still in the game, it's just not active duty map pool anymore, meaning it's not available for Premier or esports anymore. you can still play it in competitive, casual and deathmatch
Interesting, I thought they'd reflect it on the world character models
It's also not reflected in TF2 but it makes more sense there as they are established characters which are just right-handed
Thank you!
what a refresher, finally I can relax while watching your video
thank you thank you thank you
0:00 the trick to find what you want in the fridge is to buy it first and put it there
Oh wow, they readed stuff they took out of the game, made some minor adjustments, and added a nade crosshair that the Valve janitor coded in 30 min. Such a great update after 6 months of nothing. They made a new Overpass to replace it with Dust, incredible changes. Thx Valve.
Thank god that archway on inferno was an eyesore.
It would be really funny if Valve added a killfeed icon to indicate a long distance kill, cause that would make the longest kill icon way more difficult to achieve
I cant believe i lived to see the stupid stone bench removed on the entrance to church.
It's still weird seeing the gun get "tossed" from one side to the other while the model itself gets mirrored in the process. "The bolt is on the left? Well now it's on the right!"
*CS2 youtubers 2 weeks ago:*
So many cheaters, done playing
*CS2 youtubers today:*
New icon and switch hands
👁️👄👁️ Amazing
And I still haven't even launched CS2 yet, even though it came out over MORE THAN HALF A YEAR AGO...
yooo i saw this on odyssey keep up the good work
The game feel better , congrats to valve of starting taking steps
playing on a potato pc can confirm the performance fixes on nuke are a godsend its very playable now, same with inferno after they removed all the clutter
Hope you know you provide the best update vids
imagine if they make this to a brand new feature that makes the characters switch guns hands to hands that everybody around can see them doing it and with shadows, others players perspective.... instead of just a gun model being mirrored
Now we need a center viewmodel option so we can rip and tear
i wish they just added a transparent viewmodel toggle
Finally! The gave back the ability to easily play workshop maps with friends. Ridiculous that it took this long
Wooo, I loved reviewing Overwatch games. Sometimes more than playing the game myself lol
Fridge meme reminded me of a simpler time thank you😊
FINALLY, i’ve been playing left handed since 1.3. Now i can boot the gaime.
Added left-handed feature which was in CS since 1999...lol
The change with the Uber Crosshair for grenades is really nice. Idk how to phrase it, but it feels like valve is 'paying attention' so to speak, or taking notice of what players are doing. feels refreshing
in pc gamer interview , they said they do pay attention to the community except that they dont do thing whatever they wanted because if they did it pretty much backfired them for example.. the revolver update
Not including map changes... Dust II out of ALL maps such as Cobble remake, Train or Cache remake they decided to take OP away, no one asked for Dust II ffs :(
oh they finally added the hand switch thing from csgo
They changed out an okay map for one I hate. But at least they didn't change out vertigo, unironically love that one
In the early CS games, playing with the right hand makes an inconsistency with the models.
CS:GO and CS2's left handed viewmodels are the inconsistencies this time around.
A valve's smart move:
"to celebrate overwatch feature, we have all the logs from everyone and you can choose who you want to check by the premier list, enjoy!"
Straight to the point great video
now all they need to do is add map factions, i’ve already lost hope about improved VAC, so now i’d be happy if they at least add map factions comes back.
center viewmodel when
step 1: go 3 decades back.(just like this joke)
step 2: ???
step 3: profit.
I want them to keep this update because it’s useful for me
It would be cool to see character switch shoulders in game aswell.
Now teammates can judge my center-screen quake-esque viewmodel position, my secret
:(
As a left handed person, I like this feature B)
They made $1B in cases just last year - I'm looking forward to regulatory bodies finally doing something about that. A video on that topic is what we need.
There's nothing to be said. Since it isn't a gameplay mechanic there are no regulations to be made. You're supposed to be 18 to play counter strike anyway so it isn't "targeting minors" as legally, they shouldn't be playing anyway.
@@HajileMalach they arent hindering minors downloading/purchasing cs at all. steam generally has a lack of age confirmation
1 billion is really not much in the global economy for anything to be done. and cases have been brought up in european cases, and they still exist there and people still open them. what exactly do you want them to do?
@@RedRiverCAEwhat would you like them to change, upload your drivers license to play?
on topic, this has always been this way there are years of articles videos and discussion on the topic, acting like Kliksphilip can do anything about it lmao.
Petition to bring back lake for wingman
reason why i love valve , is they are so innovated , just take time .
3KliksPhillip, did they nerf Zeus? "...and adjusted the attack cone" I think you have to be MUCH closer now for the Zeus to reach the enemy.
As a right hand player, I feel like I can`t control the spray if Im using left hand.
I wonder how left handed people felt until now (maybe they adapted)
If the handedness gets synchronized AND changes hitboxes then I can't wait for this to come up in the newest rage antiaim spin hacks.
It'd be cool if you had to pick your dominant hand and were able to switch hands at a cost (animation + aim penalty) and with a visible change to your model.
This is what updates should be
What an Amazing cute update :3 woohoo ❤
About camera movement in demos: I'm pretty sure you were able to move the camera when paused(for certain you could click thru players, which I used often and got really annoyed by it when cs2 rolled about), not sure about thr camera speed, maybe thats what you meant
So that's why I couldn't play workshop maps with friends. I thought it was just my hosting not working.
Oh, so they are starting to clean inferno? xD
I might be in minority, but I like this update a lot (even though we dont have anti cheat or more major things added to the game compared to csgo)
Still waiting for more wingman maps