the AC6 story is among the most simple from FS, yet is good enough that you come out of it realizing that you care for so many of the characters because in the fundamentals they are done so well. Im kinda surprised ppl think that it have no story, seems quite easy to follow for me.
I've been wanting to drop Snail from the moment I heard his condescending voice. Of course that shit he pulled after I beat Ibis made me want to bury him even more. I enjoyed killing him more than anything else in the game.
I can't understand how people say AC6's story isn't good. I was hooked into the story during Attack The Dam Complex. Michigan's dialogue being rather comedic then immediately turning to Index Dunham's dialogue was like night and day. (Not even to mention "You're going home in armored coffins!" is one of the hardest lines I've ever heard in a game...) It's right next to NieR Replicant to me in the best stories I've ever seen in gaming and media in whole.
Ac6's story is like a dark soul's story, except easier to unpack. Instead of scrolling through every item description for that half a sentence of relevant data, you just need to pay attention. Example: NG++ you expect to fight iguazu in the depths but instead you get a gun for higher. We expect iguazu. But he already quit the red guns and began assimilating with AllMind. We know this because the next time you see him he has AllMind parts. And later AllMind will assassinate Walter and Carla on your behalf. So who sent the hit man? The story is in the details, which would be very easily glossed over by most players. Especially if they only cared about pvp or reviews. Edit: the only thing that goes against this logic is the "Lad" comment made at the end of the fight. The only thing I can think of to explain this is, if they are assimilating then they are becoming one of the same. But AllMind's involvement with iguazu is still a secret. (But we know she's 'there' because her fancy sword robots are there.) It would be safe to assume the assassin in unaware as well...
Again another video on point here about this topic. Ac6 does have a story and you can get the basic idea of the story even if you play it only once through.
Great video! I've said this before to people in my comments and on streams. I'm just a guy playing games and posting my thoughts. Don't take my opinions as Bible. It's the same for every creator out there. If you really want to know what to think about something then you should interact with it yourself. Your own opinion will always be the strongest option when trying to gain a perspective on a subject.
The CC’s have to get past the helicopter to get to the story…😅I will say this some of the story context is hard to catch in some of the more difficult missions but to say there’s no story is wildly inaccurate
"Slow firing stance" on bazookas? Conpare the firing stance on a bazooka to the firing stance on a linear rifle, a laser rifle, a shoulder mounted grenade launcher, and most other firing stance weapons, and the bazooka firing stance animation is noticeably quicker. It's one of the main reasons I prefer bazookas over most other firing stance weapons even in pve.
Just because it's faster than some other firing stances doesn't mean it isn't slow, all the fire stances look extremely slow to me, it's why I primarily use those weapons exclusively for direct hit damage.
the AC6 story is among the most simple from FS, yet is good enough that you come out of it realizing that you care for so many of the characters because in the fundamentals they are done so well. Im kinda surprised ppl think that it have no story, seems quite easy to follow for me.
At surface level, yeah it's simple but the deeper you can notice the level of depth and dedication that this story has
"No story" Then how the hell does everyone love The Redguns?
And this right here.
GO GO GO FOLLOW MICHIGAN!
“Get ready to die, maggots!”
Story and characterization of characters are two different things
@@AcceptGamingDKD “characterization of characters” What are you smoking, bro.
The story is good, but the VA is where AC6 really shines! Who didn't enjoy Snail's death scream?
And Swinburn's also! EEEAAAAHHHHH!!!
The dying screams of that piece of absolute carp that is Snail are my favorite sounds, could hear it on loop with joy.
no kidding. i always get chills every time i hear Rusty say "Only I can fly high enough!"
How could we forget Rusty’s “I won’t miss.” Shit had me HYPED
I've been wanting to drop Snail from the moment I heard his condescending voice. Of course that shit he pulled after I beat Ibis made me want to bury him even more. I enjoyed killing him more than anything else in the game.
I can't understand how people say AC6's story isn't good. I was hooked into the story during Attack The Dam Complex. Michigan's dialogue being rather comedic then immediately turning to Index Dunham's dialogue was like night and day. (Not even to mention "You're going home in armored coffins!" is one of the hardest lines I've ever heard in a game...) It's right next to NieR Replicant to me in the best stories I've ever seen in gaming and media in whole.
Saying Ac6 has no story is like sleeping through a movie and saying it had no story.
Maybe pay attention to it?
Ac6's story is like a dark soul's story, except easier to unpack.
Instead of scrolling through every item description for that half a sentence of relevant data, you just need to pay attention.
Example: NG++ you expect to fight iguazu in the depths but instead you get a gun for higher. We expect iguazu. But he already quit the red guns and began assimilating with AllMind. We know this because the next time you see him he has AllMind parts. And later AllMind will assassinate Walter and Carla on your behalf.
So who sent the hit man?
The story is in the details, which would be very easily glossed over by most players. Especially if they only cared about pvp or reviews.
Edit: the only thing that goes against this logic is the "Lad" comment made at the end of the fight. The only thing I can think of to explain this is, if they are assimilating then they are becoming one of the same. But AllMind's involvement with iguazu is still a secret. (But we know she's 'there' because her fancy sword robots are there.) It would be safe to assume the assassin in unaware as well...
Again another video on point here about this topic. Ac6 does have a story and you can get the basic idea of the story even if you play it only once through.
Great video! I've said this before to people in my comments and on streams. I'm just a guy playing games and posting my thoughts. Don't take my opinions as Bible. It's the same for every creator out there. If you really want to know what to think about something then you should interact with it yourself. Your own opinion will always be the strongest option when trying to gain a perspective on a subject.
The CC’s have to get past the helicopter to get to the story…😅I will say this some of the story context is hard to catch in some of the more difficult missions but to say there’s no story is wildly inaccurate
A new type of video? A surprise to be sure, but not an unwelcome one.
Yeah, wanted to branch out a bit, saw another video about the topic and thought I'd add my input.
If armored Core 6 has no story then Elden ring has no plot
"Slow firing stance" on bazookas? Conpare the firing stance on a bazooka to the firing stance on a linear rifle, a laser rifle, a shoulder mounted grenade launcher, and most other firing stance weapons, and the bazooka firing stance animation is noticeably quicker. It's one of the main reasons I prefer bazookas over most other firing stance weapons even in pve.
Just because it's faster than some other firing stances doesn't mean it isn't slow, all the fire stances look extremely slow to me, it's why I primarily use those weapons exclusively for direct hit damage.
@@Naisarias I'm gonna be honest, that sounds like a skill issue.