It was a thing in the original, according to Jorphdan's videos on the setting. Made up of a bunch of d20 tables that you put together--totally doable in the span of one or two pages
Original Spelljammer dropped when I was at that age when being told to turn my music down resulted me in turning it up. Reminiscing with old friends brought back memories of a hair-flipping Half-elf jamming through space to Ozzy Osborne's "Shot in the Dark". I'm shocked that I never painted a kickass mural on the side of the ship.
The ”Episode” layout of the adventure sounds really interesting, somewhere between Adventurers League seasons and hard cover. I’m really looking forward to this setting, been drawing more and more inspiration from the old Spelljammers lately, part thanks to High Rollers.
I am already working simultaneously on Doctor Who and Star Trek Spelljammer conversions for my group I'm too young to have any nostalgia for Spelljammer itself (born in 86) but pulpy science fiction is right up my alley and you better believe I'm gonna pore over this book (I'm sure someone more talented than me will make a Star Wars conversion on day one as well lol)
Ya, back in the 70's we were campaigning in Mystria and Star wars came out so we did a blend of Star Wars the module D3 and Mystria. We had Gnoll jawas, ogre magi tuskan raiders which had waveless moving sand surfboards, and an evil empire of elfs with force swords.
Probably make one of each of the new lineage options. Giff and Thri-kreen have me the most excited but so do plasmoids. I've got plans for those three already. I'm just generally excited for Spelljammers. Very cool setting or settings I suppose!
The pre-order lists The Astral Adventurer's Guide as presenting the Astral Plane as a campaign setting, but doesn't say it will do the same for Wildspace. Are we going to have any setting guide information for the crystal spheres, the phlogiston, or wildspace?? I have been *_TYRING_* for ages, digging through old edition lore, trying to figure out what the grand cosmology of D&D is, and if there is one outer plane shared by all settings/spheres in one material plane (as one cosmology) or if a single cosmology includes multiple settings/spheres and an set of outer planes for each. So far the former seems the case, but I have nothing concrete.
"trying to figure out what the grand cosmology of D&D is" theyve changed it up a few times so it's kinda hard to really get a fix on that. it's good theyre bringing spelljammer back to help lay out some 5e information but im afraid theyre gonna fall flat on delivery. there is a lot to live up to in all that old lore!
I ran years of Spelljammer campaigns. I want to see ship design and types available, how the rules cover ship to ship combat. Where is the city ship the game takes its name from?
Hey dude. I made a ship to ship combat system. Excited to get spell jammer as my lore can be unlocked to that point and already have players with items unknowing what they do. Could give you my ship on ship system. Mimes based off 1500-1700 exploration rules. But can easily port to a spell jammer system
Is there going to be a single book version? With 64 pages in each of three books, it will be inconvenient for the sake of reading and referencing the content, and it is costlier for us the purchase. I've already purchased the DNDBeyond digital pre-order, but I would have immediately pre-ordered the single hardcover if that was being a made too. I'm not going to buy an inconvenient reference material, so I'm passing on the three book system.
Not bunnies, nor Christmas egg nog, to be sure. Well, pet sematary, Donny Darko fathomless tentacled bunny 🐇🐰 warlocks,... and an agregate of old castoff Christmas sweaters , from Freddy Krueger's emo years,... and spilled human- nog that dripped from Cthulhu s tentacled maw, animating said mega- sweaters... ...As long as there aren't 🦆 ducks. That would be very bad.
Since the advent of Beyond, I haven't been one for physical stuff, but as a fan of space operas and D&D, I have been deliberating on pre-ordering the books. My current DM has an 80s inspired one shot planned out using Spelljammers new rules and I'm highly looking forward to it. I know I'll be taking inspiration from the recent Guardians of the Galaxy if I should ever run a game. For me personally, I'm so looking forward to jumping into the new character based stuffs. Might roll up a Giff or possibly an Autognome. I definitely am going to borrow spells where able for my current PC. I was hopeful for some subclasses, maybe a space based Artificer or Lunar/Cosmos inspired Paladin, but I'll be happy with all of the new stuff.
As a DM I want to take my party through the cosmos and see the planes around them as we come into focus and enter them almost like planets. As a player I want to play an ooze warlock with an imp familiar and I play it as if the imp is the master and the ooze is the familiar when in reality they are the other way around.
read the intro ... honestly i have been playing sense second edition and have never looked in to spell jammer. I have it pre ordered but I am beating I am not the only one who has never really looked at the setting.
I jumped into D&D at 5th edition, so there is no long history/nostalgia for me in that regard. But I do love the concept of D&D in space and am looking forward to the wild adventures that can come with it. definitely want to make a Giff artificer, and a Plasmoid something (maybe runeknight?)
75% the content for 2x the price. Even digitally, which makes no sense. I've been running a spelljammer game for a year and I'm a big fan. I dont think it's possible to cram wildspace, the astromundi cluster, the astral sea, the far realm, and swath of adventuring lore, and ship layouts and information all in 64 pages. The setting book needed to be at least 124 pages, so be prepared for huge massive cuts or shallow scant paragraphs of all these things and a dozen pages of rollable tables (sigh). The only way this is fine as a product is if an expansion or another spelljammer box comes out next year. But I doubt it. I dont know why dnd has become so damned afraid of lore. The monster lore section of volos guide to monsters is still the best product they have released to date and they are scared to hell to do it. All we wanted from Fizbans was lots of dragon lore! We got rollable tables for dragon jewelry!
You know I've kinda gotten that impression too, that they're afraid of giving lore. When Van Richten's came out, I was enamored with the Ulmist Inquisition. Imagine my dissapointment when I saw they only get one vague paragraph about their history and motives. If I had to think of an explanation, I'd say they probably want to give DMs and players room to come up with their own lore. That, or they're afraid that some detail they throw in will somehow become offensive over the next decade. But I still don't think that's the way to go about it. I think they should still give ALL the lore and then just explain that you can tweak/ignore/adapt it according to what you want or need.
i assume the freely distributed content will continue and will probably fill in the gaps, maybe not making it 124 pages but still a lot. the books are going to be more about the setting and less about the specific content edit: considering monster manual monsters fill 1 page or a half of a page, so we already got around 7 "pages"
for sure like all we need is lore with an underlined sentence saying "you can change this our lore is a template" or something around that like why 3 books to me this is one book split into 3. Plus more lore we want lore and stuff which can be explained and i hope to hell were not just getting a few items and paragraphs for each thing. plus another the dnd beyond monsters are exclusive so these new monsters are not in the 3 books free or not
@@Itachi45481 adding to that, you already know some rule lawyers will complain if the dm changes even a single word of the flavor text to fit into their campaign
Everytime I hear the conversations between younger D&D players and old grognards like me about Spelljammer...they all open the same. Them: "So what is Spelljammer?" Us: "Treasure Planet." And it's not wrong as a quick/easy way to get the vibe across.
Oh man, what were the hilarious variations of giant space hamster from the old monstrous compendium? Flying lernean bombardier giant space hamster? And then they deadpan did a stat block and description for the miniature giant space hamster, which was…just a hamster.
64 pages each is far too short for a sourcebook for a setting we haven’t had for decades, and what is stopping them from just combining them all together into a 192 page book?
Wait, are they dropping the phlogiston and trying to shove everything into the Astral Plane? I really disagree with that take. Part of what made Spelljammer unique from Planescape was that everything in Spelljammer was still technically in the Prime. This just throws out decades of lore in favor of, what?
I 100% agree that a big part of the appeal of Spelljammer is that it's ACTUAL SPACE ON THE MATERIAL PLANE. But on the other hand, I personally really like the Astral Plane and am always looking for content to flesh it out so it's not JUST a "transitive plane". What I hope they do is, regardless of whether it's on the AP or PM in the new lore, that the content at least can be adapted to either version based on what people prefer or need. But yeah, definitely agree Spelljammer should be on the Prime Material.
Honestly as an old SJ and PS player/DM I find the replacement a lot more satisfying to write adventures for. Not a lot went on in the phlogiston other than it being explosive. Now you can throw in githyanki, psychic winds, Astral Dreadnaughts, Color Pools, Astral conduits and smashing all the good spelljamming into my planescape.
I've said before that the Phlogiston wouldn't really gel with 5e's design philosophy. It worked in 2e because those editions were very much "everything is going to kill you", but 5e is more about "fun first, death second". Making Phlogiston an environmental hazard you can encounter IN Wildspace doesn't seem outside the realm of possibility, however--in my mind, it reminds me of a sailing ship heading into a deadly storm, except in space
@@ScottFernandezscooter313 Yes! That's exactly the impression I get from it as someone who never played the original. It's a list of "can'ts". Can't contact other planes, can't use fire magic... it makes more sense as an environmental hazard, instead of a whole plane
I can't believe that there is actually a phobia warning label on the book. Just because of the clowns. There is a phobia of alot of stuff in dnd and it was never seen as a need before.
I love the new format. It’s around 200 pages, a small screen and laid out in a DM friendly way (less page turning while running) for $60…. Such a good format keep this please
Jeff Grubb the creator of Spelljammer wasn't even contacted when WOTC made the new 5e version. This is so disrespectful. Then 60 pages to describe the Spelljammer world. I am not convinced it will be great.
I’m hesitant that 64+64+64 will produce less than 180 pages of content. You then add a map which is commonly a part of adventures. All total MUCH LESS than past adventures ($50+20=$70) so they add a dm screen. Still less product for more money. After that they will sell they as separate parts on D&DBeyond. $$$
The worst part is when the product is more expensive in DnDBeyond too, i mean, you are not giving me the dmscreen and the map is like any other map in any other dndbeyond product and is STILL less product than average…
@@vinterbjork4128 very good point-! Quality may rule the day! I’ve often wished I had the adventures split into different parts like my Beadle and Grimm stuff. I’m happy to be happy !
I really dont understand the direction that WOTC is going with new modules. Modules you can talk your way through, adventures like Spelljammer that only cover 3 levels in an adventure. I mean if you are leaving this all up to a dm to build and create, why pay the money for modules? I hope that at some point they turn around and get back to real true worldbuilding and creation of stories because right now it just comes across as a pure cop out and laziness. I was stoked for Spelljammer but after hearing you only get 3 books of 64 pages and the adventure just covers 3 levels its beyond a weak representation of a game that throughout its history has provided the majority of information that DMs need to guide their players through a world.
You might be confusing The Spelljammer books with Spelljammer Academy, which is a digital drop intro adventure available for no cost on DDB for levels 1-4 that leads into Spelljammer.
I know what the big deal is. It's that you should have actually tried to involve the creators of Spelljammer with this project. Or at least tell them it was happening.
Excited for Spelljammer? Let us know what has you hyped in the comments!
►►Learn more about Spelljammer: dndbeyond.link/yt_Spelljammer_Spelljammer101
I'm pretty hyped for Plasmoids. They seem like fun.
I hope we get a "Creating your own planet" section, like how Van Richten's had one for creating your own domain of dread.
It was a thing in the original, according to Jorphdan's videos on the setting.
Made up of a bunch of d20 tables that you put together--totally doable in the span of one or two pages
The 2e Spelljammer has a planetary creation system - I believe that was a separate book from the 2e Spelljammer box set.
@@simonfernandes6809 I believe that would be the Practical Planetology book.
Just buy dark matter, is a 5e book about space.
Original Spelljammer dropped when I was at that age when being told to turn my music down resulted me in turning it up.
Reminiscing with old friends brought back memories of a hair-flipping Half-elf jamming through space to Ozzy Osborne's "Shot in the Dark".
I'm shocked that I never painted a kickass mural on the side of the ship.
And I also occasionally verbally swap "Starjammer" and "Spelljammer"
This...this is what I want. This is spelljammer to me.
The question I've had for 5 years...are we EVER going to get Dark Sun?
It’s a big multiverse out there!
Yeah they announce this while I'm rewatching Farscape, which has a wealth of themes and subjects to inspire a Spelljammer campaign.
Ooh VERY good rewatch!
I get Treasure Planet vibes, and I am here for it lol
We’re right there with you!!
Having a large collection of Spelljammer I have been hoping something like this would happen.
👾👾👾
The ”Episode” layout of the adventure sounds really interesting, somewhere between Adventurers League seasons and hard cover.
I’m really looking forward to this setting, been drawing more and more inspiration from the old Spelljammers lately, part thanks to High Rollers.
Good to see the Joestar lineage still doing well
Oh nooooooooooooo
"im going to be designing my spell jammer" same mood
Thruh-kreen? It's thry-KREEN... silly groundlings
Autognome Artillerist Artificer with the Shipwright background.
Correct.
I am already working simultaneously on Doctor Who and Star Trek Spelljammer conversions for my group
I'm too young to have any nostalgia for Spelljammer itself (born in 86) but pulpy science fiction is right up my alley and you better believe I'm gonna pore over this book
(I'm sure someone more talented than me will make a Star Wars conversion on day one as well lol)
Can we get a return to the Hollow Earth setting? That was a very cool idea.
So excited to make my own titan a.e and treasure planet campaign
Cubicle 7 are doing The Doctor Who RPG with 5e rules - that's asking to be blended with 5e Spelljammer.
It 1000% is!
Ya, back in the 70's we were campaigning in Mystria and Star wars came out so we did a blend of Star Wars the module D3 and Mystria. We had Gnoll jawas, ogre magi tuskan raiders which had waveless moving sand surfboards, and an evil empire of elfs with force swords.
Probably make one of each of the new lineage options. Giff and Thri-kreen have me the most excited but so do plasmoids. I've got plans for those three already. I'm just generally excited for Spelljammers. Very cool setting or settings I suppose!
The pre-order lists The Astral Adventurer's Guide as presenting the Astral Plane as a campaign setting, but doesn't say it will do the same for Wildspace.
Are we going to have any setting guide information for the crystal spheres, the phlogiston, or wildspace??
I have been *_TYRING_* for ages, digging through old edition lore, trying to figure out what the grand cosmology of D&D is, and if there is one outer plane shared by all settings/spheres in one material plane (as one cosmology) or if a single cosmology includes multiple settings/spheres and an set of outer planes for each. So far the former seems the case, but I have nothing concrete.
"trying to figure out what the grand cosmology of D&D is" theyve changed it up a few times so it's kinda hard to really get a fix on that. it's good theyre bringing spelljammer back to help lay out some 5e information but im afraid theyre gonna fall flat on delivery. there is a lot to live up to in all that old lore!
I ran years of Spelljammer campaigns. I want to see ship design and types available, how the rules cover ship to ship combat. Where is the city ship the game takes its name from?
Sometime between now and August, probably
They have to be very good to describe all this in 60 pages. I am a bit consern to be honest.
Hey dude. I made a ship to ship combat system. Excited to get spell jammer as my lore can be unlocked to that point and already have players with items unknowing what they do. Could give you my ship on ship system. Mimes based off 1500-1700 exploration rules. But can easily port to a spell jammer system
they uploaded a video on this today. They´re bringing back the classics and adding a new one.
Why do away with the phlogiston and throw away so much lore ?
Is there going to be a single book version? With 64 pages in each of three books, it will be inconvenient for the sake of reading and referencing the content, and it is costlier for us the purchase. I've already purchased the DNDBeyond digital pre-order, but I would have immediately pre-ordered the single hardcover if that was being a made too. I'm not going to buy an inconvenient reference material, so I'm passing on the three book system.
gonna look at ships and creatures.
and take what i can to my homebrew campaign :D
I'm going all horror space with my campaign. There going to freak on the astroid spider.
Yesss
The image of the dead god is soooo hauntingly beautiful… can’t wait to explore that!
I find the illustration interesting that scale of the corpse of that dead god in the Astral Sea was gargantuan.
If the asteral plane is made of belief, thought, minds, and all sorts of nonphysical things, then what warps do things from the far realm bring to it?
Not bunnies, nor Christmas egg nog, to be sure.
Well, pet sematary, Donny Darko fathomless tentacled bunny 🐇🐰 warlocks,... and an agregate of old castoff Christmas sweaters , from Freddy Krueger's emo years,... and spilled human- nog that dripped from Cthulhu s tentacled maw, animating said mega- sweaters...
...As long as there aren't 🦆 ducks. That would be very bad.
Since the advent of Beyond, I haven't been one for physical stuff, but as a fan of space operas and D&D, I have been deliberating on pre-ordering the books.
My current DM has an 80s inspired one shot planned out using Spelljammers new rules and I'm highly looking forward to it. I know I'll be taking inspiration from the recent Guardians of the Galaxy if I should ever run a game.
For me personally, I'm so looking forward to jumping into the new character based stuffs. Might roll up a Giff or possibly an Autognome. I definitely am going to borrow spells where able for my current PC. I was hopeful for some subclasses, maybe a space based Artificer or Lunar/Cosmos inspired Paladin, but I'll be happy with all of the new stuff.
Celestial Dragon? Oh, you mean Shenron! 🐉
😳
As a DM I want to take my party through the cosmos and see the planes around them as we come into focus and enter them almost like planets. As a player I want to play an ooze warlock with an imp familiar and I play it as if the imp is the master and the ooze is the familiar when in reality they are the other way around.
read the intro ... honestly i have been playing sense second edition and have never looked in to spell jammer. I have it pre ordered but I am beating I am not the only one who has never really looked at the setting.
I jumped into D&D at 5th edition, so there is no long history/nostalgia for me in that regard. But I do love the concept of D&D in space and am looking forward to the wild adventures that can come with it.
definitely want to make a Giff artificer, and a Plasmoid something (maybe runeknight?)
It’s super fun. Playing straight up in a spelljammer can get wild if done right. Also it’s a great tool to go from Toril to Krynn, or anywhere.
75% the content for 2x the price. Even digitally, which makes no sense. I've been running a spelljammer game for a year and I'm a big fan. I dont think it's possible to cram wildspace, the astromundi cluster, the astral sea, the far realm, and swath of adventuring lore, and ship layouts and information all in 64 pages.
The setting book needed to be at least 124 pages, so be prepared for huge massive cuts or shallow scant paragraphs of all these things and a dozen pages of rollable tables (sigh). The only way this is fine as a product is if an expansion or another spelljammer box comes out next year. But I doubt it.
I dont know why dnd has become so damned afraid of lore. The monster lore section of volos guide to monsters is still the best product they have released to date and they are scared to hell to do it. All we wanted from Fizbans was lots of dragon lore! We got rollable tables for dragon jewelry!
You know I've kinda gotten that impression too, that they're afraid of giving lore. When Van Richten's came out, I was enamored with the Ulmist Inquisition. Imagine my dissapointment when I saw they only get one vague paragraph about their history and motives.
If I had to think of an explanation, I'd say they probably want to give DMs and players room to come up with their own lore. That, or they're afraid that some detail they throw in will somehow become offensive over the next decade.
But I still don't think that's the way to go about it. I think they should still give ALL the lore and then just explain that you can tweak/ignore/adapt it according to what you want or need.
i assume the freely distributed content will continue and will probably fill in the gaps, maybe not making it 124 pages but still a lot. the books are going to be more about the setting and less about the specific content
edit: considering monster manual monsters fill 1 page or a half of a page, so we already got around 7 "pages"
for sure like all we need is lore with an underlined sentence saying "you can change this our lore is a template" or something around that like why 3 books to me this is one book split into 3. Plus more lore we want lore and stuff which can be explained and i hope to hell were not just getting a few items and paragraphs for each thing. plus another the dnd beyond monsters are exclusive so these new monsters are not in the 3 books free or not
@@Itachi45481 adding to that, you already know some rule lawyers will complain if the dm changes even a single word of the flavor text to fit into their campaign
@@Typical7 that's fair
Star Frontiers is one of my favorite RPG's!
Always happy to see Eric and Amy!
Amy also sang the best Comic Book store song!
I read that the spelljammers aren't going to burn up spellslots. Which isn't a big thing, but I will miss it.
Was so excited about this at first. Now I'm not. Astral Plane? Meh. Actual Space? Yeah.
Everytime I hear the conversations between younger D&D players and old grognards like me about Spelljammer...they all open the same. Them: "So what is Spelljammer?" Us: "Treasure Planet." And it's not wrong as a quick/easy way to get the vibe across.
Oh man, what were the hilarious variations of giant space hamster from the old monstrous compendium? Flying lernean bombardier giant space hamster? And then they deadpan did a stat block and description for the miniature giant space hamster, which was…just a hamster.
64 pages each is far too short for a sourcebook for a setting we haven’t had for decades, and what is stopping them from just combining them all together into a 192 page book?
My guess its ease of use for new players.
The original 2e Spelljammer box set had a similar page count.
Love Amy Dallen’s energy! She’s great
Ahhh of excitement! Space Hamster Warlock's Patron give me that wild shape I want to be the "Ant Man" of hamsters 🤣🤣
Happy Birthday Eric! 👍👍👍
That could be awwswoooommee! !
Wait, are they dropping the phlogiston and trying to shove everything into the Astral Plane? I really disagree with that take. Part of what made Spelljammer unique from Planescape was that everything in Spelljammer was still technically in the Prime. This just throws out decades of lore in favor of, what?
I 100% agree that a big part of the appeal of Spelljammer is that it's ACTUAL SPACE ON THE MATERIAL PLANE. But on the other hand, I personally really like the Astral Plane and am always looking for content to flesh it out so it's not JUST a "transitive plane".
What I hope they do is, regardless of whether it's on the AP or PM in the new lore, that the content at least can be adapted to either version based on what people prefer or need.
But yeah, definitely agree Spelljammer should be on the Prime Material.
Honestly as an old SJ and PS player/DM I find the replacement a lot more satisfying to write adventures for. Not a lot went on in the phlogiston other than it being explosive. Now you can throw in githyanki, psychic winds, Astral Dreadnaughts, Color Pools, Astral conduits and smashing all the good spelljamming into my planescape.
I've said before that the Phlogiston wouldn't really gel with 5e's design philosophy. It worked in 2e because those editions were very much "everything is going to kill you", but 5e is more about "fun first, death second". Making Phlogiston an environmental hazard you can encounter IN Wildspace doesn't seem outside the realm of possibility, however--in my mind, it reminds me of a sailing ship heading into a deadly storm, except in space
@@ScottFernandezscooter313 Yes! That's exactly the impression I get from it as someone who never played the original. It's a list of "can'ts". Can't contact other planes, can't use fire magic... it makes more sense as an environmental hazard, instead of a whole plane
I will miss the phlogiston but understand the adaptation.
I can't believe that there is actually a phobia warning label on the book.
Just because of the clowns.
There is a phobia of alot of stuff in dnd and it was never seen as a need before.
To be fair, these are space clowns.
Hey Amy, just in case nobody told you today, you are awesome :)
I love the new format. It’s around 200 pages, a small screen and laid out in a DM friendly way (less page turning while running) for $60…. Such a good format keep this please
The number on the price tag, and that's IT!
Wow. Star Frontiers is a rave from the grave! I still have the rules (somewhere...)
Jeff Grubb the creator of Spelljammer wasn't even contacted when WOTC made the new 5e version. This is so disrespectful. Then 60 pages to describe the Spelljammer world. I am not convinced it will be great.
1/3 in and nothing of substance has been said.
Masters of the Universe campaign here I come.
Spelljammer is in the Astral sea?
I’m hesitant that 64+64+64 will produce less than 180 pages of content. You then add a map which is commonly a part of adventures. All total MUCH LESS than past adventures ($50+20=$70) so they add a dm screen. Still less product for more money. After that they will sell they as separate parts on D&DBeyond. $$$
The worst part is when the product is more expensive in DnDBeyond too, i mean, you are not giving me the dmscreen and the map is like any other map in any other dndbeyond product and is STILL less product than average…
Do you guys really use number of pages as an metric of how good a product is?
@@vinterbjork4128 very good point-! Quality may rule the day! I’ve often wished I had the adventures split into different parts like my Beadle and Grimm stuff. I’m happy to be happy !
@@vinterbjork4128 are you always that naive?
Naive? That I don’t rate how good a product is based on the number of pages? I don’t rate how good a movie is based on the number of minutes either 🙃
IS spelljammer on dnd beyond
Sorry I'm not the smartest
As of this morning!
10:32 space hamsters
Down bad.
@@adenweinberg8784 no please im sorry
Wow!
13:00 themed
No bad
@@adenweinberg8784 im sorry sir i wont do it again
Run a campaign that’s what wooh
1 book split into 3 parts for triple the $? Shut up and take my money
I really dont understand the direction that WOTC is going with new modules. Modules you can talk your way through, adventures like Spelljammer that only cover 3 levels in an adventure. I mean if you are leaving this all up to a dm to build and create, why pay the money for modules? I hope that at some point they turn around and get back to real true worldbuilding and creation of stories because right now it just comes across as a pure cop out and laziness. I was stoked for Spelljammer but after hearing you only get 3 books of 64 pages and the adventure just covers 3 levels its beyond a weak representation of a game that throughout its history has provided the majority of information that DMs need to guide their players through a world.
You might be confusing The Spelljammer books with Spelljammer Academy, which is a digital drop intro adventure available for no cost on DDB for levels 1-4 that leads into Spelljammer.
I know what the big deal is. It's that you should have actually tried to involve the creators of Spelljammer with this project. Or at least tell them it was happening.
The DNDEU
idk about the new book looks awsome i love space but, i wanna know more about that prety girl