for helping with storage space, you can disallow seeds to all storage except 2 containers (1 container for important seeds). This way once the storage is full the extra useless seeds will be left out & removed by the rain
Pretty sure that I harvested wild shrooms during the day, but since I was missing Dark 4 to tend to the domesticated sort, it didn't really matter once I had the spores. 😆
12:34 Hey I notice you put the Arcane Secretary on the first floor, you really should put it next to the Mana font, it saves lots of time to recharge your mage every time he runs out.
Holy sht!! 40 scrolls?? I've been avoiding those malice crystals because I didnt think I was ready... (and I lost one of those battles the first time) but imma have to try again to get those scrolls! Esp after your great combat tips.
Glad the auto-feed approach was useful. To add several layers just use some de Morgan rules. Not full and not satisfied is the same as starving or hungry For the students I personally have "new student" and "not full". By the time students are no longer new, they most probably already have all medals. Also, if you get a student requiring additional people to eat with - disabling eating rule for everyone for half a day and enabling it back on works wonders for working up appetite
As I was watching I remembered the same rule of equivalence for my Boolean logic classes but not the name, fun flashback. If this idea works I assume it'd work best later game when there are all the individual wands' advanced classrooms... Given that hurrying to educate the students may not give enough time to collect the full set of medallion and that a teacher with a higher level in a wand would teach better than another,.. what if you tried to assign 8 hours a day to 1 intermediate class and 7 advanced classes split among all the best teachers and students. The goal being that each person would then only have to attend or teach 2 hours daily for their intermediate and advanced class. I've not seen groups used before in other playthroughs so am unsure of it's capabilities but I know there are interesting groups in schedules( are those coming from groups) like dead students or dead staff that would have done well with a schedule without eating hours until you brought out this way to adjust the schedules on the fly to let only the hungry eat. I'd like to see more of the capabilities of the group tab on the personnel and their priorities.
@@sawyeriii yes, groups can be used in schedule, access restriction to areas via doors and access to specific building. I've actually been dabbling lately with rules resembling your example - I've a "nature" rule for the advanced class assignment (i.e. 5 < nature skill < 10), and both the teacher and the student also use this for schedule. A separate "need training" rule (i.e. any skill uncapped and not in "nature") restricts access to the learning stone, so the rest of the students may use it without the prodigy wasting his time
Gotta say, really dont understand the recreation thing. It often says 'craving recreation' even when they are definitely scheduled and even when I schedule it out in like 3 spots throughout the day. Idk if there's a better way to either 1) tell how fast people lose their recreation (it seems to be faster than the other other stats), or 2) Some way to see what the optimal recreation schedule is for each person. Perhaps I can try that hungry schedule trick with recreation?!
I like to do 2 sets of 2 recreation bars, about 12 hours apart from each other, don’t really have issues when I do it that way even when they miss recreation time for some reason (too far away when rec time starts or maybe they were battling) Also having rec time right after they wake up works great if you have bedrooms near rec area, saves travel time!
Fun episode, i love how crazy the school starts to look as it grows
I am trying to let go of my perfectionist ways and embrace the chaos!
5:24 I notice the "ALL work, no eat, no sleep" schedule LOL.
2:18 Wow, I never knew how to use the group system. Thanks.
4:35 You can put these two groups together in the same schedule
I am not exactly sure. If you can, I haven't figured out how.
Been enjoying the series and the developing quality you have going on here, keep up the good work.
I'm learning more and more each video, glad that's coming through!
Great episode Wympy. Thanks for posting!
Thanks for watching!
for helping with storage space, you can disallow seeds to all storage except 2 containers (1 container for important seeds). This way once the storage is full the extra useless seeds will be left out & removed by the rain
Great idea, thank you!
Pretty sure that I harvested wild shrooms during the day, but since I was missing Dark 4 to tend to the domesticated sort, it didn't really matter once I had the spores. 😆
12:34 Hey I notice you put the Arcane Secretary on the first floor, you really should put it next to the Mana font, it saves lots of time to recharge your mage every time he runs out.
That is a good call! I will try to make a mana battery nearby, that should basically accomplish the same thing
great video!
Thank you!
Holy sht!! 40 scrolls?? I've been avoiding those malice crystals because I didnt think I was ready... (and I lost one of those battles the first time) but imma have to try again to get those scrolls! Esp after your great combat tips.
Glad the auto-feed approach was useful. To add several layers just use some de Morgan rules. Not full and not satisfied is the same as starving or hungry
For the students I personally have "new student" and "not full". By the time students are no longer new, they most probably already have all medals.
Also, if you get a student requiring additional people to eat with - disabling eating rule for everyone for half a day and enabling it back on works wonders for working up appetite
As I was watching I remembered the same rule of equivalence for my Boolean logic classes but not the name, fun flashback.
If this idea works I assume it'd work best later game when there are all the individual wands' advanced classrooms...
Given that hurrying to educate the students may not give enough time to collect the full set of medallion and that a teacher with a higher level in a wand would teach better than another,..
what if you tried to assign 8 hours a day to 1 intermediate class and 7 advanced classes split among all the best teachers and students. The goal being that each person would then only have to attend or teach 2 hours daily for their intermediate and advanced class.
I've not seen groups used before in other playthroughs so am unsure of it's capabilities but I know there are interesting groups in schedules( are those coming from groups) like dead students or dead staff that would have done well with a schedule without eating hours until you brought out this way to adjust the schedules on the fly to let only the hungry eat.
I'd like to see more of the capabilities of the group tab on the personnel and their priorities.
@@sawyeriii yes, groups can be used in schedule, access restriction to areas via doors and access to specific building. I've actually been dabbling lately with rules resembling your example - I've a "nature" rule for the advanced class assignment (i.e. 5 < nature skill < 10), and both the teacher and the student also use this for schedule. A separate "need training" rule (i.e. any skill uncapped and not in "nature") restricts access to the learning stone, so the rest of the students may use it without the prodigy wasting his time
23:31 Just my personal opinion, always bring a Dragonfire flask to battle, you never know where there will be an aoe mob hidding behind the row.
I think that’s a good call. Better safe than sorry
Gotta say, really dont understand the recreation thing. It often says 'craving recreation' even when they are definitely scheduled and even when I schedule it out in like 3 spots throughout the day.
Idk if there's a better way to either 1) tell how fast people lose their recreation (it seems to be faster than the other other stats), or 2) Some way to see what the optimal recreation schedule is for each person.
Perhaps I can try that hungry schedule trick with recreation?!
I like to do 2 sets of 2 recreation bars, about 12 hours apart from each other, don’t really have issues when I do it that way even when they miss recreation time for some reason (too far away when rec time starts or maybe they were battling)
Also having rec time right after they wake up works great if you have bedrooms near rec area, saves travel time!