Working to create my first cel-shaded environment and learning the process through your videos. Super helpful and easy to understand. I have to say this video is a gem. No more making all my trees manually for me!
Dude that’s one hell of a program. Free?!? People better be donating cups of coffee to the dev. I’m going to use this in some future projects. I love content like this
I can't believe it either haha it saves so much time and effort and has great results. The only catch is that the application crashes every now and then haha
I downloaded it and messed around for a bit. I can see this being super useful. The auto vertex painting is such a nice little feature, as I always find that annoying to do in Blender. Thanks for another great bit of info!
Yeah it's a really handy tool. The best thing is, you can always use it as a starting point and then import it into Blender and make changes (most common would be making the branches blend into the trunk a bit better) but it will still maintain all the vertex paint.
this is the thing I needed to see, if you havn't yet can you make a vid on tools like these? this is gonna save me soo much time! i wish there were other tools similar to this for other things like textures and skies because i can't draw very well
Dang, this program is pretty great. The newer 2023 version looks like it's a big changed, I don't see a split option anymore, but hopefully that means it crashes less as well :D Thanks for the tutorial brother!!
This is really helpful :D, pog, I already new about TreetIT but I'm at so many things at the same time that it gets really hard to do everything, so your tutorial will help a great deal when I want custom trees :D, also really cool the shoutout to Kenney and their work ♥
Hey man, this is so awesome! Question: When importing the trees into UE, the shadow side of the tree is very dark. How do you control the backside shadow color? Do you also use that duplicate+flip normals trick from your foliage tut for the leaves? Because some face normals may be facing the wrong direction. Thanks for these awesome tutorials. These really help me a lot!
Inside Tree IT , you can use double sided or non- double sided with 2 faces geometry. Try both of them Also you can use Maya and "Set to face" option from Mesh Display menu to face normal into the correct direction
Awesome Tutorials my friend. A little info from my side: making the background music a bit quieter would help :D Apart from that i enjoy watching your videos!
@@PrismaticaDev Amazing!! I've been playing with it this aft...going to use this for all of my tree now I think, I can finally stop pulling my hair out when I have to re-start a tree from scratch in blender lmao
This is a bug free and most complete tool for making any style of the foliage... Just create your leaves or branch in a new scene and import it as texture(render to texture feature) ot use as 3d mesh... In this node you can create a very high poly tree models
wow this is awesome this is just what i needed. as fun as it is to make trees for games using unity, my unity skills are very weak. if only there was something like this for generating and making skydomes and HDRI with stars/weather and so on. i havn't found any that don't use ai but i'm on the lookout for cool tools like these
Nice, I have The Plant Factory which has a lot more features but is only available as part of a subscription bundled with Vue. It's nice but I think I have been paying way too much for it considering I'm not making trees every day.
The downside of subscriptionware is feeling guilty that you aren't using what you're paying for haha. I try to avoid subscriptions at all costs, excuse the pun.
If you are a blender user you don't need this software, as the same gen algorithm is integrated with an add-on (only the interface changes). Edit: The bender plugin only works with the model, it doesn't have any kind of animation capability, I believe.
I downloaded TreeIt as it seems like a fantastic free alternative to SpeedTree, unfortunately when I add leaves (and change their attachment point to the right location), some of them will be incorrectly rotated, and that's with everything set to default. And I have no idea how to correct it, seeing as some of the leaves are attached correctly, so changing anything obviously makes those incorrect instead. This was also using one of the textures provided with the program. Any idea what the issue might be? I'm also really enjoying your videos, very inspirational!
You can to some degree - there's a setting to turn the Squares into Diamonds. If you're concerned about overdraw though, you should look in to the Early Z-pass settings :)
@@PrismaticaDev Yeah thanks for answer. Actually that setting a bit mistorious for me. I couldnt find the answer if that setting hase some kind of negativ effect or not? I am working on VR project so this extra hard to find the answer, and right now this is very early preproduction state so I cant really test it right now :D I didnt begin to work on vegetations )) Again thank you for an amazimg content ))
@@turalmemmedov3648 I think it might take a tiny bit longer to render but at a fixed cost? But it then makes computing foliage much much faster so it's a net positive haha
I'm not 100% sure, I usually just use the materials in TreeIT as placeholders and apply my own materials in engine. I think there are options to export the whole material along with it, but there's no guarantee it will convert perfectly into UE4.
@@PrismaticaDev do you recommend to hard model or can I get away with using this program in the professional stand point if I want to nail a job as an 3D environment artist!
@@Wakeful23 I think it depends on the style - for photo realism you’d usually be used pre-made assets for a lot of foliage, but for stylised stuff there’s nothing wrong with using a tool like this to achieve the look you’re after. Especially if it saves time and money! Haha
If I want to make the leaves fall off gradually as it becomes winter untill the trees are bare is it best to import the models into blender and play around with morph targets or is there an easier way? I was going to make seperate models of different stages and just have them swap models through the seasons but I imagine that way would be a bad idea.
If you're using leaf cards that are set up as 1 leaf per texture, you could use a UV gradient to make the leaves invisible from stem to tip. You could also use the Vertex Colour that corresponds to the leaf root-to-tip that is usually used for wind animation stuff
Tried this with UE 5.2, can't seem to get the vertex color / wind simulation to work, don't know if there is a separate tutorial for it, realized that you have to set vertex colors import options to replace in the UE import settings though it was not mentioned but that didn't fix it either, in vertex color view I don't seem to have any color set on the mesh. Wish sometimes these things just worked straight away like it seemed to in the tutorial but guess I am missing some pieces.
Hi. What is better? Speedtree or treeit? I've seen speedtree trees work with wind sources in ue5. Or better use custom material for global wind from Your tutorial?
@@Саша-з4п2к it depends on the style of your project, and your own workflow/material setups. I personally use a custom wind function that suits all my needs, but I haven’t used speed tree or the built in functions in UE
Hey hey :) You'll need to put some sort of Vertex animation in your material. You can follow my simple tutorial here if you're interested :) th-cam.com/video/27Gr2RRhtNM/w-d-xo.html
For some reason Treeit doesn't seem to be orienting the normals in the right way on my side... Don't really know how to go around it, tried to orient de normals in a spherical way in my modelling package but it doesnt work either :/
Very good question :) Since I'm from Australia, we use PAL standard which is 25fps, 30fps, 50fps and 100fps. Since I have my camera set to PAL and my monitor is 100hz I cap my in-editor framerate at 50fps and record footage at 50fs :)
It depends on how many vertical/horizontal loops to choose to use when making the trees and the density of leaves. Basically, more triangles = more cost.
I do have a question. Using this and the global wind tut you made, how would you make a tree like a willow sway? i.e. - have the trunk swaying from the pivot, but the leaves being pushed by the wind in the opposite direction? Only look I can get with the simple wind is that the whole tree sways one direction and the long leaves move in the wind a little.
Veeeery good question... You could try making the leaves much shorter, and then deform them downwards using World Position Offset AFTER the swaying but before the individual wind etc etc. That way they would be deforming downwards in worldspace regardless of their orientation. I do something similar with my Falling Sand meshes so they stretch out downwards regardless of their orientation. Let me know if this works!
@@PrismaticaDev It kind of worked. It stretches the leaves alot, which doesn't look too realistic. Just gotta work on it I guess. (a little video to see: th-cam.com/video/IXebGhIgWlM/w-d-xo.html)
@@The_Bakers_Son HMMMM it doesn't look terrible haha. Might depend on how the leaves are Vertex painted - whether or not they're evenly painted from base to tip or not
@@PrismaticaDev Yeah, this is straight from TreeIT, so I might have to do some extra vertex painting in Blender, buuut I tested with the preset willow TreeIt has, and it looks alright, haha
It's all sorted, although the trunk will use a tiling texture by default. You could always import into Blender and UV the trunk yourself if you wanted to paint it etc
I've just downloaded the program, I made a tree with branches, leaves everything as you showed in the video. Everything looked perfect I exported the file as a fbx file to my desktop, I opened my ue4 project and when I imported the mesh the trees were glitched(they don't even look like leaves anymore lol) and the tree is not even moving. Any ideas why this is happening ?
Hey Kriskata! You'll need to create some materials for the tree to use (you can use the same textures that come with TreeIT), and the tree swaying is a part of the material :) you can follow my Global Wind tutorial if you're interested in getting your trees moving!
@@PrismaticaDev Can I please ask you, from where did you get this wiillow branch sprite leaf ? Did you make it by yourself or you downloaded it from somewhere because I really like it ? :)
I don't believe so, although Unreal has a few options to generate billboards I think... I can remember someone linking an article about Octagonal billboards generated in-engine in our discord
The material/shader won't import from TreeIt, it's just there as an example. You can follow my "simple global wind" tutorial for your own custom wind function :)
@@redymattox8952 I didn't - I use a custom material that I set up in Unreal. You can find the Leaf textures in a folder in your TreeIT folder somewhere but the shader itself needs to be put together in Unreal
when i import the tree into ue4 i have a weird effect where the tree will have a lot more motion blur than other things in the level, if i disable motion blur it will still have some weird effects like being semi transparent from a distance. Ive tried applying the scale in blender and what not but it doesnt seem to be doing anything.
Hey Syber! Inside your leaf material you can get a Texture Sample and then click it and select the texture you want to use for the leaf. Then plug the R channel (or maybe the A channel if that doesn't work) in to the Opacity Mask slot of the material output
Keeps crashing my UE5 on import...Can't figure out why. Edit: It doesn't crash if I select skeletal mesh. However it does look a little wonky, the leaf texture shows the entire jpg, not just the outline of the leaf.
Your name will be added in the special thanks in my next animated video in UE4 ;) Thanks man you do a lot!
Thanks RwanLink! You're doing some very amazing work :)
Best gamdev channel period
Best viewer, period
Working to create my first cel-shaded environment and learning the process through your videos. Super helpful and easy to understand. I have to say this video is a gem. No more making all my trees manually for me!
The music makes your videos so cozy...
I love watching your videos, they always inspire me. I admire your dedication!
Really happy to hear that. Get out there and make some games! :)
Very happy to see you utilizing and promoting Kenney's assets, dudes a legend.
For some reason your tutorials are super relaxing
Haha maybe it's the 2 cats on screen??
Been using TreeIt for years, fantastic software.
Oh my...thinking that I wasted so much time looking for (good looking and free) dead trees...once again, Charlie to the rescue! Thanx man! xox
Haha no problems! Just sharing the good stuff :)
Oh this will make trees way less intimidating to create, awesome thank you!
Haha it almost makes it... FUN!
Dude that’s one hell of a program. Free?!? People better be donating cups of coffee to the dev. I’m going to use this in some future projects. I love content like this
Can't believe this is free, it's so nice, trying it out today for sure.
I can't believe it either haha it saves so much time and effort and has great results. The only catch is that the application crashes every now and then haha
I downloaded it and messed around for a bit. I can see this being super useful. The auto vertex painting is such a nice little feature, as I always find that annoying to do in Blender. Thanks for another great bit of info!
Yeah it's a really handy tool. The best thing is, you can always use it as a starting point and then import it into Blender and make changes (most common would be making the branches blend into the trunk a bit better) but it will still maintain all the vertex paint.
Thank you. This is fantastic! I tried using Tree It before but it got me completely turned around. Thanks for clearing up how the workflow works!
this is the thing I needed to see, if you havn't yet can you make a vid on tools like these? this is gonna save me soo much time! i wish there were other tools similar to this for other things like textures and skies because i can't draw very well
It's currently super late for me so I won't mess with this until I wake up but this looks very interesting
Thanks for the great share again dude! This is like finding VRoid for anime style character but instead for trees!
This is awesome!! Thank you for the rec/demo!
No problemo! Happy tree-making :)
Dang, this program is pretty great. The newer 2023 version looks like it's a big changed, I don't see a split option anymore, but hopefully that means it crashes less as well :D Thanks for the tutorial brother!!
I can’t wait to try this program out. 3D modeling is not my strong suit and creating foliage and trees has been super daunting
Sounds like this is the perfect tool for both of us! :)
Definitely going to give this a spin. It looks a lot like Blender's built in Sapling addon but with a few extra features.
Glad to hear it! There are tonnes of tools for making trees etc. but this one is the simplest one I've come across :)
Only you can prevent forest fire 🔥 awesome video
Thanks my dude
You just saved me hours of stressful tries making trees by myself XD
thank u for all u do for the community i love u
Love your cat! - I would recommend the Steam version of this tool. Costs ridiculous 3.99, is most up to date and runs on WIN11 without hassle.
Damn, your channel is a treasure for indiedevs!
Glad it's been helping! Let us know if you ever need a hand with anything :)
Those dev are crazy, thanks for share it!
No worries at all! :) It's such a cool tool
This is really helpful :D, pog, I already new about TreetIT but I'm at so many things at the same time that it gets really hard to do everything, so your tutorial will help a great deal when I want custom trees :D, also really cool the shoutout to Kenney and their work ♥
Kenney is the bomb!
Hey man, this is so awesome! Question: When importing the trees into UE, the shadow side of the tree is very dark. How do you control the backside shadow color? Do you also use that duplicate+flip normals trick from your foliage tut for the leaves? Because some face normals may be facing the wrong direction.
Thanks for these awesome tutorials. These really help me a lot!
Inside Tree IT , you can use double sided or non- double sided with 2 faces geometry. Try both of them
Also you can use Maya and "Set to face" option from Mesh Display menu to face normal into the correct direction
I just subscribed to this amazing channel! Awesome work!
Cheers Ricardo :) Hope you enjoy all of the content!
I like that you are using RuneScape chat fonts :D. Good tutorial BTW!
Awesome Tutorials my friend. A little info from my side: making the background music a bit quieter would help :D Apart from that i enjoy watching your videos!
This tought me a few things that i can use for my projects, i believe there is a seed option for randomizing the structure of the tree
This is epic
Yep, it’s free to use for any project type :) yeah the non-destructive workflow is really great, allows for a lot of tweaking and variations!
@@PrismaticaDev Amazing!! I've been playing with it this aft...going to use this for all of my tree now I think, I can finally stop pulling my hair out when I have to re-start a tree from scratch in blender lmao
Just made a Tree!. Woo Thanks you saved me lots of time!
Yeeeeeees, what a beautiful software...
It's really great :) Hope you're enjoying it!
This is a bug free and most complete tool for making any style of the foliage...
Just create your leaves or branch in a new scene and import it as texture(render to texture feature) ot use as 3d mesh... In this node you can create a very high poly tree models
wow this is awesome this is just what i needed. as fun as it is to make trees for games using unity, my unity skills are very weak. if only there was something like this for generating and making skydomes and HDRI with stars/weather and so on. i havn't found any that don't use ai but i'm on the lookout for cool tools like these
Nice, I have The Plant Factory which has a lot more features but is only available as part of a subscription bundled with Vue. It's nice but I think I have been paying way too much for it considering I'm not making trees every day.
The downside of subscriptionware is feeling guilty that you aren't using what you're paying for haha. I try to avoid subscriptions at all costs, excuse the pun.
loving your tutorials! This is going to save so much time :DDD
Very happy to hear it :) Best of luck with your project!
Epic needs to include a tool in UE5 similar to TreeIT
Would definitely be handy! Wouldn't be surprised if Quixel had something in the works
Very thank you.
fascinating. thanks for the post!
No worries at all! Hope you find it helpful :)
Hey, I can't find the point where you say what's the polycount 🤔 great video by the way, and amazing discovery!
Hey there - the polycount is adjustable in the program. You can choose how many faces the trunks/branches have and if the leaves have segments or not
@@PrismaticaDev Wow, that's super useful! Thank you so much for the fast reply :)
That's just amazing, thanks dude
No need to thank me, thank the TreeIT dev! :)
i fucking love you. the trees in unreal shop are all not fitting for my game and this is my solution.
You are the best! I'm not so sure how to export animation, because seems that in the fbx importar in Unreal tehere is no option, but maybe is just me.
i use speedtree at work but this looks really cool
If you are a blender user you don't need this software, as the same gen algorithm is integrated with an add-on (only the interface changes).
Edit: The bender plugin only works with the model, it doesn't have any kind of animation capability, I believe.
Super cool! Thanks for this tutorial!
I downloaded TreeIt as it seems like a fantastic free alternative to SpeedTree, unfortunately when I add leaves (and change their attachment point to the right location), some of them will be incorrectly rotated, and that's with everything set to default. And I have no idea how to correct it, seeing as some of the leaves are attached correctly, so changing anything obviously makes those incorrect instead. This was also using one of the textures provided with the program.
Any idea what the issue might be? I'm also really enjoying your videos, very inspirational!
awesome man, your tutorials are great. Does this program make LOD's 2 ?*EDIT* yes, yes it does :)
Yep!! :)
Can I use this free software commercially?
Yep yep - I'm sure there's a license somewhere if you'd like to confirm
@@PrismaticaDev yes it's completely free I can use it for selling the generated trees. I got to know this in evolved software website
This guy is amazing.... Thank you so much!
Please, thanks so much for sharing this. Please, I want to know if this software can export to Blender.
This is incredible. So one question. Can we edit the leave cards somehow like speedtree? I mean cut the edges of cards to save shader complexity.
You can to some degree - there's a setting to turn the Squares into Diamonds. If you're concerned about overdraw though, you should look in to the Early Z-pass settings :)
@@PrismaticaDev Yeah thanks for answer. Actually that setting a bit mistorious for me. I couldnt find the answer if that setting hase some kind of negativ effect or not? I am working on VR project so this extra hard to find the answer, and right now this is very early preproduction state so I cant really test it right now :D I didnt begin to work on vegetations )) Again thank you for an amazimg content ))
@@turalmemmedov3648 I think it might take a tiny bit longer to render but at a fixed cost? But it then makes computing foliage much much faster so it's a net positive haha
its simple, Runescape music & useful tips = like
A scientifically tested combo that never fails :)
i cant believe this app is free?!
I know right? I was thinking for sure there had to be a catch. But it's real! Haha
Amazing!
You are Cosmin :) Hope you find this useful!
Cool tip!
No worries! It's a really cool program that saves a tonne of time for sure
Subbed - this is incredible but how do it get the tree to animate in unreal? The FBX doesn't seem to carry animation information!
Check out my Global Wind tutorial :) We use shader animation, rather than any sort of actual animation data
@@PrismaticaDev you're a legend
Good video as always ue4 guru
Hope you get some mileage from this one! :)
🌼
can i use these programs for commercial ?? thx for the video tho really help me make some trees
You can use anything you make with the program in any project :)
@@PrismaticaDev ohh ok thx for the quick answer now i dont need blender to make trees haha :)
Cute cat.
great vid.
Q how do you import the tree with colours and so the leaves are not only squares
You'll need to create a new material in Unreal using the texture you used for the leaves
@@PrismaticaDev thanks
@@PrismaticaDev How do you do that because im new to making games
Another totally awesome tutorial!
Q: Are materials selected in TreeIt automatically added to UE4 when you import the .fbx file? Are they PB?
I'm not 100% sure, I usually just use the materials in TreeIT as placeholders and apply my own materials in engine. I think there are options to export the whole material along with it, but there's no guarantee it will convert perfectly into UE4.
Can I use this for my 3D environment scene for my portfolio?
Yep - it’s just a tool, anything you make with it is yours to keep
@@PrismaticaDev do you recommend to hard model or can I get away with using this program in the professional stand point if I want to nail a job as an 3D environment artist!
@@Wakeful23 I think it depends on the style - for photo realism you’d usually be used pre-made assets for a lot of foliage, but for stylised stuff there’s nothing wrong with using a tool like this to achieve the look you’re after. Especially if it saves time and money! Haha
thx
would like to know what you do for imposters. Do you use the ones provided by tree it or bake elsewhere
THANK YOU SO MUCH
If I want to make the leaves fall off gradually as it becomes winter untill the trees are bare is it best to import the models into blender and play around with morph targets or is there an easier way? I was going to make seperate models of different stages and just have them swap models through the seasons but I imagine that way would be a bad idea.
If you're using leaf cards that are set up as 1 leaf per texture, you could use a UV gradient to make the leaves invisible from stem to tip. You could also use the Vertex Colour that corresponds to the leaf root-to-tip that is usually used for wind animation stuff
Hey thanks for this video but I don't know how to use those sprites do you have any tutorial for that?
after download and install the application, it won't open no matter what, anyone have the same problem and know a solution to this?
Hi. Is there a way to create LOD groups, or just simply reduce poly count and number of leaves? Thanks in advance
Tried this with UE 5.2, can't seem to get the vertex color / wind simulation to work, don't know if there is a separate tutorial for it, realized that you have to set vertex colors import options to replace in the UE import settings though it was not mentioned but that didn't fix it either, in vertex color view I don't seem to have any color set on the mesh.
Wish sometimes these things just worked straight away like it seemed to in the tutorial but guess I am missing some pieces.
Hi. What is better? Speedtree or treeit? I've seen speedtree trees work with wind sources in ue5. Or better use custom material for global wind from Your tutorial?
@@Саша-з4п2к it depends on the style of your project, and your own workflow/material setups. I personally use a custom wind function that suits all my needs, but I haven’t used speed tree or the built in functions in UE
@@PrismaticaDev Thanks for Your reply. You have one of the best tutorials about ue.
These tutorials are very usefull thank you for doing them!
No worries at all John :) Thanks for always tuning into the streams!
Hmm, my trees aren't animated to move like yours are. What could be the problem?
Hey hey :) You'll need to put some sort of Vertex animation in your material. You can follow my simple tutorial here if you're interested :) th-cam.com/video/27Gr2RRhtNM/w-d-xo.html
For some reason Treeit doesn't seem to be orienting the normals in the right way on my side... Don't really know how to go around it, tried to orient de normals in a spherical way in my modelling package but it doesnt work either :/
Question, why do you record your videos in 50fps rather than 60fps?
Very good question :) Since I'm from Australia, we use PAL standard which is 25fps, 30fps, 50fps and 100fps. Since I have my camera set to PAL and my monitor is 100hz I cap my in-editor framerate at 50fps and record footage at 50fs :)
How performant are the trees made with this program when playing the game in Unreal Engine?
It depends on how many vertical/horizontal loops to choose to use when making the trees and the density of leaves. Basically, more triangles = more cost.
is the vertex painting something similar result with the pivot painter? a similar one also into speedtree?
is there the option to import a custom tree trunk into Tree it?
How do you make the normals for your bushes like on a sphere on 7:30? My grass cards look ugly, cuz I dont know how to do that
TreeIT does then automatically, but if you want to fix your grass check out my “fixing bad grass shadows” video :)
I do have a question. Using this and the global wind tut you made, how would you make a tree like a willow sway? i.e. - have the trunk swaying from the pivot, but the leaves being pushed by the wind in the opposite direction? Only look I can get with the simple wind is that the whole tree sways one direction and the long leaves move in the wind a little.
Veeeery good question... You could try making the leaves much shorter, and then deform them downwards using World Position Offset AFTER the swaying but before the individual wind etc etc. That way they would be deforming downwards in worldspace regardless of their orientation. I do something similar with my Falling Sand meshes so they stretch out downwards regardless of their orientation. Let me know if this works!
@@PrismaticaDev It kind of worked. It stretches the leaves alot, which doesn't look too realistic. Just gotta work on it I guess. (a little video to see: th-cam.com/video/IXebGhIgWlM/w-d-xo.html)
I do think it's in part due to the leaves I'm using, though, haha
@@The_Bakers_Son HMMMM it doesn't look terrible haha. Might depend on how the leaves are Vertex painted - whether or not they're evenly painted from base to tip or not
@@PrismaticaDev Yeah, this is straight from TreeIT, so I might have to do some extra vertex painting in Blender, buuut I tested with the preset willow TreeIt has, and it looks alright, haha
what kind of version of texture files??
Maybe im missing something but what about the UV.
It's all sorted, although the trunk will use a tiling texture by default. You could always import into Blender and UV the trunk yourself if you wanted to paint it etc
I've just downloaded the program, I made a tree with branches, leaves everything as you showed in the video. Everything looked perfect I exported the file as a fbx file to my desktop, I opened my ue4 project and when I imported the mesh the trees were glitched(they don't even look like leaves anymore lol) and the tree is not even moving. Any ideas why this is happening ?
Hey Kriskata! You'll need to create some materials for the tree to use (you can use the same textures that come with TreeIT), and the tree swaying is a part of the material :) you can follow my Global Wind tutorial if you're interested in getting your trees moving!
@@PrismaticaDev I've done it buddy. It works ! :)
@@PrismaticaDev Can I please ask you, from where did you get this wiillow branch sprite leaf ? Did you make it by yourself or you downloaded it from somewhere because I really like it ? :)
@@kriskata7653 I'm pretty sure it was in the TreeIT default folder :)
@@PrismaticaDev aah yeah I’ve just found it. Thank you so much
How do you do the colors?
can we also make billboard in this software
I don't believe so, although Unreal has a few options to generate billboards I think... I can remember someone linking an article about Octagonal billboards generated in-engine in our discord
@@PrismaticaDev yes after some searching i found imposter baker plugin from ryan brucks i think that would help
@@gursimransingh8726 That's the one! Perfect haha
when i import the tree from treeit to unreal engine 5.4 it hasnt the material and shaders right, how can i fix it, im so frustrated
The material/shader won't import from TreeIt, it's just there as an example. You can follow my "simple global wind" tutorial for your own custom wind function :)
@@PrismaticaDevHow did you import the tree with the same material that you used in the tree it
@@redymattox8952 I didn't - I use a custom material that I set up in Unreal. You can find the Leaf textures in a folder in your TreeIT folder somewhere but the shader itself needs to be put together in Unreal
Is it possible to implement "leaf cards" with this? The way the elder scrolls 4: obvlivion does it, where the leaves billboard to face the camera
Tree it didn't open for me. Still trying to figure out why.
How u make trees in less than 5 minutes? Oh with a programm thats only been made for making trees? Genius
Problem is it dons't works anywhere else after exporting.
Runescape music :P
when i import the tree into ue4 i have a weird effect where the tree will have a lot more motion blur than other things in the level, if i disable motion blur it will still have some weird effects like being semi transparent from a distance. Ive tried applying the scale in blender and what not but it doesnt seem to be doing anything.
may i know how you apply those kenny material ? cause im really bad at material stuff sorrry about that :(
Hey Syber! Inside your leaf material you can get a Texture Sample and then click it and select the texture you want to use for the leaf. Then plug the R channel (or maybe the A channel if that doesn't work) in to the Opacity Mask slot of the material output
@@PrismaticaDev i mean the color how did you make that ?
@@syber4316 you just need to change the Basecolour inside the material :)
@@PrismaticaDev ohh ok thank you so much :)
Keeps crashing my UE5 on import...Can't figure out why.
Edit: It doesn't crash if I select skeletal mesh. However it does look a little wonky, the leaf texture shows the entire jpg, not just the outline of the leaf.
Hey man, awesome tutorial. I think the link in the page of tree it it's not working. Is there any chances that you send me the installer?
I had to download it via firefox as chrome blocked it for being a unsafe source