Zbrush Head Sculpt 22 - Dishonored

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 271

  • @NebulousOdious
    @NebulousOdious 6 ปีที่แล้ว +257

    Interesting ways to sculpt nose and ears, especially ears.

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +19

      thank you! Glad you like it

    • @neshiah4747
      @neshiah4747 4 ปีที่แล้ว +2

      More of a Traditional method.

  • @zozobra226
    @zozobra226 6 ปีที่แล้ว +170

    dude's anatomy game is spot on.

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +6

      Thank you!

    • @lukemathers7460
      @lukemathers7460 2 ปีที่แล้ว

      @Trantor The Troll well, life is indeed a game, so anatomy can be called a game XD

  • @abdullahdief1491
    @abdullahdief1491 4 ปีที่แล้ว +16

    Even after 2 years, i really like the way you apply your anatomical knowledge into your sculpting method. Amazing work man❤️

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว +2

      Thanks a lot! Glad you like it

  • @tulbezus5844
    @tulbezus5844 6 ปีที่แล้ว +54

    One of the best head speed sculpt I have ever seen, wonderful video.

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      Glad you like it, if you want to see the finished result you can check out the artstation link in the description :)

    • @tulbezus5844
      @tulbezus5844 6 ปีที่แล้ว +1

      Just saw it, came out very nicely! One question if I may since I tried to sculpt using your technique.
      Do you know some other techniques to make the eyelids? I always had struggled with the eyes so I tried to sculpt them as you did but after dynameshing / subdividing, I lost most of the shapes of the tarsal plates.
      Thank you and keep up the good work!

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +4

      You could try to use two half spheres in a seperate subtool to represent the upper and lower eyelids and when you're happy with it you can merge it with the rest of the head with dynamesh

    • @tulbezus5844
      @tulbezus5844 6 ปีที่แล้ว +1

      Oh thanks, I'll give it a shot. :)

    • @jakefernandez9929
      @jakefernandez9929 6 ปีที่แล้ว +2

      +Fynn GB thank u!! Im looking for this specific comment about my problem on eyelid too 😊

  • @solidsnakejake185
    @solidsnakejake185 5 ปีที่แล้ว +3

    Sculpting from a skull shape makes so much sense when you think about it

  • @idkwhatsgoinonrn
    @idkwhatsgoinonrn ปีที่แล้ว

    absolutely brilliant, still relevant after 4 years

  • @TearThatRedFlagDown
    @TearThatRedFlagDown 5 ปีที่แล้ว +5

    I find it interesting how you basically build the face up based on what's basically a skull.
    I'm gonna try this.

  • @almost_harmless
    @almost_harmless ปีที่แล้ว

    Loved the game universe you picked a model from, but most of all your skills. 4 years now, and still lovely to see.

    • @FynnGB
      @FynnGB  ปีที่แล้ว +1

      Thanks for the kind words!

    • @almost_harmless
      @almost_harmless ปีที่แล้ว +1

      @@FynnGB Most welcome. It was easy and honest words.
      I am just starting out in ZBrush, after spending years as a graphic designer, so watching this helps a lot. I have always drawn freehand, so I understand the process better now that I have taken some classes as well.

    • @FynnGB
      @FynnGB  ปีที่แล้ว +1

      @@almost_harmless all the best to your journey!

  • @kikec1225
    @kikec1225 5 ปีที่แล้ว +6

    I had never seen anyone sculpting a face from a skull. Really impressive =)

  • @januszpolewski2910
    @januszpolewski2910 5 ปีที่แล้ว +17

    There is so much to learn here, just toggling through the frames. Thank you for the lessons! =)

    • @waddahalbaini2445
      @waddahalbaini2445 5 ปีที่แล้ว

      Hello you are polish I knew that from your name, modeling with max or rhino, hard surface modeling, is much more merciful...don't you agree?

  • @js-ke8uo
    @js-ke8uo 5 ปีที่แล้ว +84

    When you watch it , it looks soo easy, but when you try (result: it took me 3 days to do it, and the worst part it doesn't even look like this character 😭

    • @happzy
      @happzy 5 ปีที่แล้ว +11

      Mine ended up being a goat, I think...

    • @lolftg5792
      @lolftg5792 5 ปีที่แล้ว

      lol - I've supposed the same 3 days for me, but didn't try yet - ty, Fynn for detailed video.

    • @toku5829
      @toku5829 5 ปีที่แล้ว +4

      Dont worry try hard anything is possible in modeling u just need to practice

    • @bearbones7913
      @bearbones7913 3 ปีที่แล้ว +1

      I'm currently stuck in this loop of working on models for too long but the one word of advice I could give is finish as many models as you can.
      They don't need to be complex just whatever you get done in an hour to a day is a big step in improving, same for drawing.
      Also good luck and keep up the hustle!

  • @vieraanimation6720
    @vieraanimation6720 5 ปีที่แล้ว +1

    Great Sculpt, wish I could work as good as that too. I love that he start to model with the skull so you'll end up with proportionate anatomy with the head

  • @_ssampa
    @_ssampa 5 ปีที่แล้ว +2

    Fantastic tutorial! I have learnt so much about your workflow: I was using Dynamesh only for basic forms/base and then the Subdivision build up for all detail, but I find your aproach more sculptor-like working all with Dynamesh and only use Zremesher near the end, not worrying about topology during the process, really my style, thanks!

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      I'm glad you found it helpful! I like to use the subdivision workflow once I start with the finer details like skinpores/wrinkles and always when I start using layers since the topology can't be changed anymore without loosing the layers
      All the best!

  • @Kholaslittlespot1
    @Kholaslittlespot1 5 ปีที่แล้ว +1

    I love it!
    Wish I could afford Zbrush. Stuck with blender for now but some of this still applies. Thanks.

  • @danielkitura
    @danielkitura 5 ปีที่แล้ว +8

    Great job, you really captured the style of Dishonored ;)
    Very inspiring!

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      Thank you!

  • @krisfrosz133
    @krisfrosz133 4 ปีที่แล้ว

    It's interesting you build the nose and ears with different mesh. Quite a different approach.

  •  5 ปีที่แล้ว +1

    Awesome lo fi beats

  • @element1111
    @element1111 6 ปีที่แล้ว

    Great technique for a large nose. Never thought of simplifying it into 3 spheres. Thanks!

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      Thanks, I like to translate construction methods that I learn from drawing tutorials into the 3D space
      Thinking about how I would draw something helps me a lot when i sculpt

  • @ermineKA9
    @ermineKA9 ปีที่แล้ว

    This is something unreal. I am simply delighted with your works, I dream of achieving the same goal 😍😍😍

    • @FynnGB
      @FynnGB  ปีที่แล้ว +1

      Do a few sculpts and compare the first to the last! You will be surprised with the progress!
      All the best to your journey

    • @ermineKA9
      @ermineKA9 ปีที่แล้ว

      @@FynnGB Thank you, you also have creative ideas 🥰👍

  • @chetanbhasin1881
    @chetanbhasin1881 5 ปีที่แล้ว +2

    Wow. Great job ..I finally realised I can’t do it..lol extreme level of detailing..👍

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      I'm sure you can! It's a matter of practice and finding good resources to learn from!

  • @yusulfliu9850
    @yusulfliu9850 5 ปีที่แล้ว

    every time i watched it ,i would get some ideas!! hope to see more parts about yours!!

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      thank you for your comment! :)
      I'm on it! There is not that much time right now since I'm pretty busy with work and university but I'm working on some stuff :)

  • @bigchooch4434
    @bigchooch4434 5 ปีที่แล้ว

    How are you people so talented I can't even smooth a transition between two faces

  • @tripleagent8135
    @tripleagent8135 4 ปีที่แล้ว

    fynn your sculpting is the best, you're so adept at using zbrush features, im using other sculping software that I have licenses for but I think zbrush has some great features and you are really good at using those. cant afford zbrush at the moment .anyway your sculpts are an inspiration, keep it up man :D

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว

      thank you very much! Most of the time it doesn't depend on the tool so just keep practicing!

  • @mrexplore79
    @mrexplore79 5 ปีที่แล้ว

    beautiful work. beautiful soundtrack

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      Glad you like it!

  • @JJ-tc5tt
    @JJ-tc5tt ปีที่แล้ว

    This is very impressive

  • @n0b0dy_know
    @n0b0dy_know 4 ปีที่แล้ว

    Start from skull is amazing

  • @Snaaaaaaaaaaaaake
    @Snaaaaaaaaaaaaake 5 ปีที่แล้ว

    This is beyond awesome, i love your works.

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thank you :)

  • @chaNo121
    @chaNo121 5 ปีที่แล้ว

    I learned and got a lot of new ideas just from this video! Im waiting to see more videos from you man, thanks!

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thanks a lot! Glad to hear that it was helpful!

  • @uniksty
    @uniksty 3 ปีที่แล้ว

    Great tips 💎

  • @joshnewton2650
    @joshnewton2650 5 ปีที่แล้ว

    Nice, very efficient. Great Video.

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thanks!

  • @macropsialberto
    @macropsialberto 5 ปีที่แล้ว +2

    Thanks a lot, I´m very impressive and that´s my inspiration for to do my own models. Greetings from Bogotá, Colombia!

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Glad to hear that and happy modeling :)

  • @sadiasheikh4136
    @sadiasheikh4136 5 ปีที่แล้ว +3

    Esay way to make nose wow!

  • @НастяБарбашева
    @НастяБарбашева 5 ปีที่แล้ว

    Потрясающе!❤

  • @presiqnpanayotov27gg11
    @presiqnpanayotov27gg11 5 ปีที่แล้ว

    Did you visulised that tipe of head in your mind ? ... Also very, very big bravo sir, you did not only bring a perfect anatomical and proporcionow nuances but a charachtrer . You give'd him life !

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      I used a concept by cedric peyravernay as a reference for this one

  • @azkasiddique8182
    @azkasiddique8182 4 ปีที่แล้ว

    Superb 💯

  • @samueljunus4639
    @samueljunus4639 6 ปีที่แล้ว +1

    I've learned so much. thank you

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว

      Glad it helped you!

  • @NathanielPennington
    @NathanielPennington 5 ปีที่แล้ว

    I love this workflow man, keep bringing out more videos :P

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thanks a lot! I hope to get back to more videos soon! Work and my studies are very demanding at the moment but there are some videos planed :)

  • @dryblm8028
    @dryblm8028 5 ปีที่แล้ว +2

    its very awesome bro
    congratulations

  • @lucasgaerthner2551
    @lucasgaerthner2551 6 ปีที่แล้ว +1

    very great methods!
    congrulations

  • @andershoffman7196
    @andershoffman7196 3 ปีที่แล้ว +1

    Gonna try working up from a skull, hopefully my faces won't look like aliens wearing human suits anymore

    • @FynnGB
      @FynnGB  3 ปีที่แล้ว +1

      all the best for your practice!

  • @Maitraya3D
    @Maitraya3D 6 ปีที่แล้ว +2

    awesome sculpting!!!👌

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      thank you :)

    • @Maitraya3D
      @Maitraya3D 6 ปีที่แล้ว +1

      @@FynnGB welcome 😊

    • @Maitraya3D
      @Maitraya3D 6 ปีที่แล้ว +1

      @@FynnGB I'm absolutely new to zBrush... i hv a question.. should i make hair, nose, neck, body as different element?? or after making it differently it becomes one mesh?

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      @@Maitraya3D Hey, sry for the late reply, I didn't get a message somehow
      I think it it somewhat easier to have some things separate in the beginning like the ears from the head, head from the torso, hands/feet from the limbs to have smaller chunks you have to tackle. But once you're satisfied with the primary forms maybe with the secondary forms as well I would recommend to merge the meshes and clean up the intersection areas.
      Having things separate helps the most when you're constantly working over proportions and placements of certain parts

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      another thing I would recommend is to have things separate that are somewhat separate in the real world as well. For example different materials like skin, hair, eyeballs, nails, teeth, and all kinds of accessories (cloth and stuff)

  • @celinesculpts
    @celinesculpts 5 ปีที่แล้ว

    really good work especially on the skin

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thank you!

  • @deadman-zc5ro
    @deadman-zc5ro 4 ปีที่แล้ว +2

    what material is that ?

  • @shahednaderi
    @shahednaderi 5 ปีที่แล้ว +6

    fancy way of making a nose :D

  • @pakapeta7772
    @pakapeta7772 5 ปีที่แล้ว

    nice work

  • @MegaHacker30
    @MegaHacker30 6 ปีที่แล้ว +2

    My favorite video of zbrush sculpt ever!!! Amazing! Congrats 😍 i watching more 100x 😂😂😂😂😂

  • @ozgenduru9165
    @ozgenduru9165 2 ปีที่แล้ว

    Nice tutorial, could you please teach how to remove softs from a ? for karaoke purposes. Than you

  • @rosaline_womble
    @rosaline_womble 6 ปีที่แล้ว

    Yay, I'm glad to see your videos again. I love these! ^_^

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว

      Thanks Aquiel! :)
      I want to upload videos more frequently again!

  • @deadsetanime7102
    @deadsetanime7102 5 ปีที่แล้ว

    That’s good work.

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thank you! I appreciate it

  • @littletoysmaker
    @littletoysmaker 4 ปีที่แล้ว

    FANTASTICO!!

  • @justinnixon5823
    @justinnixon5823 5 ปีที่แล้ว +1

    Dam you are good.

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thanks!

  • @tysean0816
    @tysean0816 5 ปีที่แล้ว +2

    know i see why zbrush is the gold standard

    • @chiefcaptn1922
      @chiefcaptn1922 5 ปีที่แล้ว +2

      The US uses it to model their coins lmao. It is top top tier.

  • @bevelx3983
    @bevelx3983 4 ปีที่แล้ว

    Amazing ❤️ ❤️

  • @teresmajor7956
    @teresmajor7956 2 ปีที่แล้ว

    That matcap is great. Any way to get it?

  • @권호윤-m6q
    @권호윤-m6q 3 ปีที่แล้ว

    This is so great wow respect you
    Let me know the name of first BGM

  • @bodybuilderforever1799
    @bodybuilderforever1799 ปีที่แล้ว

    can you please explain your skin shade material properties my skin shade is soo bright it hurts my eyes ive tried everything if you can explain abit that will be great

  • @fuzzyhenry2048
    @fuzzyhenry2048 5 ปีที่แล้ว +1

    3 hours around ??? Holy ..

  • @ADI-xp4qe
    @ADI-xp4qe 6 ปีที่แล้ว

    Glad to see you back Fynn!
    And I love your art style!
    Also wanna know how you render out your work too add them to your portfolio!

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +3

      Thanks a lot! :)
      I used to render my models in zbrush (sometimes with BPR and sometimes with Best Renderer) but for some time now I render with arnold in maya. A great resource for arnold is Arvid Schneider's TH-cam channel.

    • @ADI-xp4qe
      @ADI-xp4qe 6 ปีที่แล้ว

      Fynn GB Thanks for sharing info!
      Cheers :)

  • @KaustavMajumder
    @KaustavMajumder 2 ปีที่แล้ว

    That material though. Is it from ZBrush's default set?

  • @armbaghramyan
    @armbaghramyan 3 หลายเดือนก่อน

    скажите пожалуйста как с гироскопа на гизмо? у меня w только включает гироскоп

  • @bishopcupoison4550
    @bishopcupoison4550 3 ปีที่แล้ว

    nice shit dude

  • @fabiosalsi3776
    @fabiosalsi3776 4 ปีที่แล้ว

    Is beautiful go others wow nice bravissimo e bellissimo w disonoredh

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว +1

      Thank you!

  • @kadenmm
    @kadenmm 6 ปีที่แล้ว +3

    Love your time lapse videos dude! Happy to see you upload another! Do you post renders of your work any where?

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +2

      Thank you!
      Yes I upload the WIP images on zbrushcentral: www.zbrushcentral.com/showthread.php?168341-Fynn-s-Sketchbook/page17
      and the finished and polished pieces on my artstation page: www.artstation.com/fynngb

    • @kadenmm
      @kadenmm 6 ปีที่แล้ว

      Thanks! You should add those links to your video descriptions so people can find your work easier.

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      Thanks for the input! I never thought of it but it totally makes sense!

    • @kadenmm
      @kadenmm 6 ปีที่แล้ว

      @@FynnGB you're welcome :)

  • @ilusao1111
    @ilusao1111 4 ปีที่แล้ว +1

    I've been wondering for a while, after watching some of your other videos, what do you do to your SkinShade4 that makes it look like that? It seems like it has some pinkish rim lighting or something. It looks awesome.

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว +4

      Thanks George! I use the wax modifier for that material together with a very pale and subtle orange tone
      you can check out the default dynawax 128 sphere project in the lightbox and just dial down the wax modifier to 20-30 and you have the exact same material

  • @cobaltive_
    @cobaltive_ 6 ปีที่แล้ว

    It was a really helpful video. Thank you very much

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว

      Glad to hear that!

  • @ahsaniqbal9234
    @ahsaniqbal9234 5 ปีที่แล้ว

    very nice art work :)

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thank you!

  • @sorifury4211
    @sorifury4211 4 ปีที่แล้ว +1

    This is sculpting of Moses!! 5:25

  • @FuranTenshiFK
    @FuranTenshiFK 6 ปีที่แล้ว +8

    I missed how you made the skin details, could you explain me how you give it that texture? Is it CB?
    Anyway
    I really really love the way you sculpt the skull before you do everything else. Superb, for real!

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +5

      thank you!
      I used a mixture of surface noises (in the surface menu) as well as the dam standart brush for wrinkles

    • @FuranTenshiFK
      @FuranTenshiFK 6 ปีที่แล้ว +1

      @@FynnGB thank you so much Fynn ❤️ Have a nice day :}

  • @sunris3919
    @sunris3919 4 ปีที่แล้ว

    talent! tks u man.

  • @reetu977
    @reetu977 2 ปีที่แล้ว

    How did you connect that cylinder to the head?? 0:35

  • @waddahalbaini2445
    @waddahalbaini2445 5 ปีที่แล้ว

    It's difficult; modeling a hard surface objects with max or sketchup or rhino is much more merciful

  • @lilbingusprod
    @lilbingusprod 4 ปีที่แล้ว

    Nice schnoz bro

  • @sakiskodo
    @sakiskodo 2 ปีที่แล้ว

    How you create timelapse video with undo history with more than one subtools?

    • @FynnGB
      @FynnGB  2 ปีที่แล้ว

      I haven't used the undo history record function in zbrush for this video. I use OBS (Open Broadcaster Software) for all my recordings. Can highly recommend it

  • @Lpd_n
    @Lpd_n 5 ปีที่แล้ว +1

    Is him Anton Sokolov?

  • @mattcrum777
    @mattcrum777 5 ปีที่แล้ว

    Great work! Why do you start with a skull shape? Is that for you and your process only? Or is that something clients like to have for some reason?

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      Thanks! It's something that I do for myself. It gives me a good framework to build upon and it's more objective than the fleshed out face so it's easier for me to establish the large forms and correct mistakes in the proportions in the beginning.
      Clients don't really care about the process, only on the results so you can do what works for you

    • @mattcrum777
      @mattcrum777 5 ปีที่แล้ว

      Awesome! Thanks for the info.

  • @ADI-xp4qe
    @ADI-xp4qe 6 ปีที่แล้ว

    2:35 I see used Z modeller while making those ears! Wow never seen that before

    • @FynnGB
      @FynnGB  6 ปีที่แล้ว +1

      Yes I love that technique! I saw it on Dmitrij Leppée Artstation page and it works really great
      www.artstation.com/artwork/4OZBk

  • @shubhamshetkar4406
    @shubhamshetkar4406 6 ปีที่แล้ว +1

    hi, make a complete paid course on modelling Dan Bilzerian

  • @pepelepape7482
    @pepelepape7482 5 ปีที่แล้ว

    that's awesome , i hope i could make somehing like this one day :D

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thanks! It's a matter of practice, I know you can get to it as well!

  • @fasterstudio1240
    @fasterstudio1240 5 ปีที่แล้ว

    thank you i found the making face its very wonderfull

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      thank you very much! Glad you liked it

  • @RuthlessRitwik
    @RuthlessRitwik 5 ปีที่แล้ว

    Can you maybe upload a real time video of your sculprs someday

  • @chummykitsune
    @chummykitsune 4 ปีที่แล้ว

    I wish I could sclupt this well in zbrush

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว +1

      it's a matter of practice! you can do it if you stick with it!

    • @chummykitsune
      @chummykitsune 4 ปีที่แล้ว

      Fynn GB could you tell me which computer you use,so I can keep in my mind which is best for zbrush

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว +1

      @@chummykitsune I bought myself a laptop last year because my other one got stolen but if I would buy myself a pc again I would choose a desktop pc since it's much cheaper
      I would recommend to not go lower than 16gb of ram, an SSD as the primary hard drive, and since the graphics card is not that important for zbrush I would look for a decent cpu as well

    • @chummykitsune
      @chummykitsune 4 ปีที่แล้ว

      Fynn GB thanks for your help,I hope I will get as good as you in sculpting in zbrush

  • @Screamus
    @Screamus ปีที่แล้ว

    Are you simply merging the additional sub tools? Like the eye spheres, nose, and nostrils?

    • @FynnGB
      @FynnGB  ปีที่แล้ว +1

      Yes I do but it differs from model to model depending on what I need and feel like doing

    • @Screamus
      @Screamus ปีที่แล้ว

      @@FynnGB Oh wow man, thanks for replying to my comment on a 4 year old video! Has your process changed much?

    • @FynnGB
      @FynnGB  ปีที่แล้ว +1

      @@Screamus you're very welcome!
      Yes it evolved in some way but hard to point to what exactly. I think over time I make more conscious decisions on what shape I want to create. In the approach of this video I used the skull as a foundation to have something as a reference to build from. Nowadays I tend to jump more directly into what the surface will look like while still keeping all these anatomical aspects in mind. I will try to get some more timelapse videos out soon where you can see how I'm doing it today
      All the best!

  • @Dhanushka_Abeysekera
    @Dhanushka_Abeysekera 5 ปีที่แล้ว

    Thank you very much bro!!!

  • @Camillezl1
    @Camillezl1 3 ปีที่แล้ว

    Ive been following this timelapse to teach myself how to use zbrush but im super confused about what's going on at 0:48? th-cam.com/video/hlThsUR6TQ8/w-d-xo.html , what's that? Covering the eyes in? skin? Or is it just merging the eyes?

    • @FynnGB
      @FynnGB  3 ปีที่แล้ว

      I just sculpted some volume out with the claybrush or you could move some geometry out with the move brush
      the goal is to cover the eyes so I can follow the curve of the eyeball

  • @justinnixon5823
    @justinnixon5823 5 ปีที่แล้ว

    Any tips on how to create animals in zbrush.

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      I think its the same as with other characters
      Study the anatomy, get the main shapes correct before moving on to the details and do it over and over again
      Don't expect your first animal to be great but maybe the 5th or 10th

  • @batuchthebruh5165
    @batuchthebruh5165 4 ปีที่แล้ว

    Hey very basic question but what resolution are you sculpting at?

  • @speedfreakpsycho
    @speedfreakpsycho 5 ปีที่แล้ว

    Very nice.whats the shader that you are using?

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      Thank you!
      I'm using the aiSurfaceStandart shader in arnold 5 and I turned on the randomwalk option for the SSS attribute

  • @ensaredits3200
    @ensaredits3200 5 ปีที่แล้ว

    Do you use a tablet or just mouse?

  • @mordecai1484
    @mordecai1484 5 ปีที่แล้ว

    @Fynn GB Hey can You tell me where to get that matcap?

  • @LetsDoIt-dn4tv
    @LetsDoIt-dn4tv 5 ปีที่แล้ว

    Aaaaawwwwwwwwwsome...........

  • @osompr
    @osompr 4 ปีที่แล้ว

    Hi, sorry for my ignorance I just started using Zbrush. Whats the process done in 2:36 its like an extrusion? And where do I find this option. Thanks

    • @FynnGB
      @FynnGB  4 ปีที่แล้ว +1

      Hey, no worries! I actually made a tutorial about the process of the ear that you can find on my channel where I go through each step

    • @osompr
      @osompr 4 ปีที่แล้ว

      @@FynnGB great, thanks! 😃

  • @noureltarzi2982
    @noureltarzi2982 5 ปีที่แล้ว

    Thank you!

  • @mdsanima
    @mdsanima 5 ปีที่แล้ว

    very nice stuff here! Now I following you and like this video! Keep going!

  • @เตชิณศิลาปาน-ส2ฒ
    @เตชิณศิลาปาน-ส2ฒ 5 ปีที่แล้ว

    อยากเรียนต้องทำไงครับ

  • @santhoshkumar.m9367
    @santhoshkumar.m9367 5 ปีที่แล้ว

    May i know ,how many poly did you use itself?

  • @getget1630
    @getget1630 5 ปีที่แล้ว

    i really like the BGM what beat is it?? is really catchy

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      There is a link to the musician in the description :)

  • @Khan-_-Art1st
    @Khan-_-Art1st 5 ปีที่แล้ว

    Hey man. First off, great work. Question: *How do I get the geometry to stop tucking into the sculpt when I Dynamesh? For example, I'll tuck in some arms that I made using ZSpheres into a Torso I made using a sphere and dynamesh, but when I open it in Maya to Retop or rig really fast, there's geometry from when the models clipped within each other in the other programs that cause problems. Not sure how to fix* 😦

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว +1

      Hey, I'm not sure if I understood your problem correctly but if you want just one continuous mesh then you should merge the two objects in Zbrush make sure that the 'Groups' option in dynamesh is turned off and then dynamesh the whole object. This way it only maintains the outer geometry and deletes everything inside. Then I would suggest to either retopologize by hand to have an efficient topology or at least make a lower resolution model with Zremesher while symmetry is turned on.

    • @Khan-_-Art1st
      @Khan-_-Art1st 5 ปีที่แล้ว

      @@FynnGB ok thx

  • @lucasquennehen2089
    @lucasquennehen2089 4 ปีที่แล้ว

    1:53 Is that you Mike ?

  • @chiefcaptn1922
    @chiefcaptn1922 5 ปีที่แล้ว

    How long have you been sculpting? Nice work here man :) inspiring

    • @FynnGB
      @FynnGB  5 ปีที่แล้ว

      thank you! :)
      I've been sculpting for around 7-8 years now

  • @louieggg213
    @louieggg213 4 ปีที่แล้ว

    Can I be good at this if im absolute trash when it comes to drawing?