I'm a reatlively new user to fusion 360 and was blown away by how EASY, CONCISE, AND CLEAR this video was. I wish the guy who did this video had his own channel....would totally follow him. I'm an visual art and technology teacher and its appreciated when you want to learn something new, and the person teacher( ie. the guy who did this video) gets to the point, and does his job well.!!!! Thanks
I just don't like when people ramble when they say they are gonna do a how to, and things turn into this what I think, and blah blah blah, and now time to try and teach you something...!!
It is amazing what you can learn from a 4-1/2 year old video. I think that I am pretty good at modeling in Fusion 360, but I never even noticed the 'Intersect' option of extrude. Thank you so much for this video.
THIS is the exact reason we keep these older videos. Yes, we get some complaints that UI is drastically different (and it is), but you can still gain valuable insight from these!
Hi Keying, This is a very useful tip. Especially the part that we can move the vertices of the curve to change the shape. "You saved my days!" I will use this tip right away. Good Job. From Kingson, your old friend !
Autodesk Fusion 360 the thicken function doesn’t work- says operation could not heal the edited region of the model and to change the input geometry.... I’m making replacement Oakley frame arms and no matter how I try to thicken,extrude,push/pull etc I get the same error. I usually just extrude from spheres that I edit or actual models of “heads” but thought this would be faster and it won’t work...any updates on bending and twisting features as I have the newest 2018 version ?
Hi there, any news if Fusion will get real bend and twist tools soon? The problem with the shown demo is that you cannot measure the length of a part and bend it. You stretch the part when bending ;) also this only works with flat temples. If temples are more sculptural this will not work. Best from Michigan!
Yes, and also this method doesn't really allow you to bend something more than a little. If you want something to bend back on itself, you'll need to head elsewhere?
You can infact measure the curvature of the bent material model as in the example of the shape in this video. What you need to do is draw several construction lines perpendicular to the direction you want to measure and then draw a new construction line perpendicular to the several lines you had just added. Then you add up the lengths by observing the measurement size as you go along. You may have to create several construction lines as well. However, this will give you a basic circumference size of the outer or interior face of the curved shape.
Great instructions. I'm working my way through it but I'll get the hang of it eventually. Now what I want to do is apply a very small twist to that arm, so if you imagine that as the arm curves around the shape of the side of the head, it also has a slight warp along its length. e.g., If you were eye balling a warped fence board by holding it at one short edge and looking along its length extending away from you, you would see a dip down somewhere near the middle for the bow in the wood but you'd also see if it was twisted a bit. I tried to repeat the steps of extruding the bent object through a second patch curved at 90 degrees to the first patch, but the extrude popup doesn't offer "Intersect" anymore. Probably you can't do this method twice?
Very useful video, I always through the curves in 3D are tooo difficult. But this video has changed by view. I was able to successfully recreate the curves. AWESOME.
Thanks a million man. That is exactly what I needed to learn for my design having to do with a new type of engine that works on a camshaft style crankshaft. I had been trying to find out how to create the perfect curvature for the piston track-line but I couldn't get the lines to work the way I needed them to until I saw this video and realized I needed to customize the track-line by creating a line with several vertices that created a customized piston stroke track-line on the camshaft style crankshaft. This is a new engine design that is estimated to create much greater fuel efficiency and power than the typical V# style engine so I think you and I will try to link you to the design video once I get the animation running. So with that said I will favorite this video and subscribe to your channel so I can keep you updated if you happen to take interest in that. If you happen to read this comment please let me know if you'd like to learn more about what I am working on. What an amazing program FUSION 360 is. Hoorah!
Can you make a full video about sculpt mode please. I have some problems with this mode. I've started modeling a car but there is some problems at the end of the work. Errors and tec.
As a pattern so you could machine the part then bend it last and end up with the desired shape.The flat work piece would be a little longer and have a slightly different shape (depending on how much of a bend is put in it) than the bent piece.Just wondering if there is a way to wrap a sketch around or onto a surface.
Ed Germain Ed, this is in the Fusion 360 Idea Station as Flat Pattern Development. It's a capability I would really like to see in Fusion. Your example is another way it could be used.
Hello I wanna get a Flat plate and bend it right in the middle around 90 degrees, why theres not a tool ''bend part'' like there is in the autodesk inventor? Is there any way for me to do that? Thanks
Hey sir. Do you have some video modeling a car, like you did in inventor? There you used sketch and then like loft or something to connect spline in different ways. Is ther any technic for Fusion 360? I also saw you were modeling iron that way, but it's not what I wanted. Thx and have a nice day
Nice Video, but this is not bending. This is cutting a projection that is no longer dimenisonally correct. As soon as you start with projecting things you are wrong in basic dimensions. Is there really no tool in Fusion for surfaces or bodies to follow a spline or curve and stay in proper proportions!?! Anybody know anything?
He says right at the start that this is not bending, and even the title says the same thing, and then he expertly tells us a solution that in reality actually does serve most people's needs. Some people are so stuck-in-their-ways that they refuse to try anything new, not even when it clearly solves their problem, and as you can see from the gargantuan number of likes and practically no dislikes, this video totally hits the spot. And, since you wrongly said "wrong basic dimensions", you CAN add dimensional constraints to your sketches and splines using sin() and cos() etc to faithfully retain whatever dimensions you need to be perfectly correct, so long as you at least graduated high school and know basic trig.
@Autodesk Fusion 360 This video is almost 4 years old so is there a new way to do this since making this video? I would like to bend a object that is already made.
Best way to bend is to use the sculpt workspace. If the object is already built, you can do some conversion to make those entities into t-splines editable features. This is found in sculpt > utilities > convert, then change the type from B-rep to tsplines.
Obviously this is not a bend and not a replacement since bending keeps length of initial (abstract) object intact (with k factor 1), and you can specifiy it. Any kind of projections (even by normals) ruins it (except some specific cases)
Rhino - bend, or flow along curve or cage edit/line (true bends without stretching). You can bend not only a single part put lots of details, assemblies. Solidthinking - you can bend as well... It's quite a typical modificator, so do not doubt that other software has it.
Why is it when I follows these steps exactly I get no option to select operation as "Intersect"? There is only new body and new component. EDIT: Nevermind I was selecting the wrong extrude. There is two extrudes there, not sure the difference but one works the other didnt. (Im new as you can see)
Why does every search I do for how to bend models in Fusion 360 bring me to videos of people modeling spoons? I just want to take a curved portion of a model and straighten it out a bit.
That's not a spoon, this is a spoon! Was your model made in sculpting mode? If not, bending it may prove challenging. Maybe get on the forum to see if the community has suggestions for this specific case.
This is great Keqing. Can you use this process to create bends in two directions like say a sea turtle shell shape? an example of the idea is in the image below. animalscamp.com/wp-content/uploads/2011/11/Leatherback-Sea-Turtle-2.jpg
Most videos don't solve most people's issues. They shouldn't. However, this one got over 2200 Likes, so it obviously solved issues for many of us. It added a new skill for me, and that's why I came here.
You're implying that Fusion is fake!? What?! That's weird, because I can manufacture parts designed in Fusion 360. How on earth is THAT fake. Obviously kidding, but those tools you mention might work for some peoples modeling needs, but those folk are not likely our intended audience. Spend time on their channels, okay Dino.
just make a lttice tool or bend modifier instead of all actions to bend an object , i wish fusion would incorpoate more tools from regular 3d modeling programs...just tehe fact that you can't scale an object by defaukt from his center is so annoying for example
JESUS CHRIST !!!! why doesn't anybody go through the BASICS ????? Join 2 separated lines to form a surface. Blend different lines make surface. Make a closed drawn sketch into a surface. WHY ARE ALL THESE TUTORIALS ON HOW TO FLY STAR-SHIPS IN COMBAT ??? BUT NOBODY TELLS YOU HOW TO WALK TO IT !!!!!!!!!!!
I'm a reatlively new user to fusion 360 and was blown away by how EASY, CONCISE, AND CLEAR this video was. I wish the guy who did this video had his own channel....would totally follow him. I'm an visual art and technology teacher and its appreciated when you want to learn something new, and the person teacher( ie. the guy who did this video) gets to the point, and does his job well.!!!! Thanks
I just don't like when people ramble when they say they are gonna do a how to, and things turn into this what I think, and blah blah blah, and now time to try and teach you something...!!
Thank you for easy explanation,,, after 4 months learning Fusion I am still finding videos like this,,, justa another gem,,,
Fantastic explanation! Much less finicky and faster than the alternatives that I've tried. Definitely will use in my workflow.
It is amazing what you can learn from a 4-1/2 year old video. I think that I am pretty good at modeling in Fusion 360, but I never even noticed the 'Intersect' option of extrude. Thank you so much for this video.
THIS is the exact reason we keep these older videos. Yes, we get some complaints that UI is drastically different (and it is), but you can still gain valuable insight from these!
@@adskFusion I hope you never take any of your old videos down, no matter what you do with the interface.
Hi Keying, This is a very useful tip. Especially the part that we can move the vertices of the curve to change the shape. "You saved my days!" I will use this tip right away. Good Job. From Kingson, your old friend !
Here's' a great video on how to model bends in Fusion 360.
Autodesk Fusion 360 the thicken function doesn’t work- says operation could not heal the edited region of the model and to change the input geometry.... I’m making replacement Oakley frame arms and no matter how I try to thicken,extrude,push/pull etc I get the same error. I usually just extrude from spheres that I edit or actual models of “heads” but thought this would be faster and it won’t work...any updates on bending and twisting features as I have the newest 2018 version ?
what if I want to bend a solid that has no history? no sketches?
@@RH3D so you need to change your soft for something less useless
Hi there, any news if Fusion will get real bend and twist tools soon? The problem with the shown demo is that you cannot measure the length of a part and bend it. You stretch the part when bending ;) also this only works with flat temples. If temples are more sculptural this will not work.
Best from Michigan!
+1
Yes, and also this method doesn't really allow you to bend something more than a little. If you want something to bend back on itself, you'll need to head elsewhere?
Actually the new sheet metal unfold fold back can be abused to do bends lol !
You can infact measure the curvature of the bent material model as in the example of the shape in this video. What you need to do is draw several construction lines perpendicular to the direction you want to measure and then draw a new construction line perpendicular to the several lines you had just added. Then you add up the lengths by observing the measurement size as you go along. You may have to create several construction lines as well. However, this will give you a basic circumference size of the outer or interior face of the curved shape.
This is how I measure a lot of things with the program, by using construction lines in the sketch mode and it works very well.
This is awesome, and so much easier for quick changes. I have been messing around with other methods way too long!
Great instructions. I'm working my way through it but I'll get the hang of it eventually. Now what I want to do is apply a very small twist to that arm, so if you imagine that as the arm curves around the shape of the side of the head, it also has a slight warp along its length. e.g., If you were eye balling a warped fence board by holding it at one short edge and looking along its length extending away from you, you would see a dip down somewhere near the middle for the bow in the wood but you'd also see if it was twisted a bit.
I tried to repeat the steps of extruding the bent object through a second patch curved at 90 degrees to the first patch, but the extrude popup doesn't offer "Intersect" anymore.
Probably you can't do this method twice?
This has answered a question that has been burning for too long!!! Thank you!!!
Very cool. Intersection curve is highly under-rated!
This was the coolest video I've seen on Fusion!!!
Very useful video, I always through the curves in 3D are tooo difficult. But this video has changed by view. I was able to successfully recreate the curves. AWESOME.
It is very useful and I have been searching for it since I come from solid works. Thank you
Glad to help! Thanks for making the switch!
Great this is a new thing for me as I started Fusion 360 few months ago.
I know this is an old video and version, but the tools are still here today: What's the difference between "thicken" and "extrude"?
Very well done. Interesting approach to developing curved surfaces.
hi - has the original thread been revisited? i'm attempting to make something flat (storage) to functional (curved/bent).
Great video!Is it possible to use this function to loft a airfoil to it to create a curved wing ?
Nice! is there a way to bend on 3 axis instead of just two? Like this object, but with a dome shape to it.
Really nice. Is there a good tutorial/resource that explains the patch mode? I am not familiar with the patch commands at all.
Thanks a million man. That is exactly what I needed to learn for my design having to do with a new type of engine that works on a camshaft style crankshaft. I had been trying to find out how to create the perfect curvature for the piston track-line but I couldn't get the lines to work the way I needed them to until I saw this video and realized I needed to customize the track-line by creating a line with several vertices that created a customized piston stroke track-line on the camshaft style crankshaft. This is a new engine design that is estimated to create much greater fuel efficiency and power than the typical V# style engine so I think you and I will try to link you to the design video once I get the animation running. So with that said I will favorite this video and subscribe to your channel so I can keep you updated if you happen to take interest in that. If you happen to read this comment please let me know if you'd like to learn more about what I am working on. What an amazing program FUSION 360 is. Hoorah!
Can you make a full video about sculpt mode please. I have some problems with this mode. I've started modeling a car but there is some problems at the end of the work. Errors and tec.
As a pattern so you could machine the part then bend it last and end up with the desired shape.The flat work piece would be a little longer and have a slightly different shape (depending on how much of a bend is put in it) than the bent piece.Just wondering if there is a way to wrap a sketch around or onto a surface.
Ed Germain Ed, this is in the Fusion 360 Idea Station as Flat Pattern Development. It's a capability I would really like to see in Fusion. Your example is another way it could be used.
Interesting. This is more of a projection than a bend, but it's useful when combined with the Thicken tool.
Lindsay Fowler if you can get the thicken tool to actually work? Nothing but errors when trying to thicken a curved surface
Hello I wanna get a Flat plate and bend it right in the middle around 90 degrees, why theres not a tool ''bend part'' like there is in the autodesk inventor? Is there any way for me to do that?
Thanks
Great tutorial! Very clear and to the point. Thank you! The intersect command is particularly interesting.
Agreed! Intersect is often overlooked too!
so It's been a long time since this, is this still the only/best way to do this?
Hey im tryna do a watch strap, im not sure if this would work for that if the watch strap starts to narrow as it begins to end
Super helpful and to the point. Thank you very much!!!!
Hey sir. Do you have some video modeling a car, like you did in inventor? There you used sketch and then like loft or something to connect spline in different ways. Is ther any technic for Fusion 360? I also saw you were modeling iron that way, but it's not what I wanted. Thx and have a nice day
If this is what you want to do, you need to check out Grants channel!
th-cam.com/channels/QzhvJXvmMvNRCLbI0IElxg.html
A bit offtop, but maybe you could tell when Fusion T-splines will be modified so they are at the same level of Rhino 5 T-splines functionality?
can you constrain each vertice on the spline? i.e put dimensions on the spline points. if so, how do they constrain?
thanks for the tutorial. it's a bit complicated steps compare to Solidworks. how about Twist ?
Thanks for the great video. I have one question. How would one make a shape that was bent on two planes so it was concave like a skateboard deck?
adjust the bend plane after making the spline
Has there been an update to Fusion 360 that allows a flat object to be bent or flexed, or is this demo still the way to do it?
This video demonstrates the best way to do it. Unless you're taking sheet metal bends...
Fantastic video, you explain everything so succinctly! Subbed & liked!
Nice Video, but this is not bending. This is cutting a projection that is no longer dimenisonally correct. As soon as you start with projecting things you are wrong in basic dimensions. Is there really no tool in Fusion for surfaces or bodies to follow a spline or curve and stay in proper proportions!?!
Anybody know anything?
There is create sweep command
Just coming back to your comment, because they finally got it in. Only took them 2 years :D
He says right at the start that this is not bending, and even the title says the same thing, and then he expertly tells us a solution that in reality actually does serve most people's needs. Some people are so stuck-in-their-ways that they refuse to try anything new, not even when it clearly solves their problem, and as you can see from the gargantuan number of likes and practically no dislikes, this video totally hits the spot. And, since you wrongly said "wrong basic dimensions", you CAN add dimensional constraints to your sketches and splines using sin() and cos() etc to faithfully retain whatever dimensions you need to be perfectly correct, so long as you at least graduated high school and know basic trig.
Pretty arrogant response. What a dick.
Looks good but I don't think you could use sketck 2 as a stencil to make the actual part. Is that in the works?
Ed Germain Hey Ed, what do you mean by stencil?
Can't wait to try this myself! I'm rather new to Fusion 360, and trying to add curved details to my models has been driving me mad.
Now that you have a curved part, can you unfold it to get a flat pattern?
Great software. But what I need it to do is generate tooling from a sheet metal part ready for cnc then press. thanks for any help
Amazing video, thank you! This worked great.
Just what I was looking for, Thank you.
Thanks Douglas! Make sure to subscribe if you haven't already.
Coming from solidworks this just kills me there is no "flex" or bend option :(
you get what you pay for
you pay nothing for fusion 360
Solidorks £4K a seat, F360 FoC, get things in perspective!
Just because fusion is for “free” doesnt mean that bend function cant be implemented!
You get what you pay for is super stupid excuse!
@@printrun5 of course, its as stupid as the guy that wrote it
@Autodesk Fusion 360 This video is almost 4 years old so is there a new way to do this since making this video? I would like to bend a object that is already made.
Best way to bend is to use the sculpt workspace. If the object is already built, you can do some conversion to make those entities into t-splines editable features. This is found in sculpt > utilities > convert, then change the type from B-rep to tsplines.
what if I want to bend a solid that has no history? no sketches?
how hard is it to just give fusion 360 an fdd box?
How would you taper the frame so that it is thinner towards the end that sits over the ear?
Same question
Is bending a flat object available yet?
How would someone do this with pipes, for example handle bars that contour in the x, y, and y?
+Dave Johnson I know there is a pipe tool in Fusion now that should allow you to do this :)
Thank you for sharing this informative video! 🐻🖐🏼
3 years later, do we have that function already? Cheers.
Which?
Bending an existing body; but the answer is no.
I already looked into it, and found some workarounds, but they all imply creating a new body.
Sheetmetal will soon allow the simple bend so I can build the temple flat and then bend it ;)
Thank you ! Amazing work .
Thank you you made it easy to understand!
Hiya,
when I try to fillet my shape, I simply cant. I have a "3" sort of shape.
very useful....thank youfor uploading
Thanks thats a powerful technique .
Buuut! If i want to create flat part, than adjust some small details and only after it bent my detail, can i do it?
You can make changes in both the flattened and bent state.
@@adskFusion Make changes on a curve surface not easy! Could you explane how can i bend falt detailed panel?
Awesomeness. Needed this info for a curved pinkie support in Beretta 72 magazine plate.
Obviously this is not a bend and not a replacement since bending keeps length of initial (abstract) object intact (with k factor 1), and you can specifiy it. Any kind of projections (even by normals) ruins it (except some specific cases)
I tied that, but the object distort (not bending) badly.
This was great!!! Thank so much!
very good tutorial. Thanks.
Thanks! Make sure to subscribe if you haven't already.
hi, clear and well explained. Thanks !
thanks for this ideo ! really helped me
This fusion 360 software is soo dynamic... I highly doubt that this feature exist in any other CAD software.
Rhino - bend, or flow along curve or cage edit/line (true bends without stretching). You can bend not only a single part put lots of details, assemblies. Solidthinking - you can bend as well... It's quite a typical modificator, so do not doubt that other software has it.
Great video, thanks !
Why is it when I follows these steps exactly I get no option to select operation as "Intersect"? There is only new body and new component. EDIT: Nevermind I was selecting the wrong extrude. There is two extrudes there, not sure the difference but one works the other didnt. (Im new as you can see)
Glad you were able to figure it out! Thanks for the tip, hopefully it helps others!
Wow cool. Now to draw my dream car
Very handy workflow (speaking as a noob).
Hopefully you'll graduate from noob to seasoned veteran with content like this.
Super-helpful. Thanks!
Awesome!! Thank you
Thank you for this!
Why does every search I do for how to bend models in Fusion 360 bring me to videos of people modeling spoons? I just want to take a curved portion of a model and straighten it out a bit.
That's not a spoon, this is a spoon! Was your model made in sculpting mode? If not, bending it may prove challenging. Maybe get on the forum to see if the community has suggestions for this specific case.
BTW, this was an attempt to reference this: th-cam.com/video/mcE0aAhbVFc/w-d-xo.html
...but my memory didn't serve correct.
How can I make teeth(human) in fusion 360?
Sculpting is probably your best bet, but a scan might be about 100x faster.
Thank you, great method
Thank you!!
Nice work
Thanks mim! Oldie but goodie!
i loved this video.
Thanks for watching!
THANKS DAWG.
This is great Keqing. Can you use this process to create bends in two directions like say a sea turtle shell shape? an example of the idea is in the image below.
animalscamp.com/wp-content/uploads/2011/11/Leatherback-Sea-Turtle-2.jpg
Look at the "Fold" tutorial.
this doesnt really solve most peoples issues
Most videos don't solve most people's issues. They shouldn't. However, this one got over 2200 Likes, so it obviously solved issues for many of us. It added a new skill for me, and that's why I came here.
My English ears heard "Ka Ching". How are you not a banker? That would be hilarious.
thanks for share
There is always a place and time to simply load something into a real modeling tool like blender or cinema 4d.
You're implying that Fusion is fake!? What?! That's weird, because I can manufacture parts designed in Fusion 360. How on earth is THAT fake.
Obviously kidding, but those tools you mention might work for some peoples modeling needs, but those folk are not likely our intended audience. Spend time on their channels, okay Dino.
Blender is a real modeling tool?? LOL
Very good
brilliant
awesome. tx
Wow. Nice
Thanks Victor!
Awesome
Thanks!
it is not bend. it is just cut by curved surface
...but thats how you model bends sometimes.
just make a lttice tool or bend modifier instead of all actions to bend an object , i wish fusion would incorpoate more tools from regular 3d modeling programs...just tehe fact that you can't scale an object by defaukt from his center is so annoying for example
"fill-aye"
FISH FILL-AYE. You prefer fill-ET, I presume? Me too!
JESUS CHRIST !!!! why doesn't anybody go through the BASICS ????? Join 2 separated lines to form a surface. Blend different lines make surface. Make a closed drawn sketch into a surface. WHY ARE ALL THESE TUTORIALS ON HOW TO FLY STAR-SHIPS IN COMBAT ??? BUT NOBODY TELLS YOU HOW TO WALK TO IT !!!!!!!!!!!
$$$
Thank you. incredibly helpful
Super helpful, thanks!
Very useful, thanks!