It was a nice walk! The shore a bit further up was quite nice, too, albeit too dark to see much. The abrupt wind stopping and random explosions was odd.. I think it wanted to do an emission but they might be inhibited near SIRCAA?
14:25 those howling anomalies are fun, rarely get to see their use until the final bit of the game but projectiles slow while traveling through (you can see your bullets slow mode through it). Anyway, the game does often feel empty outside of some set piece moments or some areas that seem to have high spawn rates. 21:50 yeah... floor artifacts suck. =[ Poltergeists used to be twice as spongey before the first big patch. Dx
Not-so-fun fact, they initially had sirens for the emission but removed them for the sake of the devs mental health because they were triggering peoples PTSD of the real air raid sirens
To be honest, it's a fine excuse but I don't buy it. There's other PTSD triggers here and this seems like a wild spot to draw a line. You don't have to do much for a new siren sound. Sweeping square wave, add reverb, 90% wet channel. Done and dusted for "it's obviously a siren" but not "I think I might be dying IRL in 17 seconds." I think a distinct siren and a game-start clarification that "hey, this game about civil war and conquest includes not just explosions and gun shots but also a distant siren" would suffice and be significantly more immersive than Magic Radio.
@@ClosetYeti Yeah I agree with the lack of immersion with the current PDA implementation. The public radio announcement would feel better if the PDA and audio was more self-consistent and not just a magic solution for the player to listen to distant conversations. So strange that seemingly everyone in the zone is broadcasting everything they say into a public channel, while sometimes knowing there's a listener and other times not. I assume the process of removing the sirens / designing new sounds and feedback would be itself somewhat traumatizing, wouldn't be surprised if they just didn't want to have that whole "how much do we change the siren before it doesn't trigger anyone in the office" conversation at the weekly sprint. I expect modders will slap in the OG sirens at some point at least
@ClosetYeti yeah, really hard to pinpoint what causes them to track you and near impossible if you see them for the first time already wearing some artifacts
I honestly think they should've stuck with the instanced zones just like the previous games and had those zones be actually alive instead of making it a full world map that's empty making the game just a walking sim with sudden spawns, appreciate your vids though and I'll keep watching as long as you're uploading!
Slavjank. Accept it! I do have a feeling, this game suffers from Cyberpunkosis. It's missing stuff, but it will be added later on. I'm not sure comparisons to Anomaly and Gamma are fair tbh- those things have had ten years of constant development, if some of you boomers remember the launch of the first Stalker it was also underwhelming as a lot of the promised features wasn't there.
Yeah, stalker 1 was way more ambitious than the capabilities of the devs and hardware of the time. But the potential was there and they pushed the genre. Stalker 2 in some ways delivered on what the first couldn't achieve; however, it also lost some things, like A-Life. So the game world got bigger but also more empty.
It's pretty much what I expected overall. It's more accessible for the everyfolk, more approachable for casuals, and still a similarly buggy game like the other releases. So far there's been nothing major except those progression softlocks, but they got those fixed in.. a week? In half a year this is going to be a very nice game. It's still enjoyable, mind. The bugs just start to pile up.
@@ClosetYeti There is one soft lock where if an emission happens between when the event chain triggers and your arrival the enemies get stuck inside a safe zone where no one can attack each other. So, drop a hard save after SIRCAA quest. =P It won't stop you from completing any main quest, just side quest stuff.
@@ClosetYeti It will mature, of that I am certain. That's why I rarely buy games at launch anyway, bought Cyberpunk a few months after and voila- a perfectly playable game, no bugs whatsoever. I believe it will be the same wth Stalker 2. The only reason I bought it this early is that this game is a battleground. You have Russian bots posting crap on many Stalker 2 vids, they don't want it to succeed. I'm Polish, so it's patriotic consummerism for me!
28:17 - That's a way how to establish dominance I guess.
35:12 love the way the audio just instantly stops when the rats pop lol, so perfect
Lot of audio oddities lately. Not sure if it's me or this area of the Zone is a bit.. more Zoney.
@@ClosetYeti The Zone is a perfect excuse for itself.
Such is life in the Zone
This game might have a few problems, but the opening scene walking down the road at sunset was absolutely gorgeous!
It was a nice walk! The shore a bit further up was quite nice, too, albeit too dark to see much. The abrupt wind stopping and random explosions was odd.. I think it wanted to do an emission but they might be inhibited near SIRCAA?
28:17
Walks pissing in the pants
Pass the stalker
Don't speaks anything
Leaves
14:25 those howling anomalies are fun, rarely get to see their use until the final bit of the game but projectiles slow while traveling through (you can see your bullets slow mode through it).
Anyway, the game does often feel empty outside of some set piece moments or some areas that seem to have high spawn rates.
21:50 yeah... floor artifacts suck. =[
Poltergeists used to be twice as spongey before the first big patch. Dx
Seems they don't affect bolts... might have to try shooting at more anomalies I guess, haha
@@ClosetYeti The glass shard anomalies also seem to block bullets completely.
Not-so-fun fact, they initially had sirens for the emission but removed them for the sake of the devs mental health because they were triggering peoples PTSD of the real air raid sirens
To be honest, it's a fine excuse but I don't buy it. There's other PTSD triggers here and this seems like a wild spot to draw a line. You don't have to do much for a new siren sound. Sweeping square wave, add reverb, 90% wet channel. Done and dusted for "it's obviously a siren" but not "I think I might be dying IRL in 17 seconds." I think a distinct siren and a game-start clarification that "hey, this game about civil war and conquest includes not just explosions and gun shots but also a distant siren" would suffice and be significantly more immersive than Magic Radio.
@@ClosetYeti Yeah I agree with the lack of immersion with the current PDA implementation. The public radio announcement would feel better if the PDA and audio was more self-consistent and not just a magic solution for the player to listen to distant conversations. So strange that seemingly everyone in the zone is broadcasting everything they say into a public channel, while sometimes knowing there's a listener and other times not.
I assume the process of removing the sirens / designing new sounds and feedback would be itself somewhat traumatizing, wouldn't be surprised if they just didn't want to have that whole "how much do we change the siren before it doesn't trigger anyone in the office" conversation at the weekly sprint. I expect modders will slap in the OG sirens at some point at least
Sometimes... You just KNOW you aint gonna make it in time. So what do you do? Correct. You just let go, pretend nothing s wrong and keep walkin.
"Ain't got time for this, I've got artifacts to collect"
Btw those tracking anomalies track you only if you wear artifacts
Will keep it in mind! I had a feeling they tracked something but only got as far as testing the flashlight.
@ClosetYeti yeah, really hard to pinpoint what causes them to track you and near impossible if you see them for the first time already wearing some artifacts
I honestly think they should've stuck with the instanced zones just like the previous games and had those zones be actually alive instead of making it a full world map that's empty making the game just a walking sim with sudden spawns, appreciate your vids though and I'll keep watching as long as you're uploading!
Today's update generally fixed the emptiness! Stuff spawns kinda further out now and they run around doing _things_
Already adds a lot
Slavjank. Accept it! I do have a feeling, this game suffers from Cyberpunkosis. It's missing stuff, but it will be added later on. I'm not sure comparisons to Anomaly and Gamma are fair tbh- those things have had ten years of constant development, if some of you boomers remember the launch of the first Stalker it was also underwhelming as a lot of the promised features wasn't there.
Yeah, stalker 1 was way more ambitious than the capabilities of the devs and hardware of the time. But the potential was there and they pushed the genre. Stalker 2 in some ways delivered on what the first couldn't achieve; however, it also lost some things, like A-Life. So the game world got bigger but also more empty.
It's pretty much what I expected overall. It's more accessible for the everyfolk, more approachable for casuals, and still a similarly buggy game like the other releases. So far there's been nothing major except those progression softlocks, but they got those fixed in.. a week? In half a year this is going to be a very nice game. It's still enjoyable, mind. The bugs just start to pile up.
@@ClosetYeti There is one soft lock where if an emission happens between when the event chain triggers and your arrival the enemies get stuck inside a safe zone where no one can attack each other.
So, drop a hard save after SIRCAA quest. =P
It won't stop you from completing any main quest, just side quest stuff.
@@ClosetYeti It will mature, of that I am certain. That's why I rarely buy games at launch anyway, bought Cyberpunk a few months after and voila- a perfectly playable game, no bugs whatsoever. I believe it will be the same wth Stalker 2. The only reason I bought it this early is that this game is a battleground. You have Russian bots posting crap on many Stalker 2 vids, they don't want it to succeed. I'm Polish, so it's patriotic consummerism for me!
I wonder what that computer would gave Done if you had the keycard
Knowing me we'll probably be going right back there for a quest. Seems we often explore areas the game is _about_ to throw us into.