I do not know *why* the algorithm decided to finally bless me with recommendations I'd actually like to see, but I'm not complaining. Big fan of games focused on the experience, I'm curious to see how the platformer elements get integrated. That slide jump tech at least suggests hints at working in tandem with the narrative, where your choices, in the narrative or in the mechanics, are not immediately obvious.
I was a little disappointed that I figured it out AFTER I took the death on purpose because I missed out on the rest of the boss fight, but I think this game will be full of things you have to learn yourself, which I think makes total sense given the context of the game. I'm a huge fan of these types of games and always welcome anything that looks to push the bounds of traditional gaming. Luckily the Indie world is a great place to find that sort of thing since the teams working on them are given more freedom to do what they want.
I said it in a steam review but i have to point out my absolute favourite part of this short demos branching narrative: By successfully convincing cynthia to hand you the life star without violence she wont testify against you when merdekas questioning people. And By wasting all of the dogmans paper in the block sorting/paper signing minigame he wont ever actually get your identity so he wont be able to call in the tip. This allows you to end the demo without actually ever getting a warrant out for your arrest, so you can completely skip the merdeka bossfight.
I knew there had to be a way to get the star without the bumper car fight, but I failed to do it right. The guard dog thing is really cool and I hadn't heard of that part. It really is insanely awesome to see how much those decisions influence what happens in the game
Thanks! I have a lot planned, but I will be working on a game likely starting this year and probably posting some devlog stuff for anyone interested :)
If I hadn´t seen this one first on your channel, I would have recommended it heavily to you. Existential dread combined with a mysterious story and humor peppered throughout (pun intended), that just looks like a Prozeon game :D I probably will skip this one but enjoyed your video on it, as usual!
It was perfect timing for me to find this game, but I get it won't be for everyone. Depending on when it releases and how it goes I may end up making something else for it because I do think it has some potential to be another one of those narrative games I enjoy so much
Looks like it could be really neat. The visuals are amazing. Shame the platforming isn't a LITTLE more involved, but it seems like that isn't the point of it.
I realized that I didn't even talk about the art but it definitely is amazing. The writing and overall idea really took me by surprise and I honestly think I probably should've given it a 9. I know the platforming is lacking, but like you said it really isn't the point
I don't really see the comparison between those two other than both being platformers. Katana Zero seems more like Hotline Miami and Peppered seems like a 2D version of the games made by Quantic Dreams, less on action and more on storytelling and decision making.
I do not know *why* the algorithm decided to finally bless me with recommendations I'd actually like to see, but I'm not complaining.
Big fan of games focused on the experience, I'm curious to see how the platformer elements get integrated. That slide jump tech at least suggests hints at working in tandem with the narrative, where your choices, in the narrative or in the mechanics, are not immediately obvious.
I was a little disappointed that I figured it out AFTER I took the death on purpose because I missed out on the rest of the boss fight, but I think this game will be full of things you have to learn yourself, which I think makes total sense given the context of the game.
I'm a huge fan of these types of games and always welcome anything that looks to push the bounds of traditional gaming. Luckily the Indie world is a great place to find that sort of thing since the teams working on them are given more freedom to do what they want.
I said it in a steam review but i have to point out my absolute favourite part of this short demos branching narrative:
By successfully convincing cynthia to hand you the life star without violence she wont testify against you when merdekas questioning people.
And
By wasting all of the dogmans paper in the block sorting/paper signing minigame he wont ever actually get your identity so he wont be able to call in the tip.
This allows you to end the demo without actually ever getting a warrant out for your arrest, so you can completely skip the merdeka bossfight.
I knew there had to be a way to get the star without the bumper car fight, but I failed to do it right. The guard dog thing is really cool and I hadn't heard of that part. It really is insanely awesome to see how much those decisions influence what happens in the game
I'm your 308th subscriber, hope you find success on your game development journey
Thanks! I have a lot planned, but I will be working on a game likely starting this year and probably posting some devlog stuff for anyone interested :)
If I hadn´t seen this one first on your channel, I would have recommended it heavily to you. Existential dread combined with a mysterious story and humor peppered throughout (pun intended), that just looks like a Prozeon game :D
I probably will skip this one but enjoyed your video on it, as usual!
It was perfect timing for me to find this game, but I get it won't be for everyone. Depending on when it releases and how it goes I may end up making something else for it because I do think it has some potential to be another one of those narrative games I enjoy so much
Looks like it could be really neat. The visuals are amazing. Shame the platforming isn't a LITTLE more involved, but it seems like that isn't the point of it.
I realized that I didn't even talk about the art but it definitely is amazing. The writing and overall idea really took me by surprise and I honestly think I probably should've given it a 9. I know the platforming is lacking, but like you said it really isn't the point
This one looks pretty unique. I think I'm going to have to check it out
It really has a lot going for it, so I'm really excited to see how much it really branches out
So it's like Katana Zero but you can't go back
I don't really see the comparison between those two other than both being platformers. Katana Zero seems more like Hotline Miami and Peppered seems like a 2D version of the games made by Quantic Dreams, less on action and more on storytelling and decision making.
If somerhing is cokpliacted ro implement it will not be replicated. Thats why rhere is no Mass Effect-like genre of RPGs.
Looks weird. 0/10
Definitely too strange