I like this expansion. It adds some meat to what is a fun but very light game without it. Just a note about the two faction tiles you singled out: The one that gives you an extra point for the faction bonus is an extra point per card (so four points per Yellow card instead of three for example). That can add up fast and makes you really go for those bonuses. The tie breaker one is also surprisingly powerful. In our games (two player) ties came up a lot on the tracks so denying those bonuses to the other player can be something real. Thanks for the review.
I don't think I have ever had a curious look at a game that has been out for less than 6 months and thought "How great" when I find out there's already an expansion for it.. 🙂
Forgotten Lands came about as a stretch goal for the crowdfund, so being released at the same time on retail makes sense. But they do also clearly refer to them as elements and not modules (i.e. parts to the expansion rather than things that are interchangeable) I do really like the base game (and only played one game with the expansion so far); but as much as it irritated me it does "play best with three". Dropping down to "drafting" 3 cards per round for a 4 or 5 player game, does irk me a little as I'm sure they could have balanced adding more cards. My biggest criticism of the game though is in the rulebook for the base game ... would it really have hurt to put the card descriptions in the same order as the top to bottom on the board? But overall? Absolutely a great shorter worker placement game.
Forgotten lands was an expansion in the Kickstarter, not a stretch goal, there were two tiers, base game only, and base game + expansion - stretch goals expanded the modules further (by a card/tile or two) and added other bits. Expansion allows the 4 cards to be drafted per round at 4 players, which is good, I've only played 2 player so far and 4 cards per round is nice, but I feel 2 player is too loose for choices, look forward to playing at higher player counts.
I only reveal the objective on the round you score. Maybe I read the rules wrong but I thought that's how it was played. My group has been loving the game personally.
I like this expansion. It adds some meat to what is a fun but very light game without it. Just a note about the two faction tiles you singled out: The one that gives you an extra point for the faction bonus is an extra point per card (so four points per Yellow card instead of three for example). That can add up fast and makes you really go for those bonuses. The tie breaker one is also surprisingly powerful. In our games (two player) ties came up a lot on the tracks so denying those bonuses to the other player can be something real. Thanks for the review.
I don't think I have ever had a curious look at a game that has been out for less than 6 months and thought "How great" when I find out there's already an expansion for it.. 🙂
@04:10 LOL. I enjoy playing with white too. provides contrast on the board.
I enjoyed it but felt like it could have all been in the base box originally - the contents did not merit a separate expansion IMO.
Forgotten Lands came about as a stretch goal for the crowdfund, so being released at the same time on retail makes sense. But they do also clearly refer to them as elements and not modules (i.e. parts to the expansion rather than things that are interchangeable)
I do really like the base game (and only played one game with the expansion so far); but as much as it irritated me it does "play best with three". Dropping down to "drafting" 3 cards per round for a 4 or 5 player game, does irk me a little as I'm sure they could have balanced adding more cards.
My biggest criticism of the game though is in the rulebook for the base game ... would it really have hurt to put the card descriptions in the same order as the top to bottom on the board?
But overall? Absolutely a great shorter worker placement game.
Forgotten lands was an expansion in the Kickstarter, not a stretch goal, there were two tiers, base game only, and base game + expansion - stretch goals expanded the modules further (by a card/tile or two) and added other bits.
Expansion allows the 4 cards to be drafted per round at 4 players, which is good, I've only played 2 player so far and 4 cards per round is nice, but I feel 2 player is too loose for choices, look forward to playing at higher player counts.
I only reveal the objective on the round you score. Maybe I read the rules wrong but I thought that's how it was played. My group has been loving the game personally.
Revealing it on the round you score it is just worse as a mechanic as it then means the scoring is pure luck.
I really thought you were going to drop a “F” bomb in a part of this 😂
Sucks to hear this. The base game got my attention, wanted to see if the expansion fixed some of the issues.
Which in particular
Fix thumbnail. “Exploers” isn’t right. Someone might think it’s “Exploders.” 🤣