Bannerlord Tips The Real Reason Companion Clans/Vassals Betray You-Finally Discovered | Flesson19

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 230

  • @Flesson19
    @Flesson19  10 หลายเดือนก่อน +4

    December 7th, 2023 patch 1.2 branch update - This has changed massively in recent patches that I plan to do an update. Excluding companions, I have never had a vassal leave me. When they fixed the clan desertion bug, they went overboard so now virtually no one will leave you.

  • @AlexSmith-qf4cf
    @AlexSmith-qf4cf 2 ปีที่แล้ว +21

    I don't care for subbing to channels but you deserve it bro. The time, effort and how much you care should be rewarded. Thank you for your content

  • @LyonExodus
    @LyonExodus 2 ปีที่แล้ว +32

    Something was changed after the introduction of comapnions clans and i started to see them leaving at negative relation.
    I always go the same strategy of recruiting good and fiefless clans from my enemies then giving them a fief pretty fast, that is the first thing to consider and makes them unlikely to leave you.
    Then i do my best to keep relations above -50. as i did noticed only the clans i had -50 or more left me.
    The solution was to pillage settlements instead of showing mercy, ruducing executins for who uses them also works. and try to keep the clans in the -50 relations category in my army to relase them on an enemy and gain relations.
    After this few adjustments i never witnessed a clan leave my kingdoms.
    Keep in mind that MERCIFUL leaders don't like executions but love when you show mercy to settlements and they don't mind pillaging
    CRUEL leaders don't care about you destroying towns but get upset if you show mercy
    DEVIOUS leaders don't mind if you execute.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +5

      great info, pinned

    • @rubencustodio8605
      @rubencustodio8605 2 ปีที่แล้ว +1

      I have never pillaged an enemy settlement and i have never had a clan leave my kingdom, i use alot of inlfuence to get relations with them and i use smithed weapons t give to them so they can sell and have money, and also i discovered recently that if you convert a clan to your kingdom while you are at war with them they will bring their fiefs, i'm playing a campgain right now were i have sturgia and the west and north empire while beeing the khan of the Kuzaiths were i have conquered zero enemy settlements, i just make weapons and run around bribing them

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      @@rubencustodio8605 correct and if at peace they won't, that is why it costs more to grt a clan at peace since they leave their fiefs behind

  • @Flesson19
    @Flesson19  2 ปีที่แล้ว +29

    As of 1.8 the amount a vassals and companion clans that are leaving kingdoms is at an alarming rate. I do have messages into the devs to find out if it's intended or a bug in the code. The video is accurate for earlier branches but don't expect these results in 1.8 I will make a follow up video or changed the pinned comment when i get word from the devs on this.

    • @morgvtt
      @morgvtt 2 ปีที่แล้ว +3

      We'll wait then, thank you for your work

    • @MusMasi
      @MusMasi 2 ปีที่แล้ว +2

      yeah there are serial leavers 60+ relation with the ruler, very rich 4+ fiefs and they leave, several months later they again leave that kingdom, and they have honest attribute too

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      @@MusMasi yeah have it tied down to when fiefs are awarded is the main cause

    • @teambellavsteamalice
      @teambellavsteamalice ปีที่แล้ว

      @@Flesson19
      Any update to this?
      It really explains how I lost a newly gotten vassal (who I gave a town/high relation), I bought him with javelins which are only slowly converted to money.
      I had a feeling clans get grumpy when not getting a fief, even when they have loads and the one who did get it has few. So when your kingdom is huge, especially with lots of small clans, you'll not keep everyone.
      Big clans are nicer anyway with more armies to protect their assets and more chance to grow with the next generation (s). And fewer people to keep happy, right?

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      @@teambellavsteamalice it feels like they have it back to normal where relation and money matter most, so if you keep them happy and build the kingdom stash they shouldnt leave

  • @johnharris3335
    @johnharris3335 2 ปีที่แล้ว +6

    Also one strategy I use is that I take a town and recruit the previous owner of that town and then give them the same town so they own the same fief they did before

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      yeah thats cool

  • @BracownReclidobo
    @BracownReclidobo 2 ปีที่แล้ว +3

    Bro you are such a great dude- no apology needed. Thanks for your great content and all your effort!!

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      I appreciate that!

  • @flaviuspoa
    @flaviuspoa 2 ปีที่แล้ว +16

    That idea can solve the problem of losing vassals that you just recruited and mercs. Just barter them... the mercs is easier to send influence if you have a lot. You'll get relations + they will have money, but they run fast of influence.
    Normally vassals / mercs will leave you at sieges cause they stop to make money and run out of it. If they are roaming the map they can always fight bandits and make money.

    • @molybdaen11
      @molybdaen11 2 ปีที่แล้ว

      So you have to feed them regulary, like pets?

    • @flaviuspoa
      @flaviuspoa 2 ปีที่แล้ว

      Yep, if you see they are poor. Mercs you can give influence or money and vassals money... if they keep fighting they will make their own money and if other kingdoms are paying you tributes too. If you are paying tributes or they can't fight cause you are farming leadership calling everyone to your army, keep an eye on their wealth stats.

  • @Omns3
    @Omns3 2 ปีที่แล้ว +14

    I see what you mean but I only ever had 5 one vassal clans in all my hundreds of hours of play time on multiple campaigns. 4 were because they lost their fiefs and I was in multiple wars. The one that I felt the most betrayed was during my first successful campaign the first clan I recruited was Khergit. I gave them 2 castles and 1 town. Everything was going good and I had 100 relation. As soon as the Kuzhait declared war on me Mesui betrayed me and joined them. I think this is because her fiefs were next to them. I beat the heck out of them and asks her to return to my Kingdom. She agreed then she betrayed me and joined Aseria!

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      during war it is cheaper to recruit lords since they bring their fiefs, but as peace it can cost 2 or 3X more since they have to leave their fiefs behind so that's why you get betrayed more while at war

    • @davidb3155
      @davidb3155 2 ปีที่แล้ว +2

      She took you through the family court and stole your hole damn kingdom 😅

  • @rickfigueiredo4318
    @rickfigueiredo4318 2 ปีที่แล้ว +9

    Great job and very useful information🙂
    Thank you for the hours that you spent testing this🙂

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +3

      thank you for the support

  • @tlowey1951
    @tlowey1951 2 ปีที่แล้ว +5

    Hi Flesson that is very interesting. Some time ago I went through all the clans in a game the majority were either poor or very poor. I even had a clan member that I had bought a fief off for something like 1.5 million denars and he had spent most of it. So it would have to be a regular donation to the clan member to keep them.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +5

      From our testing and discussions, clan tier plays a huge role, once they get 5 and have 3 parties, then they can bleed money faster so. At the beginning when they have 1 it is so easy to have them actually make good profit. Watching what policies you take also so they don't lose a lot of tax income matters

  • @ericmcquisten
    @ericmcquisten 2 ปีที่แล้ว +13

    Their wealth = #1 decision (whether they stay or leave)
    Their fiefs = #2 decision (whether they stay or leave)
    Their reputation with you = #3 decision (whether they stay or leave)

  • @crazyelf1
    @crazyelf1 2 ปีที่แล้ว +14

    Conversely, it may be worth trying to convert enemy clans with very poor wealth.
    Give money to poor clans to prevent defense. It also helps relationships as well.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      yeah strategy

  • @legendarymass
    @legendarymass 2 ปีที่แล้ว +1

    Thank you so much!!! I always wondered why those darn clans leave me all the time.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      Glad I could help!

  • @nycholaszumwalt9283
    @nycholaszumwalt9283 ปีที่แล้ว +1

    Thank you. Was struggling to keep lords in my kingdom and now I know why.

  • @Nygaard2
    @Nygaard2 2 ปีที่แล้ว +25

    Honestly the Lannisters already taught us this...

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +4

      Sry didn't see it

  • @jorgeberges5398
    @jorgeberges5398 2 ปีที่แล้ว +3

    U don`t have to say sorry for the another 2 videos bro, U make the hard work to make us easy to play, just thanks bro don`t worry!!!!

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      thanxs it means a lot to me

  • @nickyoung459
    @nickyoung459 2 ปีที่แล้ว +5

    Absolutely love your content and your integrity!

  • @jasonmontgomery6691
    @jasonmontgomery6691 8 หลายเดือนก่อน +1

    Never thought about giving money to my poor clans. Thanks for that tip. It was helpful.

    • @Flesson19
      @Flesson19  8 หลายเดือนก่อน

      also your kingdom hidden stash plays a role in their wealth

  • @rockerkr6120
    @rockerkr6120 ปีที่แล้ว +1

    Most helpful bannerlord channel on YT. Good job.

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      Thank you so much

  • @hero_on_youtube
    @hero_on_youtube 2 ปีที่แล้ว +3

    Nice! Money is no issue by the time you start a kingdom. "Bottom line it. What's it gonna cost me to keep you?"
    😀

  • @bobbyd.roberson5588
    @bobbyd.roberson5588 2 ปีที่แล้ว +7

    This is good info to have… I’m guessing it works in reverse also, such that very poor clans are more easily recruited to your kingdom and thus should be prioritized? I had always just aimed for recruiting clans with no holdings and ignored wealth…

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      exactly right, look for poor clans to recruit

    • @alex2005z
      @alex2005z 2 หลายเดือนก่อน

      You can recruit rich clans so long as they dont have fiefs sometimes.

  • @vinnyvogel5338
    @vinnyvogel5338 9 หลายเดือนก่อน +1

    Very very very useful ! Finally an answer !!! THANK YOU

    • @Flesson19
      @Flesson19  9 หลายเดือนก่อน +1

      It still applies, but its rare that it should happen anymore. Thank you for the support

  • @jettajerms942
    @jettajerms942 ปีที่แล้ว +2

    Amazing work my good sir I am always being recommended too watch your guides by other youtubers and with your intro to this video it makes more sense why I love the pursuit you are taking to making reliable guides for this at times very complicated game thanks for all the hard work and testing you put into ALL of theese guides you have been a huge help in me understanding this game cheers friend

    • @jettajerms942
      @jettajerms942 ปีที่แล้ว

      I also have a question I have had a companion captured by bandits and is now currently in prison in a bandit hideout. I cannot find her too save my life I've cleared every hideout near where she was last seen and have since given up finding them in hopes they will escape is there a way to ransom them or get the exact location of the hideout they are in also if you have the knowledge of how to find them I would recommend throwing a video together on the subject as there are none up (sorry for bad punctuation)

    • @Flesson19
      @Flesson19  ปีที่แล้ว +2

      @@jettajerms942 it's possible it's a bug or you just cant find the hideout. How long has she been missing it can take a month with bad roguery to escape. If its been longer than I would make a bug report on the forums.

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      thank you so much

    • @jettajerms942
      @jettajerms942 ปีที่แล้ว +1

      @@Flesson19 she finally escaped after almost 3 months luckily. she must've had really low roguery

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      @@jettajerms942 well good news its not a bug

  • @shafttwothick1076
    @shafttwothick1076 ปีที่แล้ว +1

    When looking for bannerlord tutorials I've seen all your videos twice

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      If you need something in particular let me know. I have a ton but now most of my new guides have been moved to a new guides channel free of campaigns and streams

  • @IssaGladiator
    @IssaGladiator 2 ปีที่แล้ว +2

    Yo lemme just say we appreciate ur honesty ur great guy

  • @SaltySense
    @SaltySense 2 ปีที่แล้ว +2

    Thanks for the info man 👍. Seems odd though how u can influence a vassal to join ur kingdom from another kingdom by giving them 500k or way more then they turn around in what seems like less than a month and leave ur kingdom for another... either they have a money spending problem or this money issue only applies to companions turned vassal. Ive just seen it way too many times that u pay sooooo much money to recruit a lord and have a decent relationship with them just for them to up and leave u in the near future 😳. Keep up the good work always enjoy, but i would like to know if there is a difference between companion/vassals and recruited vassals, to me it seems there is

  • @TheStigma
    @TheStigma 2 ปีที่แล้ว +3

    So what options do you have to give a clan leader money directly? Via barter? Or are there other mechanisms you can use that don't involve you tracking them down to have a face-to-face interaction?
    In any case, I guess this does put some more pressure on you to make sure that your clans are actually doing well and can prosper - which is good. There should be some downsides to focusing all the wealth and power into yourself as the king.

    • @flaviuspoa
      @flaviuspoa 2 ปีที่แล้ว +2

      If they keep fighting they and going to towns to sell, they will get money, but if they siege, they bleed money fast...

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +2

      yeah just barter with clan leader and give a little money

  • @thaojoseph69
    @thaojoseph69 2 ปีที่แล้ว +1

    I still don't regret executing all those lords that I've given towns and castles too... Even multiple towns

  • @tomhodges1552
    @tomhodges1552 ปีที่แล้ว +1

    Thanks for having integrity 😀 man. Keep on with the better life 👍

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      Thank you it means a lot

  • @ShummaAwilum
    @ShummaAwilum 2 ปีที่แล้ว +1

    This makes a strong case for extensive raiding.
    And to a lesser extent, gang relations in enemy cities.

    • @Nurk0m0rath
      @Nurk0m0rath 2 ปีที่แล้ว

      Why gang relations? Do gangs offer you a lot of money later on? Because I've only been impressed by a few of their quests in the past. Frankly I make faster bank by crushing the gangs (which often drop stuff like Spice, Jewelry, and Thamaskene Steel), and leaving their quests undone actually increases town security. Seems to me the gangs are meant to be something you exploit in someone else's towns.

    • @ShummaAwilum
      @ShummaAwilum 2 ปีที่แล้ว

      @@Nurk0m0rath I thought I saw somewhere a gang-related malus to prosperity, but I probably misremembered a security malus as a prosperity one.

    • @Nurk0m0rath
      @Nurk0m0rath 2 ปีที่แล้ว

      @@ShummaAwilum That seems feasible. Strat Gaming just released his fief videos recently where he tested this. Apparently leaving merchant, artisan, and village quests undone gives a -1 security malus to the town, but gang quests give +1. And iirc from those videos, security contributes to prosperity.

  • @dwayneferro6520
    @dwayneferro6520 ปีที่แล้ว +1

    Bro you are honest ...I like your videos been watching since I bought the game for Xbox

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      Thank you so much. But with the changes TW, they over corrected and vassals seem to never leave now

  • @fabf77
    @fabf77 2 ปีที่แล้ว

    Right now I'm playing as a mercenary for the southern empire. when the wars begin to be abused, many against us. I abandon the contract, so the kingdom begins to make peace treaties to stay with a single enemy. The AI behaves differently whether or not you are in the realm. I already helped them like this to have almost all the imperial zone and stugia.
    I'm going to try to make all the clans in the south Rich, to see what happens. Maybe he could encourage other clans to join them.

  • @marksgarage7482
    @marksgarage7482 ปีที่แล้ว +1

    I've given EVERY clan that joined me 100,000+ & a town or castle....they all still hate me.....Smh

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      I work relation early as a merc

  • @ModulusOrbis
    @ModulusOrbis 2 ปีที่แล้ว +2

    i will test it too, but just yesterday i have charm an hostile clan (tier 6 poor) to my faction, i gave them 352'000 fooking gold and they have received just after some days a castle and a city.
    Well after a month or more they switch side and join in dying kuzait faction ( no more fiefs)
    my relation with them isn't negative like 10, i really don't understand what fooking happen here
    they have money fiefs and some relation (with me not the ruler)

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      The ruler matters, since this video I have had a couple leave but not having lesser scholars encyclopedia extender has hurt not knowing their chances of leaving and I still don't know the code TW uses. But what your telling me is odd, I know from +40 to -40 relation makes a huge difference to them

  • @bigtroglodyte
    @bigtroglodyte 2 ปีที่แล้ว +1

    I see now cause my -100 clans didnt leave but my friend with 100 relations left and it’s probably because in our conquests i made sure the -100 clan didnt get the fief so ended up giving a bunch of towns and castles to the 100 relations one mustve run him dry

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      right now 1.7.2 and 1.8 are bugged bad with vassals leaving constantly, we should get a hotfix soon

  • @johnharris3335
    @johnharris3335 2 ปีที่แล้ว +2

    Whenever I recruit a Lord into my kingdom I give them a fief both of these actions put them way up in relation. I have never had a lord leave my kingdom once…

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +2

      watch their wealth, you might have a great strategy that is keeping them with money

  • @cortes_da_direita
    @cortes_da_direita 2 ปีที่แล้ว +1

    I have been playing 1.8 beta and either some things have changed or there is more about vassals leaving than what is including in this video.
    I lost several vassals with were rich and which I had a good reputation on my endgame playthrough. It seems there is some mechanic of losings vassals regarding the election process of who get a new fief. From what I could observe, if you don't chose a clan over and over when he is one of the three possible options of fief election, there is a chance he will leave. On four separate ocasions when I when on conquering several castles and towns, suddenly one of my vassals left for a new kingdown (and in the process I lost all the fiefs heowned). It took a while for me to have a idead of why this happen. Of course I can still be wrong.
    By no means I'm criticizing this video, I was losing even more vassals before I started doing the tips I have learned here.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      U are correct, something changed in 1.8 causing this, I have messages into the devs to find out if it's intended or not. Thanxs for letting me know so I can.pin a comment

  • @pr0faker
    @pr0faker 2 ปีที่แล้ว +1

    so when we look at that stat of wealth, we can conclude that they are easier to switch sides since they are not rich enough to ask for a great sum to join other factions? One would think that marriage would also factor in but I guess only indirectly through the money one gets for marriage and the relation bump part a bit.

  • @ltbrobrowson9216
    @ltbrobrowson9216 2 ปีที่แล้ว +5

    What I'm not clear on is , does this rule apply to minor clans as well? If so , since they are mercs , there should be a feature in the game that allows you to raise their salary to prevent them from leaving. I absolutely hate running All over the map looking for more leaders , some sort of courier service would be most welcome.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      Very good question that the devs just won't elaborate on

    • @kirisuma2186
      @kirisuma2186 2 ปีที่แล้ว +1

      There is actually a mod for this, called diplomacy. (at least I think the feature came from this) with that you can send a unnamed delivery boy to a lord by selecting them from the encyclopedia. After three days waiting the message arrives with them and they contact you, allowing you to get them on your side or, if you are like me, straight out by all their fiefs of them because you managed to somehow horde way to much money for your own good...

  • @ijok3r445
    @ijok3r445 2 ปีที่แล้ว +1

    It’s called honesty! And it’s much appreciated but I have a feeling you wouldn’t be a good politician 😂😂

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      Wow thank you for that

  • @RobertCastle-
    @RobertCastle- 11 หลายเดือนก่อน +1

    Thankyou good sir the best bannerlord guide on youtube i liked and subscribed

    • @Flesson19
      @Flesson19  11 หลายเดือนก่อน +1

      thank you for the support

  • @PeterParker-ye5gd
    @PeterParker-ye5gd ปีที่แล้ว +1

    Trying to execute people from other factions while keeping my clans happy but I lose relationship a lot. Thankfully got over 10 million money and a lot of income to give them hundreds of thousands.

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      I use companipn clans, as long as they don't have positive honor they don't care if u execute people

    • @PeterParker-ye5gd
      @PeterParker-ye5gd ปีที่แล้ว

      @@Flesson19 true I appreciate the info. None of my clans care except 1 that I execute people so I may have to remove them and bring another

  • @desert_druid_xD
    @desert_druid_xD 2 ปีที่แล้ว +1

    i have been watching for a while it has been real entertaining but i didnt sub till now and i did it now because of your intro

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      thank you so much, I always want you guys to know that I always have your best interests #1, even over my own revenue. You all really make my 12-18 hour days so easy to do and worth it. ♥

  • @SheedRanko
    @SheedRanko 2 ปีที่แล้ว +3

    But Flesson, if clan is "very poor" their recruitment capacity is limited and you can see that. That also means TW did not fix a bug they said they did.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +2

      I wrote the devs a long message explaining all of this

    • @SheedRanko
      @SheedRanko 2 ปีที่แล้ว +2

      @@Flesson19 i duuno Flesson, i hardly play any game these days, but i check TW forums and bug section does not look very promising. People report bugs i was reporting 4-8 months ago. Not sure how the development process works for game developers, but it's kinda sad to see things such as this.
      And that issue with money is the exact same issue i reported twice to TW.

    • @lagrangewei
      @lagrangewei 2 ปีที่แล้ว

      @@SheedRanko game has 1000s of issue that need addressing. it is not like they are working on 1 problem for months. and even if they have a solution, it would take months before it is integrated into the next version since every programmer will have a different compiled version. the more programmers, the more slower the intergration process is. and even after that version is created it would be send for internal testing before it is release as a beta.

    • @SheedRanko
      @SheedRanko 2 ปีที่แล้ว

      @@lagrangewei myes. And this is why if tw says "resolved" that doesn't mean they actually resolved the issue.
      But if the problem has been found in 1.6.4, has been resolved but resurfaced in 1.7.0 and 1.7.1 that kinda begs the question why tw even bothered fixing this problem in the first place.

    • @lagrangewei
      @lagrangewei 2 ปีที่แล้ว

      @@SheedRanko if you discover that 2 fixes depend on the same thing in the engine and implementing one break the other, you are kinda forced to choose which to keep until u figure out a way to end that dependency. this is why integration is a bitch.

  • @alrxandersmiths242
    @alrxandersmiths242 ปีที่แล้ว

    Wish I knew this yesterday as I reloaded a save five times they left every time and I just went ahead and gathered them together and killed them to keep them from helping my enemy’s

    • @alrxandersmiths242
      @alrxandersmiths242 ปีที่แล้ว

      I also kind of went genocidal and just started executing everybody I caught so I assumed was that lol

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      @@alrxandersmiths242 relation does play a role

    • @alrxandersmiths242
      @alrxandersmiths242 ปีที่แล้ว

      @@Flesson19 hmmmm well my relation is -100 with everyone as I’ve probably executed 200 to 300 people just got sick of constantly being at war with empires that don’t have a single city and my character is 90 so I’m gunna test it when a relative takes over if the relations stays at -100

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      @@alrxandersmiths242 they are my best performing campaigns. People move death campaigns and in the end it is the easiest way to deal with everyone if you don't get the reduced scape chance for prisoners

  • @marktrosien3005
    @marktrosien3005 2 ปีที่แล้ว +1

    Part of the problem on TW's side is that I can only give newly acquired fiefs to 3 clans at a time. Seems like it's the same 3 or 4 every time. There is no option for me to keep it instead of giving to one of the 3 clans so I can give it to one that hasn't gotten one in a while.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      I have asked them many times to increase to at least 4

    • @marktrosien3005
      @marktrosien3005 2 ปีที่แล้ว

      @@Flesson19 problem is even at 4, it's the same 4 every time. I've got clan members with 2 castles and others with 4 and or a town, but the one with 2 is never one of the choices. It's hard to build up lower clans after a while. The only way I know of how-to do that is to buy one myself and then give it to them, which is way to costly of an investment.
      I should be able to claim castles and towns for myself or pick who gets it. The AI leaders can, why can't I, or am I missing something?

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      @@marktrosien3005 as a leader u should always be in the vote, as a vassal u need approval to be one of the 3

    • @marktrosien3005
      @marktrosien3005 2 ปีที่แล้ว

      @@Flesson19 I was running my own kingdom and never had rhe option

  • @0707RD
    @0707RD ปีที่แล้ว +1

    This is great info, thank you!

  • @oblivion9999
    @oblivion9999 2 ปีที่แล้ว +2

    I can't remember if it's a vanilla or diplomacy feature, but I can just straight up donate money to their broke ass. Gives relation points as well, other than that, just giving them fiefs of the same culture that are somewhat close to each other should be enough.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      I did do tests and fiefs made a small difference and still have 1 leave me while poor with 3 towns

  • @jasonmontgomery6691
    @jasonmontgomery6691 8 หลายเดือนก่อน +1

    Thanks for making this video. Thanks for correcting the video's as you go.

    • @Flesson19
      @Flesson19  8 หลายเดือนก่อน

      thank you for the support. I try to update old guides and also in pinned comment let ya know when stuff is fixed so always check pinned comment

  • @uknowme9651
    @uknowme9651 2 ปีที่แล้ว +1

    Thanks man love the videos !

  • @Pirxel
    @Pirxel ปีที่แล้ว +1

    explanation actually starts at 1:50

    • @M-Rayan
      @M-Rayan 9 หลายเดือนก่อน

      ☝️🤓

  • @GiganFTW
    @GiganFTW 2 ปีที่แล้ว +1

    He Flesson you didn’t have to unlist your videos if you were at least partially correct right? You could have just edited it and add like some text to the screen that says “wealth is the main factor” or something???

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      I unlisted to show my community that them, my reputation mean more than revenue. I do have additional videos out if your on 1.8 There is a bad bug/code TW out or let in that causes vassals to leave without anything you can do as the game gets later. Ive heard this on 1.7.2 also, it appears only 1.7.1 and earlier are safe so be careful

  • @GunOfDeath13
    @GunOfDeath13 2 ปีที่แล้ว +2

    Okay off topic question how the hell do u have 1100+ troops solo

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      it was cheat mode just for testing

  • @coreyostrander1763
    @coreyostrander1763 2 ปีที่แล้ว

    Ive never had a clan leave my kingdom and have 943 hours
    Excluding mercs obviously
    On all my "evil" playthroughs I normally stop before kingdom. whenever I make a faction I have generous and merciful perks normally. Wonder if thats why

  • @Ananda_The_Destroyer
    @Ananda_The_Destroyer 2 ปีที่แล้ว +1

    I wonder if they changed this in 1.7, because in 1.6.5 I never had anyone leave but they all had to fend for themselves, I never gave them money and only 1 fief per clan.

    • @flaviuspoa
      @flaviuspoa 2 ปีที่แล้ว +1

      I had lose clans in the past, when I did recruit them for the charm check without paying. Normally when you recruit them you give them a lot of money, if they have a castle or a city it can be a lot of money.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      Ananada, I miss you, I found your videos, I am subbed to Ananda

  • @covrmeporkins38
    @covrmeporkins38 2 ปีที่แล้ว +1

    Great guide, and very good information to have. Thank you! However I have a very important question.... How on earth do you have that many in your main party without them deserting??

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      they will desert, I was using cheat mode to record the video easier and get what I needed done, thank you for the kind words

  • @sundered7325
    @sundered7325 ปีที่แล้ว

    spending influence to increase a clan's influence greatly increases relations, thats the easiest way to get relations

  • @HighlandMacGreggor
    @HighlandMacGreggor 2 ปีที่แล้ว +1

    Good work fless

  • @Cozonac3000
    @Cozonac3000 ปีที่แล้ว

    Is it possible to prevent clans from leaving you if you just keep them rich and having 70+ relation, but without giving them a fief? Do their traits matter?
    Thank you for the video, yours and strat gaming guides helped me a lot.

  • @shawndiesel007
    @shawndiesel007 ปีที่แล้ว +1

    Any ideas how to ensure their success? Had a clan go from very rich to very poor in a matter of weeks. Also lost a castle to derthert shortly after I recruited them, not sure how. I went to look and it was just gone

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      defection is really messed up right now. TW messed with the code so badly that is it hard to give good advice. good relation and a good fief or 2 is about the best I can give till they sort it out

    • @shawndiesel007
      @shawndiesel007 ปีที่แล้ว

      @@Flesson19 hmm. I'm playing console so I'm not sure if that apples. Honestly this game hasn't been fun since I started a kingdom. Just end up with endless wars or having to pay tribute. I once was attacked by an army and beat them like 6x in a row until they finally gave up on the siege. They would just let the wounded recover at the siege camp and try again.
      It's not that big a deal since I can just smith money but it shouldn't be so difficult to have a positive balance sheet.

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      @@shawndiesel007 its really not. I never smith or have money problems. I have a fief guide on my guides channel. Dont have 2 many fiefs, get roguery for loot drops and fight battle you can win setting traps so you take prisoners and they pay me for peace

  • @HLL_pepper
    @HLL_pepper 2 ปีที่แล้ว +1

    How do I stop my vassals from going broke? I give half a million to all of them and the first guy is very poor by the time I make it to the last one.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      It could be policies or your paying tribute, also if they have 3 parties running and are clan tier 6 that means they are paying a lot for their groups. Take tribute offers to end wars, maybe enact policies to give them more taxes. But money rules the world.

    • @HLL_pepper
      @HLL_pepper 2 ปีที่แล้ว

      @@Flesson19 I keep taking territory, but I have to pay more to make peace each time, even though I’m bigger. I’ve had like 30 prisoners to 0, 4:1 kills and I’ve taken many cities, and still paying out the nose for peace.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      @@HLL_pepper what branch, 1.8 should he like that

  • @user-vv1do1wg1j
    @user-vv1do1wg1j 2 ปีที่แล้ว +2

    thanks, gonna give 100k to every poor clan i have, think theres 4 of them

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      that should keep them happy and if own 1 castle should always be loyal, keep them at least average

  • @nikolozgilles
    @nikolozgilles 2 ปีที่แล้ว +1

    can we see the 2 unlisted videos for the sake of posterity

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      th-cam.com/video/FNILZpYweyU/w-d-xo.html th-cam.com/video/pF2IvHs82tk/w-d-xo.html

  • @r417-n7y
    @r417-n7y 2 ปีที่แล้ว +2

    Liked just for the sincere intro.

  • @captab8dy731
    @captab8dy731 2 ปีที่แล้ว +1

    Good info and thanks 😊

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      1.8 is bugged bad, so if your on it plan on the leaving

  • @mikevice83
    @mikevice83 ปีที่แล้ว

    I released members/lords from clans I wanted to recruit to gain relationship. With high charm the chat checks were easy. It always cost me alot of money to recruit them, I guess its based on your total $$ not a % value of who your recruiting. They go from rich to poor/very poor pretty fast too which is I guess taleworlds way of trying to make the game harder...the ai/king..kingdom...diplomacy aspects of this game need to be fixed.

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      how much to recruit i based mainly on the prosperity of the fiefs they own. I like to take their fiefs then recruit and normally costs 250k-500k to get them

    • @mikevice83
      @mikevice83 ปีที่แล้ว

      @@Flesson19 I normally pay 400+ k and I paid close to 1 mill for a banu aesri clan who had a town/t6 and considered rich at the time.

  • @CPRyan1995
    @CPRyan1995 2 ปีที่แล้ว +1

    Question- if it costs say 500,000 denars to convince a clan to join you, is their wealth automatically set to very rich or do I need to go right back in and pay them another stipend

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      that money goes right to their wealth and since I think it was 425k to be very rich then yes they would be very rich

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      If u mod, getti g the encyclopedia extender is amazing, I covered it in a video Saturday

  • @MrNevendar
    @MrNevendar ปีที่แล้ว +1

    bro, we are all humans so it is okay to make mistakes!

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      thank you so much

  • @IronPyromancer
    @IronPyromancer ปีที่แล้ว

    I didn't know that my clan parties gave me a piece of their profit oh, I just thought we were all pulling from the same money pot.

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      that is why after a couple big battles you will see your party wages drop or actually be + instead of -

    • @IronPyromancer
      @IronPyromancer ปีที่แล้ว

      @@Flesson19 incredible, I guess I never payed attention.

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      @@IronPyromancer roguery + constant fighting, that is how I make all my money. And roguery helps your other party leaders also

  • @madness8897
    @madness8897 2 ปีที่แล้ว +2

    i find the system extrmely shite, that rich 100 relationship clans with 2 fiefs in my clan just straight up keep leaving.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      1.8 has a massive bug right now, waiting on a hotfix

  • @waldo2543
    @waldo2543 2 ปีที่แล้ว +1

    so what about very rich, lots of love, but no fiefs?

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      they shouldnt ever leave you

    • @waldo2543
      @waldo2543 2 ปีที่แล้ว

      @@Flesson19 thats good to know, thank you for doing the research into this, so many mechanics are a mystery in this game to me

  • @lagrangewei
    @lagrangewei 2 ปีที่แล้ว +1

    does armour, horses, weapon etc count to wealth?

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +1

      no, only cold hard cash, not even fiefs count, just the denars the clan leader has. What the other members have is slowly funneled to the clan leader which then counts.

  • @dwayneferro6520
    @dwayneferro6520 ปีที่แล้ว +1

    Jamaicans aren't gamers but I'm unique.... thanks for the tips

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      Hello from the US

  • @davefekete7187
    @davefekete7187 ปีที่แล้ว +1

    Thanks for you're honesty man 🙏

  • @clivedoe9674
    @clivedoe9674 2 ปีที่แล้ว +21

    Jesus man, do you sleep?

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว +6

      Not much

    • @jordy885
      @jordy885 ปีที่แล้ว

      Bro is one of those 5000 hours in a single game lol. Ik some games are great but damn I could never, I enjoy traveling, my friends, my car, sex, etc too much but to each their own ig

    • @MyLifeIsAFrickingMess_MRPOLSKA
      @MyLifeIsAFrickingMess_MRPOLSKA ปีที่แล้ว

      @@jordy885 ah you see. These games substitute for what we dont have

    • @Bozinian
      @Bozinian ปีที่แล้ว +1

      ​@@MyLifeIsAFrickingMess_MRPOLSKAwhy don't you guys give bro a break

  • @albertosara416
    @albertosara416 2 ปีที่แล้ว +3

    hey if they have money problems they should have just taken up some levels in smithing smh /s

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      yeah smithing for life

  • @francolmt345
    @francolmt345 ปีที่แล้ว +1

    Great video

  • @daodasbrot4817
    @daodasbrot4817 6 หลายเดือนก่อน +1

    I see this again, since I am trying to increase the chance of leaving. I want to make a revolt to spice Up my Game.
    So how can I make them poor?
    Take away fiefs, is this possible?

    • @Flesson19
      @Flesson19  6 หลายเดือนก่อน +1

      yes fiefs and money is wealth. But since this video Taleworld over corrected defection and it is really hard to do now

    • @daodasbrot4817
      @daodasbrot4817 6 หลายเดือนก่อน

      @@Flesson19 So you want to say I will not get them to do e revolt?

    • @Flesson19
      @Flesson19  6 หลายเดือนก่อน +1

      @@daodasbrot4817 You can but the % chance they will is just much much lower

    • @daodasbrot4817
      @daodasbrot4817 6 หลายเดือนก่อน

      @@Flesson19 Ok, and it is still all about money, or also influence?

  • @antonjonsson424
    @antonjonsson424 2 ปีที่แล้ว

    Is there a possibility that the chance of recieving fiefs as a vassal is affected by your wealth?

    • @solidpas761
      @solidpas761 2 ปีที่แล้ว

      Yeah I feel the same in my campaign. I have negative relations with clans in Khuzait but they keep on giving me fiefs, like the whole northern kingdom is my own just because I'm carrying 15m.

  • @michaelh2282
    @michaelh2282 2 ปีที่แล้ว +2

    Do you have to give them "any" fiefs if they are rich/very rich? I'd prefer to hold onto all the fiefs and just give them an occasional 100k payout to take advantage of the Imperial Towns policy.

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      u have to give companions clans a fief to start so I tested with a fief, u can revoke it. I didnt test but I bet with rich or very rich and high relation they wouldn't leave

    • @michaelh2282
      @michaelh2282 2 ปีที่แล้ว

      @@Flesson19 ok thanks!

  • @jeez4867
    @jeez4867 10 หลายเดือนก่อน

    What if i give them a castle they're poor and i have 100 relations with them?

    • @Flesson19
      @Flesson19  10 หลายเดือนก่อน

      This has changed dramatically now and I need to do an update as I still have never had a clan leave me. I'm not sure if I will post it here or my quick guides channel. But I might just include it in my comprehensive 1.2 review when it goes live. I wouldn't worry I have had ones at -100 relation not leave me, but companions will, vassals wont

  • @rbl9935
    @rbl9935 2 ปีที่แล้ว +2

    assisti com legenda , e entendi bem . Muito obrigado pelo video

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      muito obrigado

    • @flaviuspoa
      @flaviuspoa 2 ปีที่แล้ว +1

      Se tiver dúvidas em algum vídeo, pergunta, estou no Discord do Flesson também! ;)

  • @OvrlordEtna
    @OvrlordEtna 2 ปีที่แล้ว +1

    how do you got 1200 men? is cheatmode on?

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      yeah I had it on for testing since I ne to advance time a lot and be able to fight off armies because war is totally different then peace time for trying to get lords to join you, at peace it costs more so wanted to make sure we were at war and had to keep their fiefs

  • @shlokkumar9743
    @shlokkumar9743 2 ปีที่แล้ว +1

    Told you in first video lol that it's money problem

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      I was dumb and just couldn't believe it

  • @kakashirust6739
    @kakashirust6739 2 ปีที่แล้ว +1

    My hero

  • @Bedevere
    @Bedevere 2 ปีที่แล้ว

    Isn't there a button on the kingdom screen to give money to a clan?

    • @flaviuspoa
      @flaviuspoa 2 ปีที่แล้ว +2

      No, you have to do a barter (proposition) to them. You can give, also, itens so they will sell it if you don't have a lot of money.

    • @MrMagpie36
      @MrMagpie36 2 ปีที่แล้ว

      I think that is to increase the clans influence. Useful to keep mercenary clans working for your side in a war.

    • @flaviuspoa
      @flaviuspoa 2 ปีที่แล้ว

      @@MrMagpie36 this you do on donate influence....

    • @MrMagpie36
      @MrMagpie36 2 ปีที่แล้ว

      Which is what I think he is getting mixed up with in the kingdom screen.

    • @Bedevere
      @Bedevere 2 ปีที่แล้ว

      @@MrMagpie36 and ​ @Flavius Jardinis I had covid this week so the brain was a bit mushy. I tried this and had to hunt the clan leader down as was specified in the video.

  • @lorax8172
    @lorax8172 2 ปีที่แล้ว

    The Very Rich cut off should have been 420,000, just saying

  • @freibuis
    @freibuis 2 ปีที่แล้ว +1

    got my sub

  • @ExperiencePlayers
    @ExperiencePlayers ปีที่แล้ว

    Is this fixed?

  • @kaibos3957
    @kaibos3957 2 ปีที่แล้ว +1

    Mine vassal left me with 100 relation ,he had rich status and took with him 3 castles and 1 town, bro like wtf. The stupidest thing he did was he left for kingdom without any fiefs. Total prick :D :D

    • @Flesson19
      @Flesson19  2 ปีที่แล้ว

      Its a bug, he probobly had a capital city like marunath, sargot or makeb

    • @kaibos3957
      @kaibos3957 2 ปีที่แล้ว

      @@Flesson19 Makeb :D

  • @somedesertdude1308
    @somedesertdude1308 2 ปีที่แล้ว +1

    damm nice

  • @mos4396
    @mos4396 2 ปีที่แล้ว +1

    👍👏

  • @ryanhoskinds1454
    @ryanhoskinds1454 ปีที่แล้ว

    How do you give them money

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      Just talk and choose I have a proposal for you click on demars and amount

    • @ryanhoskinds1454
      @ryanhoskinds1454 ปีที่แล้ว

      @@Flesson19 so its a barter with no trade i take it

    • @Flesson19
      @Flesson19  ปีที่แล้ว +1

      @@ryanhoskinds1454 correct you just hand the clan leader money

  • @jv1023
    @jv1023 ปีที่แล้ว

    Money is Everything even your wife IRL will leave you if youre poor

  • @articuno8565
    @articuno8565 ปีที่แล้ว

    That’s disappointing. I like the idea of bringing in poor clans and making them rich

  • @wtp7631
    @wtp7631 ปีที่แล้ว

    Ta ta today junior

  • @kd-fw5kp
    @kd-fw5kp ปีที่แล้ว

    shouldnt we just not accept or recruit very poor clans at all?

    • @Flesson19
      @Flesson19  ปีที่แล้ว

      it depends on their tier, tier 1 and 2 get 1 group, and 3 and 4 get 2 groups, 5+ get 3. so it depends on if you want powerful ones or not. Powerful can mean more influence to try and override your decisions