The Ridiculous Power Of BOONS In Guild Wars 2!

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 63

  • @Draconicrose
    @Draconicrose ปีที่แล้ว +50

    Boons are so op but the stacking meta is also kinda eh. It's cool when fights have spread mechanics for this reason, it requires some coordination and gets people moving away from each other.

    • @mateusznawrot8941
      @mateusznawrot8941 ปีที่แล้ว +19

      Boons aren't an only reason people stack in encounters. You also want to stay close to your healers so that they can heal you or rez you if needed. Removing boons wouldn't suddenly make people run around randomly around the arena.

    • @Xemozazk
      @Xemozazk ปีที่แล้ว +2

      @@mateusznawrot8941 its the majority of the reason lol.

    • @aka-47k
      @aka-47k ปีที่แล้ว +2

      its the range of boons and heals, if boons/heals had 900 range radius then pple wouldnt stack.

    • @MightyTeapot
      @MightyTeapot  ปีที่แล้ว +2

      @@aka-47k No they would, being stacked also makes it very easy to revive players and also just makes managing positioning significantly easier.

    • @CoffeeTheFreshmaker
      @CoffeeTheFreshmaker ปีที่แล้ว +2

      For me, it's not the stacking. They could be a 10% bonus fully buffed, and people would still do it for dps and other reasons, as mentioned above.
      My issue with boons being so strong is how I feel they're so powerful that you make builds around them in all game modes, and they're not just a bonus. Feels like they cripple build variety for stuff like open world.
      Maybe something like 50% increase fully buffed rather than 300%

  • @medivh1035
    @medivh1035 ปีที่แล้ว +2

    Man, these numbers really helped me understand how important the boons are. Makes me feel important because l like to play healers or boon dps

  • @derpzone7425
    @derpzone7425 ปีที่แล้ว +7

    boons are so strong in GW2, and it gets even crazier once you consider classes that can add benefits to boons through spec traits, like how engineer can add +150 ferocity to the fury boon on themselves or mesmer increasing fury to give 40% crit chance instead of +25% crit.

    • @anders8461
      @anders8461 ปีที่แล้ว

      What's crazy about mesmer's chaos trait is regen will apply increased condi dmg, condi duration and boon duration plus -10% incoming power/condi dmg. It's disgusting ngl lol

  • @ferdinandoarmeni6328
    @ferdinandoarmeni6328 ปีที่แล้ว +2

    Ironically its also the same reason why gw2 is combat looks ridiculous. Like a swarm of bees. And also why it hardly matters that there are different classes because the boons are shared and makes everything feel not so unique.

  • @ChelseyBunny
    @ChelseyBunny ปีที่แล้ว +9

    I didnt care about it before then, I played scourge boon rip in SPVP and i would see Guardians just melt without their boons.

  • @chrisyoung2596
    @chrisyoung2596 ปีที่แล้ว +1

    new player here, watched a bunch Teapot videos, got my quick herald, alac mech, hs'dps scouge and qhb fully geared up, never had trouble getting strikes and t4 farm

  • @ryanstanley640
    @ryanstanley640 ปีที่แล้ว +6

    Yes, I try helping out t2 fractals with healbrand sometimes, and they do not know how to receive boons.

    • @Void_Fishy
      @Void_Fishy ปีที่แล้ว

      Fair, but you also don't really need insane boons in T2 because everything just rolls over and dies anyway

    • @bashiel
      @bashiel ปีที่แล้ว +3

      No, but it's practice for higher tiers where you do need them. Getting into bad habits early makes later endgame harder to get into

  • @ElderNewt
    @ElderNewt ปีที่แล้ว +14

    See this is something that is very little talked about or explained. Not that boons are good - go get them. But the real world effect they have.
    A lot of players would only see - on 25 might - 300 power, doesn't sound alot therefore It's okay.
    Same with food.. only 100 dps boost.. meh not that important.
    But if explained that you go from 5k to 17k just with might, fury etc now it makes people think - well, that's a big boost now.

    • @frankthedsigner558
      @frankthedsigner558 ปีที่แล้ว

      True, @MightyTeapot I think you should really talk about this more and even talk about the different boon synergies because the game does not explicitly tell you this at all. I still have friends that simply does not understand the effects of boons and how it can increase not only their dps but their overall enjoyment of playing their class.

    • @medivh1035
      @medivh1035 ปีที่แล้ว

      Yes, l play tempest. I find that with quickness, l can press all the buttons and that would be about time l can start to overload earth after switching attunement

  • @sharkstaint1373
    @sharkstaint1373 ปีที่แล้ว +11

    i don't know what do you guys think about this , but i feel like stacking mechanic is a bit boring , since you just have to folow one guy , and press buttons , instead of moving arround without the need to glue yourself to one person or multiple , i feel like maybe increasing the range of boon sharing , will maybe make the game more fun.

    • @nestormartinez1593
      @nestormartinez1593 ปีที่แล้ว

      Up time

    • @marcelozampieri1100
      @marcelozampieri1100 ปีที่แล้ว

      That's why warrior buffer is so good. No need to be close, except banners.

    • @jon-turnbull
      @jon-turnbull ปีที่แล้ว +3

      Stacking sucks. 10 player content descends into an unreadable mess because 10 players worth of AoEs, name tags, health bars and effects. Larger area of boons, mechanics that force players to split, spread, and otherwise not be standing on each other. Would make the game more pleasant to play, or watch imo

    • @sharkstaint1373
      @sharkstaint1373 ปีที่แล้ว +3

      @Vebzzz doesn't mean they can't adapt to something new , plus its a new whole mechanic to give you a new fresh experience , i would understand if its gonna ruin like top tier players gameplay cause they play in world first like in wow , but if you need a whole month or a year to adapt to it , it doesn't matter since this game was never mean't to be a gearing race treadmill like a lot of mmos.

  • @marcelozampieri1100
    @marcelozampieri1100 ปีที่แล้ว +2

    I just joined a fractal group with ranged players. Using a chrono I could only buff myself and do poor dps 😅.

  • @GGM-TM
    @GGM-TM ปีที่แล้ว

    nice one ..as always brother !

  • @xezzee
    @xezzee ปีที่แล้ว +1

    If only sub-groups in Squad could be automated with command called "Auto role" which would pair 5 people in each subgroup trying to add Healer and with Alac or Quick and pairing them with people who checked Alac or Quick 👍 Then simply notification when it is done "Your role is HealAlac" for examples. Try going trough 50 people so everyone has healing, alac and quick 😭

  • @capitalG386
    @capitalG386 ปีที่แล้ว +3

    honestly, I think there wouldn't be a terribly negative effect on the game balance if they upped most boons range just a little bit, I feel like it would just expand what people consider a realistically viable playstyle, because variety doesn't matter if, ultimately, the game forces you into what amounts to little more than melee range regardless. to clarify, there is gameplay variety, but most of it is usually dismissed by meta chasers and mechanics of certain aspects of the game, because of things like how boon stacking and such are executed, basically invalidating the advantages those other playstyles bring to the table. then again, there might be aspects to it that I could totally be missing and I am totally open to that possibility.
    please just don't use power creep as an excuse to dismiss this point, power creep is already a severe problem in a large portion of the games content, to the point that, that argument, is basically invalid, if they can't be bothered to care about it for 95% of content, then arguing against it for that last 5% really doesn't make a lot of sense, it just winds up sounding like a cheap excuse at that point.
    I critisize because I care, a game I like is generally good, but has a few points it could improve on, not pointing those out and making cheap excuses, doesn't help the game be better, it only allows it to slowly decay.

  • @CoffeeTheFreshmaker
    @CoffeeTheFreshmaker ปีที่แล้ว +1

    Tbh, I like that boons are strong, but I feel they're too strong. Would like it being a 50% increase fully attacked rather than the current increase.

  • @n3lix
    @n3lix ปีที่แล้ว

    Ahh yes. Uploading the same content twice. This is the true TH-cam meta game.

  • @yvesgingras1475
    @yvesgingras1475 ปีที่แล้ว

    True, thats why every alac build are so good! Love my H.A.M. :3

  • @330DKNY
    @330DKNY ปีที่แล้ว

    Now if boons were actually large enough icons so you could tell what they are...

  • @hellasith_7912
    @hellasith_7912 ปีที่แล้ว

    Your smart af. So much information is such a small amount of time. I’m more of a hands on learner and I’m a solo player. I need friends 😢😂

  • @blackcitadel37
    @blackcitadel37 ปีที่แล้ว

    Doesn't quickness increase attack speed by 33% instead of 50%? Did they buff it?

    • @reqq47
      @reqq47 ปีที่แล้ว

      Quick search from wiki:
      Quickness is a boon that increases attack and action speeds by 50%.
      and
      March 26, 2013 update: Reduced quickness from 100% attack speed to 50%.
      Maybe you were thinking of swiftness, or alacrity before it became a boon

    • @frankmills1917
      @frankmills1917 ปีที่แล้ว

      It's like this: 100% default attack speed + 50% attack speed from quickness = 150% total attack speed. The 50% is now one third of the total attack speed.

  • @krzysztofpietrzyk3319
    @krzysztofpietrzyk3319 ปีที่แล้ว

    Technically speaking 20% cd reduction is 25% more boon output. with 80% of original cd you can cast 5 spell in the same time you would need for 4 spells without alacrity and 5/4=125%
    in short: 25% alacrity (which translates to 20% cd reduction) gives 25% more spell output ( be it dmg, healing or boons etc.)
    not nitpicking, just pointing out its even better...
    and regarding all boons, imho they are far too strong (or too many of them) which makes stacking not a coordination and tactic, but absolute must. tuning them slightly down ( so its not x3 dps but more like x2) and upping base dps would allow for more diverse mechanics

  • @varmentnabber2018
    @varmentnabber2018 ปีที่แล้ว

    second, thank you for all your tips Mighty!

  • @EyesOfGehenna
    @EyesOfGehenna ปีที่แล้ว +4

    This is particularly bad in WvW because of so called boonballs. You can have a zerg of 40 random people and you'll lose against a boonball of 20 people. Sure, boons should make you more powerful, but not THAT powerful. And since a lot of fights aren't equal in WvW that's a pretty big problem for servers that have more random players and aren't as well organized. I also don't care for boon upkeep 100% of the time. Like crit (fury) can be maintained 100% of the time. What this does is just create a new baseline for DPS except you have to actively maintain it. And yeah having to huddle up like that is just ridiculous. It's also why I didn't get into raiding. I mean, in PvE it's just kinda silly but in WvW it can really get egregious because you're fighting other player groups and the difference is just way too big.

  • @maqseedal-maqseed3196
    @maqseedal-maqseed3196 ปีที่แล้ว +1

    don't tell the devs about the boons , they will nerf them 😅

  • @MoGaiinz
    @MoGaiinz ปีที่แล้ว +2

    The people who say they hate this because they have to stack every second of the fight are just wrong. When you’re giving these boons, you don’t need to stack every second of the fight. The boons last usually 20+ seconds, so you can still move around a bit, but still don’t want to stray far for too long, that’s the key. If you’ve done endgame pve you’ll see there are moments where you will be moving around out of the group. You’ll also see moments where being ranged is very valuable when handling fights and mechanics. I don’t think it’s fair to completely consider GW2 a total stack fest. Yes majority of the time you’re stacking, but I think it makes for fun gameplay because there are moments throughout where you don’t or even can’t. I like it 🤷‍♂️.

    • @Realblack_m0nster
      @Realblack_m0nster ปีที่แล้ว +2

      The way you describe it does it a total stack fest doesn't it?

    • @MoGaiinz
      @MoGaiinz ปีที่แล้ว +1

      @@Realblack_m0nster no, plus I forgot to mention there’s typically a decent radius to the boons being pumped out

  • @carnifex2005
    @carnifex2005 ปีที่แล้ว +3

    Lord Hizen nods approvingly.

  • @CallMeTeci
    @CallMeTeci 3 หลายเดือนก่อน

    The hole boon and conditions system sucks so hard. Its like nothing matters, if you dont have two dozen buffs on you and three dozen debuffs on the enemy. Like the classes dont matter and feel less unique and it completely erodes the feeling of impact of the games combat system. Strong attacks are not strong anymore, because they are strong or are used tactically clever. No, you just try to get the most funny symbols on your HUD and spam away.
    Additionally to that, the sounds in this game are very often underwhelming at best or sometimes even cartoonish. Had a good amount of people leaving the game within a few hours, because it felt so unsatisfying to them and i completely understand that. It also doesnt feel like something that would be hard to fix.
    Reduce the buff/debuff bukake, make skills themselves stronger and improve the sound-design. Would bet that this would make more people stick with the game. And ESO has a very similar issue with their combat system...

  • @shogunsteez2469
    @shogunsteez2469 ปีที่แล้ว +2

    I’ve never really enjoyed the stacking meta. I understand the utility of the mechanic, but it so dull and one dimensional in practice.

  • @slimakovamamam
    @slimakovamamam ปีที่แล้ว

    And this is something i really hate boons in this game , like u HAVE to stand on spot like idiot with no brain . Just remove boons and make heal bigger AOE , like in FF and now we can talk .

  • @despair1225
    @despair1225 ปีที่แล้ว

    Are you ok?

  • @lumpiiNOR
    @lumpiiNOR ปีที่แล้ว +1

    The mechanic is good but the implementation is wack, it defeats the purpose of any ranged heroes. I dont know how to fix it without making it absoluti op or totally useless, Maybe it spreads automaticly to everyone in the group of 5 at a larger range but has less effectiveness the further you are away. Or something

    • @kitolz
      @kitolz ปีที่แล้ว +3

      I still find ranged very useful in some raid mechanics since there are things you need to kill which are not the boss. The trick is to stay with the group while shooting far away enemies.
      It may not be enough for some people but that option to do ranged damage when I need it is enough for me to switch classes in some fights.

    • @flavioromano8754
      @flavioromano8754 ปีที่แล้ว

      Just make it instance wide.
      Everybody in the subgroup would get the buffs no matter where they are
      Easy fix.
      Ppl who like to play stack can continue to play stacked if they want but ppl wont be punished if they dont want to be in the blob

  • @SiopeR
    @SiopeR ปีที่แล้ว +6

    This game would be so much better without shit like alacrity, quickness etc. Stacking in this game is pain in the ass with all the effects, names etc

    • @jon-turnbull
      @jon-turnbull ปีที่แล้ว +6

      Counter argument to this - the boons are a great way to promote team play and strength in numbers. Pushing out alac to a squad is great.
      Stacking however, is a bad mechanic. Everyone piling on AoEs, effects, pets (mechanist...) ends up unreadable.
      If boons applied over a larger area, maybe even with longer durations, you end up with people being able to spread out and not be on each others toes all the time.

  • @zentzu4003
    @zentzu4003 ปีที่แล้ว +1

    I find this annoying though, in PvE just make the boons be like 2000 range, I want to sit in the corner with my rifle

    • @linkazzatore
      @linkazzatore ปีที่แล้ว

      a better fitting for you store.steampowered.com/app/730/CounterStrike_Global_Offensive/

    • @magrest
      @magrest ปีที่แล้ว +1

      I am a SOLO player. NO INTERACTION needed. I enjoy ranging on my core ranger with my trusty bear pet, and this has been enough to get me through ALL areas of the open world. This playstyle works for me, so I don't understand why groups and parties I join won't allow me to play what I'm comfortable with. Squad content is the MOST TOXIC and RESTRICTIVE aspect of this game, and there should be less of it if I'm not allowed to DESTROY enemies at MAX RANGE with my LONGBOW.

    • @frankmills1917
      @frankmills1917 ปีที่แล้ว +4

      @@magrest Since you're a solo player, then why are you joining squads if you don't want to to abide the terms and conditions that's attached to it? If you join squads but don't cooperate with what the squad needs you to do, isn't that toxic?

    • @magrest
      @magrest ปีที่แล้ว +1

      @@frankmills1917 good pasta

  • @14salentino
    @14salentino ปีที่แล้ว

    First

  • @rickune2051
    @rickune2051 ปีที่แล้ว +1

    Delete boons from the game. It make fights boring and I hate spamming utility skills because of them.

    • @OPPAWONTMARRYYOU
      @OPPAWONTMARRYYOU ปีที่แล้ว +8

      No

    • @jon-turnbull
      @jon-turnbull ปีที่แล้ว +3

      This ain't it. Spamming utility skills sucks, but removing boons is not the way.
      Make them apply to a larger area and with a larger apply time, then people can focus more on mechanics than stacking

  • @hellasith_7912
    @hellasith_7912 ปีที่แล้ว

    Your smart af. So much information is such a small amount of time. I’m more of a hands on learner and I’m a solo player. I need friends 😢😂

    • @MightyTeapot
      @MightyTeapot  ปีที่แล้ว

      Open world is a great place to learn and practice!