Automatic Transmission Tutorial - Modular Engines - Stormworks
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Join MrNJersey in this video where he shows you how to build a Manual & Automatic Transmission with a Clutch Management System here in Stormworks!!
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#MrNJersey #Stormworks #Tutorial
Broo thank you so much!! really apreciate yours tutorials, always good quality and clear instructions that even i, that my main language isnt english can understand it really well, you are one of the only english youtubers that i can watch and do not use captions.
25:10 I love how he just ignores that his truck randomly decided to do a flip.
If you play Stormworks you have to train your brain to ignore all physics abnormalities 😁
So with this in mind: What random flip?
You saw nothing.
Just nothing to see here my truck is not flipping over at all...
This is a nice, simple way to do it, however if you want to save power loss by using less gearboxes, you can have 8 different ratios and a reverse gear with just 4 boxes by giving each gearbox a different ratio and engaging them in a specific order (none, 1, 2, 3, 1&2, 1&3, 2&3, 1&2&3).
yup, that would be a 5:6 then 1:2 then 1:3 and reverse as the boxes, using the order you listed above (none, 1, 2, 3, 1&2, 1&3, 2&3, 1&2&3) The ratios range from 1:1 to 10:62
@Anonenko I thought about this for a while too, and yeah I can't come up with a reason. Just lock the ratio between -1:1 and 3:1
I’m just here to say thank you for making these tutorial videos. I have no background in engineering or programming so your videos have help bring my creations to life and taught me way more than I’d ever imagined I would’ve received from a gaming channel haha please keep these coming, they help immensely
Trying to help people figure this game out is like talking a 10 year old through a college level math class. All he wants to do is play with cool trucks and doesn't know what the word "stoichiometry" means. 😳 oh and the math class has no actual teacher. And no text book. And the other students are actively sabbotaging them with wrong info.
Definitely lol. Doesn't help that the universe is writing its laws wonkily.
@Critter Kerman "ha ha don't drive the **GHOST BUS** at 4 AM!! 😀😀"
He does that pause where he expects one of the students to answer.
Well maybe this isn't meant for 10 yo kids.
amen and I am not 10 I am much older with a masters and post graduate qualifications 🤪
Bought the game a couple of weeks ago because your videos convinced me. So far im not regretting that :)
Good decision, have fun with the game!
@@Ursusowanie So far im definitly having fun :p
Interesting approach. Another way to do automatic transmission is through a speed sensor and threshold gates. It works like charm and downshifts automatically depending on speed. With a bit of logic you can also make it use a single gear when going in reverse so you don't end up going fast when backing.
I highly appreciate your existence in the Stormworks Community.
A tutorial channel that you revisit. Again. Again. Again.
Your tutorials have helped me to much, thanks
It's great fun to see how other people do the same functionality in a totally different approach.
"but you'll notice there's a big problem"
I nearly spit out my drink. Again.
this is exactly what i was looking for
Will you upload this truck? It looks cool
A clutch being engaged means it's connected and lets power through, not letting power through is it being disengaged
finally, i have 0 idea on how gear boxes work except a reverser
it's definitley not easy, I had to play 3 years of forza and an entire days worht of research to fully understand gears and drivetrains
The basic idea is trading off speed for power, or the other way around. If your engine is extremely fast (for example if it has really high revs like an F1 car) but low powered, you could put it through a gearbox to trade off some of that speed for enough power to move a whole vehicle. Or you can go the other way.
Watch Engineering Explained ;)
Gears are basically levers. Imagine you're trying to push a door closed. You typically do so by pushing furthest from the hinge. This is because the force you can apply is most effective and the distance you have to move your arm (or yourself) is not a problem. If you push closer to the hinges, you'll have to move your arm a lesser distance but it'll require a stronger push.
We need gears because engines don't make the same torque and power (which is a function of torque and RPM) across the whole rev range. By spinning the engine's internals faster, you get more power (to a point). But we have an issue. In land vehicles, we need to spin the wheels at a very wide array of speeds. If we connect the engine to the wheels in such a way that idle (at which point the engine can keep itself running) and redline (the point beyond which we don't make more power, so it's more or less pointless to rev more, or we damage the engine) correspond to our entire needed speed range (so from stopped and very low traffic and parking speeds to highway speeds and beyond), the engine probably isn't going to be strong enough to even get us going.
Thus, we use a pair of gears. One is spun by the engine and the other goes to the wheels. Say that the input gear is twice as big as the output gear. This means that the wheels (basically) will spin at half the speed as that of the engine, but with twice the force, twice the strength. We use this strength to climb hills, to accelerate and overtake, to carry our heavy shopping, etc.
Since the difference in sizes means the input gear spins 2 times as fast as the output gear, we call this a 2:1 gear ratio. We call these gears shorter.
So now our engine is actually usable. Hooray! Problem. We're going to run out of revs if we want to go any faster. So what do we do? Well, our engine is probably strong enough that, once we've overcome friction and have gotten going, we don't need all that strength. So now the output gear is going to be the same size or bigger than the input gear.
Going with the same ratio from earlier, if for every 1 turn of the engine's gear we get 2 turns to the wheels, we call that a 1:2 gear ratio. You might've heard the term "overdrive". This is simply when you have an output that spins faster than the input. These are called taller gears.
Apart from usability, this has another very important function. Engines tend to be at their most efficient when at a certain RPM, which tends to be pretty low. So if you want to go a longer distance more efficiently, you use taller gears that'll have you at lower engine RPM at your cruising speed. This is why you see cars today come with 7, 8, and up to 10 gears, with some (like semi trucks) having even 12.
Just think about using your bike, no need to peddle way faster to move faster.
i would love to see a video of the lorry being built NJ and with a trailer. keep the awesome content coming
That's pretty close to what I used to do on my creations. I've found tho that if you use the Low threshold for the engine RPS on 0 sometimes the system gets stuck if something happens and it goes to a negative value. So rather than 0 I'd set it to -9999
Yeah happen when your wheels are slipping
Thanks ! I was trying to create one myself and ran into trouble setting up the auto-clutch part.
I could listen to you for hours love your voice
This is a awesome game too improve logic notions for our kids, and even for us
That truck looks fantastic
The new gearbox sizes make it much easier to fit large gear systems on small cars
Great tutorial!
Yea, but they break so easily. I'm still going to use the regular ones wherever possible
Thats why you need to use your clutch to change gears :)
31MINUTS FOR A TUTORIAL FOR A TRANSMISSION WATAFAK MAN! I DONT STORWORKS IS A GAME MAN WTF, THIS IS A FUCKING GAMING UNIVERSITY DUDE! AMAZING ALL THOSE FUCKING COLOR LINES ONLY FOR ONE TRANSMISSION HOLY CRAB MAN!
I forgot how long stormworks was in beta
very helpfull and well explained. thank you MrNJersey your tutorials are the best! :D
Nice video ! I was wondering though, what is the benefits of using the threshold gate instead of an « equal » block in your microcontroller, when reading the seat up/down input ?
He makes such a great vehicles 😱😱
Quick question, Why is gear 1 the only way facing outwards and 9,5 - 1. And why is this one before the reverse gear?
I NEEDED THIS FOR EVER
this tutorial did not work for me did everything as shown for a ship and my gear display dial works and shows what gear im changing too but no matter what gear im in it doesnt affect my ship at all, goes the same speed and same rps
Make a overheating guide...
That would be good because people are still putting useless water tanks in their coolant systems. And piping cooling manifolds in sequence where the hot end goes into the cold end of the other.
His projects work better than mine. I can make an engine run but have it actually move anything is a different story. I cant figure out for the life of me how to make the gearboxs work or just power anything
So I gave up trying to make my own, it just wouldn't work no matter what I tried to remedy it and it kept stressing me out to a breakdown. So instead I looked up your modpage and downloaded your modular engine controller and automatic transmission. Upon getting them all wired up the truck insists as soon as the engine turns on to immediately start driving backwards. While both controllers seem to work together, both of them ask for a clutch (my truck only has one). The automatic transmission also asks for an up/down in composite for some reason? I tried hooking it up but I can't seem to figure out how. I just want to make a car with more than 1 gear.
You should add 1 to all the forward gears.
1st gear should be the gear set in the default position.
Then when you activate "gear 1" you'd actually activate 2nd. that allows 1st gear to be low and basically gives you 7 gears with 6 boxes.
I made a nearly the same microcontroller a week ago, and now I don't need it anymore lol. BTW I always tried to make a truck like in the thumbnail but I was too bad to make it look like this...
Thanks I did everything like u said but mine doesn't want to swicht to a higher gear than 1
How do you know what is the desirable working range for a given engine?
Your tutorials are very helpfull and got me to fix all kinds of problems in Stormworks. But i have to say, i find the modular engines pretty underwhelming.
I was so looking forward to the update, build a ship for it, more or less. Build a large 8 cilinder turbo-diesel and it doesn't work. I've tried all kind of configs just to find out that it needs loads more air and exhaust. And yes, i am using your ECU wich works pretty good.
So no, you can not build any engine you want. It's pretty limited what you can do, really. Wich makes the modular engines not very realisitc to build and make work.
Just wanted to say that, nothing you can do about it.
Hey, could you do a vid on configuring gearboxes? Or reply a link to the vid?
I got here before the guy that complains about cooling. Not bad.
:(
That’s because it got fixed
Pls fix coolant gaben pls fix main reson rektor explod
The new cooling system sucks simce a month or so ago.
All my engines explode or i have too nerf them to absolute nothingness.
@@lucaschneider1613 Yes comnit hernobyl
Whenever I hold the down button to go reverse and then accelerate my truck. It instantly jumps to 1st gear to accelerate. Did I mess something up somewhere?
So I'm having that problem upon start up where the rps is so low that it tries to always keep the clutch off by closing the air throttle, which means my engine can't start. I've tried my own remedy with this as you suggested since you don't show how to do it in the video. The problem is it doesn't work, and I can't figure out how else to do it so that it would work. Could someone tell me how, or if there's a workshop link to this gearbox with that mechanism, just send it to me. Or if this is possibly because I use ZE's microcontroller for the engine instead of yours. I'm also unsure why the truck in the video didn't have this problem, maybe it just turns over easier.
Could you help me? I made a gearbox and clutch. while the engine is idling everything is fine, but as soon as I set the clutch to 1, the engine immediately stalls. What is it connected with?
You're mad good at this game lol
@@bradley9856 He is lol. I saw on the discord he made a CIWS, who can make that? And he doesn't complain like everyone else does. His trying to stay positive for a game, that been hated on every since.
But wouldn't it be easyer and also more cost efficient to have for example gear 1 is gearbox 1 on, gear 2 is gearbox 2 on, and gear 3 is both?
YAY! Thx NJ!
Hi NJ, I really appreciate your content and the tutorials you create. I'm following along some old videos to build a similar type of truck and I have a question about connecting the secondary clutch to W/S keys. It seems to work great until letting of of the W key, momentarily the RPM(s) sky rocket, often throwing off the "automatic" transmission. Have you come up with a simple way to work around this?
This been a great tutorial.
But was curious: what is the best method for setting up a transmission for throttle inputs that don't reset? Been setting up a test engine to work on a transmission & engine MC, but causing trouble when shifting manually, and unsure if composite buttons is the cause or the constant throttle input.
nice
i have copied the hole thing exacly and it didnt wanted to change gear .why???
I like to add a P-R-N-D system to my autoboxes plus i have a way to limit the gear if you're climbing a steep hill, for example, so the system can only go to second gear or third, for example, if required
Whilst this all sounds good (not trying to be sarcastic), doesn't the fact that you need something for climbing hills mean that either the gaps between your gear ratios are wrong or something else is wrong?? Because you shouldn't need to do this.
The only way I can imagine having to do something similar would be to add a "low range" override but that's not the same as you mention.
@@TheSd1cko No, it allows me to have very high gears for speed and fuel efficiency whilst still having the low gears required to get over the large terrain whilst towing. Also thinking of adding a manual mode which would be another way to do this.
@@DavstrWrexham ah ok. So you need an overdrive then where all the other gears run through? Lowers ALL the gears for off road, and disabled for road / speed.
@@TheSd1cko That would be another way to do it, yes
In theory, floating point operations can be imprecise. I couldn't tell you whether simple incrementation and decrementation of small integers exhibits that problem, but you usually want to treat the range [X, X+0.5) as equal to X. Might be a good habit to get into, so that if you make operations more complicated later, it doesn't become a problem.
Awesome! :)
What is the intro song called??
Bro i practically just started watching and ive already watched ur wurvivql series loo
You good?
@@dnt_alert5806 yeah i just turned off autocorrec
why catalytic converter?
Removes Exhaust
@@MrNJersey ok thx✌👍 and nice build👌
How to maintain rps and keep engine cool?. My emgine is always explode due to increase of temp i cant handle
Try using intercoolers connected to the electric pumps, it does help sometimes. And if you're using a heaters on your creations, place them as far as possible from the radiators, when they work, they heat up air around the radiators and make cooling way less efficient
@@JustDarkOfficial my test engine is always got 60 rps in air/fuel 2:1 ratio. And the temp always rising uncontrolable using electric water cooling like on Nj's tutorial
You need an engine controller that uses a PID to control the throttle based on the rps. Cooling is a separate issue. See above although you can use the modular fluid pumps now instead of an electric one.
@@pfistor how to control the rps? I always got 60rps on 1:2 fuel/air ratio
@@Hawilldan You need micro controller to take in the throttle value and apply a Proportional controller to that and output the result to the throttles.
Throttle 0-1 > multiply that by the total engine rps so 60 then put that into the PID set point. Take in the engine RPS and put that into the PID Target Variable. Then output the PID into the engine throttles. Set P=0.05 I=0 D=0 . A proportional integral derivative controller reads an input (the target variable) and uses math to try to achieve the target goal. So from that point when you set the throttle to half 0.5 the MC(micro controller) multiplies that by 60 to get 30 and the PID says oh you want 30 RPS the engine is at say 10 so it starts bumping up the value that it is adding to the throttle by 0.05 every tick (1/60th of a second) up and up until it gets close to 30 if it goes too high it'll dial it back down. Bit much to explain over YT comments. If you still don't understand download a modular engine controller on Steam workshop.
Nice
how do i fix my helicopter with the drag after the update with the rotors and stuff?
How would I add neutral so I have to turn it off
It just doesn't work. I've spent an hour trying but the dial wont change up or down. Wait I fixed it!!! Remember to turn the sensitivity on the up/down to 100%! I'm so stupid it took me 4 hours to figure it out!!!
How do you use your modular ecu
where can i find this truck?
How do you have any idea how many gearboxes to place??? Everyone is like depends on your build.
Soo how do I go about figuring out how many I need? And how many which way?
Start with 2, which would give you 3 gears. Take it for a spin, if you are hitting you rev limiter in 3rd, then add another gearbox, keep doing this until you have enough.
As for direction, it does depend haha. On my HGV I have the first gearbox facing away from the engine to give me lots of torque to get moving, then the rest face towards the engine to give me lots of speed.
Cool
Is it possibleTo make a tutorial on it because when I try it doesn’t work
it doesnt work anymore. I followed it step by step. 0:00 through 10:22 over 5 times looking for anything I did wrong and it just didnt work. it wont change gears and it wont show anything go up or down on the dial. I have 4 gears and a reverse. it doesnt change the gears.
Did you fix it?
In my build, I have a AWD 5 speed car with a small engine, at 30 RPS. It stalls at gear 5. Any ideas how to stop it from stalling?
30rps is way too high, the peak power-efficiency of the small engines is around 10rps. Try limiting your engine RPS to 15, then using the threshold gates to gear up at 12 and down at 8 constantly keeping it within the "powerband". You will need to adjust your gear ratios after doing this, I like to have my first gearbox converting engine power to torque (arrows away from engine), then all gearboxes after that are converting torque to speed (arrows to engine). And I'm using 4 gearbox to give me 5 forward gears (a 3.1 on the first gearbox disengaged, a 9.5 when engaged for my first 2 gears) then the gears that follow are usually around 3.2, trailing off to a 6.5 for the final gear, that way the finial gear doesn't lose too much torque. Let me know if this helps you.
what is gonna be the next major update ?
As soons as i add the or blocks as shown at 12:30 the manual shifting stops working. I ve spent the last two hours checking for mistakes but cant find any. Does anzone know if logic mechanics have changed since the video was uploaded?
he out of the blue changed an or gate to an and gate
How about the clutch?
WASD driving next?
Pls can you make a new tutorial about modular engines.
I'm confused, hes said this is an automatic gearbox but what hes actually made is a 6 speed sequential box 🤔 which is a manual as you have to do something to change the gear
Watch the rest of the video, it’s broken into 3 parts as mentioned in the intro
@@MrNJersey ahh no worries, excuse my ignorance 🤙
Tbh I'm watching this for his voice as a podcast while playing the game
Bro my brain is overheating
Do we have any time frames on when such things like Weapons and Steam Powered engines will be available? as they were both mentioned in the Dev Blog a while ago.
@MrNjersey can you make a video of cooling system please
Coming, can only make so many videos at a time, it will come though!
U can use water cooling, Put 2 ports on Out coolant and a in coolant And use a fluid spawner. select it and Put Fresh water or sea water its simple
@@JrnOlfot still not Working
@@dazmadzdk5187 why
@@JrnOlfot don't Know
could you link the transmission thingy in???
da micro controller
Go into steam workshop and type "NJ transmission" or something like that, should pop up there
13:00 If your new hippie friend is not downshifting fast enough, what you can do, is to remove his pulse. 😱
i dont understand the gear ratios
Does any one know composite channel for hot keys for the seat ?
On/off 1-6 channels. It's written on that composite node on a seat in the description as well as axis channels
@@JustDarkOfficial 1to4 aren't for w/s a/d yp/down right and left
@@Mahyar_BEH this is numerical 1-4 channels, on/off channels work independently
Why does it sound like a lawnmower?
Just out of curiosity, does your truck not overheat? Also your radiator fans aren’t on.
If you don't rev the engine to high for long time and put good cooling system it won't over heat for example i put two 5×5 rad for my 10cylinder quad turbo engine
And his fan won't come on until a temperature threshold
@@Mahyar_BEH Maybe you know how to cool flat 8 1x1 naturally aspirated engine? It's working on 15RPS on a tracked all-terrain vehicle, and does overheat even in Arctic. It uses two 3x3 radiators with 2 belt driven pumps and 2 small tanks filled with a fresh water, but, as I said, doesn't keep cool :/
@@JustDarkOfficial Delete any tanks from the coolant lines. Make sure to have 2 cooling manifolds and don't pump manifold B into A of the other. Either have 2 totally separate systems or pump cool into AA and then BB back to rad in parallel so no hot can get to the cool in. Make sure your radiator fans turn on. Either at a temperature sensor to turn them on or a button or w/e.
@@JustDarkOfficial i used one pump but one thing that i have done was put one cooling manifold per cylinder bank the for you is two of them
I have built a flat10 with quad turbo an intercooler and uploaded it to workshop you wana download it for reference if it help
Why does he would like he is trying to say don’t take this word for word and I am not liable for anything
Because he's getting negative comments on discord and steam forums from some people about things he is doing wrong. It's not all his fault things in the game change all the time.
@@pfistor it's not the games fault either. It's just the people who don't know how to play stormworks and just want to talk trash to people.
This truck doesnt work anymore
how the fuck does your downshift pulse not just downshift once
So complicated... Why can't we just have an auto gearbox part built into the game like any other builder? Ugh. Never gonna be able to play this.
But but but I use lua code for everything
Workshop "gone"
interesting: 92 likes -1 dislike NOICE
I see 146 likes 0 dislikes. :D
guess some yt bugs
31 MINUTES FOR THAT, HELL no I'm not gonna play that.
I was expecting something bad for people that can't even do something bad (basics tutorial for them... or workshop) and yet here's a step by step walkthrogh with a couple of great lies sneaked in to keep people safe (from fucking up their creation to the point it won't move without restart) without them knowing and whole video is reading a script like a robot for 30 times longer than I'd consider already beyond unearthly boring
tldr I came with malicious intent and now I'm forced to leave a like
This is too advanced for me, theoretically.
😂 I see i'm not the only one to pick up on his overuse and misuse of that word xD
Is it just for me or does he have -2 dislikes?
i see it as well
@@crypton1448 😂