I wish there was atmospheric pressure that would decrease with an increase in altitude, so to fly high you would have to come up with some form of forced induction!
I wish the Impeler pump would also work with the exhaus gasses from the engine so we could build turbochargers. Thanks for the Video its was really helpful ! =)
U can. He just didn’t do it. If u use two impellers side by side matching the torque things so they are the same, u can use the fluid in and feed in exhaust, and fluid out to feed it out. And on the intake one, it’s the same as u would expect. The air in can just have an air filter and the air out can go straight to the manifold. Or at least I hope it works. Otherwise I’ve been throwing them in all my cars and told myself lies that it made it better
I just watched the end of the video… I don’t know honestly. I personally haven’t tested a before and after, but I put them in all my builds now, and now I feel stupid
Same here, was really excited back when turbos first came to the experimental branch and I could pump exhaust through them to create torque. I was disappointed when this was removed, but apparently it was because people were able to make infinite generators with them. I'm really hoping they add this back in, or at least add a different part that accepts fluid and outputs torque but doesn't work the other way around as a pump. This way the torque output could be scaled down to where infinite generators aren't possible. Maybe some day 🤞
I wish I had known you can't make turbo charged engines, I've wasted so much time making them and just assumed they were better than naturally aspirated.
+1 to cooling being next, its far from intuitive since the restriction of cooling water has so much effect. For now though I find engines work as one large tank of fluid (shared between all cylinders), and cooling manifolds like fluid ports. Try pairing a single radiator with each cooling manifold, and using a pump both into and out of the manifold, as that will maximize the water flow, thus minimize the difference between engine temperature and radiator temperature. Also nuclear reactors, fireboxes and heaters emit heat in a radius around them, so if you place radiators in that distance they will heat up (even if in a different sealed space)... I find for small creations you need to use a thermometer and threshold to limit your heaters to ~20'c, since otherwise your engines (or steam condensers) overheat as cooling system can't be far enough away, and as a bonus your battery will last longer.
Yes, a cooling guide about how it works in game without calling people stupid. In the game it does not work like in real life, and that got me to quit playing Stormworks as none of my creation can be used unless I make them out of radiators.
Impeller pump is the best at 25 rps i produce 70 psi. Then the engine is running pretty lean so i up the fuel trhottle to make the engine run at a stable afr of 13.2 wich produces 120watts
Your videos have been so helpful! Easy to understand and gives a great fundamental understanding of mechanics. I am building with my 11 y/o daughter and she is completely enthralled! Thanks for all you do for the SW community!
One thing I found out when I was building me train engine. Is that the exhaust amount can have an effect on the engine performance. I originally had two both were connected to each engine but I was only getting low row. I then added an exhaust to each cylinder and it got way higher rpm. I’m not sure if you know already.
Yep, and where this gets weird is catalytic converters, which cause some restriction to flow, but actually reduce the total amount of fluid. Thus if you put a converter on each exhaust port you can collect several ports together to a single fluid port without meaningfully impacting flow more than if each converter had its own fluid port attached.
Great video! More engine component comparisons, and comparisons between diesel, coal, and nuclear in performance and consumption, would be really nice!
At some point in this testing series I'd love to see an efficiency comparison of power generation per fuel used, for these different engine setups. Preferably using gearboxes to give a fixed RPS, as fuel consumption rises _dramatically_ with RPS. iirc, from my testing it seems like around 7.5 to 8.5 rps is the sweet spot (which could be something else to test).
I think the best way to compare engines is to pick a load and RPS to do testing at. Then use controller to maintain said RPS . You can then estimate engine load by reading air throttle (in my latest tests even at max pressure air throttle was higher than fuel throttle) lower value means more power to spare and compare fuel efficiency by measuring fuel flow, lower flow is better. If you are testing anything keep variables to the minimum, it makes for better end easier to analyze data.
I love the science going on in these videos, definitely keep them coming. A suggestion: I have to imagine the pumps that run off the engine aren't improving performance as much as they could be - for a better comparison, maybe do the same setup but powering the rps-driven pumps with an electric motor instead? That way we see the full performance of the engine without the losses in power from driving the pump.
Problem is that you will have to drive the compressor somehow, with a supercharger that’s commonly done from the crankshaft and with a turbo from the exhaust pressure (not possible in Stormworks), I guess it’s more inefficient to drive the pump directly (or with a gearbox) from the engine instead of first converting into electricity and than back into rotational power, so this is probably the most realistic for use in a creation
@@kalle5548 Yeah, my suggestion is to just drive it with an electric motor from a battery so we can see the full impact it has on engine performance without requiring engine power to run it. In a practical setup it obviously makes way more sense to just run it off the engine, but I'm just curious.
@@tymoteuszkazubski2755 For general use, I 100% agree. I'm just curious how much of a drain the pumps are on the engine. Obviously they are producing more than they would without the pumps, so it's a net positive, but.
@@stevepittman3770 I don’t know, haven’t tried myself, but I think you would still go net positive but with slightly less power and efficiency, you would have to test yourself if you want to find out if it’s more efficient to use the electric ones or not, would be interesting to see how it is in Stormworks compared to IRL
I'd be interested to see if the greater power of larger engines affects the benefit of impeller and drive belt pumps for supercharging... I'll have to try that out myself this weekend.
Oh hey as per the note at the end. A friend of mine and I have been developing a turbo charging system using a mixed custom and turbine jet engine. It is still pretty hard but it has to do with the negative pressure you can produce in stormworks with jet engines. I'm not even sure if it's an intended feature or if this is just the bare bones of a future feature we've discoverd but yeah you can do a type of turbo charging with that combo.
Ive adored superchargers and turbochargers since I was a little kid, being showed the supercharger in my grandads TR6. Forced Induction is just so cool.
by the moment I saw the video, all my recent engines had a turbo (small impeller pump) And now, while I'm having nostalgia watching this, im building twin turbo w12 for my sports car
Using the electric pumps isn't a fair comparison since it's not sapping power from the engine like the belt and torque driven pumps, so you're essentially getting energy from an outside source.
IRL your right, but as is in game the electrical consumption works out to extremely little power (like only a watt or two off the generator, where 70 was being shown for this large pump config) so this test is pretty much what you get.
@@LaserTractor An hack for this is just add your fuel tanks together and feed it as process variable to a PID with P0, I0, D-60 (or -3600 for liters per minute). If you decide to do this withing a micro-controller the "delta" block can also be used instead of a PID, but keep in mind it outputs difference per tick, so you'll then need to divide by 60 to get seconds.
@@SheepInACart Holly shit mate!, Once in a while, when I feel very smart I come up and read YT comments on Stormworks videos and is the perfect humble pie. . . Now I feel dumb af, thanks...lol
In all you examples engines runs at different max RPS due to the supercharging, what is the fuel consumption and the energy generated by the different engines running at the same RPS?
From my testing at present in Stormworks for any given Air/Fuel ratio, engine temperature and RPS modular engines make exactly the same power (and also heat in the engine) per unit of fuel consumed. Given the limited options for continuously variable loads in games, trying to run the engines at the same RPS is going to add a lot of variables that you'd have to explain and demonstrate didn't impact your results, thus while it would give you an accurate percentage power gain to show off, it'd make the example a lot less clear.
Doesn't temperature affect the stoichiometric and so change the efficiency or power of the engine independent to supercharge? Instead of the pumps one could add more cylinder, increasing power and fuel consumption as well. Basically comes down to power for fuel consumption.
I already changed my air to fuel ratio to 12 to 6 for better performance out of the flat 8 cylinder ship engines, already my 6 deck cruise ship can easily reach 30 knots, I might give the large pump a try if it is needed, though my engines will use a lot of fuel. Testing I have done with the large impeller pump disappointed me, the engine actually lost power from powering the impeller pump.
I kind of wish they'd add back in a turbo. I'd love to Turbo Charge (having both a super charger and a turbo charger) an engine. I'd actually like to see you super charge the old engines and see if you can get better performance out of them. I wish that there was something like that for jet engines, like spool the fans up faster or something, but for now, I'd love to see if like a prop plane has better performance with a supercharger. Not that it'd be super interesting or something you'd need to do, but I'm wondering at what point does the extra power become outweighed by the extra fuel needed? Like a standard engine on an airplane (since weight is most crucial on aircrafts) will go X far. Will a super charged plane of the exact same stats save for that super charger go a farther or shorter distance that the standard? If shorter, can you add more fuel tanks to make it just as far or is there no point in doing that? If the case is that it's a bigger waste of fuel than power benefit, we might want to rethink this and think of a dual intake system where you have just a normal intake through one pipe with a valve and then a pumped intake on a closed valve on the other and being able to swap between more air (more power) and cruising power would be a bit more sensible.
The turbo was a great idea, but the issue is the game doesn't have internally consistent maths as to represent conservation of energy, so having parts that turned pressure back to shaft power created many unintuitive and game breaking issues (indeed even wheels represent a simlar problem, and electric generators had to be radically reduced in efficiency to prevent the direct "generator powers the motor" being an infinite energy system). IMO the easy solution would be to make the turbo a single part with 4 fluid ports (compressor in/out, turbine in/out), but honestly it wouldn't add much in the way of meaningful player choices to the game simply using an electric pump doesn't. Jet engine wise, you can use multiple combusters to get more power (for more fuel), or multiple turbines (in parallel rather than series seems to work best) to increase shaft power, you can scale this out to stupendous amounts (devs admit jets are overpowered, but aren't fixing as it'd break all the existing creations). Aircraft wise, you'll normally go less distance for a given amount of fuel carried by increasing power, as drag goes up rapidly with speed. However in stormworks you often can improve economy by supercharinging then reducing engine RPS till you only make simlar power, at which point if you go further or not is a function of what the supercharger weighs vs the total amount of fuel carried. A large pump weighs 20kg, so if it improves fuel economy 10% to fit one, you'd really want ~250kg of fuel weight (including the tanks ect) before fitting it would work out. That said you don't need a second intake manifold, simply putting a one way valve in parallel with the pump will have the same result when you turn the pump off... although this only saves you the electrical power needed to run it, as the actual efficiency of the engine isn't reduced in stormworks from simply reducing the throttle, assuming the engine size/temperature/rps remains the same, 100% throttle naturally aspirated and whatever % it takes to make the same power supercharged will require the exact same fuel manifold throttle, and flow the same liters of fuel per minute. So all that said, there will be very few instances where its worth adding extra equipment to bypass a supercharger on an aircraft, simply run the engine at max boost all the time, and ideally control the power output via gearing, but otherwise close the throttle a bit. Finally word pedantry, but common use of the word "turbo" is a contraction of "turbo-supercharger", referring to a supercharger driven by a turbine rather than shaft power (alternately turbo-electric being a electrical generator driven by a turbine, as used by many steam ships). "Turbo-charging" is simply adding a turbo to a engine to increase the intake charge air pressure/flow. There isn't a specific word that maps to hybrid setups with both an exhaust driven turbine and engine driven supercharger, with "twin charging" in some parts of the world referring to this setup, but in others used equally for two turbo's on the same motor.
What would happen if the fuel line was run through the cooling system before being sent to the cylinders? Does heating the fuel cause any performance differences? Or is that not even simulated in Stormworks?
Thanks for that. My next question is, would running fuel through the cooling system work to actually cool the engine? Even if there's no effect on the fuel itself, it's still a fluid, so I feel there should be some kind of effect on the engine itself. Or it's possibly a self-defeating thing, where the temperature of the fuel gets transferred back into the engine. Eh. Something to look into later.
Interesting would be what happens when you add a radiator between the pump and the engine because in reality you need to cool the air after the pump or turbo 👍👍
Sadly in my testing nothing useful. Pumps in game don't actually seem to raise the air temperature meaningfully, so adding an intercooler doesn't actually help performance, its just another restriction to flow. Its a sound concept in real life though, so was certainly worth a try.
I havent played stormworks in a while and im away from home so i cannot fact check this but cant you add a turbine on the exhaust manifold to power the pump
Are you pulling the fuel usage from the composite data? I'm using fuel tank levels and can't get the steady numbers you got. Great job with all your posts.
For me the first method with the belt driven pump doesn't actually supply any amount of air to the engine. I end up reading out with "too much fuel" (I've made sure to set the controller to supercharger ON). I've noticed the logic requires a clutch pressure input for the pump but I have no clue what to connect it to. Am I overthinking here?
I do not really understand the physics behind this, but would it change much if you use a large impeller pump? And will this work on a regular engine (like the small stock engine)?
The reason it works is that the pump supplies a constant volume of air, otherwise it may fluctuate as the manifold doesn't actually pull any air in. More fuel require more air, if the flow is too low for the proper amount of air it will be too rich and lose performance.
@@finnbergermann 1 part fuel needs about 2 parts air. If the air manifold doesn't have pressuised airflow, at a certain throttle setting it may only be able to provide 1.9 air for 1 part fuel. If it has a constant flow of pressized air, the manifold always has a surplus of air available to be able to maintain the proper ratio. As far as i know, the prefab engines are made to automatically have the proper ratio so as long as there is enough capacity of air it will run at optimal values. With modular engines the stoichiometry changes with temperature so air/fuel ratios need to change to maintain power and efficiency.
I love adding flywheels to my engine builds. On Helicopters, it makes landing without power much safer and on road vehicles, it keeps you from stalling out, so its great on cargo trucks.
So if a supercharger is possible, then is a turbo? If I'm correct a turbo forces a mixture of fresh air and exhaust into the engine, where as a supercharger just forces air in. Be interesting to see if the game actully accounts for it. Forcing fuel with a pump too, wonder what that would do to perforce with the forced air
The only difference between Turbo and Supercharger is that one is connected via belt, so it's rpm are dependant of engine's rpm. Turbos spin freely, some can reach 150k rpm
A turbocharger is powered by the exhaust of the engine while a supercharger is powered by the engine itself. Both force air into the engine, they are just powered by different sources.
i tried turbocharged, so an impeller pump connected to the exhaust pipes, then the power output of that impeller pump is spinning another impeller pump that is forcing air into the engine. don't actually know if it worked or not cause I didn't see any big increase (also because i was bored and stopped trying to perfect the engine).
You’re not necessarily turbocharging them you’re actually super charging them if you’re running the air pump directly from the motor Super charging is when you run the compressor off the engine, power and turbocharging is when you run the compressor off of the exhaust gases
I am curious if you can use more than 1 fuel manifold... and if so whats the limits on the engine with lots of forced air and massive fuel intake before it explodes... i.e. 50 air pumps feeding air and 30 fuel intakes feeding fuel to keep up... will it work?
Simply adding more intake manifolds (fuel or air) used to increase performance, but this was patched out. In the present version you'll get the exact same power for a given intake pressure with 50 manifolds as you will with one. On the other hand fuel pumps work just as well as air pumps, so your effectively always going to be limited by the air you can squeeze through the motor, not by the fuel side.
I just went to go and make a super charger on one of my engines and I am having a air to fuel ratio problem anyone got any ideas on how to help me cause I am just using divide at the moment.
Yes, placing a large electric pump on both intake and exhaust of your steam turbines will increase their flow/power... IMO this should be patched out as it doesn't make much sense (and indeed connecting a pipe between those two pumps will let you produce infinite power without needing any more steam, so is an infinite energy exploit), but as it currently stands its a good way to boost the power to weight/volume/cost of your steam engines. On the other hand there is no point supercharging the firebox, as you can't apply enough useful load to it anyway, and so doing the opposite (restricting intake or exhaust with a variable throttle valve) will let you get as hot as needed produce the same boiler pressure (and thus steam power) with less coal use... fancy way to drive the valve is a PID, but even just a throttle or keypad works fine.
Supercharged my boat and it doubled the speed, wish cooling wasn't broken though as it is limited to 15 kts before the heat spirals out of control, no matter how much cooling I add.
@@MrNJersey The most I did was 3 heat exchangers and 3 radiator electrics, each hooked up to 2 coolant manifolds, with 3 small pumps on the seawater end and 6 on the freshwater side. The engine has 6 3x3 cylinders. This was divided into 3 loops, each covering 2 cylinders with a radiator and a heat exchanger. The system was freshwater-filled from and overhead large tank. It would overheat quickly at it's rev-limit of 20 rps, and the heat would spiral out of control at any value above 6 rps. Even with the supercharger removed things didn't get better, and so I concluded that cooling wa bugged and this task would be impossible.
Do you have coolant manifold on the crankshaft or on the cylinder? Also do you have a pump to move water, and are alll heads the right direction, there could be so many things wrong, Join my discord and post for help!
Testing is unfair: the electrically driven pumps are "free" (draining the battery), while the shaft driven pumps engines are using energy. This needs to be accounted for! And since engines seem to be more efficient at low RPS, high load (high clutch), we need to attempt different RPS ... Since the generator is the target output, I would suggest: - set a number of generator power setting as target - go over a wide range of RPS/clutch combinations to get the power, record the fuel usage - check RPS/torque conversion using gears, allowing the engine to run at higher/lower RPS than without, see if we can get the engine into the most efficient band - for the belt driven pump, see if changing the pump clutch changes the equation - for impeller driven pumps, see if a clutch and/or gearing does change the equation - for the electrically driven pumps, we need to subtract the electrical power used from the generator output - for the electrically driven pumps, see if a tank as a reservoir and a pressure-operated on/off switch for the pump reduced the electrical power needed - and vary over a range from lean to rich air-fuel mixture --- or have some automated tuning select the most efficient combination (a smoothed first order derivative of the RPS may be a good indicator), then change the throttle to get back to target RPS, repeat until we are there - also, we need to control the engine temperature --- I have reasons to believe that it can effect the efficiency. As your engines were not running at the identical RPM, they might have run under different efficiencies.
Proper way of comparing numbers is to wait for the system to settle. You should have started the engines and let them do their job for about 5 minutes before looking at numbers.
This is no supercharger, supercharger are either belt driven or shaft driven. In stormwork it's belt and RPS output. Turbocharger are driven by hot exhaust comming out of the exhaust manifold
I wish there was atmospheric pressure that would decrease with an increase in altitude, so to fly high you would have to come up with some form of forced induction!
that would be cool! Im looking to theese days when you'll flight to the moon in stormworks :D
Yea
Yeah that should be cool
And they should add a turbine so it could turn flowing fluid into tourk!
@Sussy ass motherfucka I agree with you so much! Because I love building aircrafts.
I seriously never tought in-game superchargers were that gamechanging ! Awesome video as always btw !
Well… time for a P-51 build with a two stage supercharger I guess, might need to update my ECU though
Put a neon down the wings and some drip
It'd be nice if you had a semi-permanent table appear to list the comparisons and percentage difference
I wish the Impeler pump would also work with the exhaus gasses from the engine so we could build turbochargers. Thanks for the Video its was really helpful ! =)
U can. He just didn’t do it. If u use two impellers side by side matching the torque things so they are the same, u can use the fluid in and feed in exhaust, and fluid out to feed it out. And on the intake one, it’s the same as u would expect. The air in can just have an air filter and the air out can go straight to the manifold. Or at least I hope it works. Otherwise I’ve been throwing them in all my cars and told myself lies that it made it better
I just watched the end of the video… I don’t know honestly. I personally haven’t tested a before and after, but I put them in all my builds now, and now I feel stupid
Same here, was really excited back when turbos first came to the experimental branch and I could pump exhaust through them to create torque. I was disappointed when this was removed, but apparently it was because people were able to make infinite generators with them. I'm really hoping they add this back in, or at least add a different part that accepts fluid and outputs torque but doesn't work the other way around as a pump. This way the torque output could be scaled down to where infinite generators aren't possible. Maybe some day 🤞
Same
i pretty sure they do, i have a engine of the workshop and it has supercharged exast out the back, idk tho i could be wrong
I wish I had known you can't make turbo charged engines, I've wasted so much time making them and just assumed they were better than naturally aspirated.
Informative as always. Next one should be cooling.
Best way to do that would probably be to have the engine controlled based off of temp and see what has more power in the engine at say 90 degrees.
Yeha issues with cooling
+1 to cooling being next, its far from intuitive since the restriction of cooling water has so much effect. For now though I find engines work as one large tank of fluid (shared between all cylinders), and cooling manifolds like fluid ports. Try pairing a single radiator with each cooling manifold, and using a pump both into and out of the manifold, as that will maximize the water flow, thus minimize the difference between engine temperature and radiator temperature. Also nuclear reactors, fireboxes and heaters emit heat in a radius around them, so if you place radiators in that distance they will heat up (even if in a different sealed space)... I find for small creations you need to use a thermometer and threshold to limit your heaters to ~20'c, since otherwise your engines (or steam condensers) overheat as cooling system can't be far enough away, and as a bonus your battery will last longer.
Yes, a cooling guide about how it works in game without calling people stupid. In the game it does not work like in real life, and that got me to quit playing Stormworks as none of my creation can be used unless I make them out of radiators.
Well, as someone who has started many engine fires from inadequate cooling, I can surely tell that it is very important. Lol
Impeller pump is the best at 25 rps i produce 70 psi. Then the engine is running pretty lean so i up the fuel trhottle to make the engine run at a stable afr of 13.2 wich produces 120watts
Your videos have been so helpful! Easy to understand and gives a great fundamental understanding of mechanics. I am building with my 11 y/o daughter and she is completely enthralled! Thanks for all you do for the SW community!
I hope they make the impeller pump can powered by exhaust, just like the turbocharger in real life
Me too
How about comparing fuel consumption while putting out the same power?
One thing I found out when I was building me train engine. Is that the exhaust amount can have an effect on the engine performance. I originally had two both were connected to each engine but I was only getting low row. I then added an exhaust to each cylinder and it got way higher rpm. I’m not sure if you know already.
Yep, and where this gets weird is catalytic converters, which cause some restriction to flow, but actually reduce the total amount of fluid. Thus if you put a converter on each exhaust port you can collect several ports together to a single fluid port without meaningfully impacting flow more than if each converter had its own fluid port attached.
@@SheepInACart oh interesting. Also it is Hard to do this all the the engine is in v10 form
Great video! More engine component comparisons, and comparisons between diesel, coal, and nuclear in performance and consumption, would be really nice!
You missed out on a pump! you should have tested the large impeller
At some point in this testing series I'd love to see an efficiency comparison of power generation per fuel used, for these different engine setups.
Preferably using gearboxes to give a fixed RPS, as fuel consumption rises _dramatically_ with RPS. iirc, from my testing it seems like around 7.5 to 8.5 rps is the sweet spot (which could be something else to test).
I think the best way to compare engines is to pick a load and RPS to do testing at. Then use controller to maintain said RPS .
You can then estimate engine load by reading air throttle (in my latest tests even at max pressure air throttle was higher than fuel throttle) lower value means more power to spare and compare fuel efficiency by measuring fuel flow, lower flow is better.
If you are testing anything keep variables to the minimum, it makes for better end easier to analyze data.
I love the science going on in these videos, definitely keep them coming.
A suggestion: I have to imagine the pumps that run off the engine aren't improving performance as much as they could be - for a better comparison, maybe do the same setup but powering the rps-driven pumps with an electric motor instead? That way we see the full performance of the engine without the losses in power from driving the pump.
Problem is that you will have to drive the compressor somehow, with a supercharger that’s commonly done from the crankshaft and with a turbo from the exhaust pressure (not possible in Stormworks), I guess it’s more inefficient to drive the pump directly (or with a gearbox) from the engine instead of first converting into electricity and than back into rotational power, so this is probably the most realistic for use in a creation
@@kalle5548 Yeah, my suggestion is to just drive it with an electric motor from a battery so we can see the full impact it has on engine performance without requiring engine power to run it. In a practical setup it obviously makes way more sense to just run it off the engine, but I'm just curious.
It would be best if in all cases generation was provided by the engine tested so real life increases can be measured.
@@tymoteuszkazubski2755 For general use, I 100% agree. I'm just curious how much of a drain the pumps are on the engine. Obviously they are producing more than they would without the pumps, so it's a net positive, but.
@@stevepittman3770 I don’t know, haven’t tried myself, but I think you would still go net positive but with slightly less power and efficiency, you would have to test yourself if you want to find out if it’s more efficient to use the electric ones or not, would be interesting to see how it is in Stormworks compared to IRL
I'd be interested to see if the greater power of larger engines affects the benefit of impeller and drive belt pumps for supercharging... I'll have to try that out myself this weekend.
Oh hey as per the note at the end. A friend of mine and I have been developing a turbo charging system using a mixed custom and turbine jet engine. It is still pretty hard but it has to do with the negative pressure you can produce in stormworks with jet engines. I'm not even sure if it's an intended feature or if this is just the bare bones of a future feature we've discoverd but yeah you can do a type of turbo charging with that combo.
Ive adored superchargers and turbochargers since I was a little kid, being showed the supercharger in my grandads TR6.
Forced Induction is just so cool.
Ford Falcon xr6 turbo. Look up high boost ones. 4L inline 6 turbo. Mix them with the ZF6 sequential. They are mint.
Thank me later.
if you super charge correctly with a large impeller and controlled ratio, then yes, they work significantly, usually giving a 30-50% boost in power
You should do next: One crankshaft flat vs two crankshaft flat.
I love these videos.
by the moment I saw the video, all my recent engines had a turbo (small impeller pump)
And now, while I'm having nostalgia watching this, im building twin turbo w12 for my sports car
Using the electric pumps isn't a fair comparison since it's not sapping power from the engine like the belt and torque driven pumps, so you're essentially getting energy from an outside source.
Slap an alternator on the belt and you can feel less bad about that.
IRL your right, but as is in game the electrical consumption works out to extremely little power (like only a watt or two off the generator, where 70 was being shown for this large pump config) so this test is pretty much what you get.
What about using a boiler to use the hot exhaust and create power for an impeller?
Explained at the end of the video, impeller only takes torque in, not out.
@@LaserTractor An hack for this is just add your fuel tanks together and feed it as process variable to a PID with P0, I0, D-60 (or -3600 for liters per minute). If you decide to do this withing a micro-controller the "delta" block can also be used instead of a PID, but keep in mind it outputs difference per tick, so you'll then need to divide by 60 to get seconds.
@@SheepInACart Holly shit mate!, Once in a while, when I feel very smart I come up and read YT comments on Stormworks videos and is the perfect humble pie. . . Now I feel dumb af, thanks...lol
8:12 Even the stormworks god has to flip around the Turbo pumps, there so confusing on which way is in and out.
Black part in
is there a vid on that engine controller, ive been trying to get mine to run more stably without much luck
Any chance you could cover supercharging or building large radial 5x5s? I can't seem to get enough fuel or air into them to get their full potential.
So a bank of impeller pumps to all inputs and outputs might prove a great option to improve compact engines
Well I use the imperpeller pumps, and a big on so kind usually has more POWER
could you use a small electric motor for the impeller pump?
In all you examples engines runs at different max RPS due to the supercharging, what is the fuel consumption and the energy generated by the different engines running at the same RPS?
From my testing at present in Stormworks for any given Air/Fuel ratio, engine temperature and RPS modular engines make exactly the same power (and also heat in the engine) per unit of fuel consumed. Given the limited options for continuously variable loads in games, trying to run the engines at the same RPS is going to add a lot of variables that you'd have to explain and demonstrate didn't impact your results, thus while it would give you an accurate percentage power gain to show off, it'd make the example a lot less clear.
@@SheepInACart Thank you for theses informations, I went on and made a test best myself and conclude the same thing
@@SheepInACart I used variable wheel brake as a load. I prefer to do my tests at fixed RPS though.
Doesn't temperature affect the stoichiometric and so change the efficiency or power of the engine independent to supercharge?
Instead of the pumps one could add more cylinder, increasing power and fuel consumption as well.
Basically comes down to power for fuel consumption.
Yes, Heat engines are more efficient if less energy is converted into heat.
If that's what you meant
So we got both turbos and superchargers
That’s cool
Ohhh I'm gonna have fun making cars when I get storm works. I'm def gonna make a twin charged engine
Amazing video, perfectly laid out and well explained!
I already changed my air to fuel ratio to 12 to 6 for better performance out of the flat 8 cylinder ship engines, already my 6 deck cruise ship can easily reach 30 knots, I might give the large pump a try if it is needed, though my engines will use a lot of fuel. Testing I have done with the large impeller pump disappointed me, the engine actually lost power from powering the impeller pump.
I kind of wish they'd add back in a turbo. I'd love to Turbo Charge (having both a super charger and a turbo charger) an engine. I'd actually like to see you super charge the old engines and see if you can get better performance out of them. I wish that there was something like that for jet engines, like spool the fans up faster or something, but for now, I'd love to see if like a prop plane has better performance with a supercharger.
Not that it'd be super interesting or something you'd need to do, but I'm wondering at what point does the extra power become outweighed by the extra fuel needed? Like a standard engine on an airplane (since weight is most crucial on aircrafts) will go X far. Will a super charged plane of the exact same stats save for that super charger go a farther or shorter distance that the standard? If shorter, can you add more fuel tanks to make it just as far or is there no point in doing that? If the case is that it's a bigger waste of fuel than power benefit, we might want to rethink this and think of a dual intake system where you have just a normal intake through one pipe with a valve and then a pumped intake on a closed valve on the other and being able to swap between more air (more power) and cruising power would be a bit more sensible.
The turbo was a great idea, but the issue is the game doesn't have internally consistent maths as to represent conservation of energy, so having parts that turned pressure back to shaft power created many unintuitive and game breaking issues (indeed even wheels represent a simlar problem, and electric generators had to be radically reduced in efficiency to prevent the direct "generator powers the motor" being an infinite energy system). IMO the easy solution would be to make the turbo a single part with 4 fluid ports (compressor in/out, turbine in/out), but honestly it wouldn't add much in the way of meaningful player choices to the game simply using an electric pump doesn't.
Jet engine wise, you can use multiple combusters to get more power (for more fuel), or multiple turbines (in parallel rather than series seems to work best) to increase shaft power, you can scale this out to stupendous amounts (devs admit jets are overpowered, but aren't fixing as it'd break all the existing creations).
Aircraft wise, you'll normally go less distance for a given amount of fuel carried by increasing power, as drag goes up rapidly with speed. However in stormworks you often can improve economy by supercharinging then reducing engine RPS till you only make simlar power, at which point if you go further or not is a function of what the supercharger weighs vs the total amount of fuel carried. A large pump weighs 20kg, so if it improves fuel economy 10% to fit one, you'd really want ~250kg of fuel weight (including the tanks ect) before fitting it would work out. That said you don't need a second intake manifold, simply putting a one way valve in parallel with the pump will have the same result when you turn the pump off... although this only saves you the electrical power needed to run it, as the actual efficiency of the engine isn't reduced in stormworks from simply reducing the throttle, assuming the engine size/temperature/rps remains the same, 100% throttle naturally aspirated and whatever % it takes to make the same power supercharged will require the exact same fuel manifold throttle, and flow the same liters of fuel per minute. So all that said, there will be very few instances where its worth adding extra equipment to bypass a supercharger on an aircraft, simply run the engine at max boost all the time, and ideally control the power output via gearing, but otherwise close the throttle a bit.
Finally word pedantry, but common use of the word "turbo" is a contraction of "turbo-supercharger", referring to a supercharger driven by a turbine rather than shaft power (alternately turbo-electric being a electrical generator driven by a turbine, as used by many steam ships). "Turbo-charging" is simply adding a turbo to a engine to increase the intake charge air pressure/flow. There isn't a specific word that maps to hybrid setups with both an exhaust driven turbine and engine driven supercharger, with "twin charging" in some parts of the world referring to this setup, but in others used equally for two turbo's on the same motor.
@@SheepInACart dude, why much text
This was useful thanks
Stormworks has a turbine and compressor separate to use as a turbo
I really feel like fluid being forced through an impeller pump should produce rotary power output
What would happen if the fuel line was run through the cooling system before being sent to the cylinders? Does heating the fuel cause any performance differences? Or is that not even simulated in Stormworks?
I don’t believe fuel temperature is simulated.
Thanks for that. My next question is, would running fuel through the cooling system work to actually cool the engine? Even if there's no effect on the fuel itself, it's still a fluid, so I feel there should be some kind of effect on the engine itself. Or it's possibly a self-defeating thing, where the temperature of the fuel gets transferred back into the engine. Eh. Something to look into later.
ahh! another day lets see what mrn jersey posted.. oh.. its another modular engine video... 0 _ 0
Interesting would be what happens when you add a radiator between the pump and the engine because in reality you need to cool the air after the pump or turbo 👍👍
Sadly in my testing nothing useful. Pumps in game don't actually seem to raise the air temperature meaningfully, so adding an intercooler doesn't actually help performance, its just another restriction to flow. Its a sound concept in real life though, so was certainly worth a try.
what if you hooked a large engien to 3 gear boxes, then to an impeller for fuel and air to make massive ammounts of power
You missed the large impeller pump
I think it would be good to hook up a button to turn on/off the supercharger
I havent played stormworks in a while and im away from home so i cannot fact check this but cant you add a turbine on the exhaust manifold to power the pump
Are you pulling the fuel usage from the composite data? I'm using fuel tank levels and can't get the steady numbers you got. Great job with all your posts.
For me the first method with the belt driven pump doesn't actually supply any amount of air to the engine. I end up reading out with "too much fuel" (I've made sure to set the controller to supercharger ON). I've noticed the logic requires a clutch pressure input for the pump but I have no clue what to connect it to. Am I overthinking here?
I do not really understand the physics behind this, but would it change much if you use a large impeller pump?
And will this work on a regular engine (like the small stock engine)?
The reason it works is that the pump supplies a constant volume of air, otherwise it may fluctuate as the manifold doesn't actually pull any air in. More fuel require more air, if the flow is too low for the proper amount of air it will be too rich and lose performance.
@@Bendigo1 and this means what? Does this work with stock engines?
@@finnbergermann 1 part fuel needs about 2 parts air. If the air manifold doesn't have pressuised airflow, at a certain throttle setting it may only be able to provide 1.9 air for 1 part fuel. If it has a constant flow of pressized air, the manifold always has a surplus of air available to be able to maintain the proper ratio.
As far as i know, the prefab engines are made to automatically have the proper ratio so as long as there is enough capacity of air it will run at optimal values.
With modular engines the stoichiometry changes with temperature so air/fuel ratios need to change to maintain power and efficiency.
How far can you push it... I must know
Need to test modular engine with the flywheel. I know it's take a few seconds to start.
I love adding flywheels to my engine builds. On Helicopters, it makes landing without power much safer and on road vehicles, it keeps you from stalling out, so its great on cargo trucks.
@@danieljones8706 I even use flywheel on regular engine by using modular clutch to bypass the flywheel.
@@danieljones8706 A flywheel also helped my boat not stall and die when disengaging the clutch
which they had turbines that you could use to make turbos....
I built one for my engine. Basically doubled the performance and as well as fuel consumption.
So if a supercharger is possible, then is a turbo? If I'm correct a turbo forces a mixture of fresh air and exhaust into the engine, where as a supercharger just forces air in. Be interesting to see if the game actully accounts for it. Forcing fuel with a pump too, wonder what that would do to perforce with the forced air
The only difference between Turbo and Supercharger is that one is connected via belt, so it's rpm are dependant of engine's rpm.
Turbos spin freely, some can reach 150k rpm
Turbo uses exhaust to turn pumps which provides air, where as supercharger uses engine power instead.
A turbocharger is powered by the exhaust of the engine while a supercharger is powered by the engine itself. Both force air into the engine, they are just powered by different sources.
@@Tacticaviator7 Ohhh, that makes way more sense lol
Is that engine controller available on the workshop? I could sure use it. 😉
You can doo a engine he's speed 70?
Nice video keep it up
Adding a second fuel manifold should, in theory, allow you to add more pumps to the air intake.
i tried turbocharged, so an impeller pump connected to the exhaust pipes, then the power output of that impeller pump is spinning another impeller pump that is forcing air into the engine. don't actually know if it worked or not cause I didn't see any big increase (also because i was bored and stopped trying to perfect the engine).
Thank you so much for the tutorials I made my first custom engine recently thank you. You can and will always learn.
thatks for the usefull video!
why didnt you use a large impeller?
can you try to make a botnia targa?
When are you coming back?
Im curious to see what performance increase a turbocharger would give
A pump powered by exhaust fumes would be cool
hello, how did you make the consumption in l / s?
Delta of fuel level multiplied by 60.
@@Bendigo1 thx
@@PiFF_GAMES 👍 it helps to round the number so it isn't crazy long.
You’re not necessarily turbocharging them you’re actually super charging them if you’re running the air pump directly from the motor
Super charging is when you run the compressor off the engine, power and turbocharging is when you run the compressor off of the exhaust gases
I am curious if you can use more than 1 fuel manifold... and if so whats the limits on the engine with lots of forced air and massive fuel intake before it explodes... i.e. 50 air pumps feeding air and 30 fuel intakes feeding fuel to keep up... will it work?
Simply adding more intake manifolds (fuel or air) used to increase performance, but this was patched out. In the present version you'll get the exact same power for a given intake pressure with 50 manifolds as you will with one. On the other hand fuel pumps work just as well as air pumps, so your effectively always going to be limited by the air you can squeeze through the motor, not by the fuel side.
*Do superchargers work?* would be proper title ;) ty NJ for the vid either way
Can you publicate the ecu? Or just send it to me?
How do you see the stats of of the generator
Try page up
link to the microcontroller??
I just went to go and make a super charger on one of my engines and I am having a air to fuel ratio problem anyone got any ideas on how to help me cause I am just using divide at the moment.
Change the divide from 2 to around 1.05-1.2 and enjoy the extra power.
@@EdyAlbertoMSGT3 thank you I have like 8 or so different engines with weird rev limits and take ages to rev up
does that work too for the steam?
Yes, placing a large electric pump on both intake and exhaust of your steam turbines will increase their flow/power... IMO this should be patched out as it doesn't make much sense (and indeed connecting a pipe between those two pumps will let you produce infinite power without needing any more steam, so is an infinite energy exploit), but as it currently stands its a good way to boost the power to weight/volume/cost of your steam engines. On the other hand there is no point supercharging the firebox, as you can't apply enough useful load to it anyway, and so doing the opposite (restricting intake or exhaust with a variable throttle valve) will let you get as hot as needed produce the same boiler pressure (and thus steam power) with less coal use... fancy way to drive the valve is a PID, but even just a throttle or keypad works fine.
The now interesting question would be how much electricity does the big pump need.
yo wut if u have twin and quad superchargers
I tried twin and it did not give me much though i could've been doing it wrong
Supercharged my boat and it doubled the speed, wish cooling wasn't broken though as it is limited to 15 kts before the heat spirals out of control, no matter how much cooling I add.
Do you have proper cooling? As you should be able to cool a engine up to around 40 reps
@@MrNJersey The most I did was 3 heat exchangers and 3 radiator electrics, each hooked up to 2 coolant manifolds, with 3 small pumps on the seawater end and 6 on the freshwater side. The engine has 6 3x3 cylinders. This was divided into 3 loops, each covering 2 cylinders with a radiator and a heat exchanger. The system was freshwater-filled from and overhead large tank. It would overheat quickly at it's rev-limit of 20 rps, and the heat would spiral out of control at any value above 6 rps. Even with the supercharger removed things didn't get better, and so I concluded that cooling wa bugged and this task would be impossible.
@@MrNJersey the heat exchangers and radiators were 5x5
Do you have coolant manifold on the crankshaft or on the cylinder? Also do you have a pump to move water, and are alll heads the right direction, there could be so many things wrong, Join my discord and post for help!
@@MrNJersey im in the discord but forgot about it, the manifold is on the cylinder, all other things I have checked and rebuilt many times.
They need to add turbos
What are you using for fuel flow? I don't find a sensor for this. Tanks
Fuel leven into delta, delta*60 for l/s multiply that by 60 agin for l/minute and again for l/hour if you want.
How about u joined all the different pumps and things together and see how fast u can get it to go
Does the distance from the pump to the air filter matter?
No. Only flow and intake capacity
Can someone help? I my afr is ať 24:0 and it should be at 14:0
"now im not gonna do an actual cooling system because they are a myth for modular engines and I cant make a real one"
Cooling systems are complicated and not easily understood. But they do work, just not the way everyone expects them to work.
Is there a reason the large impeller wasn't tested?
They take a ton of force to actually use.
Rolls-Royce Crecy I
Specifications
Data from The Rolls-Royce Crecy.
General characteristics
Type: 12-cylinder supercharged liquid-cooled 2-stroke aircraft piston engine
Bore: 5.1 in (129.5 mm)
Stroke: 6.5 in (165.1 mm)
Displacement: 1,536 in³ (26 L)
Dry weight: 1,900 lb (862 kg)
Components
Valvetrain: Crankshaft-driven reciprocating sleeve valves
Supercharger: Gear-driven centrifugal type supercharger with variable angle of attack of the impeller blades providing up to 18 psi (124 kPa) of boost.
Turbocharger: Three engines fitted with exhaust turbine (50% scale version of Whittle W.1 turbine)
Fuel system: Direct fuel injection, 2 x CAV 6-cylinder pumps
Fuel type: 100 Octane petrol
Oil system: Gear pump
Cooling system: Liquid-cooled
Reduction gear: 0.451:1 (Left-hand tractor)
Performance
Power output: 2,729 hp (2,035 kW)
Specific power: 1.71 hp/in³ (77.97 kW/L)
Compression ratio: 7:1
Fuel consumption: 85.4 gal/hr (388.2 L/hr) at 2,500 rpm
Specific fuel consumption: 0.55 pints/hp/hr at 1,800 rpm (with exhaust turbine, ~293 g/kWh)
Power-to-weight ratio: 1.43 hp/lb (2.36 kW/kg)
Rolls-Royce Crecy II
Specifications
Data from The Rolls-Royce Crecy.
General characteristics
Type: 12-cylinder supercharged liquid-cooled 2-stroke aircraft piston engine
Bore: 5.1 in (129.5 mm)
Stroke: 6.5 in (165.1 mm)
Displacement: 1,536 in³ (26 L)
Dry weight: 1,900 lb (862 kg)
Components
Valvetrain: Crankshaft-driven reciprocating sleeve valves
Supercharger: Gear-driven centrifugal type supercharger with variable angle of attack of the impeller blades providing up to 18 psi (124 kPa) of boost.
Turbocharger: Three engines fitted with exhaust turbine (50% scale version of Whittle W.1 turbine)
Fuel system: Direct fuel injection, 2 x CAV 6-cylinder pumps
Fuel type: KEROSENE
Oil system: Gear pump
Cooling system: Liquid-cooled
Reduction gear: 0.451:1 (Left-hand tractor)
Performance
Power output: 2,729 hp (2,035 kW)
Specific power: 1.71 hp/in³ (77.97 kW/L)
Compression ratio: 8:1
Fuel consumption: 85.4 gal/hr (388.2 L/hr) at 2,500 rpm
Specific fuel consumption: 0.55 pints/hp/hr at 1,800 rpm (with exhaust turbine, ~293 g/kWh)
Power-to-weight ratio: 1.43 hp/lb (2.36 kW/kg)
next video, please make a cooling comparison
I tried twin supercharger (2 large electric pumps) once. Not worth it.
Packard DR-980 diesel radial aircraft engine WITH roots blower
вот кого я уважаю, это мистера НДжерси ;)
Солидарен)
Хороший оратор. 😉
I added one to a regular engine it didn't seem to do anything
Me: gonna make 6 cylinders with twin pump charging
Testing is unfair: the electrically driven pumps are "free" (draining the battery), while the shaft driven pumps engines are using energy. This needs to be accounted for!
And since engines seem to be more efficient at low RPS, high load (high clutch), we need to attempt different RPS ...
Since the generator is the target output, I would suggest:
- set a number of generator power setting as target
- go over a wide range of RPS/clutch combinations to get the power, record the fuel usage
- check RPS/torque conversion using gears, allowing the engine to run at higher/lower RPS than without, see if we can get the engine into the most efficient band
- for the belt driven pump, see if changing the pump clutch changes the equation
- for impeller driven pumps, see if a clutch and/or gearing does change the equation
- for the electrically driven pumps, we need to subtract the electrical power used from the generator output
- for the electrically driven pumps, see if a tank as a reservoir and a pressure-operated on/off switch for the pump reduced the electrical power needed
- and vary over a range from lean to rich air-fuel mixture --- or have some automated tuning select the most efficient combination (a smoothed first order derivative of the RPS may be a good indicator), then change the throttle to get back to target RPS, repeat until we are there
- also, we need to control the engine temperature --- I have reasons to believe that it can effect the efficiency.
As your engines were not running at the identical RPM, they might have run under different efficiencies.
Proper way of comparing numbers is to wait for the system to settle. You should have started the engines and let them do their job for about 5 minutes before looking at numbers.
Turbo in the car is good idea
You should do a steam train build challenge
do pipe have max flow?
i want engine will blow out if too much power XD
Yes
This is no supercharger, supercharger are either belt driven or shaft driven. In stormwork it's belt and RPS output. Turbocharger are driven by hot exhaust comming out of the exhaust manifold
You forgot the large impeller pump