I love how there’s nothing creepy about this. So many of these “older builds” are intentional to try to be scary. I would like to see what they thought an older model looked like without all of the forced creepiness
Many people say that is something creepy about Mario 64 (I was 14 years old in 1996 so maybe you have to be a kid to perceive the creepiness) But why you say that this beta is not creepy? It have all the elements like the liminal spaces, the loneliness, so why is not creepy?
You see, before everything sucked and was only made for guaranteed profit off of gullible chuds who never think before buying the same game over and over, the people who make games used to care and take their time and actually finish games before they were released.
this is honestly really great, typically last year (or 2 idk) people will try to force creepiness onto these types of videos, but this video just shows like a concept of what it would've looked in the late 1994 build, and it's great, the human noises in the background, the HUD being gone, and missing textures and sound effects, this is probably what it technically looked like, good job
I love the cozy vibe in this video and the castle just looks so much better here. Also the ground pound sound sounds like a sound effect from the Toy Story 3 video game if I am remembering correctly.
This concept is honestly way more unnerving compared to the other creepypasta stuff. There's just something so "wrong" about the idea of Mario 64 existing so far back in recognizable form.
This is some great work. It’s interesting to see a vision of an even earlier version of the game in all it’s weird testing oddities. The texture work and geometry looks legit. Only critique is the long jump wasn’t added in space world 1995 build (or we at least never saw it) so it probably wouldn’t be here. Some other minor movements weren’t like the final like the skid animation being more exaggerated. If that one beta restoration mod was public I’d recommend using that as a base. These subtleties can really sell the illusion sometimes. But over all pretty great work. Honestly. I hope you end up doing more hacks.
@RandomDankChannel pretty sure it isnt, nintendo showed off later builds of sm64 and this isnt one that is known to actually have existed (and didnt), so no it isnt.
my only issue with this is for the date, it seems way too complete like most of the castle exterior is very similar to the actual game, mario has all of his moves functional and his model is fully complete, as well as the wingcap stage looking halfway done.
1994??? I'm sure they didn't have so much rooms in the castle + the title screen wasn't even implemented + the model for the animations to work was made in 1995? + it had the debug mode enabled + there was a level select + there was no castle + there were only test levels + there was no idea of caps + the pause screen was different, + Mario didn't have an advanced moveset?
for a game that's development started in 1994 in this build of a game I expect mario only to be able to move and and jump but nothing else and the castle will just have few doors there will be no music or title screen and the camere will be very basic, mario also probably would just be a shape or a very different character model than the one today. you got there being no ui correct though
i felt like this too, the mario character seems way too finished to be in a 1994 state, i'd expect different texture or lower quality for mario as well as more dynamic animations like the one where he lands from the backflip to not be present, and instead just have mario t pose or just those actions to not exist at all. The door textures also seem too complete and i'd expect more like placeholder ones, but the ground texture was good too in the castle and the name 'ultra64' was a great touch too
Wow, what a wonderful beta, it was far superior to the final game, as it had HD resolution and ran on the latest version of the Unity Engine released in 2023!
I'm more surptised that a "demo" even existed at the time because Super Mario 64 began its devolopment on September 7th, 1994. This is either a very late 1994 or early 1995 build at best.
@@MBY610 i thought a 2005 bulid, it should have luigi wario waluigi yoshi, and colored yoshis with multiplayer about 6 players 50 new courses, with lots of extensions of the castle like hallways, mazes and a church where you will see the NEW wet dry world and a fighting stage! *i dont want you to make that because it would be impossible, also this will be the 2005 bulid since it has a lot of content
@@olds86307 it took an year to release the beta than for the 1996 build it took the same 1995 build but improved everything. Including Mario's CRAZY AND HIGH PITCHED voice to a normal voice of Mario.
The vhs effect is way too much. I had movies i watched hundreds of times on vhs tapes and they never looked that bad. Not only that, the film is supposed to be so messed up that there's tons of visual artifacts but the audio is flawless?
I don't believe it's from 1994 because the Name Ultra 64 is allready on the Titlescreen and it looks like this Game is almost done. The only Difference is the Castle Design. But c'mon, Nintendo takes never 2 Years to redesigned the Castle.
I love how there’s nothing creepy about this. So many of these “older builds” are intentional to try to be scary. I would like to see what they thought an older model looked like without all of the forced creepiness
Many people say that is something creepy about Mario 64 (I was 14 years old in 1996 so maybe you have to be a kid to perceive the creepiness)
But why you say that this beta is not creepy? It have all the elements like the liminal spaces, the loneliness, so why is not creepy?
@@efrainruiz8793 because its a normal game jackass
This is creepy though, the very essence of the game is creepy
Yeah I keep running across Creepypasta in these.
The castle and Mario title screen head didn’t exist in 1994 so it’s fake…
I love how this implies that SM64 spent at least a year and a half-2 years in development
It actually did, it started development September of 1994.
@@ianschwartz08correct nintendo approved!
Actually, the development cycle was around 19 months for SM64, quite short in terms of today's standards
@@GALAXY_THE_SILLY_PAL It actually started on September 1994.
You see, before everything sucked and was only made for guaranteed profit off of gullible chuds who never think before buying the same game over and over, the people who make games used to care and take their time and actually finish games before they were released.
I can't wait to play this game on my Ultra 64!
Peach's castle lookin ugly rn :/
@@spongeboyyellowinroblox1839 because it's a beta bulid
@@Waltuhwhite52 bruh
@@spongeboyyellowinroblox1839don't worry it's just a beta build, it'll most likely look better when the final game comes out! :D
What's Ultra 64? Anyway, I'm looking forward to play this on my Project Reality which should come out later this year or maybe in 1995
0:03 mustacheless mario
this is honestly really great, typically last year (or 2 idk) people will try to force creepiness onto these types of videos, but this video just shows like a concept of what it would've looked in the late 1994 build, and it's great, the human noises in the background, the HUD being gone, and missing textures and sound effects, this is probably what it technically looked like, good job
I love the cozy vibe in this video and the castle just looks so much better here. Also the ground pound sound sounds like a sound effect from the Toy Story 3 video game if I am remembering correctly.
castles ugly
This concept is honestly way more unnerving compared to the other creepypasta stuff. There's just something so "wrong" about the idea of Mario 64 existing so far back in recognizable form.
This is some great work. It’s interesting to see a vision of an even earlier version of the game in all it’s weird testing oddities. The texture work and geometry looks legit.
Only critique is the long jump wasn’t added in space world 1995 build (or we at least never saw it) so it probably wouldn’t be here. Some other minor movements weren’t like the final like the skid animation being more exaggerated. If that one beta restoration mod was public I’d recommend using that as a base. These subtleties can really sell the illusion sometimes.
But over all pretty great work. Honestly. I hope you end up doing more hacks.
0:02 why did mario lose his mustuach for a few frames
old versions has bugs they get fixed when its not old
The fact that this looks official amazes me. Great job!!
@RandomDankChannel pretty sure it isnt, nintendo showed off later builds of sm64 and this isnt one that is known to actually have existed (and didnt), so no it isnt.
I agree with Ultra Luigi
AI was so personalized it decided it didn't need to show the hud anymore
I like the castle walls.. It look like autumn
@ige77 a
You guys, I heard a knock on my door.
the weird thing is mario's little smoke particles when he wants to turn around or starts running are replaced with a square with "AI" on it.
I never noticed that until I read this, good eye!
i thought that was a random japanese character
@@ThePolishOrange polska pomarańcza 🍊🇵🇱
It also looks like his torso is actually angled backwards when he runs up slopes in this version.
not only on slopes, also in the floor @@rpgfanatic9719
i like how the castle music here is based on the version from donkey kong country 3
I like the lore of this. Like the dust texture being just a square with letters "ai" in it, indicating that the texture is supposed to be ai generated
I like it, realistic enough to be immersive but unrealistic enough to feel off and dreamlike
Adobe Illustrator icon as the dust lmfao
I love the castle theme where it uses the europe / jp disc version sounds with a little bit of custom sounds
my only issue with this is for the date, it seems way too complete like most of the castle exterior is very similar to the actual game, mario has all of his moves functional and his model is fully complete, as well as the wingcap stage looking halfway done.
I’d say that this build is from December 1994
Hate to tell you but then again its fake
Liar it's real
@@spongeboyyellowinroblox1839 its not real
@@GoofyGT i think he meant if he were to put a date on that build if it were real he would say around that date
@Carlton_Dynamo_ sure
The game looks like Mario's going faster than his normal pace in sm64 and the castle looks different and the wing cap stage
1:50 looks like the Stanley Parable
1994 build is probably more low poly than it was in 1996
Because he use how a 1994 build would look
I love how this didn't go out of it's way to be creepy- in fact, it was actually quite boring - which is actually quite interesting..
Why does Mario's smoke particle dust thing say "AI"
This looks awesome.
I agree
I think my one gripe with this is that I don’t think music would have been made this early in development. Still really good though!
It must be a edited coolio
The peaches castle music is 🔥
its made by sm64 beta archive
Sounds like it’s from Donkey kong country 3
@@knodddas yes but with sm64 soundfont
I wish this music replaced the original once " Bowser In The Sky " was cleared.
@@Ultriac301 that would be so cool
0:01 mario without a mustache
This would fit perfectly in B3313
princess peach just had to make the hallway stairs a literal WEDGE?! cmon you know the stairs will be slippery!!
1:24 Mario loses his mustache for a split second
Now this is what I call "a test game"!
PEOPLE ARE STILL COMMENTING!?
@@MBY610 yeah
This is probably the build that was in development phase, being only 30% finishef
1994??? I'm sure they didn't have so much rooms in the castle + the title screen wasn't even implemented + the model for the animations to work was made in 1995? + it had the debug mode enabled + there was a level select + there was no castle + there were only test levels + there was no idea of caps + the pause screen was different, + Mario didn't have an advanced moveset?
Fake news
@@lauraveldiana6101 this is not even news, this is what I think the 1994 build was.
it was just mario and luigi in a flat field according to a developer
Thought I was ganna find some creepy video
where can i find the wing cap music?
weird, the walk particles are placeholders, but the ground pound smoke, which should be the same texture, is just smoke?
Pov: Mario while the moustache despawn: MAMAAAAAA 😂, good job for the vid bro, i see it's a lot of work
i love how his dust particles say "ai"
for a game that's development started in 1994 in this build of a game I expect mario only to be able to move and and jump but nothing else and the castle will just have few doors there will be no music or title screen and the camere will be very basic, mario also probably would just be a shape or a very different character model than the one today. you got there being no ui correct though
i felt like this too, the mario character seems way too finished to be in a 1994 state, i'd expect different texture or lower quality for mario as well as more dynamic animations like the one where he lands from the backflip to not be present, and instead just have mario t pose or just those actions to not exist at all. The door textures also seem too complete and i'd expect more like placeholder ones, but the ground texture was good too in the castle and the name 'ultra64' was a great touch too
@@kingpig8732 yeah
12/31/94
@@MBY610 ah yes new years eve
I like when mario is muted.
3:12 is this ultra 64 written here?
yes
i like the footsteps that say AI
0:03 where is mario's mustache
At 0:02, the title has Mario's mustache transparent!
Aha the second theme of the castle music was not really accomplished,so strange, and cool that they hearded that and changed it a bit
This build would be December 20th, 1994-January 1st, 1995 now?
Looks like they were still building the game
Theres a bug where when you load a video the other one loads with a glitch green line
Honestly a little inaccurate, mario likely didn't have any animations in 94, but still this is still really well done and cool to see.
Ah Finally A Non-Spoopy SM64 Beta Vid
You should change the batteries on your smoke alarm
1:49 Oh god it's Stanley Parable!
Wow, what a wonderful beta, it was far superior to the final game, as it had HD resolution and ran on the latest version of the Unity Engine released in 2023!
Vhs effect?
Cool levels. Although the VHS filter is horrid 😭
the dust particles say "AI"
i don't think they'll get into this point yet in 1994, would it be on the snes or the ultra 64 if its late december '94
I'm more surptised that a "demo" even existed at the time because Super Mario 64 began its devolopment on September 7th, 1994.
This is either a very late 1994 or early 1995 build at best.
the creator said it was made on new years eve 1994
What next? 1935 bluid?
+epikplayer Me too! I wonder when the Ultra 64 will release.
This music is slapping
can you make a 1997 bulid? :)
No
@@MBY610 why
It do not exist
@@MBY610 i thought a 2005 bulid, it should have luigi wario waluigi yoshi, and colored yoshis with multiplayer about 6 players 50 new courses, with lots of extensions of the castle like hallways, mazes and a church where you will see the NEW wet dry world
and a fighting stage! *i dont want you to make that because it would be impossible,
also this will be the 2005 bulid since it has a lot of content
@@MrYaserik waluigi was never planned for 64 ds
heeeeeey wait a minuite
i had a dream about me playing this version of the game when i was like 10 (and back when i was afraid of boo's lol)
how do i play it? link for patch or rom?
Pls link and peach castle music?
What's next? 1993 build?
No
@Amaçsız Adam nah
1994 is when sm64 started development sooo
@@olds86307 it took an year to release the beta than for the 1996 build it took the same 1995 build but improved everything. Including Mario's CRAZY AND HIGH PITCHED voice to a normal voice of Mario.
@@marcoslemes5643 i have no idea what you're trying to say but yea, sm64 did release
Shit makes me lol every time
The vhs effect is way too much. I had movies i watched hundreds of times on vhs tapes and they never looked that bad. Not only that, the film is supposed to be so messed up that there's tons of visual artifacts but the audio is flawless?
But Mario 64 wasn't released until 1996
Yes but this is a beta
the first version was released in 1995. dummies.
do you seriously think games are developed and released in only a year? 🤨
In 1994 was no any N64, no mario model.
ah yes the ultra 64
Yeah, the game wouldn‘t be this complete in '94
its just something he made for fun not to actually be passing it off as a real 1994 build
@@Annoy. got you!
I didn't think they would XD
I know it's fake, but looks cool! How do you do it?
fat slap bass intro
imagine if this was real pretty cool though
what rom hack is this
Coolio
What next?1896 build?
bruh
is this another easter EGG!
wat
Is lazer 95 but is remake
Amazing
Rom name?
Idk
@@MBY610 Thanks, i download and test, WORKING!!!!!
What I'm saying is I do not know what the name is because I forgot it
@@MBY610 Ok
@@MBY610 The name is Mario 3D Alpha Build :)
Download?
I was there
I lived thru this and trust me
It was not the case
this is real?
a few of your videos are on youtube kids :v
I know if this was fake only a youtuber by the name of beta64 who have an actual footage of 1994 Mario 64
0:03 AAAH AAAH EW EW
I don't believe it's from 1994 because the Name Ultra 64 is allready on the Titlescreen and it looks like this Game is almost done. The only Difference is the Castle Design. But c'mon, Nintendo takes never 2 Years to redesigned the Castle.
Mario 3D
Mario clash 3d
NO ITS MARIO B3313 !
Did anyone else here someone breathing in the background? There's something off about this video...
1993 bluid???
Long jump didn't exist in Beta
This video looks good but I hate BitView
what is the .z64 or .n64 file link
oh. my. fucking. god.
sus.n64
WOW!!!