@@samori38383 Thank you for that compliment! I think sometimes oneself is more critical than necessary but I will still strive to improve upon making commentary more fluid!
What you see most common is a church (see it from afar) - or at least a chapel and a cemetery behind it, then a market plaza, which may or may not be common or attached to the church front plaza. The church would be built very near to a roman or medieval water supply line (aqueduct) and very often all of that on the top of a small hill. Villages are often placed at intersections of routes of interest to agriculture or commerce. While cities all start at the point where a river meets the sea, and start with a port. The elevation is very important in any design, because most places needed some fortification at some point in history and then people needed some sort of watch tower. The ramparts can then be converted to walkable key walls, but then on a larger circle, the ring road could follow the shape of the ramparts but on a larger scale. Inside the old walls should be more walk paths, and very few cars. Maybe some roads to the market only authorised for delivery, garbage, etc. I think the lack of elevation is the one thing that is the most problematic in this build while all the rest is very interesting and good.Also I would try to get some 1u roads to make the old part more realistic (very narrow streets where you barely fit a car width)
You are right, the elevation would be a factor but was not available in this starting tile. In my other builds I use 1u roads for the oldtown cause the vanilla ones are way too large for sure. Maybe in the future I will download some more custom assets but more now I will keep it as vanilla as possible. I DID however already download a church asset but haven't unlocked unique buildings yet.
I'm totally up for this series. It's fun and accessible and most of all I can learn a lot from it. Love the more Euro focus and history. Thanks and keep it up!
One thing you often see also in european settlements is big farm plots outside the city 'walls' with some houses that are the owners of the farms and factory ranches and greenhouses scattered around the farm plots as well. you'll also often see highways near the 'edge' of town, lots of intersections. very small furniture commerical hubs with some light industry nearby as well. In my town we also have a big office supply store nearby. and Business storage units.
i don’t know why I watched the whole video because I didn‘t play or see any cities skylines content in ages but it was a well made video and I really enjoyed watching, keep up the grind :)
Very nice video, thank you! I always wanted to start a "real" European city with an old town in Cities Skylines but lacked inspiration how to really achieve that. Looking forward to the series. I think the central square needs an old church and an imposing Rathaus ;)
One thing I always hated was having to "unlock" themes. It never made sense, because if you envisioned a theme for your city, but you have to unlock themes first by hitting a pop milestone then by the time you can actually implement the theme, you will have to bulldoze several thousand homes and shops so that your theme can start spawning in; creating death waves since now masses of people will all move in simultaneously,; and of course the big traffic problems that causes, followed by half your industry going abandoned because of lack of workers (because you bulldozed all their homes) and a whole snowball of problems. There was no reason for them to not let us pick a theme right from the beginning.
Right? I had to use so many workarounds in this playthrough for a European style. I need to use more mods than I should in this mostly-vanilla series because of that.
Ich habe deine Videos gerade entdeckt, wirklich super! Ich finde es ziemlich schwer europäische bzw. deutsche Städte in Cities: Skylines Vanilla zu bauen. Aus meiner Sicht müsste es die Funktion geben, dass Zoning und Stadtplanung direkt zu Anfang des Spiels zur Verfügung steht. Ansonsten baut man erst immer Gebäude im amerikanischen Stil und muss ganze Viertel im Laufe des Spiel umgestalten. Das finde ich persönlich ziemlich schade und es ist finanziell auch sehr einschneidend. Great content, can't wait to watch more of your videos!
One thing to think about, the old wall was often built on top of earthworks, it wouldn't be unreasonable to have the reing road slightly higher than the rest of the village, or eavan rais the terrain from the Ring road in as they often built towns on artificial hills, the land then goes down and is more flat surrounding the village from where the walls used to be. Probably too late to do thia after the fact, at least with out MoveIt mod.
Can anyone help me? I am seeking for an very old game i belive its called Europe (something) its like strategy game where you could pick profession like church thief craftsman perfumery bevery and then you start building end expanding, selling your products on marketplace and buying goods to make stuff... i maybe didnt explain it well but those who had pentium 1 PC maybe can remember... Europe was the name...
@@erKrieger1 Bro!! That is the one! OMG! I played it as a kid like 30 years ago and i couldnt remember the name of the game! Its one of my favorite! Thank you so much 🙏🙏🙏
Your description was pretty good and I used to play it as well. I was just confused by the part of the name you gave. But after googling I figured out that the English name was indeed the one you remembered in parts!
@@erKrieger1 my english isnt the best and i couldnt remember more then Europe but i remembered the gameplay! Best game of my life back in days... im so installing it now and playing it again. Thank you sooo much ive been searching it for past few years and had nobody to ask about it 😀
Depends. On one hand roads are narrow and irregular and that will slow down cars and trucks. On the other hand driving isn't necessary for everything and due to the mixed zoning people can just walk to the shops in many cases. I think the latter effect is stronger in this example. Episode 5 of this series will be an infrastructure episode by the way and I will talk a bit more about old town car traffic.
Agreed. Sadly we don't have them in vanilla. Next episode will deal with a road rework though including Steam Workshop stuff, so make sure to subscribe to not miss it!
Have you seen any of @Akruas' Altengrad series. That is a city built in the style of an old European city. He is doing a threw the ages series on that, so he starts in the 1900's, and then as he goes, he ages the vity forward ol1 decade at a time, so pre-war, post ww1, then post ww2 and the devistation, then it's Communist reconstruction, and onninto the present era. It's heavily moded but really good.
The best I can do for episode 1 without mods. Roads will be reworked in episode 5 with mods and realistic buildings will come as soon as I unlock high density. I said this multiple times in the video. If you want to see how I build a European city with 1000s of assets check this out: th-cam.com/video/R7JKjOfRF38/w-d-xo.html
Excuse the constant umms and ahms, live commentary is hard yo ;) I will warm up to it though in the next episodes, so stick around
Thats ok bud 😊
the commentary already sounds great! the video more than makes up for the hiccups in commentary anyway :)
@@samori38383 Thank you for that compliment! I think sometimes oneself is more critical than necessary but I will still strive to improve upon making commentary more fluid!
No where near how many uhhms i do, youre fine ;)
I honestly didn't notice it. It is how people really speak, so don't worry about it. Great work, by the way. I am hooked on this series already.
What you see most common is a church (see it from afar) - or at least a chapel and a cemetery behind it, then a market plaza, which may or may not be common or attached to the church front plaza. The church would be built very near to a roman or medieval water supply line (aqueduct) and very often all of that on the top of a small hill. Villages are often placed at intersections of routes of interest to agriculture or commerce. While cities all start at the point where a river meets the sea, and start with a port. The elevation is very important in any design, because most places needed some fortification at some point in history and then people needed some sort of watch tower. The ramparts can then be converted to walkable key walls, but then on a larger circle, the ring road could follow the shape of the ramparts but on a larger scale. Inside the old walls should be more walk paths, and very few cars. Maybe some roads to the market only authorised for delivery, garbage, etc. I think the lack of elevation is the one thing that is the most problematic in this build while all the rest is very interesting and good.Also I would try to get some 1u roads to make the old part more realistic (very narrow streets where you barely fit a car width)
You are right, the elevation would be a factor but was not available in this starting tile. In my other builds I use 1u roads for the oldtown cause the vanilla ones are way too large for sure. Maybe in the future I will download some more custom assets but more now I will keep it as vanilla as possible. I DID however already download a church asset but haven't unlocked unique buildings yet.
I'm totally up for this series. It's fun and accessible and most of all I can learn a lot from it. Love the more Euro focus and history. Thanks and keep it up!
Thanks. Really enjoyed this. It was very interesting. Looking forward to next episode.
Just learned about this channel from this video, I'm totally hyped to watch the entire series
Can't wait for episode 2. This is great to watch.
Love this! I think I’m gonna watch the whole series lol
One thing you often see also in european settlements is big farm plots outside the city 'walls' with some houses that are the owners of the farms and factory ranches and greenhouses scattered around the farm plots as well. you'll also often see highways near the 'edge' of town, lots of intersections. very small furniture commerical hubs with some light industry nearby as well. In my town we also have a big office supply store nearby. and Business storage units.
i don’t know why I watched the whole video because I didn‘t play or see any cities skylines content in ages but it was a well made video and I really enjoyed watching, keep up the grind :)
this a very high quality one of the first city skylines playtroughs i actually enjoy keep up the good work
I like this. Definitely going to watch this series.
Nice video. I want to recommend more curved roads downtown, the irregular grid is good, but only straight roads is not very European. Good luck!
Thank you! Episode 5 will be the road rework with 1u wide small alleyways and more curved roads.
Very nice video, thank you! I always wanted to start a "real" European city with an old town in Cities Skylines but lacked inspiration how to really achieve that. Looking forward to the series. I think the central square needs an old church and an imposing Rathaus ;)
Oh the square will for sure get a church and Rathaus! I just haven't unlocked unique buildings yet. I still gotta get used to vanilla :D
Love it already!
One thing I always hated was having to "unlock" themes. It never made sense, because if you envisioned a theme for your city, but you have to unlock themes first by hitting a pop milestone then by the time you can actually implement the theme, you will have to bulldoze several thousand homes and shops so that your theme can start spawning in; creating death waves since now masses of people will all move in simultaneously,; and of course the big traffic problems that causes, followed by half your industry going abandoned because of lack of workers (because you bulldozed all their homes) and a whole snowball of problems. There was no reason for them to not let us pick a theme right from the beginning.
Right? I had to use so many workarounds in this playthrough for a European style. I need to use more mods than I should in this mostly-vanilla series because of that.
@er Krieger maybe we'll get lucky and they will fix this issue in C:S2
Love it :D
Yooo, YUMBL, an honor to have you here! You were one of my main inspirations for this series!
excited for this series!
Ich habe deine Videos gerade entdeckt, wirklich super! Ich finde es ziemlich schwer europäische bzw. deutsche Städte in Cities: Skylines Vanilla zu bauen. Aus meiner Sicht müsste es die Funktion geben, dass Zoning und Stadtplanung direkt zu Anfang des Spiels zur Verfügung steht. Ansonsten baut man erst immer Gebäude im amerikanischen Stil und muss ganze Viertel im Laufe des Spiel umgestalten. Das finde ich persönlich ziemlich schade und es ist finanziell auch sehr einschneidend.
Great content, can't wait to watch more of your videos!
Freut mich, vielen Dank! Sehe ich übrigens genau so, dass Stile sofort freigeschaltet sein sollten.
One thing to think about, the old wall was often built on top of earthworks, it wouldn't be unreasonable to have the reing road slightly higher than the rest of the village, or eavan rais the terrain from the Ring road in as they often built towns on artificial hills, the land then goes down and is more flat surrounding the village from where the walls used to be. Probably too late to do thia after the fact, at least with out MoveIt mod.
Would be doable with move it. I already have an idea for episode 6 and might implement it there.
I subscribe for this series!
Imo you should add some cannals
u shouldve used a bit more grid. more prestigious cities still tried to obtain grids and straighter roads
Very nice video!
I subbed because this is good content
Thank you so much! Every comment and sub means a lot to me!
Oh by the way, you were subscriber number 1200 ❤️
Im from europe and i wanted to build city like that so thanks
Are you going to continue this city?
For sure! Episode 2 is already uploaded and I already have plans for episode 3 !
Can anyone help me? I am seeking for an very old game i belive its called Europe (something) its like strategy game where you could pick profession like church thief craftsman perfumery bevery and then you start building end expanding, selling your products on marketplace and buying goods to make stuff... i maybe didnt explain it well but those who had pentium 1 PC maybe can remember... Europe was the name...
Pretty sure you mean "Europa 1400 The Guild" series of games? There is at least part 2 and 3 out as far as I know.
@@erKrieger1 Bro!! That is the one! OMG! I played it as a kid like 30 years ago and i couldnt remember the name of the game! Its one of my favorite! Thank you so much 🙏🙏🙏
Your description was pretty good and I used to play it as well. I was just confused by the part of the name you gave. But after googling I figured out that the English name was indeed the one you remembered in parts!
@@erKrieger1 my english isnt the best and i couldnt remember more then Europe but i remembered the gameplay! Best game of my life back in days... im so installing it now and playing it again. Thank you sooo much ive been searching it for past few years and had nobody to ask about it 😀
Wouldn't traffic be a nightmare this way?
Depends. On one hand roads are narrow and irregular and that will slow down cars and trucks. On the other hand driving isn't necessary for everything and due to the mixed zoning people can just walk to the shops in many cases. I think the latter effect is stronger in this example. Episode 5 of this series will be an infrastructure episode by the way and I will talk a bit more about old town car traffic.
Should use 1u roads.
Agreed. Sadly we don't have them in vanilla. Next episode will deal with a road rework though including Steam Workshop stuff, so make sure to subscribe to not miss it!
Have you seen any of @Akruas' Altengrad series. That is a city built in the style of an old European city. He is doing a threw the ages series on that, so he starts in the 1900's, and then as he goes, he ages the vity forward ol1 decade at a time, so pre-war, post ww1, then post ww2 and the devistation, then it's Communist reconstruction, and onninto the present era. It's heavily moded but really good.
Literally my favourite CS series and one of my inspirations for this one!
what is that not at all a european city
The best I can do for episode 1 without mods. Roads will be reworked in episode 5 with mods and realistic buildings will come as soon as I unlock high density. I said this multiple times in the video. If you want to see how I build a European city with 1000s of assets check this out: th-cam.com/video/R7JKjOfRF38/w-d-xo.html