Blender tutorial: Create dynamic Mountains based on Modifiers

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ความคิดเห็น • 157

  • @ChristophWerner
    @ChristophWerner  5 ปีที่แล้ว +6

    I've added a free download to get the tutorial file: www.christoph-werner.de/2019/08/13/blender-quick-tutorial-no-9-dynamic-mountains/

  • @aaa-mt3tz
    @aaa-mt3tz 2 ปีที่แล้ว +18

    Tip: if you scale the sphere using the gizmo/ S dragging from the beginning, it will cause a lot of problems later. The scene will look totally different at 13 mins. I didn't notice at first, Christoph scales it in the panel when you first create it. You can fix it by going Object / Apply / All transforms to make its Scale = 1.
    The other weird thing is in Blender 3 the Vertex menu no longer has Merge. But you can get there with right-click.
    One more: at 18:07, LoopTools is an AddOn, have to enable it for that menu item.

    • @Kam_299
      @Kam_299 2 ปีที่แล้ว

      Cheers! Saved me a bunch of time

  • @krisroams
    @krisroams 3 ปีที่แล้ว +9

    I've done and watch so many tutorials but this by far is the most easy to follow and the most dynamic.

  • @Aurich88
    @Aurich88 ปีที่แล้ว +1

    This is excellent. All the other tutorials I've seen just start with heightmaps pulled from google maps or some place, or they just involve fully artistic sculpting. This is exactly the kind of procedural workflow I was looking for!

  • @GalacticDidactic1
    @GalacticDidactic1 ปีที่แล้ว +1

    I really enjoyed the way you spoke thru the tutorial. It was relaxing which is important when people are trying to emulate your actions. You spend just the right amount of time on each topic without jumping quickly from one topic to the other. Much appreciated!

  • @cazmatism
    @cazmatism 6 หลายเดือนก่อน +1

    bro did geonodes before geonodes, amazing

  • @shadowflar3
    @shadowflar3 3 ปีที่แล้ว +2

    Nice tech. I've been using Blender professionally for 10 years (not for terrain gen tho) and I wouldn't have thought of this. I'm always happy to learn new ways to build complex shapes using non-destructive methods and this is great addition to my toolbox. Thanks a lot for this small video!

  • @haroldgerenton7327
    @haroldgerenton7327 5 ปีที่แล้ว +13

    yeah dynamic texturing sounds awesome, we want more!!!

  • @EratoTiaTuatha
    @EratoTiaTuatha 3 ปีที่แล้ว

    Finally a middle of the road approach for terrain generation! I've found most everyone uses either completely random generation and just swap the seed until they see something they like, or they go the traditional sculpting route and 3D scan the terrain. I have a map I want to follow, but I also don't want to set up a huge sculpt and get clay out, so this is vastly closer to what I'm looking for! Thanks for the tutorial!

  • @peterlantz7966
    @peterlantz7966 4 ปีที่แล้ว

    1. really creative tutorial
    2. dang, your really good at teaching, the way you show stuff really helps people wrap their mind around what's going on in this multi-step technique

  • @leaphymoon9881
    @leaphymoon9881 3 ปีที่แล้ว

    Honestly this is so underrated

    • @leaphymoon9881
      @leaphymoon9881 3 ปีที่แล้ว

      I've messed with this some, and it's sad to learn that you can't use the same method of extruding a vertex and the displacement follow, with your own displacement image

  • @cyndispace1
    @cyndispace1 5 ปีที่แล้ว +4

    Wow I am really glad that I watched your video. You have made it very easy to understand how to create and displace terrain. I have also never seen the controller used. Thank you

  • @unrealdevop
    @unrealdevop 4 ปีที่แล้ว +16

    You should be a voice actor, seriously you have a down to earth but somehow hilarious voice. Great Video I really enjoyed this, and your accent XD. Subscribed I'll definitely be watching more of your video's.

    • @mrshitpost9900
      @mrshitpost9900 4 ปีที่แล้ว +1

      He sounds like carlos from hop

  • @liolioliolioli
    @liolioliolioli ปีที่แล้ว

    im Blender 3.3+ there are some specifics things, but its okay. if u a little bit confused with merge - tap hotkey M, that will appear an window.
    thank u so much for tutorial !!

  • @nhlanhlamkhize2387
    @nhlanhlamkhize2387 2 ปีที่แล้ว +2

    Wow, great tutorial! Amazing!! As blender beginner, I was mind blown by what you taught me! Thank you so much! 😁

  • @schadowsshade7870
    @schadowsshade7870 2 หลายเดือนก่อน

    What a Sweet Tutorial! put a smile on my face 😊
    I was quite confused due to using a newer Blender Version but I could figure it out using your Project file.
    Thanks alot!
    Edit: you can use a Skin modifier on the controler for more control (cause you can scale the verts) Looks messy at first but might be helpful

  • @ecurbsemaj4873
    @ecurbsemaj4873 4 ปีที่แล้ว +3

    Quite interesting, thank you so much for this useful information. You just opened the door for a whole new set of possibilities for me.

  • @mattyanderson1938
    @mattyanderson1938 2 ปีที่แล้ว

    Amazing being a beginner you explained this so well and wasn’t daunting at all.
    Thanks so much.

  • @vanished001
    @vanished001 5 ปีที่แล้ว +1

    Yes please. Dynamic texturing video would be awesome

  • @jonasmillgard6251
    @jonasmillgard6251 2 ปีที่แล้ว

    Wow! A very versatile and interesting way to create terrain. Great tutorial. Thanks for sharing.

  • @harrymorris613
    @harrymorris613 5 ปีที่แล้ว +1

    Very interesting and clear! I'd be interested in the followup video

  • @mati_macedo
    @mati_macedo 4 ปีที่แล้ว +1

    Thank you SO SO much for this video. Learnt a lot from it. Following you from now on.

  • @jimmyduda
    @jimmyduda 5 ปีที่แล้ว +5

    awesome tutorial, nicely explained, good trick

  • @ryoryo3495
    @ryoryo3495 3 ปีที่แล้ว +1

    this video makes me want to start Blender! thank you for good explain :-)

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 4 ปีที่แล้ว +1

    great idea, i think this will be my starting plane for landscapes from now on.
    awesome how it works with the extrude vertex. Only a few modifiers but a huge effect, thanks for the information

  • @lotusinframe
    @lotusinframe 3 ปีที่แล้ว

    i give it a like and subs, been late for 2 years, but it still worth to watch, nice tutorial, easy to understand, the way you explain is understandable

  • @tavoff70
    @tavoff70 5 ปีที่แล้ว +1

    You are such a great teacher! Thanks for sharing!

  • @onemanteam1
    @onemanteam1 4 ปีที่แล้ว

    Yes dynamic textures sounds great
    Nice job👏👏

  • @ReiRoldan
    @ReiRoldan 5 ปีที่แล้ว +3

    Just WOW, very well done.

  • @benmozhao6144
    @benmozhao6144 3 ปีที่แล้ว

    Wow, it's amazing.
    You saved my project.

  • @Jacinth760
    @Jacinth760 4 ปีที่แล้ว

    Well done ! just the right amount of information and thoughtfully organized. Easy to follow without getting lost. Love this tutorial.

  • @johannesmonsch2818
    @johannesmonsch2818 3 ปีที่แล้ว

    this is what i was searching for one year, thank you very much. and i really like your accent ;D

  • @HalkerVeil
    @HalkerVeil 2 ปีที่แล้ว

    And here I was about to buy a terrain generator.
    Lesson learned. Always check if blender has a better option.

  • @chienphungle5105
    @chienphungle5105 3 ปีที่แล้ว

    so interesting Christoph, thank you for the tutorials

  • @bardurarnar
    @bardurarnar 4 ปีที่แล้ว +1

    Absolutely fantastic technique, thank you!

  • @rexwinz
    @rexwinz 2 ปีที่แล้ว

    Amazing very simple and clean thank you ❤❤

  • @NTR_XD
    @NTR_XD ปีที่แล้ว

    Subscribed! Really good and clear tutorial

  • @yvesmolina
    @yvesmolina 5 ปีที่แล้ว

    Excellent tutorial, everything works perfectly. Very interested in the texturing of these beautiful mountains. A big thank-you !

  • @Jess_2k
    @Jess_2k 2 ปีที่แล้ว

    This is such a cool little tutorial!! Helps me out a ton!

  • @SL-ec3im
    @SL-ec3im 2 ปีที่แล้ว

    Your tutorial is truly useful. Thank you !

  • @GamingDanDev
    @GamingDanDev 5 ปีที่แล้ว +3

    Amazing technique, I love this :)

  • @frederictexier
    @frederictexier 5 ปีที่แล้ว +1

    Wow thank you so much ! That tutorial will be so useful, it is also so inspiring !!!

  • @firstdondiego
    @firstdondiego 5 ปีที่แล้ว

    Awesome. definitely using this. I'll probably use an Empty instead of a sphere or vertex but yes, will definitely use.

  • @andreytrukhachev7417
    @andreytrukhachev7417 2 ปีที่แล้ว

    Thank you very much! Very very cool tutorial!

  • @myselfvijay
    @myselfvijay 2 ปีที่แล้ว

    Love this tutorial

  • @zvalera
    @zvalera 3 ปีที่แล้ว

    The way you explain everything is excellent, thank you for explaining each step and the reasoning behind it. Really informative and extremely helpful as a reference!

  • @nurullahyetkin9431
    @nurullahyetkin9431 2 ปีที่แล้ว

    stunning!

  • @anisearts7510
    @anisearts7510 3 ปีที่แล้ว

    Ngl this helped me a lot in making concept arts. I always wanted to know how to make procedural and dynamic mountains to generate rock forms as the way I imagine with more flexibility and editing.
    I would love for you to make a tutorial on dynamic texturing. If you could show us how to make our own textures in Blender instead of using downloaded textures from other websites, that would be double cooler.

  • @overlorde7526
    @overlorde7526 3 ปีที่แล้ว

    Absolutely perfect, thank you

  • @CanadianTux
    @CanadianTux 4 ปีที่แล้ว

    Very nice tutorial! Good speed, Danke dir!

  • @mano-fg6yj
    @mano-fg6yj 3 ปีที่แล้ว

    Thanks bro! Great tutorial!!!

  • @goutamghosh4106
    @goutamghosh4106 2 ปีที่แล้ว

    Thank you som much for the tutorial, drrems comes true finally make a terrine by my self with the help of your suggestion .
    Can please let me know how to get into Verex mode 1 in order to draw curve line for terrine?

    • @ChristophWerner
      @ChristophWerner  2 ปีที่แล้ว

      To go into the edit mode you just press the TAB key. Then you can merge all existing vertices to one single, or add new vertices. This is a regular Blender function to edit meshes.

  • @kobiianardo
    @kobiianardo 7 วันที่ผ่านมา

    this is so cute! thank you

  • @RUdigitized
    @RUdigitized 2 ปีที่แล้ว

    Subbed! Thanks this is what I was looking for
    Hey will you teach us about adding snow and grass like you offered at the end?

  • @Ghost-zm1rk
    @Ghost-zm1rk 3 ปีที่แล้ว

    great stuff

  • @dranzboi
    @dranzboi 8 หลายเดือนก่อน

    thank you, for it was really useful

  • @alkistagaras8269
    @alkistagaras8269 5 ปีที่แล้ว

    Amazing video man, i didn't even think that this thing was possible.

  • @gundleyG
    @gundleyG 4 ปีที่แล้ว +1

    Perfect! Thank You!

  • @WolkSolo
    @WolkSolo 5 ปีที่แล้ว

    Hello
    Great video
    Very interesting
    Please also publish the one to apply the texture

  • @temudjin1155
    @temudjin1155 5 ปีที่แล้ว +1

    Please, next tutorial about the mountain surrounded by water :)

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว +1

      Like this one? th-cam.com/video/KVMKAJZ0P-A/w-d-xo.html

    • @temudjin1155
      @temudjin1155 3 ปีที่แล้ว

      @@ChristophWerner Fantastic!

  • @tiantianxuart
    @tiantianxuart 4 ปีที่แล้ว

    Great tutorial. Thank you!

  • @gnightrow4020
    @gnightrow4020 5 ปีที่แล้ว +1

    Please do more advanced things with blender !!

    • @ChristophWerner
      @ChristophWerner  5 ปีที่แล้ว

      Check my Blender tips playlist. There are already some more advanced tutorials, too. th-cam.com/play/PL3zXSVOeORuGx-upZuAHZgxYt0B44laMv.html

  • @wolfsbanebloom
    @wolfsbanebloom 3 ปีที่แล้ว

    In the file you attached, could you perhaps explain the purpose of an empty and a root in the controller object? And thank you for the tutorial! :)

  • @Zerithax-w5t
    @Zerithax-w5t 4 ปีที่แล้ว

    Thanks a lot man. Hope you hit 3k subs soon!

  • @mysteryport
    @mysteryport 3 ปีที่แล้ว +1

    Subscribed 😃

  • @댕댕군-n6n
    @댕댕군-n6n 4 ปีที่แล้ว

    Thanks a lot awesome tutorial!

  • @goldstick3D
    @goldstick3D 5 ปีที่แล้ว +1

    I liked it! Could be shorter/more to the point, but good as it is, thanks!

    • @ChristophWerner
      @ChristophWerner  5 ปีที่แล้ว +4

      I try to give everebody a good insight, beginners and advanced users. So it's not easy to satisfy everyone. And don't forget, it's a free video. :)

    • @goldstick3D
      @goldstick3D 5 ปีที่แล้ว +2

      @@ChristophWerner yeah no I don't want to sound ungrateful, just as I've seen many tutorials in my life, one good way is to structure them into parts. first the main thing fast and first, then the extra, and let people know what parts are where, So that people find what they want etc ;) all considered, yours is near perfect, don't get me wrong..

  • @temudjin1155
    @temudjin1155 5 ปีที่แล้ว

    Fantastic !

  • @oscardelacruz6408
    @oscardelacruz6408 5 ปีที่แล้ว

    Impressive!

  • @edstepoff
    @edstepoff 5 ปีที่แล้ว

    Very Very Very GOOD

  • @DanDan-in3fj
    @DanDan-in3fj 5 ปีที่แล้ว

    This is just great

  • @minextlost
    @minextlost ปีที่แล้ว

    Really usefull thank you

  • @aleph-tav
    @aleph-tav 5 ปีที่แล้ว

    This was great!

  • @lefterisnotas862
    @lefterisnotas862 5 ปีที่แล้ว

    Hi Christoph, great Tutorial and break down of your previous Terrain Tool. Question Is there any way to implement particles system on top simulating rain particles that paint weight as they flow down on the terrain and use the vertex paint as erosion flows?

    • @lefterisnotas862
      @lefterisnotas862 5 ปีที่แล้ว

      Also that vertex curve I was thinking of river tool implementation.

    • @ChristophWerner
      @ChristophWerner  5 ปีที่แล้ว +1

      Interesting question. I didn't test it yet, so can't say if it works. If the particles are a mesh vertices, then it may work, but you cant add a group or a particle system to my the VertexWeightProximity modifier. But this idea maybe works for your situation: You could add a Dynamic Paint Modifier in the Physics tab and try to solve it with it.

    • @lefterisnotas862
      @lefterisnotas862 5 ปีที่แล้ว

      Thanks that might work

  • @flowerslovepower8614
    @flowerslovepower8614 3 ปีที่แล้ว

    Thank you so much

  •  5 ปีที่แล้ว

    This was great Christopher Werner (Y) Currently I am on a project and somewhere I need to show the the topological layer by years and I think this is what I need to create it :) (Y) If I am stuck I can ask somethings :) Thanks for the video

  • @Jake-co7rt
    @Jake-co7rt 3 ปีที่แล้ว

    Awesome tutorial! Very helpful! Thank you. (c:

  • @stephenfirman
    @stephenfirman 5 ปีที่แล้ว

    This is fantastic! Do you know if there is a way to use the proximity of another objects geometry to mix in a second material?

    • @ChristophWerner
      @ChristophWerner  5 ปีที่แล้ว

      In this case the vertex group values should be written into a vertex col value. Then this col value could be used to control materials. I haven't tried it yet.

    • @ChristophWerner
      @ChristophWerner  5 ปีที่แล้ว

      You can watch my second video about this topic. Maybe it solves your needs already: th-cam.com/video/KVMKAJZ0P-A/w-d-xo.html

    • @stephenfirman
      @stephenfirman 5 ปีที่แล้ว

      @@ChristophWernerThanks for replying! Both are awesome tutorials. What I'm looking to create is like an open world terrain generator with artistic overrides. Your videos get me close but I still need a flexible way to add things like dirt paths, river beds, etc. I know this could be achieved with a texture but I would rather not use textures because in order to get a decent result I'd have to use huge images which for me becomes very slow and uses lots of ram.

    • @ChristophWerner
      @ChristophWerner  5 ปีที่แล้ว

      @@stephenfirman Understand. This is a something bigger project... :)

  • @survivalschwaben9454
    @survivalschwaben9454 3 ปีที่แล้ว

    Das ist fucking heftig. Bin gespannt was ich damit alles anstellen kann ^^
    Weiter so vorann. 🤍

  • @YAYAtheReal
    @YAYAtheReal 5 ปีที่แล้ว

    excellent!

  • @meilisa1034
    @meilisa1034 ปีที่แล้ว

    can you add the water tutorial by continuing this tutorial, if you have time?

    • @ChristophWerner
      @ChristophWerner  ปีที่แล้ว

      Do you know this tutorial, I've also made? th-cam.com/video/KVMKAJZ0P-A/w-d-xo.html

  • @diegoarce490
    @diegoarce490 ปีที่แล้ว

    I have no idea how you came out with this idea. It must has been an extraterrestrial that came and showed to you

  • @michaelevans1225
    @michaelevans1225 4 ปีที่แล้ว +1

    Hello, For some reason when I change the size of my clouds 4:50 to the same as you mine are still very jagged and yours turn smooth for some reason. I have followed every step any idea ? Thanks! Also the radius differs from yours when adding the controller as a Vertexweightproximity despite same size, location and settings :S Also having a problem with scaling the vetrex once merged, it wont let me scale proximity for some reason the whole terrain is being is being changed instead of within proximity how we initially set it ? Does the new version of blender allow these settings to work? Ive tried 3 times now and each time same thing happens and I follow it exactly :

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว

      It's hard to check what's wrong, but a lot problems results of wrong mesh scaling value. Is your mesh scale value at 1 ? You'll find it in the object properties. The Scale values of the x,x,z axes should be at 1.

  • @st.coiled
    @st.coiled 3 หลายเดือนก่อน

    i miss the old sanders

  • @iamhuman5665
    @iamhuman5665 3 ปีที่แล้ว +1

    I'm doing this on blender 2.9 and I don't see the distance option under the vertex weight modifier :(
    edit: ok I just realised the distance has been renamed to proximity mode

  • @redBANG
    @redBANG 4 ปีที่แล้ว +1

    Hi Christoph!, great tutorial, do you know if one can import a real Google map area that is elevated into blender? and can one save the final result in editable vector format? grateful for any assistance you can lend

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว

      Hi Rurik. I guess this tutorial by CG Geek may help you: th-cam.com/video/Mj7Z1P2hUWk/w-d-xo.html
      I don't know if you mean to save the map into an editable 2D vector file format like for Adobe Illustrator or Incscape. I think that is not possible directly out of Blender.

  • @ImmaDoWhatIWant
    @ImmaDoWhatIWant 3 ปีที่แล้ว +1

    I subdivded the plane like in the video, but when I apply the cloud texture to the displacement it doesnt really have much of a shape like in the video at all. Anyone know why? It only looks like a crinkly piece of paper, not the spiky thing in the video.

    • @ImmaDoWhatIWant
      @ImmaDoWhatIWant 3 ปีที่แล้ว

      increasing the depth, ironically, makes it more flat...

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว

      @@ImmaDoWhatIWant Actually all should work, if you follwed my steps. I don't know your current situation. But there can be several reasons, why it's not working. If you say you're increasing the "depth" and all gets flattened, it sounds like you're changing the texture size instead of the "strength" value of the displacement modifier... The bigger the cloud texture size value is, the less structure you see. So if you want more structure you need a smaller texture scale value. If you want higher mountains you've to change the displacement modifier "strength" value. I hope this helps.

  • @naznimation
    @naznimation 4 ปีที่แล้ว +1

    My plane doesnt change much when i had the new texture, the faces aren’t spiked and its still a bit flat.

    • @anoitos5473
      @anoitos5473 4 ปีที่แล้ว

      same problem here. please help us.

    • @ChristophWerner
      @ChristophWerner  4 ปีที่แล้ว

      Hard to say, what's wrong in your scene. Are you sure, you've followed all steps?
      A reason for the flat plane could be the plane object size. Check the object properties of the plane. The plane scale values should be "1". The most modifiers take the object scaling into their account and produce strange results then.

  • @kobiianardo
    @kobiianardo 7 วันที่ผ่านมา

    where do you get the "Persian Red Rock Heigh tga"?

    • @ChristophWerner
      @ChristophWerner  7 วันที่ผ่านมา +1

      Adobe Substance 3D Assets Website.

  • @stexiati1
    @stexiati1 4 ปีที่แล้ว

    Something is not working in my scene. When I assign the controller to control the plane vertexes, my plane turns in to a hedgehog and if I move the controller in up-down/ left-right not much happens just the waves moves forward and backward in same size and I can't control the affected place with weight proximity

    • @ChristophWerner
      @ChristophWerner  4 ปีที่แล้ว

      Ist your vertex weight proximity controller arranged BEFORE the displacement controller in the modifier stack? See my note: th-cam.com/video/hUILySfQ3ic/w-d-xo.html

  • @ninjaser6449
    @ninjaser6449 4 ปีที่แล้ว

    Merci

  • @valdalou9121
    @valdalou9121 5 ปีที่แล้ว

    Dynamic texturing please thx

  • @matzeschoppe2263
    @matzeschoppe2263 4 ปีที่แล้ว

    If i merge my TerrainController from UV Sphere to the Vertex i cant scale or rotate the mountain anymore, any ideas why ?

    • @gundleyG
      @gundleyG 4 ปีที่แล้ว

      Evtl. im VertexWeightProximity Modifier die Werte für Highest =0 und Lowest =1 vergessen zu ändern ...
      Maybe forgotten to change the values for Highest = 0 and Lowest =1 in the VertexWeightProximity Modifier ...

  • @dalajlampa1170
    @dalajlampa1170 4 ปีที่แล้ว

    I follow the step and at the very first step/applying clouds, my plane remains flat? Any idea why? Thanks

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว +1

      Hard to say without knowing your scene. Did it work meanwhile?

    • @dalajlampa1170
      @dalajlampa1170 3 ปีที่แล้ว

      @@ChristophWerner thank you for your reply. I figured it out. Great tutorial.

  • @danmelton5146
    @danmelton5146 3 ปีที่แล้ว

    This does not work in v2.92 with the cloud texture. I've only had marginal success using the noise texture. Interesting technique though. Thanks

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว

      Strange. I've reproduced my workflow with the cloud texture and all worked fine here in Blender 2.92. Maybe you've missed a step in my tutorial?

    • @danmelton5146
      @danmelton5146 3 ปีที่แล้ว +1

      @@ChristophWerner Thank you. You are correct. I missed assigning the vert group in the displacement modifier....just wasn't seeing it at first! Very creative technique!

  • @swatihub8634
    @swatihub8634 3 ปีที่แล้ว

    Sir what is yours blender's version pls tell me

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว

      You can see the version I'm using in the lower right corner of the video screen. But basically it works with the very new Blender versions, too.

  • @utubeutube4152
    @utubeutube4152 2 ปีที่แล้ว +1

    For some reason this does not work for me in Blender 3.1.2. I changed the Vertex Weight Proximity to Geometry and nothing happens.

    • @ChristophWerner
      @ChristophWerner  2 ปีที่แล้ว +1

      Are you sure, you followed all steps? I checked it in 3.1.2 and all works like expected. Did you shift the VertexWeightModifier before the Displace modifier to be at the first position?

    • @utubeutube4152
      @utubeutube4152 2 ปีที่แล้ว

      @@ChristophWerner
      Wait I know what is wrong. I didn't add the vertex group in the displacement modifier 🤦‍♀️🤦‍♀️🤦‍♀️.
      Thank you for your help.

  • @BasecampNorden
    @BasecampNorden 4 ปีที่แล้ว

    Its not working for me when i add a cloud...? my plane is still plane.

    • @BasecampNorden
      @BasecampNorden 4 ปีที่แล้ว

      oh nothing... you cant be in edit while applying the displace tool

    • @ChristophWerner
      @ChristophWerner  4 ปีที่แล้ว

      @@BasecampNorden So all works now?

    • @jackmasters1612
      @jackmasters1612 4 ปีที่แล้ว

      Try subdividing the plane first worked for me

  • @garthmccarthy4911
    @garthmccarthy4911 3 ปีที่แล้ว

    How do I edit an image that is imported as a plane?

    • @ChristophWerner
      @ChristophWerner  3 ปีที่แล้ว

      What is the the reason for editing the image? And what kind of image changes do you want to do to the image plane?

  • @hufydufy4428
    @hufydufy4428 4 ปีที่แล้ว

    Why when i click the clouds nothing happens with the plan ?

    • @ChristophWerner
      @ChristophWerner  4 ปีที่แล้ว

      Sorry, bit this aren't enough infos to say, what you're doing wrong. Are you sure you're repeating all step by step?

    • @jackmasters1612
      @jackmasters1612 4 ปีที่แล้ว

      Try subdividing the plane first worked for me