I'd say in this matchup it's Kanbei who has the edge. The defense is just too strong for Colin. Especially without Comm Towers, this is even more ridiculous. Once Kanbei can get units like Megatanks, the game is basically lost for Colin. That means Colin has to push early with the early spamm of medium tanks and neos
Pushing early is exactly what Colin doesn’t want to do since his strength comes from building up a huge amount of funds and using his power to sustain an endless wave of bombers and mega tanks
Colin never really _snowballed_ his power. I think that was a critical mistake. Colin should have been able to save up significant amounts of money and start multiplying his money exponentially, to the point where he doesn't need any cities at all to get his megatank+bomber spam going.
In my unprofessional opinion, while both COs are comparably broken, I always figured Kanbei takes the matchup handily. He just takes advantage of Colin's weaknesses the way no other CO is able to. It's probably map and player dependant, but it's just such a hard matchup for Colin to play when nearly every engagement is so ineffective.
As mentioned elsewhere in comments, if the top/mid/bot lanes were separated by terrain (and/or the fronts are spread out), the matchup swings the other direction. Colins air units outmaneuver the anti-airs of kanbei and he can't afford to build fighters. Also, Colin snowballs - if he wasn't pressured (like he was in this open center map) you'll see the deadly DOUBLE gold rush! It would make that 60k buy he had this game look like chump change =P
It depends on the map, in a constant clash on a small map no way colin can beat a wall. On a larger map colin would win just due to spam spam spam spam and making walls is difficult.
While I haven't read all the comments, most seem to talk about defense and attack and all that. A major difference between this game and more standard games is that Kanbei's power meter should be way more efficient than Colin. Colin spends a lot of time not gaining charge due to Gold Rush being active, and Gold Rush does not deter Kanbei's push in the slightest. You can actually see this in the video Colin uses 4 normal powers which costs 2 bars each with 20% extra on each successive use, so 2+2.4+2.8+3.2 and has 1.5 bars before Kanbei's second Samurai Spirit (Which is actually 2.7 bars) totalling 13.1 bars generated. Meanwhile Samurai Spirit costs 7 bars and the second use costs 8.4 bars meaning in the time it took Colin to generate 13.1 bars, Kanbei actually got 15.4, which seems absurd since I'm not sure I would ever describe Deejus_ as being in a position where he was losing more engagements (and thus should be gaining power faster).
This map definitely favors Kanbei a little because of how much income controlling the center provides and how the layout encourages a single large front down the middle. Colin tends to do better on more open map layouts with any given front providing only a small income advantage. That way, Colin can flood every front with cheap, high tech units leaving Kanbei having to choose which ones to reinforce. Perhaps a map like Locked and Loaded could have provided a more interesting matchup for these two COs.
I think that unless you're talking CO specialists (which probably wouldn't happen) the edge would go to Kanbei since fundamentally the drawback of his increased cost doesn't require a shift in the player's thinking. Colin's option of saving money and having access to all the insanely expensive units - he's got a lot more moving parts, so even if one might argue that he has a higher ceiling, getting there requires a lot more complexity than Kanbei's game plan being more or less "play like normal but it's harder to tech up."
More moving parts for Colin players means more moving parts for the opposing CO except they don't get to choose the flow of the game. Colin can lock most units down by surrounding them with cheap units. I rarely play Colin but he's actually a very user friendly CO offering much more flexibility since pretty much nothing is absolutely essential when the horde is moving behind it
@@incredibleflameboy Not specifically talking about the board state but rather the ability to capitalize on the CO abilities. Colin needs to account for not having two-shots that most COs take for granted. He has to build more units like MD Tanks, Rockets, and Mega Tanks that a player might not be as used to using, on top of his Gold Rush reinforcements needing a couple turns to reach the front line. And his Gold Rush he needs to decide between "save up" or "pop it now" as opposed to Samurai Spirit which is just "Do I want to be untouchable this turn?" Colin is still broken as hell but for the habits that a lot of the high level players have built up he requires more shifts in play style than just the increased deployment cost. It's like how in Tier 2, Olaf is just a normal CO to play while everyone else requires working around the CO's unique play style, and when going up against Olaf they need to take the snow into account. Even if you think Max or Eagle are more broken than Olaf, there is the benefit that in Tier 2 matchups, Olaf players don't need to account for their own CO's powers or weaknesses and just rely on fundamentals. Less stuff on the mental stack.
5:45 Here I am to make math, since *some* people aren't that good at math (cof cof, Mangs) Kanbei has + 30 DF, with + 30 DF from the cities, we get + 60 DF And Colin has - 10 AT Infantry mirror matchs are in the 55, with Colin debuff, it goes to 49, attacking Kanbei on a city, goes down to *19* Edit : I forgot that this map has Comm Towers, so the total damage with the tower is actually 22, it still bad though
I find this game very funny. Deejus with Kanbei just bought basic "weak" units like arties, AA and tanks, and its opponent is spamming Neos, meds, and Bombers. Yet Collin is losing badly and in defensive position. It is hillarious.
I think the problem with this matchup is Colin cant break through Kanbei. When your infantry wall isnt broken from AA, or you need 3 infantry to kill one on a road, what do you do? The only time he had a chance was with 2 golf balls and the bomber. Problem is, they still dont break Kanbei's defenses. That being said, I loved watching the broken matchup Mangs. This was a lot of fun to watch
The worst part with Kanbei is that even if you go for high tech units, all Kanbei needs is artillery and Anti Air to deal with 99% of the roster and even if you go for Black Bombs/Stealth fighters, what are they gonna do? Inflict 5 HP of damage on 5 infantries?
If we break it down to extremely basic numbers, the discrepancy between these two becomes very clear. Colin gets 10% less unit for 20% less cost, while Kanbei effectively gets ~60% more unit for 20% more cost. They're both strong, but it really isn't much of a surprise that Kanbei stomps Colin.
"He takes the bait" I mean you don't have any choice. You can't let a shot on an md tank go to waste or things will just get worse. It's not like the tank is going to go away or Colin will ever stop charging his meter. I mean outside of very niche situations, not charging the enemy meter is just a doomed idea. You aren't going to just stop attacking them and let them kill you on every front.
I would personally take that trade every day as Kanbei. Colin spending 12K to earn 19K, and thats all his power gets to do that turn. Like his power was basically turning a md tank in the center of the map into a neotank back in his base.
I feel like Colin basically can't take direct engagements against Kanbei and has to rely on teching up to things before Kanbei can fight back. Like getting early bombers out before AA is able to cover them, or getting rockets early to out zone Kanbei. Winner is likely map dependent; this map provides a lot of room for ground engagements, which favors Kanbei. I would love to see some kind of messed up match with one of Sensei or Grit. Not sure what CO really works against them like Colin/Kanbei though.
Colin's biggest problem in the Kanbei matchup is that when he pops his gold rush, it still takes a couple of turns to really get that extra firepower on the front line. Kanbei really doesnt have that issue. I think this is why that initial md tank sacrifice was a misplay here. Possibly a game ending one. He took 12,800 off of the front line, and slowed down getting an extra 18,400 to the front lines, to get and extra 19,200 in two turns. Kanbei's biggest strength is that once he takes something, it is REALLY hard to get it back, and that he can take stuff pretty quickly. As soon as that md tank went down, Kanbei was able to secure the entire center of the map, *before* those neotanks even got in to place to contest him. Then he had his power to help deal with them.
There is just this point of income where cost savings of Colin simply no longer matter. If your foe can still utilise own bases effectively, it no longer matters if you have that much more money when you lose on unit-per-unit basis.
I never had any doubt that in this matchup its kanbei the one who EASILY has the advantage 30% extra defense without factoring terrain bonuses is already bonkers, add the -10% damage that Colin units deal and you are looking at more or less 40% defense ON ROADS. Breaking Kanbei's walls is already horribly difficult even with COs that get a firepower increase in their day to day like Von Bolt, who the hell ever though that Colin had a chance?
what Hachi has: prices are at 90% no Day2day abilities or penalties. CO Power lowers prices to 50% Super CO turns all cities into Bases for one turn, and prices are 50% Hachi has a better chance than Colin, but his firepower isn't that much better than his, so he still loses capture battles, Hachi's trump card is Merchant Union, that can allow him to overwhelm Kanbei unit count and map presence. Hachi can tech up fast, but not as fast as Colin, his power is Gold Rush but better, because he almost doubles his buying power vs Colin multipling his by 1.5. can Hachi do anything about Kanbei defenses other than teching up, and even that is questionable. i am actually intested in see Hachi vs Kanbei. Sensei screws Kanbei over because he can summon Infantry/Mechs for FREE and he even gets money from it. Sensei might be even more nightmarish than Hachi, and he has Day2Day bonuses as well, and those are awesome.
I wonder what would happen to the CO ranking if Black Bombs were universally allowed. For Kanbei I reckon he'd drop at least to T1 as his unit's high defense would be partially negated.
I never understood why awbw insists on keeping kanbei's aw2 stats when he is so broken. He's 120/120 in both aw1 and ds and that's still pretty broken, but at least a little bit fairer.
At 17:50 the second gold rush could have been better than the first with 39,360 gold to multiply next turn if he only built infantry instead of 2 tanks and a copter. Then he could have 2 neotanks and another bomber and still have change for an arty or tank.
Colin: Buying 90% of a unit for 80% for a value multiplier of 1.125. Kanbei: Buying potentially 169% of a unit for 120% for a value multiplier of 1.408. Even at the absolute minimum of 130%, it's still 1.083. Colin never has more than a 4% edge and Kanbei could be ahead 28%. In the aggregate, it's only a matter of time.
From one RTS point of view Colin have the early game but on the late game you can steamroll with the Emperor all Colin Units for the better stats of Kanbei Units
The ultimate battle of quantity and quality. Less money needed to spam more units but lower quality VS More money to buy less units but higher quality.
Yeah, that was heartbreaking to see, but I think Colin might need to unleash his inner Grit to have a chance, rockets + MDs for tanking or something like that and slowpush, hard to stop frontswitches with that composition.
I wonder how Colin Deejus would have done against Kanbei. The Artillery strat from Deejus was really effective against Colin. They just have too much firepower and defense while Colin cannot break through Infantry walls at all even with 110% attack with the comm tower and gold rush. It does nothing to Kanbei’s 130% defense plus terrain and Kanbei just strikes back way harder with his d2d or COP/SCOP and Colin’s units just get obliterated.
I love that legendary match up! Two broken CO's battling it out against one another. I thought building expensive units like bombers and neotanks was the way to go with Colin. This one surprised me. Due to Kanbei's high stats in offense and defense, he won the match! I love listening to Kanbei's theme song. The capture game is very important. He didn't need to build fighters to combat the bombers. Just build a lot of infantry to form a wall. It looks like defense is more important than unit quantity. i loved Kanbei, but I thought Colin won! It was the repair cost that killed the Colin player. Hey Mangs can you do a video of two broken Co's like Hachi versus Sturm? Here is a video that would be great. It probably is boring but have a Drake match because he is underrated.
Might edit later, can't watch the video right now. In my opinion it'll depend on the map and how many bases you have. More bases means Colin can easily flood units out en masse and overwhelm Kanbei. Fewer bases means Kanbei can keep up with numbers while leveraging his stronger units. Edit: And yes, forgot to mention Colin can 'tech up' faster and bring out stronger units quicker; but I still hold that Colin holds an edge when more bases are on the field.
It's actually the other way around - colin prefers high income and low base count and kanbei prefers low income and high base count. Think of kanbei like the best infantry CO and things will make a lot more sense to you (sami has the same pref for example)
Not managing money very well with Colin is like not building indirects with Grit. It doesn't help that the airport was positioned too far away for Colin to not utilize early battle copters. Also the value of Kanbei's units are vastly underestimated, Colin HAS to print money to make up the difference. Attackwise, 120% cost for 40% attack (+1 comm tower) vs 0% defense is 140% attack value on Kanbei attacking. For Colin, 80% cost for 0% attack (+1 comm tower) vs 30% defense is 70% attack value for Colin. In other words, in combat, Kanbei's units are twice as valuable for only 50% higher cost.
I love these matches because you never get to see these COs in use by good players because they're banned. I'd love to see a 1000~ match player use Hachi against a grand master using any other CO of their choosing: that would be fun. I've never gotten to see how broken Hachi truly is, I've only heard about it from many other people.
The bonus defense from kanbei vs the attack nerf from colin really makes it a tough match. Maybe in high funds match things could be different, but here the resilience from kanbei's units shine.
@@mauricesteel4995 you have a point. But idk, with higher funds, faster access to expensive units and better gold rushes? Well, maybe in another match we could see that
@@mauricesteel4995 Colin would murder Kanbei in high funds. His Gold Rush becomes insane and he can even pop Power of Money to get like +300% firepower.
Kanbei weakness is easier to exploit in HF which is why kanbei is no longer T0 there. There’s a awbw hf replay with mangs as kanbei vs kindle where atrueboss explain kanbei weakness in HF (still T1 but not T0)
@@bienhy5120 Kindle's Urban Blight also favors her vs Kanbei, because he, of all COs wants to be in cities the most to abuse his superior defenses, and Urban Blight screws him over very hard, weakening his units harder than a Colin Bomber bought with Gold Rush, i do wonder if Kanbei gets screwed harder by Global Damage, since it makes his units easier to take out (still hard, his base 130% defense doesn't rely on HP).
Question: What's your opinion on a CO day to day power of being able to move after firing? Ideally a third of your remaining movement rounded down (so missile launchers can't move away unless there's a road, but infantry can move away one tile if they were defending a point).
Someone likes canto! Sadly it would be incredibly broken. There would have to be some significant drawbacks to make it balanced. Right now you can build infantry lines because only 1 melee unit can hit another - with canto you can get up to 2 attacks in, with the 2nd delivering the deathblow, thus breaking the line. (ex inf vs inf 10/10 -> 8/5. Canto back, 2nd inf vs inf 10/5 -> 10/0) This isn't even mentioning air units and indirects having it...
I'd personally like to see Hachi vs Kanbei, it really looks like the purchasing power of Colin wasn't enough to overcome Kanbei's unbelievably strong defense. With Hachi being that bit stronger than Colin I think the match up could be very interesting.
@@jokermasta8832 Kenbei is not beating hachi. . . his units are cheaper than colins with his skill and he can put them anywhere on the map. He also does not have a firepower nerf. Hachi is colin times 100.
Haven't started the video yet - but my guess is going on Colin. While Kanbei has some deadly units and can definitely shut down opponents with a wave of powerful things you can barely damage, it takes him awhile to ramp up. Colin however can come out the gate swinging much harder, pressing Kanbei before he can get there, and while Kanbei has far stronger units, when outnumbered, it ends up being too much of a detriment that his economy is always 40% weaker than Colin, as he needs a LOT more properties to keep up with Colin.
Haven't watched but i'm making a prediction really fast. Unless it's an early game rush, or a notably low-earning map, Kanbei wins. The longer the match goes, the less and less the disparity of funds matters, as Kanbei's units take less and deal more damage. Once Kanbei begins to pump out the stronger units, it becomes a much greater challenge for Colin to push through to make any progress. Colin would need multiple units to effectively take down one of Kanbei's, since it's a..what, 30-40% disparity in their stats depending on the game? And any progress is dead in the water against even Morale Boost, much less the far more damning Samurai Spirit, which Colin would need to pop *his* super just to have a chace. And that's not accounting for *any other detail* that could affect damage. Of course, Colin has the obvious advantage of early game funds and an easy way of increasing that, mixed with Kanbei's own increased prices...It means Colin's early or small game advantage is more pronounced and easier to actually pull off. It's just...I think Colin would have significant issues in actually succeeding in an early rushdown against Kanbei's limited but stronger units. A damage disparity of a negative attack against a seriously increased base defense is just too great of a gap. Colin builds up to overwhelm with sheer numbers, but Kanbei is just...too solid a wall for Colin to overwhelm.
Kanbei wins because he basically wins all confrontations where he isn't in overwhelming disadvantage just by being too sturdy. he requires at minimal double effort to take down a single unit of his, almost if not all natural oneshots in the game don't work on Kanbei, so to remove one unit of his you must spend at minimun 2 actions, while he has access to a lot of oneshots other CO's don't. and due to his already high base defense, and the way defense scales on AW2, he benefits the most from terrain than any other CO (that includes Lash, a paltry 10% firepower per star doesn't compare at all).
I am a Kanbei Main. I played (when I first discovered AW in private) against Colin in high fund with 1500 and 2000 with a lot of bases. The match lasted for hours but I won with Kanbei because I could outlast Colin. In the end, Colin had a extremely high amount of money but I spammed Infantry and hid Indirect units behind them. Due to the fact that Kanbeis units are extremely hard to kill on citys and due to me using my SuperPower late in the game and therefore had several in the endgame I eventually capture the HQ of Colin and won. But it was my longest single match with about 2-4 hours. I am not sure how long exactly. I am proud of winning by because of his invincible units. Another time on 2000 fund I won by ragequit. I just love playing Kindle and Kanbei. In my experience Only a very good player is a match for the Emperor!
@@generalbitter6660 "The Cobra" is a cheat unit that can only be adquired by typing a cheating. but Kanbei isn't a cheat, its more like saying you're a Meta Knight Main in Smash Brawl. or i main Rugal in KoF.(Broken characters that are on the character select screen)
In HF, kanbei need more base (better mixed) to get the edge over Colin. Many inexperienced colin don’t know how to deal vs kanbei but it’s also true for many people and with a lot of base, it discourage opponent to tech up especially in mix base. Well, the moment the enemy try to fight on equal unit vs kanbei, he’s always bound to lose regardless the CO he pick unless it’s another kanbei. Tech up unit is a must
kanbei produces better trops colin produces better trops faster but colin infenytli scales and power of money would eventually overpower senseis better defense.
Way too few rockets and bombers. Collin wants to be making a rocket almost every turn, and he also *has* to use his airport every turn (including transports, they make surprisingly competent walls for him, and his mechs are underrated. The very slight durability helps them a ton). Regular tanks and mediums are useless, and even megas are really just walls in this matchup. Also by the third gold rush, you want to be banking multiple turns of income. If you aren’t able to, you’re already kinda effed.
@@stijnl Honestly I’m barely making my way up above the default 800, so not great, but it’s partly cause I play alot of customs. Collin vs kanbei in particular is a matchup I enjoy, with jugger mirror being a close second. Also what mangs said about repairs is only half true. I find that repairing anything bigger than a rocket is useless, and you never wanna waste an airport turn on healing. However small units like your rockets or your infantry should be kept topped up whenever you can. Collin’s weakness is unit count, so maintaining them is key. The end goal as Collin is to have enough cash to pump out a bomber & three rockets every turn and still have a net profit when you gold rush. 90% of games end before you reach it, but that’s your win condition if it goes to stalemate. Kanbei’s win condition is to have a single neotank (supported by alot of AA) before your rocket count can deal with it.
@@stijnl kanbei side of things is one I know alot less. Regular ol’ tankspam is what I find to be the thing I struggle with most. Though AA are also scary because collin relies on his extra base (air) to keep up in unit count, and they can chew up collin’s troops just as well as they do air. If kanbei can get a fighter out (which is usually a bad move because it’s just as expensive as the win button neotank, but sometimes Kanbei doesn’t have enough AA to support a neo if I’ve been dilligent about killing it. It’s literally impossible to deal with and bring down unless he plays very dumb (it can dive a missile and not really care.) Kanbei’s indirects are also fearsome, but are too expensive for him to reasonably deploy more than a couple. They make great support but he shouldn’t try to win the indirect war, because he can’t. His entire side of things is to play reserved and then yeet through every opening and chew up the juicy rockets. If he breaks collin’s lines and reaches the rockets during a samurai spirit, it’s usually over, even if collin is in endgame mode and pumping out rockets and megas every turn from every base.
Echoing another comment, I want to see a Grimm mirror match, but on a map with 2 com towers. Absolute glass cannonry. Get Inchuggarch in on the action, too, so he can witness his walls melting in real time for extra comedy.
Colin could only stand a chance if he secured 2 comm towers and both airports. He'd need to to cap those first early in the game whilst capturing other properties to build wealth. With 2 comm towers you get colin with 10% offense (basicaly Hawke) and now you can kind of sort dent Kanbei's units. You have to starve Kanbei by having more properties and damaging CO also helps, since Kanbei's repairs are expensive.
I think this is one of the matchups where collins super power is actually perfect as kanbeis game plan is to just have more cost effective units (cost more but do even more) and slow push you however power of money changes the dynamic so that your units are stronger for a turn provided you're budgeting effectively which if you run out of money ever as collin, you probably aren't.
I'd like to see a Nell vs Max match. Or Nell vs any Tier 2 (probably on fog) cause I think it might be a very balanced match. Please add Nell to GL. She can add some balance and decision making to tier 2.
There’s a game on roblox called Noobs in combat which i think is similar/inspired by advance wars, it’s pretty fun to play even though it’s still in development
Money is Power, but Kanbei is Super Power; Too much even. And Colin's probable ace in the hole to outdamage past Kanbei's defenses effectively requires him to NOT have as many units present in a timely fashion. Sucks that even trying to rely on Luck and Rockets/Artillery to take potshots at the Emperor falls short when their high Defense ALSO guards against RNG shenanigans better than most. The only reasonable way for Colin to win seems to be in somehow just plain intercepting and defending at LEAST 2 more factories than Kanbei has before Kanbei even steps _near_ them, assuming you can get enough funds to move faster and further before he can by at least 2 turns; But we're talking tight windows of opportunity here at best given that even on favorable terrain Kanbei constantly hits harder than most as is, and Colin just tickles the guy most turns.
@28:01, I wonder if deejus was not taking engagements/popping his SCOP because he was trying to deny Colin another gold rush while also letting his income advantage buildup for some larger purchases to use when he DOES pop his SCOP?
precisely. If colin got his power of money like he was banking on he would have had like 30k that turn. instead he pops it next turn after all those repairs and after his properties had been captured. if he had popped instead of resigned, he would have ended up with more like 24k, and a much worse position.
Damn that was brutal. As a casual campaign only player, I had no idea kambei could be this good, especially infantry. I build so little of them... its age of empires all over again.
I believe this matchup of Colin vs Kanbei is very nuanced. In standard funds, i believe colin is favoured on med to large maps. This is because he will outnumber the opponent as kanbei has alot less gold. High fund patches up Kanbei's weakness. In high funds, I believe colin is possibly favoured because of megatanks. The way you beat Kanbei is Megatanks. Kanbei's neotanks will get obliterated by colin megatank even with first strike advantage.
I think this matchup is honestly map dependent. get a map where there's a lot of cash? Kanbei has the edge, he doesn't need to worry about his higher cost. if the battle is mostly focused on one front instead of spread out this helps him out as well as he can make bigger investments on his main line and break it open as opposed to having to think about multiple lines get a map where there's not a lot? Colin has the edge. being able to get better units out without major sacrifice is a major edge in these cases. a map where multiple fights happen favor him too as he can throw, example, a medium tank to a front where you have 2 tanks there. but you won't have 2 tanks on that one front, you'll have to split em up.
Mangs could have used the combat calculator to illustrate the encounters of Kanbei vs Colin but I understand it might break the flow of the replay. But nice game and commentary nonetheless
It really depends on map and if there is a good stall, if colin can hold the line while still building funds he can eventually get 100k and use power of money to kill megatanks with infantry.
Kanbei’s counters for Colin builds are always cheaper and more effective than Colin’s counters for Kanbei builds. Colin’s higher tech builds only equalize Kanbei’s d2d. And Kanbei still has his SCOP.
Any other matchups you'd like to see two grandmasters play against each other?
Colin Vs Sensei?
I would actually like to see Flak/Jugger vs Nell one day, I don't think there's that many luck matchs with the GMs
Drake Vs Drake
I would love to see how Kindle and Kanbei destroy low tier Cos in unfair matches where the broken co has the advantage.
Hachi vs Colin. It would be interesting to see grandmasters utilizing Colin's day to day and power to the fullest and tech up against Hachi.
12:34 “Daddy can buy me a new medium tank” - Mangs (while impersonating Colin)
I'd say in this matchup it's Kanbei who has the edge. The defense is just too strong for Colin. Especially without Comm Towers, this is even more ridiculous. Once Kanbei can get units like Megatanks, the game is basically lost for Colin. That means Colin has to push early with the early spamm of medium tanks and neos
An early spam of Medium Tanks or Neotanks still get bodied by Kanbei’s Infantry wall plus Artillery firepower.
Pushing early is exactly what Colin doesn’t want to do since his strength comes from building up a huge amount of funds and using his power to sustain an endless wave of bombers and mega tanks
Why not bring Kanbei D2D down to AWDS level so he gets played more
@@rebeccasheng620 or bump him down to 25/25 (or 20/30 or 30/20) at least, admittedly I love 30/30 kanbei
Colin never really _snowballed_ his power. I think that was a critical mistake. Colin should have been able to save up significant amounts of money and start multiplying his money exponentially, to the point where he doesn't need any cities at all to get his megatank+bomber spam going.
In my unprofessional opinion, while both COs are comparably broken, I always figured Kanbei takes the matchup handily. He just takes advantage of Colin's weaknesses the way no other CO is able to. It's probably map and player dependant, but it's just such a hard matchup for Colin to play when nearly every engagement is so ineffective.
As mentioned elsewhere in comments, if the top/mid/bot lanes were separated by terrain (and/or the fronts are spread out), the matchup swings the other direction. Colins air units outmaneuver the anti-airs of kanbei and he can't afford to build fighters. Also, Colin snowballs - if he wasn't pressured (like he was in this open center map) you'll see the deadly DOUBLE gold rush! It would make that 60k buy he had this game look like chump change =P
It depends on the map, in a constant clash on a small map no way colin can beat a wall. On a larger map colin would win just due to spam spam spam spam and making walls is difficult.
22:00 “Deejus is playing Kanbei a lot smarter than Kanbei is during the campaign”
True
You could say that about pretty much any player...
@@ultimategamer2669 True
While I haven't read all the comments, most seem to talk about defense and attack and all that. A major difference between this game and more standard games is that Kanbei's power meter should be way more efficient than Colin. Colin spends a lot of time not gaining charge due to Gold Rush being active, and Gold Rush does not deter Kanbei's push in the slightest. You can actually see this in the video Colin uses 4 normal powers which costs 2 bars each with 20% extra on each successive use, so 2+2.4+2.8+3.2 and has 1.5 bars before Kanbei's second Samurai Spirit (Which is actually 2.7 bars) totalling 13.1 bars generated. Meanwhile Samurai Spirit costs 7 bars and the second use costs 8.4 bars meaning in the time it took Colin to generate 13.1 bars, Kanbei actually got 15.4, which seems absurd since I'm not sure I would ever describe Deejus_ as being in a position where he was losing more engagements (and thus should be gaining power faster).
an excellent point.
This map definitely favors Kanbei a little because of how much income controlling the center provides and how the layout encourages a single large front down the middle. Colin tends to do better on more open map layouts with any given front providing only a small income advantage. That way, Colin can flood every front with cheap, high tech units leaving Kanbei having to choose which ones to reinforce. Perhaps a map like Locked and Loaded could have provided a more interesting matchup for these two COs.
in advance wars 2 gba I put the 2 vs on a versatile map and Colin won, the battle was without fog of war, Colin played on top of the skill and won...
I'd like to see a Grimm mirror match. I'm curious what strategy would work best for the mutual high attack and low defence.
Infantry potentially KOing each other on roads/bridges/shoals and maybe almost on plains 😂
@@Jamieboi1989"Infantry, attack! ... Did we win?"
"Well, sir, the enemy is dead, but-"
"Good enough!" _snarfs donuts_
I think that unless you're talking CO specialists (which probably wouldn't happen) the edge would go to Kanbei since fundamentally the drawback of his increased cost doesn't require a shift in the player's thinking. Colin's option of saving money and having access to all the insanely expensive units - he's got a lot more moving parts, so even if one might argue that he has a higher ceiling, getting there requires a lot more complexity than Kanbei's game plan being more or less "play like normal but it's harder to tech up."
More moving parts for Colin players means more moving parts for the opposing CO except they don't get to choose the flow of the game. Colin can lock most units down by surrounding them with cheap units. I rarely play Colin but he's actually a very user friendly CO offering much more flexibility since pretty much nothing is absolutely essential when the horde is moving behind it
@@incredibleflameboy Not specifically talking about the board state but rather the ability to capitalize on the CO abilities. Colin needs to account for not having two-shots that most COs take for granted. He has to build more units like MD Tanks, Rockets, and Mega Tanks that a player might not be as used to using, on top of his Gold Rush reinforcements needing a couple turns to reach the front line. And his Gold Rush he needs to decide between "save up" or "pop it now" as opposed to Samurai Spirit which is just "Do I want to be untouchable this turn?"
Colin is still broken as hell but for the habits that a lot of the high level players have built up he requires more shifts in play style than just the increased deployment cost. It's like how in Tier 2, Olaf is just a normal CO to play while everyone else requires working around the CO's unique play style, and when going up against Olaf they need to take the snow into account. Even if you think Max or Eagle are more broken than Olaf, there is the benefit that in Tier 2 matchups, Olaf players don't need to account for their own CO's powers or weaknesses and just rely on fundamentals. Less stuff on the mental stack.
5:45 Here I am to make math, since *some* people aren't that good at math (cof cof, Mangs)
Kanbei has + 30 DF, with + 30 DF from the cities, we get + 60 DF
And Colin has - 10 AT
Infantry mirror matchs are in the 55, with Colin debuff, it goes to 49, attacking Kanbei on a city, goes down to *19*
Edit : I forgot that this map has Comm Towers, so the total damage with the tower is actually 22, it still bad though
"He's trying to bait the master-baiter"
Phrasing could've been better on that. XD
5:25
We know, Mangs.
We know.
Love these commentary matches and seeing uncommon COs played is even better. Keep it coming!
"Daddy can buy me a new medium tank."
Typical Colin mindset xd.
Quality vs Quantity. Now that's a millenar old debate if i ever saw one...
I find this game very funny.
Deejus with Kanbei just bought basic "weak" units like arties, AA and tanks, and its opponent is spamming Neos, meds, and Bombers.
Yet Collin is losing badly and in defensive position.
It is hillarious.
I think the problem with this matchup is Colin cant break through Kanbei. When your infantry wall isnt broken from AA, or you need 3 infantry to kill one on a road, what do you do? The only time he had a chance was with 2 golf balls and the bomber. Problem is, they still dont break Kanbei's defenses.
That being said, I loved watching the broken matchup Mangs. This was a lot of fun to watch
The worst part with Kanbei is that even if you go for high tech units, all Kanbei needs is artillery and Anti Air to deal with 99% of the roster and even if you go for Black Bombs/Stealth fighters, what are they gonna do? Inflict 5 HP of damage on 5 infantries?
If we break it down to extremely basic numbers, the discrepancy between these two becomes very clear. Colin gets 10% less unit for 20% less cost, while Kanbei effectively gets ~60% more unit for 20% more cost. They're both strong, but it really isn't much of a surprise that Kanbei stomps Colin.
"He takes the bait" I mean you don't have any choice. You can't let a shot on an md tank go to waste or things will just get worse. It's not like the tank is going to go away or Colin will ever stop charging his meter. I mean outside of very niche situations, not charging the enemy meter is just a doomed idea. You aren't going to just stop attacking them and let them kill you on every front.
I would personally take that trade every day as Kanbei. Colin spending 12K to earn 19K, and thats all his power gets to do that turn. Like his power was basically turning a md tank in the center of the map into a neotank back in his base.
@@linguotgr Not even 19k... the saved money only increased the effect by 10k.
"hes trying to bait the master baiter"
I feel like Colin basically can't take direct engagements against Kanbei and has to rely on teching up to things before Kanbei can fight back. Like getting early bombers out before AA is able to cover them, or getting rockets early to out zone Kanbei. Winner is likely map dependent; this map provides a lot of room for ground engagements, which favors Kanbei.
I would love to see some kind of messed up match with one of Sensei or Grit. Not sure what CO really works against them like Colin/Kanbei though.
Colin's biggest problem in the Kanbei matchup is that when he pops his gold rush, it still takes a couple of turns to really get that extra firepower on the front line. Kanbei really doesnt have that issue. I think this is why that initial md tank sacrifice was a misplay here. Possibly a game ending one. He took 12,800 off of the front line, and slowed down getting an extra 18,400 to the front lines, to get and extra 19,200 in two turns. Kanbei's biggest strength is that once he takes something, it is REALLY hard to get it back, and that he can take stuff pretty quickly. As soon as that md tank went down, Kanbei was able to secure the entire center of the map, *before* those neotanks even got in to place to contest him. Then he had his power to help deal with them.
There is just this point of income where cost savings of Colin simply no longer matter.
If your foe can still utilise own bases effectively, it no longer matters if you have that much more money when you lose on unit-per-unit basis.
Watching this video really makes me realize how much I want that AW reboot now 😭
I requested this video! I'm so HYPED!!!!
I never had any doubt that in this matchup its kanbei the one who EASILY has the advantage
30% extra defense without factoring terrain bonuses is already bonkers, add the -10% damage that Colin units deal and you are looking at more or less 40% defense ON ROADS. Breaking Kanbei's walls is already horribly difficult even with COs that get a firepower increase in their day to day like Von Bolt, who the hell ever though that Colin had a chance?
what Hachi has:
prices are at 90%
no Day2day abilities or penalties.
CO Power lowers prices to 50%
Super CO turns all cities into Bases for one turn, and prices are 50%
Hachi has a better chance than Colin, but his firepower isn't that much better than his, so he still loses capture battles, Hachi's trump card is Merchant Union, that can allow him to overwhelm Kanbei unit count and map presence.
Hachi can tech up fast, but not as fast as Colin, his power is Gold Rush but better, because he almost doubles his buying power vs Colin multipling his by 1.5.
can Hachi do anything about Kanbei defenses other than teching up, and even that is questionable.
i am actually intested in see Hachi vs Kanbei.
Sensei screws Kanbei over because he can summon Infantry/Mechs for FREE and he even gets money from it.
Sensei might be even more nightmarish than Hachi, and he has Day2Day bonuses as well, and those are awesome.
I wonder what would happen to the CO ranking if Black Bombs were universally allowed. For Kanbei I reckon he'd drop at least to T1 as his unit's high defense would be partially negated.
T0 matches with pros now this is the kinda content I'd love to see, good stuff
12:53 "He's trying to bait the master baitor" ~ Mangs 1/5/23
Never have I heard those words that gloriously
Deej improved the behaviour of his troops
Godmang, Dangs, this miniature has to be the most ominous Advance Wars picture I've ever seen.
Somewhat disappointed that this is not a half an hour video of colin-raiden punching kanbei-armstong
Saw the thumbnail and... Colin ain't messin' around, boi.
I never understood why awbw insists on keeping kanbei's aw2 stats when he is so broken. He's 120/120 in both aw1 and ds and that's still pretty broken, but at least a little bit fairer.
At 17:50 the second gold rush could have been better than the first with 39,360 gold to multiply next turn if he only built infantry instead of 2 tanks and a copter. Then he could have 2 neotanks and another bomber and still have change for an arty or tank.
Colin: Buying 90% of a unit for 80% for a value multiplier of 1.125.
Kanbei: Buying potentially 169% of a unit for 120% for a value multiplier of 1.408. Even at the absolute minimum of 130%, it's still 1.083.
Colin never has more than a 4% edge and Kanbei could be ahead 28%. In the aggregate, it's only a matter of time.
Kanbei believes that saving money is buying the best. I cannot disagree with his results.
Now it would be cool for them to switch COs to see if Deejus's strategy with colin would end with a victory.
I should have known this is a terrifying match from the title card when Kanbei fears collin with a GUN
12:53 ..he's trying to bait the what? 🤨
The master baiter Deejus!
From one RTS point of view Colin have the early game but on the late game you can steamroll with the Emperor all Colin Units for the better stats of Kanbei Units
The ultimate battle of quantity and quality. Less money needed to spam more units but lower quality VS More money to buy less units but higher quality.
Yeah, that was heartbreaking to see, but I think Colin might need to unleash his inner Grit to have a chance, rockets + MDs for tanking or something like that and slowpush, hard to stop frontswitches with that composition.
Hey mangs! Been a while as I’ve had AW Burnout. Just wanted to say you’ve definitely gotten a lot better at replay commentary’s, keep it up!
I think itd be better to co-commentate with Deejus for more insight next time! Always fun to watch 2 great players in action
I wonder how Colin Deejus would have done against Kanbei. The Artillery strat from Deejus was really effective against Colin. They just have too much firepower and defense while Colin cannot break through Infantry walls at all even with 110% attack with the comm tower and gold rush. It does nothing to Kanbei’s 130% defense plus terrain and Kanbei just strikes back way harder with his d2d or COP/SCOP and Colin’s units just get obliterated.
I wonder if Stealths would change that?
Wow, it's like playing against Caulder in his CO zone in Days of Ruin !
"He's going to bait, the masterbaiter" Mangs1337 2023. xD
Please Mangs, keep doing these AW commentary videos!!!
Are you gonna continue the "Unit Analysis" series?
I love that legendary match up! Two broken CO's battling it out against one another. I thought building expensive units like bombers and neotanks was the way to go with Colin. This one surprised me. Due to Kanbei's high stats in offense and defense, he won the match! I love listening to Kanbei's theme song. The capture game is very important. He didn't need to build fighters to combat the bombers. Just build a lot of infantry to form a wall. It looks like defense is more important than unit quantity. i loved Kanbei, but I thought Colin won! It was the repair cost that killed the Colin player. Hey Mangs can you do a video of two broken Co's like Hachi versus Sturm? Here is a video that would be great. It probably is boring but have a Drake match because he is underrated.
Honestly, nobody's as broken as Hachi.
Nice Video!
Would be nice to see more Co comparison like this.
Let's do Hachi and Sensei next time ^^
The thumbnail is gold!!
Might edit later, can't watch the video right now. In my opinion it'll depend on the map and how many bases you have. More bases means Colin can easily flood units out en masse and overwhelm Kanbei. Fewer bases means Kanbei can keep up with numbers while leveraging his stronger units.
Edit: And yes, forgot to mention Colin can 'tech up' faster and bring out stronger units quicker; but I still hold that Colin holds an edge when more bases are on the field.
It's actually the other way around - colin prefers high income and low base count and kanbei prefers low income and high base count. Think of kanbei like the best infantry CO and things will make a lot more sense to you (sami has the same pref for example)
Not managing money very well with Colin is like not building indirects with Grit. It doesn't help that the airport was positioned too far away for Colin to not utilize early battle copters. Also the value of Kanbei's units are vastly underestimated, Colin HAS to print money to make up the difference. Attackwise, 120% cost for 40% attack (+1 comm tower) vs 0% defense is 140% attack value on Kanbei attacking. For Colin, 80% cost for 0% attack (+1 comm tower) vs 30% defense is 70% attack value for Colin. In other words, in combat, Kanbei's units are twice as valuable for only 50% higher cost.
I love these matches because you never get to see these COs in use by good players because they're banned. I'd love to see a 1000~ match player use Hachi against a grand master using any other CO of their choosing: that would be fun. I've never gotten to see how broken Hachi truly is, I've only heard about it from many other people.
I think the map was a poor choice. too many 3 and 4 star defenses just doesn't help the Colin player.
I want to hear Deejus' review of this game.
The bonus defense from kanbei vs the attack nerf from colin really makes it a tough match. Maybe in high funds match things could be different, but here the resilience from kanbei's units shine.
in high funds Kanbei gets to tech up earlier too, might be even worse for Colin.
@@mauricesteel4995 you have a point. But idk, with higher funds, faster access to expensive units and better gold rushes? Well, maybe in another match we could see that
@@mauricesteel4995 Colin would murder Kanbei in high funds. His Gold Rush becomes insane and he can even pop Power of Money to get like +300% firepower.
Kanbei weakness is easier to exploit in HF which is why kanbei is no longer T0 there. There’s a awbw hf replay with mangs as kanbei vs kindle where atrueboss explain kanbei weakness in HF (still T1 but not T0)
@@bienhy5120 Kindle's Urban Blight also favors her vs Kanbei, because he, of all COs wants to be in cities the most to abuse his superior defenses, and Urban Blight screws him over very hard, weakening his units harder than a Colin Bomber bought with Gold Rush, i do wonder if Kanbei gets screwed harder by Global Damage, since it makes his units easier to take out (still hard, his base 130% defense doesn't rely on HP).
Question: What's your opinion on a CO day to day power of being able to move after firing? Ideally a third of your remaining movement rounded down (so missile launchers can't move away unless there's a road, but infantry can move away one tile if they were defending a point).
Someone likes canto! Sadly it would be incredibly broken. There would have to be some significant drawbacks to make it balanced. Right now you can build infantry lines because only 1 melee unit can hit another - with canto you can get up to 2 attacks in, with the 2nd delivering the deathblow, thus breaking the line. (ex inf vs inf 10/10 -> 8/5. Canto back, 2nd inf vs inf 10/5 -> 10/0) This isn't even mentioning air units and indirects having it...
I find the light tanks for Collin here very funny, as they are basically eecins and the only possibility to defeat infantry. This is gonna be wild
Kanbei's defence is so ridiculous man
I'd personally like to see Hachi vs Kanbei, it really looks like the purchasing power of Colin wasn't enough to overcome Kanbei's unbelievably strong defense.
With Hachi being that bit stronger than Colin I think the match up could be very interesting.
It will probably end up quite simular, if the map is small to medium kanbei is true king of T0.
@@jokermasta8832
Kenbei is not beating hachi. . . his units are cheaper than colins with his skill and he can put them anywhere on the map. He also does not have a firepower nerf. Hachi is colin times 100.
David vs Goliath. The Perfect Match
the irony is that most think Kanbei is the Goliath, when its Colin sending giants against tiny men... and losing.
Haven't started the video yet - but my guess is going on Colin. While Kanbei has some deadly units and can definitely shut down opponents with a wave of powerful things you can barely damage, it takes him awhile to ramp up. Colin however can come out the gate swinging much harder, pressing Kanbei before he can get there, and while Kanbei has far stronger units, when outnumbered, it ends up being too much of a detriment that his economy is always 40% weaker than Colin, as he needs a LOT more properties to keep up with Colin.
That's why it's good to watch before commenting. The match went the exact opposite as what you described.
@@marcmckenzie609 It's actually the fun part of giving thoughts before watching matches. Having player skill proving me wrong is always interesting!
Haven't watched but i'm making a prediction really fast.
Unless it's an early game rush, or a notably low-earning map, Kanbei wins.
The longer the match goes, the less and less the disparity of funds matters, as Kanbei's units take less and deal more damage. Once Kanbei begins to pump out the stronger units, it becomes a much greater challenge for Colin to push through to make any progress. Colin would need multiple units to effectively take down one of Kanbei's, since it's a..what, 30-40% disparity in their stats depending on the game?
And any progress is dead in the water against even Morale Boost, much less the far more damning Samurai Spirit, which Colin would need to pop *his* super just to have a chace.
And that's not accounting for *any other detail* that could affect damage.
Of course, Colin has the obvious advantage of early game funds and an easy way of increasing that, mixed with Kanbei's own increased prices...It means Colin's early or small game advantage is more pronounced and easier to actually pull off. It's just...I think Colin would have significant issues in actually succeeding in an early rushdown against Kanbei's limited but stronger units. A damage disparity of a negative attack against a seriously increased base defense is just too great of a gap.
Colin builds up to overwhelm with sheer numbers, but Kanbei is just...too solid a wall for Colin to overwhelm.
So, Kanbei is the Protoss and Colin is the Zerg, then?
Why Kanbei has won?
Beacuse KANBEI MUST HAVE THIS BASES
HE WILL DEPLOY TONS OF UNITS
But this time they were usefull XD
Kanbei wins because he basically wins all confrontations where he isn't in overwhelming disadvantage just by being too sturdy. he requires at minimal double effort to take down a single unit of his, almost if not all natural oneshots in the game don't work on Kanbei, so to remove one unit of his you must spend at minimun 2 actions, while he has access to a lot of oneshots other CO's don't. and due to his already high base defense, and the way defense scales on AW2, he benefits the most from terrain than any other CO (that includes Lash, a paltry 10% firepower per star doesn't compare at all).
@@mauricesteel4995 yea i know that bro but i still apprecieate that
I was just mentioning that special sentence of Kanbei in Advance Wars 1
20:30 DUDE, that tank unit was on PLAINS and still didn't budge! WTF! 🤣
I am a Kanbei Main. I played (when I first discovered AW in private) against Colin in high fund with 1500 and 2000 with a lot of bases. The match lasted for hours but I won with Kanbei because I could outlast Colin. In the end, Colin had a extremely high amount of money but I spammed Infantry and hid Indirect units behind them. Due to the fact that Kanbeis units are extremely hard to kill on citys and due to me using my SuperPower late in the game and therefore had several in the endgame I eventually capture the HQ of Colin and won. But it was my longest single match with about 2-4 hours. I am not sure how long exactly. I am proud of winning by because of his invincible units. Another time on 2000 fund I won by ragequit. I just love playing Kindle and Kanbei. In my experience Only a very good player is a match for the Emperor!
"I am a Kanbei main" has the same energy as "The Cobra is my favorite unit in AOE II."
@@generalbitter6660 "The Cobra" is a cheat unit that can only be adquired by typing a cheating.
but Kanbei isn't a cheat, its more like saying you're a Meta Knight Main in Smash Brawl. or i main Rugal in KoF.(Broken characters that are on the character select screen)
@@mauricesteel4995 Thank you.
@@Klokinator in his defense, both are using Cobra Cars. Edit: or rather, one is using resource cheats while the other is using cobra cars.
In HF, kanbei need more base (better mixed) to get the edge over Colin. Many inexperienced colin don’t know how to deal vs kanbei but it’s also true for many people and with a lot of base, it discourage opponent to tech up especially in mix base.
Well, the moment the enemy try to fight on equal unit vs kanbei, he’s always bound to lose regardless the CO he pick unless it’s another kanbei. Tech up unit is a must
kanbei produces better trops colin produces better trops faster but colin infenytli scales and power of money would eventually overpower senseis better defense.
Nice video!!! Love u Mangs)) how are u??
Great!
All hot take. I've never seen Colin win. I don't think he's tier 0 😱 😕
Way too few rockets and bombers. Collin wants to be making a rocket almost every turn, and he also *has* to use his airport every turn (including transports, they make surprisingly competent walls for him, and his mechs are underrated. The very slight durability helps them a ton). Regular tanks and mediums are useless, and even megas are really just walls in this matchup.
Also by the third gold rush, you want to be banking multiple turns of income. If you aren’t able to, you’re already kinda effed.
@@stijnl Honestly I’m barely making my way up above the default 800, so not great, but it’s partly cause I play alot of customs. Collin vs kanbei in particular is a matchup I enjoy, with jugger mirror being a close second.
Also what mangs said about repairs is only half true. I find that repairing anything bigger than a rocket is useless, and you never wanna waste an airport turn on healing. However small units like your rockets or your infantry should be kept topped up whenever you can. Collin’s weakness is unit count, so maintaining them is key.
The end goal as Collin is to have enough cash to pump out a bomber & three rockets every turn and still have a net profit when you gold rush. 90% of games end before you reach it, but that’s your win condition if it goes to stalemate. Kanbei’s win condition is to have a single neotank (supported by alot of AA) before your rocket count can deal with it.
@@stijnl kanbei side of things is one I know alot less. Regular ol’ tankspam is what I find to be the thing I struggle with most. Though AA are also scary because collin relies on his extra base (air) to keep up in unit count, and they can chew up collin’s troops just as well as they do air. If kanbei can get a fighter out (which is usually a bad move because it’s just as expensive as the win button neotank, but sometimes Kanbei doesn’t have enough AA to support a neo if I’ve been dilligent about killing it. It’s literally impossible to deal with and bring down unless he plays very dumb (it can dive a missile and not really care.)
Kanbei’s indirects are also fearsome, but are too expensive for him to reasonably deploy more than a couple. They make great support but he shouldn’t try to win the indirect war, because he can’t. His entire side of things is to play reserved and then yeet through every opening and chew up the juicy rockets. If he breaks collin’s lines and reaches the rockets during a samurai spirit, it’s usually over, even if collin is in endgame mode and pumping out rockets and megas every turn from every base.
Echoing another comment, I want to see a Grimm mirror match, but on a map with 2 com towers. Absolute glass cannonry. Get Inchuggarch in on the action, too, so he can witness his walls melting in real time for extra comedy.
Dangs Bangs Mangs, also Mangsvance Wars champions matches when?
On his new-year video, he talked about AWBW 2.0, so I think we'll also get MWBW too, who knows?
love some good AW content.
As broken as Colin is. that Kanbei defence is one of few things that makes things hard for him.
Basically - either Colin escalates unit quality fast or he gets swarmed purely by merit of outnumbering Colin with units refusing to die.
Colin could only stand a chance if he secured 2 comm towers and both airports. He'd need to to cap those first early in the game whilst capturing other properties to build wealth. With 2 comm towers you get colin with 10% offense (basicaly Hawke) and now you can kind of sort dent Kanbei's units. You have to starve Kanbei by having more properties and damaging CO also helps, since Kanbei's repairs are expensive.
I think this is one of the matchups where collins super power is actually perfect as kanbeis game plan is to just have more cost effective units (cost more but do even more) and slow push you however power of money changes the dynamic so that your units are stronger for a turn provided you're budgeting effectively which if you run out of money ever as collin, you probably aren't.
I'd like to see a Nell vs Max match. Or Nell vs any Tier 2 (probably on fog) cause I think it might be a very balanced match.
Please add Nell to GL. She can add some balance and decision making to tier 2.
More advanced wars content letsgooooooooooo!
12:53 deejus is the master..what?
There’s a game on roblox called Noobs in combat which i think is similar/inspired by advance wars, it’s pretty fun to play even though it’s still in development
Money is Power, but Kanbei is Super Power; Too much even. And Colin's probable ace in the hole to outdamage past Kanbei's defenses effectively requires him to NOT have as many units present in a timely fashion. Sucks that even trying to rely on Luck and Rockets/Artillery to take potshots at the Emperor falls short when their high Defense ALSO guards against RNG shenanigans better than most.
The only reasonable way for Colin to win seems to be in somehow just plain intercepting and defending at LEAST 2 more factories than Kanbei has before Kanbei even steps _near_ them, assuming you can get enough funds to move faster and further before he can by at least 2 turns; But we're talking tight windows of opportunity here at best given that even on favorable terrain Kanbei constantly hits harder than most as is, and Colin just tickles the guy most turns.
@28:01, I wonder if deejus was not taking engagements/popping his SCOP because he was trying to deny Colin another gold rush while also letting his income advantage buildup for some larger purchases to use when he DOES pop his SCOP?
precisely. If colin got his power of money like he was banking on he would have had like 30k that turn. instead he pops it next turn after all those repairs and after his properties had been captured. if he had popped instead of resigned, he would have ended up with more like 24k, and a much worse position.
This was a very interesting match
16:25 Kanbei Mds. are 19 200, not 18 600
Damn that was brutal.
As a casual campaign only player, I had no idea kambei could be this good, especially infantry. I build so little of them... its age of empires all over again.
the new cam looks 11/10 mr egg
was this with fog of war on? Are league games typically played with fow?
I challenhge Mangs to find a competent Sensei vs. Hachi match!
I believe this matchup of Colin vs Kanbei is very nuanced.
In standard funds, i believe colin is favoured on med to large maps. This is because he will outnumber the opponent as kanbei has alot less gold. High fund patches up Kanbei's weakness.
In high funds, I believe colin is possibly favoured because of megatanks. The way you beat Kanbei is Megatanks. Kanbei's neotanks will get obliterated by colin megatank even with first strike advantage.
"He's trying to bait the master baiter!"
-Mangs
I think this matchup is honestly map dependent.
get a map where there's a lot of cash? Kanbei has the edge, he doesn't need to worry about his higher cost. if the battle is mostly focused on one front instead of spread out this helps him out as well as he can make bigger investments on his main line and break it open as opposed to having to think about multiple lines
get a map where there's not a lot? Colin has the edge. being able to get better units out without major sacrifice is a major edge in these cases. a map where multiple fights happen favor him too as he can throw, example, a medium tank to a front where you have 2 tanks there. but you won't have 2 tanks on that one front, you'll have to split em up.
How about an Eagle mirror match? Seeing 2 turns followed by 2 turns from Lightning Strike would be fun to watch from top players.
Mangs could have used the combat calculator to illustrate the encounters of Kanbei vs Colin but I understand it might break the flow of the replay. But nice game and commentary nonetheless
It really depends on map and if there is a good stall, if colin can hold the line while still building funds he can eventually get 100k and use power of money to kill megatanks with infantry.
"He's trying to bait the master baiter!"
lol
Kanbei’s counters for Colin builds are always cheaper and more effective than Colin’s counters for Kanbei builds. Colin’s higher tech builds only equalize Kanbei’s d2d. And Kanbei still has his SCOP.