My advise is to keep your beginner spaghetti mess and go somewhere else in the world to build cleaner looking factories. Then once you done that you can clean your original factory up. That way you still have your spaghetti factory making you stuff that you can then use to build all the things for your new factory.
i used my spaghetti factory to fill some storage containers with items which i then used to delete my spaghetti and rebuild it.... slightly less spaghetti
@@jeeshadow It's cuz we're always fed up with how things at our workplaces are, and how we can't do anything about it as mere workers. So we go home and design our own factories.
Another tip is to cover your main manufacturing plants up with walls and roofs. This not only improves on the looks and makes the buildings more realistic, but it also heavely reduces lag created from lighting and moving parts on the conveyors. When a conveoyr is covered up, the animation is not loaded.
Coffee stain noted in a live stream that the items are still rendered behind walls? I know that housing the conveyor buses in walls originally helped, but I wasn't sure after they said that the other day, I'll have to check it out. That being said, I do prefer housing the factories, problem is they're always growing :D
8:40 It's worth noting that the "vertical" mode often makes the pipes longer, increasing the resource cost slightly. Same with hypertubes. They do look very nice, though, so it's probably with it. The "conveyor 2D" mode allows the pipe to link at an angle instead of coming straight out. Say you have a junction that's just a bit too close to the machine. Unless everything lines up perfectly the default mode will give you a squiggly invalid-shape knot. That's because it need both ends to start out straight, and before they're allowed to bend they're past each other. Conveyor mode doesn't do this; it'll just give you a clean diagonal pipe directly from A to B.
I got one of my friends into Satisfactory as a whole and into your channel and now it's our newest best addiction just like Factoria Thanks a lot from both of us
Thanks for the great work. To add to some of the tips I would suggest: players make way more floor foundation than you think you will need. This gives you the emotional freedom to leave lots of space between production lines for future transportation and to neatly pass though a belt or two in the future. Once your factory is done it is so easy to delete any floor you did not use, much better than struggling to jump run through your base later trying to spaghetti in that extra belt.
Really good point, I Try to leave extra space but it's normally a row or column of foundations, but I can't count the amount of times I had to rebuild because I didn't leave enough space for upgrades later on!
I'd love to see more practical build tips like the 90 degree angle "build conveyor then back off two pieces for 90 degrees" stuff like that. Some of us new players see your massive factory as daunting... showing off the early game and early starts around a single Iron node for example would be lovely. Thanks man keep up the great content!
Table of Contents for the Encyclopedia of Satisfactory Tips™ 1. 0:52 Build on foundations 2. 1:06 Keep to right angles. The 2 step rule 3. 1:27 Try not to clip anything 4. 1:39 Try to plan where parts are manufactured. Place neighboring recipes accordingly 5. 1:58 Remove excess items 6. 2:14 No spaghetti. Use one large bus 7. 2:31 Place conveyor buses alongside roads/rails 8. 2:45 Place train tracks alongside your roads 9. 2:56 Why not run a road with a bus and trains running overhead 10. 3:17 Feed structures from above or below 11. 3:28 Improve on other peoples designs 12. 4:01 Use walkways above or along the factory 13. 4:14 Give your factory more space, open it up 14. 4:27 Compartmentalize your factory 15. 4:41 Consider coloring your factory, walls/pipes/foundations 16. 5:09 Combine foundations to create stylish buses 17. 5:28 Less is more-accent your factory with glass 18. 5:47 Messy cables=messy factory. Organize them 19. 6:09 Place poles out of the way, to the side, or above walkways 20. 6:25 Upgrade your power poles 21. 6:41 Use wall power joints (+lift joints and conveyors above head height) 22. 7:15 Run the main grid under the factory alongside a bus 23. 7:30 Power factories from above or below 24. 7:43 Use the coupon shop 25. 8:25 Branch out from a central storage location 26. 8:22 When building pipelines, use the alternative build function (Hold "R") 27. 8:42 Use foundation frames to hold pipes 28. 8:56 Give structures equal spacing to balance the area 29. 9:11 For compact factories, consider the walkways first 30. 9:26 Use alternative recipes to reduce resource and structure requirements Addendum: 9:40 Bonus Tips Thanks for the tips and videos my dude :-)
THIS is the video that earns my thumbs up and subscription. Clean, concise, to the point without a lot of fluff, minimal amount of "Uh." and "Um.", well done filming. Kudos.
@@TotalXclipse You do a great job man! I don't think a lot of people realize how difficult it could be to voiceover entire videos and speak during live streams while playing video games all without slipping up. Hell i get distracted if someone tries talking to me while I'm playing a game.
I think I'm going to build my factory high off the ground on pillars and run that way. Love the ideas, and look forward to implementing so many of these.
@@perpetualvacuum4310 what about packaging the fluids on ground level, transport them high up with conveyor lifts, unpackaged and feed back the canisters?
My current haphazard assortment of machines just to get me started making some steel stuff so I can have HYPER TUBES sooner follows literally none of these. But I'm looking forward to putting them to use!
Love the content, I have spent so many hours in my factory and I just can't figure out how to run it all, and each unlock I get makes my previous builds not matter it feels! Really great video!!!
There's nothing wrong with tacking on the new machinery to your starting factory just to start producing the components you need :) I've conceded that I won't have my ultra sleek factory until I'm much closer to the endgame content.
I'm a new player, and i'm very lost as to how you do all this! My factory is currently spaghetti on the grass, no idea where or how to start improving. Great video though!
This guide is aimed more at later game players as you have a lot to unlock at the start have you checked out my starters guide? It'll give you the tips you need to make progress at put you on the right lines for heading towards these builds. th-cam.com/video/_rj8F2YbG18/w-d-xo.html
This video made me say way too much times "ok I need to rebuild that it would look better that way", I thought my factory looked decent! Really nice vid!
Satisfactory giving players a 3-D take on building a well oiled machine has opened the floodgates for the amount of creative ways there are to solve a problem. The verticality aspect that comes naturally with a 3-D game is refreshing and lends itself to a near infinite number of ways to set up your factory to be hyper efficient, stylish or both. This next portion is my own personal story, you don't have to read it: I'm glad that you dedicated an entire tip to telling players to not just follow someone else's approach, but to instead improve upon the design or take inspiration from it. I made mention of verticality being a huge part of the game but I never really took advantage of that aspect when building my own factory. My first few attempts ended in an odd, inorganic feeling to my factory as I tried to hamfist that vertical component into my design. But in doing so I learned how to better take advantage of it in order to streamline my beginning factory. Eventually when I get to the point of building my mega/endgame factory, I'll be able to more effective integrate the vertical belts to create that stylish, hyper efficient factory. But until I reach that point (I just finished up tier 4 for the most part), I'll keep on experimenting with designs until I find one that I like :)
Hey thanks for dropping by, You're right the 3-D perspective is both refreshing and challenging, and I do try my best to help people out but I worry people feel I'm trying to "tell them" how to play the game which is never my intention that's why I thought it so important to explain that people should be finding there own designs and improving on others, finding what's best for you will give yourself so much more appreciation when you find what works for you :) I hope that maybe once you've achieved the build, you'd share somescreenshots :)
As soon as you showed off the conveyor lines, output/inputs on a lower/higher level, my brain starting firing. I know what my factories going forward will look like now!
My tip is to build vertically early which saves tons of space and is fun having stages of production across different floors. Makes for a nice building in the end.
Very nice tips. I've played more than 100 hours and still on my first factory. It was difficult to know what to manufacture where, and how much, the first time. Not knowing what ingredients would be necessary for future products assured my factory was a mess, but I've learned a lot about the game since then.
This video will change the way I build my factories from now on. Knowledge is power, indeed. Power to you, sir! Edit: This is very satisfying to watch, btw.
Ye I'm the same lol, my factory is basically "calculated chaos" all machines work at 100% efficiency and output all products (intermediate and final) to one location but it looks like a complete mess because I've crammed as much as I could into a small area. Not a single square foot wasted.
5:50 I'm not much of a decorator, but I would actually recommend matching a power pole (or wall power if your build supports it) to every single factory building. You can include them in blueprints (I realize blueprints weren't a thing when this video came out). Usually, placing a pole very close to the power connection on the building looks pretty good, but you may have to look for a spot with clear sight lines to the cardinal directions, then you can essentially chain buildings to each other. And feeding into tip 20. I find more cables = more mess. That's part of why I recommend 1 pole per building. You can make the pole look like it belongs, but the more cables you have sticking out of it the harder it is to blend in. A tier 1 pole fits 4 lines. There are 4 cardinal directions. That means with tier 1 poles you can have 1 power line in each direction. You should almost never need more than that unless you are building something specifically in a star pattern.
@@TotalXclipse It is true, because I play the game not for a long time and i build so many factories (Iron) and destroyed it and rebuild it and because of that i dont have many resources and you have so much. And by you all ist strucstured and organized, that is sometimes for fun to watch as to play.
Thanks a ton! I've been wanting to build an organized factory for a while, because it really does look much nicer. Very inspiring visuals, and quite an informative guide! I don't normally subscribe to channels, but this video is worth a subscription.
Please let me compliment you on the presentation of these videos of tips. It’s already a lot of thinking and organizing to come up with the tips themselves. You went beyond by making sure you had perfect visuals to demonstrate everything you recommended and ai bet that took a ton of time. If this video were powerpoint slides they’d actually be worth paying attention to!! Thanks! 🙏🏾
Thanks! Yes a lot of work goes into the videos in general but especially the more indepth guides like this, but if people like you find them useful then it's definitely worth it!
I appreciate you responding to my feedback! Your content is so quality that I would watch 10+ min from you on what you can do with EACH of the different foundation sets and other things you get from the AWESOME shop (((:
Worded poorly. I mean, a video on here's what you can do with corner ramps down, here's another video on what you can do with half pipes, etc etc. Again thanks for the videos!
Any tips for making color cardridges without spending so much time picking flowers? Also looking for more design ideas for mega bases, sandwhiched horizontal platforms with running bus systems in between floors. How do you connect them vertically, how to build the large front side panels so they don't look so bland. Where to put ramps for the explorer etc. Thanks keep it up =)
Welcome! Firstly, these guides are for more advanced builds once you've got the hang of the game, start off following the game, build messy and learn the ropes - We all start somewhere and once you get a hang of it you can try to implement some of these tips. If you need a guide to help you get started check out my starter guide :) The video's a little old but it still has plenty of useful tips :) th-cam.com/video/_rj8F2YbG18/w-d-xo.html
Some of my tips: - You can jump higher, if you jump while you are sliding. - In the beginning, while getting the ore by hand, press tab and then you can release mouse and keyboard and the ore is still picked (excuse my bad english here) - Don't be in the tube while server restart. You fall out of the tube when back in game. Might be bad for you.... - While in a vehicle, don't run through berries and stuff. They get destroyed. But... If you run through plants, they are collected in the vehicle - Use the chainsaw not only to cut trees, but also plants are very nicely collected with the chainsaw - And mycelia is also located in some weird structures. Try to cut anything with the chainsaw. - Use P to watch into the very far distance. - If you get stuck in a tree, you don't need to respawn if you have explosives. But be healthy when you do it. - I use conveyer belts and the jetpack to fly fast around my factory. - Some caves have such a thin opening. You have to slide in. Specially in the dunes there is one. - You can see the spiders better in arachnoid mode. But it is less scary of course. - While crafting something by hand, you can use space. My cellphone is a practical device for doing that. - Feed the sink with 1 ticket.
Bus lines are inherently inefficient, particularly for the machines further down the line However Jesus I have to say this is the only tips video that actually had proper tips. Especially for clean build factories
My tip: Don't be afraid to get out there with a chainsaw especially in the forest. The only difference between the forest start and the plains start is a chainsaw, fuel and time.
I play with two others and we tried to rebuild our factory on a fresh new platform. We wanted it to be tidy and clean but it ended up as spaghetti as well but it's hidden underneath the platform... So the only thing that is on top of the platform is the big lift the hub and the mass storage for items 😂
1. He has a whole video on doing that. You can find it on his channel. 2. The glass foundation clips. So put down a curved or half pipe foundation and then put the glass on top of it. You can do some pretty nice designs with it once you get used to it.
Thank you for covering the answers! Storm, as he mentioned the glass foundations clip on the cruved foundations leaving that awesome look and there are quite a few videos on my channel that cover the circular storage system. th-cam.com/video/Q3FmTRcwcgw/w-d-xo.html
I've just started satisfactory, a couple weeks ago, just began first steel productions and when I get home I'll be setting up concrete I-Beam, forget the actual name, production, and while I dont follow all these, I started with a spaghetti factory out in the open with now foundations, now, just before the first phase sent up I rebuilt everything and now I have large buildings for all production, the iron plant with all relative production, copper plant, limestone, the now unused biofuel power plant, coal plant, the new steel plant, and a couple small annexes for small things like plate and rotor production. Safe to say, the organized factories are far better than spaghetti
I’m glad I was able to help! ☺️ this play through isn’t as neat as I’d like so I’ve been working on another doing the 5x5 challenge on twitch, it’s coming along nicely piece by piece but it’s never perfect.
Looking at your factory makes me want to make a new game. Everything I built are jumbled about together and I had to resort to jumping from platforms to ziplines just to make it in one place
One way I hide my power lines is by... - Deleting necessary foundation/s under the machines - Run the lines straight down clipping through the machines BUT i mount them to the sides of the foundations using the wall outlets. - Replace deleted foundations - If machines are lined up correctly on top of the foundations, your power lines should be 100% hidden inside the foundations. Good for glass foundation builds over water
Ok, untill now I played "Let's Game It Out" style but am starting to build clean and eficient, so that was very helpfull. One honest question, though: what is a "bus"? I assume is something very common for native speakers but I was at a lost during the video. Also, the narrator sound very much alike Tan from Queer Eye. Loved it.
Great ideas. I really like three concept of putting the conveyers under the floor. I can see that making everything much nicer. Nobody will ever see how terrible my multiple assemblers are laid out 😆
One tip I was hoping to see here was how you get the clean look when you need to route both conveyors and liquids. So far I'm able to stuff the pipes under glass but I have to raise up the conveyors and I want them underground.
QUITE SATISFYING? QUITE?!.... Well I'll just have to improve it then! :D I'm joking (in-case that's not conveyed)* - although I do always strive to improve them :) thanks for the comment :)
8:52 on the subject of Frame Foundations, I recently discovered that you can put glass foundations inside them to make glass-framed walkways and ceilings :). Not sure if you all knew that.
I've had to rebuild my factory four times over climbing to the last two unlockables because I'm a dumb dumb. Now I'm currently building a megafactory and hunting for harddrives (haven't gotten a single one)
All your videos are super impressive. I've learned a hell of a lot on what to do and not to do. I'm stumped on how to upgrade "large" factories to the next tier, though. ATM, my factories are tier 3. Is the only way to upgrade to point, for example, with the tier 4 part at the tier 3 part? Thanks!
Hmmm good question, perhaps I can do a video on it, but I'm stacked at the moment. my best suggestion would be to build a new factory dedicated to the particular materials as at this point I doubt you'll be using a lot of the resource nodes available in the world.
Love the ideas here. I have one question: let's say you manufacture iron plates and rods, then belt them into a central storage. Once you start manufacturing let's say.. screws, how do you (if you do) pipe out the rods from storage without making a mess? Or do you simply make everything from raw materials (iron, copper etc)? Regards
@@AWZool depends on whether the storage unit is a personal one or one for keeping the factory organized... organized storage yes, personal storage, no.
Sorry late comment but i have a question if i want clean organized factory (which i rebuilt twice now still looks messy ) then i can just gather materials and rebuild it ??
Yeh walkways work well like that :) although if you don't mind clipping you can clip elevators through foundations you just need to use a diagonal ramp - you have to place two to make it into a straight foundation.... You can actually see it in action at exactly 6 minutes into the video ;) the smelters are loaded through foundations.
@@TotalXclipse I've always had the "Clipping is OK if it's plausible" rule. So clipping lifts and pipes through floors is plausible enough because you could just cut a hole for them, but conveyors clipping through solid rock is not. As long as it looks like it's supposed to be there, it's OK.
You can avoid power poles on the floor by putting the wall plugs along the ceiling, I may have been a little excessive with this after I discovered it.
@@TotalXclipse Pretty clever. Though I wish ladders were in the game (or at least let us configure Jump Pads' force). Then again, having Hyper Tubes inside walls to reach upper and lower floors could be pretty neat too. Even if it's a short trip every time.
When about should I be getting into huge, pretty factories like this? I only lately got to tier 5/6 and I'm honestly overwhelmed with trying just to balance everything I need to make together, and that's led me to not build anything at all so far
Don't worry about balancing just manufacture what you need upto tier 5/6 and once you've unlocked the items, and hub research I'd start a new factory, you could leave the old one running to create the resources and then on the new one, think about the load balancing and focus on making it neat and cool. You could also do it once you get to tier 7/8 there's no "correct" way to play :)
@@TotalXclipse Thanks for the tips! :D Ended up making a decently balanced temporary factory that'll just make what I need for the next space elevator tier/other milestones, then I think I'll go after this kinda stuff, a nice big pretty mega factory
just what i thought when looking at this ^^ the only buildable that benefits from foundation alignment is the train station, to have the rails exit centered on foundation. Apart from that, build as compact as possible. Besides, it's a lot faster and you don't struggle for space when having to lay down 40 or 50 foundries in a single factory floor.
Idk if its commonly known but here is another trick: You can attach mergers/splitters to conveyor lifts (the part that isnt on the ground). When you do that you will notice that the merger is actually a bit inside the output/input which is the reason that when you want to connect the merger to any other thing, it enroaches clearance with the lift instantly, no matter what. Here is the technice: build the lift and attach the merger, then dismantle the lift and connect the merger, afterwards you can construct the lift to the now connected merger et voila.
I'm kinda early in the game (17h so far) and I'm struggling a lot with the production of iron bars, I really need a lot of them for screws rotors and frames
Early game try to produce exactly what you need rather than building a massive factory, until you have the better logistics belts you'll find yourself bottle necked. But I know exactly what you mean :)
Good God, you will love what's coming. Getting frames n rotors and those special frames. I scrubbed the first structures and rebuild it, now you have all the resources ready. I had creatures stuck in my ground structure. So I platformed up high. Then Water was needed. Trans-mountain waterway, to feed 8 coal power stations. Enjoy, its great stuff
Very awesome video and many tips I want to take over to my factory, tho can you maybe explain how you packed the belts such together as shown in 7:22 ?
Ah, I didn't mention it in this video! - I do in others, but I do it by using the smaller 1x8m foundations and placing conveyors on there, then deleting that foundation to allow me to build another line above or below it, making it much more compact :)
My advise is to keep your beginner spaghetti mess and go somewhere else in the world to build cleaner looking factories. Then once you done that you can clean your original factory up. That way you still have your spaghetti factory making you stuff that you can then use to build all the things for your new factory.
That sounds like what Kibbits did in his first playthrough.
thanks for the tip!! My factory looks horrible that I just wanted to restarted another game but this is way better because the map is so huuuuuuuuge
i used my spaghetti factory to fill some storage containers with items which i then used to delete my spaghetti and rebuild it.... slightly less spaghetti
Whoever built the factory I work in needs to see this
Same
I love that you guys work in factories, and you play a game designing and working in factories. Very meta ;)
@@jeeshadow It's cuz we're always fed up with how things at our workplaces are, and how we can't do anything about it as mere workers. So we go home and design our own factories.
Saame
Same lmao
I just use “let’s game it out” way to build
Me too, unintentionally.
same
If it works its good enough for me.
Josh is indeed a trendsetter and pioneer!
You should see my factory 🤣🤣
Just started playing satisfactory and it always blows my mind seeing massive factory designs.. I can't wait to build myself one.
Another tip is to cover your main manufacturing plants up with walls and roofs. This not only improves on the looks and makes the buildings more realistic, but it also heavely reduces lag created from lighting and moving parts on the conveyors. When a conveoyr is covered up, the animation is not loaded.
Coffee stain noted in a live stream that the items are still rendered behind walls? I know that housing the conveyor buses in walls originally helped, but I wasn't sure after they said that the other day, I'll have to check it out. That being said, I do prefer housing the factories, problem is they're always growing :D
8:40 It's worth noting that the "vertical" mode often makes the pipes longer, increasing the resource cost slightly. Same with hypertubes. They do look very nice, though, so it's probably with it.
The "conveyor 2D" mode allows the pipe to link at an angle instead of coming straight out. Say you have a junction that's just a bit too close to the machine. Unless everything lines up perfectly the default mode will give you a squiggly invalid-shape knot. That's because it need both ends to start out straight, and before they're allowed to bend they're past each other. Conveyor mode doesn't do this; it'll just give you a clean diagonal pipe directly from A to B.
Really good points! Thanks I hadn't really considered the resource price for using, but that's certainly a factor! :)
The only word the can discribe my factory is *spaghetti*
I'm still work on mine I call it electronic nightmare for now.
gotta make sure to have some oil pumping thorugh that base , spaghetti wothout its sauce is just bland
@@raptorpeep2622 a base without oil is called. *pasta*
@@_zarp_3963 ok, does your base have oil rn? if not then fix your og comment, as7ugtdvsdf12sdf
@@raptorpeep2622 I have oil. Alot
I got one of my friends into Satisfactory as a whole and into your channel and now it's our newest best addiction just like Factoria Thanks a lot from both of us
Thanks for the great work.
To add to some of the tips I would suggest: players make way more floor foundation than you think you will need. This gives you the emotional freedom to leave lots of space between production lines for future transportation and to neatly pass though a belt or two in the future. Once your factory is done it is so easy to delete any floor you did not use, much better than struggling to jump run through your base later trying to spaghetti in that extra belt.
Really good point, I Try to leave extra space but it's normally a row or column of foundations, but I can't count the amount of times I had to rebuild because I didn't leave enough space for upgrades later on!
"Avoid clipping"
10:30 THAT BLINKING SQUARE
:D well as my father would say.... do as I say not as I do :p
@@TotalXclipse you mean as all fathers say ? Mine too lmao
I'd love to see more practical build tips like the 90 degree angle "build conveyor then back off two pieces for 90 degrees" stuff like that. Some of us new players see your massive factory as daunting... showing off the early game and early starts around a single Iron node for example would be lovely. Thanks man keep up the great content!
That's a really good idea for a video! I'll work on it
Table of Contents for the Encyclopedia of Satisfactory Tips™
1. 0:52 Build on foundations
2. 1:06 Keep to right angles. The 2 step rule
3. 1:27 Try not to clip anything
4. 1:39 Try to plan where parts are manufactured. Place neighboring recipes accordingly
5. 1:58 Remove excess items
6. 2:14 No spaghetti. Use one large bus
7. 2:31 Place conveyor buses alongside roads/rails
8. 2:45 Place train tracks alongside your roads
9. 2:56 Why not run a road with a bus and trains running overhead
10. 3:17 Feed structures from above or below
11. 3:28 Improve on other peoples designs
12. 4:01 Use walkways above or along the factory
13. 4:14 Give your factory more space, open it up
14. 4:27 Compartmentalize your factory
15. 4:41 Consider coloring your factory, walls/pipes/foundations
16. 5:09 Combine foundations to create stylish buses
17. 5:28 Less is more-accent your factory with glass
18. 5:47 Messy cables=messy factory. Organize them
19. 6:09 Place poles out of the way, to the side, or above walkways
20. 6:25 Upgrade your power poles
21. 6:41 Use wall power joints (+lift joints and conveyors above head height)
22. 7:15 Run the main grid under the factory alongside a bus
23. 7:30 Power factories from above or below
24. 7:43 Use the coupon shop
25. 8:25 Branch out from a central storage location
26. 8:22 When building pipelines, use the alternative build function (Hold "R")
27. 8:42 Use foundation frames to hold pipes
28. 8:56 Give structures equal spacing to balance the area
29. 9:11 For compact factories, consider the walkways first
30. 9:26 Use alternative recipes to reduce resource and structure requirements
Addendum: 9:40 Bonus Tips
Thanks for the tips and videos my dude :-)
Thanks I appreciate the timestamps! You put in the work setting them all!
THIS is the video that earns my thumbs up and subscription.
Clean, concise, to the point without a lot of fluff, minimal amount of "Uh." and "Um.", well done filming. Kudos.
still working on the Uh and urms but I'm glad It's worthy of your standards :)
The videos I hope will keep improving as the channel develops
Same just subbed based on this video haha
@@TotalXclipse You do a great job man! I don't think a lot of people realize how difficult it could be to voiceover entire videos and speak during live streams while playing video games all without slipping up. Hell i get distracted if someone tries talking to me while I'm playing a game.
@@TotalXclipse Looking back to your comment 2 years after, I'd say your vids improved but you've started off pretty good. (considering THIS video) :D
failing to see who asked
I think I'm going to build my factory high off the ground on pillars and run that way. Love the ideas, and look forward to implementing so many of these.
Nice idea, just keep in mind you will need to use pumps for transporting your fluids into your factory.
@@perpetualvacuum4310 yeah that's probably the biggest issue. Although I have been looking into the shared head preasure method
The Wood Welding Fabricator ! If you place your water extractor higher up than your base you don’t need to use pumps at all
That would also allow you to build a 'moth-port' and use the moth to get around the map.
@@perpetualvacuum4310 what about packaging the fluids on ground level, transport them high up with conveyor lifts, unpackaged and feed back the canisters?
My current haphazard assortment of machines just to get me started making some steel stuff so I can have HYPER TUBES sooner follows literally none of these. But I'm looking forward to putting them to use!
very spicy
Love the content, I have spent so many hours in my factory and I just can't figure out how to run it all, and each unlock I get makes my previous builds not matter it feels! Really great video!!!
There's nothing wrong with tacking on the new machinery to your starting factory just to start producing the components you need :) I've conceded that I won't have my ultra sleek factory until I'm much closer to the endgame content.
Holy shit, I had no idea you could make it look so professional/awesome. Such cool ways of putting the pieces.
I'm a new player, and i'm very lost as to how you do all this! My factory is currently spaghetti on the grass, no idea where or how to start improving. Great video though!
This guide is aimed more at later game players as you have a lot to unlock at the start have you checked out my starters guide? It'll give you the tips you need to make progress at put you on the right lines for heading towards these builds.
th-cam.com/video/_rj8F2YbG18/w-d-xo.html
This video made me say way too much times "ok I need to rebuild that it would look better that way", I thought my factory looked decent!
Really nice vid!
the amount of "i cant afford that!" is too damn high. but im impressed, it all looks awesome
Satisfactory giving players a 3-D take on building a well oiled machine has opened the floodgates for the amount of creative ways there are to solve a problem. The verticality aspect that comes naturally with a 3-D game is refreshing and lends itself to a near infinite number of ways to set up your factory to be hyper efficient, stylish or both.
This next portion is my own personal story, you don't have to read it:
I'm glad that you dedicated an entire tip to telling players to not just follow someone else's approach, but to instead improve upon the design or take inspiration from it. I made mention of verticality being a huge part of the game but I never really took advantage of that aspect when building my own factory. My first few attempts ended in an odd, inorganic feeling to my factory as I tried to hamfist that vertical component into my design. But in doing so I learned how to better take advantage of it in order to streamline my beginning factory. Eventually when I get to the point of building my mega/endgame factory, I'll be able to more effective integrate the vertical belts to create that stylish, hyper efficient factory.
But until I reach that point (I just finished up tier 4 for the most part), I'll keep on experimenting with designs until I find one that I like :)
Hey thanks for dropping by, You're right the 3-D perspective is both refreshing and challenging, and I do try my best to help people out but I worry people feel I'm trying to "tell them" how to play the game which is never my intention that's why I thought it so important to explain that people should be finding there own designs and improving on others, finding what's best for you will give yourself so much more appreciation when you find what works for you :) I hope that maybe once you've achieved the build, you'd share somescreenshots :)
Your knowledge of factorys is actually scary
hopefully that's only a good thing? :D
I think it is! Hopefully you will keep searching for tips and tricks! :D
As soon as you showed off the conveyor lines, output/inputs on a lower/higher level, my brain starting firing. I know what my factories going forward will look like now!
My tip is to build vertically early which saves tons of space and is fun having stages of production across different floors. Makes for a nice building in the end.
Very nice tips. I've played more than 100 hours and still on my first factory. It was difficult to know what to manufacture where, and how much, the first time. Not knowing what ingredients would be necessary for future products assured my factory was a mess, but I've learned a lot about the game since then.
This video will change the way I build my factories from now on. Knowledge is power, indeed. Power to you, sir!
Edit: This is very satisfying to watch, btw.
I just love space efficiency too much. I think it makes me factory not as pretty, but no space is wasted :P
I can totally appreciate that, each style works in its own way. sometimes I'm doing one thing and the next... another :D
balance is key :)
Ye I'm the same lol, my factory is basically "calculated chaos" all machines work at 100% efficiency and output all products (intermediate and final) to one location but it looks like a complete mess because I've crammed as much as I could into a small area. Not a single square foot wasted.
Great video mate. I've just started building my monster factory on the latest playthrough and I think I'll borrow a lot of advice from this.
I’m glad you found the video helpful! ☺️ I hope your play through goes well and perhaps I’ll be able to see it one day ☺️
Me: See´s those Awesome structured buildings. Also me: Don´t TOUCHEEEE maaa SpAgHetTi !!!
5:50 I'm not much of a decorator, but I would actually recommend matching a power pole (or wall power if your build supports it) to every single factory building. You can include them in blueprints (I realize blueprints weren't a thing when this video came out). Usually, placing a pole very close to the power connection on the building looks pretty good, but you may have to look for a spot with clear sight lines to the cardinal directions, then you can essentially chain buildings to each other.
And feeding into tip 20. I find more cables = more mess. That's part of why I recommend 1 pole per building. You can make the pole look like it belongs, but the more cables you have sticking out of it the harder it is to blend in. A tier 1 pole fits 4 lines. There are 4 cardinal directions. That means with tier 1 poles you can have 1 power line in each direction. You should almost never need more than that unless you are building something specifically in a star pattern.
to expand on the power poles you can place wall outlet damn near inside the structure to remove the cable altogether
Smart mod is such a blessing. i just walled in all my factories and built half of my train railway in one session
Thanks for this Tips, they are really helpful. If I cant play Satisfactory, i watch your vids ( sometimes the vids are better, if i would play)
I'm sure that's not true, the videos are just there to help inspire you as to the way I play, thanks though, it's such a kind comment :)
@@TotalXclipse It is true, because I play the game not for a long time and i build so many factories (Iron) and destroyed it and rebuild it and because of that i dont have many resources and you have so much. And by you all ist strucstured and organized, that is sometimes for fun to watch as to play.
I only just started the game so my factory looks more clean and better developed the further out you go because I'm learning more as I play
Thanks a ton! I've been wanting to build an organized factory for a while, because it really does look much nicer. Very inspiring visuals, and quite an informative guide! I don't normally subscribe to channels, but this video is worth a subscription.
Please let me compliment you on the presentation of these videos of tips. It’s already a lot of thinking and organizing to come up with the tips themselves. You went beyond by making sure you had perfect visuals to demonstrate everything you recommended and ai bet that took a ton of time. If this video were powerpoint slides they’d actually be worth paying attention to!! Thanks! 🙏🏾
Thanks! Yes a lot of work goes into the videos in general but especially the more indepth guides like this, but if people like you find them useful then it's definitely worth it!
I appreciate you responding to my feedback! Your content is so quality that I would watch 10+ min from you on what you can do with EACH of the different foundation sets and other things you get from the AWESOME shop (((:
Worded poorly. I mean, a video on here's what you can do with corner ramps down, here's another video on what you can do with half pipes, etc etc. Again thanks for the videos!
@@Nortonius_ You never know what's around the corner :)
Thanks for the collection of tips!
I'll try to stick more to some of these as I'm getting "lazy" from time to time... ;-)
You and me too... :D
Thank you for making this video! I never would of thought to use a lot of the structures the way you have in this video!
amazing factory love the aesthetic and organization. Video was super helpful and will help me make a new game with better ideas
Thanks! I'm glad to hear it, I've got some more guides that I'm working on currently so hopefully you'll find them helpful too :)
You can never solve a problem on the level on which it was created ~ Einstein
tooo true
That's why you build a new level above it or a new factory altogether!
@Leon D "You should always verify quotes before posting them on the internet"
- Adolf Hitler
@@-morrow I have better things to do with my time than taking comments on a gaming video on youtube seriously.
@@aseroxd if you had time to post it you would have had time to verify the quote.
Any tips for making color cardridges without spending so much time picking flowers?
Also looking for more design ideas for mega bases, sandwhiched horizontal platforms with running bus systems in between floors.
How do you connect them vertically, how to build the large front side panels so they don't look so bland.
Where to put ramps for the explorer etc.
Thanks keep it up =)
You have a satisfactory tip
Uhhhm I started playing satisfactory this morning and I can officially say that I'm overwhelmed
Welcome! Firstly, these guides are for more advanced builds once you've got the hang of the game, start off following the game, build messy and learn the ropes - We all start somewhere and once you get a hang of it you can try to implement some of these tips. If you need a guide to help you get started check out my starter guide :)
The video's a little old but it still has plenty of useful tips :)
th-cam.com/video/_rj8F2YbG18/w-d-xo.html
I never knew you could place a foundation on a mining point and for the miner to still work...
Wow, You've been busy with all the build up, I hate the beginner spaghetti mess. all those ores in place close by. xD
Nice job brother! You inspire me to do better the 2nd time around after I play through the first time
Thank you for the tips! Gonna use them soon i believe :)
Quality video man, I have a feeling this channel is gonna explode in subscribers. Keep it up! :D
Some of my tips:
- You can jump higher, if you jump while you are sliding.
- In the beginning, while getting the ore by hand, press tab and then you can release mouse and keyboard and the ore is still picked (excuse my bad english here)
- Don't be in the tube while server restart. You fall out of the tube when back in game. Might be bad for you....
- While in a vehicle, don't run through berries and stuff. They get destroyed. But... If you run through plants, they are collected in the vehicle
- Use the chainsaw not only to cut trees, but also plants are very nicely collected with the chainsaw
- And mycelia is also located in some weird structures. Try to cut anything with the chainsaw.
- Use P to watch into the very far distance.
- If you get stuck in a tree, you don't need to respawn if you have explosives. But be healthy when you do it.
- I use conveyer belts and the jetpack to fly fast around my factory.
- Some caves have such a thin opening. You have to slide in. Specially in the dunes there is one.
- You can see the spiders better in arachnoid mode. But it is less scary of course.
- While crafting something by hand, you can use space. My cellphone is a practical device for doing that.
- Feed the sink with 1 ticket.
Certainly some great tips for new players! Thank you for sharing :) - I had no idea the vehicles pick up cut down plants!
Sorry, I was wrong about collecting plants with vehicles. This does not work.
Bus lines are inherently inefficient, particularly for the machines further down the line
However Jesus I have to say this is the only tips video that actually had proper tips. Especially for clean build factories
My tip: Don't be afraid to get out there with a chainsaw especially in the forest. The only difference between the forest start and the plains start is a chainsaw, fuel and time.
Nice tip. Although there's also a lot tighter space requirements in comparison.
@Hiro Takkan :D that's one way of putting it :p
Really well-made video man! Lots of useful information!
Thanks! :) glad you enjoyed it!
@@TotalXclipse I also liked that you made the buildings white.
I play with two others and we tried to rebuild our factory on a fresh new platform. We wanted it to be tidy and clean but it ended up as spaghetti as well but it's hidden underneath the platform... So the only thing that is on top of the platform is the big lift the hub and the mass storage for items 😂
This is pretty! Looking for other tips regarding efficiency, but this is a pretty factory :D
A few minor questions:
1. How did you make the circular storage?
2. How did you create the curved glass foundation?
1. He has a whole video on doing that. You can find it on his channel.
2. The glass foundation clips. So put down a curved or half pipe foundation and then put the glass on top of it. You can do some pretty nice designs with it once you get used to it.
Thank you for covering the answers! Storm, as he mentioned the glass foundations clip on the cruved foundations leaving that awesome look and there are quite a few videos on my channel that cover the circular storage system.
th-cam.com/video/Q3FmTRcwcgw/w-d-xo.html
I've just started satisfactory, a couple weeks ago, just began first steel productions and when I get home I'll be setting up concrete I-Beam, forget the actual name, production, and while I dont follow all these, I started with a spaghetti factory out in the open with now foundations, now, just before the first phase sent up I rebuilt everything and now I have large buildings for all production, the iron plant with all relative production, copper plant, limestone, the now unused biofuel power plant, coal plant, the new steel plant, and a couple small annexes for small things like plate and rotor production. Safe to say, the organized factories are far better than spaghetti
Sounds like you’ve made some sweet improvements even just a little here and there can make a huge difference, nice work
I really like your building style! This exactly my way of building. Thanks for the tips.
Glad I could help you out :)
This looks Satisfying!
hahaha, at least the render time was worth it, nice vid!
Yeh I'm pleased with the result after two hours of waiting in the end :D
I learned a lot from this awesome video,thank you. BTW, Your factory is just stunning and magnificent, Poggers.
I’m glad I was able to help! ☺️ this play through isn’t as neat as I’d like so I’ve been working on another doing the 5x5 challenge on twitch, it’s coming along nicely piece by piece but it’s never perfect.
Looking at your factory makes me want to make a new game. Everything I built are jumbled about together and I had to resort to jumping from platforms to ziplines just to make it in one place
One way I hide my power lines is by...
- Deleting necessary foundation/s under the machines
- Run the lines straight down clipping through the machines BUT i mount them to the sides of the foundations using the wall outlets.
- Replace deleted foundations
- If machines are lined up correctly on top of the foundations, your power lines should be 100% hidden inside the foundations.
Good for glass foundation builds over water
Ok, untill now I played "Let's Game It Out" style but am starting to build clean and eficient, so that was very helpfull. One honest question, though: what is a "bus"? I assume is something very common for native speakers but I was at a lost during the video.
Also, the narrator sound very much alike Tan from Queer Eye. Loved it.
I've never had that before, but Tan France is from about an hour's drive away so it would make sense our voices have similar accents!
Thank you for the tips, i would love to see your factory one day, and i could show me some tips i use in mine.
The best OCD tip, been trying to get some idea how to make it neat
That editing at 3:25 made my head go boom
It wasn't quite how I wanted it to look but I was pretty pleased with it :)
The third Video I watch from you and its very good again 👌
Finally subscribed xD
Thanks for joining the community! We have plenty more coming, I hope you enjoy them!
Great ideas. I really like three concept of putting the conveyers under the floor. I can see that making everything much nicer. Nobody will ever see how terrible my multiple assemblers are laid out 😆
One tip I was hoping to see here was how you get the clean look when you need to route both conveyors and liquids. So far I'm able to stuff the pipes under glass but I have to raise up the conveyors and I want them underground.
Hmm I’ll try to think of some way of doing that and cover it in a video
Great Video!
Bruteforcing the milestones and customizing later is my approach.
Really liked the info and how you presented it.
Quite satisfying
QUITE SATISFYING? QUITE?!.... Well I'll just have to improve it then! :D
I'm joking (in-case that's not conveyed)* - although I do always strive to improve them :)
thanks for the comment :)
I'm upgrading you to a Mk. 2 Satisfying
8:52 on the subject of Frame Foundations, I recently discovered that you can put glass foundations inside them to make glass-framed walkways and ceilings :). Not sure if you all knew that.
Just go to Lets game it out and use his way to organize items, he calls it "look around until you find it"
Bound to be some on a belt somewhere.
I've had to rebuild my factory four times over climbing to the last two unlockables because I'm a dumb dumb. Now I'm currently building a megafactory and hunting for harddrives (haven't gotten a single one)
I don’t even play the Game and yet im sitting here, watching the whole vid
All your videos are super impressive. I've learned a hell of a lot on what to do and not to do. I'm stumped on how to upgrade "large" factories to the next tier, though. ATM, my factories are tier 3. Is the only way to upgrade to point, for example, with the tier 4 part at the tier 3 part? Thanks!
Hmmm good question, perhaps I can do a video on it, but I'm stacked at the moment. my best suggestion would be to build a new factory dedicated to the particular materials as at this point I doubt you'll be using a lot of the resource nodes available in the world.
Oh thanks this helps a lot
Thanks for the tips!!
Glad I could help!
These tips are great, but on my first play through I will probably still have a spaghetti factory like my first play through in Factorio
Totally understandable, these are more advanced tips for a neat factory, first you need to know how to play :)
Love the ideas here.
I have one question: let's say you manufacture iron plates and rods, then belt them into a central storage. Once you start manufacturing let's say.. screws, how do you (if you do) pipe out the rods from storage without making a mess? Or do you simply make everything from raw materials (iron, copper etc)?
Regards
I just use a conveyor bus neatly above the factory or below to take along to the screws area
@@TotalXclipse So you do pipe out and use the products you're manufacturing. Thanks!
@@AWZool depends on whether the storage unit is a personal one or one for keeping the factory organized... organized storage yes, personal storage, no.
@@TotalXclipse Thanks. Still trying to make my mess of logistics a bit less heavy on entropy.
Nice Video!
Thx. This is exactly what I will avoid doing in my second playthrough
haha, is that avoiding on purpose or avoiding by accident though? :p
@@TotalXclipse On purpose. First time it will be clean, the second playthrough is going to be an absolute mess
@@zunlise2341 :D good luck with it, although I guess good luck won't be necessary - I always default to messy :p
hopefully you don't lose your sanity!
Sorry late comment but i have a question if i want clean organized factory (which i rebuilt twice now still looks messy ) then i can just gather materials and rebuild it ??
These are actually quite good.
I had always wished I could feed conveyer lifts through floors and ceilings. I didn't realize you can use the walkway tiles to do that.
Yeh walkways work well like that :) although if you don't mind clipping you can clip elevators through foundations you just need to use a diagonal ramp - you have to place two to make it into a straight foundation.... You can actually see it in action at exactly 6 minutes into the video ;) the smelters are loaded through foundations.
@@TotalXclipse I've always had the "Clipping is OK if it's plausible" rule. So clipping lifts and pipes through floors is plausible enough because you could just cut a hole for them, but conveyors clipping through solid rock is not.
As long as it looks like it's supposed to be there, it's OK.
You can avoid power poles on the floor by putting the wall plugs along the ceiling, I may have been a little excessive with this after I discovered it.
This is 4 years old, Can you do an update to this or refer to another video @TotalXclipse.
Great vid nice one 👍
7:10 Wait, is that a ladder I see on the left?! How did you get that?!
It’s a stackable conveyor pole 😉
@@TotalXclipse Pretty clever. Though I wish ladders were in the game (or at least let us configure Jump Pads' force). Then again, having Hyper Tubes inside walls to reach upper and lower floors could be pretty neat too. Even if it's a short trip every time.
@@TotalXclipse Actually, going back on this, there are now ladders in the game.
When about should I be getting into huge, pretty factories like this? I only lately got to tier 5/6 and I'm honestly overwhelmed with trying just to balance everything I need to make together, and that's led me to not build anything at all so far
Don't worry about balancing just manufacture what you need upto tier 5/6 and once you've unlocked the items, and hub research I'd start a new factory, you could leave the old one running to create the resources and then on the new one, think about the load balancing and focus on making it neat and cool. You could also do it once you get to tier 7/8 there's no "correct" way to play :)
@@TotalXclipse Thanks for the tips! :D Ended up making a decently balanced temporary factory that'll just make what I need for the next space elevator tier/other milestones, then I think I'll go after this kinda stuff, a nice big pretty mega factory
thanks very much subbed and liked :)
Not sure how your excessive OCD = rules. If you have to walk through your factories, you're doing it wrong. Use Hover. Compact is better IMHO.
just what i thought when looking at this ^^ the only buildable that benefits from foundation alignment is the train station, to have the rails exit centered on foundation.
Apart from that, build as compact as possible. Besides, it's a lot faster and you don't struggle for space when having to lay down 40 or 50 foundries in a single factory floor.
I can't hover yet, so what exactly am I doing wrong? The last I checked we didn't start with one.
@@twisted_nether373 Research @ the Hub.
Ok, pretty new to the game, but what are those foundations that allow you to bring the conveyors up from underneath?
Idk if its commonly known but here is another trick:
You can attach mergers/splitters to conveyor lifts (the part that isnt on the ground). When you do that you will notice that the merger is actually a bit inside the output/input which is the reason that when you want to connect the merger to any other thing, it enroaches clearance with the lift instantly, no matter what. Here is the technice: build the lift and attach the merger, then dismantle the lift and connect the merger, afterwards you can construct the lift to the now connected merger et voila.
Ahh thats awesome I hadn't even thought of that! Really clever work around :)
Cleanest factory: just an assembler. Power it with the HUB’s burners.
Build everything you can by hand.
Wait, you can build miners on foundations?! This will really help with making things tidy cause now i can just put foundations everywhere!
I'm kinda early in the game (17h so far) and I'm struggling a lot with the production of iron bars, I really need a lot of them for screws rotors and frames
Early game try to produce exactly what you need rather than building a massive factory, until you have the better logistics belts you'll find yourself bottle necked. But I know exactly what you mean :)
Good God, you will love what's coming. Getting frames n rotors and those special frames.
I scrubbed the first structures and rebuild it, now you have all the resources ready.
I had creatures stuck in my ground structure. So I platformed up high. Then Water was needed. Trans-mountain waterway, to feed 8 coal power stations.
Enjoy, its great stuff
Very awesome video and many tips I want to take over to my factory, tho can you maybe explain how you packed the belts such together as shown in 7:22 ?
Ah, I didn't mention it in this video! - I do in others, but I do it by using the smaller 1x8m foundations and placing conveyors on there, then deleting that foundation to allow me to build another line above or below it, making it much more compact :)
awesome, thank you very much :3
currently adapting this type of bus in my singleplayer world, it looks fantastic
@@NuriazSan Best of luck with it! I'd love to see it at some point when you finish your build!
@@TotalXclipse sure thing, and i have written you an email ;)
I wish the term Spaghetti would still be applicable to what is going on in my factories :/
My factory looks like a food safety violation