Awesome! Would love an Advanced Midi + Key Switching Tutorial Video / MasterClass on Argent to deep dive into how to write really realistic riffs with it. Thanks!
Yeah, some little helpers for idiomatic playing would be nice. I'm not expecting a riffer inside the plugin, but some new video tutorials or midi files would help a bit.
Man this is sick. Us over at the ARGENT METAL FORGE channel and discord really love using guitar libraries and we are pumped for this guitar!! Big ups to Geoff as well.
God I want this so badly…I just personally wish it could be tuned to Double Drop B. Granted there is a tuning option and the transpose option, but idk if those will affect the sound. I’ll still probably get this because it just sounds that awesome.
The Kontakt tuning knob works fine for C# to B since that's only -2 semitones, however that means all strings get tuned down so it's more like B standard than drop B. One option could be to use a separate instance just for the lowest string and tune that down.
You guys produce great products, but there are two things that bother me and both are related to control over the VSTI, will we be able to make octave chords ? and will we have total control over where the notes are played ?
It has always been a shortcoming of VST guitars, not just Shreddage. In those cases, you're better off using the "MIDI Guitar Mode". It is a switch/toggle found under the "Advanced" tab. Enabling this, allows you to use a MIDI note's channel data to assign it to play on a specific string (as long as it makes sense). So for instance with "octave chords", let's say you want to play a G octave from the 5th string 10th fret, you'll have to write a G3 (55) on Channel 5, and a G4 (67) on Channel 3. The channel numbers correspond to the string numbers. One thing to note is that the "MIDI Guitar Mode" toggle is NOT automatable; so you can't just turn it on for a certain passage then turn it off again. It is either ON or OFF for an instance of an instrument. So either you program with the fretboard in mind (ala Guitar Pro) assigning the channels with full control of note placement, or have the feature OFF and let Shreddage decide the voicings and note placements. If you want it on just certain parts, I would recommend just having a separate instance with the "MIDI Guitar Mode" feature ON and place your programmed octave chords there.
It's not total control, but there is a knob in the UI to force hand position (ie fret 1, fret 2, etc), which can get you into the right place more often than not. Any note lower than the assigned fret will bypass the hand position control, so you can have your rhythm guitars dialed at fret position 10-12 to keep the high notes on the chunkier low strings, and the lowest notes will still sound on their default strings. For my demo I assigned a CC to it so I could work it in real time. This obviously has a little more utility for single-note lines vs chordal stuff, but it does help a huge amount towards making it sound more authentic.
@@IanDorschComposer My constructive criticism/question is precisely about knowing these parameters and the program not respecting them on several occasions, even when I use the correct articulations and respect the humanization (tuning and hamonic range) some things are practically impossible to do ( Even when they are possible in reality).
@@antonm_ thanks for the tip buddy, i'm aware of these features but it was supposed to be something simple and there's no reason for it to be complicated (i really like their products but these little things bother a lot when you need practicality) release after release these flaws still there, and I know a lot of people who are also very bothered by these things.
You can turn down the release noises! But also, in the example shown, I am using a very high gain patch with no gate. Just as with a real guitar, if you drive the gain up extremely high you will always get some line noise. Using a noise gate will help.
@@robbiedozier2840 I'm talking about noise during sustain, after attack and before release, when attack high harmonics decayed. It requires pretty good headphones to be heard, but it is presented. This sort of noise is expected by nature - it's internal guitar noises, recording devices noises. Usually they drowns in strings sound, but it raises on palm muted very low strings under high gain.
I would really appreciate to know what this sounds like with some drums completely turn key with just the the VST presets. I have no idea what's all going on behind the scenes here. I'm not a sound engineer by any means. I don't know what kind of compression if you're using an amp sim et cetera.
The drums in my track are a combo of Heavyocity's Hybrid Analog Drums, Toontrack's Drums of Destruction EZX, and some sound design one-shots from Musical Sampling's Medusa \m/ \m/
Those leads are impressively expressive. The pinches with the vibrato and bends are extremely spot-on. Super excited!!
cant wait to try the 9 string version. hydra has been my work horse for a couple years now.
this version is perfect , well done Andrew
U guys make my all time favorite digital instruments its not even close
These might be the best sounding snapshot tones I've ever heard in a Shreddage guitar.
Sounds amazing, congrats ISW.
Dude you got THE MAN HIMSELF to make presets? Been a huge fan of Geoff for a while. Glad you went to the source!
HUGE!!! sounds incredible, can't wait to try it out!
No more pitching down Hydra I guess lol. This is literally insane great job
Awesome! Would love an Advanced Midi + Key Switching Tutorial Video / MasterClass on Argent to deep dive into how to write really realistic riffs with it. Thanks!
Gentlemen, this is by far your best fucking work. Thank you. Just brilliant
Sounds awesome!! Nice work as well!
Man I love seeing Geoffrey Day gradually becoming a more prominent name in the industry.
Amazing as usual
Definitely getting this when it releases
Well then you have it already^^
This is amazing. Right on time too, I was planning on working on a DooM inspired album.
When will you update the Shreddage tutorials???
Yeah, some little helpers for idiomatic playing would be nice. I'm not expecting a riffer inside the plugin, but some new video tutorials or midi files would help a bit.
Man this is sick. Us over at the ARGENT METAL FORGE channel and discord really love using guitar libraries and we are pumped for this guitar!! Big ups to Geoff as well.
The high-end notes sound more realistic, compared to the hydra. When just the vst is used, without and amp sim.
nice! what's the setting in fortin suite?? is the fortin suite example with a clean setting in argent?
Holy crap! Yes!!! 🤟
3:30ish - you've seen the butcher
This sounds awesome. Did you guys figure out the phasing issues from Hydra?
Where can I see how the articulations are assigned in the piano roll?
God I want this so badly…I just personally wish it could be tuned to Double Drop B. Granted there is a tuning option and the transpose option, but idk if those will affect the sound. I’ll still probably get this because it just sounds that awesome.
The Kontakt tuning knob works fine for C# to B since that's only -2 semitones, however that means all strings get tuned down so it's more like B standard than drop B.
One option could be to use a separate instance just for the lowest string and tune that down.
@@Tremendouz I figured.
I like that!
Nice. Do you have guys something a bit less lowtuned and less djent with such nuances?
You guys produce great products, but there are two things that bother me and both are related to control over the VSTI, will we be able to make octave chords ? and will we have total control over where the notes are played ?
It has always been a shortcoming of VST guitars, not just Shreddage. In those cases, you're better off using the "MIDI Guitar Mode". It is a switch/toggle found under the "Advanced" tab. Enabling this, allows you to use a MIDI note's channel data to assign it to play on a specific string (as long as it makes sense). So for instance with "octave chords", let's say you want to play a G octave from the 5th string 10th fret, you'll have to write a G3 (55) on Channel 5, and a G4 (67) on Channel 3. The channel numbers correspond to the string numbers.
One thing to note is that the "MIDI Guitar Mode" toggle is NOT automatable; so you can't just turn it on for a certain passage then turn it off again. It is either ON or OFF for an instance of an instrument. So either you program with the fretboard in mind (ala Guitar Pro) assigning the channels with full control of note placement, or have the feature OFF and let Shreddage decide the voicings and note placements. If you want it on just certain parts, I would recommend just having a separate instance with the "MIDI Guitar Mode" feature ON and place your programmed octave chords there.
It's not total control, but there is a knob in the UI to force hand position (ie fret 1, fret 2, etc), which can get you into the right place more often than not. Any note lower than the assigned fret will bypass the hand position control, so you can have your rhythm guitars dialed at fret position 10-12 to keep the high notes on the chunkier low strings, and the lowest notes will still sound on their default strings. For my demo I assigned a CC to it so I could work it in real time.
This obviously has a little more utility for single-note lines vs chordal stuff, but it does help a huge amount towards making it sound more authentic.
@@IanDorschComposer My constructive criticism/question is precisely about knowing these parameters and the program not respecting them on several occasions, even when I use the correct articulations and respect the humanization (tuning and hamonic range) some things are practically impossible to do ( Even when they are possible in reality).
@@antonm_ thanks for the tip buddy, i'm aware of these features but it was supposed to be something simple and there's no reason for it to be complicated (i really like their products but these little things bother a lot when you need practicality)
release after release these flaws still there, and I know a lot of people who are also very bothered by these things.
@@GazzaniSilva Ah, okay, I see where you're coming from. It's worked fine for me but I'm not exactly a power user in the Shreddage 3 engine.
Any idea when this will be released?
Can I customize the tuning?
I tune my 9 string: A0 D A D C+16 C G G# e
is there a way to demo this and dark wall first?
神音源の予感
Thankyou, now I'll never have to play guitar again :D
Will it also be available in a purely VST plugin isntead of Kontakt library?
I didn't even know [electric] guitars were made past 7 strings. 😆
They go up to like 21 😂 StevieT and Jared Dines did a "Djent Battle" where they both used crazy large guitars!
@alwynnienaber9021 bruh you guys are wild 😂
early guitars, in the renaissance era, had 8 strings. then later on, 9. So technically, guitars been losing strings.
@serpenticide_555 well tbf, I meant electric guitars, but sure xD
3:34 - it sounds like samples have some siginificant noise, that left uncleaned.
And such high gain is the main case for the Argent, so it's not good.
are you talking about the string nosies? those are added for realism, they can be turned off
You can turn down the release noises! But also, in the example shown, I am using a very high gain patch with no gate. Just as with a real guitar, if you drive the gain up extremely high you will always get some line noise. Using a noise gate will help.
@@robbiedozier2840 I'm talking about noise during sustain, after attack and before release, when attack high harmonics decayed. It requires pretty good headphones to be heard, but it is presented.
This sort of noise is expected by nature - it's internal guitar noises, recording devices noises. Usually they drowns in strings sound, but it raises on palm muted very low strings under high gain.
I want tremolo harmonics, but I can't trigger two articulations at once.
I would really appreciate to know what this sounds like with some drums completely turn key with just the the VST presets. I have no idea what's all going on behind the scenes here. I'm not a sound engineer by any means. I don't know what kind of compression if you're using an amp sim et cetera.
when will i recieve my code for pulse to install this baby?
What are these drums?
The drums in my track are a combo of Heavyocity's Hybrid Analog Drums, Toontrack's Drums of Destruction EZX, and some sound design one-shots from Musical Sampling's Medusa \m/ \m/
@IanDorschComposer gotcha! Thank you!
Awesome!
😮
i think some user need learn by MIDI files just like other competitor
Shreddage is great in quality, but, unfortunately, it has a lot bugs.
Huge 🤘😤
still doesn't go low enough to play Sleep Token lol
That's why I sent ISW an email about sampling a 30" scale Bass 6. Give us a guitar sampled all the way down to double drop A or something.
Have you fixed the problem of them being too hard to use? Also the shotgunning sound of multiple quick power chords?
Hydra sounds better in palm mutes
its too expensive :(
next is 14 string guitar 😂
Alternative: 30 inch scale 6 string. Get down to drop G0.
I'm still wondering what are those amps used in those examples... they sound really powerful imo