Blender Tutorial - How to Create Glowing Smoke in Eevee

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 210

  • @jessicalawheed6735
    @jessicalawheed6735 4 ปีที่แล้ว +65

    The "RIP" for the cube deletion made me laugh so hard my husband had to come upstairs and see what was going on. Made my day, thanks.

  • @supremebeme
    @supremebeme 3 ปีที่แล้ว +25

    Blender 2.9 - To Show "Bake" button, click on domain, go to cache in physics tab, change TYPE from replay or modular to ALL. Then the Bake All button will show.

    • @mommysezno
      @mommysezno 3 ปีที่แล้ว +1

      You're my hero- I was so lost

    • @10arunesh
      @10arunesh 3 ปีที่แล้ว

      Thanks for this. I actually was wondering where the button is.

    • @northerain
      @northerain 3 ปีที่แล้ว +1

      MVP

    • @superheroboy2211
      @superheroboy2211 หลายเดือนก่อน

      thank you

  • @siddhantrane1227
    @siddhantrane1227 5 ปีที่แล้ว +41

    You need to connect the density attribute into the emission strength of the principled volume shader and the factor of the color ramp which you plug into the emission color of the principled volume node.
    so it's like:
    Attribute (density) -> emission strength (principled volume)
    Attribute (density) -> factor (color ramp) -> emission color (principled volume)

  • @peterkeis1638
    @peterkeis1638 5 ปีที่แล้ว +7

    Instead of a texture you can have a particle system emitting the smoke. The the particles can change the emitting color over their lifetime. You can calculate the age of a specific particle by dividing the age through the lifetime and feed this into a coloramp.

  • @leonardoromero4709
    @leonardoromero4709 5 ปีที่แล้ว +34

    Im not sure, but i guess the way to make the smoke color change depending of his lifetime is using the density color value as factor in the color ramp that is connected in the color input of the principle volume shader.

    • @buzzkillbuddy4532
      @buzzkillbuddy4532 4 ปีที่แล้ว +2

      Very helpful, helped me fixed the issue! May I add, you can also hook up a Vector Math node in between the "density" attribute and the gradient texture node followed by a multiplication node set to around 20 or so. I got a good result with those settings.

    • @timhud7538
      @timhud7538 3 ปีที่แล้ว

      guys, can you screen the tree of nodes, for beginners?)))

    • @timhud7538
      @timhud7538 3 ปีที่แล้ว

      @@buzzkillbuddy4532 guys, can you screen the tree of nodes, for beginners?))

  • @2012Pictures
    @2012Pictures 3 ปีที่แล้ว +7

    Great tutorial but I'm having a little trouble. I'm using 2.92 and when I connect the gradient texture node to the color ramp node in shading, the smoke completely disappears. Anyone know a work around for that? Much appreciated!
    Edit: It's doing the same thing in the official Blender as well.

    • @WesMartin
      @WesMartin 3 ปีที่แล้ว +1

      That's happening to me too :// love those bugs
      EDIT: If you look at Siddhant Rane's comment, his fixed mine! It has to do with making sure another attribute node (whether its for the density or smoke) is connected to the gradient texture, then to the color ramp, then to the color. (I connected the attributes vector to the gradient's vector.) Hope this helps!

  • @subsystemfailure8387
    @subsystemfailure8387 5 ปีที่แล้ว +8

    Neat, thank you :D Loved the R.I.P Default Cube Part :D

  • @Milan23_
    @Milan23_ 2 ปีที่แล้ว +3

    Please do this tutorial again for Blender 3.0 and above, subscribed amazing content!

    • @SuperSubCon
      @SuperSubCon ปีที่แล้ว

      yes please
      @BlenderMadeEasy

  • @yohannesdewander798
    @yohannesdewander798 2 ปีที่แล้ว +3

    This video is great! Following it now in 2022, they must have changed something about the object constraint since 2019, because my sphere won't stop at the end of the bezier curve. Any sollutions?

  • @MarceloPaniza
    @MarceloPaniza ปีที่แล้ว

    Thanks for this. Great info and the "Eevee doesn't" tip saved the day. Cheers.

  • @purplezer0196
    @purplezer0196 2 ปีที่แล้ว

    the cube joke at the beginning really caught me off guard. That was pretty funny lol.

  • @rhymerubayet1999
    @rhymerubayet1999 4 ปีที่แล้ว +2

    Just found this channel, I am beginner and I am loving the tutorials. Please keep it coming, your tutorials are really easy to understand and follow too.

  • @Zamten
    @Zamten 3 ปีที่แล้ว

    Blender beginner here and I just want to say thanks for this tutorial. Not just for the guidelines on creating the animation but for the option to hide the shape at 10:57. I have been trying for the past couple days trying to figure out how to get rid of the thing on other projects i am doing and no matter what i searched on google, none showed me this :(

  • @ZachFBStudios
    @ZachFBStudios 3 ปีที่แล้ว

    always do your smoke sims in eevee and composite into cycles renders later nice

  • @DavidS-mi8nh
    @DavidS-mi8nh 3 ปีที่แล้ว

    yay finally a smoke tutorial that doesn't murder my computer

  • @Warblade1989
    @Warblade1989 4 ปีที่แล้ว +10

    As awesome as this video is, do you have an up to date version for blender 2.82? The physics settings have been vastly changed since this vids creation.

  • @Akaija
    @Akaija 4 ปีที่แล้ว +3

    Wonderful tutorial! Though there was one thing that took me several hours to figure out, as I couldn't get the smoke to 'glow'. In the attribute node I mentioned 'Density'. But you better don't do this: Type 'density' instead (no capital D).

  • @arjunvenugopal4763
    @arjunvenugopal4763 4 ปีที่แล้ว +1

    You just brought a great tutorial under 12 mins. Thank you. Subscribed.

  • @duke6949
    @duke6949 4 ปีที่แล้ว

    You could change specific colour if you want by adding keyframes for position of both colors in color ramp and then change its position at time you want to change color and add another keyframe

  • @Ramp10er
    @Ramp10er 4 ปีที่แล้ว

    Try animating the mapping node for the direction of the gradient smoke... Or use Gradient as a factor plus animate color ramp... Or try animating vector curves...

  • @user-gz8kc1li9h
    @user-gz8kc1li9h 3 ปีที่แล้ว

    Everybody is influencing everyone, wow wonderful.

  • @noahgiamei202
    @noahgiamei202 2 ปีที่แล้ว

    For anyone seeing the smoke disappear or not be affected by changes you make to the curve, try toggling the "Type" value in the Smoke Domain Cache from Replay to All and back to Replay. Little quirk I found in 2.9.

    • @gorkskoal9315
      @gorkskoal9315 ปีที่แล้ว

      I've found 2.9 and the neet/quick effects fucking buggy. and finicky. 2.8-> 2.9 and crash prone. and just a cluster fuck in 3.x I've had to recover a simple scene with just a few things to many fucking times. as stupid as Cinema4D and Maya are animations is one area they do ..slightly better only in so far as not crashing super hard.

  • @shanongonton1004
    @shanongonton1004 2 ปีที่แล้ว +2

    with the recent version of blender i can't find the "high resolution" menu, do you know where can i find it ? great video thanks :)

  • @scrayzor4835
    @scrayzor4835 3 ปีที่แล้ว

    If you want to bake it with noise (the new HIGH RES in Blkender !!!) , you have to make a check at cache "is resumable" first and then bake the noise after baking data.

  • @fiveoneecho
    @fiveoneecho 3 ปีที่แล้ว

    You should be able to use object coordinates from another object for the gradient texture and then move that reference object through space to control the smoke color.

  • @shaundelp9778
    @shaundelp9778 5 ปีที่แล้ว +2

    I think there is a particle info shader node with an "age" output, plug to plug into you color ramp.

    • @BlenderMadeEasy
      @BlenderMadeEasy  5 ปีที่แล้ว +1

      I already tried that but I think that only works with particles and not smoke.

    • @diamondabck645
      @diamondabck645 5 ปีที่แล้ว +1

      Blender Made Easy it doesn’t work in evee yet unfortunately, but its awesome in cycles

  • @PonteRyuurui
    @PonteRyuurui 4 ปีที่แล้ว +1

    extremely fucking helpful,cheers, i was going nuts trying to figure out how to add color and emission to the god damn smoke. thats a sub from me!

  • @CG_Pigeon
    @CG_Pigeon 2 ปีที่แล้ว

    Emission works fine in eevee now :D thx!

  • @rededwards3479
    @rededwards3479 4 ปีที่แล้ว +1

    Great Vid....You should do a video on multiple smoke emitters with each having unique settings.

  • @kamranrizvi4707
    @kamranrizvi4707 3 ปีที่แล้ว +1

    Fantastic tutorial.
    Please advise, if you have a tutorial how to render, to convert into MP4 or PNG sequence.
    I will be very grateful

  • @gorkskoal9315
    @gorkskoal9315 ปีที่แล้ว

    If someone is watching this with 3.0 release. Their's a bug in 2.9x that causes it to eat a ton of ram then segfault. and a hard one. like fairly large segfault file large. the 3.x branch might fix that. Just a FYI

  • @HassanSiddique777
    @HassanSiddique777 4 ปีที่แล้ว

    Your tutorials are very exciting, easy to understand and awesome as well
    :)

  • @romirromero2252
    @romirromero2252 4 ปีที่แล้ว +4

    Why i dont have the SMOKE settings under smoke domain>physics 😔
    Cant fix the settings of my smoke. Ended up nothing 😔

  • @kumimochi
    @kumimochi 4 ปีที่แล้ว

    My new fave blender sensei

  • @surenmayurov4104
    @surenmayurov4104 5 ปีที่แล้ว

    Please remind about clicking like button, coz I always forget doing it. Thanks for the tut!

  • @aluckyshot
    @aluckyshot 5 ปีที่แล้ว +1

    Thanks, might be able to make a short intro for my videos with something like that. I am subbed 😉

  • @roideus
    @roideus 4 ปีที่แล้ว +2

    Can you make a version of this for 2.82? i had to use 2.81 because I couldn't get the smoke to work in 2.82. Had a lot of problems after baking it and the performance in the viewport was horrible.

  • @kingfreefire0961
    @kingfreefire0961 3 ปีที่แล้ว +1

    rip cube. prayers for our friend

  • @MickeyBTBell
    @MickeyBTBell 4 ปีที่แล้ว

    Very cool! Thank you for sharing!

  • @Kate-Tea
    @Kate-Tea 5 ปีที่แล้ว +2

    I’m sure you can make eevee emit actual light from the smoke or other objects by baking the lighting with... I forgot the name but it’s there I swear!

  • @AlceaRose
    @AlceaRose 18 วันที่ผ่านมา

    Hello, I've been trying to implement that on Blender 4.2, but it doesn't seem to work properly : I end up with a static uniform smoke in the entire smoke domain, instead of having a ball properly emitting smoke.... Do you know how to fix this ?

  • @Artoff_xDen
    @Artoff_xDen 4 ปีที่แล้ว

    exactly what i was looking for!

  • @CapsVODS
    @CapsVODS 3 ปีที่แล้ว

    when i create quickm smoke, here is a massive sphere of it that covers more than my object. And i have scale applied to both object and volume box

  • @supremebeme
    @supremebeme 3 ปีที่แล้ว

    add a mapping node to the gradient texture and rotate Y * 90 degrees

  • @SubhashChandraGupta2021
    @SubhashChandraGupta2021 3 ปีที่แล้ว

    Just wanted this tutorial
    thanks :)

  • @gorkskoal9315
    @gorkskoal9315 ปีที่แล้ว

    Umm er Evee Does do light with bloom... or did you meen something else?

  • @Aicha.Gabani
    @Aicha.Gabani 5 ปีที่แล้ว

    Hello. Thank you for all your videos. Please we want tuto about dynamic paint multiple colors.

  • @buddelexperte1350
    @buddelexperte1350 3 ปีที่แล้ว +4

    The "High REs" Settings don´t appear on my screen, any help?

    • @nybsaxer
      @nybsaxer 3 ปีที่แล้ว +2

      In newer versions it's called noise.
      Smoke Domain -> Physics Properties -> Gas -> Noise

    • @buddelexperte1350
      @buddelexperte1350 3 ปีที่แล้ว +1

      @@nybsaxer thx

  • @user-bq6xg9nq6x
    @user-bq6xg9nq6x 4 ปีที่แล้ว

    yes! This is what I expect to see!! thank you !!

  • @starlessfr0sty853
    @starlessfr0sty853 4 ปีที่แล้ว +3

    can`t find "high resolution". Where is that located in blender 2.82-2.83?

    • @cbrosif
      @cbrosif 4 ปีที่แล้ว +1

      from what i know now, they renamed or removed it or smth, so i found that its pretty much the same if you turn on noise with the wavelet option in the settings

  • @Xstatic1975
    @Xstatic1975 4 ปีที่แล้ว +1

    Nice effect. Not getting the same results unfortunately. I used the exact same settings but when I render there is much more smoke than in this video. EDIT: never mind..... my sphere was moving slower because my bezier curve had a higher frame setting than the rest of the animation :'-)

  • @BuzzKirill3D
    @BuzzKirill3D 2 ปีที่แล้ว

    Thanks, very helpful

  • @Tech_Crafter_HD
    @Tech_Crafter_HD 4 ปีที่แล้ว +1

    I had a problem with the render result because it is always blurry and I don't know why because it's not the DoF or the samples

  • @nameseven
    @nameseven 5 ปีที่แล้ว

    I love these!

  • @moravianlion3108
    @moravianlion3108 4 ปีที่แล้ว +2

    Don't know why, but my smoke lasts only for about 20 frames, then it quickly dissolves. I can't figure out where to change it. It's baked, frames are ending at 250 in both cache settings and timeline, but wtf is going on here? The only difference I made is my curve is around 3 times longer. Any idea what went wrong here?

    • @evertonsouzasilv
      @evertonsouzasilv 4 ปีที่แล้ว +1

      Me too

    • @notadhdeveloper4994
      @notadhdeveloper4994 3 ปีที่แล้ว +1

      Click on the smoke domain (The giant box) and go to its physics properties. Go down and select cache. Under cache you should find frame start and end. Leave frame start at one but make the frame end the frame that your animation ends at.

  • @stewiebox
    @stewiebox ปีที่แล้ว

    you can make it go on forever by selecting the two ends and press F, this will fill the two ends

    • @stewiebox
      @stewiebox ปีที่แล้ว

      just to be clear here I am using version 2.9

  • @persadastudio
    @persadastudio ปีที่แล้ว

    Can wd import this to after effect? How? Thank

  • @CElectriX
    @CElectriX 4 ปีที่แล้ว

    Really Amazing!

  • @nishantkumar9570
    @nishantkumar9570 4 ปีที่แล้ว

    Awesome Thank you very much.

  • @user-mr8dj5hi7k
    @user-mr8dj5hi7k 5 ปีที่แล้ว

    In Cycles its possible to drive smoke color with smoke density attribute trough math and color-ramp nodes. Didn't tried it with Eevee.

  • @U.O.S
    @U.O.S 2 ปีที่แล้ว

    How to make color shooting star coloring in the edges and the tail white in the middle

  • @Mads-hl8xj
    @Mads-hl8xj 5 ปีที่แล้ว +3

    Poor cube 💖💖💖 Rip

  • @adeysh6354
    @adeysh6354 4 ปีที่แล้ว

    Because I did every step you did in this vid but still not working , the sphere moves over the curve but no smoke effect, i did bake it and then tried it again and i got the smoke after baking.

  • @BradCaldwellAuburn
    @BradCaldwellAuburn ปีที่แล้ว

    How about in cycles?

  • @superpayaseria
    @superpayaseria 4 ปีที่แล้ว +1

    You forgot to mention to be in animation panal to view the smoke or beginners will wonder where the smoke is at.

  • @divyamjha49
    @divyamjha49 2 ปีที่แล้ว

    The Noise settings cease the smoke effect when I apply them. After I added the gradient colour, it renders the smoke gray. Makes no sense. Why is that happening?

  • @userxbw
    @userxbw 4 ปีที่แล้ว

    Proabley got a do a half and half to get smoke to change colors mid stream. or maybe key frame it to swap colors mid stream.. ????

  • @nina-1827
    @nina-1827 4 ปีที่แล้ว

    atm the starting point and end point are set at the 1st and 100th frame.. as i am new to blender i was wondering where the setting was to change the starting frame if the smoke shouldnt appear right at the beginning of the scene?

  • @grits_4336
    @grits_4336 4 ปีที่แล้ว +1

    Can anyone help me out? My smoke isn't going with the sphere
    When I added quick smoke it just smoked once and it was quite big. And then it didn't follow the sphere.

  • @musikraze3020
    @musikraze3020 2 ปีที่แล้ว

    Thanks sir, i Subscribed

  • @sheraizepillay128
    @sheraizepillay128 2 ปีที่แล้ว

    Great tutorial, very simple to follow for a beginner like myself! I'm having one problem though, when I add the quick smoke effect, and I try to rescale the domain, the smoke also rescales and if I move the domain, the smoke moves as well. Is there any way I can fix this?

  • @scorse4197
    @scorse4197 4 ปีที่แล้ว

    for making the smoke change color as it rises, why not ctrl + click and change the orientation of the coloramp to go upwards?

  • @RandomUser00025
    @RandomUser00025 3 ปีที่แล้ว

    Your smoke look very dissipated end light, how could I get a big plain and dense smoke trails, which make sort of like bean shapes (you can see this on multiple smoke Sims on blender don't know If you see what I'm talking about) I really need to achieve this effect

  • @bigstanky9633
    @bigstanky9633 4 ปีที่แล้ว

    Use key frames on the emission color

  • @oojiflip
    @oojiflip 4 ปีที่แล้ว +3

    How do you do the high res in 2.82

    • @ivanbradic
      @ivanbradic 4 ปีที่แล้ว +1

      I have the same problem?!

    • @ivanbradic
      @ivanbradic 4 ปีที่แล้ว +2

      I found a solution!!
      1. Select Smoke Domain
      2 .Go to physics properties
      3. click free Data (unbake)
      4. check Adaptive Domain
      5. On the Add resolution add a number greater than 50
      and the bake
      6. render and there you go

    • @oojiflip
      @oojiflip 4 ปีที่แล้ว

      @@ivanbradic OK, yeah, that should word, but it isn't doing what you'd expect. Instead of increasing the resolution to make the smoke itself higher res, it's making the smoke take up more volume, to make it appear as if it's a lot larger than it is. What you need to do is go to volumes, and then set the pixels down to 2px from 8px

    • @ivanbradic
      @ivanbradic 4 ปีที่แล้ว

      @@oojiflip well it works for me idk how.
      Sorry it didn't work for you :c

  • @Wikkedfit
    @Wikkedfit 3 ปีที่แล้ว

    Blender 2.9 no longer has the High resolution option available

  • @mountainflash2369
    @mountainflash2369 5 ปีที่แล้ว

    Try key framing colour to get different colours

    • @Tech_Crafter_HD
      @Tech_Crafter_HD 4 ปีที่แล้ว

      Mhh nope it changes everything and not only the emitter

  • @ekbergpeter6987
    @ekbergpeter6987 4 ปีที่แล้ว

    Great Tutorial. I really appreciate that you show in between what happens and not wait til the end. I have two questions. Is it possible to freeze the animation for use in a scene Where I want some smoke? Can you explain the baking thing? Thank You, really cool.

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว

      Are you asking on how to freeze the smoke in place and then resume it at a later frame? If so that is a great tutorial idea and I will work on that. What do you mean by baking thing?

    • @ekbergpeter6987
      @ekbergpeter6987 4 ปีที่แล้ว

      @@BlenderMadeEasy Not at a later frame, but in a scene. So if I think the smoke is perfect at frame 150 and I want to use that smoke in different places in my scene. If it's possible to apply all smoke modifiers and then use that smoke as an object. Same way as creating cloth effect. I have to create an animation to get the cloth as I want then I can apply the modifier and can then use the cloth as I want. I see a lot of use for this if possible with smoke. Create fog, cigarette smoke etc. The baking thing. What is happening when you are "baking" the animation?

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว

      Baking stores the smoke simulation data. Basically it makes it so you can close the project without losing the simulation, move to any frame or send the project to a render farm. I see what you mean now with freezing the smoke. I have figured out how to do that and I will create a tutorial on this very soon.

  • @derlinjesustaverasperalta1724
    @derlinjesustaverasperalta1724 4 ปีที่แล้ว +1

    I have a error I don't why my domain is glowing instead of the smoke (is like a big glowing box)

    • @derlinjesustaverasperalta1724
      @derlinjesustaverasperalta1724 4 ปีที่แล้ว

      Ok nvm I didn't put multiple on the Match node

    • @evertonsouzasilv
      @evertonsouzasilv 4 ปีที่แล้ว

      Me too. Big Glowing Box. Multiple not help.

    • @notadhdeveloper4994
      @notadhdeveloper4994 3 ปีที่แล้ว

      Make sure the domain type in the physics properties is set to domain. If it is not it will be a big glowing box.

  • @paul-thys
    @paul-thys 4 ปีที่แล้ว +1

    I dont have the high res smoke option

  • @thehalohomies
    @thehalohomies 3 ปีที่แล้ว

    does it work with Cycles? If not, is there any other way to do it that works with Cycles?

  • @killkris
    @killkris 4 ปีที่แล้ว +1

    I followed your tutorial down to the T, but for some reason the smoke won't appear. Can someone help?

    • @killkris
      @killkris 4 ปีที่แล้ว +4

      Nevermind! Found a tutorial for it, and basically if you couldn't see the smoke, select Smoke Domain>PhysicsProperties>Cache> then change the Type to Replay.

  • @nonfider9910
    @nonfider9910 2 ปีที่แล้ว

    My bizer curve doesn’t have this arrows wtf

  • @diosatriadarma9882
    @diosatriadarma9882 4 ปีที่แล้ว +1

    how to bake on blender 2.83.1 ????
    pleasee help...
    my project is different of ur project

    • @notadhdeveloper4994
      @notadhdeveloper4994 3 ปีที่แล้ว +1

      Click on the smoke domain (The giant box) and go to its physics properties. Go down and select cache. Under cache you should see that the cache type is either modular or replay. Change the type to final and a bake all option should appear. Click bake all and wait for it to bake. When it ends you should find that smoke appears when you play the animation from the begging. And also make sure that you are in the front facing view by pressing one on the number pad on your keyboard. I hope this helps.

    • @supremebeme
      @supremebeme 3 ปีที่แล้ว +1

      @@notadhdeveloper4994 thanks! worked for blender 2.9

    • @notadhdeveloper4994
      @notadhdeveloper4994 3 ปีที่แล้ว

      @@supremebeme no problem 👍🏻

  • @sparkingdude9942
    @sparkingdude9942 3 ปีที่แล้ว +1

    the default cube will be like this : why i am still here just suffer

  • @MissFazzington
    @MissFazzington 3 ปีที่แล้ว

    When i add quick smoke smoke didn't appear

  • @kashiraplay2573
    @kashiraplay2573 3 ปีที่แล้ว

    I have a problem I'm using blender 2.92 and the part of 3:12 my "Enable physics for:"
    i dont see the "smoke" it always select in "fluid" so i dont know how to follow the next step : (
    This is my first time using blender so i dont have any idea

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 ปีที่แล้ว

      This tutorial was in an older version of Blender. It use to be smoke and fluid were separate physics but now they are the same. You need to select the fluid type and make sure it's set to gas. I recommend following one of my mantaflow tutorials because it will be easier.

  • @m4gn3tic82
    @m4gn3tic82 3 ปีที่แล้ว

    so there's technically no other way to make the lighting occur in an animation unless its cycles?

  • @oojiflip
    @oojiflip 4 ปีที่แล้ว +1

    How do you have sharp smoke in Eevee? Every time I work with smoke/explosions in Eevee, it's super blurry

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว +3

      Make sure the volumet tile size is set to 2 px. It's located in the render tab under Volumetrics. This will help make the smoke look sharp.

    • @oojiflip
      @oojiflip 4 ปีที่แล้ว

      @@BlenderMadeEasy OMG thanks! I could never figure it out!

  • @Sam-oi8uh
    @Sam-oi8uh 5 ปีที่แล้ว +3

    What ever I do my smoke dose not get any color

    • @flixy_gameon4880
      @flixy_gameon4880 4 ปีที่แล้ว

      SAME please helpp!! )=

    • @beimanonestar
      @beimanonestar 4 ปีที่แล้ว

      I think you are trying to set material to the sphere. Set up the material to domain

  • @evertonsouzasilv
    @evertonsouzasilv 4 ปีที่แล้ว +1

    No work in Blender 2.83.

  • @daedalus3176
    @daedalus3176 4 ปีที่แล้ว

    Im late, but is there a way to slow down the curve at specific moments or to make it speed up?

    • @notadhdeveloper4994
      @notadhdeveloper4994 3 ปีที่แล้ว

      probably with key frames in the animation menu. I am not sure though.

  • @adeysh6354
    @adeysh6354 4 ปีที่แล้ว

    Hi , i think you didn’t mention the bake part in the first try of smoke ... watch again 3:00

  • @_sidrs
    @_sidrs 4 ปีที่แล้ว

    What are your pc specs ????
    My too starts sayin 'not responding' when I render somethin with eevee

  • @dr4g0nw4g0n
    @dr4g0nw4g0n 5 ปีที่แล้ว

    Maybe a mapping node?

  • @alirezasaliani5165
    @alirezasaliani5165 3 ปีที่แล้ว

    I don't know why my smoke doesn't follow the object like yours does. Any help?

    • @buddelexperte1350
      @buddelexperte1350 3 ปีที่แล้ว

      first click on the sphere and THEN click object > Quick Effects > etc

  • @DaNil-ws8bc
    @DaNil-ws8bc 2 ปีที่แล้ว

    How to make this animation seamless?

  • @flixy_gameon4880
    @flixy_gameon4880 4 ปีที่แล้ว

    PLEASE help me )=. I see only grey smoke in rendered view but i think i have done everything the same as you did )= (is there any option i have to select or somthing?) please help ):

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว

      Check the material again. You probably have something not plugged in.

    • @UCG818
      @UCG818 4 ปีที่แล้ว

      @@BlenderMadeEasy I'm also having the same problem too. I'm checking the material and I'm not sure when I'm missing.

  • @voxboxc
    @voxboxc 4 ปีที่แล้ว

    hey nice tutorial but i hv a slight problem. why do my smoke simulation seems of of focus and blurry. any idea?

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว +1

      If you are using Eevee try setting the volumetric tile size to 2 pixels in the render tab. The default is 8 which makes it a little blurry.

    • @voxboxc
      @voxboxc 4 ปีที่แล้ว

      @@BlenderMadeEasy still slightly blurry but maybe eevee is just not that good at rendering smokes? maybe. any other settings i could tinker around to get better smokes?

  • @harryward1710
    @harryward1710 4 ปีที่แล้ว

    When I hit play after I have put in the smoke container no smoke shows up? I have a good computer not sure why this is happening

    • @heyt3ch
      @heyt3ch 4 ปีที่แล้ว

      same

    • @heitoor
      @heitoor 4 ปีที่แล้ว

      @@heyt3ch same