great series overall this is something that is not very well documented and hard to come by. however I think hard coding the throttle to the speed is a bad idea. wouldnt it be more universal for the cars to judge the up coming angle and just break/gas accordingly , as in if the angle is very high - then break, if the angle is slight, then lower the throttle. I imagine this would be easier to do with a float curve too
Great turorial, looking forward to the part 4 video!!!
Great , we need your helpful tutorial videos
great series overall this is something that is not very well documented and hard to come by. however I think hard coding the throttle to the speed is a bad idea. wouldnt it be more universal for the cars to judge the up coming angle and just break/gas accordingly , as in if the angle is very high - then break, if the angle is slight, then lower the throttle. I imagine this would be easier to do with a float curve too
Hello, I have one problem with this system: the ai car follows only the first spline point instead of the entire path, does anyone know how to fix it?