Making our AI throttle and brake | Vehicle AI in Unreal Engine 5 | Part 3/6

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 6

  • @cxli1569
    @cxli1569 9 หลายเดือนก่อน +1

    Great turorial, looking forward to the part 4 video!!!

  • @FZgaming2
    @FZgaming2 7 หลายเดือนก่อน

    Great , we need your helpful tutorial videos

  • @njs-tv6565
    @njs-tv6565 4 หลายเดือนก่อน

    great series overall this is something that is not very well documented and hard to come by. however I think hard coding the throttle to the speed is a bad idea. wouldnt it be more universal for the cars to judge the up coming angle and just break/gas accordingly , as in if the angle is very high - then break, if the angle is slight, then lower the throttle. I imagine this would be easier to do with a float curve too

  • @shadowgames50
    @shadowgames50 7 หลายเดือนก่อน

    Hello, I have one problem with this system: the ai car follows only the first spline point instead of the entire path, does anyone know how to fix it?