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InsertNameHereGameDev
South Africa
เข้าร่วมเมื่อ 22 ก.ค. 2014
Welcome to InsertNameHereGameDev!
A channel dedicated to trying to help other people learn Unreal Engine, with the intent to learn more about Unreal Engine myself. You can expect content such as tutorials, devlogs, technical explanations about some of Unreal Engine's features and so much more if you stick around. Talking about and learning about game development has been a dream I've had for a long time. Are you willing to join in on that dream?
A channel dedicated to trying to help other people learn Unreal Engine, with the intent to learn more about Unreal Engine myself. You can expect content such as tutorials, devlogs, technical explanations about some of Unreal Engine's features and so much more if you stick around. Talking about and learning about game development has been a dream I've had for a long time. Are you willing to join in on that dream?
Collision Avoidance & Overtaking | Vehicle AI in Unreal Engine 5 | Part 6/6
In this final tutorial we will take our code from the previous tutorial and we will add collision avoidance to our AI as well as add the ability for the AI to overtake if possible by switching lanes.
Timestamps:
00:00 Intro
00:09 Implementing a 2 lane road system
10:48 Automatically detect side of road
17:50 Implementing collision avoidance and overtaking
49:39 Testing our code (Final result)
52:11 Final cleanup and possible improvements
58:01 Outro
#ue5 #unrealengine #unrealengine5 #blueprint #bp #car #vehicle #ai
Timestamps:
00:00 Intro
00:09 Implementing a 2 lane road system
10:48 Automatically detect side of road
17:50 Implementing collision avoidance and overtaking
49:39 Testing our code (Final result)
52:11 Final cleanup and possible improvements
58:01 Outro
#ue5 #unrealengine #unrealengine5 #blueprint #bp #car #vehicle #ai
มุมมอง: 3 114
วีดีโอ
Fixing a small bug | Vehicle AI in Unreal Engine 5 | Part 5/6
มุมมอง 8678 หลายเดือนก่อน
In this tutorial we will take our code from the previous tutorial and we will fix a simple bug with the code that gets the location the AI vehicle should drive to. Timestamps: 00:00 Intro 00:08 Demonstrating the bug 00:45 Explaining how to fix the bug 01:45 Fixing the bug 05:34 Testing our code (Final result) 06:18 Outro #ue5 #unrealengine #unrealengine5 #blueprint #bp #car #vehicle #ai
Improving braking and brake lights | Vehicle AI in Unreal Engine 5 | Part 4/6
มุมมอง 1.1K8 หลายเดือนก่อน
In this tutorial we will take our code from the previous tutorial and we will smooth out the braking of the AI based on how much above the intended top speed it is. We also add the ability for the AI to use brake lights without flickering. Timestamps: 00:00 Intro 00:09 Improving the braking system 03:18 Adding the ability for AI to free the vehicle 04:05 Cleaning up code 06:36 Adding the abilit...
Making our AI throttle and brake | Vehicle AI in Unreal Engine 5 | Part 3/6
มุมมอง 1.9K9 หลายเดือนก่อน
In this tutorial we will take our code from the previous tutorial and we will be adding the ability for the AI to throttle and brake so that the AI can slow down at turns and speed up at straights. We also make sure the AI can do this with as much speed as possible. Timestamps: 00:00 Intro 00:09 Explaining how the throttle and brake is going to work 03:11 Adding custom addition distance to our ...
Making our AI turn | Vehicle AI in Unreal Engine 5 | Part 2/6
มุมมอง 3.7K10 หลายเดือนก่อน
In this tutorial we will take our code from the previous tutorial and we will be adding the ability for the AI to follow a spline/path. It does this by getting the locations from the path and feeding it to the AI, so that the AI can give input in the same way a player can. Timestamps: 00:00 Intro 00:08 Creating the path blueprint 02:04 Creating the path itself 10:36 Closing the path 11:16 Getti...
Basic setup | Vehicle AI in Unreal Engine 5 | Part 1/6
มุมมอง 5K11 หลายเดือนก่อน
In this tutorial we will be doing some basic setup for out Vehicle AI in Unreal Engine 5. While this might seem boring at first, it's important to get a good foundation going before starting a big tutorial series like this one. Timestamps: 00:00 Intro 00:15 Creating an AI controller 02:40 Store the current vehicle 04:21 Setting up a blueprint interface 07:44 Adding the blueprint interface to ou...
The Vehicle Racing AI tutorial series is coming back!
มุมมอง 52411 หลายเดือนก่อน
I can't believe it as well... Timestamps 00:00 Sorry, I will do better 00:33 Plans for the tutorial series 00:59 Features that will be included 01:26 Features that won't be included 01:53 More about the AI 02:27 Outro #ue5 #unrealengine #unrealengine5 #blueprint #ai
What is the "Get All Actors Of Class" BP node | UE 5
มุมมอง 978ปีที่แล้ว
In this tutorial we will be taking a look at the Get All Actors Of Class blueprint node inside of Unreal Engine. We also talk about how to do a small bit of optimization when using it. Unreal Engine docs: docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/GetAllActorsOfClass/ Timestamps: 00:00 Explanation 00:29 Example 04:18 Getting around how slow the node is 5:38 Outro Music used: th-cam...
Making a LED screen material with pixels | UE 5
มุมมอง 1.6Kปีที่แล้ว
In this tutorial we will overlay pixel textures over a display texture to simulate pixels inside of Unreal Engine 5. We also pixelate the main image to fit the new pixels so that it looks realistic. We also add a settings to help avoid the moiré effect (which can be very distracting for your player.) Link to the pixel textures used: drive.google.com/file/d/1zewRYePK_erEinU3OP1qbvcXnOwXL787/view...
Adding volume controls to your TV/Screen | UE 5
มุมมอง 437ปีที่แล้ว
Previous tutorials (in order) 1. th-cam.com/video/PWxwSb_kt98/w-d-xo.html 2. th-cam.com/video/YKvJWv5QWfQ/w-d-xo.html In this tutorial we will add the ability to change the volume of our TV/Screen using keybindings. We can increase and decrease our volume. Timestamps: 00:00 Intro 00:17 Updating interaction code 05:39 Adding volume code 07:10 First Test 07:22 Improve volume control and code clea...
Turning your TV/Screen on or off | UE 5
มุมมอง 1.6Kปีที่แล้ว
Previous tutorial: th-cam.com/video/PWxwSb_kt98/w-d-xo.html In this tutorial we will add interaction to a TV/Screen, so that we can turn that TV/Screen on or off inside of Unreal Engine 5. We use line traces and blueprint interfaces to achieve that. Timestamps: 00:00 Intro 00:18 Adding interaction code 08:05 Adding code to turn TV/Screen On/Off 09:05 Make sure that clear darkens the screen 09:5...
Adding and packaging FSR 2 with your UE5 project | UE 5
มุมมอง 1.4Kปีที่แล้ว
In this tutorial we will add FSR 2 into our Unreal Engine 5 project. This is a remake of an old video which had an error that is fixed here. I show how to package FSR 2 with your project by compiling the plugin with C . I will show you how to add all the quality settings and sharpness as well. Visual Studio: visualstudio.microsoft.com FSR 2 plugin: gpuopen.com/learn/ue-fsr2/ Assets used in this...
Adding automatic lights | Day Night Cycle In UE 5 | Part 4
มุมมอง 4.4Kปีที่แล้ว
The tutorial series playlist: th-cam.com/play/PL5Rt3cak7KNGhjhIWZtx9wCjBn7HXex-l.html In this tutorial we will be adding lights that turn on and off based on the current time in the day night cycle. The lights turn off in the morning and turn on in the night. We also add this to materials, so you can adjust the brightness of materials with this. Timestamps: 00:00 Intro 00:22 Using Blueprint int...
Adding a customizable glow to you moon | Day Night Cycle In UE 5 | Part 3
มุมมอง 3.4Kปีที่แล้ว
The tutorial series playlist: th-cam.com/play/PL5Rt3cak7KNGhjhIWZtx9wCjBn7HXex-l.html In this tutorial we will be taking the moon we made in the last tutorial and we will be adding a customizable glow to it. You can change stuff like the size of the glow, the sharpness of the glow, the brightness of the glow and the color of the glow. The glow can also be set independently from the moon, so you...
Adding a moon and stars | Day Night Cycle In UE 5 | Part 2
มุมมอง 12Kปีที่แล้ว
The tutorial series playlist: th-cam.com/play/PL5Rt3cak7KNGhjhIWZtx9wCjBn7HXex-l.html In this tutorial we will be adding stars and a moon to our Day/Night cycle. You don't need a Day/Night cycle to follow this tutorial, but this follows the Day/Night cycle video. The stars and moon is in a single SkySphere, using the new alternative to skybox image. The stars fade in based on the brightness of ...
Create a Day/Night cycle with realistic sun positions | Day Night Cycle In UE 5 | Part 1
มุมมอง 16Kปีที่แล้ว
Create a Day/Night cycle with realistic sun positions | Day Night Cycle In UE 5 | Part 1
[Read desc] Adding FSR 2 to your game | UE 5
มุมมอง 2.9Kปีที่แล้ว
[Read desc] Adding FSR 2 to your game | UE 5
How to make a TV/Screen with video and sound | UE 5
มุมมอง 19Kปีที่แล้ว
How to make a TV/Screen with video and sound | UE 5
Fade character when the camera is close | UE 5
มุมมอง 3.3Kปีที่แล้ว
Fade character when the camera is close | UE 5
Make your door open away from the player | UE 5
มุมมอง 6Kปีที่แล้ว
Make your door open away from the player | UE 5
[Updated] Basic Car AI Part 1 | Unreal Engine
มุมมอง 15K2 ปีที่แล้ว
[Updated] Basic Car AI Part 1 | Unreal Engine
Basic Interior Mapping Shader | Unreal Engine
มุมมอง 19K2 ปีที่แล้ว
Basic Interior Mapping Shader | Unreal Engine
Adding virtual texture blending and distance based scaling with RVT | UE5 Landscape tutorial series
มุมมอง 10K2 ปีที่แล้ว
Adding virtual texture blending and distance based scaling with RVT | UE5 Landscape tutorial series
Adding foliage to our landscape using nodes and other methods | UE5 Landscape tutorial series
มุมมอง 3.9K2 ปีที่แล้ว
Adding foliage to our landscape using nodes and other methods | UE5 Landscape tutorial series
Removing tiling and other macro variation | UE5 Landscape tutorial series
มุมมอง 6K2 ปีที่แล้ว
Removing tiling and other macro variation | UE5 Landscape tutorial series
More advanced material setup | UE5 Landscape tutorial series
มุมมอง 2K2 ปีที่แล้ว
More advanced material setup | UE5 Landscape tutorial series
Basic material setup | UE5 Landscape tutorial series
มุมมอง 4.3K2 ปีที่แล้ว
Basic material setup | UE5 Landscape tutorial series
loved this tutorial series, really helpeed me out as i DIDN'T EVEN KNOW THERE WAS A PLUGIN FOR THIS!! but i've been wondering, if you were to change between levels, then drag in the BP_DayNightCycle, would the time of day carry over to the other level?
I was watching this video because I was having trouble reusing my landscape material with virtual texturing across multiple landscapes. I am not sure how to implement the parameter feature though. My landscape material has two outputs, the regular one and the virtual texture one. I don't understand why you have plugged the Virtual Texture Sample Parameter into your main output. Wouldn't that mean that the final result is only capable of outputting the virtual texture and not the base landscape texture?
Looks like I have a sort of inverted process where the blend occurs only on the megascan...
¡MUCHAS GRACIAS!
Hi, a very good tutorial. Unfortunately, i have the problem that the moon texture rotates exactly 180 degrees at midnight. i have not been able to solve this problem so far. can you help me?
Hi, a very good tutorial. Unfortunately, i have the problem that the moon texture rotates exactly 180 degrees at midnight. i have not been able to solve this problem so far. can you help me?
Hello, I would like to secure my video file so that it is not seen outside of the game. What can I do? Thank you.
did you ever do the heightmap using blender gis ?
Getting a strange visual glitch with the moon. Every time the solar time rolls over to the next day, the moon jumps to a new position. I'm assuming it is because the sun is shifting to rise in the correct spot for the next day and the directional light for the moon is 180 from it. Can't seem to figure out any way to fix this.
The Virtual Shadow Map kicked my fps rate from 200 TO 40 !!1!!1
Thank you for the tutorial, much better done then others I have looked at. Most don't use the plug in that does months, which is what I needed. I also needed to check the day of the week for my game (having off days and such), it wasn't very hard to put into the day/night cycle. After the branch when the day is set add another branch that adds to the the DayofWeek (added var), if greater then 7 set to 1 if not add 1. Basically it is the same as making the month. Just got to make sure to connect both the false and true of the day change to the branch, and setting the default value of DayofWeek to 1 (or whatever day you want to start on).
Actually the best tutorial I've ever seen on YT. I want to try to figure out how to have the stars rotate separately from the moon and sun though. Otherwise, this is a super realistic dynamic day/night cycle. And it's super easy to configure once it's all set up. Thank you!
In the Sky_Sphere material add a panner that connects to StarTexture. Change the X and Y in the panner to set the speed and direction it is going.
I never leave comments on tutorial videos, but I have to say, this tutorial was excellent. It was in-depth without being too slow or too fast, explaining everything as you went along, even the small details. This is an absolute S-tier tutorial that others should use as an example of how to make a good one. Many thanks, my friend!
These tutorials are really great and by far the best I've seen, just wondering though, how can I make daytime to be 2/3rd and night time to 1/3rd where the tick or timing isn't affected but rather slows down during the daytime period, so the 24 hours and sunrise/sunset variables stay the same?
I did the same thing but it's not saving it in my documents folder😢
IDK why these videos didn't get more popular... This man is really good skilled in BP and in explaining the stuff. He is the true Unreal Sensei 😊 I made really beautiful scene with your help! I was looking for the content on how to make day/night cycles for quite long... and finally found these series of videos. It's amazing, man you gotta find a promouter for the YT-channel ;)
When the moon sets how do I stop the sunset colors?
Hey man, awesome videos! I did everything as you explained and look wonderfull, although, my moon ended up inside a flat square. Any idea how to fix it? Also, how to adjust the stars movement to be independent from the moon? Thanks
Hi, on min 8:08 when I try to multiply the scale number, it goes back to 100. I mean multiplying 26,7865 * 100.0 is not changing. What am I doing wrong? Thanks!
Hi When I finished all the work, the TV program in the scene was playing normally. But when I wanted to export it as a video, the video playback in the scene stopped. Why is this?
shading model selection dropdown is gray in color and I'm not sure what exactly to do about it.
Very good tutorial. I would like to ask if the star texture can be replaced with the cube texture. I made a star sky box in other software. It is a cube texture. After replacing it, it will have a water ripple effect when it rotates with the moon.
Thanks !
Awesome series, thank you for this. Greatly simplified my day/night cycle mechanics!
Can you do shortest tutoriel pls because honestly it's too long
The way you explain everything is top notch really, i learned so much from those tutorials
Best series regarding AI cars on youtube atm, hands down. Thank you! (12:37 PS. Bless you 😂)
THIS TUTORİAL İS VERY BAD AND HE IS LIKE A TURTLE'S GRANDMA I WANT TO BAN THIS CHANNEL OF MY LİFE
Would it be possible to add moon phases, new moon, full moon, waxing and waning?
that tutorial was one of the best explained i watched, please go back <3
Thank you so much for this video! This was the best source I could find on actually making a moon asset! Cheers!
@13:18 - the 'loop' glitch....it was just a note for myself to remember to go back and look at the loop fix. THANKS for a super awesome explained video!!! 22 minutes and it took me 3 days to take in all the information you provided. Oh what a wonderful help! Bless you, sir!
Hi, we're looking to purchase a video tutorial from you for a similar subject that you've covered here if it's something you'd be interested in? Do you know how we'd use your technique for an A.R presentation on the Quest 3 headset. We need to create a large format LED screen 3D asset for a client that can show sports and music concerts, (not live), and would like to demonstrate on the side of their real building as an example. Thank you.
Thank you so much!!! You just made my day! I hated the stars in the front of my moons)))
dude i love u and u earned ur self a sub
is there anyways to add stars with this tutorial?
Great! Thanks :)
you have single handedly inspired me to continue with my game dev with these easy tutorials
Haven't followed a tutorial that's never worked for me lol don't know what I'm doing wrong but following everything step by step to never get the hello is frustrating. Not the creators fault. Just venting my frustrations so I don't let something basic beat me
something's changed since 5.4 - mine doesn't work either :D
23:48: "We need to simulate an entire year's worth of day/night cycles to compensate for that" is my new quote of the day
Hi. Great tutorial. Some issues thow. First I would like to add a clock to my viewport for only days, hours and minutes. How can I do this as my cycle only count up to days. please respond soon. Thanks
When the moon is up at zenith in the sky , the moon texture rotate 180° , why ?
Thanks for about this moon glare solution. I couldn't find any way to solve this problem.
So much happy that i found your channel ! The best series, amazing tut so far... If possible, can you guide us on how to make a clock display based on the day night cycle?
do you think you could do a tutorial on implementing a clock using this day night cycle that updates in a Player HUD widget blueprint?
anyone having an issue at 13:15 where the stars are not showing at all?
to anyone having the same issue i fixed it by changing the 'Star Blend Transition' - - that plugs into the power node - - Parameter from 0.1 to 1
I feel filthy rich after watching your video, thank you my lord
the grass movements looks unrealistic but I like your TH-cam content
You did it! I love you! I was getting "ERROR: system.io.invaliddataexception:" when trying to build my game. It was caused by having a bad icon. Thought I could get away with renaming a png to ico. Well, I couldn't, thanks Windows. 8:27 Putting a time stamp for ico exporting from GIMP for future reference. Appreciate the tutorial so much! Ty ty ty!
i am not 100%ly sure ,but i want to say :ForwardShadingPriority,Set the main one to 1 and the other to 0.
Hi, Thanks a lot, very good explained, and easy to follow. I discovered some new functions !