Interactive Graphics 09 - Textures

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 12

  • @pingiunul
    @pingiunul 10 หลายเดือนก่อน +4

    This was the best, clearest explanation of texture filtering I've come across. No fluff, every concept follows logically from the one before it. Thank you! I came across the vid while looking for an explanation for what 'anisotropic filtering' is, and 30+ minutes on Wikis etc didn't help. I think I'll now audit this entire course :D

  • @Ziboo30
    @Ziboo30 2 ปีที่แล้ว +14

    You channel is a gold mine. Thank you so much for sharing. Some topics maybe for future video : Tangent Space, POM, Post Processing Effects

  • @VintageGearFreak
    @VintageGearFreak ปีที่แล้ว +2

    I've worked with graphics for 20+ years but still learning new stuff from your channel

  • @stephanhirth7579
    @stephanhirth7579 8 หลายเดือนก่อน +2

    Thank you so much! As always a pleasure to follow your lectures! 💯

  • @PixelPulse168
    @PixelPulse168 2 ปีที่แล้ว +2

    I really enjoy your videos Prof. Yuksel.

  • @한푼땡전
    @한푼땡전 2 ปีที่แล้ว +2

    Always thank you, sir

  • @kubatpav
    @kubatpav ปีที่แล้ว +1

    Again an amazing lecture, thank yoiu.

  • @xhenryx14
    @xhenryx14 2 ปีที่แล้ว +1

    If anyone would like further information on mip maps I would recommend looking in the "Real-time Rendering" book and also the "Physically Based Rendering" book has information on how to implement some of the things but I personally don't find it very easy to understand

  • @AG-ld6rv
    @AG-ld6rv ปีที่แล้ว +1

    Cem Yuskel is a dang hunk.

  • @mustafanizamettinkablama2331
    @mustafanizamettinkablama2331 2 ปีที่แล้ว +2

    I am wondering. Why didn't you make udemy course all this videos?🤔

    • @cem_yuksel
      @cem_yuksel  2 ปีที่แล้ว +51

      Then they wouldn't be free.

    • @anthonysteinerv
      @anthonysteinerv 10 หลายเดือนก่อน +2

      @@cem_yuksel will you ever release other courses like Ray Tracing for graphics? or maybe other interesting stuff?