This was the best, clearest explanation of texture filtering I've come across. No fluff, every concept follows logically from the one before it. Thank you! I came across the vid while looking for an explanation for what 'anisotropic filtering' is, and 30+ minutes on Wikis etc didn't help. I think I'll now audit this entire course :D
If anyone would like further information on mip maps I would recommend looking in the "Real-time Rendering" book and also the "Physically Based Rendering" book has information on how to implement some of the things but I personally don't find it very easy to understand
This was the best, clearest explanation of texture filtering I've come across. No fluff, every concept follows logically from the one before it. Thank you! I came across the vid while looking for an explanation for what 'anisotropic filtering' is, and 30+ minutes on Wikis etc didn't help. I think I'll now audit this entire course :D
You channel is a gold mine. Thank you so much for sharing. Some topics maybe for future video : Tangent Space, POM, Post Processing Effects
I've worked with graphics for 20+ years but still learning new stuff from your channel
Thank you so much! As always a pleasure to follow your lectures! 💯
I really enjoy your videos Prof. Yuksel.
Always thank you, sir
Again an amazing lecture, thank yoiu.
If anyone would like further information on mip maps I would recommend looking in the "Real-time Rendering" book and also the "Physically Based Rendering" book has information on how to implement some of the things but I personally don't find it very easy to understand
Cem Yuskel is a dang hunk.
I am wondering. Why didn't you make udemy course all this videos?🤔
Then they wouldn't be free.
@@cem_yuksel will you ever release other courses like Ray Tracing for graphics? or maybe other interesting stuff?