Interactive Graphics 10 - Textures on the GPU

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 9

  • @gauravbhokare
    @gauravbhokare 2 ปีที่แล้ว +16

    1:30 - Textures supported by GPU.
    3:05 - Procedural Texture example.
    6:57 - Texture Coordinates.
    14:13 - Texture Tiling.
    17:31 - Textures in GPU pipeline.
    21:58 - Texture Unit.
    24:23 - Texture Setup.
    26:43 - Texture Setup : Data.
    31:55 - Texture Setup : Parameters.
    35:56 - Texture Setup: Binding.
    40:28 - Texture Setup: Shader Access.
    45:44 - Texture Setup using cyGL.h.
    47:00 - Types of Textures.
    47:24 - Mesh Colors.
    48:35 - Mesh Color Textures.
    53:34 - Patch Textures for Mesh Colors.

  • @arnetriesyoutube
    @arnetriesyoutube 11 หลายเดือนก่อน

    I highly recommend doing the projects for anyone watching those lectures, you will learn at least twice as much :) Thanks a lot for sharing those lectures!

  • @miguelsaldana5768
    @miguelsaldana5768 2 ปีที่แล้ว +2

    This is going to be a gold mine....
    with the push of AR/VR

  • @Boxing_Gamer
    @Boxing_Gamer หลายเดือนก่อน

    I seriously had to look up what 1) sampling is 2) mip maps are 3) texture filtering is...any reason why you would talk at length about them without explaining their actual purpose?

  • @PixelPulse168
    @PixelPulse168 2 ปีที่แล้ว +1

    The dessert of this video is Mesh color textures. I will read your papers. Thanks.

  • @nthualumni5110
    @nthualumni5110 หลายเดือนก่อน

    Thanks a lot. This lecture is very helpful to me.

  • @13Septem13
    @13Septem13 หลายเดือนก่อน

    what is "^^" in code at 5:04?

  • @kubatpav
    @kubatpav ปีที่แล้ว +1

    Great lecture again. I actually know 95% of all the basics in this lecture but it is still great to go through it again. Thank you!

  • @gdm413229
    @gdm413229 2 ปีที่แล้ว

    Here's something worth talking about: compressed textures on the GPU.