I highly recommend doing the projects for anyone watching those lectures, you will learn at least twice as much :) Thanks a lot for sharing those lectures!
I seriously had to look up what 1) sampling is 2) mip maps are 3) texture filtering is...any reason why you would talk at length about them without explaining their actual purpose?
1:30 - Textures supported by GPU.
3:05 - Procedural Texture example.
6:57 - Texture Coordinates.
14:13 - Texture Tiling.
17:31 - Textures in GPU pipeline.
21:58 - Texture Unit.
24:23 - Texture Setup.
26:43 - Texture Setup : Data.
31:55 - Texture Setup : Parameters.
35:56 - Texture Setup: Binding.
40:28 - Texture Setup: Shader Access.
45:44 - Texture Setup using cyGL.h.
47:00 - Types of Textures.
47:24 - Mesh Colors.
48:35 - Mesh Color Textures.
53:34 - Patch Textures for Mesh Colors.
I highly recommend doing the projects for anyone watching those lectures, you will learn at least twice as much :) Thanks a lot for sharing those lectures!
This is going to be a gold mine....
with the push of AR/VR
I seriously had to look up what 1) sampling is 2) mip maps are 3) texture filtering is...any reason why you would talk at length about them without explaining their actual purpose?
The dessert of this video is Mesh color textures. I will read your papers. Thanks.
Thanks a lot. This lecture is very helpful to me.
what is "^^" in code at 5:04?
Great lecture again. I actually know 95% of all the basics in this lecture but it is still great to go through it again. Thank you!
Here's something worth talking about: compressed textures on the GPU.