27:39 Mega Man: Man, did I break this game so badly- even the credits screen is glitched. Roll: Ahh, don’t worry about it, Mega! It’ll eventually go away. (Later...) Roll: Sheesh, maybe you’re right about this.
Man..I don't care that anyone says 13:56 is hands down the best fight I've ever seen. I know willy is like "yeah this is my best creation......DUDE WTF!!"🤣
12:50 always love when TASers do random stuff to the music and on another music related note: might just be me, but the music up in this game feels a bit... off? Not bad on it's own at *all*, but just... off (questionable?), at least compared other Megaman games' music I've heard and can think of. Maybe it's just the soundfont/instrument choices, I dunno
For two of the three composers, this was their first Mega Man game. The other worked on Mega Man X, then Mega Man 7, next Mega Man X4, before composing for this game. Additionally, none of the songs for this game had more than one composers apparently.
Honestly… this, _Mega Man 8,_ and _Mega Man 11_ all have pretty… off-brand music. Which isn't to say that the soundtracks are _bad_ by any means! Pirateman's theme is one of my favorites and King Tower 1 is one of my favorite _fortress_ stage themes - especially on the Game Boy Advance! It just… doesn't have that _"Mega Man feel",_ somehow. I think this game, in particular, had too "serious" of a soundtrack. But then, it was meant to be a serious game, compared to some of the others.
If you think that's great, go to the "Bass" TAS a couple videos away from this one and skip to the first Cold Man fight. TASers have personality in the runs.
07:56 - Oops, you collected a CD. Run's over. (: Seriously, though. I didn't know how anyone could improve on the last run, but here we are. I'm also still amused by how _fragile_ this TAS makes the game seem… Good stuff!
16:26 "Magic Man" ...Is this actually referring to Magic Man, or is it referring to Mega Man? 'Cause i'm pretty sure I just saw Mega Man do MORE than a few magic tricks by now...
I'm a simple guy: I see glitched graphics in the thumbnail, and I click. ^^ 5:12: "You must complete this sequence to pass!" The runner: "lol nope; ice wall go BRRRRR"
I like to imagine that, right at the beginning, there was an announcement of "Green Devil activated" followed in seconds by "Green Devil destroyed," and that's when they knew mistakes had been made.
And on Castlevania, it's the backwards dash. Every single Castlevania that has the mechanic has that on speedruns (I guess except Julius mode on Castlevania: Aria of Sorrow, it's just ULEs there, he probably doesn't have the backwards dash, haven't played that game in quite a while).
*"OH GOD NO!"* -The Robot Masters on the Boss Rush when they see a frantic, shaking, color changing, irate Megaman coming their way at full speed... probably.
The tools basically boil down to being able to hit specific inputs on specific frames. This means the game can be played without human error and surpass human abilities. The "player" still has to have the technical know-how and judgement to do the skips, the tool just executes the presses
Mega Man decides not to break the laws of robotics, but instead the laws of reality
He's a professional
;p
"I'm not harming humans, I'm just destroying the world they live in!"
Mega Man grew an intense hatred of walls... except for the Cold Wall.
@@josebenitez3932 "Professionals have Standards!"
I saw the thumbnail and was like:
'This is gonna be great!!'
Gltchy pixel messes make everything better.
you know it's gonna be good when the thumbnail's got the glitchies.
That's not good. Those credits written from Japan and might be unusable!
27:39
Mega Man: Man, did I break this game so badly- even the credits screen is glitched.
Roll: Ahh, don’t worry about it, Mega! It’ll eventually go away.
(Later...)
Roll: Sheesh, maybe you’re right about this.
22:31 This is just... just... just beautiful
If mega man could talk right then, he would say, "WHAT THE FUCK IS GOING ON!"
Imagine disliking King Plane so much you poke the fabric of reality with the glitch stick and kill yourself to skip it
REALITY IS CRUMBLING
the worst part is that megaman knows what he's doing
@@heleakedallovertheplaceNo, he knows what he's doing
RIP Tengu Man died before he knew what happened XD
“Nani”
Because of its Remote Mine, Tengu man gets KO'd before starting a battle whatsoever.
Turbo Man: it’s ok, I’ve experienced the same thing.
Both are cool robot masters
@@TheChompChamp7650Spring Man: First time?
Man..I don't care that anyone says 13:56 is hands down the best fight I've ever seen. I know willy is like "yeah this is my best creation......DUDE WTF!!"🤣
13:56 - Best fight ever!
*instakilling bomb*
No way! This is the best 27:23
What fight?
All I see is downright humiliation!
Megaman Abilities:
1- Slide
2- Mega Buster
3- Thumb Up
And he definitely knew how to use them here
12:50 always love when TASers do random stuff to the music
and on another music related note: might just be me, but the music up in this game feels a bit... off? Not bad on it's own at *all*, but just... off (questionable?), at least compared other Megaman games' music I've heard and can think of. Maybe it's just the soundfont/instrument choices, I dunno
For two of the three composers, this was their first Mega Man game. The other worked on Mega Man X, then Mega Man 7, next Mega Man X4, before composing for this game. Additionally, none of the songs for this game had more than one composers apparently.
Honestly… this, _Mega Man 8,_ and _Mega Man 11_ all have pretty… off-brand music. Which isn't to say that the soundtracks are _bad_ by any means! Pirateman's theme is one of my favorites and King Tower 1 is one of my favorite _fortress_ stage themes - especially on the Game Boy Advance! It just… doesn't have that _"Mega Man feel",_ somehow.
I think this game, in particular, had too "serious" of a soundtrack.
But then, it was meant to be a serious game, compared to some of the others.
Really? I found this game to have the best music of Capcom's SNES games. I hated every other work on the SNES they made (minus Mega Man 7).
@@SgvSth Appreciate the explanation!
If you think that's great, go to the "Bass" TAS a couple videos away from this one and skip to the first Cold Man fight. TASers have personality in the runs.
23:03 this part right here destroyed me for the rest of the morning. This is the best tas I’ve seen and I’ve seen the sonic advance 3 100%
“FIGHT ME MEGAMAN-“
*”no.”*
“YOU CAN’T GLITCH YOUR WAY OUT OF THIS NEXT ONE!!!”
Mega Man really went "Bro, I'm outta here"
27:18 I still can't get over that last input
He killed tengu man like this
@@SoarseX Yes, but the last input was way before the Wily Machine even finished blowing up
i love how, as you keep going, reality breaks more and more
You know it's gonna be good when there's pixel vomit in the thumbnail.
5:08
Orchestral Bot: match the note to proceed
Megaman: *nope*
13:54 "It's just a kid? Don't make me laugh."
Le bomb: =D
my le bomb?... le killed tengu man?
07:56 - Oops, you collected a CD. Run's over. (:
Seriously, though. I didn't know how anyone could improve on the last run, but here we are. I'm also still amused by how _fragile_ this TAS makes the game seem… Good stuff!
2:36 - The first glitch of many
16:26
"Magic Man"
...Is this actually referring to Magic Man, or is it referring to Mega Man?
'Cause i'm pretty sure I just saw Mega Man do MORE than a few magic tricks by now...
26:17 - 26:21 that's one of the most comic parts, he didn't even let the music start. You can just hear one note, "Tum". xD
*doot*
I'm a simple guy: I see glitched graphics in the thumbnail, and I click. ^^
5:12: "You must complete this sequence to pass!" The runner: "lol nope; ice wall go BRRRRR"
5:10
Puzzle room: Wrong answer! Try again.
Megaman: Ok -leaves trough the closed door-
Puzzle room: wait!
17:43 tf was that fight, insanely crazy
I like to imagine that, right at the beginning, there was an announcement of "Green Devil activated" followed in seconds by "Green Devil destroyed," and that's when they knew mistakes had been made.
This poor RAM got annihilated by the TAS bot. RIP Mega Man and Bass.
12:50 made me smile the shots were coordinated with the music
Those ice walls sure are useful. I think I remember them being used a bunch for the 100 CDs TAS, too.
17:46 Mega Man uses The Glitch to destroy Magic Man
hey, for once it's not just a broken TH-cam thumbnail!
Bruh
omg I can't believe Formula Zero EX can say something so obvious
@@rockymitsu lmao you got me there
if there was voice acting here, then half the video would be exactly like: aohaohaohaohaohaohaohaohaoh
i wish this was included in the 2nd legacy collection
No reason it shouldn’t have been! 💔
Maybe it didn't make it on the account of it being bad and nobody liking it?
It will be rereleased for Capcom's new console
@@colindoesmusic8456 x6 and x7 were bad yet they were in the second x legacy collection, so, no, that’s not a valid reason
@@abraham3673 Fair enough, I think the real reason is that the game just isn't numbered
5:11
Mega Man: That's it. I'm done with puzzles.
12:48 - 13:13 *That was beautiful...*
I love those kind of TAS makers, just making completely random nonsense during any waiting period,
What I'm learning is that Tengu Blade/Magic Card + TAS = madness
Nah, ice wall/lightning bold = walls are irrelevant.
Why did Light even make X when he had a robot that can do all of this stuff?
0:21
The way to speedrun MegaMan & Bass... *s l i d e*
And Sailor Moon S fithing game for snes
And on Castlevania, it's the backwards dash. Every single Castlevania that has the mechanic has that on speedruns (I guess except Julius mode on Castlevania: Aria of Sorrow, it's just ULEs there, he probably doesn't have the backwards dash, haven't played that game in quite a while).
@@gabrielwoj i think julius has but all his other move just suck
"I must go now. Doctor Light needs me." - Mega Man
PS Mega Man's opponent died on the way to the lab
damn this game has some nice music
It has some of the best SNES music I've heard from Capcom, that's for sure. It sounds quite impressive too.
Remember they made this after the PS1/Saturn MM8, so they pretty much mastered the SNES at this point.
*"OH GOD NO!"*
-The Robot Masters on the Boss Rush when they see a frantic, shaking, color changing, irate Megaman coming their way at full speed... probably.
Would love to see commentary on why some of this stuff happens
12:48
Killing point
13:47 This fight broke me lol
“Kid, you’re not even worth the ef-“
13:59
_”All around me are familiar faces”_
Best Megamangame ever created. PERIOD!
I absolutely lost it during Tengu Man's stage lmao
A game that took me 7 years beat in less than 30 minutes... Skillz
I would really like to know what these insane glitches were, this was a TREAT to watch. XD
227k rerecords jesus
That is about a Mega, Man!
Jejeje
Massive work!
Imagine if we were able to play as protoman
Finally a megaman play through
Chaining Megaman's slide is something that should be in all Megaman games
I like your funny words, Magic Man.
The entirety of Magic Man's stage was magical holy shit
Appropriate
you got: MARIO 64 SPEEDRUN
This is that Wily virus in full force.
I wonder if Tengu Man's stage theme served as the basis of ACDC Town in Mega Man Battle Network? They sound so similar.
I was going to have a “actually” moment with the games original title not being used for the video but this run just made me forget all that.
Somebody school me on TAS. What are the tools? How do the tools find the zips and whatever? Fascinating run.
The tools basically boil down to being able to hit specific inputs on specific frames. This means the game can be played without human error and surpass human abilities. The "player" still has to have the technical know-how and judgement to do the skips, the tool just executes the presses
17:51 Magic Man Thinking:How dare you cheat on me!
12:50 I love that kind of things in TAS videos 😂
13:58 LOL
When did this go from a normal TAS speedrun to a video I want terminal montage or Scott falco to animate
Lead: "You did that bug testing on the Ice Wall, right?
Dev: Sure did, boss!
Narrator: But the dev did NOT bug test the Ice Wall...
props to Ice Wall for being the most broken weapon in the entire damn franchise
Megaman: I am more than a robot... **Start destroying reality**
I can hear the poor data screaming in confusion!
This TAS is also comedy gold
Glitches under the screens and procceeds do casually vibe to tengu man's theme
I like many of the soundtracks cuz they're jazzy.
20:47 Died of robo-shock.
And here I thought classic MM couldn't wall jump. I stand corrected.
Always love mm&b tases
MAN you got through pirate mans stage in less than a minute!
Wtf how is he shooting the buster so fast? 1:52
it's a TAS bro
Imagine going through life like this (as fast as possible).
I like the little cat face on the museum sign.
Megaman and Bass gba tas 🙏🏼
This is how the developers expected you to play the game
The Tengu Man stage was awesome when he went with the music lol
Ese sparky es tan GOD
@Red Moon Arcade
I think, if you don’t have any other projects, that this would be a good starting place
20:15 bugman
Why the game got deteriorated? After the end of the game got me fr now
15:27
So that’s how you get that cd without using a spike immunity item
12:57 He shot to the music! How cool!
rhythm gaming.
Aun me sorprende como se saltó la primera fase de King
Hey bass, you wanna see my speedrun??
Okay, why does the game keep glitching?
Because the glitches are on purpose and are done to beat the game faster
bro's really breaking the game just for a speedrun, sure it's fast and all but he broke the game so badly that my brain broke with it 😭
Hey, at least Tengu Man plays fair. Spikes are always a one-hit kill for Megaman, so why should he treat them any differently?
I have a sneaking suspicion that they didn't test this game properly.
I never seen somebody disrespect a devil that fast
@25:44 the colors duke! THE COLORS
Hehe MegaMan Goes BRRRRRRRR again
Great Run
holy fuck
the shooting sprite is not fast enough catch up with the shooting either
Aside from the jokes, Megaman & Bass is what Megaman 8 should be
For sure one of the best SNES relics
Well, It did come out before Megaman 8. So technically, this is Megaman 8 SNES exclusive.
@@aniluaces149Mega Man 8 came out in late 1996/Early 1997. This game came out in 1998.
22:30 It's so funny watching Mega Man move around like a laggy Roblox character.
This dude is insane
Mega man becomes the villan of this game by the end
12:50 "let's hear the song together"
your video is one of my childhood dreams xdxd
12:50 damn we getting a musical here