12:38 Bubble Man: "What the heck's going on? I don't remember ordering such a klutzy construction crew! Unless... Metal Man, get down right now!" Mega Man: (slow clap).
Wow. This is the first MM2 TAS i've seen in a good few years. Absolutely blew my mind at some points even though I knew about the zipping strats already.
That ending made this game so beautiful, you had to fight such a hard battle to be able to see those end credit arts. Fantastic job on rewarding the gamer exponentially for fighting such a terribly hard game.
This was an incredible TAS. I’m not the biggest fan of MM2, but this made me appreciate the game a lot more. I’m curious if the weird falling to the bottom of the screen and ending right by the boss door could be used in other games because I think the engines for the NES MM games are slightly similar. I hope some of these techniques can be used in other games. Either way, this is really cool and easily one of my favorites.
You talking about the crazy deaths that happen in Crash and Wood? Mega Man 1 is the most similar in terms of zips and glitches, but even that game is shockingly different from this one.
From what I heard, the developers of Rock Man 2 had a contest where people could submit their designs, and the ones that won would be implemented into the game. But at the same time, Rock Man 2 was given a very tight deadline due to the first game's poor sales, and had to be worked on as a side project. The stages had to be finished ahead of time to meet the deadline, and the robot masters retrofitted into the existing stages. It's a miracle this game even came out to begin with.
12:38 Bubble Man: Aw man, Megaman didn't defeat Metal man yet, did he? Megaman: *SAW BLADES GO BRRR!!!* Bubble Man: _WHAT THE FUCK!? IT'S RAINING SAW BLADES! AAAAHH!!!_
7:45 and 12:28 , Megaman clearly falls DOWN and it triggers the before the boss screen? I don't get that ... If I try this myself it's instant death ... how does the triggers work into those screens?
I think the trigger works because Shinryu confuses the game by adding to the amount of sprites onscreen, and it causes the game to program a transition instead of a pit. Like for instance, Shinryu was able to transition down the pit at the end of Bubble Man's stage because of all the explosions, crabs, and Metal Blades present on screen. I'm not particularly an expert on speedrunning, but I think that sounds right.
During the zips the laser patterns and rooms/obstacles are out of sync. It's impossible to complete this level with zips without using time stopper. I know it's just funny but yeah, fyi.
@@sourandbitter3062 oh that's interesting! never apologise for sharing Cool Mega Man 2 TAS Facts i'm very pleased to have learned something neat as a result of my mid-tier joke about mega man being hard
i wonder how the Tas deals with different kind of boss paterns. do you just run it enough times until you get the perfect run or can it react in some way?
We don't react to bad patterns, we manipulate good ones. The term for it in the scene is luck manipulation. We basically enter the fight, and if the pattern's bad, load state, wait a frame, try again. Mega Man 2 makes this especially easy because your subpixel feeds directly into the RNG, so we can almost always get what we want with 0 delay.
At 18:37, the Big Fish (actual enemy name) clearly hits Megaman and triggers mercy invincibility in order to setup for the Item1 Zip. Why doesn't Megaman's lifebar decrease from the apparent contact with Big Fish? The wiki says it should do 10 (ten) damage, if I'm not mistaken.
Strictly speaking, plants don't "breathe" carbon dioxide so much as "eat" it (they use it to make glucose, a type of sugar), and they still need the O2 as well. _(ACKCHUALLY)_
It's actually because Bubble Man's boss AI only begins attacking when Megaman hits the floor. If Megaman is stuck in the air or in the ceiling, Bubbleman is unable to move. You can see this happen by using Item 1 to stay off the floor in his room to make him stop moving, AND Doc-Bubble works the same way, so you can use Rush Marine or Rush Jet to stay off the floor and take him out with ease
@@ShinryuuTASSo cool! I wonder if this could be done in RTA. For 1 item-1, the possibility to always get a left side kill. I guess runners would have implemented it in runs by now if it was a good idea.
The Bubble Lead only allows two instances to be active on-screen at a time but you can totally mash buttons at point blank range to make it seem like he's firing a machine gun. Very easy to do on Heatman's boss fight but it burns through the ammo faster than you can damage him due to invincibility frames.
I did a glitch known as DelayDownScroll. It scrolls me to the next screen from below. For example I do that at other stages such as Bubbleman and Woodman but in Dr. Wily 1 it allows me to kill Mecha Dragon with one hit at that certain room. I also perform a trick known as Double Death as seen at the end of Heatman fight so I can teleport even after Rockman dies. Rockman teleports 8 pixels a frame as far I can remeber right so it's a handy trick.
Yep you got it right. Releasing a charge of atomic fire after dying bypasses and shortens the death animation. Death animation and fire charge must use the same memory address and interfere with each other, Idk. You can do it while playing, it's super easy.
Is there gonna be a reupload of this with visible controller inputs? You know, like the last tas for Mega Man 2? I like seeing the controller inputs, especially on the "Get Weapon" screen.
Simply amazing. Most of this is an absolute delight to watch. However, I don't like the parts where Mega Man (Rock Man) seems to deliberately take so much damage that he's destroyed at the same time as some of the bosses, like Heat Man at 3:56, or Picopico-kun at 17:49. Does destroying Mega Man at the same time as those bosses actually save time, or did you think it looked cooler? In my opinion, it doesn't look cooler at all; it looks much sloppier. If it doesn't cost or save time, it should be avoided either way. Now, on the other hand, I could plainly see that the early destruction of both Mega Man and the Mecha Dragon at 15:50 definitely saved bunches of time, so I'm all in favor of that one. I also didn't enjoy the second half of Quick Man stage being done in the dark. Maybe many viewers were saying, "Wow, so impressive to do that blindly!", but if we can't see the stage, we can't fully appreciate what Mega Man was doing. If the second-half darkness didn't save time, that should have been avoided as well. Otherwise, wonderful run!
The double KOs are faster because of the slightly less time it takes to teleport off the screen. As far as dark Quick goes, that is a consequence of zipping past that screen before the lights can come back on. You can turn the lights back on by stopping the zip briefly (which RTA runners usually do nowadays) but every frame matters in a TAS.
@@CaracarnVi Fascinating! I didn't know that the double defeats made a difference like that. As I said in my original post, if they indeed help, then I'm all for them. I'm surprised, though, because Mega Man can't fire while getting hit, so one would think that he would miss opportunities to defeat enemies quickly by getting hit too much. If the dark Quick Man stage can't be avoided without slowing down, then so be it. It's still not fun to watch, but I understand that the purpose is to save time, not entertain. Thanks for enlightening!
@@drdankubus I prefer "deathless" runs myself but, in a TAS it's a race for the very fastest time. Deaths are usually abused to move the player or speed up animation or both.
@@sarcasticguy4311 Thanks for the reminder! Indeed, when I first commented, I was unaware that the double deaths actually sped up the game. The double death happened to me during casual play when I played the game as a child, but it was so rare and I wasn't playing for speed, so I never noticed a difference in timing. I was so surprised to learn about this, because it's so counterintuitive. Mega Man can't fire AND gets blown backward when taking damage, so one would think that taking enough damage to be able to win these "ties" would slow the speedrun down more than it would speed it up. An incredibly clever playthrough by the TAS, which is why this creation is so great!
Nope, you can just manipulate the game's luck to make enemies drop whatever you want. Of course a human can't do that normally but tools can help out with that
As a kid from 85 this game wrecked me lol but I was able to beat it after many months of non stop playing, but I wish I knew about the zips when I was a kid but the internet really wasn't a thing till much later in my life
Multiple bosses in MM2 have more than one "weakness". Atomic Fire can one-shot Wood Man but it takes longer to charge to full strength than just rapid firing with Air Man's weapon.
why tf stagte select if you select someone like Clash Man , Metal Man , .... it shows background is there's a bird of Airman flying around the Boss Select screen , if i played Rockman 2 , THERE'S NO FGUKIN BIRD OF AIRMAN IN THE BACKGROUND OF BOSS SELECTED !
The fact he let Heat Man kill him at the same time Heat Man died and the game counted it as Mega Man's win is a SUPREME flex move.
I think it saves a few frames. The level ends the moment Megaman exits the screen so finishing higher is faster.
Hax
A 5 second improvement is just insane.
About 2/3 of it comes from Crashman. He does some tricksy stuff with Item 2 to avoid a refill and two pause menus
I love the new show-off elements
The music in this game is so amazing.
The best music in all the MM games in my opinion
ehhhhh, have you listened to the other mega man OSTs?
mega man 7 has cooler music >:)
the only good track in this game is wily 6
@@joeyboi correct
23:45 It's over, Wily! I have the high ground!
18:32 That fish was intended to be a jumpscare and you cannot convince me otherwise.
I can be convinced otherwise and you can’t convince me otherwise.
Funny how it doesn't deal damage in the Japanese version!
12:38
Bubble Man: "What the heck's going on? I don't remember ordering such a klutzy construction crew! Unless... Metal Man, get down right now!"
Mega Man: (slow clap).
I like how this isn't just fast, but actually has some awesome looking stunts mixed in with the glitches.
Wow. This is the first MM2 TAS i've seen in a good few years. Absolutely blew my mind at some points even though I knew about the zipping strats already.
Bubbleman looked so confused. Poor guy.
I know right? I felt bad for him lol
The whole game didn’t know what to do lol
That ending made this game so beautiful, you had to fight such a hard battle to be able to see those end credit arts. Fantastic job on rewarding the gamer exponentially for fighting such a terribly hard game.
Even after all these years, folks can still find new ways to amaze.
Loving the Item-1 manips near the Wily doors.
Just read the author’s comment on the posted TAS link. The dedication of him and his friends to this game is amazing!
I play this over and over while working out just for the background music. Phenomenal work!
12:34 Bubble Man: Aha! Nobody can stop me! Nobody can wi-... Mega Man? Where you are?
He was right after all: Nobody could indeed stop him.
@@E-102_Gammaand did!!!!
Sick audio. The NES Console is a national treasure
the entire mega man franchise has amazing soundtracks
*global
@@ausgamecollector Famicom is a global treasure
@@Marian_Polnocny Famicom
This was an incredible TAS. I’m not the biggest fan of MM2, but this made me appreciate the game a lot more. I’m curious if the weird falling to the bottom of the screen and ending right by the boss door could be used in other games because I think the engines for the NES MM games are slightly similar. I hope some of these techniques can be used in other games. Either way, this is really cool and easily one of my favorites.
You talking about the crazy deaths that happen in Crash and Wood? Mega Man 1 is the most similar in terms of zips and glitches, but even that game is shockingly different from this one.
@@warmCabin I was talking about that but now that I looked into the resource data I realized that it’s not possible.
What's TAS?
@@Cabeza492 Tool-Assisted Speedrun
I like how the first couple stages are fairly normal, then the rest of the game I'm just "um excuse me what just happened"
Other TAS runs: Surpasses Shinryuu's old time.
Shinryuu: *And I took that personally.*
Dude idk what ijust watched, ive spent countless hours playing this as a kid 2 beat it, but thay was nuts dude!!, badass!!!
Bruh that Crashman level was hilarious. Then I saw Woodman's stage. Shoulda been named Weedman with how trippy that was.
From what I heard, the developers of Rock Man 2 had a contest where people could submit their designs, and the ones that won would be implemented into the game. But at the same time, Rock Man 2 was given a very tight deadline due to the first game's poor sales, and had to be worked on as a side project. The stages had to be finished ahead of time to meet the deadline, and the robot masters retrofitted into the existing stages. It's a miracle this game even came out to begin with.
12:38
Bubble Man: Aw man, Megaman didn't defeat Metal man yet, did he?
Megaman: *SAW BLADES GO BRRR!!!*
Bubble Man: _WHAT THE FUCK!? IT'S RAINING SAW BLADES! AAAAHH!!!_
This was my dad’s childhood game. He played in normal mode when he was a kid and was able to beat it,
Bubble man fight at 12:25 was hilarious. Wow
That was the most cursed crash man stage I've ever seen...
Oh boy, that Woodman level just threw me off!
He didn’t even touch the ground lol
7:45 and 12:28 , Megaman clearly falls DOWN and it triggers the before the boss screen? I don't get that ... If I try this myself it's instant death ... how does the triggers work into those screens?
I think the trigger works because Shinryu confuses the game by adding to the amount of sprites onscreen, and it causes the game to program a transition instead of a pit. Like for instance, Shinryu was able to transition down the pit at the end of Bubble Man's stage because of all the explosions, crabs, and Metal Blades present on screen. I'm not particularly an expert on speedrunning, but I think that sounds right.
Astounding to see this game beaten in under 25 minutes, as someone who has beaten all six mega man nes games
But where did Crash man's missile go?
12:25 until the boss kill is just next level stuff.
bubble man was like "uhh, am I too early?"
Very impressive gameplay. Megaman vs Heatman draw
This is just..... Insane
That was fun, given the minor improvements!
Beyond beautiful
He use a many glitch so is not beautiful
It’s still very good to see how fast someone can push the game’s limit :3
3:56 bug of game, there was a tie
the death lasers in quick man's stage are such bullshit that even the tas needs flash stopper to get past them
During the zips the laser patterns and rooms/obstacles are out of sync. It's impossible to complete this level with zips without using time stopper. I know it's just funny but yeah, fyi.
@@sourandbitter3062 oh that's interesting! never apologise for sharing Cool Mega Man 2 TAS Facts i'm very pleased to have learned something neat as a result of my mid-tier joke about mega man being hard
Now that speedrun was something :)
i wonder how the Tas deals with different kind of boss paterns. do you just run it enough times until you get the perfect run or can it react in some way?
We don't react to bad patterns, we manipulate good ones. The term for it in the scene is luck manipulation.
We basically enter the fight, and if the pattern's bad, load state, wait a frame, try again.
Mega Man 2 makes this especially easy because your subpixel feeds directly into the RNG, so we can almost always get what we want with 0 delay.
At 18:37, the Big Fish (actual enemy name) clearly hits Megaman and triggers mercy invincibility in order to setup for the Item1 Zip.
Why doesn't Megaman's lifebar decrease from the apparent contact with Big Fish?
The wiki says it should do 10 (ten) damage, if I'm not mistaken.
They straight up don't hurt you on the Japanese version. No obscure glitch, they just deal 0 damage. The wiki probably needs to be updated.
Now that was a good wood stage
that wood man run was insane looking
Jesus I had no idea Wood Man's stage was so broken
Wanna know why Wood Man gets defeated by Airman Tornado's? Because Air is mostly oxogen and not carbon dioxide :D He was suffocated to death.
Strictly speaking, plants don't "breathe" carbon dioxide so much as "eat" it (they use it to make glucose, a type of sugar), and they still need the O2 as well.
_(ACKCHUALLY)_
I thought it was because tornadoes can tear up a forest pretty badly.
And to this day nobody knows what happened to Bubbleman.
It's actually because Bubble Man's boss AI only begins attacking when Megaman hits the floor. If Megaman is stuck in the air or in the ceiling, Bubbleman is unable to move. You can see this happen by using Item 1 to stay off the floor in his room to make him stop moving, AND Doc-Bubble works the same way, so you can use Rush Marine or Rush Jet to stay off the floor and take him out with ease
23:40 .......excuse me?
button mashing
...and there's an invincible block you can land on.
@@ShinryuuTASSo cool! I wonder if this could be done in RTA. For 1 item-1, the possibility to always get a left side kill. I guess runners would have implemented it in runs by now if it was a good idea.
The Bubble Lead only allows two instances to be active on-screen at a time but you can totally mash buttons at point blank range to make it seem like he's firing a machine gun. Very easy to do on Heatman's boss fight but it burns through the ammo faster than you can damage him due to invincibility frames.
12:41 Bubbleman looking around like "he's going off script again...."
When Megaman is underwater, the little bubbles emanating from his sprite remind us that he is not robotic, but cyborg.
What happened at around 15:55? A level warp? This run is crazy
I did a glitch known as DelayDownScroll. It scrolls me to the next screen from below. For example I do that at other stages such as Bubbleman and Woodman but in Dr. Wily 1 it allows me to kill Mecha Dragon with one hit at that certain room. I also perform a trick known as Double Death as seen at the end of Heatman fight so I can teleport even after Rockman dies. Rockman teleports 8 pixels a frame as far I can remeber right so it's a handy trick.
@@ShinryuuTAS why did you use metal Blade on pico pico? his weakness was bubble lead
@@sonicthehedgehog71 Allows them to destroy out of reach drones. They die quickly anyways with the Metal Blade.
@@solarflare9078 oh
@@solarflare9078 also have you played zook hero z for The game boy color?
5:34 why did the small heart move?
It actually clipped inside the ground a little and zipped! Mega Man's not the only thing that can do that.
Ông cũng biết chơi trò này à mà ông cũng fan Miku à 😁
@@mikuhatsune8121 phần này tôi không chơi mấy, tôi chơi phần đầu nhiều hơn và yep, tôi fan miku :))
8:16 why are there birds instead of stars?
It's a little Easter egg if you hold A
@@warmCabin OH wow I didn't know that thanks
Dat CrashMan theme ......
Does dying while charging A. Fire instantly revive you, or was TAS just doing that for fun?
Whoops... I left the screen for a second and TAS was already breaking Crash Man's stage. Wait, it just happened again....
Yep you got it right. Releasing a charge of atomic fire after dying bypasses and shortens the death animation. Death animation and fire charge must use the same memory address and interfere with each other, Idk. You can do it while playing, it's super easy.
sssssssssssssssuuuuuuuuuuuuuperrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr glinch , it never fails
Meanwhile, cyghfer is taking notes to break his own world record...
5:41 WHAT? why did that enemy just... disappear??
Yep, the bird mistook him for her egg and carried him away
How to Make Long Video wothout Bandicam and Mobizen in PC
12:37 bubble man so confused about the whole thing he decides to do nothing at all. he could at least move around :D
1:27 I don't know why this is so funny to me
Did not get what happened at the beginning of woodman stage
15:48 wtf tas
I watched bubbleman’s stage multiple times, because the awesome music was way too short 😊
So this is what it's like to have the reality stone !
Idk what the heck happened on wood man the only thing I know is tool assisted speed runs are just crazy.
Wait!
I've just realized that the boss gates don't activate at the same place!
Even though I've played Rockman 2 since like 2017!!
What are you talking about
5:15 is this a tas only trick?
YES. Do not attempt under any circumstances. Even with TAS tools, you'll lose your mind trying to do that trick.
Wait the background stars in the robot master intros are the birds? How did I not notice they were birds?
easter egg if you hold A+B
megaman 2 has a sick soundtrack
7:10 the way megaman died 💀
imagine a category like uhhhhh Wily% where all you have to do is get to Wily 1
Some people actually do that. Look up 46 robot masters
poor bubble man didnt no where to look for megaman lol that was funny
Is there gonna be a reupload of this with visible controller inputs? You know, like the last tas for Mega Man 2? I like seeing the controller inputs, especially on the "Get Weapon" screen.
Mega Man Zipless only had the input display because the author made an effort to do music syncing with it during the weapon obtain screen.
He didn't do music syncs but I made one for you anyway. th-cam.com/video/X0lvTsKGTGY/w-d-xo.html
9:14 rock man payed a visit to hell
Poor Bubbleman looked so confused
Can you do a tas for mm6 unique harassment?
Oh god pippis in the first 10 seconds
The Wood Man stage is insanely broken.
What's the difference between normal and difficult? I am nearly through with normal and wondering if it's worth to try it in difficult.
The difficult mode makes the enemies tankier and do more damage. It's actually the difficulty in the Japanese version.
@@HylianWindRider thanks
@@stillill3375 You're welcome!
At 12:39, did Wily forget to program me to look up and fire 😂
Bubbleman had no idea what was going on.
So wait... am i seeing this right? He is shooting backwards while moving forward?
He's slipping on the slippery floor while pressing left and right at the same time and shooting
15:47 what
scroll delay with double death )
it letrially took 6 seconds to beat both phases of wily machine No.2
This woodman stage glitch is really hardcore.
i mean... we dont even see mega man spawn... wtf..,? is it real ..?
@@bovchyourano8652 "There is no spoon."
Simply amazing. Most of this is an absolute delight to watch. However, I don't like the parts where Mega Man (Rock Man) seems to deliberately take so much damage that he's destroyed at the same time as some of the bosses, like Heat Man at 3:56, or Picopico-kun at 17:49. Does destroying Mega Man at the same time as those bosses actually save time, or did you think it looked cooler? In my opinion, it doesn't look cooler at all; it looks much sloppier. If it doesn't cost or save time, it should be avoided either way. Now, on the other hand, I could plainly see that the early destruction of both Mega Man and the Mecha Dragon at 15:50 definitely saved bunches of time, so I'm all in favor of that one. I also didn't enjoy the second half of Quick Man stage being done in the dark. Maybe many viewers were saying, "Wow, so impressive to do that blindly!", but if we can't see the stage, we can't fully appreciate what Mega Man was doing. If the second-half darkness didn't save time, that should have been avoided as well. Otherwise, wonderful run!
My man's critiquing a TAS like it's supposed to be a cinema masterpiece
The double KOs are faster because of the slightly less time it takes to teleport off the screen. As far as dark Quick goes, that is a consequence of zipping past that screen before the lights can come back on. You can turn the lights back on by stopping the zip briefly (which RTA runners usually do nowadays) but every frame matters in a TAS.
@@CaracarnVi Fascinating! I didn't know that the double defeats made a difference like that. As I said in my original post, if they indeed help, then I'm all for them. I'm surprised, though, because Mega Man can't fire while getting hit, so one would think that he would miss opportunities to defeat enemies quickly by getting hit too much. If the dark Quick Man stage can't be avoided without slowing down, then so be it. It's still not fun to watch, but I understand that the purpose is to save time, not entertain. Thanks for enlightening!
@@drdankubus I prefer "deathless" runs myself but, in a TAS it's a race for the very fastest time. Deaths are usually abused to move the player or speed up animation or both.
@@sarcasticguy4311 Thanks for the reminder! Indeed, when I first commented, I was unaware that the double deaths actually sped up the game. The double death happened to me during casual play when I played the game as a child, but it was so rare and I wasn't playing for speed, so I never noticed a difference in timing. I was so surprised to learn about this, because it's so counterintuitive. Mega Man can't fire AND gets blown backward when taking damage, so one would think that taking enough damage to be able to win these "ties" would slow the speedrun down more than it would speed it up. An incredibly clever playthrough by the TAS, which is why this creation is so great!
I hope some of these zips are possible for a human to do, it's fun to do them in playthroughs lol
やはり最後はこれ、木、か、私は何かそのような予感がしていた。
Heat Man
3:37 and 21:29
NES 8bit Music so damn amazing considering the limit of the console
Hehehe MegaMan goes brrrrr
Air mans stage has the best soundtrack
What in the Game Genie is going on here with the extra guy for every kill?!
It's called item drop manipulation. The TASer is doing it on purpose.
Nope, you can just manipulate the game's luck to make enemies drop whatever you want.
Of course a human can't do that normally but tools can help out with that
Word to granny this games flashes gave people seizures, gave my cousin impared vision cause he used to play in the dark so he ended up with glasses
I had completed this game on PAL TV. .
I tried many times
I want to see kids from 1989 react to this
As a kid from 85 this game wrecked me lol but I was able to beat it after many months of non stop playing, but I wish I knew about the zips when I was a kid but the internet really wasn't a thing till much later in my life
4:59
Nooooo Bubble Man 😭 he couldn’t defend himself 😭
15:47 What
13:35 fire is wood man stage weakness
Multiple bosses in MM2 have more than one "weakness". Atomic Fire can one-shot Wood Man but it takes longer to charge to full strength than just rapid firing with Air Man's weapon.
It's stronger but each shot takes way longer so Air Shooter works better as it can be fired faster
Cut it a little close with Heat Man there.
15:47 did he just fart?
why tf stagte select if you select someone like Clash Man , Metal Man , .... it shows background is there's a bird of Airman flying around the Boss Select screen , if i played Rockman 2 , THERE'S NO FGUKIN BIRD OF AIRMAN IN THE BACKGROUND OF BOSS SELECTED !
Hold down the A button while choosing your robot master.