Why are people hating? The whole point of this channel and what it does is analysis of performance. They’re very objective about the truth and if you can tolerate the game not running great good for you.
I'm so glad these issues are being mentioned. I kept seeing people claim the Ps5 had no problems and I felt like I was losing my mind. Guys issues like these need to be addressed in order to get fixed later on
Unfortunately it's the ever present "it works fine for me" response for any issue with anything. Some people are really oblivious to technical issues and good for them but it really sucks when trying to investigate an issue to be told by a bunch of people "works fine for me, issue must be on your end"
before the DF comparisons people were also certain that there is no difference between DLSS and FSR. People are just dumb and DF really is a godsend for the industry because it forces these companies to improve
Its been confirmed on Twitter that a lot of these "fanboys" are actually a large group of CHINESE trolls pushing back to any criticism against the game. Similar to what 4chan does when it comes to Star Wars. They got organized and are trying to change the discourse about the game not being a 10/10 uber-perfect game that puts to shame what Western or even Japanese devs can do with their own games. Some Chinese peeps are really insecure like that.
So The immediate patch necessary on PS5 is quality mode to lock to 30fps on 60hz, balanced mode to lock to 40fps on 120hz, and on PC , a Damn slider for that shitty sharpening filter, for non DLSS GPUs.
@@scotthelgert6473 the balanced mode alone with framegen and vrr at 120hz would have been much more smoother considering the pretty much constant 45fps. Performance mode has an even higher target fps without the 60hz limit but is limited at that 60hz with the framegen, making it worse. So, keeping the game at 60hz is limiting the potential of framegen and the game’s smoothness. Just unlocking it all at 120hz would have been a night and day difference. Balance should be limited at 40fps at 120hz as suggested and quality at 30fps. Let’s hope they provide a quick update and also update the textures on PS5.
Ofc its frame gen. Base frame rate is too low for this So there is not enough information and fake frames looks bad bcs of this. Like you can See this weird black grid around moving objects and stuff.
Noticed all these problems within 20mins of playing. Am playing on Quality mode because the image quality is shocking on other two modes. Really enjoying the game but really disappointed other TH-cam reviewers have lied through their teeth over the last 24hours on the PS5 version. Bunch of cowards or just blind. You guys are the only ones so far to point these problems out. Also there is No HDR and raised black levels in daylight gameplay.
I fully agree, I bought it after every reviewer said it was perfect, same on reddit, they said it runs and looks amazing. It looks so bad and runs terrible. Very disappointed that I can’t get a refund.
They were doomed from the get go. The footage was all on high end PCs, console gamers deluded themselves thinking they’d have a comparably experience - there was never a chance
Game Science has no experience tuning for consoles, all this could've be alleviated with TSR (and a few other settings changes) instead of FSR3. A 3060 is weaker than a ps5 but the at-a-glance visuals are better with the correct settings.
Targeting 45 FPS is such a bizzarre move, like 40FPS makes sense for selected people who has 120hz screen/TV but who in their right mind thought it was a good idea to target 45 FPS?
It's a PC mindset, which makes sense, since Chinese gamers almost exclusively plays on PC. PC gamers used to play with vsync off completely, then they transition directly into using VRR. The concept of matching framerate to a fixed refresh rate never took off on the platform.
Maybe overclock monitors to 90hz? Personally I have only done overclocking to 80hz to get 40fps. But then currently I'm using 150hz panels. I would like 50fps...
@@唐唯剛 MiHoYo seems capable of getting it right though, these decisions might be rooted in their culture but sticking with them all the way through to release is just pure incompetence.
I just have to assume that 90hz is more common in china??? doesn’t seem plausible but what other reason could there be 😅 maybe the devs only had 90hz displays in the office 😂
@@唐唯剛 VRR or Fixed refresh rate are strictly better approach, unless game has very low framrate and terrible tearing issues, no sense in caping frame rates and using vsync. nowadays every gaming screen can do VRR, and vsync is what I'd call a legacy feature. I wouldn't call it a PC mindset, PC user has freedom of using features that are better and provide better experience.
PS5 version is just not in an acceptable state. I wish more people would call out bad console ports like we do with bad PC ports. We can actually look at Jedi Survivor as the comparison, The PS5 version ran fine but not great and the PC version ran like trash but everyone was up in arms about Jedi Survivors Bad PC Port yet when Black Myth Wukong does the same thing but consoles are the worse platform people are just silent.
Using frame generation from ~30fps base frame rate can only be classified as abuse or insanity. It's just not meant to be used that way. Also, 45 fps in 60Hz container - another insanity. And a broken or nonexistent 31-36 fps cap (?). It has to be literally a judder-fest. Edit: my theory is that it was a last minute decision not to alienate a large portion of player base who refuse to play anything not running at 60fps. So they slapped frame gen on it and said "hey, it *does* have a 'performance' mode". 😅
I don't like frame generation in general, because while it may appear smoother, you can still tell it's running at a lower framerate from the feel of the input.
Frame gen is not like old dlss or fsr... It's pretty amazing right now. I think it's a great compromise to get good looking visuals and playable frame rate. I'm only a few hours in but I haven't experienced anything that would deter me from playing or recommending. The only real issue I've encountered is that my son started a new game and it was stuck on Chinese (Mandarin or Cantonese) and I couldn't manually change it. But after that fix it's been pretty great
It blows my mind (every time this sort of thing happens, since it's not the first time either) that professional developers completely misunderstand how framerates work and why you cannot do what they are doing here. I reckon, it's something even your average gamer most likely understands by now and can probably lecture them about. 😂 I hope they at least watch this video and see the error of their ways.
It seems like they had no clue of what they were doing. "We have a 30 fps mode and a 60 fps mode, we need one in the middle, ok let's do a 45 fps mode then !"
If Game Science has so many issues on the PS5, it was definitely good that the Xbox version was delayed. It will be very hard to get this on Xbox Series S.
Interpolation is on every modern TV, is called smooth motion, and you can activate it on any game if you want, on OLED TVs it works almost like native. Can't say about any other panel tech.
Name one game that looks like this? Most modern games look like crap but have good art design like Elden Ring. Black Myth has both. It’s expected. A bit unoptimized but what games aren’t these days.
No amount of development would have had this game run well on PS5s rapidly aging hardware. PS5 is on par with RTX 2080 and the CPU is still relatively weak on par with 11th gen i7 performance, it’s no surprise the game struggles, UE5 has made it very clear that modern console are simply underpowered to run modern games.
@@ewjimlHfw still looks infinitely better than this game and runs at a rock solid 60fps, no fsr artifacting or any of that nonsense. THAT is a true next gen game even to this day
@@chefboi5809 when was 60 fps ever the minimum? It feels like increased power was never a reason for increased framerate, yet, now, people think it should be different and every game should be 60? why?
@@chefboi5809The minimum has always been 30fps, even 20fps back in the early 3D days. Don't get me started on the PAL standard, where these dropped to 25fps and 17.66 fps respectively. If anything, having all games target 30+fps these days feels like a blessing to me.
9:19 wow this really brought the immersion to the next level hearing the audio stutter at the same time he's talking about Stutter and frame drops just amazing
You know what's worst? It's FSR 3, which is a lot worst than DLSS 3. It actually straight up ignores UI elements because artifacts are too noticeable there, and it handles them way worst than DLSS 3, but not even DLSS 3 is good enough to make a 30 fps base look good at 60 fps. You need 40 fps. For FSR 3 that's 60 fps base, and even then you may notice some artifacts. The main difference and benefit of FSR 3 is that it works on many GPUs, and you need a 4000 series. It even works on consoles, but it should be used to experience higher framerates than 60 fps, not to get to 60 fps. That's an abuse, but I can't say I'm surprise when devs were abusing FSR (the upscaler) the entire generation, making us look at sub 1080p images when the upscaler doesn't even work well when your pixel count is so low.
well on my RTX 3060 at 1080p am running the game at 50-60 fps at Cinematics/High settings and am fine with it tho the weird part is in the cutscenes at getting 30 fps flat
Quality mode has dynamic res and they obviously set the target in such a way that fps will hover at ~33fps with no hard cap. Odd choice because VRR doesn't even work with those fps.
It just use PS5's version of Auto HDR by turning on Dynamic Tone Mapping on my TV, and then adjusting the PS5's HDR adjust settings. Make sure the sun clips into the background on the first and second page and last page make it completely black. And there ya go. It's alright. Also make sure your TV's brightness and contrast is at 100 like with proper HDR. This works with all non HDR PS5 games. You have to have HDR on for all non HDR games also in the PS5 settings. Or HDR Always ON.
"The quality mode is perhaps the most straightforward, with roughly 1440p internal resolutions (we measured 1224p to 1584p) upscaled to 4K with FSR 3. The balance - not balanced - mode is next, and seems to use a 1080p internal resolution without upsampling or dynamic resolution. This mode targets 45fps within a 60Hz container. Performance mode is even weirder, as it uses the same fixed 1080p internal image, but the image has an incredibly strong sharpening filter that makes it look extremely crunchy, with a deep-fried look. Performance mode is also the only mode to use FSR 3 frame generation, which allows it to target 60fps - and achieve it most of the time, despite some (better-than-PC) traversal stutters and hard drops to 40fps in demanding scenes." Feature by Oliver Mackenzie Contributor Additional contributions by Alex Battaglia Eurogamer
@@woofaki5550because the frame gen will double the performance when active, if they locked to a 60 fps cap, the native frame are at a 30 fps. It won't go over that cap. Native frame will never reach 45 fps like balanced mode. If they should to use the 45 fps for performance mode, the fps will go likely to 90, and input lag will be more acceptable.
Devs have some simple rhings ro do here for the start. Cap at 30fos for quality and 40fps for balanced, remove rhe sharpening at 60fps and vrr support. These are simple things. All other things like foliage, texture quality come second and probably will not be fixed, it's a heavy graphically game and it's nonsensical to believe that consoles can look like or even close to a high end PC.
Just have VRR always On in the PS5 settings to force VRR. It will work in the Performance Mode only though as the other modes are below 48fps. This makes sure all PS5 games can use VRR even if they don't support it.
Having a PS5 and gaming PC I've grown accustomed what to expect for performance on each platform. Sometimes games run better on PS5 due to PC port issues so I bought the PS5 version. I immediately noticed something was off with the horrible motion blur and input lag. Turning motion blur off made the game feel like playing a slide-show, and changing performance modes didn't help. I'm happy this video validates my opinion on the PS5 version and it wasn't just me. I bought the PC version and the experience was SO much better. My only regret is I'm now stuck with the PS5 version I'll never touch again.
Inputs are less delayed than in Elden Ring. This review sounds a little bit dramatic. The game looks good and runs good on PS5 and has not terrible delayed inputs. If you jump, it reacts quick, if you roll, it reacts quick, maybe you have issues with the animations and no feel for it. And this monkey does not have PS4 animations.
Has there been a UE5-based game that hasn't had tech issues at this point? And not just on consoles, on PC as well. Seems like Epic needs to do some spit and polish on their own engine.
Jusant and obviously Fortnite. Epic probably has to offer better support to devs. Shouldn't there be an easy way for devs to set a 30fps cap?? Kinda crazy that this game doesn't have a 30fps cap on quality mode.
It's just BIZARRE that the same team that has developed this gorgeously beautiful game has made this crappy ass decisions on performance targets... Why couldn't they just run the game at native 1080p 60fps? It would still look great, run smooth and all of the upscaling issues would be gone!
40 fps in 120hz mode would be my preferred way to play. I really don't like all the image break up/artifacting on the main character and particles in fast motion doesn't look good. I don't know maybe they should just go with Xess or TSR to help with that.
tbf, this probably was unscripted, and a lot quicker to make than a shorter, but more edited video. On a side note, there were outlets praising the PS5 version here on youtube, I imagine that also played a role on them trying to warn people who are actually concerned about performance
@@xIQ188xit's all about the input lag, usually performance mode/60fps should halve the lag, not here and because of frame gen and non locked base fps, shudder would be an issue. Maybe the games controls have leeway and timing isn't as critical, eg when dodging?
@@xIQ188x Bloodborne felt good to play on the PS4 back in the day too, but we all know how horrible it was regarding optimization and performance. It's a bit subjective how you feel with a game, but the DF crew is showing objective facts - bigger input latency on framegen (something only NVidia Reflex has been consistently able to counterbalance) and terribly jagged frametime spikes.
UE5 is really good. It's 2024 though, everything is turned upside down. For example, everyone thinks they have great hardware and UE5 is the engine that sucks. It's actually the opposite. It's just ahead of the current hardware capability. Reminds me of AC Unity during the PS4 generation. It only had a Jaguar CPU, everyone blamed AC. AC was just a bit ambitious at the time for the CPU capabilities that were offered. I actually went back on PC, and played AC Unity not too long ago, and I loved their original intention. I feel for them that they had to pull that all back, while people said "Unoptimized, lazy devs!" when unfortunately that generation of consoles was simply equipped with tablet style 1.6Ghz CPUs. I think this is another case of it. It is definitely time for a PS5 Pro, and also Blackwell. UE5 was always heavy, and it was amazing to see The Matrix Awakens run on PS5 where there wasn't a lot going on, and I think it was running somewhere around 500p resolution, but they still managed to make it look good. There was no fast motion, or game play, but it was obvious back then that PS5/Xbox Series X was behind in hardware capability for this engine. PC does rather well until you throw RT into the mix, but on top of UE5 being heavy and full RT being heavy as well, it gives us something to look forward to in the next generation of hardware. I hope PS5 Pro can be significant enough to make a dent.
UE5 is a beautiful tool. Sadly, too many developers don't understand how to use it properly. Whether it's lack of experience from a mobile studio making their first AAA game, lack of training due to leadership being too cheap and impatient to train employees on new skills, lacking budget and time, project mismanagement, etc. As a game dev, it makes me sigh seeing mainstream gamers blame problems with games on entire engines. It literally makes no sense. It's like blaming the fragility of a poorly welded chair on the steel its made from. "This chair is so fragile and it's made from steel, so clearly steel is fragile." The problem isn't the steel, it's the welders who don't understand how to work with steel.
@@Mcnooblet Hardware can handle what UE5 offers, developers don't understand how to work with the tools UE5 provides. Nanite, VRTs, Niagra, etc., offer amazing tools to make previously GPU and CPU-exploding tasks performant. However, these are new skills and clearly these developers are not given the time, training, and/or they lack the awareness to learn these new skills. They treat these new tools as development per usual, but these new tools can't be properly utilized by operating per usual-they must be learned. And, because the skills required to use these tools aren't being taught, these tools are having the opposite effect of what they're developed to do-that is they are too resource heavy for modern high-end hardware instead of performant enough to work on said hardware.
This has quickly become another wonderful example of how the majority don't care if a game is quasi-broken as it is selling hard and fast. It upsets me every time because, it rewards this now long trend of releasing games before they are ready.
im having so much fun and never finding myself stopping to look for issues. even when i did i didnt see any issues. yall care about image quality so much you should be art critics not game critics. lol. movie critics even! that would fit your skill set! this is a game that runs perfectly fine and has so much to offer stylistically with the animations and models.
@@10XSeiga even moreso than the various sacrifices in appearance are the issues with performance. Particularly in an action game like this we should be able to expect absolutely solid frame-times on console but, as usual we are not getting them here. Latency being another big issue here, an action game like this should be very, highly responsive but, even in performance mode it is not the case due to an abuse of FSR 3 frame gen going from 30 to 60 as covered in this video. That is just for performance mode. Balanced and below are atrocious. It is great you're able to enjoy it so much but, it doesn't change that launch sales being so spectacular will have a knock on effect moving forward, informing developers and more importantly investors that a game does not need to be completely finished before release. Me, though, more than "looking for issues" I am going to be *feeling those issues every moment of movement.
@@10XSeiga Stop shilling for a game. If you want it to be better. The games has many perf issues and if they don't fix it it will stay at this sorry state.
@@kajerlou really well said. i honestly could probably look past the graphics and weird blurring textures, but if the lack of optimization is causing actual gameplay latency and buttons not registering, to this degree.... it makes it a super frustrating experience. i would absolutely not buy this game in this state for PS5 today
@@fraktux ? Strange take. The game is fng amazing - there are just some issues with the PS5 version that will need a patch. Considering a large number of AAA titles these days are often virtually unplayable for many until they receive a patch, I think GameScience are doing pretty good here. FTR, the game runs amazing on my PC - no ghosting, no smearing... maybe it's time for an upgrade?
@fseiba6718 Devs choose UE5 to have an advanced vibe, they produce a super beautiful version that cannot work on any machine that is not super high end, and then at the last minute lower all the settings without consulting the artists at all and make the game look like an old game from 10 years ago. Exactly Jedi Survivor.
This shows that game developers are pushing too much graphically. Hardware is just not keeping up. We gotta bring the focus back on performance and gameplay
This game is gameplay focused and it’s phenomenal man, and as far as graphics, and visuals this is the best looking game too date, and if you’ve got decent Pc hardware you can get an amazing experience. Consoles came out in 2020 and they was $400 to $500 dollar machines so the fact they are capable of even running a game like this is quite amazing. PlayStation 5 Pro will make this game look, and perform on a high end Pc level as it’s gonna have significantly higher graphics settings, higher resolution, and high quality Ray tracing all while running a rock solid 60fps. You can’t expect games to stay the same visually without any improvements going forward and as I said this game definitely focuses on gameplay as it’s superb.
@@HaloinfiniteEternal You're insane if you think this is the best-looking game to date. The volumetrics are impressive, but otherwise it's bland as hell.
The problem is not the load, the problem is the decisions. This could have been beautiful properly locked 30fps game, many of the best AAA games of all time were, it is actually the obsession with "higher number better" that leads a team to lock a game at 45 when that looks perceptually less smooth than 30 on 60hz or 40 on 120hz, or to interpolate an already fizzy as hell image from 30 to 60.
For those turning off Motion blur. Don't turn it off. Have it at, at least medium or weak. Motion blur should be on when playing a game with a reconstruction technique being used. Motion blur hides the trick behind image reconstruction when panning the camera or on quick movement. Also it helps to alleviate the feeling of fps dips. So if a game uses. FSR,TSR,DLSS or XESS. Have motion blur on in some capacity. Or you will see a lot of the tricks behind image reconstruction.
💯 The new update on Sept 23rd for PS5 now locks the framerate in Quality Mode so its more stable, and the textures load in much better, not completely fix, but way better. Also Quality mode has less input lag than performance mode. Performance mode uses FS3 Frame Generation which can causes input lag. The most stable mode on PS5 is without a doubt quality mode.
I seriously thought I was trapped in a Twilight Zone episode. All the image ghosting and button presses that wouldn’t register. On later the bosses the game feel absolutely broken and unfair. I don’t know why people are rallying around this game and acting like it’s perfect. The discourse around this game has been absolutely ridiculous.
Those presses ARE getting registered, It's dodge times and windows that are weird. Each attack in every combo (be an enemy combo or Wukong's) has a different dodge window. Quite frankly, it's an awesome game but the worst parts of it are all due to Unreal 5
It would seem this is the perfect example of how a 40fps cap on a 120hz container could solve all problems with a game. I probably won't play this until xmas or later. I hope there's a patch with that option by then
UE5 should have sat in the back ground for another generation, imagine the crazy optimized UE4 games we could have had this generation that now run like hot garbage cause they switched to UE5
man, the settings they chose to make concessions on and the framerates they're targeting are just...odd. would have expected them to follow more conventions for a team who clearly knows how to get the most out of UE5's graphics. 45 fps with no VRR?? and input lag from frame gen forced on in performance mode especially pains me
@@nycxtile What "high quality asset" gives you that cloud simulation we've seen in exactly 0 modern games? This team does have strong points of expertise. And it IS weird how bad they dropped the ball on some aspects given how impressive some of the tech is here (even caustics and fur besides volumetric I'd count)
VRR won't help it either, since 45fps is below VRR range (which is 48-120 on PS5). Essentially, everything that could be done wrong with framerates in each mode was done wrong. It's like the whole concept was completely unknown to developers.
I make the exact same framerate targetings when I play on PC. First time I see some developers have the same feelings than me when it comes to gameplay.
As working class person. I'd appreciate these games do proper 30 fps caps. So I can buy it, enjoy it, then give it to a nephew. Could buy it on pc., but will likely wait for a sale anyway
True a consistent framerate is better than trying to max out the hardware constantly. 30 fps is not ideal but I’d rather it was a strong 30 than an iffy 40-60
Should have just locked it at 1080p 60fps. So tired of devs just not understanding how important a stable and consistent framerate is. There is nothing more important when it comes to immersion.
The year is 2050. Unreal Engine 10 has come out. Yet we are still dealing with traversal stutter. Also, frame gen from 30 to 60 for the performance mode? Really? AMD's own guidance recommended against this. It feels like the devs for this and The First Descendent just decided to plop frame gen in their game without learning about how AMD recommends using it.
@light3267 I've got a 12900k paired with a 4090 and only get a few single fps dips every now and then. I have RT turned off, though, as it's incredibly heavy even on a 4090.
@@light3267while you may not perceive them, frame time spikes due to asset loading in UE5 (traversal stutters) occur on all systems, regardless of CPU. There are currently no consumer CPUs available that can brute force through these stutters, although the frequency and severity are much worse as you go down in CPU brunt. If you're on a 7950x3D, assuming the game is running on the correct CCD you're basically in the most ideal situation and the stutters will be less frequent and for a shorter duration, but if you leave up a frame time monitor you'll see they will still be occurring. It's unfortunately an issue even Epic themselves haven't seemed to solve yet.
Considering none of the trailers showed anything but bosses or story bits and the comments were full of "this will change gaming as we know it" hyperbole all I could see was red flags.
@@Renoistichuh? Bro game is good especially on PC gameplay and story is amazing. What red flags maybe just that they didn’t send any review PS5 copies
Great tech review guys, always interesting to see your opinions on the tech side of new releases. The funny thing about the last point mentioned with the lip sync issue in english is that it's a english speaker only problem. Pretty much every triple A games from the west come out with english voicelines only and as a french I can tell you that the numbers of game that are voiced in french is very slim, so that's already a little priviledge english speaker have but the big thing is that never in any release did a studio re-did the lipsync for a typical language other that English. So it's a bit funny to me when a chinese game finally comes out and it's animated in chinese only and it's seen as an "issue". I guess a lot of JRPG players would agree that this point is a very "americano centric" one.
As a console player mostly I'm fine if a game drops frames or looks kinda bad in terms of comparing it to a pc, like I know what I'm getting into but frame gen to hit 60 fps in a action game is sad. The input lag alone would make this feel uncomfortable to say the least. If I press a button it should come out immediately on a action game.
I HATE when people talk about 'PC'. Who's PC? A $500 PC can't play this game.😂 comparing a $3000 PC to A PS5 is like comparing a Dodge Charger to Ferrari. But this was a and honest review none the less. 👍
My GTX 1650 mobile runs this game on low settings with fsr on quality without frame generation 30-40 fps so yea a $500 laptop can run this@@blackrahk2037
@@blackrahk2037 A $500 PC can't play this game? I bet you it can. Remember a $500 PC when the PS5 came out is much weaker than a $500 PC now. PC's get stronger, consoles stagnate.
@@blackrahk2037When people talk about pc they’re usually referring to the latest gen of graphics card. Similarly to how when someone says “PlayStation”, they’re usually referring to the latest PlayStation generation. So no, not just $3000 pcs. The lowest tier 4000 series nvidia card or 7000 amd card can run this no problem.
Unfortunately the ps5 version is just a blurry graphical mess. Both on balance and performance. I tried playing it on quality, but the frame pacing is just bad. Hoping on a patch that will fix this
Looks like I’m waiting for a next Gen update for this one, hopefully it gets one in the future at some point. 1080p is unacceptable for this generation
Ue5 is so bad on consoles. I don’t get why they didn’t notice it early on and just keep using ue4? Callisto, ff7 rebirth or Jedi survivor look better than any of these ue5 low res low framerate games
Didn't the game start as PC only? I could be wrong but I don't remember them saying anything about a console release till a little later when it started getting a lot of attention. Still doesn't excuse this. I'd be quite upset if I was on PS5. Mainly with the awful ghosting and artificing, which screams FSR 1.0 to me but they say it's 3.0. I haven't tried FSR 3 much (only own two games that support it, Robocop Rouge City, and Ghosts of Tsushima, and I guess this game)
UE 5 still has a long way to go. Even at 5.4, nanite, vsm and lumen are not yet fully cooked. It was a bad call to commit to the 5.0 version. Tbh this game would have been better served being built on UE 4.27 instead of 5.0, with no nanite or lumen.
No HDR and raised black levels even in SDR. Well, let's hope the investment many players including myself did with Wukong will pay off with developers ironing out those bugs, improving performance or even consider bringing some proper HDR implementation over time. Fingers crossed.
I think the developers use ips panels with the gray blacks. I too serious want to ask them to get a oled panel. But then oled and local dimming panels are not common among peoples.
Investment? Do you get anything back? No. Pay now to experience the game in 6 months sounds really stupid, especially since ti has denuvo and it may affect performance. Wait and pirate is the answer.
The perfect PS5 version....in a fanboy's dream, yeah. I mostly play on PC, but I didn't expect the game to look and run like that on a console - and that is meant in a very positive way.
PASS for me. When the game has had a few patches and goes on sale, I will give it a go. I cannot believe how many PAID SHILLS there are praising the sh!t out of this game. So are certain people just not sensitive to these technical issues that DF describes in this video, or are people just jumping on the bandwagon blindly cause so and so TH-camr said it was good. Games are too expensive these days, not to have a SOLID 60 FPS. Tired of this BS.
Finally someone with eyes! Balance is clearly a muddy mess on textures. I have the game on PS5. Performance has much more texture detail and quality has even more. Looks like higher res on quality but it is choppy as hell. But balance is the worst by far. DF guys see tiny wrong pixels on movement where you have to slow down the image to see it but they don't see the horrible textures on balance 🤦🏻
Not really vs the other two, vs Quality sure. Performance looks that way as it is ultra sharpened. If you like/prefer that look then great but it is also a downgrade.
Playing an action game that randomly drops to 36fps in "performance" mode sounds like actual hell, what in the world.. Then again, Shadow of the Erdtree chugs like a train too and that sold gangbusters, so I can understand companies just tossing any optimization plans in the trash entirely.
Imagine understanding so little about good game design that your perception of what games are good or bad is judged entirely on performance benchmarks.
@@astrea555 I liked the base game, but the constant, irritating stuttering and bizarre FPS drops just took me out of it. I saw Erdtree was even worse so it was a pass for me. :S I'd gladly take Dark Souls 1 graphics in exchange for smooth gameplay.
The artifacting and blurriness in performance mode is something I'd like fixed, so im gonna wait a bit to see if it is, maybe even grab the game with a bit of a discount in the process.
That's fsr. That's something amd need to fix in their next version of fsr. I think if they fix that artifacting on moving things ,then it might give this generation a year or 2 longer lifespan.
@@antoniohill4451 It's also UE5's issue, without resolution scaling and frame-gen this game does not run well in the slightest, it is damn near mandatory to have fsr or dlss on if you want decent performance.
Until FSR improves this is going to be a staple, especially in any game using UE5, on console. It will be better next gen. So you just have to pick and choose what’s worth dealing with and what’s a dealbreaker. Considering even Quality Mode is upscaled, I don’t think they have much room at all in performance mode. And the frame generation will make it worse on top of it.
Was gonna get this on PS5 because i know 100% my PC cant handle it, guess ill give it a couple months and hope for the performance patches. With a big first outing for a Chinese AAA studio you would think they would want this thing running at its best so hopefully they will keep supporting it
Thanks for your video, but you should have played until chapter 3. there is never 60fps and i am very sad, that they didn't better tuned the settings to get it stable even with FrameGen.
The PS6 should be able to run every UE5 at 4k 60fps but when the next gen UE6 comes out it will most likely cripple fps and resolution so badly we're gonna need a pro again and the same cycle is gonna repeat
@@randyrrs7028 Maybe with FSR/DLSS (whichever route they go). A 4090 can't hit 4k/60 average in most newer games natively, never mind a 60fps lock, at least not with max settings. This game had a 21-23 fps average on it at 4k.
The frame gen issues on PS5 with lower frame rates such as 30 to 60, it seems like they should have offered non FG options on the PS5. So if I understand right even with FG on performance mode it doesnt sustain 60fps, in one boss fight DF showed it drops to 40fps, that would mean input latency the same as 20fps and increased artefacts as they get worse the lower the frame rate. Quality should be sustained 30fps no FG, performance sustained 60 no FG, or optional 120 with FG (automatically enabled if using 120hz display, otherwise FG off), and balance should have been the only mode with variable frame rate, which would pretty much require VRR for a good experience. To achieve my requirements, I recognise will be tough as clearly this engine and game combination is resource heavy, but to me when playing a game frame rate stability is paramount. I also think FG should only be used to get to framerates above 100 or so, not from 30 to 60, or from 10 to 20. On VRR I think the tech can work at framerates below 48fps, but uses a frame double technique. Is that something different on the PS5 implementation of VRR? Think it is called low framerate compensation. I googled it and ironically found a article from eurogamer (DF) which seems to indicate PS5 has not fully implemented VRR support, so that explains the review findings.
I love these videos for their technical deep dives, but honestly, I think like 98% of PS5 players aren't gonna notice any of these nitpicks. I'm honestly pretty impressed with the PS5 version not having major issues. I was fully expecting it to be a Cyberpunk fiasco with them not giving reviewers PS5 access. Seems like the game is fully playable without any major issues, which is unfortunately becoming more and more rare.
How is it more rare? Most games from what i see play just fine. It's very rare that you find a game that look totally wash out and horrible in performance mode and plays with too bad a performance in quality. Now to the nitpickers i am sure more than half the games have "issues" on consoles but for a simple person just wanting to play a game and have some fun, most games just play fine and look great.
If these are "nitpicks" then you really need to reevaluate your perspective on a decent gaming experience. As an exclusive PS5 player I ain't playing this half-baked product until it's FIXED! That means proper 30 fps cap, proper 40 fps mode for 120hz displays and a decent 60 fps mode. None of this 33 fps, 45 fps craziness.
I used to hate the "UE4 look", but it could still work sometimes. On the other hand, the "UE5 look" is just awful. So many reconstruction artifacts, performance problems and low resolution. This gen feels worse than the previous in every possible way.
as a developer of HDR analysis tools, i was pleasantly surprised to see a pixel histogram used in the analysis of the game’s color space. i know certain consoles provide these analysis tools as well, so its unfortunate that the devs neglected to use them.
@@Kangorrilla i mean, i really wanna play the game, but not in this state. I'm very sensitive to frame drops AND input lag. And this game has them both currently.
PS5 pro? Consoles are marketed with wrong specs and promises, even PS5 pro will run okayish for 6 months after which you see AAA titles with poor optimization. Consoles have weak incapable hardware, and that's why they sell cheap. Atleast now shift to PC, save money and get the parts, that's the only way Lil bro.
It would probably be better if, Sony actually released some PS5 AAA First Party current gen exclusives before they release any more consoles, One First party AAA game a year isn't going to tempt me into buying another console when they are releasing next to no AAA games(especially new IPs) on the current one.
Why are people hating? The whole point of this channel and what it does is analysis of performance. They’re very objective about the truth and if you can tolerate the game not running great good for you.
Can’t criticise this game, not allowed.
Because fanboys are alway gonna fanboy.
Who’s hating
I guess some weirdos think that people can't critizice this game at all because the creators are anti woke.
Who's hating this channel???
Remember when these consoles came out everyone was worried about HDMI 2.1 and 120hz TVs? New games still cap out at 30-60fps.
And Sony had the audacity to advertise 8k on the box 😂😂
@fionnmaccuill415game devs prioritize resolution over framerate/performance because.... idk why tbh
Me who still has a 1080p60hz LCD TV from 2013😁
@@Aquayunyunmine is from 2011 😏
It’s 1080p gaming at least until ps6
I'm so glad these issues are being mentioned. I kept seeing people claim the Ps5 had no problems and I felt like I was losing my mind. Guys issues like these need to be addressed in order to get fixed later on
Unfortunately it's the ever present "it works fine for me" response for any issue with anything. Some people are really oblivious to technical issues and good for them but it really sucks when trying to investigate an issue to be told by a bunch of people "works fine for me, issue must be on your end"
Probably they play with small or large monitors but at unsuitable distances that certain problems are not noticeable
before the DF comparisons people were also certain that there is no difference between DLSS and FSR. People are just dumb and DF really is a godsend for the industry because it forces these companies to improve
I literally received the "Your TV is shit." 4D chess arguement.
Its been confirmed on Twitter that a lot of these "fanboys" are actually a large group of CHINESE trolls pushing back to any criticism against the game.
Similar to what 4chan does when it comes to Star Wars. They got organized and are trying to change the discourse about the game not being a 10/10 uber-perfect game that puts to shame what Western or even Japanese devs can do with their own games. Some Chinese peeps are really insecure like that.
So The immediate patch necessary on PS5 is
quality mode to lock to 30fps on 60hz,
balanced mode to lock to 40fps on 120hz,
and on PC , a Damn slider for that shitty sharpening filter, for non DLSS GPUs.
Performance mode should be unlocked 120hz with framegen and vrr
You know that isn't going to fix it.
My thoughts exactly! I was waiting for DF to conclude it that way in this video, but they didn't lol
@@scotthelgert6473 the balanced mode alone with framegen and vrr at 120hz would have been much more smoother considering the pretty much constant 45fps. Performance mode has an even higher target fps without the 60hz limit but is limited at that 60hz with the framegen, making it worse. So, keeping the game at 60hz is limiting the potential of framegen and the game’s smoothness. Just unlocking it all at 120hz would have been a night and day difference. Balance should be limited at 40fps at 120hz as suggested and quality at 30fps. Let’s hope they provide a quick update and also update the textures on PS5.
Slider won’t help. Dlss and fsr are dead technologies that look like shit. In motion it’s always either blurr or oversharpening in all games
man the visual artifacts are insane. Idk if it's the framegen, but I can see the pixel flickering even after yt compression
It’s fsr and the game a bit
@@puffyips with DLSS 75% 1440p I still get it especially within fog and the dodges
@@yourlocalhuman3526 It's the damn sharpening. Fizzle gets so exacerbated by it
Ofc its frame gen. Base frame rate is too low for this So there is not enough information and fake frames looks bad bcs of this. Like you can See this weird black grid around moving objects and stuff.
@@iurigrang got more fizz than McDonald's sprite
Noticed all these problems within 20mins of playing. Am playing on Quality mode because the image quality is shocking on other two modes. Really enjoying the game but really disappointed other TH-cam reviewers have lied through their teeth over the last 24hours on the PS5 version. Bunch of cowards or just blind.
You guys are the only ones so far to point these problems out. Also there is No HDR and raised black levels in daylight gameplay.
Completely agree, I can only play it on quality mode. Wish I waited to buy
I never buy games on ps5 before checking out its performance post release
"Performance mode is buttery smooth so far with no frame drops" Oh shut up lol 😂
I will err on the side of "cowards"
That's how games buy success these days. Buying "influencers"
I fully agree, I bought it after every reviewer said it was perfect, same on reddit, they said it runs and looks amazing.
It looks so bad and runs terrible. Very disappointed that I can’t get a refund.
Visuals are not just crunchy but “deep fried” - well played Oliver.
For some reason I have full trust in Oliver’s ability to judge somethings deep fried’ness
Deep fried Minecraft player for sure
They look perfectly fine when playing lol.
Instantly thought of kawahi leanness deep fried pic of him and Barack Obama 😂
😔 someone hadn't eaten yet 😂😂😂
First time I've seen a 33fps mode
wild to see. just cap it at 30 with vsync and call it a day. I can’t imagine bad this looks without a VRR display
It’s for those fancy 66Hz displays.
Maybe they got mixed up with the fact that 30 fps is 33.3 ms per frame ;-)
@@Schraiberholy shit you maybe right
GPU is a 7800xt and CPU is 3600. The min FPS was 90 and max was 140 on 1440p with very high.
These criticisms are totally justified. Performance mode mode makes the main character looks fuzzy like bad rotoscope from the 80’s.
They were doomed from the get go. The footage was all on high end PCs, console gamers deluded themselves thinking they’d have a comparably experience - there was never a chance
think this game could have been designed with the PS5 Pro in mind..
@@itsalwaysdarkestbeforethes1198 the reason why Im getting a refund from my pc version. ill wait 2 years lol
Haven’t had that issue. In fact performance mode looks cleaner than balanced mode.
Game Science has no experience tuning for consoles, all this could've be alleviated with TSR (and a few other settings changes) instead of FSR3. A 3060 is weaker than a ps5 but the at-a-glance visuals are better with the correct settings.
Good to see the return of more “duo” videos, liking the conversational style!
Man shut up Ben gomm😂 with that pdf hairstyle
@@ramrodbldm9876bro just decided to attack
Targeting 45 FPS is such a bizzarre move, like 40FPS makes sense for selected people who has 120hz screen/TV but who in their right mind thought it was a good idea to target 45 FPS?
It's a PC mindset, which makes sense, since Chinese gamers almost exclusively plays on PC. PC gamers used to play with vsync off completely, then they transition directly into using VRR. The concept of matching framerate to a fixed refresh rate never took off on the platform.
Maybe overclock monitors to 90hz? Personally I have only done overclocking to 80hz to get 40fps. But then currently I'm using 150hz panels. I would like 50fps...
@@唐唯剛 MiHoYo seems capable of getting it right though, these decisions might be rooted in their culture but sticking with them all the way through to release is just pure incompetence.
I just have to assume that 90hz is more common in china??? doesn’t seem plausible but what other reason could there be 😅 maybe the devs only had 90hz displays in the office 😂
@@唐唯剛 VRR or Fixed refresh rate are strictly better approach, unless game has very low framrate and terrible tearing issues, no sense in caping frame rates and using vsync. nowadays every gaming screen can do VRR, and vsync is what I'd call a legacy feature. I wouldn't call it a PC mindset, PC user has freedom of using features that are better and provide better experience.
PS5 version is just not in an acceptable state.
I wish more people would call out bad console ports like we do with bad PC ports.
We can actually look at Jedi Survivor as the comparison, The PS5 version ran fine but not great and the PC version ran like trash but everyone was up in arms about Jedi Survivors Bad PC Port yet when Black Myth Wukong does the same thing but consoles are the worse platform people are just silent.
Because console fanboys aren't nearly as perceptive to these issues.
They don't ever criticize Playstation
The game is great but yeah the frames dip kinda hard halfway through the game when you reach the snow chapter , pretty distracting at times.
@@eliasyarnall8099 Yep and if the FPS and input lag weren't a problem I'd get the game but I'm not gonna support bad ports.
It could be that most play on performance mode where the performance is fine. Hard to get ig
Using frame generation from ~30fps base frame rate can only be classified as abuse or insanity. It's just not meant to be used that way.
Also, 45 fps in 60Hz container - another insanity. And a broken or nonexistent 31-36 fps cap (?). It has to be literally a judder-fest.
Edit: my theory is that it was a last minute decision not to alienate a large portion of player base who refuse to play anything not running at 60fps. So they slapped frame gen on it and said "hey, it *does* have a 'performance' mode". 😅
Locked 40 frame gen to 80 is miles ahead of 30 to 60.
Really shouldn't do frame gen here on console.
I don't like frame generation in general, because while it may appear smoother, you can still tell it's running at a lower framerate from the feel of the input.
Have you actually played it on ps5? Because your description makes it sound like you almost certainly have not.
Frame gen is not like old dlss or fsr... It's pretty amazing right now. I think it's a great compromise to get good looking visuals and playable frame rate. I'm only a few hours in but I haven't experienced anything that would deter me from playing or recommending. The only real issue I've encountered is that my son started a new game and it was stuck on Chinese (Mandarin or Cantonese) and I couldn't manually change it. But after that fix it's been pretty great
It blows my mind (every time this sort of thing happens, since it's not the first time either) that professional developers completely misunderstand how framerates work and why you cannot do what they are doing here. I reckon, it's something even your average gamer most likely understands by now and can probably lecture them about. 😂 I hope they at least watch this video and see the error of their ways.
40fps mode on 120 would have been cool :)
My gpu can't hit 60 fps consistently, so i cap the framerate at 40 with RTSS and its pretty good 4 hours in
How do we get in touch of them
Fr why are devs so afraid to use 40 fps
@@Berssange55can I ask your conf? CPU and GPU.
Catering to the whiny people who refuse to buy HMDI 2.1 TVs is more important than providing the best experience to people who care.
@@Xemnas283
It seems like they had no clue of what they were doing.
"We have a 30 fps mode and a 60 fps mode, we need one in the middle, ok let's do a 45 fps mode then !"
This is the developers first AAA game.
@@mza4739well their pc port is spot on besides traversal stutter. Chinese devs are pc gamers first.
@@mza4739 Well, I'm not a game dev and even I understand the difference between 40fps in 120Hz and 45fps in 60Hz. :P
@@atomickaiser1934 Apart from the one thing that completely ruins any immersion lol.
@@djpquickplays1244 it sucks but it's not enough to ruin the experience for me
If Game Science has so many issues on the PS5, it was definitely good that the Xbox version was delayed. It will be very hard to get this on Xbox Series S.
360p incoming !
720p on XS😅
I didn’t read any where that it was delayed? I thought they said there was no need to make an xbox version
Weak station 5
@@0Valencia1No that was something that was stated the Phantom Blade 0 devs said. But supposedly it wasn’t true as they released a statement about it.
The performance mode looks like when people try to interpolate anime into 60 fps
I tried that a while ago and it was gross lol
😂
Interpolation is on every modern TV, is called smooth motion, and you can activate it on any game if you want, on OLED TVs it works almost like native. Can't say about any other panel tech.
@@ADRzone motion smoothin on high for me
@@lorddrifter7296 niceee
This is why I don't buy games day 1 anymore.
Same, but for some reason I just couldn’t wait on this one. I actually had it as a “Wait for PS5 Pro” game as I have others but it looked too good.
Horizon Forbidden West was bad on launch and now looks and runs amazing. I waited it out on that one.
Same here, I made an exception for this one and got punished 😢
Honestly fsr frame gen in performance mode to hit 60fps is crazy to me. Biggest blunder. This needed more time in the oven on ps5.
This game is just the new crysis even on PC
@@smokegames1179crysis didn't stutter
Name one game that looks like this? Most modern games look like crap but have good art design like Elden Ring. Black Myth has both. It’s expected. A bit unoptimized but what games aren’t these days.
No amount of development would have had this game run well on PS5s rapidly aging hardware. PS5 is on par with RTX 2080 and the CPU is still relatively weak on par with 11th gen i7 performance, it’s no surprise the game struggles, UE5 has made it very clear that modern console are simply underpowered to run modern games.
@@ewjimlHfw still looks infinitely better than this game and runs at a rock solid 60fps, no fsr artifacting or any of that nonsense. THAT is a true next gen game even to this day
Balance should have been a 40fps cap in a 120Hz container.
120Hz at 40 FPS is almost like magic, Rift Apart was amazing to play at that combo.
I think 60fps needs to be the minimum idk
Agreed, 40fps would be a decent compromise.
@@chefboi5809 when was 60 fps ever the minimum?
It feels like increased power was never a reason for increased framerate, yet, now, people think it should be different and every game should be 60? why?
@@chefboi5809The minimum has always been 30fps, even 20fps back in the early 3D days. Don't get me started on the PAL standard, where these dropped to 25fps and 17.66 fps respectively. If anything, having all games target 30+fps these days feels like a blessing to me.
9:19 wow this really brought the immersion to the next level hearing the audio stutter at the same time he's talking about Stutter and frame drops just amazing
Using FG at 30FPS is not only insane, it's mostly a scam on the player.
You know what's worst? It's FSR 3, which is a lot worst than DLSS 3. It actually straight up ignores UI elements because artifacts are too noticeable there, and it handles them way worst than DLSS 3, but not even DLSS 3 is good enough to make a 30 fps base look good at 60 fps. You need 40 fps. For FSR 3 that's 60 fps base, and even then you may notice some artifacts.
The main difference and benefit of FSR 3 is that it works on many GPUs, and you need a 4000 series. It even works on consoles, but it should be used to experience higher framerates than 60 fps, not to get to 60 fps. That's an abuse, but I can't say I'm surprise when devs were abusing FSR (the upscaler) the entire generation, making us look at sub 1080p images when the upscaler doesn't even work well when your pixel count is so low.
well on my RTX 3060 at 1080p am running the game at 50-60 fps at Cinematics/High settings and am fine with it tho the weird part is in the cutscenes at getting 30 fps flat
Quality mode has dynamic res and they obviously set the target in such a way that fps will hover at ~33fps with no hard cap. Odd choice because VRR doesn't even work with those fps.
I bet they don't even know VRR exist and plus, in China, most probably don't even have good TVs with VRR.
Capping it will probably cause frame pacing.
@@nycxtilehuh they have monitor most people in China have PCs
31:01 Also this game doesn't have HDR? What?! This is 2024!
For some reason, these unreal engine 5 games don't support HDR. This is a shame because a good HDR implementation to me makes a huge difference.
@@rubenmartinez6796HDR is supported in UE4 and UE5. That just crap talk.
@rangersnut I figured it was supported, but for some weird reason, most devs aren't implementing it, which is a shame.
It just use PS5's version of Auto HDR by turning on Dynamic Tone Mapping on my TV, and then adjusting the PS5's HDR adjust settings. Make sure the sun clips into the background on the first and second page and last page make it completely black. And there ya go. It's alright. Also make sure your TV's brightness and contrast is at 100 like with proper HDR. This works with all non HDR PS5 games. You have to have HDR on for all non HDR games also in the PS5 settings. Or HDR Always ON.
@@WllKiedSnake It works great for some games but other it just make everything too dull.
"The quality mode is perhaps the most straightforward, with roughly 1440p internal resolutions (we measured 1224p to 1584p) upscaled to 4K with FSR 3.
The balance - not balanced - mode is next, and seems to use a 1080p internal resolution without upsampling or dynamic resolution. This mode targets 45fps within a 60Hz container.
Performance mode is even weirder, as it uses the same fixed 1080p internal image, but the image has an incredibly strong sharpening filter that makes it look extremely crunchy, with a deep-fried look. Performance mode is also the only mode to use FSR 3 frame generation, which allows it to target 60fps - and achieve it most of the time, despite some (better-than-PC) traversal stutters and hard drops to 40fps in demanding scenes."
Feature by Oliver Mackenzie Contributor
Additional contributions by Alex Battaglia
Eurogamer
This is why Performance base fps is not 30 but 45....Not sure where they got the 30 from when 30 is the base of the quality mode...
@@woofaki5550because the frame gen will double the performance when active, if they locked to a 60 fps cap, the native frame are at a 30 fps. It won't go over that cap. Native frame will never reach 45 fps like balanced mode. If they should to use the 45 fps for performance mode, the fps will go likely to 90, and input lag will be more acceptable.
@@FlowersPowerz Got it,personally i have no problem with the input lag.Maybe the capped it at 30 to minimize the oddities the 45 fps one has?
Devs have some simple rhings ro do here for the start.
Cap at 30fos for quality and 40fps for balanced, remove rhe sharpening at 60fps and vrr support. These are simple things.
All other things like foliage, texture quality come second and probably will not be fixed, it's a heavy graphically game and it's nonsensical to believe that consoles can look like or even close to a high end PC.
You edited your comment and STILL have more than 5 misspelled words 😂. These devs know how to spell *simple words that you can't manage to do
Just have VRR always On in the PS5 settings to force VRR. It will work in the Performance Mode only though as the other modes are below 48fps. This makes sure all PS5 games can use VRR even if they don't support it.
@@ramrodbldm9876 i wrote from ny phone and pressed wrong letters. Sorry for that, glad that you found it so funny ..
Other ps5 games look way better than this but ok
@@kostasbousbouras2654You're still doing it. You can see what you type before you post it. Christ Almighty, lol.
Having a PS5 and gaming PC I've grown accustomed what to expect for performance on each platform. Sometimes games run better on PS5 due to PC port issues so I bought the PS5 version. I immediately noticed something was off with the horrible motion blur and input lag. Turning motion blur off made the game feel like playing a slide-show, and changing performance modes didn't help. I'm happy this video validates my opinion on the PS5 version and it wasn't just me.
I bought the PC version and the experience was SO much better. My only regret is I'm now stuck with the PS5 version I'll never touch again.
Frame gen to 60 is insanity, i wouldn't even turn that on unless i already hit 60 fps.
Seriously WTF were they thinking!?
Good thing I didn't buy this game, no regrets.
Inputs are less delayed than in Elden Ring. This review sounds a little bit dramatic. The game looks good and runs good on PS5 and has not terrible delayed inputs. If you jump, it reacts quick, if you roll, it reacts quick, maybe you have issues with the animations and no feel for it. And this monkey does not have PS4 animations.
@@ShikiRyougi05what's up? What is your issue?
Some ps2 games which doesn't have very fast camera movement
God of war
God hand
Racing games
Resident evil 4
It works good enough
Has there been a UE5-based game that hasn't had tech issues at this point? And not just on consoles, on PC as well. Seems like Epic needs to do some spit and polish on their own engine.
Tekken 8 😉
The Finals is fine, but it's a multiplayer FPS which has RTX but not the other headline features of the engine like Nanite or Lumen I think.
Jusant and obviously Fortnite. Epic probably has to offer better support to devs. Shouldn't there be an easy way for devs to set a 30fps cap?? Kinda crazy that this game doesn't have a 30fps cap on quality mode.
Hellblade 2
Tekken 8 runs on 60 on a steam deck
It's just BIZARRE that the same team that has developed this gorgeously beautiful game has made this crappy ass decisions on performance targets... Why couldn't they just run the game at native 1080p 60fps? It would still look great, run smooth and all of the upscaling issues would be gone!
40 fps in 120hz mode would be my preferred way to play. I really don't like all the image break up/artifacting on the main character and particles in fast motion doesn't look good. I don't know maybe they should just go with Xess or TSR to help with that.
XeSS is Intel tech. I doubt they'd license it for use on a console.
"We don't know if we'll have time to do a video on it because of gamescon."
Drop 33 minute video.
More like podcast
tbf, this probably was unscripted, and a lot quicker to make than a shorter, but more edited video.
On a side note, there were outlets praising the PS5 version here on youtube, I imagine that also played a role on them trying to warn people who are actually concerned about performance
I love the interview style of tech review here. Alex and Oliver should do these more for high profile releases.
Frame gen from 30 to 60 on performance mode is insanely misleading lmao. Balanced modes having better input lag? Wild
Having actually purchased and played on PS5, I don’t think misleading is an accurate word. It very much looks and feels like 60 fps.
@@xIQ188xit's all about the input lag, usually performance mode/60fps should halve the lag, not here and because of frame gen and non locked base fps, shudder would be an issue. Maybe the games controls have leeway and timing isn't as critical, eg when dodging?
@@xIQ188x"feels" yeah right
@@xIQ188x Bloodborne felt good to play on the PS4 back in the day too, but we all know how horrible it was regarding optimization and performance. It's a bit subjective how you feel with a game, but the DF crew is showing objective facts - bigger input latency on framegen (something only NVidia Reflex has been consistently able to counterbalance) and terribly jagged frametime spikes.
@@tyrus1235 I haven’t contradicted anything they said, just a commenter claiming it’s misleading to adjust the settings to increase performance lol.
That title describes the whole history of the Unreal Engine 5 so beautifully.
I hate UE really for many reasons…
UE5 is really good. It's 2024 though, everything is turned upside down. For example, everyone thinks they have great hardware and UE5 is the engine that sucks. It's actually the opposite. It's just ahead of the current hardware capability. Reminds me of AC Unity during the PS4 generation. It only had a Jaguar CPU, everyone blamed AC. AC was just a bit ambitious at the time for the CPU capabilities that were offered. I actually went back on PC, and played AC Unity not too long ago, and I loved their original intention. I feel for them that they had to pull that all back, while people said "Unoptimized, lazy devs!" when unfortunately that generation of consoles was simply equipped with tablet style 1.6Ghz CPUs. I think this is another case of it. It is definitely time for a PS5 Pro, and also Blackwell. UE5 was always heavy, and it was amazing to see The Matrix Awakens run on PS5 where there wasn't a lot going on, and I think it was running somewhere around 500p resolution, but they still managed to make it look good. There was no fast motion, or game play, but it was obvious back then that PS5/Xbox Series X was behind in hardware capability for this engine. PC does rather well until you throw RT into the mix, but on top of UE5 being heavy and full RT being heavy as well, it gives us something to look forward to in the next generation of hardware. I hope PS5 Pro can be significant enough to make a dent.
UE5 is a beautiful tool. Sadly, too many developers don't understand how to use it properly. Whether it's lack of experience from a mobile studio making their first AAA game, lack of training due to leadership being too cheap and impatient to train employees on new skills, lacking budget and time, project mismanagement, etc.
As a game dev, it makes me sigh seeing mainstream gamers blame problems with games on entire engines. It literally makes no sense. It's like blaming the fragility of a poorly welded chair on the steel its made from. "This chair is so fragile and it's made from steel, so clearly steel is fragile." The problem isn't the steel, it's the welders who don't understand how to work with steel.
@@Mcnooblet Hardware can handle what UE5 offers, developers don't understand how to work with the tools UE5 provides. Nanite, VRTs, Niagra, etc., offer amazing tools to make previously GPU and CPU-exploding tasks performant. However, these are new skills and clearly these developers are not given the time, training, and/or they lack the awareness to learn these new skills. They treat these new tools as development per usual, but these new tools can't be properly utilized by operating per usual-they must be learned. And, because the skills required to use these tools aren't being taught, these tools are having the opposite effect of what they're developed to do-that is they are too resource heavy for modern high-end hardware instead of performant enough to work on said hardware.
@@Mcnooblet imao ac unity sucked because it was rushed to meet deadlines, not because of the PS4 hardware
This has quickly become another wonderful example of how the majority don't care if a game is quasi-broken as it is selling hard and fast. It upsets me every time because, it rewards this now long trend of releasing games before they are ready.
im having so much fun and never finding myself stopping to look for issues. even when i did i didnt see any issues. yall care about image quality so much you should be art critics not game critics. lol. movie critics even! that would fit your skill set! this is a game that runs perfectly fine and has so much to offer stylistically with the animations and models.
@@10XSeiga even moreso than the various sacrifices in appearance are the issues with performance. Particularly in an action game like this we should be able to expect absolutely solid frame-times on console but, as usual we are not getting them here. Latency being another big issue here, an action game like this should be very, highly responsive but, even in performance mode it is not the case due to an abuse of FSR 3 frame gen going from 30 to 60 as covered in this video. That is just for performance mode. Balanced and below are atrocious.
It is great you're able to enjoy it so much but, it doesn't change that launch sales being so spectacular will have a knock on effect moving forward, informing developers and more importantly investors that a game does not need to be completely finished before release.
Me, though, more than "looking for issues" I am going to be *feeling those issues every moment of movement.
@@10XSeiga Stop shilling for a game. If you want it to be better. The games has many perf issues and if they don't fix it it will stay at this sorry state.
@@kajerlou really well said. i honestly could probably look past the graphics and weird blurring textures, but if the lack of optimization is causing actual gameplay latency and buttons not registering, to this degree.... it makes it a super frustrating experience. i would absolutely not buy this game in this state for PS5 today
We gamers are the QC team now 😑
ghosting looks TERRIBLE in this game.
Especially the very first fight lol I was like wtf
Jedi Survivor says hello
@@itsdtxjdI thought it was just me!!!! 😅
Good thing I didn't buy this game, no regrets.
@@fraktux ? Strange take. The game is fng amazing - there are just some issues with the PS5 version that will need a patch.
Considering a large number of AAA titles these days are often virtually unplayable for many until they receive a patch, I think GameScience are doing pretty good here.
FTR, the game runs amazing on my PC - no ghosting, no smearing... maybe it's time for an upgrade?
What a far cry from the UE5 tech demo shown in 2020. No surprises here.
It cant be this messy. This is crazy.
Its on a deep technical level but there were worse games like jedi survivor and ff16 which looked like an old painting.
@fseiba6718 Devs choose UE5 to have an advanced vibe, they produce a super beautiful version that cannot work on any machine that is not super high end, and then at the last minute lower all the settings without consulting the artists at all and make the game look like an old game from 10 years ago.
Exactly Jedi Survivor.
cause its a junction of 2 garbage, Unreal and a FSR, both trash techs
It is sadly. Gotta be patched
This shows that game developers are pushing too much graphically. Hardware is just not keeping up. We gotta bring the focus back on performance and gameplay
This game is gameplay focused and it’s phenomenal man, and as far as graphics, and visuals this is the best looking game too date, and if you’ve got decent Pc hardware you can get an amazing experience.
Consoles came out in 2020 and they was $400 to $500 dollar machines so the fact they are capable of even running a game like this is quite amazing.
PlayStation 5 Pro will make this game look, and perform on a high end Pc level as it’s gonna have significantly higher graphics settings, higher resolution, and high quality Ray tracing all while running a rock solid 60fps.
You can’t expect games to stay the same visually without any improvements going forward and as I said this game definitely focuses on gameplay as it’s superb.
@@HaloinfiniteEternal I know I am talking generally developers should prioritize performance and gameplay over fidelity and graphics
@@HaloinfiniteEternal You're insane if you think this is the best-looking game to date. The volumetrics are impressive, but otherwise it's bland as hell.
@@HaloinfiniteEternalThe game performans like trash and needed to reign some things in to ensure stable framerates. What are you a monke apologizer.
The problem is not the load, the problem is the decisions. This could have been beautiful properly locked 30fps game, many of the best AAA games of all time were, it is actually the obsession with "higher number better" that leads a team to lock a game at 45 when that looks perceptually less smooth than 30 on 60hz or 40 on 120hz, or to interpolate an already fizzy as hell image from 30 to 60.
For those turning off Motion blur. Don't turn it off. Have it at, at least medium or weak. Motion blur should be on when playing a game with a reconstruction technique being used. Motion blur hides the trick behind image reconstruction when panning the camera or on quick movement. Also it helps to alleviate the feeling of fps dips. So if a game uses. FSR,TSR,DLSS or XESS. Have motion blur on in some capacity. Or you will see a lot of the tricks behind image reconstruction.
💯 The new update on Sept 23rd for PS5 now locks the framerate in Quality Mode so its more stable, and the textures load in much better, not completely fix, but way better.
Also Quality mode has less input lag than performance mode. Performance mode uses FS3 Frame Generation which can causes input lag. The most stable mode on PS5 is without a doubt quality mode.
I seriously thought I was trapped in a Twilight Zone episode.
All the image ghosting and button presses that wouldn’t register. On later the bosses the game feel absolutely broken and unfair.
I don’t know why people are rallying around this game and acting like it’s perfect.
The discourse around this game has been absolutely ridiculous.
Those presses ARE getting registered, It's dodge times and windows that are weird. Each attack in every combo (be an enemy combo or Wukong's) has a different dodge window.
Quite frankly, it's an awesome game but the worst parts of it are all due to Unreal 5
It would seem this is the perfect example of how a 40fps cap on a 120hz container could solve all problems with a game. I probably won't play this until xmas or later. I hope there's a patch with that option by then
UE5 should have sat in the back ground for another generation, imagine the crazy optimized UE4 games we could have had this generation that now run like hot garbage cause they switched to UE5
Agreed, they should've waited until 2027 for UE5. It was meant to be for the next gen. I hope they dont do the same with UE6
Hell blade 2 runs great for me on Xbox
Stellar Blade is a great example with multiple modes that achieve what they're gunning for.
@@WillOnCode Hell Blade 2 is a visual walking simulater with 'press x to win' like game mechanics.
Unreal must its a garbage, all games running on this shit has a lot of issue with frames and resolution
man, the settings they chose to make concessions on and the framerates they're targeting are just...odd. would have expected them to follow more conventions for a team who clearly knows how to get the most out of UE5's graphics. 45 fps with no VRR?? and input lag from frame gen forced on in performance mode especially pains me
Dude, high quality assets is mostly what you need to make things look good in UE5. The engine does most the work.
@@nycxtile What "high quality asset" gives you that cloud simulation we've seen in exactly 0 modern games?
This team does have strong points of expertise. And it IS weird how bad they dropped the ball on some aspects given how impressive some of the tech is here (even caustics and fur besides volumetric I'd count)
VRR won't help it either, since 45fps is below VRR range (which is 48-120 on PS5). Essentially, everything that could be done wrong with framerates in each mode was done wrong. It's like the whole concept was completely unknown to developers.
I make the exact same framerate targetings when I play on PC. First time I see some developers have the same feelings than me when it comes to gameplay.
@@iurigrang The cloud simulation is programming related.
10:30 IM GLAD I WASNT CRAZY!! I got downvoted to hell on reddit for talking about this!!!!!
Chinese bots have infiltrated gaming subs to pump this game up. Even subs with focus on more technical side (TAA) are getting brigaded.
Yeah, just igonre these chinese bots. All friends of mine believe it is for sure has a lot problems need to be optimized
i could listen to oliver talk about technical and design aspects of games for many hours its relaxing and informative and enjoyable thank you so much
As working class person. I'd appreciate these games do proper 30 fps caps. So I can buy it, enjoy it, then give it to a nephew. Could buy it on pc., but will likely wait for a sale anyway
True a consistent framerate is better than trying to max out the hardware constantly. 30 fps is not ideal but I’d rather it was a strong 30 than an iffy 40-60
30fps is garbage and unplayable
Shutup
looks like this game is made for one gpu company and one gpu only
You two knocking it out of the park with your 30 minute in-depth analysis vids. Exactly what the channel has been missing.
Paying over a thousand for a graphics card and then relying on upscaling is sickening 🤮
True. But its the norm so, we're all damned in this AI upscaled generation.
1k ? The 4090 costs close to 2k and it still needs upscalers. UE5 needs to be abandoned
This explains the delay of Xbox version. If they can't optimize the PS5 version, it's no surprise that they can't optimize it for Xbox Series S.
That's the series s though lol entry level to next console gaming
Should have just locked it at 1080p 60fps. So tired of devs just not understanding how important a stable and consistent framerate is. There is nothing more important when it comes to immersion.
I agree...Make 1080p great again.
The year is 2050. Unreal Engine 10 has come out. Yet we are still dealing with traversal stutter.
Also, frame gen from 30 to 60 for the performance mode? Really? AMD's own guidance recommended against this. It feels like the devs for this and The First Descendent just decided to plop frame gen in their game without learning about how AMD recommends using it.
i got a 7950x3d and a 4090 and have no stutters in the game 🤨
I cap the game at 60 fps and use lossless scaling. It’s great !
@light3267
I've got a 12900k paired with a 4090 and only get a few single fps dips every now and then.
I have RT turned off, though, as it's incredibly heavy even on a 4090.
@@light3267while you may not perceive them, frame time spikes due to asset loading in UE5 (traversal stutters) occur on all systems, regardless of CPU. There are currently no consumer CPUs available that can brute force through these stutters, although the frequency and severity are much worse as you go down in CPU brunt.
If you're on a 7950x3D, assuming the game is running on the correct CCD you're basically in the most ideal situation and the stutters will be less frequent and for a shorter duration, but if you leave up a frame time monitor you'll see they will still be occurring. It's unfortunately an issue even Epic themselves haven't seemed to solve yet.
@@light3267 Yes, you do. Your PC isn't special.
I had a feeling. That's why its good to wait a few months to smooth out the rough edges.
Considering none of the trailers showed anything but bosses or story bits and the comments were full of "this will change gaming as we know it" hyperbole all I could see was red flags.
@@Renoistichuh? Bro game is good especially on PC gameplay and story is amazing. What red flags maybe just that they didn’t send any review PS5 copies
I thought the same for elden ring PS5. But nope still stutters atleast in my case.
Great tech review guys, always interesting to see your opinions on the tech side of new releases.
The funny thing about the last point mentioned with the lip sync issue in english is that it's a english speaker only problem. Pretty much every triple A games from the west come out with english voicelines only and as a french I can tell you that the numbers of game that are voiced in french is very slim, so that's already a little priviledge english speaker have but the big thing is that never in any release did a studio re-did the lipsync for a typical language other that English.
So it's a bit funny to me when a chinese game finally comes out and it's animated in chinese only and it's seen as an "issue". I guess a lot of JRPG players would agree that this point is a very "americano centric" one.
I saw that and felt like it was only natural as someone that grew up on Kung fu theater with bad dubs.
As a console player mostly I'm fine if a game drops frames or looks kinda bad in terms of comparing it to a pc, like I know what I'm getting into but frame gen to hit 60 fps in a action game is sad. The input lag alone would make this feel uncomfortable to say the least. If I press a button it should come out immediately on a action game.
I HATE when people talk about 'PC'. Who's PC? A $500 PC can't play this game.😂 comparing a $3000 PC to A PS5 is like comparing a Dodge Charger to Ferrari. But this was a and honest review none the less. 👍
My GTX 1650 mobile runs this game on low settings with fsr on quality without frame generation 30-40 fps so yea a $500 laptop can run this@@blackrahk2037
@@blackrahk2037 A $500 PC can't play this game? I bet you it can. Remember a $500 PC when the PS5 came out is much weaker than a $500 PC now. PC's get stronger, consoles stagnate.
There is no input lag
@@blackrahk2037When people talk about pc they’re usually referring to the latest gen of graphics card. Similarly to how when someone says “PlayStation”, they’re usually referring to the latest PlayStation generation.
So no, not just $3000 pcs. The lowest tier 4000 series nvidia card or 7000 amd card can run this no problem.
Unfortunately the ps5 version is just a blurry graphical mess. Both on balance and performance. I tried playing it on quality, but the frame pacing is just bad. Hoping on a patch that will fix this
Thanks guys. Will hold off purchasing and wait for some sort of patch in the future.
Looks like I’m waiting for a next Gen update for this one, hopefully it gets one in the future at some point. 1080p is unacceptable for this generation
Frame generation below 60fps is like TV motion smoothing. It's unplayable for anything fast paced.
for anything*
I tried to play FF7 Rebirth with motion smoothing and I can't stand it even in a semi-turn-based game
If it's DLSS 3 FG it can handle it pretty well even at 50 fps tbh
Ue5 is so bad on consoles. I don’t get why they didn’t notice it early on and just keep using ue4? Callisto, ff7 rebirth or Jedi survivor look better than any of these ue5 low res low framerate games
Didn't the game start as PC only? I could be wrong but I don't remember them saying anything about a console release till a little later when it started getting a lot of attention. Still doesn't excuse this. I'd be quite upset if I was on PS5. Mainly with the awful ghosting and artificing, which screams FSR 1.0 to me but they say it's 3.0. I haven't tried FSR 3 much (only own two games that support it, Robocop Rouge City, and Ghosts of Tsushima, and I guess this game)
UE 5 still has a long way to go. Even at 5.4, nanite, vsm and lumen are not yet fully cooked. It was a bad call to commit to the 5.0 version. Tbh this game would have been better served being built on UE 4.27 instead of 5.0, with no nanite or lumen.
They would need to redo the entire game for that. The current art direction won't work on UE 4.27.
@@bltzcstrnxhe's saying they should have done that to being with
That sharpening is horrifying!
No HDR and raised black levels even in SDR. Well, let's hope the investment many players including myself did with Wukong will pay off with developers ironing out those bugs, improving performance or even consider bringing some proper HDR implementation over time. Fingers crossed.
I think the developers use ips panels with the gray blacks. I too serious want to ask them to get a oled panel.
But then oled and local dimming panels are not common among peoples.
Investment? Do you get anything back? No. Pay now to experience the game in 6 months sounds really stupid, especially since ti has denuvo and it may affect performance. Wait and pirate is the answer.
Doubt it they won’t fix a thing
Everyone going nuts over the "perfect PS5 version" since DF drops THE ANALYSIS 🤣🤣 U console guys are fun.
The perfect PS5 version....in a fanboy's dream, yeah. I mostly play on PC, but I didn't expect the game to look and run like that on a console - and that is meant in a very positive way.
PASS for me. When the game has had a few patches and goes on sale, I will give it a go. I cannot believe how many PAID SHILLS there are praising the sh!t out of this game. So are certain people just not sensitive to these technical issues that DF describes in this video, or are people just jumping on the bandwagon blindly cause so and so TH-camr said it was good. Games are too expensive these days, not to have a SOLID 60 FPS. Tired of this BS.
2:05 Oliver, clearly textures are downgraded on the "Balance" mode vs the other two. Also look at the rock on the left at 3:28.
Finally someone with eyes! Balance is clearly a muddy mess on textures. I have the game on PS5. Performance has much more texture detail and quality has even more. Looks like higher res on quality but it is choppy as hell. But balance is the worst by far. DF guys see tiny wrong pixels on movement where you have to slow down the image to see it but they don't see the horrible textures on balance 🤦🏻
Is that not just the aggressive sharpening on the performance mode that makes the textures look higher rez?
@@larry4469 No, because other screen elements don't exhibit that smeared look.
Not really vs the other two, vs Quality sure. Performance looks that way as it is ultra sharpened. If you like/prefer that look then great but it is also a downgrade.
@@daweitao2668 Nope, look at 26:46 at the brown dirt. Quality and Performance are using the same texture resolution, whereas Balance is clearly not.
I agree with the over sharpening in performance it looks grainy and lacks the softness of quality mode
THANK YOU for raising the SDR black levels Ollie!! I thought I was going mad with how washed out the blacks looked on my setup on PC!
Oh no the blacks aren't black enough. Game literally unplayable
We have to wait half a year with it until we get the final version, and it will be cheaper.
Is that when the Xbox version comes out?
@@BUPMY1 the series s will force them to optimise
@@BUPMY1 nope, xbox will be much worst because of series s...i will wait for the ps5 pro bluray version
@@BUPMY1nope. That’s when I’m going to buy a ps5 pro though
@@higgs5877 the stutter will still be there bro, I doubt the textures will be improved either
One of the rare moments where I’m happy it’s coming later on Xbox.
Great job Oliver. You owned this one.
Using frame gem to get up to 60 looks awful.
The kower the starting frame rate, the worse frame gen looks.
Thanks Olie for talking about the raised blacks in SDR and lack of HDR! I hope at least the first one will get fixed ASAP, but I doubt it t.b.h. :(
Playing an action game that randomly drops to 36fps in "performance" mode sounds like actual hell, what in the world.. Then again, Shadow of the Erdtree chugs like a train too and that sold gangbusters, so I can understand companies just tossing any optimization plans in the trash entirely.
Imagine understanding so little about good game design that your perception of what games are good or bad is judged entirely on performance benchmarks.
At least Elden Ring's poor framerate is consistently poor, it doesn't drop like a rock while fighting a boss, usually.
@@astrea555 I liked the base game, but the constant, irritating stuttering and bizarre FPS drops just took me out of it. I saw Erdtree was even worse so it was a pass for me. :S I'd gladly take Dark Souls 1 graphics in exchange for smooth gameplay.
New crysis even on PC
@davidaitken8503 good performance on target platforms is part of good game design.
The artifacting and blurriness in performance mode is something I'd like fixed, so im gonna wait a bit to see if it is, maybe even grab the game with a bit of a discount in the process.
That's fsr. That's something amd need to fix in their next version of fsr. I think if they fix that artifacting on moving things ,then it might give this generation a year or 2 longer lifespan.
@@antoniohill4451 It's also UE5's issue, without resolution scaling and frame-gen this game does not run well in the slightest, it is damn near mandatory to have fsr or dlss on if you want decent performance.
Until FSR improves this is going to be a staple, especially in any game using UE5, on console. It will be better next gen. So you just have to pick and choose what’s worth dealing with and what’s a dealbreaker. Considering even Quality Mode is upscaled, I don’t think they have much room at all in performance mode. And the frame generation will make it worse on top of it.
Quality vs Performance are indistinguishable from the shots shown, I wonder why they even bothered releasing Quality mode.
I’m waiting for a bit of optimization anyways. No big deal to wait for the best experience.
This is probably not going to happen. 1 month already, we still dont have a date for ps5 perfomance patch. Sadly, i think they dont care
Besides over-sharpening, textures are clearly higher res in performance than balance 🙄
Was gonna get this on PS5 because i know 100% my PC cant handle it, guess ill give it a couple months and hope for the performance patches. With a big first outing for a Chinese AAA studio you would think they would want this thing running at its best so hopefully they will keep supporting it
Same..my pc cant handle his game, i only use my pc to play league
AAA Game in 2024 without HDR?! Come on Devs time to up ur game😔
Thanks for your video, but you should have played until chapter 3. there is never 60fps and i am very sad, that they didn't better tuned the settings to get it stable even with FrameGen.
What an intelligent analysis and really professional tone. Learned a ton listening to this.
Sadly UE5 games need huge optimization to run properly on actual consoles, the engine is too demanding.
The PS6 should be able to run every UE5 at 4k 60fps but when the next gen UE6 comes out it will most likely cripple fps and resolution so badly we're gonna need a pro again and the same cycle is gonna repeat
@@randyrrs7028 Maybe with FSR/DLSS (whichever route they go). A 4090 can't hit 4k/60 average in most newer games natively, never mind a 60fps lock, at least not with max settings. This game had a 21-23 fps average on it at 4k.
Its official! From this day forth the extra sharp look shall be known as the Deep Fried look.
The frame gen issues on PS5 with lower frame rates such as 30 to 60, it seems like they should have offered non FG options on the PS5. So if I understand right even with FG on performance mode it doesnt sustain 60fps, in one boss fight DF showed it drops to 40fps, that would mean input latency the same as 20fps and increased artefacts as they get worse the lower the frame rate. Quality should be sustained 30fps no FG, performance sustained 60 no FG, or optional 120 with FG (automatically enabled if using 120hz display, otherwise FG off), and balance should have been the only mode with variable frame rate, which would pretty much require VRR for a good experience.
To achieve my requirements, I recognise will be tough as clearly this engine and game combination is resource heavy, but to me when playing a game frame rate stability is paramount. I also think FG should only be used to get to framerates above 100 or so, not from 30 to 60, or from 10 to 20.
On VRR I think the tech can work at framerates below 48fps, but uses a frame double technique. Is that something different on the PS5 implementation of VRR? Think it is called low framerate compensation. I googled it and ironically found a article from eurogamer (DF) which seems to indicate PS5 has not fully implemented VRR support, so that explains the review findings.
I love these videos for their technical deep dives, but honestly, I think like 98% of PS5 players aren't gonna notice any of these nitpicks. I'm honestly pretty impressed with the PS5 version not having major issues. I was fully expecting it to be a Cyberpunk fiasco with them not giving reviewers PS5 access. Seems like the game is fully playable without any major issues, which is unfortunately becoming more and more rare.
How is it more rare?
Most games from what i see play just fine. It's very rare that you find a game that look totally wash out and horrible in performance mode and plays with too bad a performance in quality.
Now to the nitpickers i am sure more than half the games have "issues" on consoles but for a simple person just wanting to play a game and have some fun, most games just play fine and look great.
If these are "nitpicks" then you really need to reevaluate your perspective on a decent gaming experience. As an exclusive PS5 player I ain't playing this half-baked product until it's FIXED! That means proper 30 fps cap, proper 40 fps mode for 120hz displays and a decent 60 fps mode. None of this 33 fps, 45 fps craziness.
Wow you guys were quick with this vid if you just got the game yesterday
stayed up all night, lol
Great technical observation!
The 45 fps mode is for all the PS5 players with 360hz fixed-rate displays. So basically no one, since it probably doesn’t exist
I used to hate the "UE4 look", but it could still work sometimes. On the other hand, the "UE5 look" is just awful. So many reconstruction artifacts, performance problems and low resolution. This gen feels worse than the previous in every possible way.
as a developer of HDR analysis tools, i was pleasantly surprised to see a pixel histogram used in the analysis of the game’s color space. i know certain consoles provide these analysis tools as well, so its unfortunate that the devs neglected to use them.
Yeah, i was right not to preorder this. Never trusting devs again until i see the tech reviews.
I’m having a ton of fun on the ps5 version. Didn’t preorder because you should never preorder a game, but I’m glad I bought it.
@@Kangorrilla i mean, i really wanna play the game, but not in this state. I'm very sensitive to frame drops AND input lag. And this game has them both currently.
@@yagami999913 On PC too you will find traversal stutters occasionaly including input lag, if you turn on Frame Gen.
@@yagami999913 you'd better to buy it next year,it would be a great discount and fully optimized that time,good luck
Cant emjoy if thinking they could fix it
just give a proper 30 fps mode, how hard is that ?
They need a locked 30, 40 and 60 mode
@@roy1112able I think it will be there after a big patch.
@@SojiFro_0 Is there a post launch patch plan?
@@JLuddps5 cannot do real 60 fps in performance mode it is a UE5 title now wait for ps5 pro lol
I want 60fps on 1440p.
Rest of graphics is so NOT important to me.
Cloud ripples on PC look clean af.
The ghosting is atrocious and some frame drops are jarring bad, but its a pretty decent experience
I hope they do a dedicated PS5 Pro mode when the time comes replacing FSR with PSSR and achieving better performance
PS5 pro?
Consoles are marketed with wrong specs and promises, even PS5 pro will run okayish for 6 months after which you see AAA titles with poor optimization.
Consoles have weak incapable hardware, and that's why they sell cheap.
Atleast now shift to PC, save money and get the parts, that's the only way Lil bro.
It would probably be better if, Sony actually released some PS5 AAA First Party current gen exclusives before they release any more consoles, One First party AAA game a year isn't going to tempt me into buying another console when they are releasing next to no AAA games(especially new IPs) on the current one.
great analysis! hope the developer will patch the issues discussed.