1:48 Zerglings 5:10 Hydralisks 8:32 Mutalisks 13:46 Scourges 16:32 Guardians 19:32 Devourers 24:16 Queens 26:17 Broodlings 28:25 Ultralisks 31:52 Defilers 37:08 Lurkers 44:25 Overlords 46:08 Infested Terrans 52:02 ZvZ just a little help for those like me who like to re-watch these videos to make some notes
Day9 I discovered you watching Purge’s streams on Dota 2 and I got into sc2 a few months ago and BW very recently and I just wanted to say that you’re a fantastic teacher and you made this game very exciting for me!
The Mutalisk overlord trick made me cry literally. I have spent so much time manually clustering my mutas to get them in some sort of ball. :_: Now I just feel like an idiot.
It works with any unit that is far away, theoretically a burrowed zergling or a larva would be best, but overlords are readily accessable. One thing to note is you can right click your mutas on a mineral patch and they will stack up, but you need to keep them moving and it isn't permanent.
What happens, as can be easily observed, is that mutalisks only start spreading out when all of them have arrived. So they started experimenting with sending one mutalisk from further away - until one clever bloke realized that it can easily be an overlord, they move at the speed of a herd of snails moving through peanut butter. What's actually even better is a land unit which is boxed in. Can't be burrowed IIRC, as those don't have the Move command.
What I love most about Spawn Broodlings is the Siege Tanks wildly shooting around inside their own ranks trying to kill them, which does nothing but friendly splash damage.
I'm just sad he never showed on screen a group of cracklings(zerglings with adrenal glands) in action... It's something you have to actually witness to truly understand its power.
Hey man, I think you forgot to mention that ensnare also reveals cloaked units. Not always relevant because obviously you have overlords, but they are revealed for the duration of the ensnare. Maybe they killed your nearby overlords or simply moved away from them, boom ensnare. Situational like the rest of queen's stuff. Great series, keep them coming!
Also, Spawn Broodling only works on land units that are either biological, or have a pilot (like tanks and dragoons). It doesn't work on reavers, for example, because they are fully robotic. From Blizzard's StarCraft Compendium: "Queens can launch a small spore cluster to a target non-robotic ground unit."
Thanks so much for doing Starcraft again. My favourite material you've ever made was from the broodwar and SC2 dailies of yore, and so far this is even better.
1) iirc ensnare also removes invisibility f.e. from DT's or ghosts.. queen is thus a fast mobile detector 2) parasite is usable on critters like the birds to monitor when an expansion is being taken
#2 is neat, but in my experience critters can wander pretty far. It'd probably be simpler to just run in or burrow a ling if you're looking to monitor an expansion
Parasite the Critters? Lol reminds me about one time I played toss a team game, I mind controled the critters and FORCED THEM to scout my opponents. Ive spent ages studying how to mimic the movement of a neutral critter so my opponents usually dont even notice!!!
Just as a small side note, lurker attack does NOT count as melee. They just do splash damage, and every splash damage is in full effect under dark swarm, melee or range. Source: wiki.teamliquid.net/starcraft/Dark_Swarm
Well units under dark swarm are not invincible under dark swarm like day9 said. But ranged attacks miss them by a tiny bit, so splash damage from tanks, firebats, archons still hit those units for reduced damage. Reavers and lurkers can still hit units under dark swarm as if there was no dark swarm though and deal full damage.
I'd think that parasite is useful for both subtle scouting and for having vision of enemy bases without the enemy knowing you have vision of them...and for having vision for free. Basically, while other things are going on around the map, you send a queen in to parasite a probe. You then have vision of that base, and he probably won't even notice that you spotted the base in the first place. Then you can surprise him with a drop and devastate the probe line or take out the base. Granted, it's still super-niche, but it's something. Using it on neutral critters can be useful, since the enemy is unlikely to attack them, giving you free vision of various areas of the map for the whole game. I can't help but wonder how much more interesting this game would be if custom patches were allowed. It's just such a shame that we almost never see so many of the units in this game--ghosts, queens, dark archons, scouts, infested terrans, nukes, etc. And so many other units that are cool and interesting but hardly ever seen--firebats, devourers, valkyries, wraiths, etc.
Caveat: At the pro level, *few* people use overlords for hold position lurkers. It's *far* more reliable to target a building in the Fog of War until they need to attack.
There was a really fun Use Map Settings game called Bunker Command, you had a bunker and got better and better units the more you killed and you got points for killing units and a lot of points for killing a bunker. The ultimate cheese tactic in that map was to Defensive matrix an infested terran.
to say it in english, armor blocks a nice chunk of damage, 4 armor means 6 damage x2, a dragoon would do 16, it does add up, BUT hydras are more dense and dragoons have more volume
In reference to your comments around 29:30. An ultralisk actually does a lot more dps than a zergling. About 50% more. DPS per resource is a different matter of course.
34:22 Actually units under dark swarm is not take no damage from range attack. It is just like unit on top of ramp with 100% miss chance. However the range attack that attack the unit at behind will kill the unit in font because of the ramp properties in broodwar.
one thing you forgot to mention about parasites: they work on critters, and it's really hard for a player to click on a critter and notice that there is a parasite there, and it's free vision, so its actually a cool trick
want to add that ensnare completely negated stim aswell(both the movespeed and attackspeed) so even stimmed marines move and shoot as if they were ensnared WITHOUT stim
Yeah but you have to CHAIN the casting or else it wont complete the building in time. (SCV) Also, that isn't an INFESTED COMMAND CENTER, It's merely a Normal Command Center. Not that we need infested terrans when there is already banelings. Plus Infested Terrans in SC2 Dont benefit from Zerg Upgrades anyways.
Some upgrades are super-important in certain matchups/against certain strats. Zealots vs. zerglings is a great example, +1 attack on Zealots allows them to 2-shot lings (instead of 3-shot), but +1 armor from zerg brings it back to a 3-shot.
Arguably Protoss desires upgrades more than the other races because Protoss Ground +1 Weapon allows Zealots to 2-Shot Zerglings. It is also said that Zerg desires BOTH AIR upgrades more than any other race because Mutalisk Play is so essential. Not only does the first hit benefit, but every bounce damage also benefits. Conversely, Carapace blocks Mutalisk bounce damage, thus EVERY race wants armor against Mutalisk Users. Look, There are no established *Commandments* for which race gets what upgrades; There's only "some" well-fashioned reasons like the ones i mentioned above.
using the Queens Ensnare on a cloaked unit will reveal it, for the duration of the Ensnare, right ?.. maybe I'm wrong, but I just seem to remember finding out about that on accident during some zerg campaign mission
Maybe he talks about this in his zerg micro video, but I wish he talked more about overlord drops. When I watch pros doing a big drop they make every overlord (or shuttle/dropship) drop so fast and I don't really understand how that technique works.
No mention of how the Ensnare ability reveals cloaked units, making it good at targeting Observers/DT's? I mean, sure, not the most necessary thing a lot of the time due to Overlord abundance, but it is still a thing you can use it to do!
>redownloaded bw >Haven't played since I was 12 >Looking into tactics >See how fast everyone is with keyboard Guess I'll be stuck playing against pc forever lol
Not really. It's more like a third of BW units: shit, don't build them except under extreme conditions. another third: broken in certain matchups, but utter shit against anything else. The remaining third: jesus fuckin christ, how do I play against this!?
Instead of adding an overlord to the muta group why not a burrowed zergling? seems like it would be more convenient especially once you get overlord speed
It baffles me why people don't use queens. If you have like five queens the energy requirement for broodling isn't that bad. Ensnare also reveals cloaked and burrowed units though I did not know about the attack speed decrease. Parasite is awesome if you know how to use it. The usefulness of parasite varies from the target. You want to hit something that is gonna get a lot of use and is too important to side line. Terran is the only one that can actually get rid of a parasite. Zerg and protoss are stuck with it. Queens also have some absurd range on their abilities.
I agree. You need a Queen's Nest to upgrade to Hive. You can build just one queen to keep track of the science vessel swarms of the terran with Parasite. Ensnare is probably my favorite spell, if you can hit a science vessel squad, all of them are easy prey for scourge. Probably they will irradiate your queen, but it is worth it. Marines cant run away against anything when ensnared. In ZvP, ensnaring the corsairs pretty much guarantees their death vs hydras. Hide the queen in a corner until it has the energy for 2 ensnares. I think Spawn Broodling is not very good.
Ya being able to keep track of drops and key units is great. Parasite works well with burrow ambushes. I imagine the attack speed decrease of ensnare might make engaging the bio ball easier. It might also reign in the chaos of ZvZ. Ensnare probably messes up both lings and mutalisk. Broodling is for picking off key units like templar, tanks and medics. It also one shots and ultralisk. Between queens and defilers you can use some wicked attrition. Broodlings kill units a unit plague drains them of hp. Between just those two units you can erode a superior force quite quickly.
Depends on the match up. ZvZ you have no choice(ling muta), ZvP you do have choices both ways, especially starting from midgame, ZvT aswell(terran can go bio or mech, zerg can ling muta into lurkers into defilers, skip any of those and go ultra, hydra lurk and so on), TvT you need lots of tanks if you dont cheese, PvP you need to start out with a decent amount of dragoons but then you have choices. PvT as terran you have to go mech, as P you can switch into carriers
Not really true since there is a relatively new meta for TvZ where the Terran initially goes bio (SK Terran) and then transitions to mech late game. Vultures and tanks are truly devastating against Zerg, especially in the late game. But since this kind of transition is difficult to pull off for the Terran, you'd only really see this in higher level games. TvZ in general is the most flexible matchup where even units like Battlecruisers, Queens, Valkyries, and Guardians make their appearances. Pretty much every unit in TvZ is viable which makes for very exciting games.
I gotta ask, why reduce the screen size so much? It's not like you're uploading pirated TV shows, just put your face in the unit portrait or command interface like most good casters
I don't like when lurkers, reavers, or firebats are described as dealing melee damage under dark swarm. ITS CALLED SPLASH DAMAGE DANGIT. Only melee and SPLASH damage are dealt under dark swarm. And I just tested that siege tanks do full damage under dark swarm at the explosion as well, it just lands short of their target and thus deals less damage to their primary target, but if a unit happens to be exactly under the explosion, it deals full damage.
but then you get confused people when those units poop on burrowed lurkers under dark swarm.... it's just easier to think of it that way because they function that way.
What's confusing about dealing damage to burrowed lurkers under dark swarm? I think it's just counter intuitive to list some ranged units as exceptions to the rule than straight up say that all area of effect damage applies along with melee.
So many restarts and annoying audio warnings of combat... but it never occurred to him to just murder the AI's Nexus/CC, which he only did to show off Infested Terrans. ;p
I don't mean this in a mean way but it would be absolutely hilarious that if after all these videos, Day9 goes to play online and just gets wrecked by some fucking kid that just spams like 1 unit the whole game and has shit strategy.
he was a former pro, and still plays with some pros on occasion. so if some random kid beats him, even if its dumb luck, that kid should consider going pro lol
1:48 Zerglings
5:10 Hydralisks
8:32 Mutalisks
13:46 Scourges
16:32 Guardians
19:32 Devourers
24:16 Queens
26:17 Broodlings
28:25 Ultralisks
31:52 Defilers
37:08 Lurkers
44:25 Overlords
46:08 Infested Terrans
52:02 ZvZ
just a little help for those like me who like to re-watch these videos to make some notes
i love u :D
Can we just talk about how genuinely good of an instructor Day9 is? I legit wish some actual, paid for, collegiate instructors were more like this.
Day9 I discovered you watching Purge’s streams on Dota 2 and I got into sc2 a few months ago and BW very recently and I just wanted to say that you’re a fantastic teacher and you made this game very exciting for me!
The Mutalisk overlord trick made me cry literally. I have spent so much time manually clustering my mutas to get them in some sort of ball. :_: Now I just feel like an idiot.
That's ok we all had to do that till around 2006-2007 when July zerg showed us the magic box.
also works well with a burrowed zergling i think
It works with any unit that is far away, theoretically a burrowed zergling or a larva would be best, but overlords are readily accessable. One thing to note is you can right click your mutas on a mineral patch and they will stack up, but you need to keep them moving and it isn't permanent.
What happens, as can be easily observed, is that mutalisks only start spreading out when all of them have arrived. So they started experimenting with sending one mutalisk from further away - until one clever bloke realized that it can easily be an overlord, they move at the speed of a herd of snails moving through peanut butter. What's actually even better is a land unit which is boxed in. Can't be burrowed IIRC, as those don't have the Move command.
Or you can group them with a Larva, I found that easier
What I love most about Spawn Broodlings is the Siege Tanks wildly shooting around inside their own ranks trying to kill them, which does nothing but friendly splash damage.
I just love how one of the best parts of Zerg music starts when he starts taking bout the hydralisks
I'm just sad he never showed on screen a group of cracklings(zerglings with adrenal glands) in action... It's something you have to actually witness to truly understand its power.
Honestly, an introduction by swallowing your own spit is oddly appropriate for Zerg
Blekk101 lmao you have a point l gues
Evolution Complete.
He did it in purpose ^-^ plot twist
@@CanisoGaming more like plott twist
Hey man, I think you forgot to mention that ensnare also reveals cloaked units. Not always relevant because obviously you have overlords, but they are revealed for the duration of the ensnare. Maybe they killed your nearby overlords or simply moved away from them, boom ensnare. Situational like the rest of queen's stuff. Great series, keep them coming!
Also, parasiting a cloaked unit lets you see it.
Also, Spawn Broodling only works on land units that are either biological, or have a pilot (like tanks and dragoons). It doesn't work on reavers, for example, because they are fully robotic. From Blizzard's StarCraft Compendium: "Queens can launch a small spore cluster to a target non-robotic ground unit."
TheBilly1time g
Ditto for plague and acid spores: reveals cloaked units.
30:02 the experience that you're going to have -- playing brood war -- is you're going to go: oh my god-- OUR FORCES ARE UNDER ATTACK
This is exactly the experience I have had playing Brood War
11 Mutalisk + 1 Ovelord = Family
Sounds like the world's most messed up hentai
Ohanna. Ohanna means 11 Mutalisk + 1 Overlord
Ovtalisk
@@Rc3651 11 Mutalisk + 1 Overlord means... no worker gets left alive
thank you so much for this, for someone who even has a hard time with the harder missions in campaign, this is good!
"most unfair unit that has ever been printed"
Oko, the Defiler
Thanks so much for doing Starcraft again. My favourite material you've ever made was from the broodwar and SC2 dailies of yore, and so far this is even better.
1) iirc ensnare also removes invisibility f.e. from DT's or ghosts.. queen is thus a fast mobile detector
2) parasite is usable on critters like the birds to monitor when an expansion is being taken
#2 is neat, but in my experience critters can wander pretty far. It'd probably be simpler to just run in or burrow a ling if you're looking to monitor an expansion
Parasite the Critters? Lol reminds me about one time I played toss a team game,
I mind controled the critters and FORCED THEM to scout my opponents.
Ive spent ages studying how to mimic the movement of a neutral critter so my opponents usually dont even notice!!!
Mind-controlled critters get auto-attacked.
Only if they get in range
Just as a small side note, lurker attack does NOT count as melee. They just do splash damage, and every splash damage is in full effect under dark swarm, melee or range. Source: wiki.teamliquid.net/starcraft/Dark_Swarm
You gave the info.......but you didnt understand it....moron.
If that's true, why would it do any damage to the hydralisk in the video? It's a friendly unit so no splash damage.
Well units under dark swarm are not invincible under dark swarm like day9 said. But ranged attacks miss them by a tiny bit, so splash damage from tanks, firebats, archons still hit those units for reduced damage. Reavers and lurkers can still hit units under dark swarm as if there was no dark swarm though and deal full damage.
I'd think that parasite is useful for both subtle scouting and for having vision of enemy bases without the enemy knowing you have vision of them...and for having vision for free.
Basically, while other things are going on around the map, you send a queen in to parasite a probe. You then have vision of that base, and he probably won't even notice that you spotted the base in the first place. Then you can surprise him with a drop and devastate the probe line or take out the base. Granted, it's still super-niche, but it's something. Using it on neutral critters can be useful, since the enemy is unlikely to attack them, giving you free vision of various areas of the map for the whole game.
I can't help but wonder how much more interesting this game would be if custom patches were allowed. It's just such a shame that we almost never see so many of the units in this game--ghosts, queens, dark archons, scouts, infested terrans, nukes, etc. And so many other units that are cool and interesting but hardly ever seen--firebats, devourers, valkyries, wraiths, etc.
Caveat: At the pro level, *few* people use overlords for hold position lurkers. It's *far* more reliable to target a building in the Fog of War until they need to attack.
Mechanically how does one do that? A+Click on a building?
"Hydralisk is the Dragoon of the Zerg" -- So TRUE!!!
There was a really fun Use Map Settings game called Bunker Command, you had a bunker and got better and better units the more you killed and you got points for killing units and a lot of points for killing a bunker. The ultimate cheese tactic in that map was to Defensive matrix an infested terran.
Best Intro Ever!!!
Thank you for your videos...
I'm playing SC since 1999 and i'm still learning....
a hydra has the same dps as a dragoon since hydras shoot twice as fast as a goon
reminisce121
in a roundabout sense hydras suffer from high armor due to low alpha.
to say it in english, armor blocks a nice chunk of damage, 4 armor means 6 damage x2, a dragoon would do 16, it does add up, BUT hydras are more dense and dragoons have more volume
In reference to your comments around 29:30. An ultralisk actually does a lot more dps than a zergling. About 50% more.
DPS per resource is a different matter of course.
These videos are great! Thank you for your dedication and tutelage
Do lurkers really do melee? I thought it was just cuz they were splash damage dealers so they still hit things under swarm?
34:22 Actually units under dark swarm is not take no damage from range attack. It is just like unit on top of ramp with 100% miss chance. However the range attack that attack the unit at behind will kill the unit in font because of the ramp properties in broodwar.
one thing you forgot to mention about parasites: they work on critters, and it's really hard for a player to click on a critter and notice that there is a parasite there, and it's free vision, so its actually a cool trick
Depending on which way the infestor change is going to go, sc2 will be back to zergling muta too. With banelings replacing scourges
PLAAAGGUUUUUUUUU!!!!!!
49:25 map name: Holy World (there is a pro match on it, with a ZvP - Zero - Kal)
I was laughing quite a bit while you were talking about the defiler.
This intro had me in tears lol
Zerg are my absolutely favorite race of all time
Omg, I didn't remember how much the Defiler portrait looks like the Violator from Spawn.
want to add that ensnare completely negated stim aswell(both the movespeed and attackspeed) so even stimmed marines move and shoot as if they were ensnared WITHOUT stim
That's neat! What happens if marine gets snared and then stims?
You should have mentioned how Ensnare completely negates the bonus RoF for stim. It's a beautiful thing
49:30 Zero vs Kal - Map: Holy world (infested terrans in zvp)
Im still mad you can't infest a terran command center in SC2
SuperDud3ed you can use infestors to control a worker and build your own
Yeah but you have to CHAIN the casting or else it wont complete the building in time. (SCV)
Also, that isn't an INFESTED COMMAND CENTER, It's merely a Normal Command Center.
Not that we need infested terrans when there is already banelings.
Plus Infested Terrans in SC2 Dont benefit from Zerg Upgrades anyways.
thank you for making these
He forgot one thing about the green queen gack, it also reveals cloaked units for it's duration.
How important are basic upgrades in each match up? Like do you alway get evo chambers in PvZ and TvZ?
it only matters how early they get taken, but they get taken
Some upgrades are super-important in certain matchups/against certain strats. Zealots vs. zerglings is a great example, +1 attack on Zealots allows them to 2-shot lings (instead of 3-shot), but +1 armor from zerg brings it back to a 3-shot.
Arguably Protoss desires upgrades more than the other races because Protoss Ground +1 Weapon allows Zealots to 2-Shot Zerglings.
It is also said that Zerg desires BOTH AIR upgrades more than any other race because Mutalisk Play is so essential. Not only does the first hit benefit, but every bounce damage also benefits. Conversely, Carapace blocks Mutalisk bounce damage, thus EVERY race wants armor against Mutalisk Users.
Look, There are no established *Commandments* for which race gets what upgrades;
There's only "some" well-fashioned reasons like the ones i mentioned above.
"Are we serious with this shit?.."
- Mark Twain
Day9 ure vids are amazing bro XD...thx for explanations its very informational and detailed.. thx a bunch
is it relevant at all that ensnare and plague reveal cloaked units?
Not very because all your overlords have detection, but it comes up
I been debating trying to get back into starcraft
CraCklings with a few Defilers is insane
using the Queens Ensnare on a cloaked unit will reveal it, for the duration of the Ensnare, right ?.. maybe I'm wrong, but I just seem to remember finding out about that on accident during some zerg campaign mission
best day9 moment ever 45:17
Maybe he talks about this in his zerg micro video, but I wish he talked more about overlord drops. When I watch pros doing a big drop they make every overlord (or shuttle/dropship) drop so fast and I don't really understand how that technique works.
It took until the Queen for me to realize this was SC1, not SC2.
I remember using the larva to stack up my mutas because it doesn't move. Is there a reason you don't do that?
No mention of how the Ensnare ability reveals cloaked units, making it good at targeting Observers/DT's? I mean, sure, not the most necessary thing a lot of the time due to Overlord abundance, but it is still a thing you can use it to do!
25:20 ensnare cancels stim too
Starcraft 1: In this game its good to harass workers
Also Starcraft 1: In this game one of the best ways to do damage is suicide
Should mention ensnare reveals cloaked units if they are tagged with the spell
Great show :D
what about ensnare + guardians which are slow? what about vs enemy zerg which are fast?
nice vid man!
>redownloaded bw
>Haven't played since I was 12
>Looking into tactics
>See how fast everyone is with keyboard
Guess I'll be stuck playing against pc forever lol
can you do a series like this but for sc2? i just started playing. eeryone tells me zerg suck but im determined to make them work lol
Watch PiG's vids on zerg, also WinterStarcraft has good vids too explaining all the races
Oh Lurker is maybe Torbjorn in overwatch. So similar
Synposis: 2 out of 3 brood war units are shit. Don't build them.
Not really. It's more like
a third of BW units: shit, don't build them except under extreme conditions.
another third: broken in certain matchups, but utter shit against anything else.
The remaining third: jesus fuckin christ, how do I play against this!?
quineloe
Build Everytime: Tanks, Zerglings, Dragoons/High Templars
On certain Matchups: Marine-Medic, Lurkers, Reavers
Dont Bother: Firebats, Queens, Scouts
Does ensnare and acid spore attack speed debuff stack?
0:19 Real intro
Anyone else that things that the Defiler 3d portrait looks like the Violator from SPAWN? Or the other way around
Instead of adding an overlord to the muta group why not a burrowed zergling? seems like it would be more convenient especially once you get overlord speed
I wish I could make my Zerklings unkillable...
Oh wait...
Why everyone forget that ensnare reveal stealth units?
“What’s the counter to ultralisks?” “Harass and kill his den 10 minutes ago before he got them???” will forever be the funniest thing
Me at my first appointment:
0:17
It baffles me why people don't use queens. If you have like five queens the energy requirement for broodling isn't that bad. Ensnare also reveals cloaked and burrowed units though I did not know about the attack speed decrease. Parasite is awesome if you know how to use it. The usefulness of parasite varies from the target. You want to hit something that is gonna get a lot of use and is too important to side line. Terran is the only one that can actually get rid of a parasite. Zerg and protoss are stuck with it. Queens also have some absurd range on their abilities.
I agree. You need a Queen's Nest to upgrade to Hive. You can build just one queen to keep track of the science vessel swarms of the terran with Parasite. Ensnare is probably my favorite spell, if you can hit a science vessel squad, all of them are easy prey for scourge. Probably they will irradiate your queen, but it is worth it. Marines cant run away against anything when ensnared. In ZvP, ensnaring the corsairs pretty much guarantees their death vs hydras. Hide the queen in a corner until it has the energy for 2 ensnares. I think Spawn Broodling is not very good.
Ya being able to keep track of drops and key units is great. Parasite works well with burrow ambushes. I imagine the attack speed decrease of ensnare might make engaging the bio ball easier. It might also reign in the chaos of ZvZ. Ensnare probably messes up both lings and mutalisk. Broodling is for picking off key units like templar, tanks and medics. It also one shots and ultralisk. Between queens and defilers you can use some wicked attrition. Broodlings kill units a unit plague drains them of hp. Between just those two units you can erode a superior force quite quickly.
i love how hes using examples on his units when hes literally playing against a protoss :D
The defiler is so good, and i thinmed he sucked cuz i didnt know what he did
Whenever I start a Day9 video, I Iaugh. Don't know why.
did they update AI for remastered?
is that the remaster?
0:19, forever repeat
anybody knows a cheat for more energy?
for terran energy units?
Geeeeez you forgot dark swarm infested marine
So in BW you never have a choice of composition? You just look at the match up and have a list of units you have to build?
Depends on the match up. ZvZ you have no choice(ling muta), ZvP you do have choices both ways, especially starting from midgame, ZvT aswell(terran can go bio or mech, zerg can ling muta into lurkers into defilers, skip any of those and go ultra, hydra lurk and so on), TvT you need lots of tanks if you dont cheese, PvP you need to start out with a decent amount of dragoons but then you have choices. PvT as terran you have to go mech, as P you can switch into carriers
Day9 said ZvT, terran has to build marines because mech isn't good except for supporting tanks, and you need lurkers and ultras vs the marines...
Not really true since there is a relatively new meta for TvZ where the Terran initially goes bio (SK Terran) and then transitions to mech late game. Vultures and tanks are truly devastating against Zerg, especially in the late game. But since this kind of transition is difficult to pull off for the Terran, you'd only really see this in higher level games. TvZ in general is the most flexible matchup where even units like Battlecruisers, Queens, Valkyries, and Guardians make their appearances. Pretty much every unit in TvZ is viable which makes for very exciting games.
Got cartooned skin, world prepare for PotatoKitty
Also devouerers reveal cloak.
Where are today's shows??
I gotta ask, why reduce the screen size so much? It's not like you're uploading pirated TV shows, just put your face in the unit portrait or command interface like most good casters
im getting carpal tunnel just listening to you click
ZVZ seems scary
Does Sean delete comments?
yay!
I don't like when lurkers, reavers, or firebats are described as dealing melee damage under dark swarm. ITS CALLED SPLASH DAMAGE DANGIT. Only melee and SPLASH damage are dealt under dark swarm. And I just tested that siege tanks do full damage under dark swarm at the explosion as well, it just lands short of their target and thus deals less damage to their primary target, but if a unit happens to be exactly under the explosion, it deals full damage.
but then you get confused people when those units poop on burrowed lurkers under dark swarm.... it's just easier to think of it that way because they function that way.
What's confusing about dealing damage to burrowed lurkers under dark swarm? I think it's just counter intuitive to list some ranged units as exceptions to the rule than straight up say that all area of effect damage applies along with melee.
Muta + drone stuck in mineral line ez
It's the internet so I just want to reiterate something important: "They come in these stuttery, sputtery chunks." - Day9
Haha the introduction
playguuu!!!
you forgot to talk about infested terran with the queens
oh, nvm sorry, u showed it at the end
So many restarts and annoying audio warnings of combat... but it never occurred to him to just murder the AI's Nexus/CC, which he only did to show off Infested Terrans. ;p
woooooooooooooooooooooooooooooooooo
Intro to zerg?
Step 1 mine
Step 2 make zerglings
Step 3 ????
Step 4 win
Literally all my games.
Man zerg make some gross noises
I don't mean this in a mean way but it would be absolutely hilarious that if after all these videos, Day9 goes to play online and just gets wrecked by some fucking kid that just spams like 1 unit the whole game and has shit strategy.
he was a former pro, and still plays with some pros on occasion. so if some random kid beats him, even if its dumb luck, that kid should consider going pro lol
People still play this?
It's still a million-dollar esport in korea, yeah